Tag Archives: Video game modding

Fallout New Vegas Mod Adds Elden Ring Online Message System

Screenshot: Bethesda / TommInfinite / Kotaku

One of the coolest parts of Elden Ring is the ability to leave messages for other players in the game’s large open-world environment. You can warn folks of enemies, hint towards a treasure, or troll people with silly jokes or lies. And now someone has added this feature into Fallout New Vegas via a mod for the PC version of the game.

As spotted by PC Gamer, “Building Bridges” is a new mod for Fallout: New Vegas that was uploaded to NexusMods earlier this week. Building Bridges is a custom add-on for the game created by modder Tomminfinite that allows New Vegas players to leave simple text messages in the world that can then be discovered by other players online, assuming they also have the mod installed.

If you have it installed, Building Bridges lets you place up to 20 messages anywhere in the world of New Vegas. (Though you can level up and unlock the ability to place more messages.) These messages can contain 115 symbols and show up in other players’ games as old pieces of paper.

Just like in Elden Ring, you can rate messages you find in Fallout: New Vegas while using this mod. The more highly rated your messages, the more features you unlock in the mod. You can eventually reach level 12, letting you place up to 31 messages in New Vegas and these higher-level messages can contain more characters.

The creator behind the mod does have some rules for what kind of messages players can leave, as seen below:

  • IRL politics in any way or form. This is not a platform for that
  • Offending people
  • Racism
  • Posting your or someone else’s personal information
  • Offensive content

Break one of these rules and you could be banned from uploading any messages in the future.

Of course, the mod does require an internet connection, but it should work well with other Fallout: New Vegas mods and because of how messages are created and downloaded, it won’t increase your save game file size or impact performance.

This mod just makes me wish that all games had the option to leave messages for other players. It’s such a simple way to make game worlds feel more alive and less static. Plus, who doesn’t like leaving behind a dumb joke or tricking someone into jumping off a cliff?



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Mods Accused of Bitcoin Mining, Viruses Removed From Steam

Screenshot: CIties: Skylines

Over the last few days, a series of mods for the PC strategy game Cities: Skylines have been removed from Steam after users began fearing that they contained all kinds of nasty stuff, from keyloggers to viruses to bitcoin mining software.

The alarm was sounded by this NME story and subsequent Reddit post, pointing out that the uploader of the mods had been banned and that there was a serious risk to user’s computers. As the NME story explains:

In 2021, a modder going by the name of Chaos launched a “redesigned” version of a mod called Harmony, a vital framework project that most mods in Cities: Skylines rely upon to function.

Chaos also then “redesigned” several popular mods for the game, and listed his modified version of Harmony as a core download – meaning that players would have to go and download it for any dependent mods to work.

However, it’s been discovered that an automatic updater was buried in this version of Harmony, which would allow Chaos to deliver malware to the devices of anyone that downloaded it. Other malicious code was used to cripple the performance of other mods, which in turn caused players to download more of Chaos’ mods as they were advertised as solutions to these issues. This was discovered when some of the affected modders who, after receiving reports of slow performance from fans, found the malicious code.

While a scary prospect for any users who had downloaded the individual mods, an investigation by Cities: Skylines developers Colossal Order found that while the mods themselves didn’t contain anything as serious as first feared, they were still being deleted from Steam. One because, as claimed, it could leave the door open for the downloading of “malicious software”:

The mod “Update from Github” was removed shortly after appearing on the Workshop. This mod was designed to check for and install updates to mods directly from Github, making changes to existing Workshop subscriptions without the user’s knowledge. This bypasses the Workshop entirely, and to avoid potential abuse (such as downloading malicious software) the mod has been removed.

And another for…pettier reasons (emphasis mine):

We recently banned a few mods from the Cities: Skylines Workshop and want to clear up some of the misinformation surrounding these mods. The mods in question, which have been banned, are “Network Extensions 3” and “Update from Github.”

No keyloggers, viruses, bitcoin mining software, or similar has been found in mods on the Steam Workshop.

“Network Extensions 3”, the mod alleged to contain malware, was banned due to discriminating against specific Steam users. First, it blocked a short list of Steam users from using the mod, but this was later changed to cause what appeared to be buggy gameplay. Blocking users or creating specific restrictions for them violates the Steam Subscriber Agreement and such resulted in the mod being banned.

