Tag Archives: Video gaming

Overwatch 2’s ‘Sexual Harassment Simulator’ Made A Brief Return

Image: Activision Blizzard

Trigger warning: sexual assault and harassment.

An inappropriate Overwatch 2 game mode reappeared, but it’s not one to get excited about. The mode, titled “sexual harassment simulator,” was played enough times that it appeared as one of the most popular over the weekend for some players, according to PC Gamer, which spotted the reappearance just before Blizzard quickly pulled it down.

Another “sexual harassment simulator” was discovered in October 2022, but both tasked players with knocking down Overwatch 2‘s female heroes (like Mercy and Widowmaker) while playing as the cowboy Cole Cassidy and repeatedly crouching over their bodies, apparently, as PC Gamer reported, with the word “raping…” until the character in question is labeled “pregnant” as an AI-controlled Torbjorn supposedly fills the role of the baby. This is disgusting on so many levels it’s not even funny, especially because players are forced to play as Cassidy, previously known as McCree, the same name as the ousted Activision Blizzard developer who took part in the controversial “Cosby Suite” meetups.

A screenshot of the custom mode was posted to Overwatch’s official subreddit by user Joyolo13, who simply asked: “What in god’s name?”

“Lol I remember seeing this every day in [Overwatch 1],” said Redditor sw1nky. “Can’t say I’m surprised it’s still around, [to be honest].”

“McCree is back in the game I guess,” said user FoulfrogBsc.

Kotaku was unable to find the custom game mode in Overwatch 2 as it appears Blizzard took the “sexual harassment simulator” offline—for now. So, it seems the company is aware that such a mode exists but might be having a hard time preventing it from reappearing in the game.

“Inappropriate or explicit content has absolutely no place in our game,” a Blizzard spokesperson told PC Gamer when the outlet asked about the first version of the mode last year. “We immediately removed the user-created game mode once made aware of its existence. We are continually working to improve automatic filters to prevent inappropriate user-created content, and manually removing any that are not caught by the system.”

Kotaku reached out to Activision Blizzard for comment.

While this is at least the second time the “sexual harassment simulator” has popped up in Overwatch 2 specifically, players noted that a similar mode existed in some form in the original Overwatch game. At the time, players posted PSAs to warn the community about the offensive content. Of course, not all player-created game modes are this egregious. But it is concerning that this issue has come up more than once within a few months.

 



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Twitter Has A Lot Of Useless Video Game Knowledge

Image: Capcom

It’s right there in the Bible—ask, and it will be given to you. It’s also right there on gaming Twitter, where the small gaming podcast Super Pod Saga posed an innocent question on January 15 and people showed up to respond in droves: “What is the most useless piece of video game knowledge you know?”

Apparently, there are a lot of people that think a lot of useless thoughts about video games. Who knew? In the week and a half since posting, Super Pod Saga received over ten thousand responses to their tweet. But a lot of it, I’d say, isn’t necessarily useless, but essential.

Take this response about action-adventure series Devil May Cry, for example: “Dante and Vergil have an insane healing factor that essentially heals as the damage is being done, so no wounds or scars. Due to this, they’re likely uncircumcised.”

Tell me honestly. What was I supposed to do if I had never read that? Never know whether or not Dante and Vergil are circumcised? Be forced to wander the Earth, alone forever in my confusion? Can you even imagine that?

Or what about this: “In Xenoblade 3, all characters in the game’s files are listed with a number for gender. Zero is male, One is female; however, the character Juniper is listed as two. Furthermore, in Xenoblade 2, the character Roc’s gender is listed as four. Thus, there are at least five genders in Xenoblade.” I mean, that’s just inspirational.

Ah, the breeze of womanhood! Dinosaurs!

Kotaku staffers have been holding onto their own niche video game info, too. I know this, because I begged them to tell me in pursuit of self-actualization.

“The li’l fire breathing dinosaur from Super Mario World is named after the singer in Nine Inch Nails,” social media editor Jeb Biggart told me. “That feels pretty useless.”

Yes, great stuff. More, give me more.

“In the Halo 2 level Quarantine, Flood [parasitic creatures] can be seen driving around in Warthogs/tanks/etc. This is the only time in the series where they do this, and it’s really weird,” staff writer Zack Zwiezen said.

