Tag Archives: Bugs

New World’s “bugs, bots, and balance” update promises less player friction and improved movement

Amazon’s MMO New World is still doing its best to recover from its somewhat troubled launch, with the development team doggedly fixing bugs and putting out fires. The game’s February 2022 update has been referred to in-house as the “bugs, bots, and balance” update, according to an hour-long development update video and blog post.

Highlights that fans can look forward to include numerous bug fixes — amounting to over 700 fixes according to lead QA Greg Jones — and developers roaming the game in person as part of the team’s “bot-bash” initiative. One of the bigger issues that has apparently been addressed this month is the question of “player friction,” which creative director David Verfaillie and game director Scot Lane admitted has been something of a problem. Solutions they plan to offer include reducing the cost of fast travel and recovery time at inns. As player experience lead Dave Hall puts it: “You’re going to be able to move around the world really freely, it’s going to be great.”

Another focus of the update has been improvements to player movement, which many players have reportedly described as “clunky.” The developers have tweaked jumping mechanics a bit and eliminated slowdown in melee attacks which, they hope, will improve the feel of combat and movement.

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Apple fixes major bugs in iOS, iPadOS, macOS, and watchOS software updates

Enlarge / The 2021 12.9-inch iPad Pro.

Samuel Axon

Today, Apple released several new operating system updates to the public: iOS 15.3, iPadOS 15.3, macOS Monterey 12.2, watchOS 8.4, tvOS 15.3, and HomePod Software 15.3.

The update notes for these releases are some of the leanest I’ve seen. iOS, iPadOS, and macOS simply state that the update “includes bug fixes and security updates” and is “recommended for all users.”

iOS and iPadOS 15.3 do not add any new user-facing features. Rather, they fix several key security issues. The most notable is a zeroday vulnerability that was being exploited in the wild. Tracked as CVE-2022-22587, the threat stems from a memory corruption bug in the IOMobileFrameBuffer. Hackers who successfully exploit the bug can execute malicious code with kernel privileges on vulnerable devices. The vulnerability also resides in macOS Monterey.

“Apple is aware of a report that this issue may have been actively exploited,” Apple said in Wednesday’s release notes.

Apple also patched a previously reported Safari vulnerability that allowed websites that use the common IndexedDB API to access the names of databases from other websites. Note that this also affected other browsers on iOS and not just Safari (that’s because all iOS web browsers must use WebKit). macOS 12.2 fixes the same bug in the desktop version of Safari. (Unlike iOS, there are macOS web browsers that were not affected.)

For the full list of security updates in iOS and iPadOS, visit Apple’s support page on the subject. There’s a similar page for macOS, too.

macOS 12.2 also finally makes Apple Music fully native and AppKit-based in macOS, and the update improves the smoothness of scrolling in Safari on Macs with 120 Hz ProMotion displays.

As for the Apple Watch update, it’s all about bug fixes again. Specifically, watchOS 8.4 fixes a widespread issue that prevented some Apple Watch Series 7 owners from being able to properly charge the device from certain chargers.

Updates to the Apple TV and HomePod software also hit today. The HomePod 15.3 update “adds Siri voice recognition support for up to six users in a home in English (India) and Italian (Italy)” plus “performance and stability improvements.” The HomePod mini launched in both Italy and India late last year.

Apple didn’t publish any details about the tvOS update, but that update likely offered performance and stability improvements under the hood, too.

Apple has been busy outside the realm of software updates this week as well. For months, users have been complaining to app developers about iCloud syncing issues accompanied by error messages that say, “request failed with HTTP Status Code 503.” Developers quickly recognized that this was a problem on Apple’s end, even as many users assumed the fault was the developers’.

Now, developers are saying on Twitter and elsewhere that the iCloud Sync bug seems to be fixed. Apple hasn’t yet released a public statement on it, though.

All of the aforementioned software updates are available to all supported devices starting today.



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Microsoft fixes Patch Tuesday bugs that broke Windows VPN, ReFS, and DC

Microsoft released an out-of-band (OOB) update yesterday to fix some Windows issues caused by last week’s monthly patching cycle on Patch Tuesday.

The January 2022 updates that shipped last week included security patches and a fix for Japanese text appearance issues in Windows 11 (KB5009566) and Windows 10 (KB5009543) — along with a secret payload of issues, including unexpected restarting of Domain Controllers and VPN connections using L2TP failing.

One of the major issues that came up during the week for IT admins included finding that Windows Server 2012 became stuck in a boot loop, while other versions suffered broken Windows VPN clients, and some hard drives appeared as RAW format (and unusable). Many IT Admins were forced to roll back the updates — leaving many servers vulnerable with none of last week’s security patches.

