Category Archives: Technology

Facebook may be in stronger position after Apple iOS 14

Facebook co-founder and CEO Mark Zuckerberg testifies before the House Financial Services Committee in the Rayburn House Office Building on Capitol Hill October 23, 2019 in Washington, DC. Zuckerberg testified about Facebook’s proposed cryptocurrency Libra, how his company will handle false and misleading information by political leaders during the 2020 campaign and how it handles its users’ data and privacy.

Chip Somodevilla | Getty Images News | Getty Images

Facebook CEO Mark Zuckerberg on Thursday said he is confident the social media company “will be able to manage through” Apple’s upcoming planned privacy update to iOS 14, which will make it easier for iPhone and iPad users to block companies from tracking their activity to target ads.

“We’ll be in a good position,” Zuckerberg said in a Clubhouse room Thursday afternoon.

Apple’s upcoming privacy changes will inform users about device ID tracking and ask them if they want to allow it. The tracking is based on a unique device identifier on every iPhone and iPad called the IDFA. Companies that sell mobile advertisements use this ID to help target ads and estimate their effectiveness.

Apple has said that the change will roll out early this spring.

Zuckerberg explained that the change could benefit Facebook if more businesses decide to sell goods directly through Facebook and Instagram.

“It’s possible that we may even be in a stronger position if Apple’s changes encourage more businesses to conduct more commerce on our platforms by making it harder for them to use their data in order to find the customers that would want to use their products outside of our platforms,” Zuckerberg said.

Zuckerberg’s comments are the most optimistic statements Facebook has delivered about how the looming Apple changes may impact the company’s advertising business.

In July 2020, Facebook CFO David Wehner said that Apple’s iOS 14 changes could hurt the social media company’s ability to target ads to users, and in August 2020, the company said the changes could lead to a more than 50% drop in its Audience Network advertising business, which represents less than 10% of the company’s net revenue. The company told investors during its fourth-quarter earnings in January that the impact of Apple’s changes could start to affect Facebook’s business late in the first quarter.

Facebook has prepared for the looming Apple changes by introducing more commerce products.

Most notably, the social media company in 2020 introduced Facebook Shops and Instagram Shops. These features make it possible for brands to list their product catalogs directly on Facebook’s most popular apps, and sell goods directly on Facebook and Instagram.

Zuckerberg on Thursday said that already Facebook has 1 million active shops on its services and 250 million people using shops actively.

“Compared to the early conversations we had about how people would use this across Facebook and Instagram and our product, I think this is something that’s well on track to be something that’s going to be increasingly important to people,” Zuckerberg said.

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Real-world Supercross tracks have been influenced by the sport’s video game

When it comes to racing games, do you prefer digital replicas of real-world racetracks? Obviously, it depends on the game. Few will complain that Mario Kart‘s Rainbow Road is unrealistic as they shoot red shells at a gorilla on wheels, but a boring street circuit with too many 90-degree turns that only exists to show off a NYC skyline is another matter.

Done well, a made-up sequence of twists and turns can make a game; there’s a reason we cheered so hard when we found out Trial Mountain will return with Gran Turismo 7. On the other hand, developers are constantly asked about adding real-world racetracks to their games. And the presence of a decently digitized Spa or Nürburgring Nordschleife may well tempt a wavering gamer into a purchase.

It’s the kind of thing I think about, which might just mean I’m a bit weird. But it also explains why I said “yes” when someone asked if I’d like to talk to Mike Muye, senior director of operations for Monster Energy Supercross, about this very topic. I agreed even though I don’t really know much about Supercross, an evolution of motocross in which off-road motorcycles race each other on dirt tracks constructed specially for the occasion. (Monster Energy Supercross 4 went on sale earlier this month for both Playstation and Xbox platforms, hence the offer of a chat.)

Muye’s job means that he’s intimately involved in the design and construction of the real tracks for actual Supercross races, and he works with the various sanctioning bodies to make sure everything is safe and up to spec. And as someone who games in his spare time, he’s well-equipped to speak to the similarities or differences.

That’s a lot of dirt

Again, I know very little about Supercross, so I asked Muye to tell me more about how the sport builds the tracks for each event. After all, it must require some care to make sure the earthworks stand up to a day’s racing.