“The music in NES Back to the Future, a terribly obnoxious, grating repetitive theme that bears no immediately apparent resemblance to anything is actually a wildly sped up version of the hit song from the movie, ‘The Power of Love’ by Huey Lewis and the News,” said managing editor Carolyn Petit. “Perhaps because they programmed the music, but then found out they didn’t have the rights to the song, so they just sped it way up. I do not know the reason for this.”

Thank you all. My power grows. My mind expands. My trivia senses are tingling.

Now, what’s your favorite bit of random video game knowledge? Let it out, it’s for my health.

 



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Rockstar’s Grand Theft Auto Online Has a Serious Security Bug for PC Users

Photo: Sergei Elagin (Shutterstock)

Reports indicate that a bug in Grand Theft Auto V Online is putting PC gamers’ gameplay—and even, potentially, hardware—at risk.

The bug is allegedly allowing cheaters and modders to hijack, edit, or corrupt PC gamers account information. Some players report having all of their gameplay and account data erased, while others have said that their in-game currency has been stolen. Worse, the bug allegedly allows for “partial remote code execution,” which could allow malicious users to edit players PC files. While GTA’s publisher, Rockstar Games, hasn’t officially commented on the situation yet, many commentators have encouraged PC players to refrain from playing the game until we all have a better picture of what’s going on.

News of the troubles first started popping up in various pockets of the internet over the weekend, with one particular observer, the twitter account Tez2 (which regularly updates about Rockstar news), posting extensively about the exploit. Complaints also exploded in Rockstar’s official support forums.

“Gta online on pc is currently unplayable due to severe exploits, this needs to be fixed,” one user posted.

“Scared to play online,” another commented. “Please fix this rockstar, I really like this game.”

Another merely said: “GET YOUR *** TOGETHER ROCKSTAR!”

Meanwhile, a subreddit devoted to the game has called for players to avoid the game until further notice. “As we’ve learned it is not safe to play the game on PC right now due to a very dangerous exploit that has just come to light,” reads a pinned post shared in the subreddit. “We need to mass-report this to Rockstar so they can’t ignore it.”

On the same subreddit, users have expressed frustration that Rockstar hasn’t addressed—or even confirmed—the security issue yet: “Absolutely the most unforgivable element of this. R* is more concerned with bad press than telling people the extent to which their game has been breached and what danger it poses to their personal information,” commented one user. “It really makes me think the worst, if they can’t even come out and say X is safe for now.”

Tez2, which has been monitoring the situation, has written that “Rockstar is aware [of the problem] and have been logging any affected account before the first mod menu started abusing the new exploits.” However, the company itself hasn’t published an official statement on the issue yet.

BleepingComputer has reported that the vulnerability associated with the exploit has already accrued an official CVE designation and is being tracked as CVE-2023-24059. The CVE describes the bug as allowing a hacker to “achieve partial remote code execution or modify files on a PC.” There aren’t a whole lot of details available about how the exploit is supposed to work, however.

Gizmodo reached out to Rockstar for comment on the apparent security problems but have not heard back. We will update this story if they respond.

If the bug does turn out to be real, it would be far from the first bit of security trouble that Rockstar has been through lately. Last year, a cybercriminal managed to compromise the gaming giant’s systems and proceeded to steal (and later leak) source code to the upcoming GTA 6.



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Persona 3 & Persona 4 Translators Left Out Of Game’s Credits

Screenshot: Persona 4

When Persona 3 Portable and Persona 4 Golden were released on new platforms last week, much was made of the fact that for the first time ever the latter was going to feature French, Italian, German and Spanish subtitles. That was great news for European fans, but the people most responsible for this achievement aren’t getting the dues they deserve.

Last week Katrina Leonoudakis, a former localization coordinator at Sega who left the company in 2022 (and now works in TV), sounded the alarm that the FIGS (French, Italian, German & Spanish) translation team she had worked with had not been fully credited for their work on the games.

Those teams were not directly employed at publishers Sega; instead they were contractors and employees at Keywords Studios, an outsourcing company that handled the games’ localisation duties. In the credits for the games only the most senior staff at Keywords, and not the actual workers responsible for the localisation, are included.

“The people left out are the translators, editors, and other localization professionals who created the French, Italian, German, and Spanish localizations of the ports of P3P and P4G”, Leonoudakis tells me. “These people were employees and/or contractors of Keywords Studios, a language service provider that SEGA of America hired to produce the FIGS localization. I was the Localization Coordinator on this title at SEGA from 2021 through my departure in July 2022; part of my job included staying in contact with the FIGS teams, answering their localization-related questions about the project and passing on any questions/concerns to the Japanese developers”.

