Tag Archives: Zombies

See The Real-Life Mushrooms That Inspired The Zombies in “The Last of Us” – The Wall Street Journal

  1. See The Real-Life Mushrooms That Inspired The Zombies in “The Last of Us” The Wall Street Journal
  2. ‘The Last of Us’ is fiction but fungal infections really are a global health concern WDIV ClickOnDetroit
  3. The fungus zombies in ‘The Last of Us’ are fictional, but real fungi can infect people, and they’re becoming more resistant The Indian Express
  4. The fungus zombies in ‘The Last of Us’ are fictional, but real fungi are becoming more resistant Phys.org
  5. Fungi can infect people, and they’re becoming more resistant The Hindu
  6. View Full Coverage on Google News

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‘It’s Real’: Nightmare Fungus From ‘Last Of Us’ Is Out There, Showrunner Says

When viewers finally did get to see the debut of the video game adaptation, many couldn’t help but wonder if the parasitic fungus that takes over humans and transforms them into mutant zombie-like creatures has any basis in reality.

“It’s real,” showrunner Craig Mazin told The Hollywood Reporter. “There are some remarkable documentaries that you can watch that are quite terrifying.”

He’s referring to footage showing how the Cordyceps fungus can essentially take over insects such as ants.

A 2019 report in National Geographic details how the fungus “infects a foraging ant through spores that attach and penetrate the exoskeleton and slowly takes over its behavior.”

“As the infection advances, the enthralled ant is compelled to leave its nest for a more humid microclimate that’s favorable to the fungus’s growth. The ant is compelled to descend to a vantage point about 10 inches off the ground, sink its jaws into a leaf vein on the north side of a plant, and wait for death.”

But don’t head out to your survival bunker yet.

“From a purely scientific point of view, would they do exactly to us what they do to ants? I don’t think so,” Mazin told THR. “I doubt it.”

In the show, climate change causes the fungus to mutate to infect humans. In reality, the Washington Post points out that humans are not only already exposed to many variations of the fungus, but that some people actively seek it out.

In fact, it’s found in health supplements.

“The fungus appears to hold some benefits for humans,” the newspaper said, adding that the Memorial Sloan Kettering website lists “improved strength and stamina, better kidney function and immune system boosts” as potential benefits… but cautions that readers speak to a doctor before trying it.

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Real life zombies: Covid can be caught from DEAD BODIES for up to 17 days

Covid can be caught from DEAD BODIES for up to 17 days, scientists warn

  • Scientists from Japan found coronavirus in nose and lungs of human corpses
  • Hamsters had traces of the virus post-mortem and spread it to live hamsters
  • Evidence of infectious virus has been found in cadavers as many as 17 days later 

Covid could potentially spread from corpses to the living in a zombie-like fashion, two new studies suggest.

Scientists in Japan found traces of the coronavirus in the nasal passages and lungs of recently-deceased human and hamster corpses as many as 17 days post-mortem.

They warned that while the risk of transmission from cadavers to the general public is low – mainly confined to medical examiners, pathologists, and healthcare workers – those people and grieving families should be cautious.

‘It is possible that infectious viruses are transmitted via the postmortem gases produced by the decomposition process or other postmortem changes in the dead body,’ authors of one of the studies wrote.

In one study on rodents, researchers infected a group of hamsters with the coronavirus and euthanized them 24 to 48 hours later. 

Their bodies were then disinfected in an alcohol bath for 30 seconds and wrapped with a wire net to prevent them from being cannibalized by living hamsters in the same cage.

They separated the hamsters into two groups. In one cage, they placed one wrapped body and two uninfected hamsters, and in the other cage, they put one live infected hamster and two uninfected hamsters together.

Twenty-four hours later, they found high titers, or residual antibodies from infection, in the live hamsters’ lungs and noses. 

Covid was transmitted from all live infected hamsters under both conditions of cohousing, while the dead infected hamsters maintained high titers of virus in their lungs and noses 24 hours post-mortem.

A traditional Japanese burial method, in which cotton pads are used to plug the cadaver’s nostrils, mouth, ears and rectum, trapping in the gasses that naturally escape when a person dies, was also found to prevent transmission. 

The custom, called Angel care, effectively prevented transmission from a dead hamster.

