Tag Archives: Valhalla

2024 PGA Championship tee times, pairings: Complete schedule on TV, groups for Round 4 on Sunday at Valhalla – CBS Sports

  1. 2024 PGA Championship tee times, pairings: Complete schedule on TV, groups for Round 4 on Sunday at Valhalla CBS Sports
  2. PGA Championship 2024 live updates: Round 4 tee times, groups after Scottie Scheffler and Rory McIlroy fall back – The Athletic The New York Times
  3. 2024 PGA Championship live coverage: How to watch the PGA on Sunday Golf.com
  4. What is the 2024 PGA Championship cut line? Golfers who missed cut at Valhalla Golf Club Courier Journal
  5. PGA Championship Round 4 tee times: Collin Morikawa, Xander Schauffele tied atop packed leaderboard at Valhalla Yahoo Sports

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Ubisoft Sets Up Next Assassin’s Creed With Free DLC Mission in Valhalla

Ubisoft has released some surprise DLC for Assassin’s Creed Valhalla that features a character from the next game, Assassin’s Creed Mirage.

As reported by Polygon, Ubisoft announced on Twitter (below) that a new quest called Shared History can now be downloaded for free, introducing Roshan from the upcoming Mirage to Valhalla protagonist Eivor.

Roshan is the mentor of Basim, another character from Valhalla and protagonist of the next game. Given his status as a master assassin, it’s only natural that Roshan is too, and her quest kicks off with some foreshadowing of what’s to come in Mirage.

This DLC (alongside the previously announced Last Chapter) marks the end of Valhalla’s post launch content and arrives more than two years after the game launched in November 2020. Already confirmed to tie up the story of Eivor, it makes sense that Ubisoft also wants to tease the next game in its final piece of DLC for the Viking adventure.

Mirage leaked earlier this year but was officially revealed in September as the next mainline Assassin’s Creed game launching sometime in 2023. Set in Baghdad around 20 years before the events of Valhalla, Mirage promises a tonal return to the franchise’s roots.

Mainline Assassin’s Creed Games in Chronological Order

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.



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Ubisoft PC games returning to Steam starting with Assassin’s Creed Valhalla, Anno 1800, and Roller Champions

Ubisoft [1,202 articles]” href=”https://www.gematsu.com/companies/ubisoft”>Ubisoft‘s PC [16,367 articles]” href=”https://www.gematsu.com/platforms/pc”>PC games will return to Steam starting with Assassin’s Creed Valhalla, Anno 1800, and Roller Champions [5 articles]” href=”https://www.gematsu.com/games/roller-champions”>Roller Champions, the company announced. Assassin’s Creed Valhalla will be available on December 6.

“We’re constantly evaluating how to bring our games to different audiences wherever they are, while providing a consistent player ecosystem through Ubisoft Connect,” a Ubisoft representative told Eurogamer. “Assassin’s Creed Valhalla, Anno 1800, and Roller Champions are among the Ubisoft titles that will be releasing on Steam.”

All three games are currently available on PC via Epic Games [321 articles]” href=”https://www.gematsu.com/companies/epic-games”>Epic Games Store and Ubisoft Store. Ubisoft’s last full game for PC made available via Steam was Starlink: Battle for Atlas, which launched on April 30, 2019.

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Assassin’s Creed Valhalla Will Get Its Final DLC in December, But It Will Not Get New Game+

Assassin’s Creed Valhalla will get its final DLC – The Last Chapter – on December 6, but it will unfortunately not be getting the “highly requested” New Game+ feature.

Ubisoft shared the news in a blog, and it revealed The Last Chapter will wrap up “two amazing years of launch suport.” The Last Chapter will arrive alongside Title Update 1.6.2, and it will serve as a “touching and intimate conclusion to Eivor’s saga” and will “tie up some of the storylines developed throughout the game and offer closure to your time among the Raven Clan.”

