Category Archives: Technology

Microsoft Quickly Cancels Plan to Raise Xbox Live Gold Subscription Prices

On Friday, Microsoft (NASDAQ:MSFT) announced a set of price raises for its Xbox Live Gold online gaming service, then reversed itself hours later after a wave of criticism.

The IT giant originally announced that Gold would cost $1 more for a one-month membership, lifting its cost to $10.99. A three-month membership was set at $29.99 (formerly $24.99). The longest term currently available, six months, would have increased to $59.99 (formerly $39.99). Microsoft is no longer offering a one-year option.

There would be no immediate price change for Gold subscribers with existing six- or 12-month memberships.

In its original announcement about the price hikes, Microsoft pointed out that in many of its markets, those rates had not changed in years. 

Image source: Getty Images.

There was considerable speculation that Microsoft’s move was an attempt to convince subscribers to upgrade to the top online gaming tier, Xbox Game Pass Ultimate. This bestows access to over 100 games, confers exclusive discounts, and provides other perks, of top of the benefits of Gold membership. Microsoft was to keep Ultimate’s price unchanged at $14.99 per month.

The outcry over the price raises was swift and, at times, vociferous. In response, shortly before midnight ET on Friday, Microsoft canceled the decision in an edit to its original announcement, writing that “We messed up today and you were right to let us know. Connecting and playing with friends is a vital part of gaming and we failed to meet the expectations of players who count on it every day.”

In addition to leaving Gold pricing unchanged in the end, Microsoft said that free-to-play titles will be accessible on Xbox without a Gold subscription, as previously required. It said it hopes to implement this change in the next few months.



Read original article here

Sony Not Making The Vision-S Electric Sedan After All

It was 2020 when Sony surprised the world, or at least the CES attendees, with a show car. Called the Vision-S Concept, it’s an electric sedan that aims to drive itself and with the tech giant behind the project, we could say that more than a handful of people were hopeful that it would reach production.

A year later, Sony showcased the Vision-S to the public again, but this time in a public road testing in Europe, which naturally sparked hope among production version hopefuls. Sony is indeed in constant development of the concept, but it won’t reach production – not as a Sony-branded car anyway.

That revelation came from a Sony spokesperson who told Car and Driver that the company “have no plans to mass-produce or sell the vehicle.”

So, yes, no matter how beautifully-designed the Vision-S Concept was, it’s just a testbed for future automobile technologies, particularly in terms of safety and reliability in autonomous driving, as well as enhancing in-car entertainment and overall experience.

The Vision-S Concept currently has Level 2+ autonomous vehicle capabilities, limited to adaptive cruise control, a self-parking system, and automatic lane changing. Obviously, the tech giant isn’t stopping there, with Level 4 in its sight.

In terms of technology, the Vision-S Concept also touts a sophisticated stereo with the company’s 360 Reality Audio system, creating a sphere of sound per person. Of course, with 5G connection on board, playing video games while on the road is a must.

Imaging, optics, and entertainment, among others – Sony is showing us that its technologies can transcend to automobiles. Don’t be surprised if one day a self-driving EV will arrive with Sony components. When that happens, you should remember there was once a good-looking Sony-branded car that catered its development.

Read original article here

Herman Miller C.E.O. Grapples With Politics and Pandemic

When Andi Owen took over the furniture company Herman Miller, in 2018, she didn’t expect to get caught up in politics. But these days, it seems no chief executive is safe from the culture wars.

Over the last year, Ms. Owen, a former executive at the Gap, has had to mollify a work force shaken by the same polarizing forces straining the nation. On her factory floor in the battleground state of Michigan, wardrobe choices — from Make America Great Again hats to Black Lives Matter T-shirts — have provoked arguments among employees. In response, Ms. Owen has tried to hold together a company already tested by the pandemic and slumping sales.

“We’ve tried to create opportunities for people to have frank conversations, for them to get together and discuss the hard topics of the day,” she said. “I don’t think these are new problems. But whether it’s about race, or inclusiveness, or whether it’s about what’s happening in the world today, these are all things you have to talk about.”

