Category Archives: Technology

Motorola edge s looks sharp in leaked official image

Tipster Ankit has posted what looks like the official teaser for the forthcoming Motorola edge s.

The phone, which is apparently internally known as the Motorola Nio, will be powered by the new Qualcomm Snapdragon 870 chip. The handset was recently spotted on the benchmarking website AnTuTu and its score is consistent with expectations: ahead of Snapdragon 865-powered handsets but slightly below Snapdragon 888 flagships.
The edge s will be unveiled on January 26 in China and it is believed that it will use the G moniker in international markets.
Today’s image is in line with hands-on photos that emerged not too long ago and are further confirmation that the back of the phone has a squarish bump for the camera setup, which seemingly consists of a 64MP primary sensor, a 16MP ultra-wide unit, a 2MP depth module, and a laser autofocus system.

The poster shows both the previously leaked white variant, which will apparently be marketed as ‘Sky,’ and the blue edition which will be known as ‘Beryl.’

According to previous reports, the Motorola edge s will feature a 6.7-inches Full-HD + screen with a refresh rate of at least 90Hz. The phone will apparently feature dual selfie cameras (16MP and 8MP), which will be housed in a pinhole. Instead of going for an in-display fingerprint reader, the phone will supposedly stick to a side-mounted one. 

The handset will reportedly flaunt a 5,000mAh battery and 20W fast charging, and it will run Android 11 right out the gate. Rumors also indicate 6GB, 8GB, and 12GB RAM options, and 128GB and 256GB storage variants. 

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Microsoft Admits It Messed Up and Axes Xbox Live Price Hike

Microsoft’s Xbox logo is seen during the worldwide release of the Xbox Series X gaming console at an electronics store in Tokyo on November 10, 2020.
Photo: Charly Triballeau / AFP (Getty Images)

On Friday, Microsoft announced that it was going to raise prices for Xbox Live Gold during a pandemic, a statement that rightfully ignited anger among Xbox fans. Just a few hours later, Microsoft furiously backtracked and said it had “messed up.” No price hikes would be coming at this time, the company said. It addition, it was throwing in free multiplayer for free-to-play games, too.

In an update to its original blog posted just before midnight on Friday, Microsoft recognized that multiplayer is a critical part of gaming and said it had “failed to meet the expectations” of players who use multiplayer every day. It’s not like it’s easy to skip out on Xbox Live Gold, which is required to play games online on Xbox consoles. The move would have increased the cheapest option for a one-year membership from $60—which can currently still be bought from stores like GameStop and Amazon—to $120. Ouch.

In an apparent effort to appease angry and disappointed players, Microsoft said it would no longer require players to have an Xbox Live Gold membership to play multiplayer for free-to-play games, such as Fortnite or Call of Duty: Warzone. For comparison’s sake, before this announcement, Microsoft was the only major platform that did not allow players to use multiplayer for free on free-to-play games, the Verge reported.

“We messed up today and you were right to let us know. Connecting and playing with friends is a vital part of gaming and we failed to meet the expectations of players who count on it every day. As a result, we have decided not to change Xbox Live Gold pricing,” Microsoft said in its update. “We’re turning this moment into an opportunity to bring Xbox Live more in line with how we see the player at the center of their experience. For free-to-play games, you will no longer need an Xbox Live Gold membership to play those games on Xbox.”

Microsoft did not specify when free multiplayer would come for free-to-play games, only that it was working to do so “as soon as possible” over the next few months.

In terms of pricing for Xbox Live Gold, existing members will stay at their current price point for renewal. New and existing members can pay $9.99 for one month, $24.99 for three months, $39.99 for six months, and $59.99 for retail 12 months, per the company.

It wasn’t hard to deduce that the company’s proposed price increase wouldn’t be taken very well. First off, it’s proposing this during a pandemic, which has benefitted its gaming division. Second, it didn’t even bother to explain why it was increasing the price. The only inkling of a reason it gave was that it would “continue to invest” in the Xbox community and that in many markets, the price of Xbox Live Gold hadn’t changed in more than 10 years.

