Tag Archives: Tony Hawk

30 Indie Games You Should Know About Releasing In 2023

PlayStation

Thirsty Suitors is a cross between Scott Pilgrim’s battles with evil exes, stylish arcade skateboarding, and cooking segments all portrayed through a South Asian cultural lens. Outerloop Games’ RPG stars Jala as she returns to an old town with old flames, and frames their reconciliation through turn-based battles where the simple act of talking to each other is pumped up to ridiculous levels. There’s even a stage in which Jala enters a dream world where her exes appear as powerful, distorted versions of their own self-concept. Think Persona 5 but with fewer criminals. Jala explores her old town on a skateboard (more Jet Set Radio than Tony Hawk), and when she’s home with her family, she cooks with her mother in over-the-top, campy fashion. Thirsty Suitors portrays all of its storylines in this way, but there’s a grounded humanity at its core that will be exciting to see when the game launches on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Switch.

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Every U.S. PlayStation 2 Game Manual Is Now Scanned In 4K

Physical game manuals are hard to come by these days, especially as the industry begins to heavily lean into cloud streaming and digital-first infrastructures. But if you remember those good ole times when game boxes came with chunky pamphlets for you to peruse before jumping into your recent purchase, a games preservationist called Kirkland seeks to preserve that nostalgia for posterity by creating high-quality scans of the manuals of yore. In fact, he’s just finished uploading his complete set of U.S. PlayStation 2 manual scans.

Launched in the U.S. in October 2000—22 years ago this Wednesday—Sony’s PlayStation 2 was one of the most popular consoles ever. With more than 4,000 games released worldwide and selling approximately 158 million units globally, just about everyone had a PS2. Games like Jak & Daxter and Sly Cooper helped popularize the console among kids and tweens, while titles such as Metal Gear Solid 2 and Onimusha continued growing a more “mature” market. Devil May Cry 3, Final Fantasy X, Kingdom Hearts, Ratchet & Clank, Silent Hill 2 (which is getting remade now), Okami, Tony Hawk’s Pro Skater 3—the list of PS2 hits goes on forever, all bangers.

My fave aspect of buying a new PS2 game was always reading the manual to see what tips, tricks, and occasionally cheats I could use. While that time is long gone, Kirkland has now preserved just over 1,900 of them, uploading every single U.S. PS2 manual to Archive.org in full 4K resolution for your downloading and scrolling pleasure. The set comes in it at roughly 17GB—it was 230GB before compression. That’s chonky.

Read More: Every Single English-Language SNES Manual Is Now Available Online

Each manual is just as cool as you might remember back in the ‘00s, with the high-quality scans highlighting the often-striking art. It really is a portal through time! I mean, browsing the manual for Square Enix’s Musashi: Samurai Legends (one of my fave PS2 games, ever) fills me with nostalgia, transporting me back to my grandma’s house when I’d stay up ‘til 3 a.m. slashing goons as the cropped-top wearing protagonist Miyamoto Musashi. Clearly, things haven’t changed much for me.

“The goal is to raise some awareness for game preservation efforts,” Kirkland told Kotaku. “So many games growing up shaped how we looked at and experienced the world. Of course as we ‘grow up,’ we move to other things but there are a lot of us who have nostalgia for these things and want our kids to be able to enjoy what we did. The whole ‘read the books your father read’ deal. And there have been great efforts to preserve games: VGHF, the Strong Museum, and grassroots efforts like MAME, redump.org, No-Intro, and Cowering’s Good Tools before that. Which I always thought, ‘This is great! We’re going to have everything preserved. But without the manuals, we’re not going to know how to play them.’”

Read More: The Decade-Long Struggle To Fund Oakland’s Scrappy Video Game Museum

Unfortunately for the manuals, scanning can be a pretty rough process. “My process is horrible. I pull the staples and run most everything through my Epson DS-870 sheetfed scanner. As a die hard perfectionist, using a document scanner is disappointing for quality, but a necessity due to volume,” he said. I spent seven months scanning SNES manuals and only made it to the letter ‘E’ using three flatbed scanners. With this setup I’ve been able to scan almost 75,000 pages in the last year alone.”

After the tedious work of scanning each page, Kirkland used a bevy of apps—like Adobe Acrobat Pro, Photoshop, Textpad, and PDF Combiner Pro—to get them as clean and pristine as possible before uploading them all to Archive.org in both 2K and 4K resolution. “I’ve spent entire summer vacations scanning manuals, only to discard them as I’ve gotten better equipment, or better processed,” he said. “Lots of late nights.”