In the study involving humans, the Japanese scientists collected eight nose swabs and 11 lung specimens from 11 autopsy cases with Covid in 2021 and investigated the viral strains’ genetic makeup.

A growing body of evidence shows that the coronavirus can remain in the bodies of the deceased for as many as 17 days post-mortem, and can even transmit virus to the living

Hamsters were euthanized at 24 or 48 hours post-infection, disinfected, and co-housed with living hamsters. High titers of virus remained in the lungs and noses of the dead hamsters 24 hours post-mortem

Can you catch Covid-19 from a corpse? 

Japanese scientists investigated this question and concluded that it is possible. 

In one study, researchers infected a group of hamsters with the coronavirus and euthanized them 24 to 48 hours later.

They placed dead hamsters both infected and uninfected in the same cages as live hamsters. Infection was found in the live hamsters’ lungs and noses.

The dead infected hamsters maintained high titers of virus in their lungs and noses 24 hours post-mortem. 

In another study involving human cadavers, scientists collected eight nose swabs and 11 lung specimens from 11 autopsy cases with Covid.

The virus was present in six of the 11 cases as many as 13 days post-mortem. 

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Their results showed the virus was present in six of the 11 cases. Four of those 11 cases were found through nasal swabs, while nine of 19 lung specimens showed evidence of the virus as many as 13 days after death.

‘Therefore, appropriate infection control measures must be taken when handling corpses,’ they concluded.

The Japanese health ministry this week decided to walk back pandemic-era funeral restrictions which urged bereaved family members who were close contacts of the deceased to refrain from touching or viewing the bodies, or even attending their funerals, depriving many families the opportunity for a final goodbye.

The ministry said the guidelines, which were set in July 2020, are set to be lifted by year’s end.

This is not the first time scientists have found cadavers can maintain traces of infectious disease and potentially spread them to others.

A 2021 study found that the infectious virus was still present in one of the COVID-19 corpses 17 days post-mortem, despite already visible signs of decomposition. 

Meanwhile, a 2020 study out of Thailand reported that a person working on cadaver that died with Covid-19 in a forensic medical unit became infected soon after.

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Mushroom zombies, ’80s music, and a gun-toting Nick Offerman

Brazil’s CCXP22 continues to yield big nerd dividends this weekend, as HBO used the South American Comic-Con to debut the first full trailer today for its TV adaptation of critically acclaimed video game The Last Of Us.

The Last of Us | Official Trailer | HBO Max

And, yep, that sure is The Last Of Us! Fans of the series—about a hardened survivor named Joel (Pedro Pascal in the show) who has to transport a young girl named Ellie (Bella Ramsey) across a zombie-ravaged America—will recognize pretty much every frame of this thing, tracking moments from throughout the first game in the series. (Although the trailer’s big needle drop, A-ha’s “Take On Me,” is instead lifted from The Last Of Us Part II.)

The level of faithfulness on display here is actually so high, in fact, that it’s not clear who showrunner Craig Mazin is necessarily making this series for; maybe people who just want to see Nick Offerman play a paranoid survivalist type who’s not Ron Swanson? Ramsey and Pascal, at least, have clearly figured out how to fit these characters like a glove; the trailer’s lightest moment comes early, when Ellie—who’s immune to the destructive fungus that’s turned most of the rest of the planet into mushroom zombies—has fun freaking Joel out by pretending to turn. (And, yeah, that’s pretty par for the course for “light” in the Last Of Us universe.)

The trailer ends on a big monster reveal, showing off one of the brutal “Bloaters” who make up a few of the games’ rare boss encounters. We also get a look at Storm Reid as Ellie’s old friend Riley, assuring fans of the series that the show’s first season will also focus on the tragic backstory revealed in the first game’s downloadable content.

The Last Of Us debuts on HBO on January 15.

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‘Walking Dead’ actor Moses J. Moseley dead at 31

Moses J. Moseley, an actor best known for playing a pet zombie on “The Walking Dead,” was found dead last week. He was 31.

The actor was found dead from a gunshot wound inside his car last Wednesday in Stockbridge, Georgia, relatives told TMZ.

His death is being investigated as a possible suicide, law enforcement sources told the outlet.