Those who wish to see the end of Eivor’s story will need to complete a few things, and the full list is as follows;

  • Complete the main storyline by pledging to all territories of England
  • Complete the mythical story arcs of Asgard and Jotunheim
  • Upgrade your settlement to level 5 and construct the Jomsviking barracks
  • Kill all targets of the Order of the Ancients and unveil its leader

Ubisoft also confirmed it will no longer be running time-limited festival events in Ravensthorpe. However, all rewards from past festivals will be avaialble at Merchants after the quest The FIrst Night of Samhain is completed. There will also be brand-new rewards as a “thank you for your continued support.”

As for New Game+, which Ubisoft acknowledged was a “highly requested feature,” it will not be added to the game.

“Assassin’s Creed Valhalla has been built as a unique Assassin’s Creed experience, one that is very different from its predecessors in its structure, offering new ways of engaging with the world and its characters,” Ubisoft wrote. “When investigating the implementation of New Game+, we realized that the depth of the game gave us limited options to make replayability unique and rewarding.”

The 10 Best Assassin’s Creed Games

While New Game+ won’t be coming, there will be a few new additions before Ubisoft shifts its Assassin’s Creed focus to future titles, including an option to keep your hood up at any time. There will also be a few more surprises, but Ubisoft is saving those for its “final farewell.”

As the sun sets at Valhalla, another sun is rising for Assassin’s Creed Infinity, a new platform and hub for future Assassin’s Creed games. Ubisoft has revealed that the first two games that will be part of Infinity will include one that follows the life of a Shinobi in feudal Japan and another helmed by Watch Dogs: Legion director Clint Hocking that looks to have something to do with witchcraft.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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Dawn Of Ragnarok DLC Needed To Be Included In Assassin’s Creed Valhalla, Says Ubisoft

Assassin’s Creed is nothing if not a very large franchise, with annual mainline releases from 2009-2015. In recent years, Ubisoft has stretched out the lifespan of individual Assassin’s Creed games with multiple lengthy post-launch expansions–2018’s Odyssey and 2020’s Valhalla have dozens of hours of post-launch content. Both Odyssey and Valhalla recently got new chapters to their respective narratives with Crossover Stories (in which, sadly, Eivor and Kassandra don’t flirt), and Valhalla is set to get a massive 35-hour Dawn of Ragnarök DLC in 2022.

At 35 hours, Dawn of Ragnarök is one of the biggest Assassin’s Creed DLCs to date (if not the biggest). At that length, it’s practically another game, and given that it sees you playing as Havi, an “ancestor” of Eivor, you could argue it basically is. So that begs the question: Why is Dawn of Ragnarök an expansion? In the past, Ubisoft would have made something like this an entirely new game (Assassin’s Creed IV: Black Flag’s Edward Kenway is an ancestor of Assassin’s Creed III’s Connor Kenway, for example).

“To be honest, [that question] is one that we asked ourselves as well,” Ubisoft Montreal extended experience producer Jose Araiza told me. According to Araiza, Ubisoft has adopted the strategy of constructing its latest Assassin’s Creed games like theme parks, with each expansion acting as a new self-contained world that’s merely a piece of a larger park.

“For the team in general, this felt like the most cohesive way to give this offering to the players,” Araiza said. “The team has made efforts to have all content be more accessible to players–expansions included–so they can explore the world of Valhalla not unlike a theme park. We wanted players to be able to choose which saga they embarked on, be it in England, Ireland, Frankia, and now Svartalfheim.”

Ubisoft Montreal also feels like Dawn of Ragnarök acts as the reflection to Wrath of the Druids and The Siege of Paris. Valhalla’s Year 1 expansions focused on Eivor, while Year 2 is fleshing out Havi’s story, the Isu that reincarnates as Eivor.

Gallery

“Expansions 1 and 2 focused more on the Viking facets of Valhalla, and exploring Eivor as a character under different situations,” Araiza said. “Now, Dawn of Ragnarök feels like the other side of the coin, where we go deeper into the Norse mythology and more so into Odin/Havi’s back story. And while we have focused on giving players the ability to play all the content in the order they see fit, we also felt it was important to still have these offerings connected. One experience is complementary to the other. Given how important Norse mythology was to Viking everyday life, we felt Dawn of Ragnarök needed to be included in Assassin’s Creed Valhalla.”