Kirkland said he dropped about $40,000 on his U.S. PS2 collection as he methodically bought every U.S. release over the course of 22 years. “I grabbed new releases when they got down to $20 for about the first 800 releases, then I started picking up used sports games in good condition, then it was hunting down the odd variants (which is never-ending).”

Kirkland’s 4K U.S. PlayStation 2 scan set is likely the largest, highest-quality collection of video game manual scans publicly available, but to him, it doesn’t quite constitute “archival” quality.

Read More: Video Game History Foundation Goes Off On Nintendo’s ‘Destructive’ Retro Policies

“I consider this ‘functional preservation’ for now,” he said. “Since I’ve popped the staples, I can always chuck them on a flatbed to properly preserve them. But then it goes back to my perfectionist nature. What is ‘good enough’? 2400 dpi at 48-bit color (over one gigabyte per page). At what point are we archiving ink instead of images? There is no easy answer.”

Maybe further advances in technology will eventually make the task easier.

“In the future, I’d love to have an AI that can truly reconstruct the text and images as they were intended, correcting skew and properly descreening without blurring line art,” he said. “As it is, no one really wants a 600 dpi scan with staple holes and black edges, they just want the polished, finished project.“

Of course, getting there requires an incredible amount of labor on the part of the archivist.

While finishing over 1,900 PS2 manual scans might strike you as a good life’s work, it’s actually just another milestone for Kirkland. He’s previously completed the full set of U.S. SNES manuals in 2K (collecting those to scan cost him $8,000), and is in the process of chipping away at, SNES 4K, Atari 2600, and Game Boy. “I’ve scanned about 300 of the original PlayStation manuals the last few weeks,” he casually drops, as if it’s nothing.

Kirkland says he has about 7,500 manuals on hand, of which about 3,000 have already been preserved. He just wishes that this work didn’t all have to fall onto the backs of unusually motivated individuals like himself. “In a perfect world, companies would step up and release their original artwork sent to the presses for preservation,” he said. “But so many of those have been lost to history and hard drives over time.”

Hella hours and hella money later, that’s quite a collection.
Photo: Kirkland

Yet collaboration brings its own challenges.

“At this time it’s mostly a solo effort—which I’m hoping to change as I move on to systems I cannot 100%,” he said. “I’ve been burned in the past by collaborations, so I’ve been a little leery of attaching to other projects, in the hopes of having a little more control over quality and direction.”

The work is painstaking, and many of the manuals most in need of preservation are stuck in private collections or being jacked up in price by “investors.” But Kirkland plans to continue his scanning projects because, in his view, this work simply must be done before it becomes impossible.

“The internet has had 25 years to make it happen, and all we have are the same scanned manuals from 2004 that look like they came off a fax machine, or gimped NES manuals because NintendoAge old-timers were so paranoid people were going to counterfeit their expensive holy grails that they themselves scored for $5 at a garage sale in the ‘90s. It just doesn’t sit right with me that you have to pay $200 for the privilege of reading a Chrono Trigger manual that is actually legible.”

 

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The Concept Art Behind Roller Skating Shooter Rollerdrome

Image: Rollerdrome

One of my favourite Fine Art posts for the year was our showcase for OlliOlli World, so it’s a huge pleasure that we’re able to be looking at art from Roll7’s latest game (Rollerdrome, which is out this week) so soon.

We’ve looked at the game a few times on the site already; it’s basically a deathmatch shooter, which combines skating tricks with third-person gunplay. And where OlliOlli World was an adorable cartoon adventure that looks like it should have its own animated series, Rollerdrome’s cel-shaded aesthetic looks like a comic from the 1980s met a gory sci-fi movie from the 1970s. And I mean all of that in the best way possible.

I should note here that while Rollerdrome is from the same studio as OlliOlliWorld—Roll7—these are actually different artists. Everything you’re seeing below is the work of Kim Hu and Grégoire Frot, and you’ll also find links to both their portfolios in their names below:

MORE ROLLERDROME:

Rollerdrome Is Like Tony Hawk’s Pro Skater But With Guns

It’s like Max Payne, Jet Set Radio, and My Friend Pedro had a baby together…is that possible?

5 Hot Tips To Survive The Fiery New Skating Shooter From OlliOlli World Devs

Rollerdrome is an indie rollerskating murder game from the OlliOlli crew out on Playstation 4, 5, and Steam starting August 16. Rollerdrome is a single-player third-person shooter that sends you rolling toward your fate on bulletproof white skates. Rollerdrome is a shaken can of soda, exploding with color and energy, and I was able to preview it to deliver you hot gossip on what to expect and how to play.

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Everything Coming to PlayStation Plus and Xbox Gamepass in August 2022

Just like your favorite video streaming apps, major gaming subscription services Xbox Game Pass and PlayStation Plus add—and remove—new content each month.

