Category Archives: Technology

Splatoon 3’s Splatfest World Premiere Will Include “A Whopping 26 Weapons”

Image: Nintendo

Splatoon 3 is fast-approaching, and later this week there’s a Splatfest World Premiere demo going live – where players can see what the game has to offer and get a little bit of practice in before the big release next month.

If you have been wondering just how much of the game will be on offer, Nintendo has now revealed on its social channels that it’ll be making a whopping 26 weapons available to Inklings and Octolings when this demo goes live.

It name-dropped some new ones like the Splatana Wiper and the Tri-Stringer, but it didn’t detail any others beyond this:

A whopping 26 weapons will be available for you to try out in Saturday’s #Splatoon3 Splatfest World Premiere demo, including all-new ones like the Splatana Wiper and Tri-Stringer. See which one you like best!

Image: Nintendo

This first Splatfest for Splatoon 3 kicks off on 27th August, and the demo will go live on 25th August. There’ll be tutorials, the ability to roam around Splatsville and battles. The first one is Rock, Paper, Scissors. You can learn more in our PSA: Splatoon 3: Splatfest World Premiere Demo Is Available To Pre-Install

Image: Nintendo

Will you be participating in the first Splatfest for Splatoon 3? Tell us down below.



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Unboxing Of Vintage 1950s Nintendo Souvenirs Ends In Tragedy

Erik Voskuil, who runs the wonderful Before Mario (and has written an excellent book by the same name), has one of the world’s finest collections of Nintendo stuff. Recently though he managed to get hold of something that was special even by his standards: a couple of packets of Nintendo playing cards from the 1950s, depicting the company’s hometown of Kyoto.

“I cannot overstate how exicited I was to find these seventy year old Nintendo cards, featuring Kyoto in the 1950s”, Voskuil wrote excitedly on August 7. “In all my years of collecting, these are the only copies I have come across”. To put that into perspective, writing on his blog Voskuil adds this is the first time he’s ever seen the cards–printed entirely in English–up for sale, after spending “more than twenty years of searching for vintage Nintendo items”.

Having publicly aired his hesitation over opening the packets—these are valuable, and if remained closed would retain that value—Voskuil eventually decided to open one of them and leave the other, since that would let him see what the cards were actually like inside while also keeping the second set sealed.

Sadly, his initial excitement didn’t last long.

However, when I carefully removed part of the wrapper, I quickly discovered that all cards had been completely fused together”, he writes. “They had remained pressed together for such a long time, likely under hot and humid conditions, that the ink on all cards had made them stick together completely. The stack of individual cards had turned into one solid brick. The photo prints on the cards, that contain relatively large amounts of ink, may have contributed to this as well.”

Note that these cards are old, and so lacked any of the plastic or laminates we’d normally associate with playing cards produced in more recent decades. These ones were made entirely of paper, so when he says they have fused together, he means it. This is no longer a deck of cards, but an expensive block of paper.

Checking the second pack, Voskuil found those cards had suffered a similar fate, and while some have suggested “placing the packs in the freezer for some time”, or “putting them in a ‘sweat box’ also used by stamp collectors”, he says grimly that “these packs, unfortunately, are beyond any of these methods, and will remain fused together, forever.”

Bummer! The only solace to be found is that even the boxes are lovely, and that Voskuil at least came away with one card, since one of the two decks had a sample card attached to the back of it that could be removed.

You can see more pics of the cards, and learn more about just why they were so important, at Before Mario.



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Tom Brady returns to practice, and to social media

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After 11 days of radio silence, Tom Brady returned both to football practice — and to social media.

In a pair of Twitter messages after nearly three weeks of silence, Brady posted a collage of teammates from practice with the message “missed you guys.”

He also retweeted a video of a guy riding a motorcycle wearing only a helmet and underwear, with this message: “Wasn’t on the masked singer last week. Was wearing a mask though.”

It’s weird, in our view, that Brady would immediately morph back into his habit of posting cheeky social-media content, largely as part of an effort to get people to buy Brady-brand clothing. (Unrelated, buy Playmakers.) He opted for silence throughout his 11-day absence, which continues to be a mystery. Now he’s back, and he acts like it was all no big deal?

