Tag Archives: virtual

Helldivers 2 got so big that its virtual D&D master Joel needed “emergency” assistance: “He’s only one guy, and he was just not sleeping … sending me messages at 4am” – Gamesradar

  1. Helldivers 2 got so big that its virtual D&D master Joel needed “emergency” assistance: “He’s only one guy, and he was just not sleeping … sending me messages at 4am” Gamesradar
  2. Helldivers 2 GM Needed ‘Emergency’ Assistance Yahoo! Voices
  3. Helldivers 2 uses its game master to stop its live service side from being ‘just a calendar with automated events tied to major holidays’ PC Gamer
  4. Helldivers 2 needed its own D&D-type game master because the co-op shooter “is going to run for a long time, we’d love to see it go for many years” Gamesradar
  5. Helldivers 2 director explains the limits of Joel the Game Master’s power: “The war fought and liberation of planets — that’s all you” Windows Central

Read original article here

Central Bank Digital Currency (CBDC) – Virtual Handbook – International Monetary Fund

  1. Central Bank Digital Currency (CBDC) – Virtual Handbook International Monetary Fund
  2. IMF says central bank digital currencies can replace cash: ‘This is not the time to turn back’ CNBC
  3. IMF launches virtual guide on central bank digital currencies CNA
  4. CBDCs Can Replace Cash in Island Economies, Offer Resilience: IMF Chief Kristalina Georgieva CoinDesk
  5. Remarks by the IMF Managing Director Kristalina Georgieva at the IMF-Singapore Regional Training Institute (STI)’s 25th Anniversary Event, Central Bank Digital Currency: Emerging Good Practices International Monetary Fund
  6. View Full Coverage on Google News

Read original article here

Comet 12P/Pons-Brooks: high resolution image – 27 July 2023 – The Virtual Telescope Project 2.0

  1. Comet 12P/Pons-Brooks: high resolution image – 27 July 2023 The Virtual Telescope Project 2.0
  2. Astronomers spot ‘horns’ coming out of a comet after sudden massive outburst Interesting Engineering
  3. City-size comet headed toward Earth ‘grows horns’ after massive volcanic eruption Livescience.com
  4. Comet 12P/Pons-Brooks bright outburst: image and coma evolution- 26 July 2023 The Virtual Telescope Project 2.0
  5. ‘Once-in-lifetime’ comet shaped like Star Wars Millennium Falcon ‘firing explosions’ – soon visible without… The Sun
  6. View Full Coverage on Google News

Read original article here

Netflix Advertising Tier Hits 5M Global Users Six Months After Launch; Company Tells Virtual Audience At Its First Upfront That One-Quarter Of New Subscribers Opt For Ad Plan – Deadline

  1. Netflix Advertising Tier Hits 5M Global Users Six Months After Launch; Company Tells Virtual Audience At Its First Upfront That One-Quarter Of New Subscribers Opt For Ad Plan Deadline
  2. Netflix Advertisers Clamor for Fledgling Ad Tier to Grow Faster The Wall Street Journal
  3. Netflix Is Seeking Top Rates for Advertising, but Madison Avenue Isn’t Too Impressed — Yet Variety
  4. Netflix touts nearly 5M monthly active users for ad-supported tier TechCrunch
  5. Netflix Advertising Tier Now Has “Nearly Five Million” Monthly Active Users Hollywood Reporter
  6. View Full Coverage on Google News

Read original article here

Xiaomi Unveils Wireless AR Glass Discovery Edition, A Pair Of Smart Glasses With Gesture Control, ‘One Switch’ Function To Virtual Mode, More – Wccftech

  1. Xiaomi Unveils Wireless AR Glass Discovery Edition, A Pair Of Smart Glasses With Gesture Control, ‘One Switch’ Function To Virtual Mode, More Wccftech
  2. Exclusive: These are Xiaomi’s new Wireless AR Smart Glasses, and they look like they’re from the future XDA Developers
  3. Xiaomi unveils lightweight AR glasses with ‘retina-level’ display TechCrunch
  4. Xiaomi’s New Futuristic Wireless AR Glasses Showcased at MWC 2023 gizmochina
  5. MWC 2023 Barcelona LIVE UPDATES: Xiaomi wireless AR Discovery Edition glasses announced The Indian Express
  6. View Full Coverage on Google News

