Tag Archives: Vampire

Vampire: The Masquerade – Bloodlines 2 Reveals Its Main Character – Phyre the Elder Kindred – IGN

  1. Vampire: The Masquerade – Bloodlines 2 Reveals Its Main Character – Phyre the Elder Kindred IGN
  2. Vampire: The Masquerade – Bloodlines 2 will have a voiced main character: ‘it draws the player in that much more’, says the game’s ex-Bioware narrative designer PC Gamer
  3. Meet Phyre, the star of Vampire: The Masquerade Bloodlines 2 Wargamer
  4. VTM Bloodlines 2 surprising new protagonist revealed with big changes Dexerto
  5. The main character in Vampire: Masquerade Bloodlines 2 ignores RPG traditions by being hundreds of years old Gamesradar
  6. View Full Coverage on Google News

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Meet Phyre, the star of Vampire: The Masquerade Bloodlines 2 – Wargamer

  1. Meet Phyre, the star of Vampire: The Masquerade Bloodlines 2 Wargamer
  2. Vampire: The Masquerade – Bloodlines 2 Reveals Its Main Character – Phyre the Elder Kindred IGN
  3. VTM Bloodlines 2 surprising new protagonist revealed with big changes Dexerto
  4. Vampire: The Masquerade – Bloodlines 2 will have a voiced main character: ‘it draws the player in that much more’, says the game’s ex-Bioware narrative designer PC Gamer
  5. The main character in Vampire: Masquerade Bloodlines 2 ignores RPG traditions by being hundreds of years old Gamesradar
  6. View Full Coverage on Google News

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Olivia Rodrigo Was ‘Surprised’ Fans Thought ‘Vampire’ Was About Taylor Swift: ‘I Never Say Who Any of My Songs Are About’ – Variety

  1. Olivia Rodrigo Was ‘Surprised’ Fans Thought ‘Vampire’ Was About Taylor Swift: ‘I Never Say Who Any of My Songs Are About’ Variety
  2. Olivia Rodrigo Seems to Confirm ‘Vampire’ Isn’t About Taylor Swift TMZ
  3. Olivia Rodrigo Reacts to Theories That ‘Vampire’ Is About Taylor Swift Billboard
  4. Olivia Rodrigo Reacts To Rumors That ‘Vampire’ Is About Her Alleged Feud With Taylor Swift HuffPost
  5. Did Olivia Rodrigo release a song about Taylor Swift? Here’s why people think so — and what Rodrigo said about it Yahoo Entertainment
  6. View Full Coverage on Google News

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Vampire: The Masquerade – Bloodlines 2 has new developer, fall 2024 release date – Digital Trends

  1. Vampire: The Masquerade – Bloodlines 2 has new developer, fall 2024 release date Digital Trends
  2. Vampire: The Masquerade – Bloodlines 2 has been quietly rebuilt by Dear Esther developer The Chinese Room with ‘different gameplay mechanics and RPG systems’ PC Gamer
  3. Vampire: The Masquerade – Bloodlines 2 – Official 2023 Announcement Trailer IGN
  4. Vampire: The Masquerade – Bloodlines 2 Coming To Xbox Series X|S Next Year Pure Xbox
  5. Vampire: The Masquerade – Bloodlines 2 is back and now under development by Dear Esther studio Rock Paper Shotgun
  6. View Full Coverage on Google News

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The Walking Dead spin-offs Daryl Dixon and The Ones Who Live plus Interview With the Vampire resume production – Daily Mail

  1. The Walking Dead spin-offs Daryl Dixon and The Ones Who Live plus Interview With the Vampire resume production Daily Mail
  2. ‘The Walking Dead’ Spinoffs & ‘Interview With The Vampire’ To Resume Production As AMC Networks Strikes Significant Agreements With SAG-AFTRA Deadline
  3. SAG-AFTRA Allows Three AMC Shows to Resume Production, Including ‘Walking Dead’ Spinoffs Variety
  4. AMC cuts a separate deal to keep filming Walking Dead and Interview With The Vampire The A.V. Club
  5. ‘Walking Dead’ spinoffs will resume production amid strikes Entertainment Weekly News
  6. View Full Coverage on Google News

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‘The Walking Dead’ Spinoffs & ‘Interview With A Vampire’ To Resume Production As AMC Networks Strikes Significant Agreements With SAG-AFTRA – Deadline