The process is leaving some IT Admins frustrated and sharing grievances on Reddit. They found that the OOB update (an update separate from the usual timing that is downloaded and distributed manually by staff) would force them to first run last week’s buggy patches — risking some Domain Controllers to continuously reboot, loss of access to external drives formatted as ReFS (Resilient File System), and broken VPN connectivity.

The Verge spoke with an IT Admin for a university, who was able to confirm they, too, had to roll back last Tuesday’s update because external ReFS drives had become incompatible — with no warning from Microsoft. Microsoft’s documents state that ReFS should only be used on fixed drives, so this department (and other IT admins on Reddit) had to migrate data before running the updates again.

Should the ReFS issue have not been addressed any sooner by Microsoft, they might have believed the drives were faulty, then tried reformatting to NTFS and losing the data (that might be a good idea anyway, as other posts Reddit shared accounts of ReFS failing on them regardless of this update).

This OOB update is available to IT admins with access to Microsoft’s update catalog and can be loaded into Windows Server Update Services (WSUS) — but does not, as of yet, appear in the WSUS catalog, leaving Admins forced to manually download and load it.

An individual by the name of syshum on the sysadmin subreddit jokes: “To Microsoft the question is Why are you still using DomainControllers. You should be using Azure AD only.” There are reasons why many might believe there’s an uneven allocation of resources — subscription cloud services like Azure contribute more to the company’s constant revenue flow than a long-term supported Active Directory solution on-premises.

Thankfully, support for on-premise solutions isn’t gone yet. Cliff Fisher, Microsoft’s product manager for Active Directory, addressed the problems of patching the older Server 2012 R2, which erroneously reboots too fast to take the whole cumulative patch:

Some of these fixes are available now for Windows 11 and Windows 10 as an optional update if you go to Windows Update on your computer. As of writing, there is still no fix for Windows Server 2019.



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Google Pixel 6 & 6 Pro new updates, bugs, issues, problems tracker

The Pixel 6 lineup is one of the most exciting and powerful Google has had to offer in recent years. Unlike the previous generation of Pixel devices, this year’s devices are powered by an in-house developed SoC known as Tensor.

While it is still unclear which components come from Google itself, the new Titan M2 security chip and the TPU for AI operations are definitely designed by the tech giant.

This is accompanied by a fresh visual design that makes the Pixel devices more attractive. The Pixel 6 features a 6.4-inch 90Hz display whereas its bigger cousin, the Pixel 6 Pro sports a 6.7-inch 120Hz display that is sure to turn heads.

Pixel 6 Pro

According to Google, the in-house developed Tensor SoC is 80% faster compared to the CPU on the Pixel 5 whereas the GPU will provide a whopping 370% increase in performance.

The addition of the in-house SoC also means that Google can optimize the CPU better just like Apple did on the iPhone. Also, it looks like Google is trying to distinguish the Pixel 6 Pro from the Pixel 6, with the former no longer just a larger screen variant of the Pixel 6.

Apart from the price difference, the Pixel 6 Pro sports more RAM and an additional 48MP telephoto lens. Moreover, the Pixel 6 Pro storage options go up to 512GB compared to the Pixel 6’s 256GB.

The Mountain-View-based tech giant also made it clear that the Pixel 6 and Pixel 6 Pro won’t be coming to India because of ‘global demand supply issues.’

We want to remind you that neither the Pixel 4 and the Pixel 5 made it to the Indian smartphone market either. Google recently started pre-orders for the device on the Google Store, which was plagued by a number of issues ranging from shipping time delays to the Store crashing altogether.

Many also said that they were unable to make the purchase even though they had the device in their cart.

 

Pixel 6 series software updates

 

The Pixel 6 series will ship with Android 12 out of the box. With all that in mind, we will be tracking all the software updates, including security patches and bug fixes, coming to the Pixel 6 series in this section.

Info. last updated on Version Region / Download Changelog / User reports
Oct. 27 SD1A.210817.036 Global Released
Nov. 02 SD1A.210817.036 Global Released
Nov. 04 Android 12L Developer Preview Global Coming soon
Nov. 17 SD1A.210817.037.A1 Verizon Released 1, 2
Nov. 17 SD1A.210817.037 Global Released
Info. last updated on Version Region / Download Changelog / User reports
Dec. 14 SQ1D.211205.016.A1 Canada Released
Dec. 14 SQ1D.211205.016.A4 UK Released
Dec. 31 December patch Multiple regions Halted

 

Bugs, issues, and problems

 

Like every Pixel series smartphone, this year’s lineup might also have some software or hardware issues. We will be keeping an eye out for bugs and issues with the Pixel 6 lineup and regularly updating this tracker so you don’t have to.

