Cyberpunk 2077’s next big patch, labeled 1.3, is expected to launch soon. On Monday, developer CD Projekt Red teased a trio of changes which should be exciting for dedicated players. It also includes a fix to an early game quest that has been frustrating players for a while now. The in-fiction announcement was made on social media, and includes a fairly obtuse description of what to expect. Here’s the gist of what’s on the way.
First, the minimap while driving appears to show slightly more of the road ahead of you than it did before. That should make navigating — especially at high speeds — a lot easier.
Second, the early game quest that takes place in the Clouds club has been altered slightly. Previously, players were presented with the choice of hiring one of two different sex workers, named Angel (male presenting) and Skye (female presenting). However, their pictures were removed from view prior to giving players the option to choose. With patch 1.3, CD Projekt will now show the image of both sex workers on screen while the dialogue option is available, giving players a better idea of which gender expression they’ll be intimate with over the course of the night.
Finally, Cyberpunk 2077’s 1.3 patch also lowers the cost to respec your character’s perks. Previously, players had to visit a ripperdoc and purchase an item called Tabula e-Rasa for 100,000 eurobucks. With the next patch you can simply pay 13,200 eurobucks right from their character menu.
“For our players, this feature will mean safer experimentation with builds,” CD Projekt Red gameplay designer Katarína said in a blog post. “It is easily accessible and affordable for everyone, so there is no need to hesitate while investing in particular perks.”
Monday’s announcement went on to say that a full list of changes is on the way. CD Projekt promises more details on Aug. 17 during a live Twitch stream.
Cyberpunk 2077’s most recent major patch, version 1.23, went live in June.
After months of relative silence since the game’s last major update (1.2 launched in April), CD Projekt Red has revealed the first few details for Cyberpunk 2077 patch 1.3. And, well, let’s just say that the highlights are… Underwhelming. A new blog post points out three key changes: a better minimap when driving, adjustments to a story choice, and a way to reset your skill points.
All welcome changes, for sure, but given the length of time since the title’s previous update, the inevitable disappointment is understandable. Let’s just hope that the full patch notes are a lot more positive. CD Projekt Red says that the notes are “coming soon”.
You can see the new changes in action via the video below.
It’s also worth noting that there’s still no word on the game’s DLC plans, although it’s possible that this upcoming patch will add support for future content.
Were you hoping for more substantial changes to Cyberpunk 2077 with update 1.3? Hold out hope for the eventual PS5 version in the comments section below.
Microsoft on Tuesday rolled out security updates to address a total of 44 security issues affecting its software products and services, one of which it says is an actively exploited zero-day in the wild.
The update, which is the smallest release since December 2019, squashes seven Critical and 37 Important bugs in Windows, .NET Core & Visual Studio, Azure, Microsoft Graphics Component, Microsoft Office, Microsoft Scripting Engine, Microsoft Windows Codecs Library, Remote Desktop Client, among others. This is in addition to seven security flaws it patched in the Microsoft Edge browser on August 5.
Chief among the patched issues is CVE-2021-36948 (CVSS score: 7.8), an elevation of privilege flaw affecting Windows Update Medic Service — a service that enables remediation and protection of Windows Update components — which could be abused to run malicious programs with escalated permissions.
Microsoft’s Threat Intelligence Center has been credited with reporting the flaw, although the company refrained from sharing additional specifics or detail on how widespread those attacks were in light of active exploitation attempts.
Two of the security vulnerabilities are publicly known at the time of release –
CVE-2021-36942 (CVSS score: 9.8) – Windows LSA Spoofing Vulnerability
While CVE-2021-36942 contains fixes to secure systems against NTLM relay attacks like PetitPotam by blocking the LSARPC interface, CVE-2021-36936 resolves yet another remote code execution flaw in the Windows Print Spooler component.
“An unauthenticated attacker could call a method on the LSARPC interface and coerce the domain controller to authenticate against another server using NTLM,” Microsoft said in its advisory for CVE-2021-36942; adding the “security update blocks the affected API calls OpenEncryptedFileRawA and OpenEncryptedFileRawW through LSARPC interface.”