At the same time, Ms. Owen has been steering Herman Miller through a pandemic that closed offices worldwide — an existential threat to a company that makes office furniture and owns Design Within Reach, an upscale retailer.

Ms. Owen went to Interlochen Arts Academy, a Michigan boarding school focused on the arts. It was there that she first learned about Herman Miller, which produces iconic pieces by famous midcentury designers such as Isamu Noguchi and Charles and Ray Eames, and modern office staples like the Aeron chair.

Ms. Owen then studied art history at the College of William and Mary, and started working in retail. A job at The Gap led to a series of senior roles at the retailer, culminating in her leadership of the Banana Republic brand, before she moved to Herman Miller.

This interview was condensed and edited for clarity.


Did getting a liberal arts degree have an impact on your career?

It’s helped me in a lot of ways. I learned a lot about people. I learned a lot about history. I learned a lot about observation. I’ve always approached any job I’ve ever had as a generalist and an observer of human nature.

Some people would say I’m not good at any one thing. I’m sort of OK at a lot of things. And that’s OK. I’ve surrounded myself with people that are a lot smarter than me. But I have a little bit of a broader point of view, and an experience that doesn’t necessarily pigeonhole me into thinking one thing or another.

I had a mom who was an educator and a dad who is this free spirit musician. And all my mom ever said to me was, “When you go to school, learn what you love. You’ll have plenty of time for a career and it won’t matter anyway.” So I really did spend time doing what I loved, and I think it’s been an advantage.

Unlike a lot of C.E.O.s, you never got an M.B.A.

I actually applied and got accepted. I was in my late 30s, and as I was talking to a woman in admissions and she said, “It’s great. We don’t have that many middle-aged women that are interested in these programs because they’re all having families.” And I was like, “Not me. I’m good.” And then of course I got pregnant and didn’t go.

You get to a certain point in your career where getting a standard M.B.A. is a little bit of a waste of time, because you’ve learned too much along the way. But I went back and got an executive M.B.A. at Harvard, which kind of filled in the gaps.

The Gap has obviously had its ups and downs. What did the company get right, and what did it get wrong over the years?

I was fortunate enough to be there for the really, really good years, when the stock was splitting every year. And I was there to watch the decline.

The Gap was at its best back in the day when the trusted editor was important, when you played a role helping people understand what they needed. We had a lot of success early on. But when you’re super successful and you don’t change, you get afraid. That ability to take risks — to think about how the company could be different, to reinvent yourself from the inside — it became impossible. And a lot of great people got fed into the wood chipper trying to bring The Gap back.

When the digital revolution hit I went into the online part of our business. And I remember one of my bosses telling me, “No one will ever buy clothes online. This is going to be the biggest mistake of your career. What are you doing?” That really was the way people were thinking back then.

We just didn’t change fast enough. And we were really out of touch with the customer. When you rely on a playbook that was successful in the past, and you don’t understand where your customer is going, it’s a prescription for disaster.

How did your time at The Gap shape your thinking about what you do at Herman Miller?

I interviewed a guy who became my head of digital. He had worked in retail, and he said, “Do you know what excites me most about coming to this industry? I feel like I’m going from making landfill to making heirlooms.”

I feel similarly. These are products that you hope you’re going to hand down. With some of the Banana Republic cashmere sweaters I made, I hope somebody hands those down. But I know the millions and millions of T-shirts we made probably aren’t getting handed down.

What happened when the pandemic hit, and how did you find your way out of it?

We’d never closed down our plants before, and there we were all of a sudden. We shut down all of our plants in 12 hours, and every day was a new lesson in crisis management.

There have been nights when I have sat down at the end of the day and shed a few tears because of it. The human toll from this pandemic has been not just the death toll, but people’s lives and jobs, whole industries wiped out. We capped out at 400 layoffs and people who opted out [about 5 percent of the work force], and we’ve done our best to keep that number where it is. But we’ve also designed a new product in times that we never thought we could. So it’s been a real balance of, “Hey, right now is really crappy,” and, “We’re going to get through it.”

Your core business has held up surprisingly well during the pandemic. Who is buying so much office furniture right now?