Info. last updated on Bug description Status
Dec. 08 Inconsistent and slow Fingerprint scanner Update released
Oct. 29 Nova Launcher keeps crashing Workaround
Oct. 30 Google Assistant voice typing option greyed out on Gboard app Workaround
Oct. 30 Pixel Buds A-Series promo code not working error Workaround
December 14 Noisy viewfinder while using cameras Fixed
Info. last updated on Bug description Status
Nov. 8 Messing with Pixel 6 animations can cause Always On Display issues Workaround
Nov. 8 Pixel 6 screen automatically turning on Workaround
Dec. 3 Pixel 6 Wi-Fi constantly turning off Fix allegedly upcoming
Nov. 9 Chrome won’t update Workaround
Dec. 04 Can’t open battery settings Workarounds (1, 2)
Info. last updated on Bug description Status
November 01 Telegram app stuck at 60Hz Workaround
November 02 Pixel 6 Pro ‘display residual light’ flickering issue Fix coming in December update
November 03 Missing ‘Quick Phrases’ option in Google Assistant Workaround
November 03 Missing ‘Vibrate mode’ icon in status bar Unacknowledged
December 10 Bluetooth audio playback occasionally pausing on YouTube, Spotify & other apps Fixed
Info. last updated on Bug description Status
November 05 Android Auto doesn’t appear on App launcher Expected behavior
November 06 Accidentally calling random contacts Fixed
December 10 Unlocked Verizon Pixel 6 Pro and Pixel 6 units not getting OTA update Fixed
November 08 Constantly PIN required or ‘Device was locked manually’ notification Unacknowledged
November 12 Missing 2FA sign-in prompts on Pixel devices Workarounds
Info. last updated on Bug description Status
December 10 Cannot turn off Game Dashboard toggle Fixed
November 09 Some Google Pixel 6 units can be unlocked with other people’s fingerprints Comes to light
November 10 Fingerprint enrollment failure issue Assigned for investigation
November 09 No quick mute option on screen when pressing volume keys Comes to light
November 11 Missing face unlock feature May come soon
Info. last updated on Bug description Status
November 13 Stutters when switching apps or scrolling Unacknowledged
November 16 Magic Eraser missing after Photos update Fixed
November 17 Auto-brightness eratic and inconsistent Comes to light
November 18 Pixel 6 Pro not charging at 30W Explained
December 21 Mobile network keeps dropping Potential fix identified
Info. last updated on Bug description Status
November 19 Transparent or blurred notification shade caused by a bug Unacknowledged
November 20 H.264 streaming not working with Chrome Fixed
December 14 Microphone or speaker not working properly Fixed
November 22 USB OTG camera feature not working properly Unacknowledged
November 30 HSBC banking app not working Fixed
Info. last updated on Bug description Status
December 10 Quick tap not working Improvement update
November 24 Alarm not snoozing using volume buttons Unacknowledged
November 26 Binance app keeps crashing or lags on the Pixel 6 devices Unacknowledged (1, 2, 3, 4, 5)
November 26 Alleged overheating during normal use Workarounds
November 27 Hearing Aids Bluetooth connectivity issues Fix coming allegedly
Info. last updated on Bug description Status
December 10 Intermittent Bluetooth connection with cars and wireless headphones Fixed
November 27 Third party chargers and cables not working Workaround
December 10 Excessive battery drain with the mobile network on standby Improvement update
December 10 Proximity sensor not working Improvement update
December 02 DJI Drone camera feed not working Fixed
Info. last updated on Bug description Status
December 15 Sony WF-1000XM4 Bluetooth issues with Pixel 6, Pixel 6 Pro Persists after Dec. update
December 17 Randomly keeps disconnecting from Android Auto Workaround
December 14 Rattling noises from camera module Explanation
December 18 Unable to listen to music using external DAC Unacknowledged
December 20 GBoard voice messaging is duplicating text Unacknowledged
Info. last updated on Bug description Status
December 20 Screen cracking randomly Unacknowledged
December 22 Call Screen and Hold For Me disabled Acknowledged
December 23 Fingerprint scanner brightness is not adjustable Unacknowledged
December 24 Auto-rotate not working correctly Workaround
December 24 5G, VoWi-Fi, VoLTE issues in Europe Unacknowledged
Info. last updated on Bug description Status
December 25 Constantly need to recalibrate compass (not working properly) Unacknowledged (1, 2, 3, 4)
December 27 Poor quality in front facing camera Unacknowledged
December 27 Rear camera lens cracked or broken for some Unacknowledged
December 28 December patch still not available Sideloading guide
December 30 Accessibility Service freezes the system Workaround
Info. last updated on Bug description Status
December 31 System UI not responding Unacknowledged
December 31 App update stuck at pending Escalated