CVE-2021-36936 is also one among the three flaws in the Print Spooler service that Microsoft has fixed this month, with the two other vulnerabilities being CVE-2021-36947 and (CVSS score: 8.2) and CVE-2021-34483 (CVSS score: 7.8), the latter of which concerns an elevation of privilege vulnerability.
In addition, Microsoft has released security updates to resolve a previously disclosed remote code execution in the Print Spooler service tracked as CVE-2021-34481 (CVSS score: 8.8). This changes the default behavior of the “Point and Print” feature, effectively preventing non-administrator users from installing or updating new and existing printer drivers using drivers from a remote computer or server without first elevating themselves to an administrator.
Another critical flaw remediated as part of Patch Tuesday updates is CVE-2021-26424 (CVSS score: 9.9), a remote code execution vulnerability in Windows TCP/IP, which Microsoft notes “is remotely triggerable by a malicious Hyper-V guest sending an ipv6 ping to the Hyper-V host. An attacker could send a specially crafted TCP/IP packet to its host utilizing the TCP/IP Protocol Stack (tcpip.sys) to process packets.”
To install the latest security updates, Windows users can head to Start > Settings > Update & Security > Windows Update or by selecting Check for Windows updates.
Software Patches From Other Vendors
Besides Microsoft, patches have also been released by a number of other vendors to address several vulnerabilities, including –
The latest Animal Crossing: New Horizons patch is here and it fixes *checks notes* clouds?
Apparently, clouds weren’t appearing in summer, which obviously had to be rectified immediately. The latest 1.11.1 patch from August 10, details, “Fixed a bug where clouds did not appear in some seasons,” as roughly translated from Japanese via Google.
The patch fixes bugs from one of Animal Crossing’s larger seasonal updates, which came out at the end of July. That added the usual summer events and added seasonal items to the game, such as, uh, cucumbers and eggplants. More free content is also planned for later this year.
As usual, you’ll need to update your game before playing online with others. But why wouldn’t you immediately want to fix this egregious cloud error? Surely this is a top priority for all new Horizons players, is it not?
Or maybe you didn’t even realize the lack of clouds since the update and assumed the Animal Crossing gods have been gracing you with clear, sunny weather. Well, they’re not.
G/O Media may get a commission
The update also fixes other relatively minor issues, including a color variation bug that you would only come across if trying to take photos in Harvey’s island studio and the ordering DIY recipes.
Full patch notes, translated from Japanese, are as follows:
Fixed a bug that the order was not correct when rearranging in “Obtained order” in the “DIY recipe” app.
Fixed a bug where the color variations of certain items were not displayed in the catalog at the shooting studio of “Panny Island.” (Note: This likely refers to Harvey’s studio on Photopia.)
Fixed a bug that the closing BGM of “Tanuki Shoten” did not flow.
Fixed a bug where clouds did not appear in some seasons.
Local communication is not compatible with Ver. 1.11.0 or earlier. Make sure you have the same version of the update data with the people you play with.
Ninja Theory’s critically-acclaimed action-adventure game, Hellblade: Senua’s Sacrifice, was one of the most popular games released in 2017. If you have yet to experience it, developer Ninja Theory has released an optimization patch today on Xbox Series X/S, updating a number of visual elements for new-gen consoles.
The new update allows the game to take full advantage of Microsoft’s ninth-generation gaming hardware, meaning Hellblade not only gets improved basic visuals but includes additional perks, such as DirectX raytracing and three graphical modes: Performance, Resolution, and Enriched, with the latter mode offering support for raytracing.
If you own an Xbox copy digitally or physically, you will receive the update at no additional cost; the game is also available on Xbox Game Pass as well as Xbox Cloud Gaming. An optimization patch for the PC version of the game is currently in development, though there are no plans to bring this update to additional platforms at the moment.
Hellblade is not the only game released on a previous console generation that received an Xbox Series X/S optimization patch. Several first-party Microsoft titles released on the Xbox One received similar updates, including Halo: The Master Chief Collection and Gears 5.
Have you played Hellblade: Senua’s Sacrifice?