Read original article here

HTC’s Standalone Headset is an Evolution For Virtual Reality

Virtual reality headsets have changed quite a bit over the past decade, mostly getting more powerful and more expensive. HTC’s Vive XR Elite, like Meta’s recent Quest Pro and possibly Apple’s awaited device, asks the question: Are we truly ready for the rise of the $1,000-plus VR rigs? 


Now playing:
Watch this:

Super Small Vive XR Elite Doesn’t Quite Work For My Eyes



3:36

The $1,099 headset, available for preorder Thursday, is arriving by the end of February — remarkably soon for a CES product. That means it’ll be available alongside Sony’s PlayStation 5-connected PSVR 2. While less expensive than the Quest Pro, the XR Elite’s price costs about as much as buying a PS5 and a PSVR 2 together. It’s far from an impulse purchase. But the hardware, which shrinks down the VR form to a pair of nearly glasses-like goggles and includes mixed-reality capabilities that could allow for AR apps, looks to solve how we’ll be using the metaverse for more in our lives than just games, simulation and fitness.

Read moreThe Wonders of CES 2023: 3D Laptops, Wireless TV and Shape-Shifting Screens

No other company has really cracked this challenge either. But this Vive headset looks, more than ever, like it’s a stepping stone to future AR glasses.

The XR Elite’s battery strap detaches, and glasses-like arms can be added on instead to reduce size further.


HTC

“We see where mixed reality is going to create a whole new suite of use cases. We know the virtual reality use cases are great. I think the AR side is amazing, too,” Dan O’Brien, HTC’s general manager of Vive, told me in a conversation at CES in Las Vegas. He acknowledged that HTC tried to make an AR device in 2015 but stopped because of the complications. O’Brien sees 5G and cloud computing as a key next step. “You need a 5G network, a really robust one to make AR go to scale — you need a cloud infrastructure to deliver to those types of wearables.”

The XR Elite is primarily a standalone VR headset, and it looks like an impressive piece of tech: It has a familiar Qualcomm Snapdragon XR2 chip much like the Meta Quest 2, Quest Pro and Vive’s existing business-focused Focus 3. But it adds a higher-resolution 110-degree field of view, LCD displays with 2K resolution per eye that can run at 90Hz. There’s also a boosted 12GB of RAM along with 128GB of storage. It can connect to PCs to run SteamVR or HTC’s VivePort software, or connect with Android phones. But its potential as a bridge to AR experiences seems like the most impressive feature.

Those are just specs, though. The XR Elite is a VR headset with a similar proposition to previous models, but with expanded capabilities. Its compact size is the most surprising part: At 340 grams, it’s less than half the weight of the Quest Pro. The rear hot-swappable battery gives about two hours of life. It gets even smaller by unclipping the back battery strap and adding glasses arms that can turn the headset into a modified pair of VR glasses, which could just plug into an external USB-C charger or battery for power. It’s small enough to fit in a compact carrying case tube.

The XR Elite in its carrying case, which looks more portable than any other VR headset I’ve seen.


HTC

But that compact size comes with a twist: Instead of fitting on top of glasses, the XR Elite uses adjusting dials, or diopters, which can change the lens prescription on the fly without you needing to wear glasses at all — for some people, at least. The diopters only accommodate up to a -6 prescription, but my own vision is over -8 for nearsightedness. It’s a challenge HTC faced with its even smaller Vive Flow phone-connected VR goggles, which also went for the glasses-free approach.

The XR Elite has a dedicated depth sensor on the front, along with color passthrough cameras that can eventually show mixed reality-experiences, similar to the Quest Pro. The Quest Pro doesn’t have the Elite’s added depth sensor, but it accommodates for that with its onboard cameras.