Android 12 update tracker
Featured image source: Google

PiunikaWeb started as purely an investigative tech journalism website with main focus on ‘breaking’ or ‘exclusive’ news. In no time, our stories got picked up by the likes of Forbes, Foxnews, Gizmodo, TechCrunch, Engadget, The Verge, Macrumors, and many others. Want to know more about us? Head here.



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Google Pixel 6 & 6 Pro new updates, bugs, issues, problems tracker

The Pixel 6 lineup is one of the most exciting and powerful Google has had to offer in recent years. Unlike the previous generation of Pixel devices, this year’s devices are powered by an in-house developed SoC known as Tensor.

While it is still unclear which components come from Google itself, the new Titan M2 security chip and the TPU for AI operations are definitely designed by the tech giant.

This is accompanied by a fresh visual design that makes the Pixel devices more attractive. The Pixel 6 features a 6.4-inch 90Hz display whereas its bigger cousin, the Pixel 6 Pro sports a 6.7-inch 120Hz display that is sure to turn heads.

Pixel 6 Pro

According to Google, the in-house developed Tensor SoC is 80% faster compared to the CPU on the Pixel 5 whereas the GPU will provide a whopping 370% increase in performance.

The addition of the in-house SoC also means that Google can optimize the CPU better just like Apple did on the iPhone. Also, it looks like Google is trying to distinguish the Pixel 6 Pro from the Pixel 6, with the former no longer just a larger screen variant of the Pixel 6.

Apart from the price difference, the Pixel 6 Pro sports more RAM and an additional 48MP telephoto lens. Moreover, the Pixel 6 Pro storage options go up to 512GB compared to the Pixel 6’s 256GB.

The Mountain-View-based tech giant also made it clear that the Pixel 6 and Pixel 6 Pro won’t be coming to India because of ‘global demand supply issues.’

We want to remind you that neither the Pixel 4 and the Pixel 5 made it to the Indian smartphone market either. Google recently started pre-orders for the device on the Google Store, which was plagued by a number of issues ranging from shipping time delays to the Store crashing altogether.

Many also said that they were unable to make the purchase even though they had the device in their cart.

 

Pixel 6 series software updates

 

The Pixel 6 series will ship with Android 12 out of the box. With all that in mind, we will be tracking all the software updates, including security patches and bug fixes, coming to the Pixel 6 series in this section.

Info. last updated on Version Region / Download Changelog / User reports
Oct. 27 SD1A.210817.036 Global Released
Nov. 02 SD1A.210817.036 Global Released
Nov. 04 Android 12L Developer Preview Global Coming soon
Nov. 17 SD1A.210817.037.A1 Verizon Released 1, 2
Nov. 17 SD1A.210817.037 Global Released
Info. last updated on Version Region / Download Changelog / User reports
Dec. 14 SQ1D.211205.016.A1 Canada Released
Dec. 14 SQ1D.211205.016.A4 UK Released

 

Bugs, issues, and problems

 

Like every Pixel series smartphone, this year’s lineup might also have some software or hardware issues. We will be keeping an eye out for bugs and issues with the Pixel 6 lineup and regularly updating this tracker so you don’t have to.