She says this isn’t an issue with Sega, who to their credit make “internal steps during credit creation to ensure anyone who’s touched a title is represented in the credits, even reaching out to every individual to make sure their name is spelled right”. Rather, she says the blame here lies with Keywords themselves. “Keywords has a ‘policy’ not to credit any contractors or localizers that work on a project, preferring to be credited as ‘Localization produced by Keywords Studios’, Leonoudakis says. “Unless SEGA’s producer, or Japanese developers, tell Keywords specifically that they MUST credit their contractors, they will not pass that information along.”

These are the only people credited for Persona 4 Golden’s Italian localisation, even though it took a whole team to actually translate and re-write the dialogue
Screenshot: Persona 4

“I’ve been told by contractors who work at Keywords that they have been ‘forbidden to speak out about crediting’ and ‘low-key threatened’ about it”, she says. “They do sometimes credit their Project Managers, but not the contractors who actually write the text FIGS players read to play and enjoy the game. Given that Persona is an extremely dialogue and narrative-heavy game, the localization is crucial to the game experience for FIGS players.”

Keywords has not responded to a request for comment on these policies and omissions,.

Leonoudakis chose this moment to speak up because she’s fed up with what has become a pattern in the AAA games industry. “Localization teams may work on these games for months or years, often being paid very little, to zero credit”, she says. “Not only is it morally wrong, but it makes it harder for translators and localization professionals to find work later. If you can’t prove you did all the translation for a triple-A game, how can you put it on your resume?”.

This is the same argument being made across the industry, and something we’ve written about extensively. People crucial to a big video game’s release are left out of its credits all the time, for a variety of reasons, from petty power plays to administrative oversights. Whatever the excuse, the result is the same: people who have spent years of their lives working to bring you a game are missing out on the public thanks (and professional recognition) they deserve.

“Unfortunately, translators are still pretty invisible”, Leonoudakis says. “A good translation is seamless, and doesn’t read like a translation at all to the reader. This is why it’s all the more important to credit the translators, writers, and localization staff that create the localizations of games. If game developers want to profit from the regions they’re localizing their games for, the least they can do is credit the people who made all that profit possible.”

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Last of Us Zombie Kiss: Showrunner Discusses Character’s Death

Anna Torv as Tess.
Image: HBO

After only two weeks, it should be pretty clear that HBO’s The Last of Us is catching on with audiences. From its spot-on adaptation of elements of the video game, to its dark extensions of that lore, to the terrifying reality of its world, fans and non-fans of the game alike seem to be eating it up. And, in the latest episode, there seemed to be less eating and more… kissing, which some may have found curious.

As discussed in our extended recap, episode two of The Last of Us ended with Tess (Anna Torv) sacrificing herself to save Joel (Pedro Pascal) and Ellie (Bella Ramsey). She kind of had to, as she’s been bitten and is certain to turn into a mindless killer soon enough. But as the infected storm her location, and one of them notices her, instead of running at her in a fit of rage, he approaches slowly and gives her an open-mouth zombie kiss, with his living, squirming tendrils moving into her mouth.

It’s a moment that’s curious for a few reasons. One, it’s not in the game, so a decision was made to specifically do this. Two, we’re used to infected being incredibly violent with their victims, and this one is quite the opposite. And three, if Tess was already infected, was there any real point to it?

That third point can’t really be answered (maybe the kiss sped up the transformation or was just cool-looking), but the first two can and, in a new interview, co-showrunner Neil Druckmann talks about it. “These things don’t have to get violent unless you’re fighting them from spreading [the infection] further,” Druckmann said to Entertainment Weekly. “That is realized in this beautiful, yet horrific way with Anna.”

So, because she’s made peace with becoming a zombie, she’s kind of brought into the mix in a non-violent way. Sure, we can buy that. But what about the tendrils themselves, which are also a new addition?

“Craig [Mazin] smartly said, ‘What can we do to separate our infected even further from zombies?’ It’s more than just a bite. There’s something else going on,” Druckmann added. “I wish we had that aha moment immediately, but we brainstormed so many different things that they could be doing. Some of them were pretty outlandish.”