A front camera (part of an array for movement tracking), and also a depth sensor for measuring spaces and layering AR.


HTC

The XR Elite could also adapt further. While the hardware doesn’t have its own eye-tracking tools onboard, eye- and face-tracking add-ons are coming later in the year. The headset’s controllers are the same standard ones that HTC has for the Vive Focus 3, which follow the same game controller-like playbook as the Meta Quest 2 and others. But HTC already has its own line of wearable VR body trackers and wristbands, and more accessories could follow.

O’Brien acknowledges that the sticky, mass-market appeal of VR and AR aren’t here yet. “I think developers will be using cloud computing, being able to actually get their content into the metaverse much faster, and much more efficiently,” he said. “If you think about the streaming business, these streamers, these TikTokkers, all these kids that create the really compelling, fun experiences that just keep drawing you back in? That’s not in the metaverse today, We need to create more opportunities for less sophisticated immersive content creators to get involved, and then create more [of an] economy.” 

O’Brien sees cloud computing, driven by eye tracking’s ability to compress graphics data via a technology called foveated rendering, as a way of eventually shrinking the processors on future headsets, getting smaller and fitting on more people.

The headset doesn’t work with glasses: instead, it has prescription-adjusting diopter dials inside.


HTC

My concern is about the limited prescription options at the moment. “As we get to much lighter glasses, people will probably be bringing more of their prescriptions to it in the future,” says O’Brien. “For now, what we can do is just try to address the majority of the market as best we can with these types of setting changes, because we have to get the headsets lighter. We’ve got to get them more comfortable. And if you’re going to have these big eye relief areas inside of these headsets, they’re going to stay really big.”

O’Brien sees the included VR controllers as possibly becoming optional one day, even maybe being left out of the box and bought separately, but not yet. Hand tracking isn’t reliable enough. “Hand tracking has to make massive advancements over the next two to three years to really become much more of a natural input tool.” But O’Brien suggests it’s a way for future headsets to get more affordable. “If a user can just put on glasses and interact with content [with their hands], that’s going to be a much less expensive product.”

This product has been selected as one of the best products of CES 2023. Check out the other Best of CES 2023 award winners.  

Read original article here

John Carmack: Virtual reality titan is leaving Meta


New York
CNN
 — 

Video game pioneer John Carmack is resigning from his consulting position at Meta with “mixed feelings” about the “end of his decade in VR,” he announced in a Facebook post Friday.

Carmack stuck around through the company’s more than $10 billion investment into virtual reality technology. And although he still believes in the potential value of VR, he questioned Meta’s efficiency, saying in his post that the company has a “ridiculous amount of people and resources, but we constantly self-sabotage and squander effort.”

“It has been a struggle for me,” Carmack wrote. “I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough.”

Carmack was celebrated for his work developing Wolfenstein 3D, Quake and Doom, and co-founded video game company id Software. He was an early advocate for virtual reality, thought it was not uncommon for him to criticize Meta.

Carmack became CTO of Oculus in 2013. Meta bought Oculus VR in 2014 for $2 billion, and now sells the Meta Quest 2 and Quest Pro headsets. Cormack has stood by the headset, calling it a “good product” despite his “complaints” about the software.

“Successful products make the world a better place,” Cormack said. “It all could have happened a bit faster and been going better if different decisions had been made, but we built something pretty close to The Right Thing.”

Carmack still believes Meta is the company best positioned to integrate VR technology into the mainstream. CEO Mark Zuckerberg announced in October 2021 that he would take the company beyond social media and go all in on building the so-called metaverse -— but at a hefty cost.

“I think my influence at the margins has been positive, but it has never been a prime mover,” Carmack said.

When asked for comment, Meta pointed to Carmack’s post and a tweet from CTO Andrew Bosworth.

“It is impossible to overstate the impact you’ve had on our work and the industry as a whole,” Bosworth tweeted. “Your technical prowess is widely known, but it is your relentless focus on creating value for people that we will remember most. Thank you and see you in VR.”