Just to make this clear: the mod’s creator made a list of people they didn’t like, put that list in the mod then made the mod run like shit, but just for those people.

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Resident Evil 4 HD Project Mod Finally Released For Steam

Image: Capcom / RE4 HD Project

Resident Evil 4, inarguably one of the greatest games of all time, is now playable with full high-definition textures, enhanced 3D models, and revamped lighting courtesy of the Resident Evil 4 HD Project.

Almost eight years in the making, Resident Evil 4 HD Project was a massive undertaking that saw its developers scour texture libraries and stock photo galleries for the original materials Capcom used to make the game’s textures in the early 2000s. When that failed, they traveled to locations in Spain and Wales where Capcom itself sourced textures to take photographs of their own. The result is an extensive mod that carefully retains the aesthetics and atmosphere of the original Resident Evil 4 while dramatically upscaling its visuals in just about every way possible.

Here’s a breakdown of everything Resident Evil 4 HD Project has to offer from the creators themselves:

Restoring the visuals using the original real-world sources: In preparation for the original game, Capcom gathered texture assets by photographing a variety of real-world locations, primarily throughout Spain and Wales. For this project, Albert has gone to these same locations to gather higher-resolution assets. The result is a visual experience that is as true to the original game as possible, presented in resolutions up to 16 times that of the original game.

Correcting texture mapping and 3D modeling issues: Texture mapping and 3D modeling errors that weren’t noticeable in the original game being played on a CRT television become more apparent when playing in HD resolutions. Examples include objects floating above the surface they should rest on, improperly placed shadow layers, seams appearing where textures are supposed to flow continuously. We are correcting these issues throughout the game.

Enhancing flat objects to true 3D models: Due to limitations of the original hardware, objects like lamps, candle-holders, doors, decorative emblems, etc. were originally created as flat objects. In many instances we are able to revise these objects to be true 3D models, observable from any angle.

Remaining committed to the original visuals: Our intent throughout the project is to remain true to the original visuals and artistic intent. The best kind of feedback we receive is when people say that the game looks like what they imagined it to look like when they first played it 10 years ago. While we are not perfect, we continually refer back to the original texture assets to ensure we do not deviate in a significant manner.

Improving lighting, visual effects, collision inaccuracies, and prerendered cutscenes: Thanks to Son of Persia and the tools he developed, we’ve been able to edit all this kind of stuff and raise this project to a new level of perfectionism. Also, Separate Ways’ prerendered videos and the very few videos in the main campaign have been remastered using all kinds of methods: from automated AI upscaling to complete re-creation.

Since 2014, the two main developers spent a combined 12,810 hours and over $15,000 (all of which was recouped, and then some, from community donations) getting Resident Evil 4 HD Project ready for release. Fortunately, Capcom never sent a cease-and-desist letter, and even promoted HD Project through the Resident Evil 4 forum on Steam.

Resident Evil 4 HD Project is currently available for download through its official website. As of now, the mod only works with the Steam version of the game. The devs recommend a GPU with at least 2GB of VRAM to handle the much larger textures and generally upgraded visuals, so it should run fine on almost any modern PC.

We’ve seen about a million Resident Evil 4 ports over the last two decades, but never an upgrade on par with this, so I’m excited to jump back in for one last playthrough or two (or three, or four, or…well, you get the point).

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Crusader Kings III Will Officially Support Same-Sex Marriages

M’Lords
Image: Crusader Kings III

The Crusader Kings series has long supported same-sex relationships in certain forms, but thanks to the way so much of the games have been built around historical ideas of marriage and succession, if players wanted gay characters to get hitched, they had to use mods.

This was explained last year by developers Paradox, after same-sex concubinages were briefly and accidentally enabled in the vanilla game, a scenario that had the potential to basically…break everything:

Paradox note that while modders had briefly enabled “same-sex concubinage” a little while ago, the developers had to quickly restrict it, “as part of fixing a concubine-related bug, believing it’d never been possible at all.”

“Since then, we’ve made changes to properly support same-sex concubinage, and it will come alongside other modding improvements,” as part of the game’s series of 1.3 updates. “Further, we plan to support same-sex marriage for mods in 1.4,” Paradox add. “Due to larger technical risks surrounding it, it was not feasible to include that in 1.3.X; we need more time to test it to ensure that this support does not introduce bugs in the vanilla game.”