Moseley gained fame as one of Michonne’s pet zombies for several seasons of AMC’s hit post-apocalyptic horror series.

“Everyone loved Moses. He never met a stranger. He loved his fans as much as his family and friends. He was always excited to get auditions and work,” the actor’s rep, Tabatha Minchew, told Fox News in a statement.

“He was the kind of person who you could call in the middle of the night if you needed to talk or needed anything. He will be deeply missed by so many, his friends, family, costars and fans,” the rep said.

Moses J. Moseley is seen in ‘The Walking Dead.’
AMC

Moseley’s family last heard from him Jan. 23, TMZ reported. On Wednesday, after filing a missing persons’ report, the family tracked his car, where his body was found, with the help of OnStar.

The actor also had a role in “The Hunger Games: Catching Fire” and appeared in the HBO series “Watchmen.”

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New Marvel shows on Disney Plus: Zombies, ’90s X-Men, Agatha Harkness and more

Marvel’s magic Agatha Harkness spins off from WandaVision to cast a spell on her own Disney Plus show.


Marvel

Remember the ’90s X-Men cartoon? Marvel is bringing it back in a new series on Disney Plus, along with new TV shows featuring Agatha Harkness, Spider-Man and Marvel Zombies. Plus, you can take your first look at Moon Knight, She-Hulk and Ms. Marvel in a special  Marvel Cinematic Universe documentary streaming on Disney Plus now.

Disney celebrated the second birthday of its streaming service on Friday with a slew of teasers, videos and announcements for forthcoming films and TV shows including Star Wars, Pixar’s offerings and more. On the Marvel side, recent MCU movie Shang-Chi and the Legend of the Ten Rings made its streaming debut, as did a couple of behind-the-scenes documentaries. Then there’s the Disney Plus Day Marvel Special, a documentary available now on the streaming service that gives a first glimpse of Oscar Isaac, Tatiana Maslany and Iman Vellani in their solo shows Moon Knight, She-Hulk and Ms. Marvel, all streaming in 2022.

It also reveals entirely new titles. There’s more MCU live action in Echo and a WandaVision spinoff titled Agatha: House of Harkness. On the animated front, you can look forward to Marvel Zombies, Spider-Man: Freshman Year and, get this: X-Men ’97, returning to the world of the classic cartoon.

If you add in the titles we already knew about (Secret Invasion, Ironheart, Armor Wars, I Am Groot and a Guardians Of The Galaxy Holiday Special,  and What If…? season 2), that adds up to 14 Marvel TV shows coming to Disney Plus in coming years. Marvel Studios President Kevin Feige said, “We’ve had lots of different types of shows starting with WandaVision, rounding up the year with Hawkeye, and that’s always what we wanted out of Disney Plus — a place where we could bring and expand the MCU in new in different ways.”

First looks at Marvel’s 2022 shows

Marvel’s shows this year (WandaVision, Falcon and the Winter Soldier, and Hawkeye) all focus on familiar faces from the MCU. 2022 is a year of comic book characters never seen on screen before, so these clips in the special are a first chance to see how they look.

  • Moon Knight is described as a “globetrotting action-adventure series featuring a complex vigilante.” Oscar Isaac stars as the rooftop-leaping hero, whose dissociative identity disorder and multiple identities are symbolized in the clip by lots of mirrors and even some different accents.

  • Marvel
  • She-Hulk, aka superhuman lawyer Jennifer Walters, is played by Orphan Black star Tatiana Maslany. Marvel specifically refers to this one as a “comedy series.” The clip sees her meet Mark Ruffalo’s Hulk and make the famous promise “You wouldn’t like me when I’m angry.” The series will also see a return for rival big green guy the Abomination, played by Tim Roth and briefly seen in Shang-Chi. 
  • Ms. Marvel introduces Kamala Khan, a 16-year-old Pakistani American from Jersey City who’s a huge fan of the Avengers and Captain Marvel. The clip features Kamala mixing her normal life at school and the mosque with trying out her new superpowers in a homemade costume. Ms. Marvel is set to debut in fall 2022.

Brand-new Marvel announcements

No clips or release dates for these yet, but Marvel announced these new projects.