Our international business is strong. The parts of the world that have gotten out of the pandemic — certain parts of Asia, New Zealand — they’ve moved on.

Now the biggest questions that C.E.O.s and people that are planning space have are: “Hey, what does the distributed work force look like? What does my new office need to look like?” It certainly can’t be what it was. People don’t want employees to come back to what it was.

At first it was, “How do I make it safe? How do I put barriers everywhere?” Now the conversation has evolved to, “How do I make it a compelling environment?”

What are some of the answers to that question?

It is a fascinating variety. Financial companies are like, “We’re coming back to exactly what it was. We’re not going to change much of anything.” And then some of the tech companies in Silicon Valley are like, “Who needs an office ever again?”

I’m not sure either one of those are necessarily the answer. Along that continuum, most people are landing in a place of, “Gosh, what do people miss?” So whether that’s innovation, creativity or collaboration, how do you create environments where people can have those kinds of things? Depending on the industry, I think we’re going to see a whole lot of different solutions in this first year or two.

At Herman Miller, we’re taking all of our office environments and using this time while we have people working remotely to completely renovate them. They’re our own little test labs.

Herman Miller isn’t an inherently political company, so how do you deal with a moment like this, when there is so much rancor, including among your own employees?

We have got to unify, we’ve got to talk. We have to have respect and kindness and we have to listen. What happened at the Capitol was not OK. On the other hand, I have to make sure that we’re listening to one another, and are trying to find commonality.

Sometimes I yearn for the days when I was back in Berkeley, Calif., and I could walk down the street and everybody thought the same way. But you know, everybody is in Michigan. So you have to make the folks on the right feel comfortable, and you have to make the folks on the left feel comfortable. That’s a challenge as we get more and more divisive as a society. Sometimes you have to agree to disagree because you’re so far apart. But for us, it’s been about encouraging respect and encouraging kindness.

Read original article here

Alleged Samsung Galaxy Z Flip 3 specs and price predictions arrive just as more tech tipsters sound the death knell for the Galaxy Note series

, , , , , ,

search relation.

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

 

Read original article here

Microsoft reverses Xbox Live price hike, will add free multiplayer for some games

In one of the first positive Friday night news dumps I can remember, Microsoft has not only reversed course on its poorly-received plan to raise the price for Xbox Live, it’s adding a treat. Soon, for free-to-play games (like Fortnite or Apex Legends), multiplayer access will be free, making the Xbox a much more attractive platform for gamers on a budget. Playing a game like Fortnite on PlayStation Network or PC has always been free, and now Xbox Live will handle things the same way.

The plans announced earlier today would’ve doubled the annual price for an Xbox Live Gold subscription that adds a number of benefits, but is mostly required for online multiplayer. Microsoft is pushing its expanded subscription that includes access to the Netflix-like Xbox Game Pass library, and the move would’ve brought the prices closer together for new members, but made it a lot more expensive to play on Xbox as a result. Now things are staying the same, but better.

Microsoft:

We messed up today and you were right to let us know. Connecting and playing with friends is a vital part of gaming and we failed to meet the expectations of players who count on it every day. As a result, we have decided not to change Xbox Live Gold pricing.

We’re turning this moment into an opportunity to bring Xbox Live more in line with how we see the player at the center of their experience. For free-to-play games, you will no longer need an Xbox Live Gold membership to play those games on Xbox. We are working hard to deliver this change as soon as possible in the coming months.

If you are an Xbox Live Gold member already, you stay at your current price for renewal. New and existing members can continue to enjoy Xbox Live Gold for the same prices they pay today. In the US, $9.99 for 1-month, $24.99 for 3-months, $39.99 for 6-months and $59.99 for retail 12-months.

Thank you.