And, if you thought this act of violence/romance was something, you ain’t seen nothing yet. Check out the moment in the latest episode of The Last of Us.


Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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Marvel’s Avengers Will Die With Spider-Man Stuck On PlayStation

Image: Marvel / Crystal Dynamics

Late last week, Square Enix announced that its beleaguered 2020 live-service game, Marvel’s Avengers, will no longer receive new content or major updates after March 31. And all official support for the game will end on September 30, 2023, with digital sales ending on that date too. While you’ll still be able to play it offline and online with friends after these dates, it’s effectively game over for the troubled online action game. Yet, even in death, developer Crystal Dynamics just confirmed that the character of Spider-Man will remain exclusive to the PS4 and PS5 versions.

This saga began when, shortly ahead of the release of Marvel’s Avengers, Crystal Dynamics announced that Spider-Man would be added to the game at a later date. However, the famous web-slinger would not be coming to the Xbox or PC versions. Instead, only PS4 (and later PS5) players would have access to the character. It took longer than expected, but eventually, in November 2021 Spider-Man popped up in the PlayStation versions. At the time fans theorized that it was because Spider-Man was owned by Sony and therefore Spidey was only on PlayStation. (That isn’t the case, as Sony merely owns film rights to the character.) But since then, the famous superhero has appeared in Midnight Suns across all platforms. So it’s not like Spider-Man can only exist on PlayStation consoles.

And yet, Crystal Dynamics confirmed in a blog post on January 20 that Spider-Man will still not be coming to Xbox or PC. What a shame! Even as the failed live-service game dies, none of Spidey’s corporate overlords can agree to let him swing free across all platforms for the few Avengers players out there still enjoying the game.

Marvel / PlayStation

Kotaku contacted Marvel, PlayStation, Square Enix, Embracer Group, and Crystal Dynamics for comment, but didn’t hear back before publication.

I already know people in the comments or quote retweets will claim Sony completely owns Spider-Man (it doesn’t) or that Sony can’t legally allow the character to appear on other platforms (it can). Yet he’s in Midnight Suns, a game released on Xbox, PlayStation, and PC. He’s in mobile games released across iOS, Android, and PC, too.

So it’s totally doable to have Spidey show up on other consoles if the people pulling the strings, cutting the deals, and making the contracts can agree to it. But apparently nobody cares enough about Avengers and its community to muster one last gesture of goodwill for players and let the web-slingin’ hero show up on Xbox and PC. If you want to play the complete version of the game after support ends in September, it seems you’ll have to own a PlayStation. Say it with me once again: Console-exclusive DLC sucks.

 

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343 Industries, Hit By Layoffs, Says It Will Keep Making Halo

Image: Halo

When Microsoft—a company that made “$198 billion in revenue and $83 billion in operating income” in 2022—made the decision to axe 10,000 workers last week, a number of those came from their video game operations, particularly 343 Industries, the overseers of the Halo series.

343, hit now by a combination of layoffs and key departures, does not appear to be in good shape. As we reported last week:

“The layoffs at 343 shouldn’t have happened and Halo Infinite should be in a better state,” former Halo Infinite multiplayer designer, Patrick Wren, tweeted Wednesday night. “The reason for both of those things is incompetent leadership up top during Halo Infinite development causing massive stress on those working hard to make Halo the best it can be.”

Even prior to yesterday’s layoffs, 343 Industries has been facing wave after wave of high level departures as Halo Infinite struggled to ship new seasonal updates and features on time. The most notable was studio head Bonnie Ross’ departure last September. More recently, multiplayer director and longtime Halo veteran Tom French revealed he was leaving in December. And yesterday, amid the chaos, Bloomberg reported that director and longtime Halo writer, Joseph Staten, was headed to the Xbox publishing side of the business as the studio made the “difficult decision to restructure.”

Those hits led to reports last week that development on future Halo games was going to be handed off to outside studios, with 343 being relegated to a supervisory role. Reports that have seemingly led 343 to tweet the following statement on the official Halo account, denying them (to an extent) and saying 343 “will continue to develop Halo now and in the future”.

Halo and Master Chief are here to stay.

343 Industries will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great.

Pierre Hintze

Studio head

That’s a short statement that does nothing to address the report that other studios could now also be making Halo games (which isn’t that new anyway, given Creative Assembly’s work on Halo Wars), nor does it address the scale of the layoffs it was just hit with, but it does at least affirm that 343 themselves will still be directly involved in some way in the series’ future.