“A neat tidbit about Monster Energy Supercross and Feld Entertainment is that we own all the dirt used at our Supercross events,” he told me. “The dirt is both sourced and stored locally so we can reuse it for both Supercross and Monster Jam.” For one thing, the cost of shipping tons and tons of dirt from city to city would be prohibitive. “Another reason is that the dirt itself provides a unique obstacle as riders need to adjust their riding style and bike setups to the different types of soil used in each city,” he said.

The particulars of each stadium on the calendar also affect track design. “Some stadiums have natural grass fields, and it’s easy to build the track right on top of it, while others have artificial turf and/or the technology to remove the field completely, which allows us to build the track on the foundational layer of concrete,” Muye told me.

“Each requires a slightly different technique to build, but the overarching process is to place a layer of sheet plastic across the entire field, then place one to two layers of heavy-duty plywood across the entire floor to protect the surface underneath,” he said. “After the plywood has been placed, we put a base layer of dirt across the field and pack it in as tightly as possible. This tightly packed base layer becomes the foundation on which the track is built. Oftentimes, the base layer is made of crushed asphalt grindings, which gives us a solid base to work from, which is especially important if we run into any weather challenges. On top of the foundational base, we then construct the actual track surface and jumps beginning with the outside lanes first and working towards the center of the stadium floor.”

The whoops are crucial

But there are common elements to a good track, according to Muye. These include the start, bowl turns, long lanes, and something called the “whoops.”

Given the short nature of a Supercross race—20 minutes plus a lap for the more powerful 450cc bikes—making the most of the race start is essential. A 90-foot-wide starting gate for 22 racers funnels down to about 20 feet wide. “That is why the first turn is so chaotic and should always be a sweeper type turn so the athletes don’t bunch up on one another but instead have the opportunity to flow through the first turn and start racing each other. You would not want to have a tight 180-degree turn following the start as it would slow the racers down and create unnecessary havoc,” Muye explained.

Bowl turns are also 180-degree bends, but unlike a hairpin, they have a large embankment which often means more than one racing line will work. And where there’s more than one line, there’s overtaking. “Multiple bowl turns in a track layout have historically created great racing as they provide the athletes with an opportunity to block pass their competitors. Block passing is a maneuver where a rider comes up to another racer and takes a sharper angle into the turn, which allows him/her to subsequently block the other rider by taking away their line and momentum,” he told Ars.

“Whoops are often a separator between riders,” Muye said, referring to the series of moguls or small hills that are also known as whoop-de-dos and often found immediately after a bowl turn. “When done this way, it gives the rider the ability to leverage the bowl turn by banking off of it, which creates drive (speed) and allows the racer to get on top of the whoops and ideally skip across the top of them. If a block pass is performed by another racer right before this, it can be detrimental to the rider being passed, as they may not have the drive to get through the whoops section,” he said.

Finally, there are the long lanes, which have the potential to ruin good racing if not laid out properly. “Lanes with only two to three obstacles do not work well in Supercross, as they tend to become one-lined. One-lined tracks end up creating very boring racing, as the riders cannot pass one another. Our team always strives to create a minimum of five obstacles in a lane as it has proven to be the right formula over the years,” Muye told me.

In a game, no one gets hurt

Maybe the biggest difference between designing a real Supercross track and one for a video game is that real people can get really hurt.

“In the game, you can try anything, but in real life, you always must factor in safety for the athletes,” Muye said. But the track editor in the Monster Energy Supercross games can give Muye and his colleagues some ideas. “Users can create their own tracks, and it is fun to race those and imagine what they would be like in real life. Oftentimes, these ‘game tracks’ can be very inspiring for real life obstacles that keeps us on our creative toes to try and integrate into real Supercross track design,” he explained.

As for our opening debate, Muye comes down in favor of games using real-world layouts. “I prefer a replica track, as I like it to be authentic to the real-life experience,” he said. “It is fun for me to see how the professional riders raced the track and then attempt to duplicate it and try to gain speed in certain areas. I also prefer the controls of the game to be as realistic as possible. In Supercross racing, utilizing the clutch is a very key component to racing. A rider will fan the clutch on the motorcycle to keep the engine RPMs high when in a turn, then fully release the clutch to give a burst of power to the rear wheels to clear large obstacles. Monster Energy Supercross 4 has done a great job of replicating this.”

