Tag Archives: video game

Destiny 2 Feels Like It’s Held Together With Duct Tape Lately

Image: Bungie / Kotaku / Kat Ka (Shutterstock)

Free-to-play online MMO looter shooter Destiny 2, released in 2017, is one of my favorite video games. I play it all the time. I have multiple characters. I own all the recent seasons. It’s fantastic. But I’d be lying if I said I wasn’t concerned for the game’s future, as with each passing season, it seems to become more prone to breaking. In fact, as I write this very paragraph at around 4:00 p.m. on January 24, the game remains offline as Bungie continues to investigate the latest problem. Meanwhile, many players are hoping for a brand-new engine and game, likely in the form of Destiny 3. But things are never that simple.

Earlier today, Destiny 2 was taken offline across all platforms as Bungie investigated players losing progress on triumphs and seals, which operate like in-game achievements and challenges. It’s not the end of the world, sure, but just last week a few players reported losing their characters along with all their progress and items. And before that, it was a new mission not updating properly for players. And before that it was something else. In 2023, after years of updates, expansions, and more, it feels like Destiny 2 is starting to buckle under its own weight.

Taking a peek at Bungie’s official support account on Twitter—which often updates frequently to let players know about upcoming patches, server issues, and other vital info about Destiny 2—you can find a lot of tweets that amount to Bungie going “Welp, this isn’t working. We are trying to fix it. More info later.” Online games not working every day isn’t new and it’s not a problem exclusive to Destiny 2. But is starting to become a more prevalent issue with the aging shooter. Looking at that support account, a lot of the tweets about bugs or broken missions don’t have weeks between them, but just a few days or less.

Anecdotally, my time playing Destiny 2 lately has been buggier than ever. This new season brought with it both cool new heist missions and weird lag that I’ve never seen before. I still run into the problem of the game not counting every PvP match, making us play more to finish challenges and weekly quests. And I’ve just accepted that in-game bounties tied to kills, missions, or other activities won’t always update as they should. In fact, the more I think about it, the more I realize that I and other players I know have just gotten used to Destiny 2 not being reliable. And it seems to be getting worse, not better, as the game expands and adds more layers and systems.

Look online and you’ll quickly see players suggesting that Bungie needs to move on to a theoretical Destiny 3, a game that likely will happen—and is maybe in development already—but which hasn’t been confirmed. During today’s extended downtime, Destiny 3 was trending on Twitter as players argued over the shooter’s future and stability. For some, the idea of a new engine and fresh slate felt promising, giving hope it would solve many of Destiny 2’s problems. Others pointed out that a brand-new game isn’t easy to make or simple to launch, and would likely be missing features or content at release. Plus, there’s no guarantee it would fix all of the emerging problems.

Personally, I think a new Destiny would likely be a good move to eventually make. It could allow the devs to make something more flexible and able to handle the type of events they’ve spent years crafting and perfecting. But I also am not naive enough to believe it would fix everything or be easy to create. Still, I get the frustration players are feeling as Destiny 2 remains consistently inconsistent.

Like an old PC or blender, Destiny 2 mostly works, but it’s covered in duct tape, dents, and dirt. And every so often you have to kick it or mess with the cord to get it to start. Sure, it still rumbles to life for now, but you’ll probably need to replace it one day. And with Destiny 2, I get the feeling Bungie will be slapping on the tape for as long as it takes for Destiny 2 to survive through the end of its planned roadmap, which will likely see the final season arriving in 2024. Past that, well, I don’t know. Hopefully by then, the game will at least feel more stable and reliable, not worse.

 



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SEGA Genesis – December 2022 Game Updates – Nintendo Switch Online – Nintendo of America

  1. SEGA Genesis – December 2022 Game Updates – Nintendo Switch Online Nintendo of America
  2. Four Sega Genesis / Mega Drive Games Have Been Added To Switch Online’s Expansion Pack Nintendo Life
  3. Nintendo Switch Online adds SEGA Genesis games Golden Axe II, Alien Storm, Columns, Virtua Fighter 2 Nintendo Everything
  4. Game the Whole Winter With This Nintendo Switch Online Family Membership Gift Card The Inventory
  5. SEGA Genesis – Nintendo Switch Online adds Alien Storm, Columns, Golden Axe II, and Virtua Fighter 2 Gematsu
  6. View Full Coverage on Google News

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Game Kickstarter Cancelled In The Most Brutal Way Possible

Image: Mystery Flesh Pit National Park

Mystery Flesh Pit National Park is a fictional project by Trevor Roberts, who having started on Reddit has for the past few years has been posting stories and artwork to his website, fleshing (sorry) out the tale of a huge creature that is discovered underground in Texas and…turned into a tourist attraction.

