Tag Archives: Virtual reality headset

HTC Gives First Look At Lightweight Meta Quest Pro Competitor

According to The Verge, which was provided with a render of the new hardware, HTC is planning to reveal yet another consumer-focused virtual reality and augmented reality headset at CES 2023 next month, with features that will potentially rival the recently-announced Meta Quest Pro, including full-color passthrough video.

Although the full announcement and reveal is still a few weeks away, HTC teased some early details about the unannounced hardware to The Verge. Like the Meta Quest Pro and older Quest models, the headset will be a self-contained, all-in-one unit (unlike most of HTC’s other offerings, which requires a permanent connection to a gaming PC) with roughly two hours of battery life and support for controllers with six-degrees of detected motion, plus hand-tracking.

The unnamed headset will also include front-facing and side-facing cameras, allowing the wearer to still see their surroundings in full color, facilitating augmented reality and mixed reality experiences. That was arguably the most compelling reason to splurge on the recently announced, $1,500 Quest Pro, as Meta’s older headsets only provide a grainy, black and white video feed of a user’s surroundings to help ensure they don’t crash into anything (or anyone). However, the new HTC headset will potentially outperform the competition, with HTC promising enough detail to allow users to still read text on computers and smartphones through the passthrough video, while the addition of a depth sensor will also make it much better at accurately mapping a user’s surroundings and inserting virtual content into it.

The render of the new headset doesn’t provide too many additional details, although it doesn’t look substantially different to the recent HTC Vive Flow, which looked like an over-sized pair of safety glasses. That goes with hints HTC posted this October that its next big product will be compact and lightweight.

HTC will also reveal details about the new headset’s pricing at CES, but Shen Ye, the company’s global head of product, told The Verge that it doesn’t plan to subsidize the hardware by collecting and selling users’ data, and as a result the new hardware will probably be considerably more expensive than the $400 Meta Quest 2. That’s good news for those who value their privacy, but it could make the new headset a tough sell for most consumers, who seem happy to trade privacy for heavily discounted hardware.”

Update 12/16/22 at 2:05 PM:

This article originally stated that the Vive Focus 3 required a PC connection, which is not the case. We regret the error.

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Half-Life 2’s Excellent PC VR Mod Is Almost Too Good To Be True

Gif: Valve / Source VR Mod Team / Kotaku

As of last week, a long-held dream of playing Valve’s landmark 2004 shooter Half-Life 2 in virtual reality has finally come to fruition. The journey began nearly 10 years ago, when a man named Nathan Andrews managed to hack together a functioning version of the all-time classic in VR. This was before any Vives, Indexes, Quests, or Oculi. With a primitive Sony HMZ-T1 and specialized motion-tracking gear, Andrews risked a resonance cascade scenario to splice together a working foundation for a full Half-Life 2 VR mod. Over the next decade, dozens of volunteers would contribute to the off-then-on-again project, all in hopes of one day bashing enemies with a crowbar in semi-lifelike virtual reality.

And now Half Life 2: VR Mod is ready to play, thanks to the hard work of the Source VR Mod Team and their free, open beta available on Steam. There’s more work to be done for sure—a public roadmap shows what’s to come—but the entire main campaign is already up and running, and pretty surreal to experience. Sharp corners and all, Half-Life 2: VR Mod is well worth checking out right now if you can.

The differences are quite immediate. The G-Man’s opening scene grants a whole other sense of scale since you have active depth perception. Images flash and appear inside of him as fully realized 3D spaces, which you can actually peer inside of and see with greater depth and dimension. This new presentation grants more weight to the whole scene.

Gif: Valve / Source VR Mod Team / Kotaku

As a video game graphics experience in VR, it’s super cool. Your eyes can track flying debris and exploding barrels with the ease and speed of just turning your head. The violence and realistic physics of Half-Life 2 are no longer just simulations appearing on a screen in front of you; they’re happening in a 3D space you feel a sense of presence and dimension in. It all feels so natural that it’s easy to forget this is the end result of a decade of hacked tech created by enthusiastic fans.

And while there’s still more work to be done on the weapons, it is a thrill to be able to virtually hold, examine, and fight with these classic video game armaments. Smashing the aggressive, flying manhacks with a crowbar in VR is so obscenely fun that I want a mini spin-off mod of this alone. And my Fitbit tells me I’m earning “Zone Minutes” by whacking these things. The 9mm pistol feels fun to aim and shoot (and yes, I am only aiming with one hand). More modern VR games tend to have smoother reload mechanics, so this mod’s feel a bit clunky sometimes, but the action remains just as hectic and fun.