Listing image by Monster Energy Supercross

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PlayStation Buys Evo Fighting Game Championship Series, Announces 2021 Event Dates, Nintendo Comments

Nintendo has provided a statement regarding Sony’s acquisition of the Evolution Championship Series.“Nintendo has enjoyed engaging with fans at past Evo tournaments and wish the show organizers the best with their new venture. We will continue to assess Evo, and other opportunities, as we plan for future online and offline Super Smash Bros. tournament activity.” A spokesperson for Nintendo said.

Original story follows.

Sony has announced that it has acquired the Evolution Championship Series, better known as Evo, the world’s largest fighting game tournament.

Sony Interactive Entertainment and RTS, an esports venture from Endeavor, have acquired the “assets and properties” of the Evo series. The purchase means future Evo events are effectively Sony PlayStation events in partnership with RTS.

Evo co-founders Tony and Tom Cannon will remain at Evo as key advisors and Sony took the opportunity to announce the 2021 dates for Evo Online.This year’s Evo event will be held digitally on August 6 – 8 and then August 13 – 15. Events will include Tekken 7, Street Fighter 5: Champion Edition, Mortal Kombat 11 Ultimate, and Guilty Gear – Strive -. Details on the online qualifiers will be shared in the coming weeks.

As for other games. Evo business developer Mark Julio says “Evo is still open to all platforms,” and that PlayStation and RTS are allowing Julio’s team to work with its community to support fighting games as a whole. Though this doesn’t concretely answer whether games from first-party developers like Nintendo’s Super Smash Bros. will appear at future events.

“Today, we’re thrilled to announce the next chapter in the story of PlayStation and Evo, the world’s largest and longest-running fighting game tournament,” Sony says in a blog post detailing the acquisition.

“For PlayStation, today’s announcement marks an exciting step in our journey to foster the growth of the fighting game community and esports, and support competitive gamers widely on our consoles,” says PlayStation. “Fighting games are hugely popular on PlayStation consoles, with gamers logging more than 1.1 billion gameplay hours in 2020 alone.”

Sony says it will “break down barriers” for gamers so they can compete at all levels of the sport and reaffirmed a commitment to creating a “safe and inclusive environment for players.” PlayStation linked to Evo’s message about fostering a safe community.2020’s Evo Online event was canceled following abuse allegations against Evo organizer Joey Cueller. NetherRealm and Capcom pulled out of the 2020 event in solidarity with members of the fighting game community who spoke out against abuse. This in turn is part of a larger scandal that threatened to envelop the whole community.

Sony’s official involvement could signal stronger organizational support to create a safer environment for players and attendees.

Matt T.M. Kim is IGN’s News Editor.



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Everything we know about Pixel 5a from Android 12 Preview

As we steadily approach the midway point of the year, rumors have begun to swirl about the next Google Pixel phone, presumed to be the “Pixel 5a.” Here’s what we’ve learned about Google’s next phone from the Android 12 Preview builds.

Android’s Developer Preview and Beta versions have long been a source of information about what’s coming next for Google’s Pixel phones, from upcoming models to features of the next quarterly Pixel Feature Drop. As you’d expect, the Android 12 Developer Preview builds have been no different, providing quite the trove of new details, including some tidbits about the next Pixel phones, such as the Pixel 5a.

Here, we’ve rounded up some of the smaller bits of news about the next Pixel phone as discovered through the Android 12 Developer Preview, and we’ll keep this space updated as more details come to light.

Google “Pixel 5a”

Right off the bat, the biggest piece of news to come out of the Android 12 Developer Preview period is that the next mid-year phone from Google will indeed be called the “Pixel 5a.” The information comes from renowned Google Camera modder and Android community member cstark27 (H/T Mishaal Rahman) and verified by our own Dylan Roussel.

Pixel 5a:GR0M2
Pixel 4a (5G):G025I
Pixel 5:GTT9Q8

The “Pixel 5a” moniker has long been guessed and even mentioned at one point almost a year ago in the Android Open Source Project. This new mention of the name in the Android 12 Developer Preview gives us a renewed confidence in Google’s branding of their next Pixel device.

