Tag Archives: Xenoblade Chronicles

Twitter Has A Lot Of Useless Video Game Knowledge

Image: Capcom

It’s right there in the Bible—ask, and it will be given to you. It’s also right there on gaming Twitter, where the small gaming podcast Super Pod Saga posed an innocent question on January 15 and people showed up to respond in droves: “What is the most useless piece of video game knowledge you know?”

Apparently, there are a lot of people that think a lot of useless thoughts about video games. Who knew? In the week and a half since posting, Super Pod Saga received over ten thousand responses to their tweet. But a lot of it, I’d say, isn’t necessarily useless, but essential.

Take this response about action-adventure series Devil May Cry, for example: “Dante and Vergil have an insane healing factor that essentially heals as the damage is being done, so no wounds or scars. Due to this, they’re likely uncircumcised.”

Tell me honestly. What was I supposed to do if I had never read that? Never know whether or not Dante and Vergil are circumcised? Be forced to wander the Earth, alone forever in my confusion? Can you even imagine that?

Or what about this: “In Xenoblade 3, all characters in the game’s files are listed with a number for gender. Zero is male, One is female; however, the character Juniper is listed as two. Furthermore, in Xenoblade 2, the character Roc’s gender is listed as four. Thus, there are at least five genders in Xenoblade.” I mean, that’s just inspirational.

Ah, the breeze of womanhood! Dinosaurs!

Kotaku staffers have been holding onto their own niche video game info, too. I know this, because I begged them to tell me in pursuit of self-actualization.

“The li’l fire breathing dinosaur from Super Mario World is named after the singer in Nine Inch Nails,” social media editor Jeb Biggart told me. “That feels pretty useless.”

Yes, great stuff. More, give me more.

“In the Halo 2 level Quarantine, Flood [parasitic creatures] can be seen driving around in Warthogs/tanks/etc. This is the only time in the series where they do this, and it’s really weird,” staff writer Zack Zwiezen said.

“The music in NES Back to the Future, a terribly obnoxious, grating repetitive theme that bears no immediately apparent resemblance to anything is actually a wildly sped up version of the hit song from the movie, ‘The Power of Love’ by Huey Lewis and the News,” said managing editor Carolyn Petit. “Perhaps because they programmed the music, but then found out they didn’t have the rights to the song, so they just sped it way up. I do not know the reason for this.”

Thank you all. My power grows. My mind expands. My trivia senses are tingling.

Now, what’s your favorite bit of random video game knowledge? Let it out, it’s for my health.

 



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Nintendo Shares “Sneak Peek” At Xenoblade Chronicles 3 Future DLC Waves

Image: Nintendo

Nintendo has just dropped Xenoblade Chronicles 3 latest software update, and alongside this it also provided a “sneak peek” at what’s ahead in terms of Expansion Pass content.

Provided you’ve already forked out for this DLC, you can look forward to third and fourth wave in the near future. While no dates have been locked in just yet, there is a teaser what is on the way. In Volume 3, players can look forward to meeting another new hero and face, and taking on some more tough challenges.

As for the fourth wave, there’ll be a new story scenario. Alongside it, we’ve got an outline for another character:

“Check out a sneak peek at Wave 3 of the #XenobladeChronicles3 Expansion Pass. You’ll get to meet a new Hero and face new kinds of Challenge Battles. Looking ahead, Wave 4 will feature a new original story scenario.”

Image: Nintendo

Nintendo’s website provides an outline of the future schedule for Xenoblade Chronicles 3:

DLC Wave 3

Release date: by 4/30/2023

This wave of DLC contains the following content:

  • Challenge Battle mode against difficult enemies
  • A new hero character and accompanying quests
  • New character outfits

DLC Wave 4

Release date: by 12/31/2023

This wave of DLC contains the following content:

  • New original story scenario

Stay tuned for additional details regarding individual DLC waves.

Looking forward to Volume 3 and 4 of the Expansion Pass? Tell us in the comments.



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Xenoblade Chronicles Studio Monolith Soft Helped Out With Splatoon 3

Monolith Soft has become one of Nintendo’s top developers working on huge IPs like Xenoblade Chronicles and also assisting as a support team on multiple other projects.

If the release of Xenoblade Chronicles 3 wasn’t already impressive enough this year, it seems the Japanese studio has provided assistance with Splatoon 3 as well. The company’s website has been updated to reflect this. It’s not mentioned what exactly it did, but it previously supported Splatoon 2 and Splatoon – so it’s not all that surprising to see it’s back.

Image: Monolith Soft’s website

This is now the eighth Nintendo Switch game the company has provided support for. It’s also helping out with the sequel to The Legend of Zelda: Breath of the Wild and has an Expansion Pass planned for Xenoblade Chronicles 3.

Monolith Soft in recent years has expanded to hundreds of employees across multiple offices. It has also previously assisted with games like Animal Crossing: New Horizons, and many other Nintendo titles in the past. Have you been enjoying Splatoon 3 so far? How about Xenoblade Chronicles 3? Tell us down below.



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Xenoblade 3 Is Already Winning Me Over

Screenshot: Nintendo

I’ve been looking forward to Monolith Soft’s next game since the last one ended in 2017, though not without my fair share of reservations. Xenoblade Chronicles 2 was a meandering JRPG with a hodgepodge of systems and extremely uneven storytelling. As much as I love the series, I was worried Xenoblade Chronicles 3 would be the same. So far, it’s not. It’s a first-party Nintendo Switch blockbuster that can hang with the rest of the library.