Meta recently announced it is laying off 11,000 employees, the most significant job cuts in the tech giant’s history amid high inflation, rising interest rates and recession fears. Meta lost $9.4 billion in the first nine months of 2022 on its metaverse efforts and expects losses from the unit to “grow significantly year-over-year” in 2023.

– CNN’s Clare Duffy and Rachel Metz contributed to this report.



Read original article here

Meta battles U.S. antitrust agency over future of virtual reality

SAN JOSE, Calif./ WASHINGTON, Dec 8 (Reuters) – The Biden administration on Thursday accused Meta Platforms Inc (META.O) of trying to buy its way to dominance in the metaverse, kicking off a high-profile trial to try to prevent the Facebook parent from buying virtual reality app developer Within Inc.

The FTC sued in July to stop the deal, saying Meta’s acquisition of Within would “tend to create a monopoly” in the market for virtual reality (VR) fitness apps. It has asked the judge to order a preliminary injunction that would halt the proposed transaction.

In an opening statement, FTC lawyer Abby Dennis said the Within acquisition was part of Meta’s bid to acquire new and more diverse virtual reality users, including customers of Within’s popular subscription-based virtual reality workout app Supernatural.

That would complement Meta’s existing virtual reality users, who tend to skew young and male, and be more focused on gaming, Dennis added.

“Meta could have chosen to use all its vast resources and capabilities to build its own dedicated VR fitness app, and it was planning on doing that before it acquired Within,” Dennis said, pointing to a plan from early 2021.

The plan, Operation Twinkie, involved expanding a rhythm game app called Beat Saber that the company acquired in 2019 into the fitness space via a proposed partnership with digital fitness company Peloton (PTON.O), Dennis said.

She cited an email from Chief Executive Mark Zuckerberg saying he was “bullish” on fitness and calling the proposed partnership with Peloton “awesome.”

Lawyers for Meta and Within argued that the FTC did a poor job of defining the relevant market and said the companies compete with a range of fitness content, not just VR-dedicated fitness apps.

Meta’s lawyers also disputed that plans for a Meta-owned VR fitness app had proceeded beyond low-level “brainstorming” and argued that the FTC underestimated the competition in the market it had defined, citing the potential for fellow tech giants Apple Inc (AAPL.O), Alphabet Inc’s (GOOGL.O) Google and Bytedance to join the fray.

Rade Stojsavljevic, who manages Meta’s in-house VR app developer studios, testified that he had proposed the tie-up between Beat Saber and Peloton but did not develop a formal plan and never discussed the idea with either party.

Internal documents from early 2021 that were displayed in court showed Stojsavljevic proposing acquisitions of VR developers before they could be “cannibalized” by competitors and discussing pressure from Zuckerberg to “get aggressive” in response to reports of a prospective Apple headset.

The trial, scheduled through Dec. 20, will serve as a test of the FTC’s bid to head off what it sees as a repeat of the company acquiring small upcoming would-be rivals and effectively buying its way to dominance, this time in the nascent virtual and augmented reality markets.

The FTC is separately trying to force Meta to unwind two previous acquisitions, Instagram and WhatsApp, in a lawsuit filed in 2020. Both were in relatively new markets at the time the companies were purchased.

PRESSURE TO PRODUCE HIT APPS

A government victory could crimp Meta’s ability to maneuver in an area of emerging technology – virtual and augmented reality – that Zuckerberg has identified as the “next generation of computing.”

If blocked from making acquisitions in the space, Meta would face greater pressure to produce its own hit apps and would give up the gains – in terms of revenue, talent, data and control – associated with bringing innovative developers in-house.

Within developed Supernatural, which it advertises as a “complete fitness service” with “expert coaches,” “beautiful destinations” and “workouts choreographed to the best music available.”

It is available only on Meta’s Quest devices, which are headsets offering immersive digital visuals and audio that market research firm IDC estimates capture 90% of global shipments in the virtual reality hardware market.