It’s a very cool pitch, like some kind of Lovecraftian Jurassic Park, full of absurdity but also abject horror, and it has slowly been picking up enough fans that it has been covered on sites like USA Today. Given the success of the project, and the fact that Roberts has built more of a detailed diorama of a world than a linear story, a video game adaptation must have seemed to a lot of people like a really good idea.

So last week Roberts announced that, courtesy of Village Fox Media, a Mystery Flesh Pit video game would be going into development, and would be seeking its funding on Kickstarter. Billed as a “survival horror video game for PC”, it would centre around the efforts of a crew tasked with helping the Park recover from a disaster—remember, it’s inside a giant beast—that kills 750 people.

A week later the Kickstarter—which was very light on demonstrations or detailed information on development—has been binned, with Roberts saying the decision was made after a combination of “fan feedback, a fumbled marketing push, internal disputes, and some deep introspection”. Specifically, it seems the process of handing off work on the game to other people…did not go well, with Roberts since writing (emphasis mine):

To those who were looking forward to a videogame, I apologize. Most people do not fully appreciate what a substantial undertaking it is to produce even a modest videogame. I have personally and carefully created each and every piece of the Mystery Flesh Pit project, but something as large as a videogame is wholly beyond my scope as an individual artist. When I am not the one directly responsible for overseeing its creation, I cannot ensure its quality. After this experience I can firmly state that there will be no endorsed videogame adaptions of the Mystery Flesh Pit as long as I am alive.

I sincerely hope that by cancelling this overly-ambitious Kickstarter campaign I have avoided what could have been a rushed and inferior gaming experience at best, and an unmitigated disaster at worst. It is also my hope that my decision to endorse this particular Kickstarter does not harm or hinder the superior work of other credible, talented creators that are and have been working hard behind-the-scenes to bring you a Mystery Flesh Pit Tabletop Gaming Experience late in 2023.

“I have no hard feelings towards the developers”, Roberts tells me. “It was a mutual decision in the end to cancel it. I think they were a little bit too ambitious, and I had a moment of clarity where I saw the disaster this was going to become for all involved. I think I did the right thing. And, for the record, I have always been and continue to be wholly supportive of fan games. My statement about there not being a Mystery Flesh Pit videogame ever was, admittedly, a little overzealous. Fan games are awesome. I just think there are already too many games/movies/series that are poorly planned cash grabs by burnt-out creators, and I’m not about that.”

It’s refreshing to see Roberts see the writing on the wall and pull the plug like this now, and not months/years down the line—having already taken the money—like so many other doomed campaigns have done on the platform.

The tabletop adaptation, which as Roberts says is still coming, should be out early next year.

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Valve Shows Nintendo Switch Emulator In Steam Deck Video

Screenshot: Valve / YouTube / Kotaku

There are a lot of reasons why people buy Steam Decks, Valve’s new portable gaming PC. It lets them take beloved Steam games on the go. Others use it to get the most out of Xbox Game Pass on PC. And some people use it to run a Nintendo Switch emulator called Yuzu. Valve admitted as much in a recent YouTube video showing off the handheld’s very Switch-like HDMI dock.

You had to be pretty eagle-eyed to spot the reference in the less than three-minute YouTube clip, but Twitter gaming insider Nibel did, and pointed it out in a tweet that immediately blew up. The Yuzu thumbnail on the home screen is only visible for a split second, but it’s absolutely there, and presumably was downloaded by whoever at Valve assisted in making the YouTube video.

Before the end of the day, Valve removed the video and swapped it with a new one in which the Yuzu thumbnail has been replaced by art for Portal 2. But the damage was done: One of the biggest gaming companies in the world had officially broached the taboo subject of video game emulation. “Streisand effect is strong with this one,” wrote one commenter. “I will definitely be emulating Switch on the Steam Deck.”