  1. ‘The Walking Dead’ Spinoffs & ‘Interview With A Vampire’ To Resume Production As AMC Networks Strikes Significant Agreements With SAG-AFTRA Deadline
  2. ‘Walking Dead’ Spinoffs, ‘Interview With the Vampire’ Get SAG-AFTRA Agreements to Resume Production Hollywood Reporter
  3. ‘Daryl Dixon’ Spinoff Resumes Production on Season 2 Amid Strike TVLine
  4. SAG-AFTRA Allows Three AMC Shows to Resume Production, Including ‘Walking Dead’ Spinoffs Variety
  5. The Walking Dead U, Interview with the Vampire Can Resume Productions Bleeding Cool News
  6. View Full Coverage on Google News

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Vampire Survivors Dev Talks Clones And Predatory Monetization

Image: poncle

When Steam best seller Vampire Survivors made the surprise jump to mobile last month, it wasn’t just as compulsively playable as its PC and console counterparts, it was also free. And unobtrusively so. In a sea of aggressively monetized and sometimes downright exploitative smartphone games, it stood out all the more. Developer Poncle now explains that the crappy app marketplace is the reason Vampire Survivors’ free port exists in the first place.

Vampire Survivors was itself inspired by a 2021 Android game called Magical Survival, but its explosion in popularity on Steam early last year led to its own clones on the App and Google Play stores as players searched for a game that didn’t yet exist on the platforms. “Months passed by and a large number of actual clones—not ‘games like Vampire Survivors,’ but actual 1:1 copies with stolen code, assets, data, progression—started to appear everywhere,” Poncle recently wrote in an end of 2022 update on the game’s Steam page (via PC Gamer). “This forced our hand to release the mobile game ASAP, and put a lot of stress on the dev team that wasn’t even supposed to worry about mobile in the first place.”

The developer said they tried to look for a business partner to work with them on a mobile version of the game, but nobody they spoke to was on board with “non-predatory” monetization. The biggest App and Google Play store games are all free, but most still collect their pound of flesh one way or another. Many gate progression unless you wait a certain period of time or pay, while others monetize gameplay benefits aimed at milking repeat customers lovingly referred to as “whales.” A few operate like thinly veiled slot machines. Vampire Survivors doesn’t use any of that. Instead it relies on completely optional ads.

Read More: 5 Beginner Vampire Survivors Tips To Easily Slay The Gothic Roguelite

The hit bullet hell roguelike has you fighting ever growing hordes of monsters while you collect upgrades. Every game ends at 30 minutes no matter what, but the better the playthrough, the more gold players earn to unlock permanent upgrades and features you get. The free mobile version of Vampire Survivors capitalizes on this in two ways. On a particularly long run, you can “cheat” and get a second life if you watch an ad. And once you die, you can watch a second ad if you want to retain more of your gold. The completely optional tradeoff makes the excellent mobile version even better.

“If you’re like me [and] wanted VS on mobile, you’d have been happy to just pay a couple of bucks for it and call it a day; but the mobile market doesn’t work like that and by making VS a paid app I’d have cut out completely a lot of new players from even trying the game,” Poncle wrote. “This is why we ended up with a free-for-real approach, where monetization is minimal and is designed to never interrupt your game, always be optional and in your control trough a couple of ‘watch ads’ buttons, and doesn’t have any of that real money sinks that mobile cashgrabs are usually designed around.”

The developer says the experiment so far has been a success, with high user reviews and lots of new players coming in through word of mouth. The only thing now is to figure out how to introduce the Legacy of Moonspell DLC which costs $2 on PC.

“The problems we’re facing are the same mentioned above: how do we make it fair, but also accessible to players who are only into free games,” Poncle wrote. “We’ll figure something out and publish the DLC asap!”

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Vampire Survivors Gets Surprise Mobile Release For iOS, Android

Screenshot: Play Store

Vampire Survivors—which was technically released at the very end of 2021—is on a lot of people’s GOTY shortlists, partly because most people only got around to playing it in 2022, but mostly because it’s very good.

If you’re yet to play it, here’s the basic pitch:

Vampire Survivors, as the name suggests, is all about survival. It’s a pseudo-roguelike wherein you traverse an arena that rapidly begins to fill with all sorts of creepy monsters. Bats, skeletons, mummies, and giant praying mantises all relentlessly converge on your location from the edges of the screen. Luckily, the only thing you as the player need to concern yourself with is navigating this throng; your character auto-attacks with whatever gear you manage to acquire through level ups and item drops.

Previously available on PC, the game had a surprise release on mobile earlier today, turning up for sale on both the App Store and Play Store. While it’s desktop version is available on Steam for a cheap standalone price (its itch.io edition is free), these mobile editions are free to download.

The Apple version (it’s also out for iPads) is here, and the Play Store one here.

