Category Archives: Technology

Rumour: Ubisoft+ Might Finally Be Available On Xbox Soon

All the way back in January, it was announced that the Ubisoft Plus subscription service would be coming to Xbox at some point in the future, and it looks like we’re getting closer to its arrival, as a reference to it appears to have been spotted on the Microsoft Store.

This comes courtesy of well-known Microsoft Store leaker Aggiornamenti Lumia, who has simply posted an image of the Ubisoft Plus symbol, appearing to indicate that Microsoft is getting ready to launch the service relatively soon.

Unfortunately, despite what many believed at the time, Ubisoft clarified earlier this year that the Ubisoft Plus service won’t be bundled with Xbox Game Pass, so you’ll need to pay a separate fee if you want to get access to the tens, if not 100+ games that will be included with it on console. On PC, Ubisoft+ allows you to play even the most recent games from the company (like Far Cry 6 and Riders Republic) for a fee of £12.99 / $14.99 per-month.

There’s still no word on how much Ubisoft+ will cost on Xbox just yet.

We’ve seen a notable increase of Ubisoft games hitting Xbox Game Pass lately, so it looks like the company is subtly trying to boost interest in its older titles ahead of the big Ubisoft+ launch on Xbox. Shouldn’t be long now, then!

Will you be subscribing to Ubisoft+ when it arrives on Xbox? Let us know in the comments below.



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Destiny 2 Fortnite skins leak ahead of Bungie’s Lightfall event

Bungie appears to be getting ready to add Fortnite skins to Destiny 2. After Fortnite leaker MidaRado teased a potential Destiny 2 collab over the weekend, Ginsor — a well-known Destiny dataminer — has confirmed the crossover with an image showing off several classic Fortnite skins in Destiny 2.

The image, which was likely obtained from Bungie’s own website, includes a Titan armor set that looks very much like the Black Knight skin that was originally obtainable from the season pass of Fortnite season 2. Destiny’s Warlock is also shown with a Fortnite-like Drift Mask, and the Hunter looks very much like Fortnite’s Omega skin.

It’s not clear how Destiny 2 players will be able to obtain these Fortnite skins, or when they’ll be part of the game. It’s more than likely that the Fortnite skins will be universal ornaments in Destiny 2, so players can apply them to any armor sets and customize characters. Rumors also suggest Fortnite could also get its own Destiny skins, and there are plenty of characters that Bungie could potentially place inside the Fortnite world.

This isn’t the first time Bungie has added crossover content to Destiny 2. Bungie celebrated its 30th anniversary with a special content drop that included Halo-like guns in Destiny 2. The 30th Anniversary pack for Destiny 2, released late last year, included a Magnum-like sidearm, alongside a Battle Rifle-like pulse rifle in the looter shooter.

This Fortnite crossover leak comes just days before Bungie is set to reveal season 18 of Destiny 2, and the next major expansion to the franchise: Lightfall. Bungie has scheduled a Destiny 2 showcase for Tuesday August 23rd at 9AM PT / 12PM ET. It’s the first major Destiny 2 showcase since Sony acquired Bungie for $3.7 billion earlier this year.



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PicoStepSeq Is Small But Perfectly Formed

The Paspberry Pi Pico is what you might call the board of the moment, thanks to its combination of affordability, features, and continued availability during the component shortage. We have seen plenty of great projects using it, and the latest to float past is [todbot]’s PicoStepSeq, an extremely compact MIDI sequencer.

All the components are mounted on a PCB, with the sequencer’s eight steps selected by a row of buttons with integrated LEDs. The interface is via an SSD1306 OLED, and there is also a rotary encoder. Software comes courtesy of CircuitPython, and the output is delivered via a 3.5 mm TRS jack. Finally the whole is wrapped in a 3D printed enclosure.

The result is a sequencer that could almost be a product in its own right, and we think anyone whose interests lie in electronic music should find straightforward enough to build. All the files and information required to build your own can be found in the linked repository, and he’s placed a Tweet with a video online which we’ve embedded below the break.

Thanks [Abe Tusk] for the tip.



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Sega Announces Space Channel 5 And Comix Zone Movies

Image: SEGA

Sega has had so much success with the Sonic the Hedgehog movies that it has already locked in the third one and confirmed a separate television series starring Knuckles. If this wasn’t enough, it’s now officially confirmed there’ll be Space Channel 5 and Comix Zone adaptations.

“SEGA is partnering with @picturestart to produce film adaptions of Space Channel 5 and Comix Zone!”

The music game Space Channel 5, starring Ulala, started out in 1999 on Dreamcast and even got a GBA version in 2003. You might also know the character from her appearances in other games such as Sonic & Sega All-Stars Racing.