Echo stars Alaqua Cox as Maya Lopez, a deaf superhero who will be introduced in Hawkeye. 


Marvel

Agatha: House of Harkness sees Kathryn Hahn return as the scene-stealing sorceress from WandaVision. Jac Schaeffer returns as head writer.

X-Men ’97 is an animated series that “explores new stories in the iconic ’90s timeline of the original series.” The show ran from 1992 to 1997, suggesting the series will pick up where the previous series left off. We hope it has a similar animation style — and it better have the theme tune!

Spider-Man: Freshman Year is an animated series following a young Peter Parker on his way to becoming the MCU’s Spider-Man. If that sounds kinda like something you’ve seen a million times before, Marvel promises “a journey unlike we’ve ever seen and a style that celebrates the character’s early comic book roots.”

Marvel Zombies is an animated series from Marvel Studios, based on the popular comic and following the undead-themed episode 5 of What If…?

Stuff we already knew about

Marvel also has a few other series in the works that have been previously announced.

  • Secret Invasion: We first saw Samuel L. Jackson’s Nick Fury team up with Ben Mendelsohn’s shape-shifting Skrull Talos in the movie Captain Marvel. This series follows a series of comics in which a faction of Skrulls was discovered to have infiltrated Earth.
  • The Guardians of the Galaxy Holiday Special: A special created by Guardians of the Galaxy writer and director James Gunn.
  • Ironheart: Dominique Thorne as Riri Williams, a teenage genius who creates an Iron Man-style high-tech armor suit. 
  • What If…? Season 2: After enlisting the Guardians of the Multiverse to stop Infinity Ultron, the Watcher returns in a new season of the animated series exploring different offshoots of the MCU’s ever-expanding Multiverse.
  • I Am Groot: A series of shorts following Baby Groot as the taciturn sapling grows up and gets into trouble among the stars. Acclaimed stop motion animator Kirsten Lepore directed.

If you can’t wait, there are also a couple of Marvel documentaries and recaps streaming now. Marvel Studios Legends: Hawkeye brings you up to speed for when Jeremy Renner and Hailee Steinfeld take a bow in their own series Hawkeye, starting Nov. 24. The 10-minute clip show follows the purple-clad archer’s history on screen in the MCU, recapping his journey from first showing up as a SHIELD agent in Thor, his brainwashing by Loki in The Avengers, siding with Captain America in Civil War and his adoption of the vigilante Ronin guise in Endgame. Having been there when Scarlett Johansson’s Black Widow sacrificed herself during Avengers: Endgame, he’s also been set up as a target for her sister Yelena in the post-credits scene of Black Widow.

Marvel Assembled: The Making of Shang-Chi and The Legend of The Ten Rings does exactly what it says in the title. This one-hour special is worth watching to see how they put together those thrilling martial arts fight sequences, plus lead actor Simu Liu makes a charming guide to the moviemaking process.

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Back 4 Blood Beta Fans Say Zombies Are Yelling The N-Word

Screenshot: WB Games / Turtle Rock Studios

Last night, while playing the Back 4 Blood beta on PS5, I was attacked by a large group of zombies. That’s not surprising; it happens all the time in the game. What was shocking was hearing a sound clip from one of the zombies that made it seem like it was yelling out a racial slur. Based on viral videos making the rounds right now, I’m not the only one hearing that similarity. Other beta players say they’re hearing the same thing: Zombies yelling the n-word.

Back 4 Blood is the latest game from original Left 4 Dead developers Turtle Rock Studios. It plays a lot like Left 4 Dead, which isn’t a bad thing at all! Those older L4D games were some of the best co-op games ever made. But the undead in B4B are more vocal than the infected in L4D, often yelling and screaming more noticeably. Most of these screams are just random noises and grunts. But one scream that I and other players have heard stands out in a way that is 100% likely unintentional but also 100% unfortunate.

Twitter user @HomBKE encountered a zombie in the beta that seemed to scream the n-word as it ran at the player. His response was simple but understandable, asking “What did you call me?” while shooting the zombie attacker.

You can also hear the scream in question in a clip shared by YouTuber and streamer DotoDoya.