“Periodically, we assess the value and pricing of our services to reflect changes in regional marketplaces and to continue to invest in the Xbox community; we’ll be making price adjustments for Xbox Live Gold in select markets,” the company said in its original blog post.

Microsoft’s now axed price hike was seen by many as an effort by the company to nudge players into switching over to its Game Pass Ultimate service, which gives members access Game Pass, a service with a Netflix-like library of games, and Xbox Live Gold, among other perks, for $14.99 per month. The deal for Game Pass Ultimate is better than paying for Xbox Live Gold or Xbox Game Pass on their own and would end up making Microsoft more money in the long run.

As noted by Polygon, however, not everyone can afford to buy Game Pass Ultimate, and they shouldn’t be forced into it just to put more money into Microsoft’s pockets. Thankfully, now they won’t have to, and they can celebrate that fact by playing multiplayer on free-to-play games in the near future.

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Video: Microsoft takes shots at Apple’s MacBook Pro in new ad for Surface Pro 7

Microsoft is ramping up its marketing efforts against Apple’s Mac lineup. As first spotted by MS Power User, the company has published a new ad for its Surface Pro 7 on YouTube, touting that it’s the “better choice” when compared to Apple’s MacBook Pro.

The video compares the Surface Pro 7 directly against the MacBook Pro, offering hands on time with both devices. Notably, Microsoft says that this is the $1299 MacBook Pro, but you can clearly tell that it does not feature a physical Esc key. This means the model shown in the video is not the newest MacBook Pro, and it’s powered by Intel rather than Apple Silicon inside.

The video highlights that the Surface Pro 7 features a full touch screen, where as the MacBook Pro only features a “little bar” with touch support, in reference to the Touch Bar. It also showcases that the Surface Pro 7 has a detachable keyboard, while you’re just “stuck with what you’ve got” with a MacBook Pro.

The description for the video touts that the Surface Pro 7 offers the versatility of “both a tablet and a laptop.”

Only Surface Pro 7 has the versatility and portability of both a tablet and a laptop. With features like touchscreen, detachable keyboard and pen, and enough power to run your favorite apps — you can work or play from anywhere. Microsoft Surface Pro 7 has everything you need to do what you love.

Finally, video says the Surface Pro 7 is a “much better gaming device” than the MacBook Pro and is more affordable. The Surface Pro 7 features a 12.3-inch display and starts at $750. The base configuration offers 128GB of storage and 4GB of RAM. The price increases to $2,299.99 if you want 1TB of storage and 16GB of RAM.

On the flip side, the MacBook Pro starts at $1299 for Apple’s M1 processor, 8GB of unified memory, and 256GB of storage. For $2,299, you can get 2TB of SSD storage and 16GB of unified memory.

Check out Microsoft’s new video below and let us know what you think of it down in the comments!

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Apple Elaborates on Potential for iPhone 12 and MagSafe Accessories to Interfere With Implantable Medical Devices

Since the launch of iPhone 12 models in October, Apple has acknowledged that the devices may cause electromagnetic interference with medical devices like pacemakers and defibrillators, but the company has now shared additional information.


Apple added the following paragraph to a related support document today:

Medical devices such as implanted pacemakers and defibrillators might contain sensors that respond to magnets and radios when in close contact. To avoid any potential interactions with these devices, keep your iPhone and MagSafe accessories a safe distance away from your device (more than 6 inches / 15 cm apart or more than 12 inches / 30 cm apart if wirelessly charging). But consult with your physician and your device manufacturer for specific guidelines.

While the support document already mentioned “MagSafe accessories” in the title, Apple has further emphasized that accessories like the MagSafe Charger and MagSafe Duo Charger may also interfere with medical devices:

All MagSafe accessories (each sold separately) also contain magnets—and MagSafe Charger and MagSafe Duo Charger contain radios. These magnets and electromagnetic fields might interfere with medical devices.