As for Comix Zone, you can get a history lesson via the Switch Online + Expansion Pack Mega Drive / Genesis library. It’s a beat ’em up released on these systems in 1995. Speaking of beat ’em ups, there’s also reportedly a Streets of Rage movie in development.

Here are the plots of both movies, according to an exclusive from The Hollywood Reporter:

Channel 5, a comedy/dance adaptation of the cult-classic 1999 dance game, will tell the story of a hapless fast-food worker who is recruited by a freedom reporter from the future to save the world from aliens using the one thing that unites all people on the planet: our love of silly viral dances.”

Zone, an adaptation of the cult console game, follows a jaded comic book creator and a young, queer writer of color who, when sucked into the final issue of his popular series, must put aside their differences to stop a dangerous supervillain from sowing complete destruction. In the process, they wittily explore the ever-evolving art of storytelling itself.”

How do you feel about more Sega games being adapted into movies? Do you think these IPs will work on the big screen? Leave your thoughts below.



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Gran Turismo 7’s New Update is Coming Next Week, Adds Pontiac GTO “The Judge” and McLaren MP4/4 – GTPlanet

Although we’ve long known that an update to Gran Turismo 7 would be coming soon, Gran Turismo series creator Kazunori Yamauchi has confirmed that it will arrive during this coming week.

Yamauchi has posted his traditional social media “silhouette” teaser, revealing not only that the update will be coming during the week commencing August 22, but the vehicles it will add to the game.

As we’ve seen across Gran Turismo 7’s life so far, the teaser contains three cars, somewhat hinting that this will be the monthly standard for the game pending any future changes.

It’s a fascinating trio of vehicles this month, with a lauded modern sports car, some cool classic muscle, and one of the greatest Formula One cars ever made.

Perhaps the easiest to recognize is the Porsche Cayman GT4 on the left. This is the first generation of the Cayman GT4, based on the second-gen 981, from 2015, and sibling of the Cayman GT4 Clubsport that’s already in Gran Turismo as Porsche’s Gr.4 race car. Both use a 3.8-liter flat-six borrowed from the 991 911.

Facing away from us in the top right is the 1969 Pontiac GTO “The Judge”. Given away by its hood-mounted tachometer, The Judge was a stripped back version of the GTO pitched against the Plymouth Road Runner, with a 6.6-liter “Ram Air 400” engine good for around 370hp.

Finally, in the bottom-right corner, is the McLaren-Honda MP4/4. This was the most successful F1 car ever built, claiming 15 wins out of the 16 World Championship races in the 1988 season, and 15 pole positions — and it didn’t hurt that Ayrton Senna and Alain Prost were the team’s drivers.

The MP4/4 would be the first new Senna-driven race car added to the series since the special Gran Turismo 6 Senna Tribute in 2014. However it remains to be seen if the car will be added with its real name or sit alongside the F1500T-A — an adapted version of the Lotus 97T from GT6 — as a fictional model.

Of course these won’t be the only new cars in the update. A specially liveried version of the De Tomaso Mangusta will also arrive in the game, as part of a collaboration with Dior. The official announcement for that stated that the car and special racing suit would be available on Thursday August 25, rather honing in the date for the game update.

As ever, we don’t know what additional content might be in the update. Thus far the game has only had one entirely new track since launch — Watkins Glen — and a second would put it on a par with the rate at which GT Sport received new tracks in its first few months.

In addition, the Online Season 2 of the Gran Turismo World Series has a couple of gaps in the calendar which usually indicates new cars or circuits, so we wouldn’t be too surprised to see an additional venue in the update.

Fans are still crossing everything that can be crossed for the ability to sell surplus cars, first floated by Yamauchi in the rough roadmap posted back in March. We’d also expect an expansion to the single-player offering with new Menu Books and races.

However we’ll likely have to wait and see what the update brings when it lands, which we’re expecting to be around 0800UTC on Thursday August 25.

See more articles on Gran Turismo 7 Game Update.

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‘Black Myth: Wukong’ gets two new trailers but not a release date

Every August for the past two years, Chinese developer Game Science Studio has released new gameplay footage from its upcoming action RPG Black Myth: Wukong. Not one to miss a beat, it has done the same this year. On Friday, the studio shared a new eight-minute gameplay trailer and six-minute in-game cutscene. Much like last year’s Unreal Engine 5 reveal, the former is partly a showcase for NVIDIA’s DLSS AI-powered upscaling tech, and you can see what a difference it – and a year of additional work – has meant for the game’s framerate. Compared to last year’s trailer, the action is smoother and there are fewer framerate drops.

We also see Game Science Studio iterate on From Software’s Souls formula in a few interesting ways. One of my favorites involves a plant the protagonist goes to pick up about a third of the way through the clip. When they go to pull it from the ground, the plant turns out to be an enemy that can root the player in place, leaving them vulnerable to its hard-hitting sweep attacks. It’s a fun twist on From Software’s mimic chests that should force you always to be on your toes. As for the cinematic trailer, it offers a fresh look at Wukong’s Journey to the West-inspired tale. It’s hard to say how the scene we see will fit into the broader story Game Science hopes to tell, but the studio obviously has a talent for animation.

