Tag Archives: VII

Crisis Core: Final Fantasy VII Reunion Is Apparently Much More Than A Remaster, But Not A “Complete Remake”

Image: Square Enix

If you weren’t already overloaded with some amazing RPG experiences on Switch, this winter, Square Enix will also be releasing the action-RPG Crisis Core: Final Fantasy VII Reunion on the hybrid platform.

We’ve previously heard how it’s going to go “way beyond” a remaster, but just how far will it go? In a recent interview with Everyeye (translated by Nintendo Everything), the game’s creative producer Tetsuya Nomura went into a bit more detail.

Apparently, it’s “really complicated” to define but is “much more than a remaster” rather than a complete remake. The name ‘Reunion’ is used to tie it all together:

“We had mixed feelings on it, as we weren’t sure about the best way to describe the project. At one point there was also a discussion about calling it a ‘remake’ or a ‘remaster’. I think the product is more close to the definition of a remaster, as the story wasn’t changed at all and it’s always the same game.

On the technical side, however, the graphics have been completely renewed, the models have been remade from scratch, many scenes that in the original were only subtitled are now dubbed, and also the combat system has been updated. We are still uncertain on the term that better describes the game, which is the reason why we used ‘reunion’. It’s really complicated, as it’s much more than a remaster, but at the same time is not a complete remake.”

So, there you have it – it’s a bit of both, but doesn’t go the whole yard in terms of being a “complete remake”.

The game promises to include updated 3D models, full voiceovers and new music arrangements. If you’re not entirely familar with this release, it made its debut on the PSP in 2007 and is a prequel to Final Fantasy VII starring Zach Fair – an important character in the FFVII mythos:

“the way his story weaves into the fates of characters like Cloud, Aerith, Tifa and Sephiroth will leave a lasting impression.”

Are you looking forward to this upcoming Switch release? Tell us below.



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Gallery: Square Enix Shares Brand New Screenshots Of Crisis Core: Final Fantasy VII Reunion

Image: Square Enix

In case you missed it, Square Enix has announced the action-RPG Crisis Core: Final Fantasy VII Reunion will be coming to multiple platforms including the Nintendo Switch this winter.

It claims to go “way beyond” a simple HD remaster – being a more “beautiful and accessible” version of Crisis Core and offering updated 3D models, full voiceovers and new music arrangements.

If the initial trailer reveal wasn’t already enough, we’ve now gathered up a series of screenshots from Square Enix’s official game website. While they’re likely not the Switch version of the game, they still provide a glimpse at what to expect from this upcoming release. Enjoy!

Image: Square Enix
Image: Square Enix
Image: Square Enix
Image: Square Enix
Image: Square Enix
Image: Square Enix
Image: Square Enix
Image: Square Enix
Image: Square Enix
Image: Square Enix
Image: Square Enix
  • Read more – Square Enix Reveals Crisis Core: Final Fantasy VII Reunion, Arriving On Switch Later This Year

What do you think of this latest batch of screenshots? Excited for this upcoming release? Tell us below.



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Square Enix Reveals Crisis Core: Final Fantasy VII Reunion, Arriving On Switch Later This Year

In surprise news for Nintendo Switch fans, Square Enix has announced a remaster of the action-RPG prequel Crisis Core: Final Final Fantasy VII. It originally made its debut on the PlayStation Portable in 2007.

This new version is officially titled Crisis Core: Final Fantasy VII Reunion and will be launching across multiple platforms including Nintendo’s hybrid system this winter. The remaster will feature updated 3D models, full voiceovers and new music arrangements.

Square Enix further notes how this upcoming release will be a “more beautiful and accessible” version of Crisis Core, going “way beyond” a simple HD remaster. It’s unclear at this early stage how exactly this version of the game will be delivered on the Switch.

The remaster will follow the original game’s narrative – which is Zack Fair’s mission to find the missing soldier Genesis Rhapsodos. If you’re not familiar with Mr. Fair, he’s a rather important character in the Final Fantasy VII mythos. Without any spoilers:

“the way his story weaves into the fates of characters like Cloud, Aerith, Tifa and Sephiroth will leave a lasting impression.”

And once again, this is a prequel – meaning you don’t have to have any existing knowledge of Final Fantasy VII. In saying this, the original version of VII is available to download from the Switch eShop.