Model number

Alongside the confirmation of the “Pixel 5a” name, the same source provides a model number for the device, “GR0M2.” From what we can determine, this is going to be the “international” model number for the Pixel 5a — not the number we’ll see on boxes in the United States — as it appears alongside two other international model numbers.

As a side note to this model number, not directly related to Android 12, it’s been discovered by Mukul Sharma that this GR0M2 model number of the Pixel 5a has recently been through the Bureau of Indian Standards (BIS), a regulatory agency similar to the FCC in the US. This approval puts the Pixel 5a one step closer to release. For comparison, the Pixel 4a received BIS approval about two months before it arrived in the US and four months before its launch in India.

Codename

While the leaked internal document we reported on last year referred to the Pixel 5a with the codename “Barbette,” our Dylan Roussel discovered in the first Android 12 Developer Preview build that the correct codename is “Barbet.” Notably, unlike “barbette,” “barbet” is a type of fish, which better fits the theme of Pixel codenames.

This corrected “barbet” codename for the Pixel 5a has since been confirmed by our APK Insight team’s investigation of version 8.2 of the Google Camera app.

Dylan Roussel contributed to this article

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Intel Dunks on Apple’s Dongles in Continued Anti-M1 Mac Campaign

Intel is continuing its anti-Apple ad campaign, today sharing a tweet that calls out the lack of ports on M1 Macs. In a photo, actor Justin Long sits on a couch with a Windows PC and holds up a handful of Apple dongles.

Apple’s Macs have long been derided for their lack of ports and the need to use dongles for various accessories and displays. Since 2016, Macs have included only USB-C ports, with Apple having done away with HDMI ports, USB-A ports, and SD card readers in its notebook lineup. That’s set to change in 2021, though, with rumors suggesting Apple will introduce new MacBook Pro models that once again feature an SD card reader and an HDMI port.

Apple analyst Ming-Chi Kuo, who shared Apple’s future port plans in January, said that in the future, “most users may not need to purchase additional dongles.”

The ad follows several anti-M1 Mac videos that Intel shared yesterday starring Justin Long, who used to be in the well-known “I’m a Mac” Apple ads. In the videos, Long promotes Intel-based PCs, highlighting their gaming capabilities, touchscreens, and other features.

Intel’s ads come as Apple is moving away from Intel chips in its Mac lineup. Apple in November released the ‌M1‌ chip in the MacBook Air, 13-inch MacBook Pro, and Mac mini, and there are more Apple silicon chips on the way. Over the course of the next two years, Apple plans to transition away from Intel chips entirely.

The Justin Long ads are not the first anti-Apple ads that Intel has shared. In February, Intel began a Twitter-based campaign attempting to point out the shortcomings of ‌M1‌ Macs. Intel appears to be feeling threatened by Apple’s chip options. ‌M1‌ chips received a huge amount of attention at launch due to their impressive speed and efficiency, which Intel chips are unable to match.

Apple has even faster chips on the way, and there will be little for Intel to call out once MacBook Pro models with next-generation Apple silicon chips and a range of ports are available.



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Walmart will have PS5 and Xbox Series X consoles available today

If you want another shot at trying to buy either an Xbox Series X or a PlayStation 5, you’re in luck. A Walmart spokesperson told The Verge that the retailer will be restocking the consoles online today, March 18th.

Walmart plans to have inventory for the PS5, the PS5 Digital Edition, Xbox Series X, and Xbox Series S gaming consoles, with prices ranging from $300 to $500 depending on the model you purchase. The retailer told me that restocks for Xbox Series X / S will begin at 2:30PM ET, while PS5s will be up for purchase beginning at 3PM ET.

Xbox Series X / S

Prices taken at time of publishing.

The Xbox Series X is Microsoft’s flagship console, serving as its most powerful (and biggest) option that costs $499.99. While the $299.99 Series S is aimed at smooth 1440p performance, the Series X is focused on fast 4K gameplay.

For those looking to buy a next-gen Xbox console, you may want to consider picking up some other accessories to get the most out of your console. An additional controller is likely a good purchase. And unlike the PS5, you can purchase a 1TB SSD expansion to add to the Xbox’s base storage (512GB on the Series S, 1TB on the X), though it is not cheap. If you are having trouble deciding on what games to buy, you can always buy a subscription to Xbox Game Pass Ultimate, which gives you access to a slew of digital games and access to Xbox Live Gold.