Info. last updated on Bug description Status
Dec. 08 Inconsistent and slow Fingerprint scanner Update released
Oct. 29 Nova Launcher keeps crashing Workaround
Oct. 30 Google Assistant voice typing option greyed out on Gboard app Workaround
Oct. 30 Pixel Buds A-Series promo code not working error Workaround
December 14 Noisy viewfinder while using cameras Fixed
Info. last updated on Bug description Status
Nov. 8 Messing with Pixel 6 animations can cause Always On Display issues Workaround
Nov. 8 Pixel 6 screen automatically turning on Workaround
Dec. 3 Pixel 6 Wi-Fi constantly turning off Fix allegedly upcoming
Nov. 9 Chrome won’t update Workaround
Dec. 04 Can’t open battery settings Workarounds (1, 2)
Info. last updated on Bug description Status
November 01 Telegram app stuck at 60Hz Workaround
November 02 Pixel 6 Pro ‘display residual light’ flickering issue Fix coming in December update
November 03 Missing ‘Quick Phrases’ option in Google Assistant Workaround
November 03 Missing ‘Vibrate mode’ icon in status bar Unacknowledged
December 10 Bluetooth audio playback occasionally pausing on YouTube, Spotify & other apps Fixed
Info. last updated on Bug description Status
November 05 Android Auto doesn’t appear on App launcher Expected behavior
November 06 Accidentally calling random contacts Fixed
December 10 Unlocked Verizon Pixel 6 Pro and Pixel 6 units not getting OTA update Fixed
November 08 Constantly PIN required or ‘Device was locked manually’ notification Unacknowledged
November 12 Missing 2FA sign-in prompts on Pixel devices Workarounds
Info. last updated on Bug description Status
December 10 Cannot turn off Game Dashboard toggle Fixed
November 09 Some Google Pixel 6 units can be unlocked with other people’s fingerprints Comes to light
November 10 Fingerprint enrollment failure issue Assigned for investigation
November 09 No quick mute option on screen when pressing volume keys Comes to light
November 11 Missing face unlock feature May come soon
Info. last updated on Bug description Status
November 13 Stutters when switching apps or scrolling Unacknowledged
November 16 Magic Eraser missing after Photos update Fixed
November 17 Auto-brightness eratic and inconsistent Comes to light
November 18 Pixel 6 Pro not charging at 30W Explained
December 21 Mobile network keeps dropping Potential fix identified
Info. last updated on Bug description Status
November 19 Transparent or blurred notification shade caused by a bug Unacknowledged
November 20 H.264 streaming not working with Chrome Fixed
December 14 Microphone or speaker not working properly Fixed
November 22 USB OTG camera feature not working properly Unacknowledged
November 30 HSBC banking app not working Fixed
Info. last updated on Bug description Status
December 10 Quick tap not working Improvement update
November 24 Alarm not snoozing using volume buttons Unacknowledged
November 26 Binance app keeps crashing or lags on the Pixel 6 devices Unacknowledged (1, 2, 3, 4, 5)
November 26 Alleged overheating during normal use Workarounds
November 27 Hearing Aids Bluetooth connectivity issues Fix coming allegedly
Info. last updated on Bug description Status
December 10 Intermittent Bluetooth connection with cars and wireless headphones Fixed
November 27 Third party chargers and cables not working Workaround
December 10 Excessive battery drain with the mobile network on standby Improvement update
December 10 Proximity sensor not working Improvement update
December 02 DJI Drone camera feed not working Fixed
Info. last updated on Bug description Status
December 15 Sony WF-1000XM4 Bluetooth issues with Pixel 6, Pixel 6 Pro Persists after Dec. update
December 17 Randomly keeps disconnecting from Android Auto Workaround
December 14 Rattling noises from camera module Explanation
December 18 Unable to listen to music using external DAC Unacknowledged
December 20 GBoard voice messaging is duplicating text Unacknowledged
Info. last updated on Bug description Status
December 20 Screen cracking randomly Unacknowledged
December 22 Call Screen and Hold For Me disabled Acknowledged
December 23 Fingerprint scanner brightness is not adjustable Unacknowledged
December 24 Auto-rotate not working correctly Workaround
December 24 5G, VoWi-Fi, VoLTE issues in Europe Unacknowledged
Info. last updated on Bug description Status
December 25 Constantly need to recalibrate compass (not working properly) Unacknowledged (1, 2, 3, 4)
December 27 Poor quality in front facing camera Unacknowledged
December 27 Rear camera lens cracked or broken for some Unacknowledged
December 28 December patch still not available Sideloading guide
December 29 Accessibility Service freezes the system Unacknowledged

Android 12 update tracker
Featured image source: Google

PiunikaWeb started as purely an investigative tech journalism website with main focus on ‘breaking’ or ‘exclusive’ news. In no time, our stories got picked up by the likes of Forbes, Foxnews, Gizmodo, TechCrunch, Engadget, The Verge, Macrumors, and many others. Want to know more about us? Head here.



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Bugs across globe are evolving to eat plastic, study finds | Plastics

Microbes in oceans and soils across the globe are evolving to eat plastic, according to a study.

The research scanned more than 200m genes found in DNA samples taken from the environment and found 30,000 different enzymes that could degrade 10 different types of plastic.