Dawn of Ragnarök is scheduled to release March 10. Prior to that, both Odyssey and Valhalla’s narratives continue in the Crossover Stories, two free expansions that see Kassandra and Eivor meet, on December 14.

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Assassin’s Creed Valhalla Dawn of Ragnarok sees you play as Odin in the Kingdom of the Dwarves

With Assassin’s Creed Valhalla: Dawn of Ragnarok, Ubisoft Sofia is setting out to bring us the biggest and most ambitious expansion we’ve seen in the series so far. While the base experience has already explored Eivor’s connection to Odin in mythological realms like Jotunheim and Asgard, Dawn of Ragnarok will delve even deeper into the mythos of the Vikings. As Eivor, you will fully adopt the role of Odin and journey to a new Norse realm in a quest to rescue your son, Baldr. By wielding exciting godly abilities in combat, you’ll take on new challenges and foes in a setting about one third the size of the landscapes of England. 

With 35 hours of gameplay to tuck into and a cast of new characters to meet, the DLC set to arrive on March 10, 2022 will give us one very big reason to return to Assassin’s Creed Valhalla next year. I, for one, can’t wait to leap right back in and gain insight into the character of Odin. As the studio behind Assassin’s Creed Rogue and the Assassin’s Creed Origins Curse of the Pharaoh DLC, the team at Ubisoft Sofia wants to deliver an experience to Assassin’s Creed Valhalla that will, as creative director Mikhail Lozanov explains, fascinate players. 

“Throughout history, mythology has always played an important role in people’s daily lives. Since Assassin’s Creed is а brand that explores various historical periods, naturally mythology is an inseparable part of this exploration. When we initially started brainstorming how to expand such a huge and varied package as Valhalla is, it came naturally to us that mythology – which was touched only briefly in the main game – is the right and strong vision for Dawn of Ragnarok,” says Lozanov. “The Dwarves also played a very important role in almost every myth or saga that we know, so Svartalfheim was also a natural choice. We believe that players will be fascinated and surprised by how the dwarven kingdom and Odin, the All-Father are recreated through the eyes of 9th century Vikings.” 

The Kingdom of the Dwarves  

(Image credit: Ubisoft)

As Lozanov mentions, Dawn of Ragnarok will give you the opportunity to explore the kingdom of the dwarves, known as Svartalfheim. The new Norse realm is currently under invasion and the war spreading across the land has sent the dwarves into hiding. In your quest to rescue your son and exact revenge on those responsible, you must set out in search of the dwarves and use their knowledge to aid you. With diverse landscapes, such as giant underground forges to journey through, the prospect of leaping into another new setting steeped in Viking legend and mythology is undoubtedly appealing. As we’ve already seen in Assassin’s Creed Valhalla’s take on Jotunheim and Asgard, the mythological realms also offer up some very visually engaging worlds that can be both surreal and fantastical. 

When it came to bringing the new realm to life, Ubisoft Sofia approached the design and feel of Svartalfheim in much the same way as building a character. “When you are building characters, one way to approach it is to place your character in a situation where they don’t belong and witness their reactions. We treat our world, Svartalfheim, as a character as well,” Lozanov explains. “So, by juxtaposing this serene and surreal world against the invasion players can experience its character. Making the inhabitants of this world also react to these events, brings out their character and makes the Dwarven kingdom alive and surprising. We strongly encourage the players to explore Svartalfheim and they will find a huge diversity of stories and events that will spice up their journey.”

Since you’re taking on the role of the Norse god Odin, it’s only right that you get some powerful new abilities that are befitting the All-father in this new realm. Thanks to the dwarves, you’ll be given what’s known as a Hugr-Rip, which is a bracer that allows you to possess the abilities of fallen enemies. This new feature will present you with some very exciting new powers that look set to really shake up the combat of Assassin’s Creed Valhalla. A few examples include the ability to shapeshift into a raven to perform assassinations from the sky, giving your weapons elemental effects, raising enemies from the dead to fight for you, and even teleporting to locations with your bow. 