As an emulator, Yuzu lets people play Switch games on devices that aren’t the Switch. Traditionally that’s meant PCs, but because of Valve, and the flood of other portable gaming PCs hitting the market, there are other options now too. While some people likely pirate whatever Switch games they use the emulator for, it’s also possible to legally buy a Switch game, dump the ROM on a PC, and then use Yuzu or another emulator to run it, often at higher resolutions and framerates than is possible on Nintendo’s device. (More often people who wish to support a game’s developers will pay for the game and then download the ROM separately, which isn’t strictly legal, but considered a wash in many people’s minds.)

Valve’s revised Steam Deck dock video replaces the Yuzu reference with Portal 2.
Screenshot: Valve / YouTube / Kotaku

The Mario maker has historically taken a very hard line against any form of emulation, however. Once the DS and 3DS were hacked, they became notorious hotbeds for piracy, not just of decades old and out-of-circulation games, but of new ones as well. Earlier this year, anti-piracy company Denuvo announced a new suite of products aimed specifically at developers with games on Switch, promising to safeguard them against attempts to play them anywhere else by way of a new type of proprietary DRM.

The Steam Deck, meanwhile, has become a hotspot for all types of other emulation besides the Switch, including the Game Boy Advance, GameCube, and PS2. If you’ve ever heard anyone espouse the virtues of Valve’s new Switch competitor, its capable emulation abilities have likely been listed among its main perks. Normally Valve doesn’t make that explicit, however. I can only imagine how quickly founder Gabe Newell started getting phone calls from Nintendo’s lawyers, though of course we don’t currently have any evidence the latter was involved in getting the video taken down.

Valve and Nintendo did not immediately respond to a request for comment.

     



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Fall Guys – Free for All Announcement Trailer – Nintendo Switch

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Fall Guys – Free for All Announcement Trailer – Nintendo Switch – YouTubeInfoPresseUrheberrechtKontaktCreatorWerbenEntwicklerImpressumNetzDG TransparenzberichtNetzDG-BeschwerdenNutzungsbedingungenDatenschutzRichtlinien & SicherheitWie funktioniert YouTube?Neue Funktionen testen

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Running The Steam Deck Compatibility Test On 810 Actual Games

Screenshot: Valve | Kotaku

Valve just released a new feature that lets you sign into Steam and check to see how many of the games in your library will run on the new Steam Deck handheld. I’ve ended up with a lot of games over my time in this job, from all kinds of genres and eras, so figured running the test on them might be a useful real-world indication of how things are shaping up ahead of the device’s release.

As of today (February 24, 2022 in Australia), I have 810 proper, actual games in my Steam library. That sounds like too many video games, but I’ve been doing this job for 15 years, which has involved a ton of companies/people sending me games to check out for impressions/reviews, so they all add up over time. It’s not like I’ve bankrupted myself in the name of grand strategy games and roguelikes.

Because of the number of games involved, but also the variety—most of these are games I’ve had to check out professionally, not the ones I’d be into personally—I was interested to see just how many of those are currently certified to be running, so I ran the test and got some surprising results.

Here’s how the test shook out. First up, the games that are 100% ready for the Steam Deck. Of the 810 games in my library, I had only 59 that were fully certified, ranging from NBA 2K22 to MGSV to Alien Isolation To Yakuza: Like A Dragon. I have no idea what Football Tactics Glory is doing there, and I think I would go blind trying to play Desperadoes III on such a small screen, but I appreciate that it’s working regardless.

Screenshot: Valve | Kotaku

Next up: the games that “are functional on Steam Deck, but might require extra effort to interact with or configure”. There were 66 in this category, and while many of them fell into the “you really need a monitor and mouse to play this” category (like Paradox games, the Football Manager series and Cities Skylines), there were others that players might have been hoping would be ready by now, like Assassin’s Creed titles and Skyrim.

Screenshot: Valve | Kotaku

Which finally brings us to the list of games that simply don’t work, and this is where I got my biggest surprise. I was expecting this to be an enormous catalogue of failures and dead-ends, but was instead greeted by just 23 games, because there’s actually a secret, bonus fourth category.

