Tag Archives: Tsushima

Sony Delists Ghost of Tsushima PC from Steam Regions in Line with Helldivers 2 – Push Square

  1. Sony Delists Ghost of Tsushima PC from Steam Regions in Line with Helldivers 2 Push Square
  2. Ghost of Tsushima Director’s Cut PC players are getting auto-refunds if they cannot legally sign up for PSN Eurogamer.net
  3. Steam, Epic and GMG are canceling Ghost of Tsushima PC pre-orders in non-PSN countries The Verge
  4. Following Sony’s Helldivers debacle, Ghost of Tsushima’s PSN requirement also gets it removed from Steam in over 170 countries Gamesradar
  5. Ghost of Tsushima’s PC port has been delisted in nearly 200 countries and territories without PSN access, even though most of the game won’t require a sign-in PC Gamer

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Pre-orders for Ghost of Tsushima on PC are being canceled in countries without PSN access – Engadget

  1. Pre-orders for Ghost of Tsushima on PC are being canceled in countries without PSN access Engadget
  2. Steam, Epic and GMG are canceling Ghost of Tsushima PC pre-orders in non-PSN countries The Verge
  3. Following Sony’s Helldivers debacle, Ghost of Tsushima’s PSN requirement also gets it removed from Steam in over 170 countries Gamesradar
  4. Ghost of Tsushima’s PC port has been delisted in nearly 200 countries and territories without PSN access, even though most of the game won’t require a sign-in PC Gamer
  5. Sony Refunds ‘Ghost Of Tsushima’ PC Orders After New PSN Requirement Forbes

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Game stores are refunding Ghost of Tsushima pre-orders in non-PSN countries – The Verge

  1. Game stores are refunding Ghost of Tsushima pre-orders in non-PSN countries The Verge
  2. Sony Refunds ‘Ghost Of Tsushima’ PC Orders After New PSN Requirement Forbes
  3. Ghost of Tsushima’s PC port has been delisted in nearly 200 countries and territories without PSN access, even though most of the game won’t require a sign-in PC Gamer
  4. Days after Sony’s Helldivers 2 PSN debacle, Ghost of Tsushima’s PC release gets delisted and refunded from Steam in over 170 countries [UPDATED] Windows Central
  5. Ghost of Tsushima Director’s Cut PC players are getting auto-refunds if they cannot legally sign up for PSN Eurogamer.net

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An Open-World Game With Ghost of Tsushima Vibes, Tight Combat

Five months after I posted about a Chinese action game featuring aerial combat, I’ve got another cool one to show you. Despite the silly name, Project: The Perceiver is a melancholy political drama that gives me some Ghost of Tsushima vibes. But Project: The Perceiver moves beyond the standard Soulslike combat. And when I saw the main character running up the wall—that’s when I really started to pay attention.

Project: The Perceiver – Debut Trailer | PS5 & PS4 Games

Most of the enemies are human, which means that the initial focus is on knowing how to parry attacks and smash their heads in with a rolling kick. As you accumulate experience, the protagonist can transform into flower blossoms and wall-jump his way across rotating platforms. I’m eager to see the full range of abilities when the game gets closer to launch.

Wuxia is a Chinese literary genre in which wandering heroes travel across China in order to fight for justice, and Project: The Perceiver fits well into that genre. The protagonist, who is later known as the Mask of Devotion is killed in a battle, his ruler is murdered, and he returns to life as a masked phantom, which makes it feel a bit like The Ghost of Tsushima. Devotion goes on to fight against the Mask of Umbra, a rebel who seems to enjoy indulging in a bit of moral philosophy. “This land belongs to all of its inhabitants,” the villain would say while battling the hero in a field of flowers. “Be it Liangs or Tangs, does it matter what the regime is called?” Like dang. We’re having ethics class in the middle of a life-or-death battle. I love it.

There’s just one problem—the localization is atrocious. The descriptions are flowery in a way that feels like they were translated too literally from Chinese. It’s difficult for me to parse what the translations are trying to tell me. The trailer is perfectly comprehensible, so I’m hoping that this was just a marketing flub.

Project: The Perceiver does not yet have a release date, though it’s confirmed for PlayStation 4 and 5. It’s unclear whether or not it will come to other platforms in the future.

