Here’s a visualization of what exactly got nerfed with Luke’s medium Sand Blaster projectile in the Street Fighter 5 patch

Late last night, Capcom dropped a patch for Street Fighter 5 seemingly out of nowhere. There weren’t too many changes overall, but Luke did appear to receive the most attention in the form of slight nerfs — emphasis on “slight.”

One of the changes was focused on Luke’s medium Sand Blaster projectile. Capcom noted that this move had his active frames and overall range reduced, but by how much exactly?

According to the patch notes, Luke’s medium Sand Blaster has had its active frames reduced from 7 frames to 6 frames. For comparison, the light Sand Blaster still has 5 active frames while the heavy version of the beam projectile still has 9 active frames.

Theoretically, this means that Luke’s medium Sand Blaster has had its range reduced by one-seventh of what it was before. It’s not a huge nerf, but it’s sure to reduce Luke’s ability to control the opponent somewhat.

Ghanem recently posted a clip on Twitter that gives us a visualization of what exactly was changed about Luke’s infamous special. The clip perfectly shows how the move looked before the patch, and how it now appears.

Check it out below:



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