Sony PlayStation 5

Prices taken at time of publishing.

Sony’s flagship next-gen console, starting at $399.99. The biggest difference between both models is the Digital Edition can only play digital games, while the $500 PS5 includes a disc drive, allowing you to play both digital and physical games.

If you plan to buy a PS5 console, there are a few additional items you should pick up to get the most out of your new console. I recommend picking up a second DualSense controller, which is necessary for any in-person multiplayer action. I suggest that early adopters also subscribe to PlayStation Plus, which gives you a few perks, such as free games every month.

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Facebook shows off mind-reading technology

Facebook has unveiled its mind-reading wrist device and an augmented reality keyboard that would allow users to replace the mouse and keyboard in future hardware products.

The company’s Facebook Reality Labs division showed off the prototype technologies on a virtual call with members of the media this week. Executives from the division talked about the technologies while videos of the projects were played for the audience.

The wrist device is capable of reading neurological signals sent from a users’ brain down to their hands. It could theoretically read these signals to get a sense of what a user wants to do and replicate the action in a virtual or augmented reality environment.

“You actually have more of your brain dedicated to controlling your wrist than any other part of your body, probably twice as many neurons controlling your wrist and the movement of your hands than is actually dedicated to your mouth for feeding and for speech,” said TR Reardon, director of research science at Facebook Reality Labs.

The Facebook researchers demonstrated “force” actions where a user could pinch with their fingers in real life to hold and control virtual, far-away objects in augmented reality. The name of the action is a reference to the Star Wars franchise where certain characters can use the Force to control and move people or objects that are far away from them.

Additionally, the company demonstrated electromyography wristbands that users could wear to type on any surface as though they were typing on a physical keyboard. Though there’s no keyboard, the EMG wristbands would register the intentions of a user’s finger strokes and jot down the letters and words.

Facebook’s development of these technologies comes as the company prepares to release its first smart-glasses later this year. That device will be Ray-Ban glasses and will be released in partnership with Luxottica.

Unlike smartphones, which rely on touchscreens, or Oculus virtual reality headsets, which rely on handheld controllers, there’s no current obvious input mechanism for smart glasses. That is why Facebook is working on these projects.

Asked how soon these technologies may make their way to the public, Facebook CTO Mike Schroepfer said they are in the early stages of development.

“It’s hard to predict their timeline,” Schroepfer. “How these things sequence out in the market, when they show up — are things I don’t have crisp answers to. What we’re focused on is hardening these technologies.”

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NVIDIA Raises GeForce NOW Paid Subscription Plans to $10 Per Month, $100 Per Year

Just over a year ago, NVIDIA finally brought GeForce NOW, its PC game streaming service, out of beta. The commercial launch of the service saw the introduction of two tiers: a feature and time-limited free tier, and a paid Founders tier that offered a full set of features (including RTX) and priority access. Now as the company is in its second year of operating the commercial service, today NVIDIA is raising the price for GeForce NOW paid subscriptions, essentially doubling them to $10/month (or $100/year) for new members.

Officially, what NVIDIA is doing today with its subscription plans is two-fold. First, the Founders plans, which were advertised as a limited-time offer from the very beginning, are finally being retired and will no longer be offered to new customers. In their place the company is launching a new set of “Priority” memberships, which are otherwise identical to the old Founders plans, offering the same features and priority access.

The only meaningful change, other than the name on the plan, will be the price. Whereas the Founders plans were $5 a month or $25 for a six-month subscription, GeForce NOW Priority subscriptions will be sold on a monthly or yearly basis. Monthly plans are now $10 per month (or more specifically, $9.99), while yearly plans are $100 ($99.99).

With that said, as a thank you to their Founders members – and no doubt mindful of the negative public reaction to price hikes – NVIDIA is also grandfathering in the old Founders rate for existing customers under what they are calling their “Founders for Life” benefit. This means that while new customers will have to pay the new, higher prices, existing customers will have their old prices locked in so long as they remain in what NVIDIA calls “good standing.” Which for all practical purposes works out to a 50% discount on the service for existing members.