In my own time with the game, I’ve heard this scream at least twice and both times I wasn’t sure what to think. I feel safe assuming the folks making this game didn’t intentionally record or include a sound clip of a zombie yelling out a slur. Probably, it’s just a random guttural sound that comes off the wrong way. But the clip sounds so similar to the word that, this early on, before the game is released, it might not be a bad idea to change or remove it from the game altogether.

Kotaku has reached out to WB Games and Turtle Rock Studios about the scream.

The beta for Back 4 Blood is so far proving to be a lot of fun, even if it doesn’t quite live up to the high expectations many Left 4 Dead fans (myself included) might have. Still, Valve ain’t ever making the third game in the L4D series, so this is the next best thing.

Let’s just get rid of that scream that sounds like an n-word, please.



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Back 4 Blood Doesn’t Quite Capture Left 4 Dead’s Magic

Screenshot: Turtle Rock Studios / Kotaku

I don’t need to sell you on the brilliance of Left 4 Dead, especially when half the industry seems to be drawing inspiration from it right now. But after two hours with Back 4 Blood‘s verses and campaign modes, does it have the same genre-defining charm? That’s hard to say.

Back 4 Blood is made by Turtle Rock Studios, a company that largely defined itself through its success with the original Left 4 Dead and its sequel. So it’s no surprise that Turtle Rock — after a half-decade dalliance with VR projects and the unsuccessful Evolve — is back in the zombie horde genre they know and love.

Let’s get the common traits out of the way. The trash infected (read: zombies) will typically go down in a single hit, with the more specialized foes — which are also playable in the multiplayer mode — absorbing substantially more bullets. Back 4 Blood incorporates a whole suite of stats and attachments for each gun, ranging from handling, mobility, accuracy, range and firepower. It felt a fraction unnecessary: a bit of aim, coordination and common sense are really all that’s needed to not get overwhelmed.

Screenshot: Turtle Rock Studios / Kotaku

The Ridden are split into four “families,” or at least that’s what is accessible so far: Stingers, Reekers, Tallboys and Common foes. Stingers are your ranged attackers that stick to walls, leaping to awkward angles and firing weak projectiles to buy time for weaker zombies to close the gap. Reekers are basically the Chargers and Tanks from Left 4 Dead, while the Common are the trash mobs, the characters you play when all the other choices are taken.

Each class has three choices. In the Stinger family, for instance, you can play as a Hocker, Stalker or Stinger, each with slightly different playstyles. Players can also spend mutation points on offensive, defensive or supportive upgrades for each class.

These could be bonuses like improved damage while hanging on a wall, a reduction in movement penalties under certain conditions, or flat health upgrades. The Common class also gets really interesting after a bit of investment: its upgrades are based on horde, power and evolution, improving not only their attacks but more useful common zombies.

Fundamentally, however, there wasn’t enough time to fully explore any advanced strategies. The structure of our preview session — not helped by a delay at the start with matchmaking — meant we only had time for a single PvP game. The first of the three rounds was largely awash as people got to grips with the map, the spawns, how the Ridden’s controls work, trying to quickly understand what cards do what, and then a frantic search for slightly better weapons.

Screenshot: Turtle Rock Studios / Kotaku

The card system is the first thing that really stands out in Back 4 Blood. When you pick a character, you’ll also be given the option to choose a deck of aggressive, defensive and supporting powers. All of these offer various boosts — small, but not insignificant amounts — to various actions like shooting, healing, stamina regeneration, and so on.

The first four default decks are tuned to obvious roles: Medic, Soldier, Squad Leader (team-wide buffs, basically) and Operator. Those names are just symbolic, though, as all cards come from one of four classes: offense, defense, mobility and utility.

People will naturally make their own custom decks pretty quickly. You can equip, for instance, a card that gives you 10 percent faster movement speed, reload and weapon swap speed for 30 seconds whenever you use pain meds. Or a team-wide 10 percent boost to stamina. Offensive cards include one that boosts your damage the longer you aim down the sights. There are flat buffs to accuracy, stamina regen, healing efficiency, and a doubling to explosive damage and resistance.