The update comes at an interesting time for Senua’s Sacrifice, as the game recently celebrated its four-year anniversary yesterday. Ninja Theory is currently working on a sequel titled Senua’s Saga: Hellblade II, which was announced in late 2019 and will launch as an Xbox Series X/S console exclusive and Windows 10 PCs, with the game guaranteed to be available on Xbox Game Pass at launch.
Ninja Theory also confirmed that the optimization patches for Senua’s Sacrifice will not impact the development of Hellblade II as the team is partnered with QLOC, a studio that helped the team port Hellblade onto the Nintendo Switch to assist with the updates.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Cyberpunk shooter The Ascent has been out for a little over a week and has received its first patch. Released yesterday, the update deals with performance and stability issues, including making ray tracing available to PC players using Xbox Game Pass.
Pokémon Unite has been out for a few weeks now and it’s not bad if you’re into MOBA games.
There have been a lot of freebies and handouts so far, and very soon the game will also be getting a game update. It includes text and bug fixes as well as a special spectate feature test release.
A number of changes are also being made to some of the pocket monster stats and moves to adjust the overall game balance. Here are the full patch notes from the official game website:
A server update will be performed on 8-4-2021 at 12AM PDT/7:00 UTC.
Planned Date/Time: 8-4-2021 at 12AM PDT/7:00 UTC
Applying the Update: Restart the app on your device to apply the update.
UPDATE DETAILS:
-Bug Fixes -Text Fixes -Spectate Feature Test Release: A test release of the Spectate feature will be performed from 8-4-2021 at 12AM PDT/7:00 UTC until 8-6-2021 at 12AM PDT/7:00 UTC.
Changes are being made to some Pokémon stats and moves to adjust the balance of Unite Battles.
Charizard
Flamethrower: -Cooldown reduced. -Effects on opposing Pokémon strengthened.
Fire Punch: -Effects on opposing Pokémon strengthened.
Fire Blast: -Cooldown reduced. -Effects on opposing Pokémon strengthened.
Talonflame
Acrobatics: -Damage dealt to opposing Pokémon increased.
Aerial Ace: -Damage dealt to opposing Pokémon increased.
Aerial Ace+: -Damage dealt to opposing Pokémon increased.
Fly: -Damage dealt to opposing Pokémon increased.
Venusaur
Sludge Bomb: -Damage dealt to opposing Pokémon increased. -Effects on opposing Pokémon strengthened.
Petal Dance: -Move Upgrade
Solar Beam: -Cooldown reduced.
Unite Move: Verdant Anger – -Damage dealt to opposing Pokémon increased.
Absol
Basic Attack: -Bug Fixes
Night Slash: -Damage dealt to opposing Pokémon increased.
Sucker Punch: -Damage dealt to opposing Pokémon increased.
Wigglytuff
The following stats have been increased: -Defense, Sp. Def, HP
Double Slap -Damage dealt to opposing Pokémon increased. -Effects on opposing Pokémon strengthened.
Apex Legends Season 10 drops on August 3, but as always, Respawn has given us a lot of information about what we can expect when the update goes live. Here’s everything we know so far about what to expect in the patch notes for Season 10.
The tenth season of Apex Legends will include the new Legend Seer, a major update to the World’s Edge map, as well as the introduction of Ranked Arenas.
When is Apex Legends Season 10 update time?
The Season 10 update for Apex Legends will go live on August 3 at 10am PT / 1pm ET / 6pm BST. In previous seasons, players on the PlayStation platform have been able to preload the update ahead of time.
For players on PC, Xbox or Switch, you’ll have to wait until the update time to start the download.
Apex Legends Season 10 patch notes
Of course, while these are the headline additions, many players will be eagerly looking forward to see what changes will be coming to the existing roster of legends and available weapons too.
While we won’t know any of these details for certain until Respawn release the full patch notes, there are some changes that have been confirmed ahead of time.
NEW LEGEND – SEER
With microdrones and an artist’s eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below.
Passive – Heart Seeker Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon.
Tactical – Focus of Attention Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions.
Ultimate – Exhibit Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.