Half-Life 2 VR Mod Brings City 17 To Life

In a way it feels like Half-Life 2 was always supposed to be this way. It is very easy to lose yourself in this mod, both as a VR experience and a Half-Life one. It easily pushes past the status of “tech demo” or “mod,” feeling like it’s shaping up to be a solid VR game in its own right.

The Half-Life 2: VR Mod project is currently being worked on by users from the Flatscreen to VR Discord server, led by WormSlayer, whose involvement goes back to the earliest days of the project. Back then, WormSlayer caught sight of Andrews’ early prototypes and offered his talents, starting with work on the gun models.

WormSlayer’s description of the mod’s early days sounds like something you’d need to slap together to survive City 17 itself. The assemblage of tech included a “Sony head-mounted TV, a gun controller for a console, and a professional 3D tracking system [Andrews] had access to,” WormSlayer told Kotaku. That headset in question was the Sony HMZ-T1, which sported “an eye-watering resolution of 640×720 per eye, and a 45-degree field of view,” WormSlayer said. That headset would be left behind in favor of the Oculus DK1, the first hardware the just-incorporated Oculus (now Meta) ever released. You can see footage from those early days in a 2013 YouTube video.

Nathan Andrews

As such an early consumer VR experiment, the project was destined for some roadbumps as new tech hit the scene, quickly aging out existing standards. “Valve and Oculus both abandoned the idea of treating a VR headset as just another monitor,” WormSlayer said. “This was a sound idea for many reasons, but it effectively broke VR support in Half-Life 2.”

After that switch up, the team gave up for a while. Andrews retired from the project entirely. Eager VR community members, however, persuaded WormSlayer to reconsider dropping it all together. “[They] were confident they could hack OpenVR support into the old project,” WormSlayer said. And so the project sparked to life again, making great progress before once again resuming its slumber as essential contributors moved on.

Thankfully, the nascent Half-Life 2: VR Mod would indeed see a second resurgence when the Flatscreen to VR community mustered up a new team. Now that the public beta is out and playable, they’re focusing their efforts on bringing the project to a fully polished and finalized state.

As playable and fun as it is right now, Half-Life 2: VR Mod still has some issues, primarily regarding performance. “The old engine is very single-threaded and only supports DirectX 9, so even with our hacked-together DXVK implementation, we’ve been fighting to hit FPS targets in some places,” WormSlayer said. While I’ve yet to get to some of the more chaotic scenes of the game’s latter half, I’ve found performance so far to be quite good. Given that there’s no teleport-style movement option, however, this mod might be tough on the stomach if you’re new to VR.

Ultimately, the physics and tech of Half-Life 2 are still a joy to play with 18 years later. VR only amplifies the physicality of its world, with the ability to virtually pick up and manipulate objects. Half-Life 2: VR Mod is no Half-Life: Alyx in terms of the sheer amount of interactable objects, but it fits in well as a VR-worthy prequel. And with the addition of the crowbar and a head-mounted flashlight, it has more than a few features and comforts of its own. Being able to virtually manipulate objects in the world is a refreshing way to revisit many of the game’s puzzles.

The most surprising thing for me, however, was how this experience is affecting my perception of the game’s characters, especially the silent protagonist himself.

Gif: Valve / Source VR Mod Team / Kotaku

Gordon Freeman is a quiet guy even when he’s frantically destroying shit. But even just being able to nod at an NPC marks a 100% increase in inter-character interaction. Playing Half-Life 2 and being able to wave at Dr. Kleiner as he shouts with excitement upon seeing you makes me wonder: Is Gordon Freeman even a waver? Does he give a thumbs up to indicate he understands? Does he shake or nod his head when people talk to him? How have I never thought about this for all these years?

NPCs also look at you at eye level in a very eerie way. This feeling exists in other, more modern VR games, but it’s surprising to find it so present in a game from 2004. The simplicity of the models, with gentle head animations and eyes that give a hint of personality and awareness, just barely inches the game out of the uncanny valley into something that starts to feel realistic.

I’m not saying nodding, gesturing, and looking people in the eyes are the hot features you list on the back of the box (that’s saved for viciously beating the shit out of metal manhacks with a crowbar and seeing this classic game in true 3D), but it sure does change the tone of Half-Life 2. One nitpick here: It’s a shame you can’t see your hands while piloting the airboat. Not only did my eyes never leave the G-Man as I blazed past him in my escape from the Combine, I would’ve loved to stare and point dead at him, as if to say “I see you motherfucker. I see you.”