Screenshot: Turtle Rock Studios / Kotaku

More than 60 cards are equippable. But the real trick is in how they’re deployed. When you start a match, you immediately draw and activate the first card — and in between rounds, you’ll get to equip and activate three cards from your deck, randomly drawn from a set of 5. Your deck is only a maximum of 15 cards, so getting the draws you want, statistically, is pretty good. Each character will have their own unique card that comes into play too: Holly, for instance, boosts the team’s stamina, can take more hits and regains health every time she kills a Ridden.

While it’s hard to really evaluate the multiplayer from such a short playthrough, it was enough to give a taste of how the cards could influence gameplay. Cards are used in the PvE campaign as well, although your decks don’t carry over. It’s also where the game tries to dynamically add its own touch, progressively adding “corruption” cards.

But in the first few levels I played — about half of the entirety of the first act — the corruption deck didn’t really try to rebalance the scales for the horde. Instead, it offered a series of dynamic challenges, like an extra 500 copper if the team completed the mission without raising any alarms.

I was hoping the corruption deck would be a little more aggressive, if only to highlight just how dynamic a modern Left 4 Dead director could be. The amount of forethought into managing the game’s pace, and the amount of threat facing the players at any given time.

But the early Back 4 Blood campaign missions — probably guided by the fact that they are the first missions — didn’t have that same foreboding aura. Instead, more of my time was occupied with the game’s systems: scouring the map for copper to unlock upgrades on the next map, looking for higher tiers of shotguns, pistols, assault rifles and such, and trying to one-shot as many Ridden as possible so it’d show I’d done the most damage on the scoreboard at the end.

What I wasn’t doing was worrying about communicating with teammates or coordinating holds in certain chokepoints. Progress never felt difficult. There was one mission involving a cruise ship that involved a restart, but that was down to human error navigating the map rather than any threat from the horde. Even the rise of the Ogre, the enormous boss-like creature teased in Back 4 Blood‘s early trailers, offered little resistance. One member of the group took a few hits, but nobody was ever really threatened.

Screenshot: Turtle Rock Studios / Kotaku

That’s not really the experience I remember from Left 4 Dead. But it’s also supremely early days. Three, four, five maps just aren’t enough to judge the number of interlocking systems at play here. It’s also not the same experience playing with strangers as it would be playing with friends. (seven in the morning also isn’t the most conducive time for top-notch communication, but living in Australia, you take what preview windows you can get.)

The maps are large enough that you’d certainly have plenty of downtime with mates. Not downtime in the traditional sense that you’re not shooting zombies — Back 4 Blood will always throw some Ridden your way to keep you mechanically engaged.

But the waves, even the largest hordes that triggered on major mission objectives, always felt completely manageable. I was never ruing for one second that it was early in the morning, that people weren’t talking or that we needed a particular strategy to deal with a certain area. You ran forward, cleared the path in front, shot anything that spawned behind you, and carried on.

It was target practice, not survival.

Screenshot: Turtle Rock Studios / Kotaku

Later maps started to introduce more interesting objectives that at hinted at what Back 4 Blood might throw at players. You also get a small snippet of story when each map begins, told through ambient voice lines instead of more interruptive cut scenes. The lore all seemed wedged at the start of the story, though. None of the characters seemed to banter much in-between levels, not unless there was a bit of friendly fire or the occasional quip tied to an in-game action like reloading, firing, and so on.

What my two hours with the game left me with was a lot of questions. There’s a lot of potential and directions for all of the interlocking systems to go. Corruption cards could obviously become more severe, directly impacting the players instead of putting the onus on them to challenge themselves. The story and banter in the campaign mode will obviously deepen as the acts progress, and there’s no technical reason why some of those levels can’t and won’t be heavier on the dialogue. The PvP element, naturally, will be transformed when organized groups start getting accustomed to the maps and some shred of a meta forms.

Also, and crucially for a lot of people, the gunplay is really good. That’s not really a surprise if you consider Turtle Rock’s history: apart from their work on Left 4 Dead and Evolve, the studio first cut their teeth on Counter-Strike: Condition Zero and Counter-Strike: Source. Back 4 Blood‘s guns don’t have CS‘s notoriously heavy recoil, of course, but the studio knows how to make guns shoot, sound and feel satisfying.

