Tag Archives: fixes

Samsung Galaxy Z Fold 4 gets third One UI 5.0 Beta update with bug fixes

Last week, Samsung released the second One UI 5.0 beta update to the Galaxy Z Fold 4. Today, the company has released the third One UI 5.0 beta update to its latest flagship foldable smartphone. Going by this pace, it looks like the device could get the stable Android 13 update by the end of this month.

The third Android 13 beta update for the Galaxy Z Fold 4 has been released in India. It comes with firmware version ending ZVK1 and brings the November 2022 security update. The new software focuses on performance improvements and bug fixes. It is a 540.09MB update, so you should prefer downloading it via a Wi-Fi network.

Galaxy Z Fold 4 One UI 5.0 Beta 3 Update: What’s new?

According to the changelog, the new software brings improved battery life compared to previous One UI 5.0 beta versions. It also fixes issues related to the phone’s software crashing when setting lockscreen shortcuts and while using the camera. Some users were facing issues while typing in Korean using a Bluetooth keyboard. The phone also failed to run Samsung Pay when it was activated through a gesture, and the phone was folded. Samsung has fixed those issues with the new update.

In the previous One UI 5.0 beta software, the status bar disappeared sometimes, and the cover screen’s aspect ratio was sometimes incorrect. The South Korean firm has solved all those issues along with a lot of other minor bugs.

If you’ve enrolled your Galaxy Z Fold 4 in the One UI 5.0 beta program and if you live in India, you can now download the new software by navigating to Settings » Software update and tapping Download and install. The stable update could be released after two more One UI 5.0 beta updates.

Thanks for the tip, Yash!

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Samsung Galaxy S22 gets One UI 5.0 Beta 5 update with bug fixes

Two months ago, Samsung released the One UI 5.0 beta update to the Galaxy S22 for the first time. Since then, the South Korean firm has released three more beta updates with feature additions and bug fixes. Yesterday, we reported that Samsung could release the fifth and final version of One UI 5.0 beta update to the Galaxy S22 series, and the company has done just that.

The fifth One UI 5.0 beta update has been released for the Galaxy S22, Galaxy S22+, and Galaxy S22 Ultra in China. The new update has firmware version ending ZVJA and has a download size of 471.16MB (for Galaxy S22 Ultra).

Galaxy S22 One UI 5.0 beta update removes Bixby Text Call, fixes multiple bugs

Samsung’s official changelog claims that the company has fixed various bugs, including the ones that forced closed the Galaxy Watch plugin, caused camera autofocus failure and poor image quality, and restarted the phone.

The new software also fixes an issue that barred users from adding fingerprints. Some people also complained about the missing phone unlock sound, and Samsung has fixed that issue with the latest update. Other issues included the voice being loud even after the call volume was reduced, the wallpaper being incomplete, the Close All option missing from the multitasking menu, and the app being forced closed when editing images. Those issues have been resolved.

Samsung said that it removed the Bixby Text Call feature from the new One UI 5.0 beta update. The Bixby Text Call feature, which was announced last week, uses AI to convert voice (on the call) to text and displays that on the screen. Users can then type the text as a reply to the caller, and Bixby will convert that text into audio and transmits it to the person on the other side of the call. This way, a user doesn’t have to talk or listen to engage with a voice call.

Reports also claim that the new beta version of One UI 5.0 brings smoother animations. Apparently, the frame drops have reduced, and the animations are similar to the Galaxy Z Flip 4 running One UI 4.1.1.

One UI 5.0 Beta 5 could be the last beta update before the stable One UI 5.0 release

This could be the final beta version of One UI 5.0, and it could be released in other markets, including Germany, India, the UK, and the US, within the next few days. Samsung said that it will release the stable version of Android 13-based One UI 5.0 to the Galaxy S22 series before the end of this month.

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Overwatch 2 offline Thursday night as Blizzard rolls out fixes

Blizzard Entertainment said it’s taking Overwatch 2 offline Thursday evening in an effort to roll out fixes to the game, which launched in a largely unplayable state on Tuesday and has been rocky since. During two separate windows on Thursday, Overwatch 2 servers will be down while bug fixes and database upgrades roll out.