Image: Square Enix

Are you excited about Crisis Core coming to Nintendo Switch? Tell us down in the comments.



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This Final Fantasy VII Buster Sword clock prevents you from casting snooze

Are a Final Fantasy VII fan? Tired of oversleeping? Don’t want to use your phone as an alarm lest you get sucked into doomscrolling? Well, do I ever have the solution for you: a standalone digital clock fashioned after Final Fantasy VII’s iconic Buster Sword.

The miniature replica of Cloud Strife’s ridiculously large sword — specifically, the version in Final Fantasy VII Remake — is set at an angle reminiscent of how you see it on the game’s main menu screen. The time is illuminated prominently thanks to a display on the sword’s blade, and the materia near the hilt light up, too.

A closer look at the clock. Wonder what materia those are.
Image: Square Enix

If you like Final Fantasy VII Remake’s music — like me — you’ll be pleased to know that you can set five of the game’s best songs as your alarm:

  • Main Theme of FFVII — Sector 7 Undercity
  • Let the Battles Begin! — A Merc’s Job
  • The Airbuster (a remix of the original FF7’s boss battle theme that totally rips)
  • Aerith’s Theme — Home Again
  • One-Winged Angel — Rebirth

If you want to get an idea of what the music sounds like on the clock’s speakers, check out this video from Square Enix. The sound quality doesn’t seem great, but it might be worth dealing with so that Sephiroth’s theme song is the first thing you hear every morning.

Before you get ready to drop some gil on the clock, there are a few not-so-good things I should mention. For one thing, the clock costs… $199.99. If you put money down now, you’re only preordering the clock ahead of an expected January 2023 release date. According to Square’s website, the clock only shows 24-hour time. And you better hope that the weak-sounding speakers can fully wake you up, because the clock is also missing a snooze button.

But, if you’re willing to wait, really want to own a miniature replica of Cloud’s Buster Sword, and are okay living dangerously without a snooze button, you might want to put in your preorder now. While you wait, perhaps your dreams will be filled with the classic songs of Final Fantasy VII — soon enough, you’ll be able to hear them from the official clock, too.

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Yoshinori Kitase and Tetsuya Nomura share messages for Final Fantasy VII 25th anniversary

Final Fantasy [9 articles]” href=”https://www.gematsu.com/series/final-fantasy”>Final Fantasy VII director and Final Fantasy VII Remake [104 articles]” href=”https://www.gematsu.com/games/final-fantasy-vii-remake”>Final Fantasy VII Remake project producer Yoshinori Kitase, and Final Fantasy VII character designer and Final Fantasy VII Remake project creative director Tetsuya Nomura have shared messages in celebration of Final Fantasy VII‘s 25th anniversary.

Final Fantasy VII launched for PlayStation [39,557 articles]” href=”https://www.gematsu.com/platforms/playstation”>PlayStation on January 31, 1997 in Japan—25 years ago today.

Get the messages belwow.

Yoshinori Kitase

“This year marks the 25th anniversary of Final Fantasy VII. It also marks the 35th anniversary of the Final Fantasy series itself, which means that Final Fantasy VII was born in the 10th year of that 35 year long history.

“ Persona” href=”https://www.gematsu.com/series/persona”>Personally, I had always thought of Final Fantasy VII as a recent game, but it has actually now become one of the games from the ‘early series.’ Even so, we were honored last year when it was voted as the third most popular game ever by gamers in a (Japanese) TV poll. That we could achieve something like that is very much thanks to all the support we have had from our fans over the long years. Thank you so much.

Final Fantasy VII has re-emerged as the latest game in the series once again, with titles like Final Fantasy VII Remake and Final Fantasy VII: The First Soldier [8 articles]” href=”https://www.gematsu.com/games/final-fantasy-vii-the-first-soldier”>Final Fantasy VII: The First Soldier, and you can look forward to even more exciting new developments in the future!”

—Yoshinori Kitase
Final Fantasy VII Director and Final Fantasy VII Remake Project Producer

Tetsuya Nomura

“With the 25th anniversary of Final Fantasy VII this year, the game has now existed for a quarter-century. I am truly grateful to all the fans who have loved Final Fantasy VII over these 25 years, and thanks to your support, Cloud [376 articles]” href=”https://www.gematsu.com/platforms/cloud”>Cloud has never felt far away over that time.