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Discounts On Lego, Resident Evil, More

Image: WB Games / NetherRealm

This week, all at once, a perfect storm of deals, discounts, and sales has hit the Nintendo Switch eShop. Batten down the hatches, open up your wallets, and check out some of these limited-time deals, including massive savings on numerous Lego titles, Mortal Kombat games, and hits from Capcom, Ubisoft, and Bandai Namco.

Before we go any further, just note that—with the exception of Ubisoft’s Mario + Rabbids—there aren’t any Mario, Zelda, or Kirby games on sale. Instead of first-party discounts, all of these sales are focused on third-party publishers and developers. But there are still plenty of great games to grab up for cheaper than usual, even if Mario and Luigi aren’t part of it.

Here are some of the best deals I spotted cruising through the various sales currently happening on the eShop. While all of these sales are ending at slightly different times, you more or less have until the end of the month (or a few days past that) to take advantage of these discounts.

Now, with that out of the way, here are the best deals I found so far. (The figures in parentheses are the normal prices.)


Lego DC Super-Villians Deluxe Edition – $11.25 ($75)
Lego City Undercover – $6 ($30)
Lego Marvel Super Heroes 2 Deluxe Edition – $9 ($45)
Lego Star Wars: The Skywalker Saga – $30 ($60)
Mortal Kombat 11 Ultimate – $15 ($60)
Dragon Ball FighterZ – $9 ($60)
Dragon Ball FighterZ – FighterZ Pass – $10.50 ($35)
One Piece: Pirate Warriors 4 Deluxe Edition – $18 ($90)
My Hero One’s Justice 2 Deluxe Edition – $20 ($80)
Sword Art Online: Hollow Realization Deluxe Edition – $7.50 ($50)
Just Dance 2023 Edition – $30 ($60)
Immortals Fenyx Rising – $12 ($60)
Assassin’s Creed Anv. Edition Mega Bundle – $45 ($100)
South Park: The Fractured But Whole – $15 ($60)
Dragon’s Dogma: Dark Arisen – $10 ($30)
Ace Attorney Turnabout Collection – $35 ($60)
Monster Hunter Stories 2: Wings of Ruin Deluxe Edition – $25 ($70)
Monster Hunter Generations Ultimate – $12 ($40)
Phoenix Wright: Ace Attorney Trilogy – $15 ($30)

That’s everything that seemed cool to me. What other bargains are catching your eye?

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Popular Steam Game Raises Price After 7 Years Without A Sale

Screenshot: Wube Software

Critically-acclaimed base-building hit Factorio is an odd duck. Since its 2016 Steam release, the game has never gone on sale. And now, the developer behind Factorio is changing the price of its popular game, but it ain’t getting a discount. Instead, the price is jumping up $5 next week. The devs blamed inflation for the sudden price increase, and interestingly enough, the general reaction from the community has been mostly positive.

Since its release seven years ago on Steam, Factorio has been a popular game, even though it never, ever goes on sale. On the game’s Steam page, it straight up has a disclaimer letting folks know that its devs have no plans to “take part in a sale or to reduce the price for the foreseeable future.” That’ll still be the case after it goes from $30 to $35 on January 26.

“This is an adjustment to account for the level of inflation since the Steam release in 2016,” the official Factorio Twitter account tweeted. You might expect a flood of angry responses from players, but it appears that the devs have done a good job of being transparent with their community, for example by giving them plenty of heads up about the upcoming price change. Factorio has also avoided microtransactions and other exploitative or expensive DLC. The end result is that not only are people fine with this price increase, but many are suggesting the studio offer more ways for players to help financially support the game.

“Fine, but now give me an add-on to spend more money [on] this game!” tweeted one player. “Honestly, I would love to see other ways to support the game as I already own it,” tweeted another fan.

Wube Software

You might be wondering why a studio would never let its game be a part of any Steam sale for nearly a decade. According to the makers of Factorio in a 2016 forum post, it’s about respecting players who bought the game and not rewarding people who “hold off” on buying it at a lower price.

“If you think [Factorio is] priced too high, then it is your choice to not purchase, and we hope that with enough time, and extra development, we will be able to convince you of its value.

Factorio isn’t the only game on Steam making changes to make more money as the economy continues to spiral down the drain. Military shooter Squad is going back on a promise its devs made about never doing paid DLC or cosmetics. In an upcoming update, Squad will get its first paid DLC in the form of new in-game emotes.