In August, PlayStation’s recently revamped PlayStation Plus services has a few marquee additions, among them a lineup of Yakuza games. Yakuza: Like A Dragon is one of the free games available for all PS Plus members, with Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2 also available to PS Plus Extra and Premium members. All of the other free games for the month are available to all PS Plus members, including Tony Hawk’s Pro Skater 1 & 2 remakes and the horror-themed platformer Little Nightmares.

As for Xbox players, the Games with Gold freebies include indie standouts Calico and ScourgeBringer for Xbox One and Xbox X/S, as well as the Xbox 360 classic Saints Row 2 via backward compatibility—meaning you can play using the Series X/S’s graphical enhancements, like increased framerates.

Xbox (and PC) players can also look forward to sampling a few new day-one game releases for free through Game Pass, such as the highly-anticipated FMV adventure game Immortality and the school management sim Two Point Campus, among others. While there’s lots to play on Xbox and PC this month. we should also note that the beloved hack-and-slash roguelite Hades is leaving Game Pass on Aug. 16—so give it a whirl if you’ve been holding off.

And there’s more. Here’s everything coming to and leaving PlayStation and Xbox’s subscription services in August.

What’s new on PS Plus in August 2022

Image: Sony

PS Plus monthly free games (PS Plus Essentials, PS Plus Extra, and PS Plus Premium)

  • Yakuza: Like a Dragon (PS4, PS5), available Aug. 1–Sept. 6
  • Tony Hawk’s Pro Skater 1+2 remakes (PS4, PS5), available Aug. 1–Sept. 6
  • Little Nightmares (PS4), available Aug. 1–Sept. 6

New PS Plus PS4 and PS5 Game Catalog additons (PS Plus Extra and PS Plus Premium)

  • Yakuza 0 (PS4), availability TBA
  • Yakuza Kiwami (PS4), availability TBA
  • Yakuza Kiwami 2 (PS4), availability TBA

Note: More as-yet-unannounced games are expected to be added to the PS4 and PS5 Game Catalog on Aug. 10.

New PS Plus Classics Games (PS Plus Premium only)

No new PS Plus Classics games have been announced for August 2022 as of yet.

What’s leaving PS Plus in August 2022

Leaving PS Plus Monthly free games

  • Arcadegeddon (PS4, PS5), leaving Aug. 1
  • Crash Bandicoot 4: It’s About Time (PS4), leaving Aug. 1
  • The Dark Pictures: Man of Medan (PS4), leaving Aug. 1

Leaving PS Plus Game Catalog

  • Killzone Shadow Fall Intercept (PS4), leaving Aug. 11
  • NBA 2K22 (PS5, PS4), leaving Aug. 31
  • WRC 10 (PS5, PS4), leaving Aug. 31

What’s new on Xbox Gamepass and Games with Gold in August 2022

Image: Microsoft

Xbox Games With Gold

  • Calico (Xbox Series X/S, Xbox One), available Aug. 1–Aug. 31
  • ScourgeBringer (Xbox Series X/S, Xbox One), available Aug. 16–Sept. 15
  • Saint’s Row 2 (via backward compatibility), available Aug. 1–Sept. 15
  • Monaco: What’s Yours is Mine (via backward compatibility), available Aug. 16–Aug. 31

Xbox Game Pass (Console and PC): 

  • Turbo Golf Racing (Console, PC), available Aug. 4
  • Two Point Campus (Console, PC), available Aug. 9
  • Midnight Fight Express (Console, PC), available Aug. 23
  • Immortality (Console, PC), available Aug 30

What’s leaving Xbox Game Pass and Games With Gold in August 2022

Leaving Games With Gold

  • Beasts of Maravilla Island, leaving Aug. 1
  • Torchlight, leaving Aug. 1
  • Relicta, leaving Aug. 15

Leaving Game Pass 

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Tony Hawk Says A Pro Skater 3+4 Remake Was Killed By Activision

Image: Tony Hawk Pro Skater 4

From 1991 until 2021, Vicarious Visions was the name of a studio that made a ton of pretty cool licensed games, but which had also contributed to the beloved Tony Hawk Pro Skater series. Then Activision stepped in and made some changes.

In January 2021, having just released a remake of Tony Hawk Pro Skater 1+2, Activision announced that the developers were being merged into Blizzard, and would also be receiving a name change, effectively killing off the studio as we knew it.

I said at the time “This sucks!”, but it sucks even more now because of the claims—from someone who would know—that the developers had been planning on repeating the remake treatment with Tony Hawk Pro Skater 3+4.