Unfortunately, neither trailer ends with a release date for the game. Back in 2020, Game Science Studio said it was hoping to bring Black Myth: Wukong to PC and consoles by 2023.

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Park Ave parking lot held hostage by NYC luxury building: lawsuit

It’s the most expensive garbage dump on the Upper East Side.

A Park Avenue parking garage is being held “hostage,” according to a Manhattan Supreme Court lawsuit seeking over $3 million in damages.

A company called Rebel 1399 LP paid $1.3 million in April for the 41 spot garage under 1399 Park Ave, a 23-story condo where units go for up to $3 million.

But the high rise has locked the doors and changed the passcodes to the garage’s electronic gate, using the space instead to store trash and debris, Rebel claimed in court papers.

Piles of trash fill the parking garage on Park Ave.

They’re allegedly demanding an additional $80,000 payment from Rebel as a way to “resolve any disputes or issues” with the garage’s previous owner, which Rebel slammed in the legal filing as an attempt at extortion.

“We don’t understand why the sponsor of the building is not welcoming a new owner to open the garage,” Bruce H. Lederman, an attorney for Rebel 1399 LP, told The Post.

Rebel hopes to use the space as a parking garage for building residents and the public, and claimed it has lost more than $1 million because of the dispute.

The lawsuit alleges that the Park Ave. garage is being held “hostage,” by the building.

Parking is a premium in New York, where monthly garage fees often exceed $600 and a single spot can run as high as $1 million.

Michael R. Cohen, the attorney for the building, did not respond to requests for comment.

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MultiVersus launched as the best-selling video game in the US for July

MultiVersus had a pretty meteoric launch once it finally entered open beta late last month, and the release may have been even better than previously thought.

According to the NPD Group, MultiVersus debuted as the top-selling video game in the United States for the month of July.

Since the NPD Group creates their rankings based on dollars made and not copies sold / downloaded, that also means Warner Bros. new platform fighter saw a substantially large push from Founder’s Pack sales, which range from $40 USD to $100.

MultiVersus was also able to beat out other new releases like Xenoblade Chronicles 3 and Digimon Survive as well as Elden Ring and Lego Star Wars: The Skywalker Saga, which had been dominating the charts in previous months.

On a console breakdown, the big WB crossover scooped the #1 spot on Xbox and reached #3 on PlayStation.

This was all accomplished in only about 12 days of the month too, considering MVS early access beta didn’t go live until July 19.

Interestingly, Super Smash Bros. Ultimate is still continuing its historic charge through the sales by reaching #12 for sales in July and #4 for Nintendo platforms.

MultiVersus isn’t the first time in recent history that a new fighting game has topped NPD charts, as Super Smash Bros. Ultimate and Mortal Kombat 11 both did so too.

Considering how both of those games performed afterward, MVS is likely continued strong success in the months to come, but it will be fascinating to see how that ends up playing out now that the game is freely available to all without needing to buy a Founder’s Pack.

Pretty much immediately after the title first launched in early access, it smashed the record for most concurrently played fighting game on Steam, and then broke that record again once the public beta hit, reaching over 144,000 simultaneous users on PC.

Since then, the game has reached at least 10 million downloads, and that number is probably even higher now.

MultiVersus is getting off to one of the strongest starts we’ve ever seen in the genre, and with the Season 1 update now being available, WB and Player First Games are going to need to try carrying that momentum forward.



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Intel Meteor Lake CPUs With TGPU Reportedly Features Ray Tracing Support, Sports FP64 Compute But Lacks XMX Units

In a new commit published on GitHub, Intel might have confirmed ray tracing support for their Meteor Lake CPUs with Xe-HPG TGPU.  The Intel 14th Gen Meteor Lake CPUs are scheduled for release in 2023 and will come with a range of new features, including brand new hybrid cores, integrated graphics using tiled- designs, and a VPU accelerator which we talked about in our last coverage.

Intel Meteor Lake CPUs With TGPU Design Reportedly Comes With Ray Tracing & FP64 Support But Lacks XMX Units

According to a detailed report published by Coelacanth-Dream, it looks like the GPU featured on the Intel Meteor Lake CPUs is detected as a Xe-HPG product within IGC (Intel Graphics Compiler). Considering that, we can assume that it will be using the same architecture as the existing DG2 or Alchemist GPUs but that’s not entirely the case.