Apple continues to state that while all iPhone 12 models contain more magnets than prior iPhone models, they are “not expected to pose a greater risk of magnetic interference to medical devices than prior iPhone models.”

Earlier this month, an article in the Heart Rhythm Journal indicated that iPhone 12 models can “potentially inhibit lifesaving therapy in a patient” due to magnetic interference with implantable medical devices. Three doctors in Michigan tested this interaction by holding an iPhone 12 near a patient’s implantable cardioverter defibrillator, which immediately went into a “suspended” state for the duration of the test, according to the article.

“We hereby bring an important public health issue concerning the newer generation iPhone 12 which can potentially inhibit lifesaving therapy in a patient particularly while carrying the phone in upper pockets,” the doctors wrote. “Medical device manufacturers and implanting physicians should remain vigilant in making patients aware of this significant interaction of the iPhone 12 and other smart wearables with their cardiac implantable electronic devices.”

The article in the Heart Rhythm Journal was first surfaced by Brazilian website MacMagazine.

Apple provides more information in the “Important safety information for iPhone” section of the iPhone User Guide.

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CodeMiko talks reason behind Twitch ban, her approach to streaming, and plans for return stream

Popular VTuber and Twitch streamer CodeMiko is known for her creative streams that allow viewers to get involved by influencing parts of the broadcast. She uses her setup and virtual character rig to engage with her audience—which averages nearly 8,000 viewers per stream—and fellow content creators through various segments and interviews.

The Technician, or the developer behind Miko and the stream, does all of the coding, engineering, and rigging herself and is always pushing the level of interactivity with the broadcast forward, describing it as “a quasi interactive, RPG.”

The nature of some interviews, however, has led to Twitch banning Miko from the platform, including two short-term suspensions in September 2020. She found herself suspended from the platform yet again when her account was banned on Jan. 19—this time for two weeks. Neither Miko nor Twitch clued the streamer’s audience of nearly 360,000 followers in to what caused the ban.

Following her third ban, Miko spoke with Dot Esports about what led to the suspension, how she approaches content creation, and her future plans, including details about her return stream planned for Feb. 5 at 2pm CT. 

You said you had more details about why your channel was banned and it wasn’t because of your usage of the word “simp.” What was the reason this time? How long is the ban?

Miko: It was not because of the word simp. It is a long story, but the short of it is, I messed up when I was chatting with a friend and fellow streamer and kind of got lost in the moment. 

Was it something specific that broke the Twitch Terms of Service?

So I have this interview content and basically feature other streamers. During an interview, they often share things with me and send it to me to show on stream. So they will share it and I will put it on screen. 

At this particular moment, we were talking about female harassment online and I asked her what was like the worst comment she had ever received. When I saw the email, it was pretty bad and was more like a threat than a comment. From my experience, threats are almost never from a user’s actual email address, but when I threw up the screenshot, that is basically what got me banned. I violated terms [of service] around privacy.

Obviously, my friend didn’t mean for this to happen, she is very sweet, and I think we both overlooked it because we were so focused on the threat of the email, but I learned my lesson.

What made this ban different from the two your channel was given in September?

Yeah, those were also little slip-ups. It is unfortunate, but I just have to be more careful with things like that and work to prevent them from happening in the future. 

My content isn’t about that stuff, it is about the innovation behind livestreaming and I just want to show what I can make and the innovative side of my stream. I’m actually really excited about coming back because I have been using this time to work on some new stuff and it has been good. 

The suspension is horrible, but at the same time it has kind of given me this time to really really work on my stuff and I am really excited to show it off when I come back. 

How has Twitch been communicating with you since your ban?

I am getting myself an account manager and I think that will help a lot when it comes to communication with Twitch. Once I get one, I hope communication will go a lot smoother in the future. 

Are you going to approach streaming any differently when you get back?

I want to focus more on the innovative side of my content and really push more in the direction of creating fun things to drive that live interaction, in terms of mini-games I can play with chat and the guests during our interviews. I imagine it will be like my interviews but on steroids. 

Basically, I want to focus on adding more interactive aspects to chat that will help the humor of the interviews and situations within the interviews and just adding a lot of color to the content. 