(Image credit: Ubisoft)

These new powers will not only deliver new experiences in combat, but in exploration, and even some puzzle elements as we explore Svartalfheim. Previously, Wrath of the Druids offered up some new combat abilities that could be gained from tomes and the in-game skill tree, and Siege of Paris added a variety of one-handed swords to try out. But Dawn of Ragnarok arguably has some of the most exciting abilities yet, with powers that really lend themselves to the mythological world we’re set to explore.  

“Right from the start, our objective was to refresh the gameplay of all players,” says game director Georgi Popov. “Being set in mythology really created the perfect opportunity for this new gameplay. In Dawn of Ragnarök, players will possess the powers of their enemies through careful and strategic use of the Hugr-Rip – a mighty artifact crafted by the dwarves and gifted to Odin. The powers will give players new approaches to stealth, let them reach inhospitable locations, traverse the peaks and valleys of Svartalfheim – and, of course, unleash devastation on the forces of Jotunheim and Muspelheim.” 

“But players should always stay on their toes. The Hugr-Rip can store only 2 powers at a time. And the way to change them is to defeat opponents and take their powers for your own. This creates a strategic choice for players – they should always be on the lookout for new powers that might be more suited to their current situation, but also, they should also be careful which power they abandon,” Popnov continues. “Once inside the Hugr-Rip, Powers can be used as many times as needed. Activating the powers is not free though – they cost ‘Hugr’. The term roughly translates as the spirit or ‘Life Force’. All living things carry it, and Odin can refill it by defeating enemies and animals, and draining it from Hugr Blooms. In times of dire need, players can even sacrifice some of their own life for Hugr at Shrines of Yggdrasil.” 

Frost and Flame  

(Image credit: Ubsioft)

“Exploring the character of Odin allowed us to create a deeply personal story that many will relate to and maybe will find tiny fragments of their own personality.”

Mikhail Lozanov, creative director

In Svartalfheim, you’ll have plenty of opportunities to test out these new abilities as you face different challenges and take on new foes. With invaders such as Jotnars – the Frost Giants that you may have already encountered in Jotunheim in the core game – you’ll also be going up against Muspel enemies from the fiery realm of Muspelheim for the first time. The fire opponents will bring fresh challenges to the combat, with the likes of Flame Keepers who use an ability to bring back fallen foes, and adversaries known as Surtr’s Fury who will launch at you and explode to inflict some damage. With the arrival of Muspel invaders, we’re also set to take on what is said to be the most powerful enemy Odin has faced yet in the imposing fire giant of legend, Surtr.

After taking on druidic members in Wrath of the Druids and going up against heavy cavalry knights and lots of rats in Siege of Paris, the mythological setting in Dawn of Ragnarok looks set to shake up the combat with its own unique opponents. As we set about exploring the new realm, we’ll encounter and infiltrate enemy strongholds, where we can once again use our new arsenal of powers. Outside of combat against the mythological beings of frost and flame, there will also be a new arena where you can take on the Valkyries’ challenge. With options to increase the difficulty of these challenges to earn greater rewards, these arena-based trials will see you go up against more new foes as well as some familiar faces. One thing’s for sure: we’ll have plenty of battles to overcome in Assassin’s Creed Valhalla next year. 

Since mythology is so deeply rooted in the traditions and culture of the Vikings, it’s exciting to see the upcoming expansion focus on this side of Eivor’s journey and explore their role and destiny as Odin. As a complex figure, the team at Ubisoft Sofia relished the chance to explore the story of the All-father, which Losanov believes many will relate to. “What is most fascinating about the Norse myths is how human and vulnerable all of their Gods are. They could be mighty and strong but at the same time they have their vices and flaws,” says Losanov. “Exploring the character of Odin allowed us to create a deeply personal story that many will relate to and maybe will find tiny fragments of their own personality.” 

“Odin is an extremely complex and diverse character with all his flaws and strengths,” Losanov adds. “With Dawn of Ragnarök players will be able to understand his personality and follow them on their journey to rescue their son, Baldr. Players will uncover something larger than they have ever imagined.” 