The majority of the more than 400 apps available in the Quest app store are produced by external developers. Meta owns the most popular virtual reality app in the Quest app store, Beat Saber, the app it was considering expanding with the Peloton partnership.

The social media company agreed to buy Within in October 2021, a day after changing its name from Facebook to Meta, signalling its ambition to build an immersive virtual environment known as the metaverse.

Zuckerberg will be a witness in the trial. Other potential witnesses are Within CEO Chris Milk and Meta Chief Technology Officer Andrew Bosworth, who runs the company’s metaverse-oriented Reality Labs unit.

The trial is at the U.S. District Court for the Northern District of California.

Reporting by Diane Bartz in Washington and Katie Paul in San Jose, Calif.; Editing by Alexandra Alper, Matthew Lewis and Cynthia Osterman

Our Standards: The Thomson Reuters Trust Principles.

Diane Bartz

Thomson Reuters

Focused on U.S. antitrust as well as corporate regulation and legislation, with experience involving covering war in Bosnia, elections in Mexico and Nicaragua, as well as stories from Brazil, Chile, Cuba, El Salvador, Nigeria and Peru.

Read original article here

Is our universe one big virtual reality? How to test if we’re really living in a computer simulation

By Melvin M. Vopson, University of Portsmouth

Physicists have long struggled to explain why the universe started out with conditions suitable for life to evolve. Why do the physical laws and constants take the very specific values that allow stars, planets and ultimately life to develop? The expansive force of the universe, dark energy, for example, is much weaker than theory suggests it should be – allowing matter to clump together rather than being ripped apart.

A common answer is that we live in an infinite multiverse of universes, so we shouldn’t be surprised that at least one universe has turned out as ours. But another is that our universe is a computer simulation, with someone (perhaps an advanced alien species) fine-tuning the conditions.

The latter option is supported by a branch of science called information physics, which suggests that space-time and matter are not fundamental phenomena. Instead, the physical reality is fundamentally made up of bits of information, from which our experience of space-time emerges. By comparison, temperature “emerges” from the collective movement of atoms. No single atom fundamentally has temperature.

This leads to the extraordinary possibility that our entire universe might in fact be a computer simulation. The idea is not that new. In 1989, the legendary physicist, John Archibald Wheeler, suggested that the universe is fundamentally mathematical and it can be seen as emerging from information. He coined the famous aphorism “it from bit”.

In 2003, philosopher Nick Bostrom from Oxford University in the UK formulated his simulation hypothesis. This argues that it is actually highly probable that we live in a simulation. That’s because an advanced civilisation should reach a point where their technology is so sophisticated that simulations would be indistinguishable from reality, and the participants would not be aware that they were in a simulation.

Physicist Seth Lloyd from the Massachusetts Institute of Technology in the US took the simulation hypothesis to the next level by suggesting that the entire universe could be a giant quantum computer. And in 2016, Elon Musk concluded “We’re most likely in a simulation” (see video above).

Empirical evidence

There is some evidence suggesting that our physical reality could be a simulated virtual reality rather than an objective world that exists independently of the observer.

Any virtual reality world will be based on information processing. That means everything is ultimately digitised or pixelated down to a minimum size that cannot be subdivided further: bits. This appears to mimic our reality according to the theory of quantum mechanics, which rules the world of atoms and particles. It states there is a smallest, discrete unit of energy, length and time. Similarly, elementary particles, which make up all the visible matter in the universe, are the smallest units of matter. To put it simply, our world is pixelated.

The laws of physics that govern everything in the universe also resemble computer code lines that a simulation would follow in the execution of the program. Moreover, mathematical equations, numbers and geometric patterns are present everywhere – the world appears to be entirely mathematical.

Another curiosity in physics supporting the simulation hypothesis is the maximum speed limit in our universe, which is the speed of light. In a virtual reality, this limit would correspond to the speed limit of the processor, or the processing power limit. We know that an overloaded processor slows down computer processing in a simulation. Similarly, Albert Einstein’s theory of general relativity shows that time slows in the vicinity of a black hole.