The study is the first large-scale global assessment of the plastic-degrading potential of bacteria and found that one in four of the organisms analysed carried a suitable enzyme. The researchers found that the number and type of enzymes they discovered matched the amount and type of plastic pollution in different locations.

The results “provide evidence of a measurable effect of plastic pollution on the global microbial ecology”, the scientists said.

Millions of tonnes of plastic are dumped in the environment every year, and the pollution now pervades the planet, from the summit of Mount Everest to the deepest oceans. Reducing the amount of plastic used is vital, as is the proper collection and treatment of waste.

But many plastics are currently hard to degrade and recycle. Using enzymes to rapidly break down plastics into their building blocks would enable new products to be made from old ones, cutting the need for virgin plastic production. The new research provides many new enzymes to be investigated and adapted for industrial use.

“We found multiple lines of evidence supporting the fact that the global microbiome’s plastic-degrading potential correlates strongly with measurements of environmental plastic pollution – a significant demonstration of how the environment is responding to the pressures we are placing on it,” said Prof Aleksej Zelezniak, at Chalmers University of Technology in Sweden.

Jan Zrimec, also at Chalmers University, said: “We did not expect to find such a large number of enzymes across so many different microbes and environmental habitats. This is a surprising discovery that really illustrates the scale of the issue.”

The explosion of plastic production in the past 70 years, from 2m tonnes to 380m tonnes a year, had given microbes time to evolve to deal with plastic, the researchers said. The study, published in the journal Microbial Ecology, started by compiling a dataset of 95 microbial enzymes already known to degrade plastic, often found in bacteria in rubbish dumps and similar places rife with plastic.

The team then looked for similar enzymes in environmental DNA samples taken by other researchers from 236 different locations around the world. Importantly, the researchers ruled out potential false positives by comparing the enzymes initially identified with enzymes from the human gut, which is not known to have any plastic-degrading enzymes.

About 12,000 of the new enzymes were found in ocean samples, taken at 67 locations and at three different depths. The results showed consistently higher levels of degrading enzymes at deeper levels, matching the higher levels of plastic pollution known to exist at lower depths.

The soil samples were taken from 169 locations in 38 countries and 11 different habitats and contained 18,000 plastic-degrading enzymes. Soils are known to contain more plastics with phthalate additives than the oceans and the researchers found more enzymes that attack these chemicals in the land samples.

Nearly 60% of the new enzymes did not fit into any known enzyme classes, the scientists said, suggesting these molecules degrade plastics in ways that were previously unknown.

“The next step would be to test the most promising enzyme candidates in the lab to closely investigate their properties and the rate of plastic degradation they can achieve,” said Zelezniak. “From there you could engineer microbial communities with targeted degrading functions for specific polymer types.”

The first bug that eats plastic was discovered in a Japanese waste dump in 2016. Scientists then tweaked it in 2018 to try to learn more about how it evolved, but inadvertently created an enzyme that was even better at breaking down plastic bottles. Further tweaks in 2020 increased the speed of degradation sixfold.

Another mutant enzyme was created in 2020 by the company Carbios that breaks down plastic bottles for recycling in hours. German scientists have also discovered a bacterium that feeds on the toxic plastic polyurethane, which is usually dumped in landfills.

Last week, scientists revealed that the levels of microplastics known to be eaten by people via their food caused damage to human cells in the laboratory.

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The Trilogy Patch Fixes 100+ Bugs

Image: Rockstar Games

Today, Rockstar Games released a new patch for Grand Theft Auto: The Trilogy – Definitive Edition that fixed a whopping 117 bugs in the game.

A few fixes worth mentioning are multiple adjustments to the game’s sometimes-obnoxious rain effects (15 bug fixes to be exact), misspellings on signs, and a fix for “an issue with the shape of the Donut and Nut props at the Tuff Nuts donut shop.” The full patch notes for the version 1.03 update are lengthy as hell, and address fixes across all three games in the trilogy on the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. Better luck next time, Nintendo Switch players.

Since its launch on November 11, the remastered GTA Trilogy has been in shambles. PC players were locked out from playing the games for days and Rockstar had to remove files unintentionally included with the trilogy. Some of the files unearthed by data miners included cut songs, developer notes, and the infamous Hot Coffee sex mini-game.

Read More: Rockstar Apologizes For Busted GTA Trilogy, Offers Free Games To Owners

The version 1.03 patch is the second patch for the remastered trilogy, the first being the version 1.02 patch released on November 20 which fixed 64 bugs. In an attempt to make amends with its frustrated player base, Rockstar released an apology following the first patch and offered the classic versions of GTA III, Vice City and San Andreas in a bundle to players who had bought the trilogy via the Rockstar Games Store. According to the publisher, the offer is free and will go on until June 2022. Previously, the publisher had delisted these games from storefronts without warning the day the GTA Trilogy was officially announced.