That was April 2021, and while Paradox originally promised same-sex marriage was coming in the 1.4 update, it’s now coming as part of the 1.5 update, alongside the Royal Court DLC, the first major expansion for the 2020 release.

Players will be able to toggle the ability to have same-sex marriages from the main menu before starting a game, and Paradox says they’ve “updated a variety of AI logic and interactions and content to take that into account when playing.”

“This is something that we’re very happy to be able to put into the game and have support in the game rules for unmodded games too, it is something that a lot of the team and community wanted and we are glad it is finally going to be shipped in 1.5.”

The Royal Court DLC is due to hit on February 8, and this update will be released alongside it. And in other CK3 news, the game is somehow coming to PS5 and Xbox Series X|S on March 29.

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Take Two and Rockstar Use DMCA Claims To Remove More GTA Mods

Screenshot: Rockstar Games / Take-Two / Kotaku

As players continue to criticize the recently released GTA Trilogy remastered collection, Rockstar Games parent company Take-Two Interactive has decided this is the perfect time to use DMCA takedown notices to remove some more GTA mods and fan projects.

On November 11, according to the folks over at the GTA modding site LibertyCity, Take-Two contacted them and used DMCA strikes to remove three different GTA-related mods. The three removed mods are listed below:

  • GTA Advance PC Port Beta 2
  • The Lost and Damned Unlocked for GTA 4
  • GTA IV EFLC The Lost And Damned (65%)

GTA Advance PC Port is a fan-developed project attempting to port the game into the GTA 3 engine. Developed by Digital Eclipse, GTA Advance was only released on the GameBoy Advance in 2004.

The Lost and Damned Unlocked for GTA IV is a mod released in 2009 which lets players swap out the star of GTA IV, Niko Bellic, with the protagonist of the Lost and Damned DLC, biker Johnny Klebitz. It also included some new biker outfits and icons.

Finally, GTA IV EEFLC (65%) isn’t even a mod! It’s just a save file for the game that lets players start from 65% completion. Yes, Take-Two used a DMCA strike against a save file for a game released over a decade ago.

These are just the latest in a growing number of GTA mods Take-Two has gone after and removed using legal DMCA notices. Over the last year, the company has been on a takedown spree, like a GTA character on a rampage. It has also sued fan devs over source code projects and led to some old mods, like GTA Underground, shutting down over fears of more legal and financial trouble.

The last time these kinds of mod takedowns happened, they mostly targeted classic PS2-era GTA games, like Vice City. Not long after, and following Kotaku’s own report in August, Rockstar confirmed remastered versions of all three classic PS2 GTA games were to be released this year. Those games have since released earlier this week to mostly negative reactions, with fans sharing numerous bugs and graphical glitches on Twitter and Reddit.

Because of what happened last time, some are speculating that these takedowns are evidence that a GTA IV remaster might be coming sometime in the future. According to sources who have spoken to Kotaku in the past about Rockstar’s future remasters, GTA IV as well as Red Dead Redemption remasters are possible. Though plans can and do change and with the recent backlash facing the GTA remasters, Rockstar might be more hesitant to greenlight future re-releases.

Regardless of if these takedowns are evidence of a future GTA IV remaster or not, it still is a frustrating situation for modders and community devs who have spent decades improving, porting, and maintaining the classic GTA games, allowing fans to play them years after Rockstar had moved on. Kotaku spoke to some modders who seemed fed up with Rockstar and many more have moved on to other games from other companies, worried about the potential legal pitfalls for continuing to mod Grand Theft Auto titles.

 

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Here’s What’s In Bethesda’s $50 Skyrim Anniversary Edition

Screenshot: Bethesda / Kotaku

Yesterday, just a week before it launches, Bethesda finally revealed how much Skyrim Anniversary Edition will cost: $50. But what you’re actually getting in the latest version of the decade-old game is a bit confusing, so let’s break it down.

What does Skyrim Anniversary Edition include?

Skyrim Anniversary Edition includes Skyrim, all three DLCs—Dragonborn, Hearthfire, and Dawnguard—all previously released Creation Club mod content, some new Creation Club mod content, and a brand new fishing mechanic.