 

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Ghost Of Tsushima Dev Not Making Infamous Or Sly Cooper Sequels

Video game companies are notoriously cagey about sharing their plans. In a market saturated with sequels and spin-offs, developers nevertheless treat every new project with extreme secrecy. They’ll rarely even be up-front about what they aren’t working on, but today the PlayStation studio behind Ghost of Tsushima did just that.

As it approaches its 25th anniversary, Sucker Punch took the unusual step of letting fans know what not to expect from its next game, killing rumors of a potential sequel to superhero sandbox series Infamous, or stealth platformer Sly Cooper, happening anytime soon.

Sucker Punch wrote:

As our games continue to grow in scale and complexity, they require the full attention of our studio. With our focus on our current project, we have no plans to revisit inFAMOUS or Sly Cooper right now, and no other studio is currently working on projects related to those franchises either. These characters are very special and near and dear to our hearts, so while we’d never say never to re-opening those doors down the road, for now there are no inFAMOUS or Sly Cooper games in development.

Previously, some PlayStation fans were eager to believe the opposite. On the heels of rumor mongering by self-proclaimed insider Twitter accounts and mysterious updates to various web pages, it seemed like the fan-favorites might resurface. But rather than let false hope spring eternal, like some game studios have been known to, Sucker Punch came clean with fans.

In the meantime, the studio said that following some upcoming maintenance it will keep Infamous 2‘s level editor servers alive for a little bit longer and it plans to make the Infamous Second Son DLC Cole’s Legacy purchasable separately from the Collector’s Edition. The Sly games, on the other hand, remain completely inaccessible on modern platforms. While previously available as part of PS Now, none of them are currently included in the revamped PS Plus library.

Founded in 1997, Sucker Punch’s first game was the underappreciated, physics-based platformer Rocket: Robot on Wheels for Nintendo 64. It later entered into a publishing agreement with Sony and released the first Sly Cooper on PS2 in 2002, and the first Infamous on PS3 in 2009. Sony bought the studio outright a couple years later, and in 2020 it delivered Ghost of Tsushima, which catapulted it into the top tier of PlayStation studios.

While Sucker Punch didn’t come out and say it’s working on a sequel to Tsushima, it seems like a good bet considering the first one has sold over eight million copies and several LinkedIn pages and job postings have referenced an upcoming project with similar attributes. The bigger question is whether it will remain focused on a single-player narrative, or branch out even more deeply into multiplayer combat.

Ghost of Tsushima’s online mode called Legends added co-op quests, horde survival, and end-game raids. It was a cautious but successful initial foray into a new way to play the game, and something Sucker Punch might pivot to in the future. Earlier this year, following the announcement it was acquiring Destiny 2 maker Bungie, PlayStation laid out big plans for a raft of 10 new live-service games by 2026. A new online-only The Last of Us spin-off will be one of those. Time will tell if Ghost of Tsushima 2 ends up being another.

Clarification: 7/1/22, 4:36 p.m. ET: The online content being preserved in Infamous 2 is its community level editor, not a full multiplayer mode.



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Ghost Of Tsushima Receives Final Patch After Two Years

Screenshot: Sony

No art is ever “done,” but there comes a point where it has to exist on its own merits, untethered from its creators. That time has come for Ghost of Tsushima, which has now received what appears to be its final significant post-release update.

First released in July 2020, Ghost of Tsushima is an open-world samurai game about looking at sunsets and flowers and going, “Ooooohhhh pretty.” Though it initially launched on PlayStation 4, it looked—and felt—like a next-gen game, sporting load speeds so fast the studio had to slow them down. When the PlayStation 5 came out a few months later, many cross-gen games received free PS4-to-PS5 upgrades. Ghost of Tsushima was not among them; it received a paid upgrade to PS5 in Ghost of Tsushima: Director’s Cut, released last summer. (Director’s Cut also introduced a solid if unremarkable expansion.)

But Ghost’s arguably most significant update came in the form of Ghost of Tsushima: Legends, a separate, cooperative multiplayer mode that rolled out free, and out of nowhere, for all players of the main game. Sucker Punch made Legends available piecemeal (not free) last summer, and it anchored one of the more stellar monthly PS Plus lineups in recent memory.