While it is commendable that Rockstar was able to roll out these patches so fast, one must wonder how the trilogy ever got released in such a sorry state. However, the GTA Trilogy has hardly been the only game to have a buggy release this year.

Not to endorse Henry Ford, but the industrialist once said, “Quality means doing it right when no one is looking.” So-called “AAA” games have sometimes fallen short of this standard of quality for years, even without the excuse of the pandemic. It might have been more accurate to call this release Grand Theft Auto: The Trilogy – Finite Edition. Maybe one day, if it keeps getting fixes like these, it will truly become definitive.

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Call of Duty: Vanguard – a tech marvel marred by bugs and stuttering issues • Eurogamer.net

The release of Call of Duty: Vanguard is a contentious one – but on a technological level, it’s a return for the brilliant Modern Warware 2019 engine (known internally as IW8), enhanced and expanded upon to accommodate the ambitious of Sledgehammer Games’ latest offering. There are engine advances designed specifically for multiplayer, but for my money, it’s the campaign that is the star of the show. Telling the story of an elite squadron delivered via set-piece after set-piece, the technology shines thanks to brilliant materials work, stunning lighting and remarkable volumetrics. IW8 was always designed to scale across the generations – and the end result is a highly polished result on the new wave of machines, albeit with some oddities and blemishes that the developers should address.

Bugs? Yes, they’re there. I’ve seen AI and animation issues that break the immersion – mostly in the Operation Tonga mission. Enemies awkwardly repeat their animations in a group. You might catch a soldier, stood motionless in a battlefield without a gun – oblivious to the carnage around him. There are bizarre rag doll reactions on major characters. However, the most glaring issue I’ve seen so far comes down to performance. Xbox Series consoles see the campaign play out with some egregious – albeit sporadic – stutter, while PlayStation 5 sees checkpoint save pauses of around half-a-second. For a game that delivers so much polish and panache, it’s a bit of a let-down. Beyond that, if we take ourselves away from the bugs for a moment, there’s also a full screen motion blur effect enabled by default. It’s overkill in its intensity, turning any quick camera pan into a smear. I turned it off right away, and I suspect for many it’ll be more enjoyable switched off.

Here’s the Digital Foundry video breakdown of the Call of Duty: Vanguard campaign, tested on PS5 and Xbox Series consoles.

I’ve also got to take issue with some bizarre presentation choices. The game runs at 60fps – as you’d expect for a Call of Duty titles – yet some elements shift to pre-rendered cinematics built on the game engine that run at 30fps instead (complete with macroblock artefacts). Typically, developers use pre-rendered scenes to push post-effects, big battles, huge environments, that the hardware can’t deliver in real-time. But here, it’s usually a continuation of what the consoles capably handle in-engine moments before. And then there’s the end-of-chapter scenes. These are the real deal: beautifully directed, motion captured – almost movie-like in their visual quality, with heavy film grain layered on top. But curiously, they run at 24 frames per second. It’s a “cinematic” 24fps – but yes, another jump in frame-rate from the 60fps of gameplay, and the 30fps in other scenes. It’s all very strange.

If we concentrate on core gameplay, factoring out the bugs, oddities and inconsistencies, we see something quite special. There’s much in common with Modern Warfare 2019 and Warzone – a native 4K target in 60Hz mode, augmented with temporal super-sampling, and a dynamic resolution scaler that seems to run only on the horizontal axis. Series S? Impressively, this targets 1440p instead. Based on Rich Leadbetter’s recent visit to Infinity Ward’s tech hub in Poland (much more on this in due course) and prolonged eyeballing of debug screens on-site, PS5 – and by extension, Xbox Series X – usually runs at full resolution, with only very occasional resolution drops. This is in part achieved via an evolved system of variable rate shading (VRS), which IW8 handles via software, with a level of precision that exceeds AMD’s hardware iteration. That’s limited to dealing with 8×8 pixel blocks, while IW8 has much more precision. Part of the reason resolution is so consistently high is specifically because of this VRS system – why dynamically scale the whole X axis when more granular, less noticeable tweaking to resolution in specific areas of the screen can achieve similar effects?

Series X and PlayStation 5 – stutters apart – are matched evenly, though there are some slight variations in the 120Hz mode support. All current-gen versions get this – even Xbox Series S – where target performance is doubled in exchange for a resolution drop, which seems to land at a peak of 1536p on Series X and PS5, and 1080p for Series S. Everything else seems to be a match for the 60Hz mode, the difference being that while 120fps is the target, there’s not the same level of consistency.