Class Passive: Recon Scanning survey beacons reveals the next circle’s location.
MAP UPDATE
After months of aggressive mining by the Harvester on World’s Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera.Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of!
Read more on the map changes in this blog post.
NEW WEAPON – RAMPAGE
Rampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well… rampage!
RANKED ARENAS
With the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement.
Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win.
That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our blog here.
QUALITY OF LIFE UPDATES
Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?
Added a “Hold On” response to enemy pings.
Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
Updated the Heirloom store to give players a better view of all the items related to that item.
Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.
LEGEND META
FUSE
Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team.
Knuckle Cluster Tactical explosion duration increased by 100%.
Grenadier Passive can be toggled on and off to throw ordnance normally.
Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren’t just “give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don’t put too much damage into character abilities.
The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one’s coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.
Secondly, his ultimate often didn’t give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn’t see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.
HORIZON
Reduced the slow after the initial Black Hole pull.
Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.
Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one’s hard to communicate with numbers, so just give her a try and tell us what you think.
REVENANT
There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
Added a brief slow after being recalled to Death Totem.
CAUSTIC
Gas damage starts at 5, increases by 1 every other tick indefinitely.
Cooldown on Tactical has been reduced 25s -> 20s.
Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.
Dev note:
Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we’re now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we’re increasing it by one every other tick. Damage is uncapped at the top here, but really that’s very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you’ve been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.
At the same time, we wanted to be mindful specifically of Caustic’s impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic’s highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.
WEAPON META
SUPPLY DROP ROTATION
This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.
HOP UPS
Boosted Loader – Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.
FULLY KITTED ROTATION
Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
Removed: Wingman, Bocek, R99, Hemlock, and Sentinel
MAGAZINE ATTACHMENTS
Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.
Dev Note
Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.
STOCK ATTACHMENTS
All stocks now offer increased reload speed (instead of magazines)
Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)
Dev Note
Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.
L-STAR
Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.
LIGHT MACHINE GUNS
Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
Increased the limbshot multiplier for all LMGs from 0.75 to 0.85
Dev Note
LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.
PISTOLS
Reduced handling time for all pistols by ~10%
Raise, Holster, Zoom In/Out time
Dev Note
With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.
PROWLER BURST PDW
Time Between Burst increased from 0.2 to .24
Dev Note
The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it’s still a beast.
M600 SPITFIRE
Damage increased from 18 to 19
Hip Fire Spread back to season 8 pre-nerf values
Purple Mag Size increased from 50 to 55
Dev Note
We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.
ALTERNATOR
Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
Disruptor Rounds – Increase shield damage by 40%
Disruptor Rounds can ONLYbe found on Alternators from the Supply Drop
Dev Note
The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.
30-30 REPEATER
Reload speed from stocks is increased.
Dev Note
The 30-30 can slap, but when it’s not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.
EVA-8
Significantly reduced bolt fire-rate scaling for each rarity tier
Base fire-rate remains unchanged
Dev Note
The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.
ARENAS WEAPON UPDATES
Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.
Prowler
Base: 450
Lvl 1: 200
Lvl 2: 300
Lvl 3: 400
Rampage
Base: 500
Lvl 1: 200
Lvl 2: 300
Lvl 3: 350
ARENAS PRICE ADJUSTMENTS
L-STAR
Lvl 1: 100 -> 150
Lvl 2: 200 -> 250
Lvl 3: 300 -> 350
30-30 Repeater
Bocek Bow
Charge Rifle
Base: 700 -> 600
Lvl 1: 250 -> 200
Lvl 2: 300 -> 200
Lvl 3: 400 -> 450
EVA-8
Mastiff
Peacekeeper
Fuse
Knuckle Cluster: 75 -> 100
ARENAS ABILITY ADJUSTMENTS
Horizon’s Gravity Lift starting charges reduced from 2 to 1
Mirage’s Psyche Out starting charges reduced from 3 to 2
Bloodhound’s free scans while in Beast of the Hunt reduced from 3 to 2
BUG FIXES
Bloodhound
Fixed an issue where Bloodhound’s tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
Enemy Legends now remain visible when performing Bloodhound’s “Tracking” Standing Emote at a higher elevation.
Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.
Gibraltar
Corrected an audio issue with Gibraltars Dome Shield failing to make sound.
The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached.
Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player.
Lifeline
Fixed cases where Lifeline’s VO still says “I’ve got you. Shields up” even when she no longer has a shield.
Fixed an issue preventing players from using Lifeline’s Care Package in Training Mode.
Pathfinder
Pathfinder’s Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
Updated Pathfinder “Copper Core” legs so they now match in first-person view.
Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.
Wraith
Wraith should no longer be crushed by closing doors while her tactical is active.
Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.
Bangalore
Fixed an issue causing Bangalore’s Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.
Caustic
Solved a bug preventing Caustic barrels from making planting audio when they land in water.
Caustic barrels tossed just before death should no longer disappear.
Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer.
Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
Fuse’s Ultimate “Motherlode” is no longer destroyed if it interacts with Caustic gas.
Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.
Players should no longer get a server error when attempting to purchase Caustic’s heirloom using Heirloom Shards from the “Heirloom” tab.
Mirage
Addressed an issue where Mirage’s invisible revive wouldn’t fully cloak teammates when certain skins were being worn.
Octane
Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
Fixed a visual bug where Octane’s goggles moved independently after using his tactical.
Wattson
Removed the beam of light that shoots into the sky every time Wattson places down her fence.
Crypto
Fixed the choppy preview video for Crypto’s “Drone Scan” in the “Finishers” tab.
Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
Switch Only: Fixed a visual bug where Crypto’s position indicator while in his drone flickered near the top and left edge of the screen.
Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
Fixed a bug that prevented the Drone from being able to detect enemies using Trident.
Revenant
Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
Emote fix: Added the missing Silence Orb to Revenant’s “Suffering Silence” emote.
Fixed some exploitable hiding spots reachable in Rift using Revenant.
Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.
Loba
Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
UI Fix: The ammo Count in Loba’s Black Market should now display correctly.
Rampart
Fixed an issue that allowed Rampart’s turret to be placed on Geyser.
Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.
Horizon
Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon’s Ultimate.
Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.
Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon’s abilities.
Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed.
Fuse
Addressed some cases where players could lose some functionalities after dropping with Fuse.
Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.
Valkyrie
Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship.
Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position.
The Ultimate/Skydive Special UI and targeting will now update with colourblind settings
Teammates should no longer be able to float around while being tethered to Valkyrie’s Ult by breaking the explosive hold.
Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.
Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.
Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate.
Fix for cases where Missile Swarm fails to track the moving train.
The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive.
Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement.
Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.
Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive.
Nintendo has now released the latest free update for Animal Crossing: New Horizons. It includes new seasonal items and weekly fireworks shows.
The patch notes have also been made available on Nintendo’s official support page. Apart from the seasonal events, there’s also a brief mention of minor adjustments and corrections that have been made to improve the overall experience. Here they are in full:
Ver. 1.11.0 (Released July 28, 2021)
The software has been updated if you see “Ver. 1.11.0” in the upper-right corner of the title screen.
General updates
Seasonal events have been updated.
The following content has also been added:
Additional limited-time seasonal items from Nook Shopping.
Fixed issues
Adjustments and corrections were made to improve the game play experience.
Have you downloaded this update yet? Notice anything else? Leave a comment down below.
The next big update for Assassin’s Creed Valhalla is coming tomorrow, July 27, and now Ubisoft has released the full patch notes, including details on its file size and release timing. This is the patch that introduces level-scaling, but it also lays the groundwork for The Siege of Paris DLC, introduces new skills, and fixes lots of bugs and other issues.
Update 1.30 will be released on all platforms July 27 at 5 AM PT / 8 AM ET / 2 PM CEST / 10 PM AEST. In terms of the file size, it’s a big one, though the exact size depends on your platform. PS5 users have a 6.85 GB download, while Xbox Series X|S owners have a 23.79 GB install. Ubisoft did not explain why the file size gap is so substantial between the two next-gen systems.