It’s not a better version of Skyrim. It’s just Skyrim with more stuff. It’ll be out on Xbox One, PS4, and PC on November 11. It might also break any current mods you’re using.

What is Creation Club?

Creation Club is paid mods curated by Bethesda. The company got into hot water when it announced plans for regular paid mods several years ago, then backtracked, and later came out with Creation Club. The content there costs money, some of which goes to any outside developers who helped make it, but it doesn’t replace Skyrim’s existing free mod community.

Creation Club mods are purchased with credits that cost roughly $1 per 100. If you were to buy all of the current Creation Club mods separately, it would cost well over $100. That is why Bethesda is calling Skyrim Anniversary Edition a “convenient, high-value bundle.”

How many versions of Skyrim are there?

Too many. Let’s list them:

  • The Elder Scrolls V: Skyrim (2011)
  • Skyrim – Legendary Edition (2013)
  • Skyrim – Special Edition (2016)
  • Skryim for Nintendo Switch (2017)
  • Skyrim VR
  • And now Skyrim Anniversary Edition

Screenshot: Bethesda

Can I upgrade to the latest Skyrim if I own one of the older versions?

Sort of. Bethesda also revealed yesterday that current owners of Skyrim Special Edition could pay $20 to get everything additional that comes in the Anniversary version. It’s not really an optional paid upgrade so much as a big discount on all of the current Creation Club stuff.

If you have any other version of Skyrim, you’re out of luck. Skyrim Anniversary Edition isn’t coming to Switch at all, and unlike when the Special Edition was released, there aren’t any limited-time free upgrades.

What happens if I don’t buy or upgrade to Skyrim Anniversary Edition?

You’ll still get a ton of stuff, assuming you already own the Special Edition. The new fishing mechanic will be a free update to everyone, as will specific pieces of Creation Club content including a new set of quests called Saints & Seducers, new Rare Curios items, and Survival Mode where players can freeze to death.

Skyrim is also getting a PS5 and Xbox Series X/S version in the future that will be free for all existing owners of either the Special Edition or Anniversary Edition to upgrade to.

Why is any of this happening?

I supposed because if you plaster the words “Skyrim” and “Edition” onto something somebody somewhere will buy it. It’s also one way to continue charging a premium for a 10-year old game. I bought Skyrim Special Edition on PSN back in January for $16 because it was on sale.

Now it’s back up to $40 and I doubt it will be similarly discounted again anytime soon. For anyone who hasn’t already bought the Special Edition, why not just pay the extra $10 for all the extra stuff? That’s one way to deal with the fact that The Elder Scrolls 6 is probably still several years away at best.

And in the eternal words of Pete Hines, “If you don’t want that, don’t buy it.”



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More GTA Trilogy Remastered Info Leaks Including GTA V Controls

Image: Rockstar Games

If Grand Theft Auto: The Trilogy – Definitive Edition was a boat, it would have sunk by now after all the recent leaks. First, there was the leaked rating information, then leaked achievements. Now, more details about how the game will play, box art, and its apparent PC specs have also slipped out into the wild.

Kotaku first reported on the then-rumored GTA Trilogy remasters back in August. Later, on October 8, after foreign rating information leaked the game’s existence, Rockstar Games finally announced the GTA Trilogy Definitive Edition with a tiny teaser, confirming that the package will contain GTA III, Vice City, and San Andreas. Since then, Rockstar hasn’t shared any new details about the upcoming collection, beyond some vague information shared in a newswire post, where it explained the trilogy will contain updated visuals and “modern gameplay enhancements.”

But, thanks to dataminers we now know more about this highly-anticipated collection.

Over on the GTAForums, user alloc8or shared a yet-to-be-released description and support article found buried in the Rockstar servers that references improved, GTA V-like controls as well as other enhancements. (Alloc8or also leaked out the achievements earlier this week.)

“Three iconic cities, three epic stories. Play the genre-defining classics of the original Grand Theft Auto Trilogy: Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas updated for a new generation, now with across-the-board enhancements including brilliant new lighting and environmental upgrades, high-resolution textures, increased draw distances, Grand Theft Auto V-style controls and targeting, and much more, bringing these beloved worlds to life with all new levels of detail.”