I am always super excited for new stuff. Currently, I was only working on interview content, but now, I am going to implement game show aspects to it as well. I have been going head-on with the live, interactivity part of it. I am planning my return stream to have big streamers that I have worked with and making it into a really fun event. 

I am also just planning out my everyday content as well and it will have different things other than interviews.

You touched on it a bit there, but with how you have been working on your content during the ban, what are your plans for your return stream?

I want to have it be a big game show with my big streamer friends and I am going to hype it up! It will be something that has never been done before on Twitch, in terms of like how I am going to run my version of the content. 

Twitch has done game shows before, but they have done them in a way that is very 2D with cameras and an overlay type of thing where it is flat. But with my VTuber capabilities being in the 3D space I can have it feel more like they are actually inside a studio. 

In my interviews, the streamers come in on a monitor and that is how I interview them, but this way I am going to do this by giving them robot bodies but their heads will be like the computer screen. So they will have certain controls for how they can move their robot bodies and it will feel like they are more inside the space because they will have additional elements that are used in game shows, like a podium and there will be camera cuts to the streamer with their face on the robot head. It will just feel a lot more immersive that way.

They will be able to interact with a wheel that they spin, there will be animations, so when they spin their character spins the wheel we can still see the streamer’s expression because their camera is being fed on the PV screen of the robot. Stuff like that is what my game shows will feel like and chat can always throw fun things at us during the show to throw the streamers off or make things happen to the avatars. I’m excited to debut this when I come back. 

Your content has picked up dramatically in recent months. How have you been able to grow your channel? What have you been doing that you feel works?

I have been streaming since the end of March beginning of April and throughout those first few months, it was just me trying new things every day. My schedule used to be really crazy, where I would go to sleep at around 9pm, wake up at 2am, dev until 12pm, and then stream. I would stream for like four or five hours and then eat and do some other stuff and then repeat all over again.

During that time, it was very rough developing because I would quickly code things in to just see what would happen in chat. It was just testing as I went because there was no rulebook when it comes to that kind of live content that tells you stuff like “chat prefers when they can spawn random things, mini-games, and interaction that is more in the background.” I had to figure out what chat likes in that interactive space because there have been a lot of things that have worked, but a lot of things I have built I have had to scrap because in my head it worked, but when I tested it out live, chat just got really bored. 

Those early months were a lot of RnD and trying to figure out how I could have fun with chat. And then I got to the point where I was doing interview content, just over a Discord call, and I noticed that chat really liked just sitting and watching me talk and interact with another person while being able to affect the interview in various comical ways. So I just pushed that more and created a new environment for it with the TV and format I use and chat really liked it. 

It did really well so I decided to stick with that for now, but I am still researching and developing more things that I can do. One of the biggest projects that I have is I want to create an RPG world where Miko can go on adventure and the bosses would be like big streamers, and chat and Miko have to work together to defeat the boss, like Hasan [HasanAbi], maybe it would be a giant Hasan. 

It is a process that I am constantly going through and that idea might not even end up working. Chat might not feel like it is fun and, in that case, I will scrap it and try something new, but it has just been an ongoing development process and I think that is what I enjoy the most. I love making things and seeing if they are fun, and if they aren’t fun, I scrap it. If it’s fun, I keep it, and I just keep going like that. 

Other than chat liking the content, what made you pivot so hard into interviews on stream? What was the idea behind it? 

Before I started the interviews I would just talk to chat all the time, but having another person that I could interview, I don’t know. I just feel like my content became funnier because I could bounce off of someone, what they said, create more humor with that back and forth. It just led to more funny moments and chat really liked the interactivity with the streamer I am interviewing. I think it kind of created a very fun, sometimes chaotic, sometimes more serious atmosphere. 

When I interview someone I can figure out where their comfort level is, which I do ask them prior to the interview what they are comfortable with sharing and not sharing and if they are okay with me occasionally trolling them on some things, all of those things. Some streamers I take a very laid back approach and we can be more calm or serious to have a nice talk, but with others, I know they are all for being trolled and the humor part of it so I can mess with them a little bit and it becomes a fun back-and-forth. 