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Now Playing: Assassin’s Creed Valhalla Review
Patch Sizes:
Xbox Series X|S: 23.79 GB
Xbox One: 17.72 GB
PlayStation 5: 6.85 GB
PlayStation 4: 15.3-24.5 GB (depending on region)
PC: 20.4-31.37 GB (main game– season pass)
In terms of the new content, update 1.30 adds the foundation for The Siege of Paris expansion, which launches on August 12 (another download will be required on that day).
As for what you can play on the more immediate horizon, the 1.30 update for Valhalla adds the Sigrblot Festival, which is a limited-time event that runs July 29-August 19. It’s the game’s newest festival and gives players the opportunity to take on new quests and earn rewards like a new one-handed sword.
Perhaps more noteworthy is that the 1.30 update adds optional level-scaling to Valhalla for the first time. If you choose to play with level-scaling and choose the Constant option, you’ll find that enemies will be at least the same power level as you. You can turn off level-scaling completely, or you can put it on Default, which features enemies that are up to 30 power levels under yours–and this is how the game is “intended to be played,” Ubisoft said. There is also a Harder option where enemies are 20+ power levels above you, and a Nightmarish option where they are 50+ above you.
Another thing to note here is that boss fights are treated separately from the new level-scaling and they have their own set intended difficulty settings, Ubisoft said.
The 1.30 update also introduces new skills, including Light Fingered, which allows Eivor to automatically pick up loot without pressing a button. Another new skill is Heidrun Slam, which knocks enemies down with a knee slam. Then there is Wolf Warrior, which increases your damage when your health is lower. You can see descriptions for all the new skills below.
Finally, the patch addresses a lot of bugs and other issues and oddities with Valhalla across audio, graphics, UI, and more. In general, the new patch should offer improved performance and stability. You can see the full patch notes below, as written by Ubisoft and shared on the developer’s website.
Assassin’s Creed Valhalla 1.30 Patch Notes
Sigrblot Festival
Sigrblot Festival is a new time-limited event from July 29-August 19.
Partake in new festivities and quests to receive exclusive festival rewards (including a one-handed sword!!)
Players must reach England and complete one of the first two narrative arcs (Grantebridgescire OR Ledecestrescire) and be at least Settlement Level 2 to participate in the Sigrblot Festival.
Level Scaling
We added a new menu option to the game to adjust NPC levels to your liking. You may choose from the following options:
Off = Scaling is turned off; enemies appear exactly as prescribed in the region description.
Default = Lower enemies are brought up to 30 power levels under the player’s level (How the game is intended to be played).
Constant = Enemies will be at least the same power level of the player.
Harder = Enemies will be 20+ power levels above the player.
Nightmarish = Enemies will be 50+ power levels above the player.
Note: Boss encounters and game modes will not be impacted by this as they have their own intended difficulty settings.
Skill Tree Update
The Skill Tree has improved visibility for new skills added throughout the post-launch.
We’ve added an option that will auto-acquire all the skill nodes required to reach the currently highlighted node (if you have enough skill points available).
New Skills
RAVEN
• Light Fingered: Eivor will now automatically pick up nearby loot with a quick flick of the wrist (without having to press the interact button). • Thrill of War: Gain adrenaline as long as you remain in conflict.
BEAR
• Heidrun Slam: Press R2 while sprinting to knock enemies back with a powerful knee slam. • Idunn’s Heart: Passively regenerate recent health loss after a short delay.
WOLF
• Survival Instinct: When at less than a third of health, hold -> for partial healing (Exchange adrenaline for health). • Wolf Warrior: Your damage increases the lower your health.
GAME IMPROVEMENTS
WRATH OF THE DRUIDS – EXPANSION 1
Addressed:
Priest’s body would be missing in Flann Over Ireland.
Cage cannot be opened to free the prisoners in Tuam caves.
Only minor runes inside chests in Ireland.
Shelf not movable in Cashelore.
Cutscene didn’t start when sieging the church in The Scourging of Snakes.
Couldn’t confirm kill on The Ash.
Missing sound and subtitles within Wrath of the Druids.
King’s Pass not collectible if the Raid is not also completed at the same time.
Couldn’t collect the prison key in Courting the Kings.