Here’s what the team behind the online milsim shooter had to say on Steam about the new, upcoming paid cosmetics:

As we look into the future we see a long and healthy life for Squad. It has a large and dedicated playerbase. We have plans for more updates and to support the game beyond 2023. While many of these planned updates will be free, we also realize that we need a way to continue to fund the development of Squad. Paid content like emotes is one such way to help fund that development and continue our work on improving the game.

Compared to how people reacted to Factorio’s price increase, the response from Squad’s player community has been far less positive, with some feeling betrayed after being promised that this wouldn’t happen. However, some were more open to the new option, understanding that developing a game isn’t easy or free and that at some point, studios need a way to bring in more income to help keep the lights on. That’s especially true as inflation continues to be a problem around the globe.



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Former Halo Infinite Dev Blasts Management Over Layoffs

Image: 343 Industries / Microsoft

Of all the Microsoft teams caught in the blast radius of mass layoffs announced yesterday, it’s possible Halo Infinite maker 343 Industries was among the worst hit. The studio has faced a wave of departures following Halo Infinite’s multiplayer struggles, and the new cuts have sparked strong criticism of those who managed it into this mess in the first place.

“The layoffs at 343 shouldn’t have happened and Halo Infinite should be in a better state,” former Halo Infinite multiplayer designer, Patrick Wren, tweeted Wednesday night. “The reason for both of those things is incompetent leadership up top during Halo Infinite development causing massive stress on those working hard to make Halo the best it can be.”

It’s no secret at this point that Halo Infinite faced a tumultuous development cycle, from a constantly rotating cast of directors to long delays after a gameplay reveal was pilloried online for its rough-looking graphics. Former studio leads have also previously hinted at periods of crunch on the project, while a Bloomberg report detailed developers’ struggles with the game’s engine and problems with Microsoft’s reliance on contract workers who constantly filtered out of the studio rather than full-time staff. “The contract stuff is a whole other can of worms that pisses me off,” Wren tweeted last night. “So many amazing people and talent that just disappeared.”

It’s extremely rare for game developers to speak candidly about the issues they’ve witnessed on past projects, let alone share their opinions openly about how a team or studio was managed. Wren, who left 343 Industries just before Halo Infinite’s launch in 2021, went on to praise his former colleagues and their efforts to deliver on the full promise of the game’s multiplayer.

“The people I worked every day with were passionate about Halo and wanted to make something great for the fans,” he tweeted. “hey helped push for a better Halo and got laid off for it. Devs still there are working hard on that dream. Look at Forge. Be kind to them during this awful time.”

The harsh criticism came after Microsoft announced 10,000 jobs would be cut across the tech giant’s operations, including gaming, despite reporting “record results” last year, including $83 billion in operating income. The night before, the company’s top executives were reportedly busy being serenaded by Sting at a personalized concert in the Swiss Alps.

Meanwhile, as reports from Kotaku and others poured in that Xbox studios ranging from The Coalition to Bethesda were caught up in the layoffs, it became clear as the day progressed that 343 Industries was facing especially brutal cuts as many developers on Halo Infinite, including some very senior ones, shared the news on on social media that they’d been impacted.

Even prior to yesterday’s layoffs, 343 Industries has been facing wave after wave of high level departures as Halo Infinite struggled to ship new seasonal updates and features on time. The most notable was studio head Bonnie Ross’ departure last September. More recently, multiplayer director and longtime Halo veteran Tom French revealed he was leaving in December. And yesterday, amid the chaos, Bloomberg reported that director and longtime Halo writer, Joseph Staten, was headed to the Xbox publishing side of the business as the studio made the “difficult decision to restructure.”

Even more unfortunate, this latest setback for the studio comes on the heels of a rare bright spot in Halo Infinite’s post-launch live service campaign: the Forge creator mode. Following the cancellation of split-screen coop, many fans saw it as an opportunity to save the game by allowing players to make their maps and modes. And so they have, with creations inspired by everything from The Elder Scrolls IV: Skyrim to Pokémon. It’s the most positive some Halo Infinite players have felt since launch but just like that the game’s future is once again uncertain.

Back when Halo Infinite was first revealed in 2020, 343 Industries studio head Chris Lee called it the “start of the next 10 years of Halo.” A few months later he left to join Amazon.

   



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