Tag Archives: Carolyn Petit

Twitter Has A Lot Of Useless Video Game Knowledge

Image: Capcom

It’s right there in the Bible—ask, and it will be given to you. It’s also right there on gaming Twitter, where the small gaming podcast Super Pod Saga posed an innocent question on January 15 and people showed up to respond in droves: “What is the most useless piece of video game knowledge you know?”

Apparently, there are a lot of people that think a lot of useless thoughts about video games. Who knew? In the week and a half since posting, Super Pod Saga received over ten thousand responses to their tweet. But a lot of it, I’d say, isn’t necessarily useless, but essential.

Take this response about action-adventure series Devil May Cry, for example: “Dante and Vergil have an insane healing factor that essentially heals as the damage is being done, so no wounds or scars. Due to this, they’re likely uncircumcised.”

Tell me honestly. What was I supposed to do if I had never read that? Never know whether or not Dante and Vergil are circumcised? Be forced to wander the Earth, alone forever in my confusion? Can you even imagine that?

Or what about this: “In Xenoblade 3, all characters in the game’s files are listed with a number for gender. Zero is male, One is female; however, the character Juniper is listed as two. Furthermore, in Xenoblade 2, the character Roc’s gender is listed as four. Thus, there are at least five genders in Xenoblade.” I mean, that’s just inspirational.

Ah, the breeze of womanhood! Dinosaurs!

Kotaku staffers have been holding onto their own niche video game info, too. I know this, because I begged them to tell me in pursuit of self-actualization.

“The li’l fire breathing dinosaur from Super Mario World is named after the singer in Nine Inch Nails,” social media editor Jeb Biggart told me. “That feels pretty useless.”

Yes, great stuff. More, give me more.

“In the Halo 2 level Quarantine, Flood [parasitic creatures] can be seen driving around in Warthogs/tanks/etc. This is the only time in the series where they do this, and it’s really weird,” staff writer Zack Zwiezen said.

“The music in NES Back to the Future, a terribly obnoxious, grating repetitive theme that bears no immediately apparent resemblance to anything is actually a wildly sped up version of the hit song from the movie, ‘The Power of Love’ by Huey Lewis and the News,” said managing editor Carolyn Petit. “Perhaps because they programmed the music, but then found out they didn’t have the rights to the song, so they just sped it way up. I do not know the reason for this.”

Thank you all. My power grows. My mind expands. My trivia senses are tingling.

Now, what’s your favorite bit of random video game knowledge? Let it out, it’s for my health.

 



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Transphobic GTA V Content Pulled From PS5, Xbox Series X Ports

Image: Rockstar Games / Kotaku

The recently released PS5 and Xbox Series X/S versions of Grand Theft Auto V seem to be missing some content that was considered by many to be transphobic. These elements had received criticism from some journalists and players, though Rockstar Games has not commented publicly on what motivated the decision to make these changes.

The removal of this content was first spotted by Reddit user JayProspero who noticed a small change in one of the in-game offices. In older versions of the game, a row of packaged action figures on display included one that features “interchangeable genitalia,” is dressed in pink with garish makeup, and has a large penis-like bulge. This action figure, which could certainly be interpreted as a nasty joke about trans women, is no longer present in the PS5 or Xbox Series X/S port.

Also removed from the latest edition of GTA V are NPCs that were labeled as “drag queens” in the game’s director mode and tagged as “transvestites” within the game’s files on PC. These characters also sported garish makeup, bulges, and could be heard sometimes telling the player or other NPCs that they were using “hormones.” Again, these characters were obviously a joke at the expense of trans women.

Both the action figure and the NPC “drag queens” are now gone from the game. The models for the NPCs do remain in the game’s files, but no longer spawn and seem to have had their voice lines cut, as documented by GTA modder and dataminer SpiderVice and GTA Forums admin Kirty Cloud. (SpiderVice has assisted Kotaku and myself in the past in the past with datamining verification and cut content stories.)

Last year, Kotaku’s own Carolyn Petit wrote a story about GTA V’s awful depiction of trans women, citing the now-removed NPCs as well as the abundance of transphobic ads throughout the game’s world, which still exist in the game as of 2022. This story was then directly referenced by the LGBTQ+ gaming advocacy group Out Making Games in an open letter to Rockstar. In the letter, the group called on the company to “remove transphobic elements from the game,” stating that Rockstar had an opportunity to “have a positive impact on the new generation of players” coming to GTA V via these fresh ports.

Here’s what Petit had to say about the trans NPCs last year:

Often, people respond to concerns like this by pointing out that you can target and kill anyone in Grand Theft Auto V. The game is “equal opportunity” in the freedom it offers you to wreak havoc in Los Santos, they say. If you want to, you can target white guys in cargo pants, or people doing yoga.

But there’s nothing “equal opportunity” about the position trans people hold in society right now. And unlike other random NPCs, the way Rockstar designed GTAV’s trans people actively plays into the hateful stereotypes harbored by many transphobic players. The trans sex workers you can encounter, with their garish makeup and prominent penis bulges, seem calculated to be ridiculous and repulsive to players who bring their pre-existing transphobia to the game with them. It’s as if they’re designed specifically so that some players could relish hurting and killing them because they are trans.

Rockstar has yet to officially discuss its reasons for removing the content, or what other details, if any, may have been changed. Kotaku contacted Rockstar Games about the removed NPCs and action figure but didn’t receive a response in time for publication.

In a short blog posted yesterday, Out Making Games responded to the discovery of the removed NPCs and action figures, saying that the group is “thrilled” by the adjustments.

Grand Theft Auto V is a wildly popular game with millions of players worldwide,” wrote Out Making Games. “This change can have a huge impact on the way that those players see trans people. Thank you to everyone at Rockstar who prioritized this issue – we ourselves are game developers and understand that even small changes like this take coordinated time and effort.”



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Reviewing And Ranking Every Halo Game Ever Made, Worst To Best

1. Halo: The Master Chief Collection

Image: Bungie / Microsoft

Zack: Wait! Stop. Don’t get angry. While some may say this is a joke answer or accuse us of cheating, I disagree. Let’s look at the facts! Halo MCC contains some of the best Halo games ever made, features new remastered campaigns for two of them, looks and plays better than the original titles, includes new content like ODST’s Flood survival mode, and even throws in new maps for Halo 3. It’s also something you can buy physically and has new achievements and weapon skins. It even has a better battle pass system than Halo Infinite! It is without a doubt one of the best video games ever released. (It took some time to get good, but it made it, thankfully.) So yeah, it’s easily the best Halo game ever released or made. Unless you don’t like Halo 2, 3, Reach, and ODST? In which case, you can always play Halo 5.

Ari: Zack initially floated the idea of ranking Halo: Master Chief Collection in first place as a bit. I went “lol,” then realized, wait, yeah, obviously this is the best Halo game. Obviously! The core selling point—play, say, Halo 3 or Reach multiplayer for a bit, hop into a few rounds of firefight, replay some of the set piece levels from older Halo games in stunningly remastered glory before popping into Halo 4 for a tug on the ol’ heartstrings—is unmatched. Master Chief Collection started in ruin, with seemingly nothing going right for it. But then 343 poured resources into the game, eventually turning it into a truly heroic, nay, legendary comeback. How fitting: In a nutshell, that’s the story of every Halo game.

 

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