Screenshot: Valve | Kotaku

See, those are just the games that have been confirmed not to be working. Leaving me with 632 games that are just out there, untested. Maybe they’ll work, maybe they won’t. I can’t even see a list of them, so have to just work backwards via exclusion, but in this category are some recent big releases from EA (FIFA 22, Battlefield 2042) and Microsoft (Halo Infinite, Forza Horizon 5)

Screenshot: Valve | Kotaku

Maybe they’ll be working by release (early adopters should be getting their hands on the unit in a week or two), maybe not! I’m sure wherever there’s an absence of official date those pioneers will be testing everything they own and sharing their results.

Note that this isn’t a lasting record, or a criticism of the service or the platform. Like Valve says, the number of compatible games will increase over time via both testing and updates, and the more users can share their experiences playing, the more we’ll know about how previously desktop-only titles work on a handheld.

And if you’d like to see some overall stats regardless, here they are; at time of posting 1084 games have been officially tested, with 399 of them being verified, 327 playable but with issues and 358 unsupported.

I just thought this would be a helpful real-world example of the kind of compatibility results people can expect when they first get their hands on the first wave of units going out!

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You Can Play GTA V on the Game Boy Using This Clever Cartridge

Although the old top-down version of Grand Theft Auto was at one time ported to the Game Boy Color, the experience was nowhere near as fun as the notorious 3D versions of the game, so Sebastian Staacks decided to fix that and has come up with a way to actually play Grand Theft Auto V on the original Game Boy through the magic of game streaming.

As our various devices gain speed in accessing the internet rapidly increases through technologies like 5G and the recently demonstrated wifi 7, it seems inevitable that downloading giant video game installs or buying physical cartridges and discs will soon be a thing of the past. Streaming will undoubtedly be the real future of gaming, where titles run on powerful cloud servers while video of the gameplay is transmitted to players, exactly how services like Google Stadia and Xbox Cloud Gaming work—and there’s no more convincing demonstration of the true potential of game streaming than what Sebastian Staacks has come up with for their latest demo.

The last time we checked in with Staacks, they were demonstrating an original Game Boy streaming Star Wars. And while the movie has never looked worse than when it was compressed to 160 x 144 pixels running at 20 frames per second in four shades of gray, it was still a neat accomplishment. The secret behind the Game Boy’s newfound streaming capabilities was a custom cartridge Staacks designed and built around a wireless ESP8266 microchip and a custom PCB squeezed inside a Game Boy cartridge shell.

But Staacks is far from done with their custom Game Boy cartridge, and in a follow-up video and a new post on their personal blog, they share not only more details about the challenges of displaying full-screen video on the Game Boy’s screen which is limited to a tile-based rendering system, but also some new tricks added to the cartridge. Not only can it now be used to stream gameplay footage in real-time, but the Game Boy can also be used to actually play titles like GTA V using its own controls.

The experience doesn’t come anywhere close to playing Grand Theft Auto V on a PlayStation console, obviously. Not only will the Game Boy’s screen still burn your retinas, but the handheld lacks all the buttons and analog joysticks that help make 3D games feel so interactive. But the fact that you can is what makes this hack so impressive, and while Staacks has made the entire project open source for those wanting to attempt to build their own wireless cartridge, we’re going to remain hopeful that someone decides to build and sell these en masse for the rest of us.

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Watch now: Heavy metal guitarist brings back tokens, Space Invaders, Death Race and expands Madison-area arcade scene | Local News

Parachute pants are no longer in vogue.

TaB soda is history, Debbie Harry of Blondie is 76, and “The Love Boat,” “Knight Rider” and “The Dukes of Hazzard” have been banished from prime-time network television.

We may be more than 30 years removed from the 1980s, but a slice of that time period that included Reaganomics, space shuttles and the emergence of microwave ovens is finding new life.

And a heavy metal guitarist who has been collecting and restoring video game consoles for more than 20 years is the latest to add to the Madison-area mix.






Brad Van Kauwenbergh, co-owner of Aftershock Classic Arcade on East Washington Avenue, plays a vintage Space Invaders game. Van Kauwenbergh, the frontman of the heavy metal band Droids Attack, has been buying, selling and restoring video games for over 20 years. The arcade opened on New Year’s Eve and is another large addition to the area’s growing video arcade presence.




Brad Van Kauwenbergh, the frontman for the aptly named metal band Droids Attack, has partnered with Chris Welch of Trixie’s Liquor to open Aftershock Classic Arcade at 1442 E. Washington Ave.