“Continuing on from the release of Final Fantasy VII Remake, Final Fantasy VII: The First Soldier has also now opened for service, and next we have Final Fantasy VII: Ever Crisis waiting in the wings too. With all of these exciting new projects, I get a release sense of how more and more people are supporting Final Fantasy VII. Not just the fans from the original game, but also those who never experienced it are being drawn to the unique world of Final Fantasy VII.

“And there will be even more new Final Fantasy VII projects that started up after the remake coming in the future too. The team see this 25th anniversary as a waypoint on our journey with Final Fantasy VII, and will continue pressing ahead to even greater things, so please keep supporting us going forward!”

—Tetsuya Nomura,
Final Fantasy VII Character Design, etc. and Final Fantasy VII Remake Project Creative Director



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PS Plus Version of Final Fantasy VII Remake Can Be Upgraded to PS5 Version for Free from Wednesday

Square Enix has an early Christmas present in store for anyone who grabbed Final Fantasy VII Remake via PlayStation Plus earlier this year: you can upgrade this version of the game to the enhanced PlayStation 5 version for free starting this Wednesday. When Final Fantasy VII Remake Intergrade released in June, only those who had actually bought the game were allowed to upgrade for free. Six months later, the offer expands to those who got the RPG through PS Plus.

Better late than never, we suppose. This means PS5 owners who did claim the game via Sony’s subscription service can look forward to either 60 frames-per-second support or a 4K resolution through the two modes on offer. Better yet, the Yuffie DLC titled Episode INTERmission is also going on sale for a limited time alongside this PS Plus offer. You will be able to save 25 per cent, bringing the price down to $14.99.

When we reviewed Episode INTERmission on PS5, we said that while it won’t blow anyone’s mind, it’s still “an enjoyable adventure that slots neatly into the existing story, and fans won’t want to miss it”.

This offer from Square Enix at least fixes one of the bigger problems hurting PS Plus right now: the lack of free PS4 to PS5 upgrades for titles that hit the service. It happened most recently with Mortal Shell, but has been an issue as far back as GreedFall’s inclusion at the very start of 2021. But at least we (eventually) have a positive outcome here. If you claimed Final Fantasy VII Remake through PS Plus and own a PS5, the free upgrade is yours from 22nd December 2021.



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Final Fantasy VII: The First Soldier is the classic RPG given the Fortnite treatment

Image Credit: Square Enix

Sorcerers come with a special ability that supercharges MP recovery for more regular offensive (and healing spells), while the ranger reloads guns faster than the others — and has a very convenient Assess skill that will mark threats around you even when they’re out of sight.

Each feels slightly different to play with, but there’s a pleasant balance to the different roles, though both soldier and monk suffer from having to rely on their melee attack for their advantages.

Let me say this outright; you should play First Soldier with a gamepad. Fortunately, I’m testing out Backbone, a third-party connected controller for iPhone that means I was already in a good place to aim my guns and spells. Magic casting controls are a bit messy — you’ll need to hold down an L-trigger while pressing another collar button to unleash one of three spells you may have picked up. Those melee attacks, which all job classes have, are really hard to land on your enemies, regardless of whether you’re using a gamepad or touch controls. Hopefully, the devs are able to finesse melee attacks as the game progresses. 

This means that, in a rather un-Final Fantasy way, you’ll come to depend on your guns for most of your kills. But hey, getting that sniper headshot kill is a thrill. Killing other players or monsters, opening chests and surviving through the rounds will level up your character through the match itself. This adds to your attack damage and increases your HP, meaning you should also last longer. It also rewards proactive play and exploration, and not just trying to survive to the final area.

As you might expect from a free-to-play battle royale game, there are season passes available for purchase. These offer up skins, banners, emotes and more cosmetic goodies for wannabe Soldiers. Even without a pass, you can earn a few rewards by fulfilling “rank” criteria during the battles. Gain stars, level up your rank — which is unrelated to leveling up your individual job ranks — and you’ll gain access to a smattering of wardrobe options or chocobo-raising items. I’m currently wearing a moogle hat, please say hi.