Yes, he was gone for personal reasons. But he basks in the glow of a very public life, constantly leveraging it to sell stuff. The whole situation cries out for answers that we’ll never, ever get as to why he up and left training camp for nearly two weeks.



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Sony’s PlayStation VR2 headset is coming in early 2023

Sony’s PlayStation VR2 headset is coming in “early 2023,” according to posts the company made on Twitter and Instagram. Sony has been trickling information out about the upcoming headset over the past several months, and now we have at least a timeframe for when we can expect to get our hands on the hardware.

While the company released details of the headset’s design earlier this year, it still hasn’t announced a price. It is, however, promising a lot for the PlayStation VR2 — it’ll feature displays that add up to 4K resolution and can run at 90 or 120Hz, have a 110-degree field of view, and use foveated rendering, which renders certain parts of the image as sharper than others to make things easier for the computer (or, in this case, the PlayStation 5). The company also says the headset connects to your console with a single USB C cable.

Sony has already announced it will have a lineup of about 20 “major” games available when it launches. The titles include games set in the Horizon and Walking Dead universes, as well as VR versions of No Man’s Sky and Resident Evil Village.

Unlike the original PlayStation VR headset, the PS VR2 won’t use a camera connected to your console to track your movements. Instead, it’ll use inside-out tracking, similar to the Quest 2, where cameras on the headset itself are in charge of the motion tracking. This means that the PS VR2 will also be able to let you see your surroundings while you’re wearing the headset. Sony also says that the PlayStation 5 will let you broadcast yourself playing VR games, though you will have to have a PlayStation HD camera connected.

Sony has also shown off the orb-shaped controllers, which will have adaptive triggers and haptic feedback like what’s offered with Sony’s DualSense controller for the PS5. They’ll also have finger-touch detection, which can sense where you rest your thumb, index, or middle fingers without having to press anything.

The PS VR2 will only work with the PS5. Given that it’s been hard to get your hands on the console since it launched in November 2020, that may seem like a bad idea. However, there are some signs that those issues could be clearing up — the consoles no longer sell out immediately after Sony opens a queue for them, and you’ve been able to buy a bundle that includes Horizon Forbidden West for a few days now. At the moment, it seems possible that, by the time the headset comes out, you may just be able to pick up a PS5 whenever you want. With that said, there is always the possibility that Sony will struggle with stock of the PS VR2, in which case the PS5’s availability may be just one part of the equation for those trying to get into VR gaming.

The PS VR2 could face stiff competition when it’s released. Meta’s high-end “Project Cambria” headset is set to come out sometime later this year, though, like with the PS VR2, it’s hard to say how much it’ll cost. (The fact that Meta recently raised the price on its two-year-old entry-level Quest 2 may not be a great sign.)

The tech industry at large is also still waiting for Apple to announce its long-rumored mixed reality headset, which will reportedly cost thousands of dollars. Apple analyst Ming-Chi Kuo has reported that the company could reveal the headset in January 2023.



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Steam Dev Banned From Forums By Valve For ‘Abusive’ Comments

Screenshot: Dolphin Barn Incorporated / Kotaku

Facing criticism of your own creative work can be challenging. I should know. But when responding to criticism involves, well, punching down on marginalized communities, or going on random, unrelated, political tirades that recklessly bash people trying to stay healthy and safe during on-going pandemic, that’s crossing a line according to Valve. This has been the situation for the developer behind Steam game Domina, Dolphin Barn Incorporated, who has recently gotten into some hot water after Valve responded to the dev’s ‘abusive’ actions and ongoing bad behavior on the platform.

Described by PC Gamer as the “least likable developer on Steam,” Dolphin Barn Incorporated has gotten into repeatedly embarrassing and awful situations surrounding its game Domina, a pixel gladiator sim that was released in 2017. Known for responding to negative feedback with bigoted political views that also appeared in patch notes, Dolphin Barn received a ban on its own game’s Steam community forums. Valve highlighted offending behavior that included “insulting or flaming another user” and an overall “trend with abusive messages sent when banning players from [the game’s] hub.” These decisions come a few years after Valve pivoted to a more hands-off moderation policy on Steam, deciding to only weigh in on content that the company deems “illegal or straight up trolling.”