Overall, the interview format was just really fun, and was doing really with chat so I decided to keep going and innovating with it. 

What are your thoughts on the growing impact of VTubers and similar styles of creators becoming more common in streaming and content creation, specifically as it starts to expand into Western markets more and more?

I think it’s great! I really like the creative side of Twitch, and it is really exciting to see different content creators try new things and bring new, innovative content out because it just shows that you can do really cool things with just livestreaming. 

I feel like it makes the future of entertainment in this livestreaming and digital format really exciting. So I hope it keeps expanding and more new things pop up on the creative side of Twitch.

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Free PS4 and PS5 Games We May Get for February 2021

Next month is right around the corner, and next week Sony will announce February’s free PlayStation Plus games subscribers will be able to download and enjoy on PS4 and PS5. To kick off the new year, Sony put up a killer lineup that included two PS4 games and one PS5 game, and many PlayStation Plus subscribers are hoping momentum will be sustained with an equally great lineup. We already know one of the three games will be Destruction AllStars, a brand new PS5 game from Sony releasing next month, but right now, this is all we know.

With Microsoft tripping over itself with Xbox Live this week, it’s the perfect opportunity for Sony to make a statement with an absolutely monster month. Unfortunately, when golden opportunities present themselves to Sony, rarely does it take them. Further, this month’s lineup was certainly picked before this week’s Xbox Live debacle.

All of that said, below you can check out our predictions for the two PS4 games we think PlayStation Plus will offer next month. In addition to our reasoning behind the pick, there will also be a trailer for each game and an official description so you can read more about each game as well. As always, it’s important to keep in mind that these are just predictions based on observation, knowledge of the industry, and the history of the service. In other words, there’s no insider information, rumors, or leaks in play here. However, despite the odds, the former three have been enough for accurate predictions in the past.

Horizon Zero Dawn + Expansion

Reason: Next month, Horizon Zero Dawn will celebrate its four-year anniversary. Meanwhile, later this year, its sequel, Horzion Forbidden West, will release via the PS4 and PS5. It’s the perfect time to make not just Horizon Zero Dawn free, but its expansion, The Frozen Wilds, free. Not only is the game and its expansion several years old, but it’s published by Sony. This means not only has Sony squeezed most of the profit from it, but it won’t cost Sony a dime to add it. The cherry on top? It’s a big and popular game that will keep subscribers happy, which is ultimately the goal here. 

About: “In an era where Machines roam the land and mankind is no longer the dominant species, a young hunter named Aloy embarks on a journey to discover her destiny. In a lush, post-apocalyptic world where nature has reclaimed the ruins of a forgotten civilization, pockets of humanity live on in primitive hunter-gatherer tribes. Their dominion over the new wilderness has been usurped by the Machines – fearsome mechanical creatures of unknown origin.”

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Little Nightmares

Reason: Next month, Little Nightmares 2 will release, and right now, it’s one of the more notable releases of the month. If there was ever a time to offer its predecessor, Little Nightmares, next month would be the time to do it. Not only is there considerable anticipation for the sequel in the hardcore space, but the first is widely held as one of 2017’s better games. We’ve seen the service do this in the past; offer a game’s predecessor right before it releases, and it would make sense for it to repeat this tactic again next month with Little Nightmares. Not only is it a smaller game that won’t break the bank, but Bandai Namco would presumably be more than willing to cut a deal for a huge boost in marketing for the sequel. 

About: “Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal.”

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Destruction AllStars

Reason: Already Confirmed

About: “Dominate the glittering global phenomenon of Destruction AllStars – the spectacular prime-time sport for dangerous drivers! Master the art of intense vehicle-based combat through timing, tactics, and skills to cause colossal amounts of damage, destruction, and devastation in vibrant arenas across the globe.”