Perhaps the most supportive evidence of the simulation hypothesis comes from quantum mechanics. This suggest nature isn’t “real”: particles in determined states, such as specific locations, don’t seem to exist unless you actually observe or measure them. Instead, they are in a mix of different states simultaneously. Similarly, virtual reality needs an observer or programmer for things to happen.

Quantum “entanglement” also allows two particles to be spookily connected so that if you manipulate one, you automatically and immediately also manipulate the other, no matter how far apart they are – with the effect being seemingly faster than the speed of light, which should be impossible.

This could, however, also be explained by the fact that within a virtual reality code, all “locations” (points) should be roughly equally far from a central processor. So while we may think two particles are millions of light years apart, they wouldn’t be if they were created in a simulation.

Possible experiments

Assuming that the universe is indeed a simulation, then what sort of experiments could we deploy from within the simulation to prove this?

It is reasonable to assume that a simulated universe would contain a lot of information bits everywhere around us. These information bits represent the code itself. Hence, detecting these information bits will prove the simulation hypothesis. The recently proposed mass-energy-information (M/E/I) equivalence principle – suggesting mass can be expressed as energy or information, or vice versa – states that information bits must have a small mass. This gives us something to search for.

I have postulated that information is in fact a fifth form of matter in the universe. I’ve even calculated the expected information content per elementary particle. These studies led to the publication, in 2022, of an experimental protocol to test these predictions. The experiment involves erasing the information contained inside elementary particles by letting them and their antiparticles (all particles have “anti” versions of themselves which are identical but have opposite charge) annihilate in a flash of energy – emitting “photons”, or light particles.

I have predicted the exact range of expected frequencies of the resulting photons based on information physics. The experiment is highly achievable with our existing tools, and we have launched a crowdfunding site) to achieve it.

There are other approaches too. The late physicist John Barrow has argued that a simulation would build up minor computational errors which the programmer would need to fix in order to keep it going. He suggested we might experience such fixing as contradictory experimental results appearing suddenly, such as the constants of nature changing. So monitoring the values of these constants is another option.

The nature of our reality is one of the greatest mysteries out there. The more we take the simulation hypothesis seriously, the greater the chances we may one day prove or disprove it.

Melvin M. Vopson is a Senior Lecturer in Physics at the University of Portsmouth. This article is republished from The Conversation under a Creative Commons license. Read the original article.



Read original article here

Zuckerberg to testify in U.S. case against Facebook’s virtual reality deal

Oct 28 (Reuters) – Meta Platforms Inc (META.O) Chief Executive Officer Mark Zuckerberg will testify in a case by the Federal Trade Commission (FTC) that argues the company’s proposed deal to buy virtual reality (VR) content maker Within Unlimited should be blocked.

In a court document filed with U.S. District Court Northern District Of California on Friday, the FTC listed 18 witnesses it plans to question, including Zuckerberg, Within CEO Chris Milk and Meta Chief Technology Officer Andrew Bosworth.

They were also on a list of witnesses submitted on Friday by defendants Meta and Within.

In addition to defending the Within acquisition, Zuckerberg is expected to be questioned about the Facebook-parent’s strategy for its VR business, as well as the company’s plans to support third-party developers, according to the court document.

The FTC had filed a lawsuit in July saying that Meta’s acquisition of Within would “tend to create a monopoly” in the market for VR-dedicated fitness apps.

The regulator argues that the proposed deal would “substantially lessen competition or tend to create a monopoly” in that market. read more

Meta, in court documents, has argued that “the FTC’s conclusory, speculative, and contradictory allegations do not plausibly plead any facts to establish that any supposed market for VR Deliberate Fitness apps is ‘oligopolistic’ as to either behavior or structure.” read more

Facebook agreed to buy Within in October 2021 for an undisclosed sum.

Reporting by Ismail Shakil in Ottawa; Editing by Aurora Ellis

Our Standards: The Thomson Reuters Trust Principles.

Read original article here