Kotaku has reached out to Valve for comment on this situation and its moderation policies.

As reported by Eurogamer over the weekend, Dolphin Barn Incorporated took to Twitter to share the news of its ban on Domina’s community forums on Steam, where a warning indicated that this was the ‘second time that one of [its] posts violates [Valve’s] discussion rules and guidelines.’ While the insertion of absurd anti-mask rants about grocery stores, and anti-trans rants into patch notes have earned the developer well-earned criticism, that’s not necessarily what has landed them in trouble with Valve this time. Rather, their hostile and errant behavior on Steam’s community forums in responding to gamers’ criticisms are largely what’s under scrutiny.

Dolphin Barn Incorporated’s Steam account reveals their forum posting history, which includes calling people a “spiteful c-word,” amidst accusations that those who have criticized the DLC are posting “fraudulent reviews.” The developer has taken to banning users on the Steam community forum who’ve raised this issue, and has at numerous points called people “r*tarded,” “betas,” accused people of being “impaired, inferior, and useless” “totally illiterate,” “cowards.” The dev randomly quotes biblical passages, maintains that they’re working “for God,” and has vaguely compared themselves to “Socrates, Jesus of Nazareth” and “Galileo.” He also at one point told someone that “if you want me chew your breakfast and [fuck] your girlfriend for you, too, send me your address.” They also continuously make references to centurions and armies.

Kotaku has reached out to Dolphin Barn Incorporated for comment on this situation.

As a response to the latest actions Valve has taken against Dolphin Barn, the developer posted an update on Steam with the angsty title “DONE.” Here it repeats the accusations of “dozens of fraudulent reviews” of Domina, speculates about the genitalia of those who issued the ban, and casts doubt about the game receiving future updates on the platform.



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Two astrophotographers make insanely detailed moon shot

They shot for the moon — 200,000 times.

Astrophotographers Andrew McCarthy and Connor Matherne went viral over the weekend with a massively detailed image of the earth’s celestial tag-a-long.

Photo stitching is a technique that involves connecting images together to create a larger field of view.
Andrew McCarthy and Connor Matherne

Using technology known as “photo stitching,” the pair combined over 200,000 photos of the moon into one.

McCarthy said the image amounted to a 174 megapixel shot.

“This is the highest resolution shot of the moon I have ever taken,” Matherne posted.

Photo stitching is a technique that involves connecting images together to create a larger field of view.

Though the fundamental technique has been around since the dawn of photography, high-powered computers and digital imaging now allow it to be done seamlessly and with astounding precision.

In an interview with NPR, McCarthy said the pair captured over 200,000 frames to complete the lunar image.

“The whole thing is assembled like a mosaic, and each tile is made up of thousands of photos,” he said.

The pair split up their duties, with McCarthy setting out to capture raw detail, and Matherne capturing the image’s unique color.

“Combined, we ended up with an incredibly detailed photo of our lunar neighbor in stunning color,” Matherne posted to instagram.

The image is referred to as “The Hunt for Artemis.”
Reddit/ajamesmccarth
The photo stitching method grabbed over 200,000 frames to complete the image.
http://www.reddit.com – u/ajamesmccarth

McCarthy has dubbed the image “The Hunt for Artemis,” which he called a “collaborative tribute” to NASA’s upcoming Artemis I mission.

The prelude to a return to the moon — culminating in a crewed mission named Artemis III — the first Artemis mission will send three test dummies around the moon in a distant lunar orbit for several weeks, before returning for a Pacific Ocean splashdown.

Artemis III is tentatively scheduled for 2025, and will be the first crewed mission to the moon since Apollo 17 in 1972.



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Pokémon Scarlet/Violet Reveals Wild New Items And Cyclizar

Screenshot: The Pokémon Company / Kotaku

Three months out from release, there’s still a ton about Pokémon Scarlet and Violet we don’t know, but a new trailer shown during the 2022 World Championship sheds a little more light how the Gen 9 games will shake up the competitive scene in some big ways. Plus, in addition to details on a bunch of new items and Terastal transformations, we also got our first look at everyone’s favorite new big boy lizard, Cyclizar, who may or may not evolve into the game’s colorful legendary mounts.