By the numbers, the most recent patch, 2.18, is fairly slight, and mostly addresses minor issues in that Legends mode, stuff to do with adjusting item functions and balancing abilities. The patch also adds a “PS4 Save Import” function to standalone versions of Legends. For campaign-focused players, it fixes some dialogue and cinematics, and makes it so a merchant in new-game plus will sell more silk. Annnnd scene.

“While we aren’t actively working on any additional patches at the moment, we will continue to monitor feedback on the community-run Gotlegends subreddit and messages sent to @SuckerPunchProd on Twitter for any high priority bugs or issues that emerge,” the studio wrote.

Sucker Punch did not say what it’s working on next. Representatives for Sony did not immediately respond to a request for comment.

 

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Sony Saw Days Gone As A Disappointment, Former Director Says

Maybe a Days Gone sequel would’ve improved upon its myriad flaws.
Image: Sony Bend Studio

While developer Sucker Punch Productions celebrates the massive success of Ghost of Tsushima, which recently sold more than eight million copies, not everyone is reveling in the excitement. Case in point: Former Bend Studio director Jeff Ross, who used the opportunity to take a stab at Sony for how it handled the reception of the open-world zombie game, Days Gone.

Ross took to Twitter to air out some grievances, particularly regarding the sales of Days Gone and Ghost of Tsushima. See, with Days Gone having been out for approaching three years now, the game has sold more than nine million copies to date, especially with its PC release on May 18, 2021. Unfortunately, Ross said “local studio management” made Bend Studio “feel like [Days Gone] was a big disappointment,” despite the game selling well. Even before Ross left Bend Studio at the end of 2020, Days Gone wound up selling the same 8 million Ghost of Tsushima recently has.

We’ve reached out to Sony for comment and will update if we hear back.

Many in Ross’ mentions think the determining factor for Sony positioning Days Gone as a “big disappointment” was its score on Metacritic, a review aggregate site that collects critic and user scores from across the internet. Looking at Days Gone and Ghost of Tsushima, it’s clear the latter reviewed much better, with Ghost of Tsushima receiving a score of 83 and Days Gone a 71.

Read More: Ghost of Tsushima Director’s Cut’s Iki Island Expansion Is Just Fine

According to BenjiSales, a YouTuber who focuses on gaming industry sales, Days Gone was the best-selling PlayStation 4 exclusive on PSN in 2019. It also made the top 10 best-selling digital games of that year, despite Sony allegedly refusing to “do PR” on the game’s sales success. And even though it was a commercial success, Bloomberg reported in April 2021 that Bend Studio couldn’t get Sony to pick up a Days Gone sequel pitch.

I’ve got some ideas for why that is, having played both Days Gone and Ghost of Tsushima, but my best guess is that Days Gone just wasn’t fun. It wasn’t an enjoyable experience to sit down and play. The controls were clunky and cumbersome. Hunting resources was a chore. I enjoyed riding the motorcycle in the beautifully apocalyptic Oregon, but the novelty wore off after incessantly running out of gas. And on top of all that, Days Gone dropped in an oversaturated genre, whether that’s open-world games, zombie survival games, or both. Wrong place, wrong time.

Read More: Days Gone Mod Makes Zombie Hordes Ludicrously Large

When asked if there would ever be a Days Gone sequel, Jeff Ross reiterated one “won’t happen anytime soon” but that fans should never say never. Ross told another Twitter user that the reason the sequel pitch got canned “wasn’t ever explained well.” All will likely get covered later today when Ross appears on David Jaffe’s podcast at 7 p.m. ET.

 



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Ghost of Tsushima Developer Teases Unannounced PS5 Games Coming Sooner Than You Think

Between now and 2023, PlayStation Studios has a few PlayStation exclusives releasing between Horizon Forbidden West, Gran Turismo 7, and God of War Ragnarok. However, apparently, it also has some unannounced games releasing in this window of time. Over on video game forum Reset Era, a verified senior game designer at Sucker Punch Productions recently suggested that Sony hasn’t revealed its entire hand yet. Unfortunately, what’s in this hand, the developer doesn’t say, but apparently, there are things the company has been silent on that aren’t very far away from releasing. 