It’s funny that it’s now actually out on mobile, since our impressions of the game from earlier in the year specifically said:

Vampire Survivors’ true power, however, is in its near-constant dopamine rush. It feels like a mobile game without all the mobile game bullshit, or maybe one of those mindless Flash distractions you used to secretly pull up on your school’s study hall computers. Not only is clearing the screen of baddies satisfying, but every so often rare, stronger enemies reward you with a treasure chest that showers you in additional items and money for unlocks with a flashy sequence that rivals even the best loot boxes.

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Roguelite Vampire Survivors 1.0 gets two new modes, Twitch integration

Vampire Survivors’ official release adds even more content to the surprisingly beefy game. Developer Poncle shared the full patch notes on the game’s Steam page, and it includes new achievements, a new weapon, a new event stage, more music, and two new terrifying modes that aren’t for the faint of heart — one of which adds Twitch integration.

Inverse mode is exactly what it sounds like; the stage layout is now upside down. Players make more money and are luckier, but enemies are also far more deadly with a starting buff of +200% max health and an additional 5% max health every minute. For those who are truly dedicated, there’s an Endless mode that restarts enemy waves as soon as the Reaper would normally arrive. Enemies spawn in greater numbers and with more damage, making survival an even tougher task.

Players can also put their runs in the hands of Twitch chat. Twitch mode is available in the options menu; type your Twitch channel name in the text box and connect, and you’ll be good to go. Viewers can choose level-up decisions, special commands like reroll, and secret events.

Vampire Survivors had a humble start and exploded into massive popularity. In the patch notes, Poncle briefly discusses the future of the studio, saying “support for VS will carry on. As anticipated in the v1.0 announcement, we’ll need to do some QOL improvements on niche mechanics like Eggs and Limit Break, plus finishing the engine port. But brand new features are also in the works… […] We’ll be done with VS for real only once I – or you – get tired of it.”

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Vampire Survivors—a cheap, minimalistic indie game—is my game of the year

Enlarge / Kill monsters, pick up XP gems, upgrade character.

If you’re a fan of roguelites and haven’t heard of Vampire Survivors, let me be the first to welcome you to your new obsession.

The “gothic horror casual game with roguelike elements,” as its developer calls it, has been taking the indie world by storm over the past year, racking up over 120,000 “overwhelmingly positive” reviews on Steam and capturing effusive praise from critics. And until today, it was still in Early Access.

The game has even spawned a new sub-subgenre, with games of its ilk incorporating ideas from bullet-hell shoot-em-ups, roguelites, and timed horde-survival games. These games are almost all in Early Access, and every last one is curiously cheap—$5 seems to be the price cap. But while many pretenders to the throne have arisen, Vampire Survivors still reigns supreme. It was the second real game of its kind, after the 2021 Android-exclusive Magic Survival.

Why is a small game with unassuming pixel graphics and minimalistic gameplay so popular?

That’s easy—it’s fantastically, relentlessly fun.

What a horrible night to have a curse

The gameplay loop is simple: Kill monsters, collect the experience-point gems they drop to level up, and try to piece together a character build strong enough to keep pace with the game’s ever-escalating difficulty. Survive for 30 minutes and you’ve won (at the end of a successful run, “the reaper” appears and kills you, but still, you’ve won).

Here’s the twist, though. You do only two things in Vampire Survivors: move your character around and make decisions about what abilities to take and upgrade as you level up. Your character’s weapons—you start with one but add more as a run progresses—fire automatically at a set pace; it’s up to you to position your hero to stay out of danger and be in the right place to hit enemy targets. Some weapons target the nearest enemy, some shoot in specific or random directions, and others fire at random enemies. So the gameplay basically boils down to “walk around the screen as enemies trudge toward your position.”

I get it: That sounds minimalistic to a fault—and probably more than a little boring. But if you’re anything like me, this game will get its hooks into you.

One of my favorite aspects of roguelites is their ability to distill the essence of character progression in a role-playing game down to a bite-sized experience. For my money, there’s nothing more satisfying in gaming than taking a character from zero to hero, carefully selecting new abilities and gear to make your build tough enough to take on endgame challenges. Roguelites like The Binding of Isaac have you start each 30- to 60-minute run as a wimpy pushover, but by the end of that brief play session, you’re a veritable god of destruction.

Vampire Survivors takes that concept and simplifies it even further. What if you could build a character in a cool 20–30 minutes, but your build “plays itself,” and the only thing you need to worry about is positioning?

It might sound like “the lazy person’s roguelite,” but there’s more going on than you might initially think.

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