Here’s Blizzard’s expected downtime schedule for Overwatch 2, according to a post on the developer’s official forums:

3 p.m. – 4 p.m. PDT: Servers will be down while we’re rolling out a fix to address some bugs related to account merge, login, and the First Time User Experience. Players won’t be able to access the servers during this time.

6 p.m. – 9 p.m. PDT (approximately): We’re conducting significant upgrades to our databases to address player queues. Players won’t be able to access the servers during this time.

Blizzard said that players on PC may need to update the Overwatch 2 client to address “reports of crashes and black screen issues.”

Overwatch 2 was released on Tuesday as a major update to the original game, but long queues to get into games, frequent disconnects, and progress not carrying over plagued players on day one. In addition to major server disconnect and player database problems, Blizzard said that a DDoS attack on its servers affected connection issues and booted players from games. Blizzard apologized for the game’s problems in an update on Wednesday evening, telling players that it’s working to address a variety of bugs and performance issues.

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Android 13 Pixel September update fixes five issues

Following last month’s launch, the first update to Android 13 is rolling out this September and addresses five issues for Pixel phones. Meanwhile, the Pixel 6a update won’t be arriving until later this month

As the first post-launch update, there are five improvements across Battery & Charging, Biometrics, Bluetooth, and User Interface.

One big problem being addressed is how Android 13 broke wireless charging for some devices, particularly the Pixel 4. Google is also addressing battery drain related to the launcher and Bluetooth connection issues. Lastly, notifications should no longer appear truncated on the lockscreen.

Notably, the Pixel 6a’s inaugural Android 13 update is not coming until later in September, but it will bring “additional improvements” to the under-display fingerprint sensor (UDFPS).

Use the following device key to interpret the Android 13 Pixel changelog:

  • *[1] Included on Pixel 4, Pixel 4 XL, Pixel 5, Pixel 6 & Pixel 6 Pro
  • *[2] Included on Pixel 6a

Battery & Charging

  • Fix for issue occasionally causing increased battery drain from certain launcher background activities
  • Fix for issue preventing wireless charging mode to activate in certain conditions *[1]

Biometrics

  • Additional improvements for fingerprint recognition and response in certain conditions *[2]

Bluetooth

  • Fix for issue occasionally preventing certain Bluetooth devices or accessories from connecting

User Interface

  • Fix for issue occasionally causing notifications to appear truncated on the lock screen

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NASA aims for Saturday launch of new moon rocket after fixes

CAPE CANAVERAL, Fla. (AP) — NASA aimed for a Saturday launch of its new moon rocket, after fixing fuel leaks and working around a bad engine sensor that foiled the first try.

The inaugural flight of the 322-foot (98-meter) rocket — the most powerful ever built by NASA — was delayed late in the countdown Monday. The Kennedy Space Center clocks started ticking again as managers expressed confidence in their plan and forecasters gave favorable weather odds.

Atop the rocket is a crew capsule with three test dummies that will fly around the moon and back over the course of six weeks — NASA’s first such attempt since the Apollo program 50 years ago. NASA wants to wring out the spacecraft before strapping in astronauts on the next planned flight in two years.

NASA Administrator Bill Nelson said he’s more confident going into this second launch attempt, given everything engineers learned from the first try.

So is astronaut Jessica Meir, who’s on NASA’s short list for one of the initial moon crews.

“We’re all excited for this to go, but the most important thing is that we go when we’re ready and we get it right, because the next missions will have humans on board. Maybe me, maybe my friends,” Meir told The Associated Press on Friday.

The engineers in charge of the Space Launch System rocket insisted Thursday evening that all four of the rocket’s main engines were good and that a faulty temperature sensor caused one of them to appear as though it were too warm Monday. The engines need to match the minus-420 degrees Fahrenheit (minus-250 degrees Celsius) of the liquid hydrogen fuel at liftoff, otherwise they could be damaged and shut down in flight.

“We have convinced ourselves without a shadow of a doubt that we have good-quality liquid hydrogen going through the engines,” said John Honeycutt, the rocket’s program manager.

