Tag Archives: Wukong

‘Black Myth: Wukong’ gets two new trailers but not a release date

Every August for the past two years, Chinese developer Game Science Studio has released new gameplay footage from its upcoming action RPG Black Myth: Wukong. Not one to miss a beat, it has done the same this year. On Friday, the studio shared a new eight-minute gameplay trailer and six-minute in-game cutscene. Much like last year’s Unreal Engine 5 reveal, the former is partly a showcase for NVIDIA’s DLSS AI-powered upscaling tech, and you can see what a difference it – and a year of additional work – has meant for the game’s framerate. Compared to last year’s trailer, the action is smoother and there are fewer framerate drops.

We also see Game Science Studio iterate on From Software’s Souls formula in a few interesting ways. One of my favorites involves a plant the protagonist goes to pick up about a third of the way through the clip. When they go to pull it from the ground, the plant turns out to be an enemy that can root the player in place, leaving them vulnerable to its hard-hitting sweep attacks. It’s a fun twist on From Software’s mimic chests that should force you always to be on your toes. As for the cinematic trailer, it offers a fresh look at Wukong’s Journey to the West-inspired tale. It’s hard to say how the scene we see will fit into the broader story Game Science hopes to tell, but the studio obviously has a talent for animation.

Unfortunately, neither trailer ends with a release date for the game. Back in 2020, Game Science Studio said it was hoping to bring Black Myth: Wukong to PC and consoles by 2023.

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Black Myth: Wukong – Comedy Trailer Shows Off Purposely Glitchy Gameplay and Lots of Cats

Much anticipated action-RPG Black Myth: Wukong has released a 13-minute new trailer – but don’t expect much in the way of new information, as it’s a short comedy film featuring some silly gameplay and a lot of cats in a motion capture studio.

Released to celebrate Chinese New Year, and the start of the Year of the Tiger, developer Game Science has released ‘An Alternate Reality of Game Science’, in which we see developers discussing the difficulties of using cats for motion capture, and then revealing an extremely broken boss battle based on that work. Eventually, we see the Game Science office shut down and then reopened as a restaurant.

The joke seems to be that Game Science actually did try using motion capture for cats at one point. In real-life, they moved onto other ideas but in this alternate reality, this is what would have happened if they’d stuck with the idea to the bitter end.

Given that last year’s Chinese New Year video showed off legitimate new footage, some may be disappointed by this more lighthearted approach, but the video ends with a short poem to appease fans:

“You came in hoping to see the game. We are working hard on the same.

Alas, a bit more patience, if you will. Well worth the wait, is the thrill.”

The second half of the trailer (from around 7:25) does include footage that could well be from the game’s Unreal Engine 5 upgrade, but the section features a tiger boss character that repeatedly teleports around the map, wields an unnaturally floating katana, and whose animations glitch out. The cutscene before that sequence looks a lot more legitimate, so we may well be seeing a tease of something from the final game, but Game Science definitely isn’t saying so for sure.

Thankfully, the real Black Myth: Wukong is looking a lot more impressive – we’ve seen lots of gameplay, broken down new details, and spoken to the debut developer making this incredibly popular breakout project.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.



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Black Myth: Wukong: New Trailer Reveals Bosses, Enemies, Area and Spells

Black Myth: Wukong – the Chinese indie action-RPG that gained huge attention upon announcement last year – has gotten a new gameplay trailer, showing off a number of fresh elements.Released to celebrate Chinese New Year, ushering in the Year of the Ox, developer Game Science makes clear that the trailer doesn’t show a section of planned story from the game. However, it does show off never-before-seen gameplay, including a new area, filled with enemy types, bosses, and spells we haven’t seen before. Check out the new gameplay belowSet in a desert-like area covered in dead plants and dotted with temple-like buildings, we see fast-paced battles against acrobatic, wolf-like humanoids, a spear-and-shield wielding rat, what seems to be a lightning-firing mage, and a swarm of miniature, red-eyed attackers. We also see a number of more boss-like enemies, from a giant, fleshy mouse-like creature, to a two-headed, fire-breathing rat-like being, to a towering humanoid ox.

We also see the player-character (who may or may not be the real Wukong of Chinese folktales) use a set of new spells to fight them: transforming into a skull-filled walking boulder to deflect ranged attacks, freezing a charging enemy in place and knocking them away (a little reminiscent of Breath of the Wild’s Stasis ability), parrying against multiple enemies, and transforming into three lightning-wielding creatures for an aerial attack.

A caption makes clear that “This video is specially produced for celebrating the Year of the Ox, it does not represent actual plot.” However, it seem unlikely that any of the elements above were designed simply for the trailer, meaning they’ll likely be implemented in the final game in different ways.

Black Myth: Wukong – 11 Screenshots

This marks the first new Black Myth gameplay since the 13-minute announcement video, which saw incredible popularity across the Internet last year. In September, Game Science told IGN that it planned to go quiet “for a long time” to work on the game – this release appears to be solely to celebrate Chinese New Year with fans, rather than to signal that we’ll be learning much more about the game.

For more on Black Myth: Wukong, check out everything we know about it, and read our exclusive story on the studio making it.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.



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