On a recent stream by Neversoft and Vicarious veteran andyTHPS Tony Hawk himself was there for an interview, and casually dropped the fact that, right up until the moment of THPS 1+2’s release, “the plan” had been to then move on and bring out a remastered bundle of THPS 3+4.

I mean that was the plan, you know, even up until the release date of [THPS1+2] we were going 3+4, and then Vicarious got kind of absorbed, and they were looking for other developers, and then it was over.

We have no idea how far along that plan was. Maybe THPS 3+4 was nothing more than a bullet point on a whiteboard, something the team had wanted to get started on next but were never given the chance (though we’ve reached out to Activision to see if they can provide more information). So we also have no idea how hard Activision looked for “other developers” (none of whom apparently could be “trusted” like Vicarious could, even when asked to pitch ideas for a Tony Hawk project), or who those other studios were since it feels like everyone at the company is either making Call of Duty or Blizzard games. Whatever the facts, though, like I said above, this sucks!

You can see the conversation below at 2:26:25:

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Almost 500 ‘New’ Xbox, Dreamcast Prototypes Just Got Released

Image: Evan Amos / Kotaku

Project Deluge, a video game archival project from The Hidden Palace, may be the single biggest game preservation effort yet undertaken. Since March, this dedicated group of video game archivists has been releasing many hundreds of unreleased prototypes for classic systems, and now, it’s the Dreamcast and Xbox’s turn.

Project Deluge publicly launched in March of 2021 as an archival project dedicated to documenting and uploading never-before-released game ROMs from the massive catalogue of one extremely dedicated collector. This includes prototypes, early press copies, mid-localization builds, and perhaps most exciting, entire unreleased games.

Read More: Game Preservation Group Releases Over 700 PS2 Prototypes And Unreleased Demos

Each of them is dumped by the (apparently very nice) owner, checked for differences from the final build, and then finally playtested by a devoted team of archivists. The unique features of each build are then catalogued and a disc image is uploaded to the archive.

The project’s debut back in March saw it release over 700 pre-release curiosities for the PlayStation 2. Some Saturn, PlayStation, and CD-i protos followed in April, and just a few days ago, on September 18, the team completed the gargantuan task of documenting almost 500 Dreamcast and Xbox prototypes, which are now available for everyone to check out.

Each of the 135 Dreamcast prototypes included in this batch had to be dumped by hand using retail hardware. Dreamcast GD-ROM discs can only be read by Dreamcasts, because Sega used a proprietary 1GB disc format it called “GD-ROM.” To actually pull the data off of these prototype builds, which were then uploaded to and scanned by the archival team, the dumper had to use a vintage Sega-made boot disc called System Disc 2. This allows a retail Dreamcast to read pre-release GD-ROM builds, at which point the dumper can pull them from the console’s serial port using an SD card reader. This process then repeats for every single disc.

Notable games from the Dreamcast dump include prototype builds of Illbleed and Tony Hawk Pro Skater, both of which have debug modes, and a version of Sega GT with Luigi in it. An important thing to note about that Pro Skater build is that the code to remove the game’s hud while in debug mode is “SLUT,” which is kind of messed up but I personally find it entertaining. As an aside to make you feel old, here is a short list of interesting builds made before I was born:

  • Soul Calibur (October 4, 1999)
  • Crazy Taxi (December 3, 1999)
  • Legacy of Kain: Soul Reaver (December 13, 1999)
  • Tony Hawk’s Pro Skater (February 11, 2000)
  • Time Stalkers (February 25, 2000)

The project’s Xbox ROM release is much larger and includes 349 games, none of which were made before me. According to the archivists, Xbox discs are less proprietary than Dreamcast discs, but also less consistent, presenting a whole different suite of problems when it comes to preservation. Xbox games are usually printed on dual-layer DVDs with distinct DVD-Video and Xbox game partitions, but some prototypes are also on CD-ROM. This makes them annoying to dump, and even harder to check for build differences as you have to determine whether you’re looking at two different builds, or the same build on two different styles of disc.

In spite of these difficulties, a ton of unique and interesting prototypes ended up included in this batch. There’s the earliest known Psychonauts preview build, a Jet Set Radio Future prototype, and a build of the Shrek video game which barely predates the final retail build. There are hundreds of unique games in this lot, some of which were never released. The Vatz stands out as an incredibly early demo of a cancelled game, which includes pitch notes to explain goals and ideas to potential investors or press.

These are just a handful of examples of the really cool shit included in this most recent release from Project Deluge. To this point they’ve assessed over 4,000 discs (some have turned out to be duplicates or identical to retail builds), and have apparently only scratched the surface of the full collection. Look forward to more wild finds as the project continues to delve into, document, and release its massive stash of lost relics.



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