The description does mention three iconic cities, which seems odd considering GTA San Andreas actually contains three cities, not one. But I think Rockstar is just counting the whole state as a city so it can use this the admittedly nice-sounding marketing line of “Three iconic cities, three epic stories.”

Also found by the same user was more text that talked about a limited-time deal Rockstar games might have for folks who buy the remastered collection on its own PC launcher.

“By purchasing Grand Theft Auto: The Trilogy — The Definitive Edition from store.rockstargames.com or the Rockstar Games Launcher by January 5th, 2022, you’ll receive a $10 discount on your next purchase through the Rockstar Games Launcher or Rockstar Web Stores on qualifying products of $15 or more (exchange rates apply). Discount expires January 16th, 2022″

The cut-off date of January 5, 2022, seems to line up perfectly with what I’ve and others have heard about a possible November release for the collection, which is planned to hit Xbox One, Xbox Series X/S, PS5, PS4, Switch, and PC later this year.

But wait, there’s more leaked information! That same user, alloc8or, has dug up what appears to be the game’s PC spec requirements. (Some folks have pointed out that the Intel CPUs seem wrong, but this appears to be a typo.)

Minimum requirements:

– Intel Core i5-2700K / AMD FX-6300

– Nvidia GeForce GTX 760 2GB / AMD Radeon R9 280 3GB

– 8 GB RAM

– 45 GB Storage Space

– Windows 10

Recommended:

– Intel Core i7-6600K / AMD Ryzen 5 2600

– Nvidia GeForce GTX 970 4GB / AMD Radeon RX 570 4GB

– 16 GB RAM

– 45 GB Storage Space

– Windows 10

What’s interesting is that it appears the full collection will take up around 45 GB of space. In comparison, all three original versions of III, Vice City, and San Andreas only amount to 5GB on PC. Perhaps some uncompressed audio files and larger, higher-quality textures are inflating the size so much?

Oh, and because at this point, everything but the actual game has leaked, another user on the GTA Forums was able to locate the box art for the games on Rockstar’s asset servers. They aren’t very exciting, but it is yet one more thing leaked out ahead of schedule.

At this point, as hype grows bigger and bigger for these remastered games, it seems the next thing most fans want is actual gameplay footage and screenshots. And I suspect we will be getting those sooner than later, either from Rockstar or some determined dataminer.



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Deux Ex Gender Swap Lets You Play The Whole Game As A Woman

Image: Lay D Denton

The Lay D Denton mod is a huge project that takes the original Deus Ex and lets you play through the whole thing not as a gruff cyberpunk dude, but as a gruff cyberpunk woman instead.

If you’re thinking that just means a quick character model swap, you could not be further from the truth. This is extensive, and has resulted in changes being made to the entire game:

The Lay D Denton Project was started to fulfill a major feature cut from the original game; the ability to select the protagonist’s gender. While a model swap and a vocal plugin could create a cheap facsimile, we felt this would be woefully insufficient. Immersion is a core feature of the Deus Ex experience, and a half-implemented female JC Denton would sabotage that. Either we do it right or we shouldn’t bother.

This is our attempt at doing it right.

The mod team has designed the project around four key tenets. Those are voice acting (every single one of Denton’s 1700 lines of dialogue has been redone by a new voice actor), redesigned NPCs (to better reflect their possible relationships with a woman protagonist), a new player model (which has had its sound effects re-recorded, and which stands half a head shorter than the original) and, perhaps most impressively, an undertaking to dig back into the game and make pronoun edits on the entire thing, changing every single “He” to “She”, and every “Guy” to “Girl”.

That’s all just such a huge amount of work to do for a mod, but like they said, there’s no point doing it unless it’s done right, and they have certainly done right here.

Here’s an example of the acting and rewrites in action with a trailer:

While for fans wondering about some of the more memorable lines of dialogue from the original, here’s this:

If you’re interested, you can download the mod here.

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Popular TF2 Mods Removed From Internet For Unknown Reasons

Image: Valve / Kotaku

Here’s an odd bit o’ news: Two popular Team Fortress 2 mods have suddenly and mysteriously been removed from the internet and can no longer be downloaded. According to the devs, this is due to “arrangments with Valve” but neither team has explained what that means. According to devs for both mods, there’s nothing to be worried about.