The beta’s performance was solid too, and supporting DLSS out of the gate meant my system had no issues running smoothly at 4K. I don’t usually look to zombie shooters for their visuals, but it’s a pretty clean-looking game. It doesn’t lean into, say, fog or volumetric lighting — Back 4 Blood isn’t really a horror game, after all. It’s an action shooter with zombies. The priority is visibility and visibility at long distances, but even in close-quarter scenarios, everything looks pretty good.

Screenshot: Turtle Rock Studios / Kotaku

I’m keen to spend more time with Back 4 Blood, if only so I can answer to one nagging question: can Back 4 Blood recapture the same magic that Left 4 Dead had?

I’m no closer to answering that question after two hours of gameplay. If pressed at gunpoint, I’d tell you Back 4 Blood was simply fine. But while fine might have worked a couple of years ago when the market wasn’t so co-op friendly, Back 4 Blood doesn’t have that luxury. A lot of co-op centric shooters, zombified or not, are just around the corner. And if Back 4 Blood wants to stand out, fine isn’t enough.

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2 New Cold War Zombies Maps Leak Ahead of Season 2

Black Ops Cold War is finally about to get a new Zombies map, but the leak of 2 additional maps might confirm a Season 2 launch.

Since launch, Black Ops Cold War Zombies fans have been a little lacking in content. Besides the Cranked and Jingle Hells modes, Treyarch’s latest Zombies mode has been somewhat neglected this time around.

But all that is about to change, as Firebase Z joins Die Maschine in the Cold War roster in a few days’ time. The second map looks like an incredibly interesting location, with a lot of new content to explore.

(Source: Activision)

And what’s more, there may actually be 2 more Cold War Zombies maps coming soon, as fans speculate about a new leak.

These maps were first teased in the Firebase Z official trailer, but you’ll have to look closely to spot them.

Leaked Black Ops Cold War Zombies Map Set in the USA?

Thanks to new information revealed in Firebase Z, we know the location of 2 new Zombies maps. One is a previously leaked Cold War location, Berlin, and the other Zombies map may well be set in the USA.

During the trailer, right when the Aether Reactor goes off, a map is visible on the wall monitors. And as YouTuber TheGamingRevolution points out, there are a couple of blinking lights to see.

These locations are both labeled as ‘Identified Outbreak Zones’ which appears to confirm that they are upcoming map locations.

(Source: TheGamingRevolution)

We’ve actually seen teases like this before, as a similar map in the Die Maschine intro and the Cold War Zombies menu also indicates an outbreak in Berlin.

Read More: New Firebase Z Gameplay Leaks for Black Ops Cold War Zombies

Given the location of the Berlin red dot, fans actually believe we know what’s coming to Cold War soon. Many users are predicting that Black Ops Cold War Zombies is getting a Kino Der Toten remake as DLC.

Of course, this Kino der Toten will likely use the old location and expand upon it, much like Die Maschine did with Nacht der Untoten. Regardless, we’re excited to see what comes of this leak.

Hopefully, this new map will come with yet another new Wonder Weapon like Firebase Z’s R.A.I. K-84.

Black Ops Cold War Zombies Alcatraz Leak?

However, the other map location is definitely set in North America, with fans believing it to be set in San Francisco. This could confirm that Cold War Zombies is heading to Alcatraz in a future update.

This location has already appeared in Blackout, Treyarch’s attempt at a battle royale mode. It wouldn’t be farfetched to imagine that the location could return, in the undead survival mode.

As for when these 2 new Zombies maps could release, TheGamingRevolution points out something interesting. At the end of a recent blog post, Treyarch indicated big plans for Zombies in Season 2.

“Before we go, we’ll leave you with this: what we’ve talked about today is just a glimpse of what’s planned for Zombies in 2021. If you think you know what to expect in Season Two… thing again.”

With that in mind, we could well see both maps release in the coming season. After all, Cold War Season 1 brought us multiple Zombies locations, and Season 2 appears to be ramping up dramatically.

However, with one Cold War Zombies player recently crashing at Round 506, we hope the new maps are more stable than Die Maschine.

In the past, Treyarch confirmed a new Zombies map in Cold War Season 2. However, it’s also possible that the developer was talking about Firebase Z, which was pushed forward.

In the meantime, check out the full Firebase Z map layout ahead of the new update. It helps to prepare when dealing with the undead, after all.

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