Square Enix

Yes, there’s also a chocobo rearing mini-game buried inside First Soldier, and you’re able to summon your favorite steed to the battles as a very handy transport option. It isn’t the only way to speed around levels, however. There are also cars and bikes to get you within the battle arena. The shrinking arena damages anyone outside its perimeter, but you’re able to persist with potions and healing spells and hopefully make it to safety.

The only drawback growing, as I play, is the fact that my leveling up has no tangible effect on my performance in the game — which is true of most battle royale games. The appeal is that each new battle isn’t affected by the round before it, but then chasing these goals (play two rounds as a warrior; make 300 pts of damage with a shotgun; visit Corneo’s mansion) soon tires. What exactly is the point?

For now, the point is that First Soldier skirmishes are entertaining, and the difficulty curve isn’t too brutal. I’ve won a few rounds, out of 75 players, and come second a handful of times. One colleague told me that early iterations of battle royale games are often filled with bots to juice the numbers (and offer up some encouraging early wins) but I will not let him take this tiny victory away from me.

Hopefully Square Enix has plans to offer more levels, weapons and events to spice it up. There are some limited-edition bosses throughout the Midgar level. I’ve managed to best two of them, but I’ve also been felled by Tonberry — a notoriously powerful monster from the Final Fantasy series— a few too many times. Maybe I should try fighting him as a ninja…

Final Fantasy VII: The First Soldier is out now on and

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How Final Fantasy VII radicalized a generation of climate warriors

I mean, all the packaging required for a game spanning three CDs might help inspire some environmental mindfulness on its own.

In September of 1997, Final Fantasy VII was released for the original Playstation in North America. The watershed game swapped the series’ swords-and-sorcery-and-sun-dappled-forests motif for bombs and machine guns in a dark, rainy futuristic urban metropolis. It was a time before the Lord of the Rings and Harry Potter movies, a time when sci-fi and cyberpunk were ascendant and the stodgy old wizards and sword-wielding heroes of fantasy worlds reeked of the distant past (say, 1992).

While FFVII wasn’t the sequel I had been expecting, eventually even SNES JRPG diehards like me came to appreciate the change in style, as well as the sheer scale and ambition of what it was trying to accomplish. Nobody had ever told a story that big on consoles, and moving away from the 2D sprites into a (sort of) 3D world was a huge technical step forward for RPGs and gaming in general.

Thanks to a corrupted third-party memory card, I was never able to beat the game on that original hardware. It wasn’t until this year that the Switch re-release (and coronavirus-imposed lockdown) gave me the chance to breed the chocobos, find the KOTR materia, destroy JENOVA, and kill Sephiroth.

That’s when I found that, over 20 years after the initial release, FFVII’s ending still had the power to shock. Whatever I was expecting from the game’s conclusion, it wasn’t what I took to be the end of both human life and civilization.

The final cut scene in Final Fantasy VII still has the power to shock

Gaming for the environment

The final cut scene is set hundreds of years after the events of the endgame, when Cloud and the gang are, presumably, very dead. We see party member/space coyote Red XIII (whose species lives for thousands of years) and his children roaming the weedy ruins of the world’s forgotten, unpopulated metropolis of Midgar.

As nature reclaims the land and the coyotes frolic, not a single sign of human life is seen.  It appears that mankind and all traces of its civilization had perished from the earth due to the summoning of METEOR.

It’s a shocking narrative moment, especially compared to the endings of most ‘90s video games. Hooray, you beat the game, kids! Also, humanity had a nice run, yeah?

But the ‘90s did see environmental themes popping up all over gaming. Niche games like Ecco the Dolphin made this explicit, but even iconic hits like Sonic the Hedgehog asked the player to free imprisoned and adorable forest animals whom Dr. Robotnik was attempting to transform into cyborgs. As they return to their habitat, the birds and squirrels bound and flutter offscreen, chirping cheerfully.

Final Fantasy VII, however, made an extraordinary leap in asking the player to assume the role of violent ecoterrorists bent on blowing up a reactor inside a densely-populated metropolis. One of the game’s early, epic cutscenes ends with the bomb going off and the reactor being destroyed. Sure, some people died as “collateral damage,” but it’s OK… you’re the good guys!