The Meteor Lake GPU which is also known as tGPU (Tiled-GPU) does not support DPAS (Dot Product Accumulate Systolic) instructions executed through the XMX units because it reportedly is not equipped with those. In a previous report, we covered how Intel’s Meteor Lake CPU’s graphics unit would lack XMX, resulting in lower feature-level support for technologies such as XeSS but it will instead feature partial FP64 support, something that’s been missing in Intel iGPUs for the past few generations.

The more interesting detail is that the TGPU (Xe-MTL) on the Intel Meteor Lake CPUs is reportedly going to come with hardware-level raytracing support. The TGPU is said to offer the same level of ray-tracing support as Alchemist and Ponte Vecchio GPUs since there’s no change in the design, at least as far as ray tracing is concerned.

Regarding support for HW ray tracing on Meteor Lake GPUsIGC/AdaptorCommon/RayTracing/PrologueShaders.cpp , itIGFX_METEORLAKE is believed that they support it because of the addition of .

Other than that, in the code part that determines his HW ray tracing support, it seems that Meteor Lake GPU supports it as well as Alchemist / DG2 and Ponte Vechhio because there is no change.

via Coelacanth-Dream

Intel’s Meteor Lake CPU tiled-GPU won’t be the first integrated graphics chip to offer support for ray-tracing. AMD has been offering it for almost a year now with their Ryzen 6000 “Rembrandt” APUs that feature RDNA 2 iGPUs. This will be Intel’s first ray-tracing-enabled integrated graphics but we hope that some partial XeSS or AI-level upsampling support is added. As we have seen with AMD’s APUs, technologies such as FSR 2.0 can really help deliver playable FPS in gaming titles and that would be really awesome for mobile gamers.

Intel Meteor Lake Mobility CPU Lineup Expected Features:

  • Triple-Hybrid CPU Architecture (P/E/LP-E Cores)
  • Brand New Redwood Cove (P-Cores)
  • Brand New Crestmont (E-Cores)
  • Up To 14 Cores (6+8) For H/P Series & Up To 12 Cores (4+8) For U Series CPUs
  • Intel 4 Process Node For CPU, TSMC For tGPU
  • Intel ‘Xe-MTL’ GPU With Up To 192/128 EUs
  • Up To LPDDR5X-7467 & DDR5-5200 Support
  • Up To 96 GB DDR5 & 64 GB LPDDR5X Capacities
  • Intel VPU For AI Inferencing With Atom Cores
  • x8 Gen 5 Lanes For Discrete GPU (Only H-Series)
  • Triple x4 M.2 Gen 4 SSD Support
  • Four Thunderbolt 4 Ports

The Intel 14th Gen Meteor Lake CPUs are expected to launch by the second half of 2023 and will be utilizing the “Intel 4” process node along with a host of 3rd party IPs/process nodes for the rest of the tiles. Expect more information on Meteor Lake CPUs at Hot Chips 34.

Intel Mobility CPU Lineup:

CPU Family Arrow Lake Meteor Lake Raptor Lake Alder Lake
Process Node (CPU Tile) Intel 20A ‘5nm EUV” Intel 4 ‘7nm EUV’ Intel 7 ’10nm ESF’ Intel 7 ’10nm ESF’
CPU Architecture Hybrid (Four-Core) Hybrid (Triple-Core) Hybrid (Dual-Core) Hybrid (Dual-Core)
P-Core Architecture Lion Cove Redwood Cove Raptor Cove Golden Cove
E-Core Architecture Skymont Crestmont Gracemont Gracemont
Top Configuration TBD 6+8 (H-Series) 6+8 (H-Series) 6+8 (H-Series)
Max Cores / Threads TBD 14/20 14/20 14/20
Planned Lineup H/P/U Series H/P/U Series H/P/U Series H/P/U Series
GPU Architecture Xe2 Battlemage ‘Xe-LPG’
or
Xe3 Celestial “Xe-LPG”
Xe-LPG ‘Xe-MTL’ Iris Xe (Gen 12) Iris Xe (Gen 12)
GPU Execution Units 192 EUs (1024 Cores)? 128 EUs (1024 Cores)
192 EUs (1536 Cores)
96 EUs (768 Cores) 96 EUs (768 Cores)
Memory Support TBD DDR5-5600
LPDDR5-7400
LPDDR5X – 7400+
DDR5-5200
LPDDR5-5200
LPDDR5-6400
DDR5-4800
LPDDR5-5200
LPDDR5X-4267
Memory Capacity (Max) TBD 96 GB 64 GB 64 GB
Thunderbolt 4 Ports TBD 4 2 2
WiFi Capability TBD WiFi 6E WiFi 6E WiFi 6E
TDP TBD 15-45W 15-45W 15-45W
Launch 2H 2024? 2H 2023 1H 2023 1H 2022

News Source: HardwareTimes



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Galaxy S23 Ultra: Samsung confirms 200 MP camera and brings in Qualcomm 3D Sonic Max as further rumors hint at paradigm-shifting smartphone

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