Read original article here

Microsoft backtracks on a price hike after backlash

of

Powered by

Read original article here

Microsoft Not Changing Xbox Live Gold Pricing, Free-to-Play Games Unlocked

Microsoft has announced that it is reversing its decision and will not change Xbox Live Gold pricing. Furthermore, free-to-play games will no longer require an Xbox Live Gold membership to play on Xbox consoles.As detailed in an Xbox Wire post, this decision comes after an earlier announcement that it would be raising the prices of Xbox Live Gold, which would mean that $60 would have gotten you only six months instead of 12.Microsoft’s full statement is as follows;

“We messed up today and you were right to let us know. Connecting and playing with friends is a vital part of gaming and we failed to meet the expectations of players who count on it every day. As a result, we have decided not to change Xbox Live Gold pricing.

“We’re turning this moment into an opportunity to bring Xbox Live more in line with how we see the player at the center of their experience. Free-to-play games will truly be free and you will no longer need an Xbox Live Gold membership to play those games on Xbox. We are working hard to deliver this change as soon as possible in the coming months.

“If you are an Xbox Live Gold member already, you stay at your current price for renewal. New and existing members can continue to enjoy Xbox Live Gold for the same prices they pay today. In the US, $9.99 for 1-month, $24.99 for 3-months, $39.99 for 6-months and $59.99 for retail 12-months.”

The Best Games to Play on Xbox Series X|S

Phil Spencer, the head of Xbox, took to Twitter to apologize for the “angst and emotion” the initial announcement caused and said that the company will learn from it for the future.

“Apologies for all the angst and emotion this caused today for our customers,” Spencer wrote. “As always, we appreciate the feedback. This is a good learning opportunity for us and we will learn from it.”

Prior to the reversal, we wrote an opinion piece about how this increase wasn’t a great look for Microsoft, especially during the middle of a pandemic. Fortunately, for many around the world, this is now all good news.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



Read original article here

Microsoft backtracks on Xbox Live Gold price hike

Microsoft has reversed its controversial Xbox Live price increase. The company announced a price hike on Friday that would have doubled the cost of a yearly subscription to the service, which is required to play games online on Xbox consoles, to $120 for many users. Now, though, Microsoft says the price will stay the same.

Beyond that, Microsoft has decided to bring Xbox Live in line with Sony and Nintendo’s online services by dropping the subscription requirement for free-to-play games. Popular free-to-play titles like Fortnite are playable on PlayStation consoles and the Nintendo Switch without an online subscription, but you still need one for Xbox consoles; Microsoft says it’s “working hard to deliver this change as soon as possible in the coming months.”

Here’s Microsoft’s full statement, which was just delivered as an update to a blog post:

We messed up today and you were right to let us know. Connecting and playing with friends is a vital part of gaming and we failed to meet the expectations of players who count on it every day. As a result, we have decided not to change Xbox Live Gold pricing.

We’re turning this moment into an opportunity to bring Xbox Live more in line with how we see the player at the center of their experience. For free-to-play games, you will no longer need an Xbox Live Gold membership to play those games on Xbox. We are working hard to deliver this change as soon as possible in the coming months.

If you are an Xbox Live Gold member already, you stay at your current price for renewal. New and existing members can continue to enjoy Xbox Live Gold for the same prices they pay today. In the US, $9.99 for 1-month, $24.99 for 3-months, $39.99 for 6-months and $59.99 for retail 12-months.

Thank you.

Microsoft’s focus in recent years has been on Xbox Game Pass, which has an Ultimate tier that includes access to Xbox Live Gold. While Game Pass provides great value for many players, the Gold price increases came off as an attempt to nudge people into paying for the more expensive service.

It’s not surprising that the initial announcement was so poorly received, but Microsoft’s reversal is good news for Xbox Live Gold subscribers who aren’t interested in Xbox Game Pass, and even better news for people who only use Xbox Live Gold to play free-to-play games.

Read original article here

Super Smash Bros. Ultimate Leaker Reveals Why We Haven’t Seen One Highly-Requested DLC Character

A Super Smash Bros. Ultimate leaker has revealed why we haven’t seen one of the most highly-requested DLC characters come to the Nintendo Switch and Nintendo Switch Lite game. Ahead of every Super Smash Bros. Ultimate DLC character reveal, a few names start to make the rounds and trend on Twitter, such as Sora from Kingdom Hearts and Crash Bandicoot. Among these in-demand characters is Geno, one of the main characters in Super Mario RPG: Legend of the Seven Stars.