But first, the new battle mechanics. Here’s a quick breakdown of new tactics that will be available to Scarlet and Violet players this fall:

  • Terastallizing changes a Pokémon’s type to its hidden Tera-type
  • Tera Blast is a Normal-type attack learned from a TM that changes to the Tera-type during transformation
  • New held item Mirror Herb matches an opponent’s stat boost once per battle
  • New held item Covert Cloak protects Pokémon from additional move effects
  • New held item Loaded Dice makes multi-strike moves hit more times
  • New move Shed Tail creates a decoy while your Pokémon switches with one on the bench

The items especially are a big deal. Mirror Herb will make opponents think twice about burning a turn on moves like Sword Dance, while Loaded Dice will make moves like Bullet Seed much more powerful, adding to the arsenal of an extremely competitive sleep doctor like Breloom.

The Terastal transformations are also a big deal. The trailer seems to confirm that you won’t need to waste space on a held item to use Terastallize during battle, and Tera Blast is a good example of what can make the mechanic a game changer. In the trailer, a Tyranitar starts out as a Rock/Dark type, switches to Ghost-type after Terastallizing, and then unleashes a Ghost-type attack with Tera Blast. In addition it changing its damage type, it also suddenly gains the upper hand against its natural foes like Bug and Fighting types.

That has a bunch of players excited for the new strategic possibilities in Gen 9, but the trailer also unleashed a torrent of fan theories around Cyclizar. The Dragon and Normal-type is native to the Paldean region and has a Twisted Metal-style wheel appendage to carry trainers long distances. It also looks a hell of a lot like Koraidon and Miraidon, the Scarlet and Violet-exclusive legendary Pokémon who were previously revealed to double as player mounts.

This has led some fans to speculate that Cyclizar may have a split-evolution, and actually transform into either Koraidon or Miraidon at some point. Others have postulated that given hints around Scarlet and Violet involving time travel, Cyclizar may actually be the present-era form, while Koraidon is the ancient form and Miraidon is the version that exists in the future. Time-based variant forms of other Pokémon have already been reported to exist in the recent batch of massive leaks, so there are a lot of possibilities.

Whatever Cyclizar’s backstory turns out to be, it’s providing more productive fodder for fans than the alternative: once again bashing Pokémon’s graphics. Some players are already poring over the latest trailer and complaining about some of the aesthetic trade-offs compared to Sword and Shield. There’s also some frustration that the new games don’t appear to be as free-flowing in camera and character movements during battle as Pokémon Legends: Arceus. Of course, people were worried Arceus would be a disaster too, only for it to win fans over once it was finally out.

     

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The Pixel Watch has only one job: don’t suck

Later this fall, Google is expected to launch the Pixel Watch. Given Wear OS’s history, there’s understandably a lot of anticipation. Will the watch be good? Will it fail to deliver the promise of Wear OS 3? Honestly, those questions might be more appropriate for future iterations of the watch. For now, all Google has to do is create a smartwatch that does the basics well.

Case in point, XDA Developers recently reported that Google seems to be hard at work addressing an egregious oversight in Wear OS: backups. In an APK teardown of Google Play services v 22.23.12 beta, XDA says that there’s code that refers to “companion backups” via Google One. Right now, if you upgrade to a new phone, you can’t back up your non-Samsung Wear OS smartwatch data. Yes, although it’s 2022 and nearly every consumer gadget lets you create cloud backups, you still have to factory reset your Wear OS smartwatch. (Technically, there is a workaround to this inconvenience — but you shouldn’t need a workaround for something as basic as a cloud backup. )

This just underscores how low the bar is for the Pixel Watch. Competitors like Samsung and Apple already have cloud backup for their watches because, again, it’s 2022. So long as the Pixel Watch can make it 24 hours on a single charge, has a snappy chip, and can go down the list of expected smartwatch features (e.g., contactless payments, music streaming, basic fitness tracking, backups, etc.), it’ll succeed at Not Sucking, which is all Google needs to establish that its wearables can play ball. Anything else on top of that is gravy.