The business, which opened on New Year’s Eve in the former home of Maria’s bar, features more than 120 classic games like Space Invaders, Joust and 1943, along with newer games like Guitar Hero. There are colorful pinball machines with “Twilight Zone,” “Addams Family” and “Tales from the Crypt” themes and an air hockey table.

The bar resembles an Atari 2600 console, and the ceiling includes illuminated panels of blue lights to mimic the maze of a Pac-Man game. And since it’s a bar, most games, which only take tokens, are equipped with a cup holder.

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Nintendo Switch Has Some Great End Of Year Game Sales Right Now

Image: Finji / Nintendo / Kotaku

As the death bell tolls for 2021, Nintendo and a suite of independent publishers have chosen to give us some final indie game sales before sending this garbage year off into that sweet night. All things considered, it’s a pretty excellent send-off, composed of many of the last few years’ best indie games. If you’re wondering what’s worth grabbing, here are a few choice recommendations I think most of y’all would enjoy.


Subnautica + Subnautica: Below Zero

The cult-classic ocean exploration survival sim and its newish, similarly beloved sequel are on sale for a pleasant 40 percent off, leaving the two-game bundle at only $36. I, for one, will finally be picking these games up, since I am totally unphased by the ocean’s depths.


Cris Tales

Our own Mike Fahey really liked Cris Tales, an indie JRPG about playing with time. For those of you who are fans of the turn-based battling genre, you can pick it up for a pleasing 50 percent discount.


Risk of Rain 2

Risk of Rain 2 is one of the best roguelikes of the last decade, and it only costs $6 right now. It is also getting a new expansion in the first half of 2022, so now is a good time to get in.


OlliOlli: Switch Stance

The OlliOlli games are excellent on their own, but for $3 they’re a total no-brainer. Two stellar side-scrolling skateboarding games for less than a cup of coffee? Yes, I am down.


Where the Water Tastes Like Wine

Where the Water Tastes Like Wine is a narrative experience about America—and a tremendously cool one at that. While it can be a bit sparse at times, $4 is a steal to experience some of the best writing in all of video games.


Ashen

Ashen is a great souls-like with a simple, Switch-friendly art style that makes it a perfect game for tense combat on the go. It is currently on sale for half off.


Kentucky Route Zero: TV Edition

Kentucky Route Zero: TV Edition is the other video game that many would describe as having “the best writing in all of video games.” It is also, coincidentally, about America and the brutality of modern capitalism. Purchase it (currently $15) and Where the Water Tastes Like Wine to become mad at the world, and hopeful for the capacity of human connection in spite of a system that does not care about you.


Night in the Woods

The other, other video game that you could reasonably describe as having “some of the best writing in all of video games,” which also, also happens to be about the slow collapse of American capitalism. 10 dollars. If you buy all three of these games, and play through them in the same week, you will become a communist. Sorry, I don’t make the rules (but I do live by them).


Void Bastards

Void Bastards is a roguelike, sci-fi first person shooter popularized by Game Pass, by some of the creators of System Shock 2 and BioShock. if you don’t have a PC or Xbox to play it on, try it here! It, too, is half off.


Slay the Spire

Slay the Spire is a stellar roguelike deck builder that needs no introduction. It is currently $7 dollars and 50 cents. If you haven’t played it already, just buy the damn thing so you can know why everyone else has been raving over it.


These are my favorite games from the current bout of sales—but there are dozens more worth taking a look at! If you wanna see the full suite of sales you’ll have to go to Nintendo’s website to actually see everything, because the eShop’s front page barely surfaces any of it. Oops!

 

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Prepping for PlayStation’s digital store shutdown is a total slog, so start sooner than later

From login woes to slow downloads to missing buttons, it can be a pain to get your PSP, Vita, and PS3 libraries situated

After hearing the PSP, Vita, and PS3 store shutdown news last week, I was disappointed, but I wasn’t as fired up as some. More like all-around bummed and tired. We’re really doing this, Sony? Welp, okay.

With the recent clarification that we’ll still be able to download our purchases after the store closures (for the time being, anyway), I had planned to procrastinate on getting my libraries in order. July 2 – the PS3 and PSP store shutdown date – felt far enough away that I didn’t need to spring into action.

With that “I’ll get around to it later” mentality, on Friday, I began poking around various forums and communities to refresh myself on which digital-only games and cost-effective buys are worth looking into before it’s too late. Tomba costs how much on disc nowadays? Okay, sure, another PS1 Classic for the list. Next thing I knew, I was in the researching groove and I couldn’t help myself. I went a bit nuts.