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Video: 13 Great Wii U Games Still Not on Switch

It’s no secret that Switch has nabbed a large chunk of Wii U’s biggest titles such as Mario Kart 8, Pikmin 3, Super Mario 3D World and many, many more…but there’s still a number of games that remain exclusive to Wii U. We didn’t just want to highlight any old games though, these 13 are legitimately fantastic and we hope to see some of them join the likes of Bayonetta 2 in the series of ports to Switch.

These range from obvious choices such as Xenoblade Chronicles X to lesser known gems like Project Zero: Maiden of Blackwater. Wii U may not have been Nintendo’s most popular machine but that doesn’t devalue how good some of its games were, numerous titles have lived a successful second life on the Switch (Mario Kart 8 ranking as the Switch’s best selling game).

We are however excluding games that have essentially been replaced by similar iterations on Switch. These include Splatoon, Super Smash Bros. for Wii U and Super Mario Maker.

Have you played any of the games mentioned in this video and are there any other Wii U games you still have an attachment to?



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Capcom Is Still Hiding Ethan’s Face In Resident Evil Village

Image: Capcom

While Ethan Winters may be the new face of the Resident Evil series, we still haven’t seen his actual face. And it doesn’t look like that’s going to change when Resident Evil Village launches on May 7.

2017’s Resident Evil 7 Biohazard marked a dramatic change for Capcom’s long-running survival horror franchise. Rather than controlling the main character from a third-person perspective, players jumped right into Ethan’s shoes via first-person gameplay. Resident Evil Village looks to be picking up where its predecessor left off in more ways than one: Capcom is still hiding Ethan’s face from us.

It makes sense on some level that we wouldn’t see much of Ethan in the gameplay trailers. We’re supposed to be Ethan, after all. That’s the whole point of the first-person perspective. That said, I couldn’t help but laugh when I noticed that Capcom has even kept him hidden in promotional assets. It’s almost like Ethan himself is going out of his way to keep his face a secret.

Take this piece of artwork from last year, for instance. Why is Ethan holding his gun like that? Is he smelling it?

Image: Capcom

And this one, which is part of a new batch released after Capcom’s showcase earlier this week. You’re going to need to see the tall vampire lady to best her in a knife fight, Ethan.

Image: Capcom

This third and final image wasn’t given to press in the United States but I’ve seen it proliferating across Japanese outlets like 4Gamer. It’s more understandable than the others—Ethan’s face would naturally be obscured while using a scoped rifle—but in context, it’s just another example of the lengths Capcom is going to make sure we never get a good look at our protagonist.

Image: Capcom

I vaguely remember fans coming up with theories when Resident Evil 7 was still new that Ethan’s face was never shown because he was going to end up being an important character we already knew. Some folks even thought he might be a clone of Chris Redfield or something ridiculous like that. These days, I’m happy just assuming it’s a running gag among the developers. No silly plot lines necessary.

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Cyberpunk 2077’s Latest Patch Reportedly Added A Game-Breaking Bug

Screenshot: CD Projekt Red / Kotaku

Last night, CD Projekt Red dropped the first major update for its troubled open-world shooter, Cyberpunk 2077. “Major” is a relative term. While larger than previous updates, yesterday’s patch 1.1 focuses more on stability fixes rather than a wide-ranging overhaul. In fact, it may have even made the game worse—by introducing a potentially game-breaking bug.

Patch 1.1 addresses an issue in the mission “Down on the Street” where Takemura would not call, thereby preventing any progress in the mission. He’ll call now, apparently, but then won’t say a word. Some users say that reloading old saves or creating new save files doesn’t fix it either.

There’s at least one apparent workaround. First, try to call Judy before Takemura calls. When he does, hang up the line, then tackle a side job. (The player who reported this workaround tackled a Delamain side-quest.) Wait 24 hours in-game and Takemura should call in—with dialogue and everything—allowing you to progress in “Down on the Street.”

Kotaku has reached out to CD Projekt Red for comment.

