Here’s an early look at new Halo Infinite’s raytracing features, per AMD

What you need to know

  • Raytracing is a technique that adds physics-based lighting and shadows to give video game scenery greater dynamism. 
  • Halo Infinite, Microsoft’s flagship shooter, was promised raytracing all the way back in 2020. 
  • Finally, AMD has revealed during a live stream that Halo Infinite will get raytracing when Season 3 drops sometime in early 2023. 

Long-promised, Halo Infinite is finally getting ray tracing, according to a new stream from chip giant AMD. 

Back in 2020, Microsoft promised that the latest installment of its flagship competitive shooter would pick up ray tracing, but it has yet to materialize. Raytracing is a technique that creates physics-based lighting, which adds dynamism and realism to scenes where it’s used correctly. The technique can also be used to produce advanced surround soundscapes, among other things. 



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