Once fueling begins Saturday morning, the launch team will perform another engine test — this time earlier in the countdown. Even if that suspect sensor indicates the one engine is too warm, other sensors can be relied on to ensure everything is working correctly and to halt the countdown if there’s a problem, Honeycutt told reporters.

NASA could not perform that kind of engine test during dress rehearsals earlier this year because of leaking fuel. More fuel leaks cropped up Monday; technicians found some loose connections and tightened them.

The engine-temperature situation adds to the flight’s risk, as does another problem that cropped up Monday: cracks in the foam insulation of the rocket. If any foam pieces break off at liftoff, they could strike the strap-on boosters and damage them. Engineers consider the likelihood of that happening low and have accepted these slight additional risks.

“This is an extremely complicated machine and system. Millions of parts,” NASA’s chief, Nelson, told the AP. “There are, in fact, risks. But are those risks acceptable? I leave that to the experts. My role is to remind them you don’t take any chances that are not acceptable risk.”

The $4.1 billion test flight is NASA’s first step in sending astronauts around the moon in 2024 and landing them on the surface in 2025. Astronauts last walked on the moon in 1972.

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The Associated Press Health and Science Department receives support from the Howard Hughes Medical Institute’s Department of Science Education. The AP is solely responsible for all content.

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Fixes Extra Menu Ticket Glitch and Other Bugs – GTPlanet

Gran Turismo 7 image via 24HuresdeLoL

The latest update for Gran Turismo 7 is now available. It weighs in just under 300MB on PS4 and a little under 400MB on PS5 and, as expected, fixes a number of minor issues with the game.

Of those, two will stand out the most for players, and one quite literally. That’s the bug which changed the brake calipers on cars with custom liveries lime green, which is now fixed.

However the other is one that players were hoping wouldn’t be fixed: the Extra Menu Roulette Ticket glitch. This allowed for players to repeatedly receive four-star tickets and six-star engine tickets — and a free Honda NSX Gr.B — from the Extra Menus introduced in v1.17.

With the glitch it was possible to rack up the amount of tickets you’d receive in the equivalent of a decade of normal play. That somewhat highlights the extreme rarity of special, high-grade components and replacement engines, which are locked behind these roulette tickets; some still didn’t appear despite opening thousands of tickets.

Nonetheless, the ticket “bonanza” has now been patched. That once again means GT Cafe Menu Books are the only source of one-off tickets, with daily workout mileage completion gifting one ticket of random level each day.

Among the other highlighted issues fixed are a problem with the Logitech G923 steering wheel controller, and a curious bug which crashed the game if the Honda Vision GT was the camera target in Music Replay. The update also fixes an issue with gearbox settings and another with save data transfer to different consoles.

For players expecting new content — and that all-important ability to sell cars — we’re expecting the next content update to come towards the end of July, if Polyphony Digital sticks with its pattern for GT7 and that of much of GT Sport’s life too.

See more articles on Gran Turismo 7 Game Update.

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Apple’s iOS 16 fixes annoying SMS ‘green bubble’ group reaction messages

Anyone who’s been in a text message group chat with participants spread across iOS and Android probably knows about the annoying reaction texts coming from iPhone users, usually formatted as: Person A Liked/Disliked “Person B’s message.” But now, after Google implemented a workaround inside its text message app on Android, Apple is doing something about it with iOS 16. After the update, it will hide those written messages and output them as the expected bubble icon next to the message it was in reaction to (via 9to5Mac).

Google’s fix on the Android side earlier this year worked a similar way, by adding iOS-friendly emoji reactions to the Google Messages app. Apple’s iMessage Tapbacks have since appeared as proper emoji icons on Androids using Google Messages, but the issue largely persisted in iPhone “green bubble” threads.

Tapbacks started with iOS 10 in 2016 when iMessage received its most defining upgrade ever with features like full-screen message effects and stickers. While iOS 16 iMessage is adding more new features than it has in the six years since — like the ability to edit / unsend messages — it still won’t include support for RCS, the SMS-successor messaging technology Google is focusing on.