And there’s reason to believe that Google can succeed in creating a smartwatch that can rise above the bar of “not sucking.” Since announcing Wear OS 3 with Samsung at I/O 2021, Google has made demonstrable strides in making Wear OS a viable platform. Not only have more popular third-party developers created optimized Wear OS 3 apps but also Google’s made an effort to bring app improvements to Wear OS 2 as well. That includes software like Google Pay and Messages, streaming via YouTube Music, and other basic touches you’d expect to see on modern smartwatches. That momentum only seems to be picking up as we get closer to the Pixel Watch’s debut. For instance, 9to5Google found signs that the Pixel Watch may also support Google Fi, which could suggest the watch might support LTE data without needing a phone number. (Or Google could go the same route as other carriers and charge a small fee for an extra line.)

Google Fi support would go beyond the “just don’t suck” bare minimum. But also, according to its I/O 2022 presentation, we can expect a streamlined Wear OS 3 UI, a new Fitbit integration, and emergency calling. We should expect apps like Google Assistant, YouTube Music, Google Wallet, Google Home, and Google Maps — which is a solid lineup as far as native apps go. At least on paper, this is what I’d expect to see in a modern smartwatch.

I’m not ready to say the Pixel Watch will be good or even “good enough.” That’s not something I can decide until I’ve put it through its paces. There are things that you simply can’t know from a spec sheet, like how well it integrates with non-Pixel phones, how snappy the performance is, and what real-life battery is like. I’m merely saying that the bar for a good Wear OS watch is stupendously low, and so far, Samsung’s been the only game in town. I’d be genuinely surprised if the Pixel Watch could give the Galaxy Watch 5 a run for its money. But if it can successfully provide Android users a viable alternative to a Samsung watch? That’s something we haven’t seen yet.

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Sony Sued For $5.9 Billion Over ‘Ripping Off’ Playstation Fans

Photo: Sony

A consumer rights advocacy group is suing Sony for charging a 30 percent commission fee on all digital purchases made through the UK PlayStation Store. This is functionally a class action lawsuit that seeks to distribute billions of dollars to players who have used the PlayStation UK store since August 2016.

According to Sky News, the lawsuit was filed with the Competition Appeal Tribunal on August 19. “Sony dominates the digital distribution of PlayStation games and in-game content,” said one of the lawyers leading the lawsuit. “It has deployed an anti-competitive strategy which has resulted in excessive prices to customers that are out of all proportion to the costs of Sony providing its services.” Kotaku reached out to Sony for a comment, but did not obtain one by the time of publication.

The argument here is that Sony has a “near-monopoly” on the sale of digital games, particularly PlayStation games, and so it shouldn’t be using that power to enforce unreasonable prices on consumers. Sony is not the only platform that enforces a 30 percent take (most major storefronts do, with the notable exception of the Epic Games Store). We’ll have to wait and see whether or not the courts uphold that the PlayStation ecosystem is a monopoly, and whether or not that will have an impact on other walled gardens like app stores or Steam. Kotaku reached out to the legal team about what it considers to be a reasonable commission fee, but did not get a comment by the time of publication.

The plaintiffs point out that gaming is the biggest entertainment industry in the UK, and Sony is hurting consumers who can’t afford their games. “We’re in the midst of a cost of living crisis and the consumer purse is being squeezed like never before,” said Alex Neill, a consumer rights advocate who filed the lawsuit. While I’m sympathetic to how inflation makes it difficult for players to afford more games, I’m not sure if I would lump gaming together with a cost of living crisis. Paying rent is a necessity. Playing God of War Ragnarök on launch is not.

The last major lawsuit against the 30 percent commission was filed by Epic Games against Apple. Apple had removed Fortnite from its App Store after its publisher had tried to implement its own payment method, circumventing the store’s ability to collect 30 percent on the game’s microtransactions. The court ruled that Apple could not force microtransactions to go through the App Store, but it also stated that Apple was not in violation of antitrust law.

But this lawsuit took place in an American court. Perhaps the lawsuit against Sony will fare better in the British legal system.

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