Five hours in, it feels like the most lush and balanced game in the series. The environments are sprawling but filled. Combat has plenty of layers to experiment with but none of them seem overly obtuse or overbearing. Your party’s roster is stocked with classic archetypes that stop short of cliché. And the music, responsible for sustaining momentum through long, grindy sections of a game like this, is as excellent as ever.

Screenshot: Nintendo

Given discussions about Xenoblade 3’s gargantuan runtime and how it’s still tutorializing 10 hours in, my number one concern was pacing. The game wastes hardly any time getting going, however. You play as Noah, a member of the nation of Keves, who along with his comrades are locked in an existential struggle against the rival nation of Agnus. Both sides are indentured to “flame clocks” inside giant mech bases called Ferronis that hoover up life energy from those fallen in battle. People are born as children and only live 10 years, or less if they don’t take enough lives to feed the clock. It’s sort of like Battle Royale by way of Philip K. Dick.

Things start off with a big battle before quickly pivoting to otherworldly intrigue. Noah and his crew run into rival fighters from the opposing nation while on a reconnaissance mission only for both sides to be thrown into chaos after a mysterious old man tells them they’re all pawns in a larger plot. The next thing you know, cyborgs are fighting, characters are fusing together, and a party six characters deep is delivered into your hands to fight your way to the bottom of Xenoblade 3’s secrets.

Screenshot: Nintendo / Kotaku

This all happens within the first couple hours. I spent most of my time before and after battling across fields, rivers, and mountain passes. Despite its heady premise and talkative ensemble, the heart of Xenoblade 3’s gameplay remains classic JRPG grinding. Much of it can be accomplished on auto-pilot. Tougher battles against non-bosses are called out with special fonts over enemies’ heads denoting their extra power, better rewards, or both. And unlike in Xenoblade 2, the landscapes are once again generously peppered with collectible resources you can pick up merely by walking over them. No more stopping every five seconds to press a button prompt to discover extra pieces of crafting wood or cooking mushrooms.

Combat-wise, I’m still unlocking some of the core features, but customizing special attacks (called “Arts”) in battle and changing character classes open up pretty early. It’s easy to see how these interlocking systems, which include a certain level of mixing and matching of active and passive abilities, can lead to lots of satisfying tinkering in-between marquee boss fights. And while I was originally worried that having six party members on screen at once would make battles needlessly chaotic, being able to swap between them at will adds a level of welcome micromanagement to Xenoblade 3 that I’ve sorely missed in previous games (the user interface remains a nightmare).

Screenshot: Nintendo

My only real qualm is that the heavy tutorializing is sometimes overly explanatory and unskippable. Do I need the game to walk me through equipping a new piece of armor step-by-step? No. Similarly, I don’t need the characters chatting about various game systems to make them feel vaguely a part of the sci-fi world building. People are joining bodies and becoming cyborgs. Magical costume changes and young adults weidling giant swords is the least of my worries.

Fortunately, none of this gets too much in the way. I’ve spent the last couple of days really enjoying Xenoblade 3 while I was playing it and continually thinking about it when I wasn’t. That rarely happens for me these days. Especially when it comes to JRPGs. But for now, Xenoblade 3 has managed to combine some of my favorite elements from Monolith’s past games (mechs, cabals, free-flowing combat) with what’s been working so well in others. Namely the group of student fighters praising, questioning, and sniping at each other while trying to overthrow the powers that be and while keeping cringe to a minimum. It worked in Persona 5, Fire Emblem: Three Houses, and, currently, it’s really working for me in Xenoblade 3. I’ve got several dozens more hours to go before I know whether the rest of the game measures up.

   



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Square Enix Reveals Star Ocean The Divine Force For PS5

Screenshot: Square Enix / Kotaku

At long last, Square Enix’s interstellar JRPG series Star Ocean is back. Star Ocean The Divine Force is set to launch on PS4, PS5, Xbox One, Series X/S, and PC in 2022, the company revealed during today’s PlayStation State of Play livestream.

We didn’t get much in the way of hard info about the game’s story or gameplay systems, and it’s looking pretty rough at the moment, but still, as a longtime fan, I’m intrigued.

Here’s the trailer:

“Featuring a story that blends fantasy and a sci-fi settings, a plethora of different playable characters and side stories, and a unique battle system that allows for thrilling fights using simple and instinctive controls,” read’s Square Enix’s description for the Tri-Ace-developed game.

The same could be said of any Star Ocean, but this one looks to be following in the footsteps of JRPGs with more open world-style exploration like Monster Hunter and Xenoblade Chronicles. It’s hard to tell from the trailer, but it looks like combat will be more free-flowing as well instead of relying on discrete battlefields separate from the reset of the environment.

Screenshot: Square Enix / Kotaku

Star Ocean got its start on the SNES back in 1996. Since then there have been four more, as well as a number of ports and remasters, all of which revolve around a clash of magic and Star Trek-style exploration by technologically advanced civilizations. The first three games are great, but results have been much more mixed since the PS3 era.

It’s been five years since the last one, Star Ocean: Integrity and Faithlessness. That one was pretty terrible, and seemed like a sign Square Enix might abandon the name altogether. Somehow it hasn’t. It will soon be 2022, and apparently new Star Oceans will still be coming to new Sony consoles.

In the meantime, there’s no better place to get acquainted with the games than Star Ocean First Departure R, a remake of the first game which arrived on Switch and PS4 a couple years back.

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