Assassin’s Creed Valhalla: Dawn of Ragnarok is set to release on March 10, 2022.

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Assassins Creed Valhalla Next DLC Leaked Includes New Location

Screenshot: Flex Seal Products / Kotaku

Ubisoft needs to grab some Flex Seal, because a bunch of new screenshots and info about the next big Assassin’s Creed Valhalla DLC have leaked via early listings found on Chinese stores and shared on Reddit and elsewhere. As previously rumored, this new DLC is titled “Dawn of Ragnarok,” and according to Ubisoft—via the leaked info—it’s the “most ambitious expansion pack” in the franchise’s history.

Beyond this point will be spoilers for the DLC, which according to the leaked info will be out on March 10, 2022. You have been warned, vikings.

According to a post from yesterday found on the Assassin’s Creed subreddit, someone was able to find screenshots of Dawn of Ragnarok and extra details about the still-unannounced DLC on an unspecified Chinese store. Using Google Translate, Reddit user hashiqigou shared text reportedly found on the DLC’s store page.

“The story takes place in the magnificent Nine Realms in the mythology of North, and here has been threatened by the invasion of the kingdom of frost and flames. The kingdom of dwarves in Wat Alheim is now falling apart; during the war, Odin’s beloved son Badr was also unfortunately taken away by the immortal fire giant-Surut.

“Assassin’s Creed: Valhalla”-Dawn of Ragnarok” is the most ambitious expansion pack in the history of this series: this time, Aivor must personally experience the fate of Odin, the war of the North and the destiny of the god of wisdom. The world of mythology, shouldering the urgent task of saving children, unleashing the brand-new supernatural power of the thunderbolt. After this shocking Viking legend, save your own flesh and blood before the gods are swallowed by the catastrophe.”

So it appears that this next DLC will be heavily focused on Norse Mythology, taking players to the Nine Realms, specifically the Wat Alheim, home of the dwarves. It also sounds like players will get a new power in this DLC involving lightning.

The Reddit post also contains what appear to be official-looking screenshots from the new DLC, if you want to have a peek at what might be coming to Assassin’s Creed Valhalla in March. Though, does this already massive game need even more content? Probably not.

Odds are you won’t have to wait too long to learn more (official) details about this next big expansion.

Ubisoft has a live event planned on Monday, Dec. 13 where they plan to show… something. In a tweet announcing the event, the devs teased that there is “more to see than Midgard in Assassin’s Creed Valhalla” which appears to be a very big hint that whatever the publisher is showing off won’t be set on boring old Earth. That sounds a lot like a new expansion set in, oh I don’t know, a new, mythological-inspired realm, perhaps?



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No, I Won’t Ride The Bear In The New Assassin’s Creed DLC

This is for illustrative purposes ONLY.
Screenshot: Ubisoft / Kotaku

Another Assassin’s Creed Valhalla DLC means yet another new and wacky animal mount for my viking-warrior to ride. This time it’s a bear. Once more Ubisoft tempts me to ride a giant animal that is historically inaccurate. I firmly said no to the giant wolf in 2020. Earlier this year, I also passed on riding the weird and lumpy giant cat that was added with the Wrath of The Druids DLC. And now, yet again, I must put my foot down. No Ubisoft, I will not ride the giant bear…even though I really want to.

Yesterday, The Siege of Paris, the second major expansion for Assassin’s Creed Valhalla, was released across all major platforms. It’s good! I liked it a lot, though it does have some unfortunate performance problems, with wonky framerates and screen tearing sometimes ruining the fun. And like before, after finishing up the initial introduction mission in France, I found myself the new owner of a bear.

Ubisoft, this is getting old. First a wolf, then a giant cat, now a bear. Do you really think this will work? I’m strong, stupid, and dedicated, even for silly things like this.

Once again, I’ll let past Zack explain why I don’t ride these silly beasts of burden. Take it away!