In the game’s finale, the planet itself is saved, but at what appears to be the cost of all human life. No matter how you choose to interpret the ending, it’s thought-provoking.

With almost 13 million units sold worldwide, FFVII had a huge influence on an entire generation of gamers. It also helped move Final Fantasy, and RPGs, into the Western mainstream. It’s easily among the best-loved and most influential games ever.

But its impact wasn’t limited to the industry—the game’s radical environmental themes and Shinto-tinged philosophies wound up influencing a generation of environmentalists.

Pay attention, children

Bobby Pembleton, now an Enterprise Executive at a top European University (and a member of my international Mario Kart online group) is among those who found FFVII’s environmental message stuck with him. And he’s got the tattoo to prove it.

“Me and both of my siblings were totally radicalized by the game,” Bobby told me. “When we first finished it back in the day, our takeaway was, ‘Oh, civilization ended, and this is a good thing.’”

“We hadn’t seen an uncertain ending (in any media), that level of complexity was new to us,” he added. “It took a few days to sink in, but we concluded all humans were dead, and this was a good ending.”

Bobby’s youngest sibling, Jaclyn Dean, now works in healthcare. Jaclyn was 8 years old at the time so more of an observer at first, but recalled “I would actually assign characters to my brothers, enlist them to do character voices with me, and really act out the dialogue to immerse us in the story.”

After a year or two Jaclyn would pick up the game herself. “As I developed my agency, I thought, ‘hey I can do this too, girls can play video games!’ ” Eventually she went as far as printing out a strategy guide, becoming the first Pembleton to 100% the game.

Well when you put it that way…

Dylan, the middle Pembleton child who now works in the film industry, recalled that the ending made them all feel “we need to be stewards of the land, like these ancient talking coyotes. Our takeaways were that major industrialization is bad, and understanding how the lifestream and the planet works is much more important—because look how cute those coyote puppies are!”

Dylan says it’s hard to overstate the game’s impact on his choices as an adult. “FFVII affects the way I vote…everywhere I’ve lived, I’ve started a community garden. I’ve worked as a horticulturist. I know what I’m trying to do, and yeah, it’s essentially based on the philosophies of FFVII.”

“At the time we didn’t realize [Final Fantasy VII] could be an allegory for what was going on with extraction of capital from working masses, extraction of oil and resources from the planet, the distribution of that to the top .01%, up in Midgar,” Bobby remembers. “It was very influential for us all. We spent two years playing the game, again and again. We left the Playstation on as we went to bed so we could drift off to that opening theme music.”

“It primed us for this concept of a battle between workers and a hyper-capitalist machine hellbent on extracting every ounce of value from the planet,” he continued. “Soon after [the game came out] 9/11 happened, the Iraq war… there was an increasing comprehension [for us] that evil things were being done for the sake of making people rich.”

“Twenty-five years ago playing this game we didn’t realize how important that fight was—increasingly, [now] we do realize how important it is. Now people are going vegan, trying to help the world move to a well-being based economic system—we’re all considering increasingly extreme actions ourselves in order to fight the fight.”

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Final Fantasy VII Remake Intergrade Had A Dedicated Team of Lighting Experts

Screenshot: PlayStation@YouTube

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When Final Fantasy VII Remake Intergrade was announced earlier this year, Square Enix detailed how it changed the textures and lighting, as well as added fog effects. Some changes were more subtle.

During today’s Sony online event, Final Fantasy producer Yoshinori Kitase ran through the changes in the PS5 version. Most of the information was new, but while detailing the lightning improvements, the event’s celebrity host Hatsune Matsushima noticed something and asked if the tree had changed.

Screenshot: PlayStation@YouTube

The tree in the Shinra Building is different, it seems. But, I’m not actually sure if it’s different or if the lighting improvements make it look different.

Screenshot: PlayStation@YouTube

It really does seem like Square Enix did more than just slap a coat of PlayStation 5 paint on the new version. According to Kitase, this was the first time for a Final Fantasy game to created a dedicated team of lighting pros, who moved lighting sources around in the game to light the scenes like on a Hollywood film.

Screenshot: PlayStation@YouTube

The lighting improvements are certainly noticeable! The tree improvements, less so.

Screenshot: PlayStation@YouTube

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