In Short? There’s no clear ‘winner’ here in Series X and PS5 performance – either can out-perform the other at any given point and often, there’s little to split them at all – apart from the Microsoft consoles’ screen-tearing, only located at the very top of the screen. The Microsoft advantage is at the system level – variable refresh rate support takes the minor stutter seen here and eliminates it entirely. Series S? This one struggles the most in attaining its 120Hz target. The opening Hamburg mission is a great workout, fluctuating between 60fps to 80fps – and it shows just how close Series S is to falling under 60fps in the regular mode. We’re rarely touching the full 120Hz here, but all the same, I’m glad we at least have the option.

I have played Vanguard in multiplayer mode, but for me, it’s not a particularly compelling component of this year’s entry. As short-lived as it may be, we do get a technologically impressive campaign this time, only set back by stuttering issues, bugs and polish. Performance is well optimised in most spots though, and while it can’t always hit the target in its 120Hz mode, it’s still well worth playing if you have the right display. Again, Vanguard shows how seamlessly the IW Engine scales across systems. Barely anything is lost, outside of the pixel count on Series S – where the visual direction of the holds up on all systems. As a milestone release for its engine and as a showcase of 60fps gaming and stunning scripted, set-piece moments, it’s well worth playing through.

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Here’s the Obligatory GTA Trilogy PS5, PS4 Bugs and Glitches Compilation

This was coming, wasn’t it? When we reported on unrest among fans regarding the limited GTA Trilogy media available prior to release, we always got the sense a sh*tstorm was brewing – and, well, here it is. Yesterday we shared some scruffy screenshots from the PlayStation 5 and PS4 remasters, and now we have a glitch compilation to hammer home the point. Unfortunately, the framerate isn’t faring much better, either.

It’s worth remembering that the Grand Theft Auto games were already very janky on the PS2, so it’s not uncommon to see helicopters crashing in the background of cutscenes – that’s just a consequence of the complicated sandbox systems Rockstar created. Nevertheless, some of these bugs do teeter on amusing, like Cesar’s hotdog fingers and a bikini-clad local’s exaggerated posterior animations. This video compares the compilation to Cyberpunk 2077, but we wouldn’t go quite that far.

Nevertheless, it’s clear that Rockstar – and, indeed, Grove Street Games – has its work cut out getting this project back on track. Some of the issues that are cropping up, like the unstable framerate, are unforgivable – especially when you consider that one of the primary purposes of these ports is to get them running cleaner on more modern hardware. It’s also worth remembering that Rockstar threatened to sue a number of modders working with the original code, and delivered this instead.



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Resident Evil Village Pirate Says Cracked Release Fixes Bugs From DRM

Screenshot: Capcom

Resident Evil Village is a good game. But on the PC the game has suffered from annoying stuttering issues that have left many frustrated. Capcom has yet to fix these issues, but now a cracked release of the game that removes all DRM seems to have fixed all the stuttering.

As reported by Dark Side Of Gaming, the PC version of Resident Evil Village was recently cracked by EMPRESS, a famous DRM remover. Now that Village has been cracked, anyone who knows where to look can download a pirated version of the game and play it without DRM. Removing DRM from Village also seems to have fixed those nasty stuttering issues that have been plaguing the game since it was released back in May.

In a message announcing the cracked release of Village, EMPRESS claims that Capcom is using both Denuvo and its own DRM technology. And it seems that all that DRM inside Village was the culprit behind the stutters and gameplay hitches players have experienced.

“All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out,” explained EMPRESS. “So most of their functions are never executed anymore. This results in much smoother game experience.”

Gameplay of the cracked RE Village.

According to DSOG, after testing the newly cracked version of the game for a few hours, they can confirm that it indeed runs better and is a more enjoyable experience. In a video posted by the DSOG’s EIC, you can clearly see how smooth the game now runs with all the DRM patched out. Compare that to this video of an uncracked version of the game running on RTX 3080.

Kotaku has reached out to Capcom and Denuvo about the stuttering and the recent cracked version that appears to fix the issue in Village.

Capcom confirmed in June during E3 that it had started work on DLC for Resident Evil Village. No more details about the upcoming DLC were revealed, but hopefully, Capcom can get the PC version of Village running better before then, even if it means removing DRM from it.

Read More: Resident Evil Village Vs. Resident Evil 4: The Best Merchant

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