Barid vanished in Flann Over Ireland.
Thorstein teleported back to the cave in the Snaring Thorstein.
Couldn’t progress when the Puca was killed in Into the Fog.
MAIN GAME
Quests, World Events, and Side Activities
Addressed:
Infinite Loading screens during various quests.
Couldn’t complete War of the Collectors, Aelfred’s Jewels, Saint Faith, The Lost Drengir of Ragnar Lothbrok, Lamb Chops, Splitting Hares world events.
Faravid wouldn’t get on the horse in This Son of Jorvik *This Son of Jorvik indeed*
Catching the fish with weapons wouldn’t count towards quest objective in Bloody Path to Peace.
Couldn’t fight Leofrith in Heavy is the Head.
Sigurd didn’t follow Eivor in A Brother’s Keeper. *More like A Brother’s Leaver*
Objective didn’t appear in Twists and Turns *this is how the turn tables*
Issues interacting with Petra in the settlement.
Eivor died upon arrival in Hordafylke in The Road to Valhalla.
Hunter House world event didn’t trigger.
Hunter & Warlock NPCs missing for The Plight of the Warlock.
The Banshee world event couldn’t be started or completed.
Couldn’t progress in the Mistress of the Iron Wood world event.
Couldn’t interact with the seer in Of Blood and Gods.
Reaching Hunwald’s house didn’t update the Homecoming quest objective.
The boss didn’t take damage at the start of Extended Family.
Hunwald was un-interactable during the Salve for a Fresh Wound.
Map marker appeared out of bounds in Fiery Ambush.
Couldn’t interact with Soma or Guthrum in Holy Day.
Players desynced at the start of the fight in King Killer.
Couldn’t confirm kill in the Reaver of the South.
Couldn’t complete The Lost Drengir of Ragnar Lothbrok.
Guthrum didn’t move in Kingdom’s End.
Couldn’t collect the key from a body during Pilgrimage to St. Albanes.
Edmund was missing in Puppets and Prisoners.
Couldn’t confirm kill against Gotafrid Fair-Robes & Nokkfylla Shine-Eye.
NPC with the coin didn’t spawn or targets didn’t appear for the arrow challenge in Firing the Arrow.
Stuck between Binding Fate and Of Blood and Gods. *A Binding Fate, indeed*
Black screen during Baker’s Plaint.
Couldn’t interact with Halfdan in War in the North.
Graphics, Audio, and Animation
Addressed:
Various graphics and lighting issues.
Various animation and clipping issues.
Various issues with missing SFX.
Various issues relating to Audio Menu Narration.
River Raids, Jomsvikings, Raids
Addressed:
Appropriate rewards not being provided after completing a Raid.
Rations not healing the proper amount of health for Jomsviking.
Mastery Challenge
Addressed:
Ability to access restricted areas in Mastery Challenge.
Guards could be unreachable in Mastery Challenge.
Player being detected from a stealth bush in the Wenlocan Raven trial.
Reduced the possibility of doubling Armor sets that were acquired from the Store after completing the Mastery Challenge onboarding quest.
Unlocked medals remaining after loading an older save game.
Trouble entering stealth mode in some bushes.
Gameplay, Combat, and AI
Addressed:
Fire weapons not setting NPCs or combustibles on fire.
Enemies not taking proper damage from level 2 Incendiary Powder Trap ability.
NPCs no longer attacking if they were ambushed by a snake. Snake 1, Human 0
Extended flail combo dealt more damage than intended.
Sickle Combo Attacks didn’t register properly.
Various issues with the Viking Salute ability.
Various issues causing the extended flail combo to do more damage than intended.
Ostara items missing following Title Update 1.2.2.1.
World
Addressed:
Instances where Eivor, NPCs, or the long ship would get stuck.
Instances with misplaced or floating objects or textures.
User Interface/HUD
Addressed:
Numerous UI/HUD issues.
Numerous localization issues.
Trouble exiting Photo mode using the ESC button.
Some icons not adapting for color-blind modes.
Silver Booster not applying correctly when looting low value items.
System
Benchmark is not functional when the game path contains non-ASCII symbols.