I’m playing Cyberpunk 2077 on an Xbox Series X, where it performs better than it appears to on last-gen consoles but not, as one of my roommates likes to so frequently remind me, as well as it does on his high-end rig. Still, I’ve run into some bugs since day one. Usually, they’re garden-variety hiccups: NPCs floating in the air in ways they should not, or a weapon refusing to reload even though I’ve tapped “X,” like, eighteen times. Small potatoes.

I hope the funny bugs (see above) never go away.
Screenshot: CD Projekt Red / Kotaku

The bug that soured me on the game popped up during the “Stadium Love” side-quest, in which you meet up with a bunch of veterans, throw back bad vodka shots like you’re at a bad frat party (“What is this, rubbing alcohol?” V asks), and then engage in a shooting contest. In one attempt, I wasn’t able pull out my gun—pretty much an instant DQ in a shoot-off. In another, I was, but all of the veterans around me also would whip theirs out and then start shooting at me. That sucked too. I decided to shelve the game until it was in a better state.

“Stadium Love” is not listed among the dozen or so quests that were addressed in yesterday’s 1.1 patch. Against my better judgement, after downloading the 16.5GB (!!!) update, I tried the quest again. I was able to shoot my gun without issue. I also still got shot at. So, not perfect.

CDPR says yesterday’s update addresses an issue with the quest “M’ap Tann Pèlen,” where players could run into a roadblock trying to talk to the character Mr. Hands on the phone. I had no issue doing so today, but hadn’t tried the quest at all before downloading the 1.1 patch. Who knows if I would’ve hit a snag, say, three weeks ago.

In general, after spending some time with the game last night, I can say it feels pretty much exactly the same as it did before I put it down. Maybe those on last-gen consoles are seeing more benefits. Right now, social media seems to be loud with news outlets noting the patch exists or players pointing out how thin the notes seem. CDPR says this patch is “focused on various stability improvements and bug fixes” and “lays the groundwork for the upcoming patches.” Next one’s due in February, per a statement from December.

Ten days ago, CDPR released a video stating that January’s big update would release within the following ten days. Yesterday’s 1.1 patch, in the most technical sense, hits that mark. These are indeed updates that indeed address some issues with the game. It also landed at 5:00 p.m. ET (10:00 p.m. Warsaw time) on a Friday. Make of that what you will.

Is Cyberpunk 2077 “good” now, in the way No Man’s Sky clawed its way to greatness? No. Not yet. But this is one small step in the right direction. I’m eager to see what’s next.

Cyberpunk 2077 is in a cyberfunk



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Microsoft Quickly Cancels Plan to Raise Xbox Live Gold Subscription Prices

On Friday, Microsoft (NASDAQ:MSFT) announced a set of price raises for its Xbox Live Gold online gaming service, then reversed itself hours later after a wave of criticism.

The IT giant originally announced that Gold would cost $1 more for a one-month membership, lifting its cost to $10.99. A three-month membership was set at $29.99 (formerly $24.99). The longest term currently available, six months, would have increased to $59.99 (formerly $39.99). Microsoft is no longer offering a one-year option.

There would be no immediate price change for Gold subscribers with existing six- or 12-month memberships.

In its original announcement about the price hikes, Microsoft pointed out that in many of its markets, those rates had not changed in years. 

Image source: Getty Images.

There was considerable speculation that Microsoft’s move was an attempt to convince subscribers to upgrade to the top online gaming tier, Xbox Game Pass Ultimate. This bestows access to over 100 games, confers exclusive discounts, and provides other perks, of top of the benefits of Gold membership. Microsoft was to keep Ultimate’s price unchanged at $14.99 per month.

The outcry over the price raises was swift and, at times, vociferous. In response, shortly before midnight ET on Friday, Microsoft canceled the decision in an edit to its original announcement, writing that “We messed up today and you were right to let us know. Connecting and playing with friends is a vital part of gaming and we failed to meet the expectations of players who count on it every day.”

In addition to leaving Gold pricing unchanged in the end, Microsoft said that free-to-play titles will be accessible on Xbox without a Gold subscription, as previously required. It said it hopes to implement this change in the next few months.



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