On the PSP and Vita front, I have a PlayStation Portable, but it no longer has a functional battery (the bulge got me). And while I never owned a PlayStation Vita proper, I did get a PlayStation TV back when they were super cheap – I just never bothered to do much with the little box after a cursory glance.

My PS3 is of the non-PS2-disc-playing variety, and I got it late in the cycle, so I never ended up getting many titles for it. Funny enough, most of my PS3 games are just cool, quirky, chill PlayStation Network indies – the exact kind of stuff that folks are now rushing to nab before the stores close in 2021.

You don’t need to know my whole personal PlayStation history, of course, but I’m briefly mentioning it just as a jumping-off point. After setting up my systems again, I found some games I wasn’t expecting – when the heck did I buy Ring of Red? – and I also realized I didn’t own everything I thought I did.

Whether you’ve sworn off Sony or you’re still open to the idea of buying digital copies of older PlayStation games while you’re allowed to, either way, I’d urge you to make a decision sooner than later. With the inability to check your “legacy” console libraries in a web browser, the bookkeeping process is a huge pain. I say that as someone who, again, doesn’t even own all that much digital stuff.

My first wake-up call was when I tried to log into these systems. I started with the PlayStation TV first, and while my account info was still there, my password gave me an error. As it turns out, I needed to authenticate my PS TV and PS3 login using a semi-obscure Sony page to generate a password.

(If you have 2-Step and you’re struggling like I was: go to the PlayStation Store, click on your avatar up top, then Account Settings, then Security, and finally Device Setup Password. This will help you sign in.)

Once I was logged in, I took stock of my PSP, Vita, and PS3 games and cross-referenced that with this very very helpful collection of game recommendation lists on ResetEra. Another good one: this list of games you can play on your Vita but only if you purchase them on a PS3 and then transfer them over.

If there’s a theme to this article, it’s that everything involved with preparing for PlayStation’s store shutdown is more time-consuming and finicky than it needs to be – by like an order of magnitude.

Case in point, the “add to cart” button (and, as a result, pricing info) is invisible for me on the PS3 store.

I had heard complaints about this recently, but seeing it for myself was wild. As a workaround for the missing button, every time I landed on a game I wanted to buy (a process in and of itself), I had to go down and highlight the “Overview” button, and then press up once and hit X to confirm. I’ve also read about purchases failing to go through, but I haven’t encountered any of those errors. Fingers crossed.

If you’re anything like me, you’ll want to fill in gaps in your PS1 and PS2 Classics collections on PS3 and Vita. It’s less than ideal, but in a lot of cases, it’s better to manually search for games than rely on the PlayStation Store’s incomplete lists. For the former, search “PSOne”; for the latter, “PS2.” That should bring up an alphabetical list of Classics for you to peruse. I’d also take notes as needed so you know which of your games are already installed – the Download List isn’t helpful. It’s still a clunker in 2021.

At the risk of rambling more than I need to, there’s also the matter of navigating the PlayStation Store and downloading, installing, and patching games in general on these platforms. It’s all much slower than I remember, and I didn’t have particularly fond memories in the first place. Come into this process expecting to babysit everything – even in the best circumstances, it’s going to feel like a project.

I ended up with a dozen more PS1 Classics including Mega Man Legends, Suikoden, and The Legend of Dragoon, as well as the Resident Evils (I’ll laugh if Capcom does modern ports later this year for the series’ 25th anniversary) and can’t-miss titles like Tactics Ogre: Let Us Cling Together. When will I ever get around to playing any of this? That’s a topic for another day – but I’m gonna try, honest!

I’ve only done the bare minimum, which is to say I got the games I wanted (and some I probably didn’t need), but I haven’t backed up anything or put in any additional time to future-proof my digital purchases. Those conversations are happening online, though. If you’re invested in your digital library for PSP, Vita, and PS3, I wouldn’t necessarily encourage you to start buying a bunch of old games you may or may not need before Sony pulls the plug on new purchases, but I would start figuring out a plan.

To anyone moving away from the PlayStation ecosystem in light of these shutdowns – or at least reconsidering their stance on digital purchases under Sony – I feel you. The brand took a big hit.

 

 

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