This might seem like a weird line in the sand, but hear me out. The thing is, even as the franchise has added more mystical and fantastical bits and bobs, I’ve always been able to figure out a way to make it work in my head. Sure, in Assassin’s Creed Odyssey you can fight a minotaur. But maybe that was just a story that was told so much it became a memory. Remember, the way these games work is through the Animus, itself a bizarre piece of science that is more magical than logical. The Animus uses DNA from past people to present users with their DNA memories. (It doesn’t really make sense.) Memories aren’t perfect. In fact, in this latest game, you can choose between a male or female Eivor because the Animus doesn’t actually know the historical Eivor’s sex. So a myth someone heard their whole lives, something that might have appeared in their dreams even, could contaminate their DNA memory.

But a big wolf cat bear that someone rode for years, using it to help fight wars and save people, something thousands of other people saw, seems too much of a stretch. The Animus might not be perfect, but it’s not that bad at getting the facts right.

As always, perfectly said younger me. Good job. I’ll also add that it’s odd how nobody around Eivor reacts to her riding a giant bear or cat. They all just smile or try to kill you like normal. Nobody is going “Hey, look at that incredibly large wolf! That’s not normal! What a world we live in!”

Screenshot: Ubisoft / Kotaku

Of course at this point, after playing the game for over 120 hours, I’m running around with Thor’s hammer and Excalibur. Plus I’m able to use magical abilities that let me slow time or heal on the fly. So it’s probably weird nobody yells about any of that stuff either, but let’s not try to poke holes in my weird hangup, especially not now. It’s far too late for that.

But if I have to be honest with you dear reader, I’m starting to feel like I’m missing out. I see all these people out there riding their giant, non-sensical animals and they are having fun. I too wish to have fun. I deserve a good t—

NO! I’m not going to break. Not yet. You almost had me, Ubisoft and Assassin’s Creed. Though with news that the publisher has plans to support Valhalla with more DLC next year, it’s likely my struggle to never ride these unusual mounts is not yet over.

 

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Dead Space Remake’s Game Director Is Ubisoft Veteran And AC Valhalla Director Eric Baptizat

Assassin’s Creed Valhalla’s game director, who worked at Ubisoft for 16 years, is now the game director on EA’s recently announced Dead Space remake.

Eric Baptizat updated his LinkedIn profile to reveal the job title (via VGC).

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Now Playing: Dead Space Remake Teaser Trailer | EA Play Live 2021

In June, it was reported that Baptizat left Ubisoft to work at EA Motive on an unannounced title. Now that the game has been announced, we know Baptizat is the game director.

Baptizat is just the latest big name to join EA to work on the new Dead Space. As announced in July, the game’s senior producer is Philippe Ducharme, who spent nearly seven years with EA from 2003-2010 before moving to Ubisoft where he was a producer on Watch Dogs Legion. He re-joined EA in August 2020. Roman Campos-Oriola is Dead Space’s creative director. He worked at Ubisoft from 2005-2020, and was the game director on For Honor.

The art director on the new Dead Space remake is Mike Yazijian, who held that same title on Dead Space 2. He left EA in 2011 to join Warner Bros. where he worked on Batman: Arkham Origins before coming back to EA in 2018 where he was the art director on Star Wars: Squadrons.

The new Dead Space remake is likely still a long time off from release. In the meantime, you can play Dead Space 1-3, along with the spin-off Ignition, right now on Xbox Game Pass and EA Play. The new Dead Space game won’t have any microtransactions.

If you missed EA Play 2021 Live, then go ahead and check out our recap of the show. Along with the reveal of the Dead Space remake, we also saw the announcement of Battlefield 2042’s new Battlefield Portal mode, which brings different armies from across time together in large-scale battles, along with a showcase ofLost in Random’s take on turn-based RPG combat.

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2021’s Big New Viking Game

Image: Gearbox / Norsefell Games

I wanted to like Tribes of Midgard. It has great style, with wonderful visuals that feel ripped out of an ancient painting. The combat is fun and responsive. But it also incorporates some of the worst parts of roguelikes and survival games and quickly becomes repetitive, with little payoff or progression.