Past that, NVIDIA’s blog post announcing the price increase doesn’t go in to any detail on explaining the reason for the increase. But it’s not terribly surprising to see NVIDIA raising prices; even without the explicit limited-time nature of the founders packages, $5/month was probably not covering all of NVIDIA’s costs, especially as evidenced by the price of comparable high-end instances from the major cloud service providers. If nothing else, this is a sign that NVIDIA is finally looking to make a real profit from the service, rather than just trying to cover costs.

Overall, NVIDIA seems rather bullish on the future of their unique cloud gaming service, even with the licensing-related teething issues over the past year and the hit to demand that will no doubt come from a price hike. According to the company they’re continuing to add capacity to the service, including spinning up a data center in Montreal later this year. Similarly, the company is continuing to expand its GeForce NOW Alliance partnerships for other countries, further increasing the number of countries that have local GeForce NOW servers.

Finally, while today’s news is largely focused on the business-side of the service, NVIDIA does mention that an upcoming update to the service is going to address refresh rate synchronization. With the 2.0.28 update, the server-side refresh rate will be set to match the client-side refresh rate in order to account for the existence of both 60Hz displays and 59.94Hz displays. This small variance in refresh rates is not an issue with games locally, but similar to streaming video, it can be a problem with cloud gaming as a mis-match would lead to judder and the occasional dropped frame.

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Sony announces new PS5 VR controllers with adaptive triggers

Sony is revealing its new VR controllers for the PS5 today. The orb-shaped controllers look more like typical VR controllers than existing PlayStation Move motion controllers, and they also include the same adaptive trigger technology found on the DualSense PS5 controller. Each controller has tensions in the triggers, and Sony is aiming to use this tech in future VR games.

The controllers also have haptic feedback, and finger touch detection that will let them detect fingers without having to press areas where you rest your thumb, index, or middle fingers. “This enables you to make more natural gestures with your hands during gameplay,” says Hideaki Nishino, head of platform planning and management at PlayStation.

Sony’s new PS5 VR controllers.
Image: Sony

Each controller has haptic feedback and adaptive triggers.
Image: Sony

Naturally, these controllers will also include tracking to Sony’s new VR headset via a ring at the bottom of the controller. These certainly look far improved over what’s currently available on the PS Move controllers, with better ergonomics, too.

“SIE’s Product, Engineering, and Design teams have collaborated to build our new VR controller from the ground up with a goal of making a huge leap from current-gen VR gaming,” says Nishino. “Prototypes of our new VR controller will be in the hands of the development community soon, and we can’t wait to see what ideas they come up with and how the controller helps bring their imagination to life!”

Sony hasn’t shown off the design of its next-gen VR headset for the PS5 just yet, but the company did reveal it has an improved field of view, resolution, and even a single cord to make it easier to use. Sony isn’t planning to launch its VR headset for the PS5 in 2021, but it’s clear the company is getting ready to test it with game developers soon.

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Xbox Series X’s Brilliant Auto HDR Feature Is Coming to PC

Xbox Series X’s brilliant Auto HDR feature is coming to PC, and will improve the visual experience of over 1000 games.The news was revealed in a post on Microsoft’s DirectX Developer Blog, which notes that the feature is initially available as part of the Windows Insider Program, which you can join here.

On the Xbox Series X, Auto HDR improves the range of colours and luminance of backwards-compatible games, and it will function similarly on PC. Users with an HDR-compatible display will be able to improve the visual quality of games by toggling the feature in the Windows HD Color Settings, even if those games weren’t designed with an HDR mode.If you’re still confused about the visual benefits of Auto HDR, there’s a handy example in the blog post (below) which uses a luminance heatmap to show how HDR can bring out the detail in a scene from Gears 5.

Essentially, it’s like using an auto-filter on a picture you’ve taken on your phone. Older games will naturally benefit from this technology, and in many ways are being given a new lease on life thanks to it.

Auto HDR heatmap image. (Source: Microsoft)

As Microsoft previews the feature, it is looking for feedback as it enables Auto HDR on more titles and optimizes performance. As for the performance hit of this new feature, Microsoft says that there will be a slight, but not certainly not intensive, effect. “While Auto HDR does take some GPU compute power to implement, we don’t expect it to significantly impact your gaming experience,” the blog post reads.

It’s not the only Series X perk coming to PC – EA Play is becoming a part of Xbox Game Pass for PC as of today. Meanwhile, Series X users will soon be able to suspend games to improve download speeds.

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.



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