Typically — unless your name is Waluigi — being a Nintendo character and in-demand is enough to get you in Super Smash Bros., but it hasn’t been enough for Geno. And according to the aforementioned leaker, there are a few reasons for this.

Speaking on Japanese forum 5ch, the anonymous leaker — who gained credibility by “leaking” Steve from Minecraft and Hero from Dragon Quest before they were announced — claimed that Nintendo is generally perplexed by the demand for the character.

Elaborating, the leaker claims Nintendo has heard fans loud and clear, but is confused because there appears to be an inconsequential amount of support for a remake of Super Mario RPG: Legend of the Seven Stars or follow-up. Of course, Nintendo’s temperature check may be incorrect, depending on who you ask, but it’s what the leaker says is a topic of discussion at Nintendo when it comes to putting Geno in Super Smash Bros. Ultimate.

Continuing, Nintendo is apparently trepidatious about Nintendo characters becoming Smash characters, or in other words, characters known just for being in Smash. If this is true, it more or less means that we won’t see Geno added until Super Mario RPG is revived in a major war, which looks unlikely at this point.

That said, as always, take everything here with a grain of salt. Not only is nothing here official, but even if it’s all 100 percent true, it’s also all subject to change.

Super Smash Bros. Ultimate is available via the Nintendo Switch and the Nintendo Switch only. For more coverage on the best-selling and critically-acclaimed platform fighter from 2018 — including all of the latest news, rumors, and leaks — click here or check out the relevant links below:

Read original article here

Vicarious Visions Reportedly Brought Into Blizzard to Work on Diablo 2 Remake

Following the news that Vicarious Visions has been merged into Blizzard Entertainment, a new report says that the studio was brought into Blizzard to work on on the Diablo franchise, including a planned remake of Diablo 2.As reported by Bloomberg, Vicarious Visions, the studio behind such games as Tony Hawk’s Pro Skater 1+2 and Crash Bandicoot N. Sane Trilogy, has been working with Blizzard since last year, even though the announcement of its merger was only made today, January 22.

Up until 2020, the Diablo 2 remake was set to be developed by Blizzard’s Team 1, which is located at its Irvine, California campus and was the go-to group for reworking classic games. Its latest title, Warcraft III: Reforged, was not received positively and currently has a 59 on review aggregate site Metacritic, which also happens to be Blizzard’s lowest score to date. IGN gave Warcraft III: Reforged a 7/10, saying it “is an uninspiring remaster, but Warcraft 3 itself is still a great game nearly two decades later.”

Internal documents reviewed by Bloomberg pin the game’s failures on “poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors.” One example given was that, following the game’s reveal in November 2018, it began taking pre-orders for 2019 before letting most of the development team know of the release window.

Blizzard and Team 1 obviously didn’t want to make the same mistakes with the much-anticipated Diablo 2 remaster, and following a “postmortem,” Blizzard ended up pulling the remaster from the team and putting the division behind Diablo IV in charge. Vicarious Visions is also said to be working on this project, which is or was known as Diablo II: Resurrected.

In October 2020, Blizzard reorganized the entire division known as Team 1 and members of the team were given opportunities to interview for other positions within the company. Those who did not find a position were eventually let go, while others chose to leave for independent studios like Frost Giant Inc., and DreamHaven Inc., the latter of which was started by Blizzard co-founder and former CEO Mike Morhaime.

Every IGN Blizzard Game Review

Prior to Warcraft III: Reforged, Team 1 was responsible for both Heroes of the Storm and StarCraft 2. In 2018, Blizzard began scaling down development of Heroes of the Storm, and StarCraft 2 also recently ended content development.

For those still playing Warcraft III: Reforged or waiting for any updates, a spokesperson for the company said it is “still committed to updates in support of the community.”

A report in 2020 stated that the long rumored Diablo 2 remaster was scheduled to arrive in that same year, and it’s possible these development shifts and the impact of the COVID-19 pandemic contributed to its internal delay.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



Read original article here