I’m looking forward to playing through the rest of Half-Life 2: VR Mod, spotting the unique changes the new format adds and inspires. There’s still work to be done by WormSlayer and the team, including more improvements to the weapons, tweaks to make the game a bit easier for folks prone to motion sickness, and even some AI-upscaled textures to give the more aged aspects of the graphics a bit of a facelift. Those changes will be very welcome, but for now this first playable version makes for a great way to jump back into this classic game. If you like Half-Life and own a PCVR headset, you should download this yesterday.

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Meta AKA Facebook’s Hyped VR Headset Leaked By Guy In A Hotel

Screenshot: Zectariuz Gaming / Ramiro Cardenas / Kotaku

It’s always worth rooting around down the side of the bed, or in the drawers, when you stay in a hotel room. Who knows what exciting items may have been forgotten by the previous guest? Like, for instance, a top-secret Oculus VR headset. That’s what happened to hotel worker Ramiro Cardenas, who claims to have discovered and revealed to the world that Project Cambria is most likely due to be called the Meta Quest Pro. Then he made an unboxing video.

The headset was originally teased last October, with the Project Cambria moniker, when Mark Zuckerberg said it would be sold at the “high end of the price spectrum.” At the time, we learned that it would possess cameras that send high-res full-color video to its screens, alongside face and eye-tracking, and all manner of exciting algorithms.

OCULUS QUEST PRO!!!!

Now, a full month before its intended announcement date, the new device is available for all to see thanks to one especially forgetful hotel guest. A very excited Ramiro Cardenas, who posted the video as Zectariuz Gaming, pulls the new headset and handheld controllers from their box, while whispering in delight.

This new-look Meta Quest Pro headset looks like something a mad inventor would wear in a 1980s Disney live-action movie about a man who accidentally invents time travel. The controllers, meanwhile, seem to have dropped the hollow hoop design of the Meta Quest 2 and gone for a much simpler, neater form-factor.

While covering up identifying details, the pictures accompanying the video do include one that reveals the legend, “NOT FOR RESALE – ENGINEERING SAMPLE.” It’s in pretty swish packaging considering! But it does suggest the product may be close to release.

Project Cambria

The Verge reports that Cardenas told them he was able to reunite the headset with the person who had stayed in the hotel room, but not before—you know—uploading photos and a video of the device to Facebook to blow up Meta’s plan to reveal it during October’s Meta Connect.

It’s quite the coincidence that Cardenas, and his Zectariuz Gaming page, had already taken a keen interest in the various forms of the Oculus. We have reached out to him to ask how this serendipitous event occurred.

We have of course also reached out to Meta to ask if they’ll bring forward the Pro’s announcement now, and indeed whether they’ll be mounting the engineer’s head on a pike outside their HQ. (We might not have phrased it exactly like that.)

 

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Horizon Zero Dawn Spin-Off Coming To PlayStation VR2

Screenshot: Sony / Kotaku

Sony pulled back the curtain on its next-gen virtual reality headset tonight at CES 2022. It’s called PlayStation VR2 (woah, who would’ve guessed?) and it’ll feature a virtual reality spinoff of Horizon Zero Dawn (okay, no snark here, who would’ve guessed?).

Called Horizon Call of the Mountain, it’s a proper “new story…and experience,” rather than a VR port of Guerrilla Games’ open-world Horizon Zero Dawn or its sequel, next month’s deliriously anticipated Horizon Forbidden West.

Sony didn’t share much info beyond a brief clip showing a close-up look at a tallneck (the brachiosaurus-like robot dinos from the source material) walking through the woods. Also, though she didn’t show up in the teaser, Horizon protagonist Aloy will apparently make an appearance in the full game.

Horizon Call of the Mountain is being developed by Guerrilla Games and Firesprite, a smaller studio best known for Run! Sackboy Run that was formally acquired by Sony last year.

Beyond the briefest snippet of a new game, Sony also dropped detailed specs for the PSVR2, intended to be the next-gen version of its virtual reality headset. If you’ve been on the edge of your seat since Sony officially announced the existence of a next-gen headset a year ago, here you go:

Display method​: OLED

Panel resolution:​2000 x 2040 per eye

Panel refresh rate​: 90Hz, 120Hz

Lens separation:​Adjustable

Field of View​: Approx. 110 degrees

Sensors​ — Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)​ Attachment Sensor: IR Proximity sensor

Cameras​: 4 cameras for headset and controller tracking, ​IR camera for eye tracking per eye

Feedback​: Vibration on headset

Communication​ with PS5: USB Type-C

Audio —​Input: Built-in microphone​, Output: Stereo headphone jack

When PlayStation VR2 comes out, it’ll feature dedicated controllers called the Sense. It’s made up of two components. You hold one in each hand. Seems like that’s a way better fit for the “DualSense” moniker for a controller, no?

Sony did not provide a release date for PSVR2 or for Horizon Call of the Mountain.

 



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