Replying to a user complaining about the lack of AAA PS5 exclusives, the developer in question provided the following quote: “People assume now that there will be no games in-between, because Sony hasn’t announced anything for that time span yet? Okay…”

As you would expect, PlayStation players immediately jumped to the conclusion that one of these mystery games has to be from Sucker Punch Productions, but this is unlikely given that Ghost of Tsushima just released last year, unless it’s going to be some type of stand-alone expansion that can be quickly made.

Whatever these games are, they certainly can’t be anything major, otherwise, they would have been announced already. It’s also worth noting that the window in question is now until Marvel’s Spider-Man 2′s release in what will presumably be fall 2023. In other words, the developer could be teasing early and mid-2023 games.

Unfortunately, right now PlayStation fans don’t have much on bone here other than speculation. That said, if any more information is provided or if the situation develops, we will be sure to update the story accordingly. In the meantime, for more coverage on the PS5 and all things PlayStation, click here or, alternatively, check out the relevant and recent links listed right below:

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Ghost Of Tsushima Iki Island Expansion Guide – Haiku Locations

Ghost of Tsushima’s Iki Island expansion sees the return of its familiar open-world game activities, one of which you should be well acquainted with: Haikus. This calming side-activity allows you to choose phrases to form a Haiku that best reflects Jin’s current feelings about a particular matter. Completing a Haiku earns you a special headband themed after what was written about.

The Iki Island expansion adds a total of three new Hakiu to write, which earns you three new headbands you can use to accessorize. Below, we detail the locations of every single Haiku on Iki Island.

Waterfall Haiku

Gallery

The Waterfall Haiku spot is located directly south of Lone Spirit Falls. You’ll see it on a perch by a tree just before the waterfall. It’s always lovely how flowing water can bring a sense of inner peace.

Reward: Headband of Solace

Mountainside Haiku

Gallery

The Mountainside Haiku spot is located slightly northeast of Tatsu’s Ladder. You’ll see it on a large rock atop a mountain overlooking the ocean–nothing like the ocean to help you accept your place in the world.

Reward: Headband of Acceptance

Wisteria Haiku

Gallery

The Wisteria Haiku spot is located south of Senjo Gorge in the southern part of Iki island. You’ll see it on a rock overlooking the gorge and some distant purple trees. It’s a beautiful sight in which to meditate upon one’s regrets.

Reward: Headband of Regret

For more about Ghost of Tsushima’s Iki Island expansion, be sure to read our full review. Otherwise, be sure to check out our other Iki Island guides roundup and our guides roundup for the base game.

GameSpot may get a commission from retail offers.

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Ghost Of Tsushima PS5 Has A PS4 Save Transfer Option

Screenshot: Sony

Save transfers have been a mess on PS5. Time and again, people have wanted to play upgraded versions of their old PS4 games only to discover they can’t import their previous save files without placing their console on a dark altar and performing arcane rituals. Ghost of Tsushima: Director’s Cut fixes that.

The PS5 version of the game has a work-around for importing PS4 saves directly on its start menu. Select the “Transfer PS4 Console Save” option and the game will immediately locate the files either locally or over a USB connection and make them available for playing in the upgraded game. Praise the lord! And also developer Sucker Punch.

Why is this such a big deal? You might remember back when Marvel’s Avengers PS5 version came out just what a headache it was for players to bring over their old save data. They couldn’t just transfer it over, pick up and go. They had to open the data up in the PS4 version of Marvel’s Avengers and manually migrate it over from there.

It was a hassle, especially because many people had already deleted that version of the game, forcing them to wait while it re-downloaded before they could start playing. Final Fantasy VII Remake Intergrade had the same issues, proving that Microsoft was right to gloat about its buzz word-y sounding “Smart Delivery” service after all.

According to Digital Foundry, the new, easier-to-use transfer feature in Ghost of Tsushima is a result of an update to Sony’s SDK (software development kit) that makes it possible for the PS5 to automatically read PS4 save data. That means other cross-gen PS5 games should also get an easier option for transferring saves. EA’s recently released PS5 upgrade for Star Wars Jedi: Fallen Order has one as well.

It would have been nice if the PS5 had launched with this workaround but hey, better late than never, especially since most people who want a new PlayStation still can’t get their hands on one. Maybe by the time they finally do, Sony will have worked out how to automatically transfer saves over directly from the cloud.

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