Published by Gearbox Publishing and developed by Norsfell Games, Tribes of Midgard is a top-down roguelike action-survival RPG. In it, you take on the role of a—give me a second here—Einherjar, a viking who has died and gone on to Valhalla. But, when some evil forces rise up to destroy—one sec, googling again—Yggdrasil, the old Norse gods send you to protect the life tree’s seeds from armies of monsters and giants.

Each night waves of enemies arrive to destroy the seed, and you must hold off the grunts while also hunting down massive, powerful giants who have very bad intentions toward your seed. As epic as that potentially sounds, most of your time in Tribes of Midgard is going to be spent chopping down trees, picking up rocks, and “heroically” beating packs of wolves to death.

Do you like running around breaking down trees, mining rocks, and farming enemies for resources? No? Well, how about losing all your progress when you die, with nothing to show for it? Unfortunately, Tribes of Midgard tries to combine survival-game trappings with a roguelike foundation, but ends up grabbing the worst and most annoying parts of both.

Screenshot: Norsefell Games / Kotaku

You’ll need to gather a lot of resources to upgrade your small village, the merchants who live there, and the gear you need to survive. But even when you have enough, building is mostly a frustrating waste of your time. Building things is finicky, rarely useful, and sometimes just doesn’t work. I would often try to construct a ramp to reach a higher part of the map, only for the ledge to block my viking from progressing. But you probably won’t even build anything because resources are so scarce that you’ll never have enough.

You can play Midgard solo or with up to nine other players. Of the 12 or so hours I played, a lot of it was by myself, and some with random online players pulled in via matchmaking. I can confidently say that Midgard wasn’t built for soloing. It’s technically doable, but not very fun. As the game grows more difficult, you’ll need astronomical amounts of resources to keep progressing. The amounts of rare resources demanded by sword and armor upgrades shocked me. Farming for this stuff is time-consuming, and as a solo player, it’s a hassle. Every night you have to race back to your village to protect it from the monsters, lest they destroy your seed and end your game.

With other players, Midgard becomes more chaotic, a bit easier, and more enjoyable. Watching almost a dozen vikings run around a large, procedurally generated map is a hoot, and even without voice or text chat, I often found having more players around made it easier to upgrade the village and multitask. I did encounter some combat lag online; usually tight and responsive, fighting became a bit more floaty and annoying with 10 people playing together. But I made so much more progress as part of a tribe than on my own the trade-off was worth it.

The ultimate reason I’ll probably stop playing Tribes of Midgard is what happens after you lose.

Many of my runs would take over an hour to reach an endpoint. A few hit closer to three. Midgard’s a hard game, and often ends when a giant rushes into your village and destroys the seed before you can intervene. Being a roguelike, death is an expected part of the cycle.

Screenshot: Norsefell Games / Kotaku

However, Tribes of Midgard, unlike so many recent roguelike hits, doesn’t offer any real meta-progression or permanent unlocks or upgrades for all your hard work. A battle pass for the current season lets you unlock some starter kits, but most of these are only useful in the first 20 minutes or so of a run. For example, one starter kit gives you low-quality weapons you’ll quickly outgrow each time you begin anew. The rest of the battle pass consists of cosmetics and coins to unlock more cosmetics and other not-very-useful rewards.

Considering how long games can take, how much repetitive farming for resources you do in just one of these runs, and how hard the going can get after a few nights, be prepared to spend hours and hours losing. I’d be more into that if I still made some progress, but you get nothing but memories for all this trouble. There’s no narrative that moves forward with each loss, or abilities you can boost between runs to help you skip the early bullshit and move forward more quickly. It feels like a weirdly old way to do a roguelike that also ignores the great innovations games like Hades and Rogue Legacy have brought to the gen over the last decade.

All of the pain points add up and make it hard to feel like I’m some epic viking-demi-god-warrior saving the world. Instead, I often feel like an overworked, underpaid mercenary being asked to spin more plates while also finding more plates to spin. Then some big bully knocks all my plates down, steals my hard-earned gear, and tells me to start over. That’s not much fun and it’s shame, because while Tribes of Midgard looks great, it’s mostly a frustrating mess.

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