Google has worked hard to try to speed up the adoption of RCS so that it could do more than just parse spammy reaction messages between platforms, but it seems Apple prefers this workaround over adopting a new standard. Perhaps RCS might need some work against actual spam before Apple would even consider it.

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Halo Infinite Season Two Update Fixes Busted Battle Rifle

Screenshot: 343 Industries

To follow Halo Infinite closely is to subject yourself to constant emotional whiplash. One day it’s on the top of the charts. The next, it feels like all of social media is calling it a “dead game.” Or maybe the developer adds a ton of cool stuff to the game…and then breaks a ton of other cool stuff…and then un-breaks the stuff that was broken? Yeah, it’s a wild ride. Yesterday, developer 343 Industries rolled out a patch purporting to fix (most of) what was broken by another patch earlier this month, meant to herald the first-person shooter’s second season.

Released on May 3, Halo Infinite’s second season, called “Lone Wolves,” introduced a handful of new modes and cosmetics to the content-starved game. But the patch for the update changed the game in ways that irked Halo Infinite’s core fanbase. For one thing, it introduced a bug that caused the battle rifle, a burst-fire weapon that’s been integral to Halo for decades, to jam up. The developers also quietly removed a handful of skill jumps—traversal methods around levels that aren’t immediately obvious to most players, meaning they’re essentially shortcuts used by those who are either dedicated or knowledgeable.

That battle rifle error is now fixed, 343 says. (Curiously, 343 noted that the patch fixed repeated fire of “semi-automatic guns” in the game, but I haven’t heard of any other weapon aside from the battle rifle jamming.) Earlier this month, Halo senior community manager John Junyszek confirmed that the jamming was indeed an unintentional bug, but the studio has yet to publicly detail specifically how it happened or why it took several weeks to roll the error back. Representatives for 343 did not respond to a request for comment.

More crucially, yesterday’s patch restores a handful of skill jumps that were removed from four maps: Aquarius, Bazaar, Live Fire, and Streets. Yes, the so-called “pizza jump”—where you can vault off a pizza shop’s awning to get into an adjacent building—is back, a restoration of easily one of the most popular map shortcuts in Halo Infinite. On Twitter, Alexander “Shyway” Hope, a Halo esports commentator and analyst who’s known for illuminating how skill jumps work, noted that most of these shortcuts feel “exactly the same as they used to.”

Hope also pointed out that 343 did not restore every jump that was removed. For instance, an electrical box on Live Fire, which players once used as a shortcut to reach the central part of the map, is purely cosmetic now.

But on the flip side, some jumps that were briefly purged are even easier to see. A narrow ledge on Aquarius, for instance, now has a yellow pipe next to it. Without the pipe, a casual player could look at the ledge and immediately write it off as part of the visual background. But with the yellow indicator, that player’s curiosity is stoked. It’s Video Games 101. You see a bright yellow thing, you wanna jump on it. It’s all part of that eternal developer quest for balance: ensuring that the game remains fun for the most devoted fans without alienating casual players in the process.

In this week’s patch notes, 343 simply said that “Various skill jumps that relied on small props or thin ledges have been restored to the following maps” without explaining further. I expect players will spend the coming days and weeks hunting for all of the minor changes the studio may have introduced.

This week’s update also adds a number of minor changes. In the campaign, the “scorpion gun,” an exploit that gives you access to an unlimited-ammo tank cannon, is restored. (Speedrunners, rejoice!) And, for the dozens of us who actually wear this season’s new Rakshasa armor kit in multiplayer, your leg should no longer mysteriously vanish at the start of each match.

 



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Halo Infinite: 343 Addresses Season 2’s ‘Bumpy’ Launch and Says Fixes Are on the Way

The Season 2 update to Halo Infinite hasn’t quite lived up to players’ expectations, but members of the Halo team are reassuring players that fixes are on their way. Halo developer 343i Senior Community Manager John Junyszek and Head of Creative Joseph Staten took to Twitter to address players’ concerns on Friday.

“Hey Spartans, this week has been bumpy,” Staten said via a Tweet. “That definitely wasn’t our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come.”

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