Team Fortress 2 is an online class-based competitive FPS developed and published by Valve and first released in 2007. Since then, it has continued to see long-term and sporadic support from Valve. It also has hats. You’ve probably heard about the hats. It also has a fairly large community of diehard players and modders who still play the game regularly. Two popular mods among the community are Open Fortress and TF2 Classic. But, at least for now, those mods are no longer available to download and install.

On September 10, at the exact same time, the Twitter accounts for Open Fortress and TF2 Classic posted oddly similar messages. Both mod teams announced that they were temporarily deactivating all official downloads of their respective TF2 mods. And both explained that this was due to an “arrangement with Valve” but didn’t give any other details and promised fans to “stay tuned” for more information.

Two days later and both mods still can’t be downloaded from either project’s official site.

This being the internet, some players panicked and worried that Valve had stepped in and used some legal means to shut down the mods.

Kotaku has reached out to Valve about the removed mods.

But, as mentioned in the tweets, this deactivation of downloads is only temporary. So it’s unlikely that Valve has issued a DMCA claim on either mod or threatened either team with cease and desists, as those are more permanent ways to remove content. And while it’s true that some companies—Take-Two and Nintendo, for example—are quick to attack community devs for creating mods or fan games, Valve has never been like that. Hell, they’ve let fan games based on Half-Life become full-on retail products that are now sold on Steam.

And both mods are still alive, with people playing them currently. You just can’t download either mod at the moment.

The popular theory is that both mods might be moved officially onto Steam or merged into vanilla TF2 in some capacity. This would explain the calm and relaxed reaction from the devs on Discord, where they assured folks there was no reason to worry or panic. Though they also didn’t have any extra details to share nor did they give a date for when downloads would be available again.

Open Fortress is a mod that is a free and open-source TF2 project that aims to introduce new game modes, characters, stories, and more to the current “TF2 Universe.” TF2 Classic is a mod that tries to recreate the early years of the online shooter for players who miss the simpler, less wild old days.

 



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Fan Dev Shuts Down Huge GTA San Andreas Mod Because Of Take-Two

Image: Rockstar Games / dkluin / Kotaku

After months of Take-Two Interactive attacking and fighting GTA modders, the folks behind the long-in-development San Andreas mod, GTA Underground, have killed the project and removed it from the web over “increasing hostility” from Take-Two and fears of further legal problems.

Over the last few months, Take-Two Interactive — the parent company of GTA devs Rockstar Games —has gone on a digital murder spree, sending multiple takedown notices to get old 3D-era GTA mods and source ports removed from the internet. The publisher is also suing the creators behind reverse-engineered source ports of Vice City and GTA III. As a result of this hostility, GTA Underground lead developer dkluin wrote in a post yesterday on the GTAForums that they and the other modders working on the project were now “officially ceasing the development” of GTA: Underground.

“Due to the increasing hostility towards the modding community and imminent danger to our mental and financial well-being,” explained dkluin, “We sadly announce that we are officially ceasing the development of GTA: Underground and will be shortly taking all official uploads offline.”

Dkluin also thanked the community for the support they received over the last six years and mentioned all the “incredible work” that went into the mod and the “great times” the team experienced working on it together. A final video, simply named “The End.” was uploaded today on the modding team’s YouTube channel.

GTA Underground is a mod created for GTA San Andreas with the goal of merging all of the previous GTA maps into one mega environment. The mod even aimed to bring other cities from non-GTA games developed by Rockstar into San Andreas, including the cities featured in Bully and Manhunt.

The mod had already faced some problems from Take-Two in July. As result, it was removed from ModDB. It is now removed from all other official sources and sites.

In 2018, Kotaku interviewed dkluin about the mod and all the work going into it. He had started development on it back in 2014, when he was only 14 years old. GTA Underground isn’t a simple copy-and-paste job, instead, the modders added AI and traffic routines to every map, making them fully playable as GTA cities. The team also had plans to add more cities to the game, including their own custom creations.

Rockstar and Take-Two Interactive haven’t shared their official reasons for going after these fan-made mods, but many suspect it has to do with the upcoming GTA remasters. As reported by Kotaku last month, Rockstar is working on a collection that includes remastered versions of Grand Theft Auto III, Vice City, and San Andreas coming to the Switch and other platforms. Though the collection hasn’t been officially revealed, sources say it’s targeting a release later this year.

 

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