Tag Archives: The Witcher

Amazing New God of War Ragnarok Cosplay Brings Kratos To Life

We’ve featured German cosplayer Maul a ton of times on Kotaku, maybe more than any other individual cosplayer, and there’s a very good reason for that: just look at these photos.

While he’s best known for his recurring takes on Geralt of Rivia, ranging from “being Geralt” to “being Geralt skateboarding in LA”, Maul has also done a ton of work—both paid (like this, this one’s an ad for PlayStation) and personal—on series like Dishonored, Cyberpunk and Metal Gear Solid as well.

Today, though, we’re looking at his latest shoot, an incredible take on God of War’s Kratos for the release of Ragnarok that sees Maul (and his team) nailing just about everything, from the costume to the weathered leather to the bodypaint to the muscles to the beard to…more muscles (which, despite Maul’s considerable size IRL, are in this case a suit)

He’s joined by Korriban Cosplay, as Kratos’ son Atreus, and together they make about as good an inspiration for Amazon’s live-action TV adaptation as you’re ever going to get.

Also working on the costumes and shoot were Maja Felicitas, Lenora Costumes, hair specialists Bakka Cosplay, Tingilya Cosplay, Bucky Props & Cosplay, Flying Illustration, while all photos were taken by one of the best in the business, eosAndy.

Ragnarok is out today, but we reviewed it last week, where Zack had this to say:

Yes, the axe is cool. Sure, the fights are tons of fun. And I definitely enjoyed exploring every nook and cranny of the large worlds you get to visit. But what kept me glued to my PS5 for nearly 40 hours was the story of a son becoming a man and a father trying to figure out how he feels about that. I probably could have enjoyed this story a tad more with about half as many puzzles and skill menus, but even so, I found myself smiling, feeling satisfied, as the credits rolled. As I said at the start, God of War Ragnarök is very good.



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Witcher Fans Have A Theory About Why Henry Cavill Left

Photo: Gareth Cattermole (Getty Images)

The first time the internet saw DCU Superman star Henry Cavill as Geralt of Rivia in Netflix’s adaptation of The Witcher, it howled in collective laughter over the terrible wig. Four years later, fans are losing their minds that Hollywood’s leading himbo won’t be reprising the role after season three ends. One obvious explanation for why is that Cavill has signed on to shoot a new Superman movie, but fans think the real reason Cavill is leaving is that he’s tired of fighting with Netflix to keep The Witcher true to its literary source material.

The surprising news of Cavill’s impending departure was shared yesterday in a statement by Netflix that also announced Liam Hemsworth of Hunger Games fame would be taking over the role in season four. “As with the greatest of literary characters, I pass the torch with reverence for the time spent embodying Geralt and enthusiasm to see Liam’s take on this most fascinating and nuanced of men,” Cavill was quoted as saying. “Liam, good sir, this character has such a wonderful depth to him, enjoy diving in and seeing what you can find.”

While many were disappointed that The Man From U.N.C.L.E. would no longer be caught growling “Roach” at horses in future seasons, Witcher fans took the news especially badly. Subreddits for the books, games, and Netflix series blew up with disbelief, frustration, and memes, while conspiracy theories got passed around on Twitter that Cavill had been more or less forced out over creative differences with a production that has at times taken generous liberties with Polish author Andrzej Sapkowski’s original novels. Certain parts of the Witcher fandom have always had a toxic relationship with the show, fuming over certain casting choices and plot deviations, and Cavill’s departure is now being taken as validation of every criticism they’ve ever had.

To support their theories, fans point to a breadcrumb trail of previous interview quotes by Cavill about his desire to keep Netflix’s Geralt true to the one originally put to paper in the pages of fantasy magazine Fantastyka back in 1986. Less than a year ago the actor said he told the Hollywood Reporter he was “absolutely” committed to the show’s seven-season plan “as long as we can keep telling great stories which honor [author Andrzej] Sapkowski’s work.”

During the media tour around season two’s release last year, Cavill spoke repeatedly about campaigning to bring more three-dimensionality to Geralt, noting that in addition to a brutish monster slayer he’s also wise, thoughtful, and an “amateur philosopher.” “This season, I really wanted to make sure that we represented the book’s Geralt more accurately, and that we saw him speak more,” he told Total Film at the time. “I pushed really, really hard for that.”

Then there was showrunner Lauren Hissrich’s own comments about Cavill’s preparation for season two. “A lot of the notes he was sending to me were about Geralt’s dialogue—could he, first of all, say more,” she told Hollywood Reporter. “Everybody came out of season one laughing and loving Geralt’s fuming. But Henry was saying that when you read the books you spend a lot of time in Geralt’s head. So how can we put that on the page?”What about Cavill’s aspirations for the future of the series? “I’m a huge fan of the books and staying loyal to them, and it’s about making sure that story happens without too much in the way of diversions or side things going on to muddy the waters,” he said during a Netflix Geeked conversation last year. Adding fuel to the fire was a recent interview with Beau DeMayo, a former producer on The Witcher who is now running X-Men ‘97 on Disney+, where he said some writers “actively disliked” and even “mocked” the source material.

Screenshot: Netflix

Some fans’ takeaways from these soundbytes has been that while Hissrich was focused on making the show what she wanted it to be, Cavill was the only one interested in trying to keep it grounded in the original version of the characters. This comes in the context of long Reddit threads like this one where fans have detailed all of the ways season two was different from the books, with fears that season three, not set to air until the summer of 2023, might include even larger departures.

While the theory is a compelling one when collapsed into a couple of viral tweets, the show’s place within the larger fandom has always been more complicated than that. Hissrich was temporarily chased off Twitter prior to season one’s release when racist fans petitioned Netflix to only let a white woman play the lead role of Ciri, Geralt’s adopted daughter. Then there were those on the edge of the fandom with no knowledge of or interest in the grimdark fantasy series until Netflix spent tens of millions bringing it to life. “Book purists are hurting the experience for new fans,” wrote one user on the show’s subreddit last year. Then there are fans of CD Projekt Red’s Witcher video game trilogy which takes huge liberties with the storytelling, and has effectively created its own parallel lore.

Whether Cavill was a purist on set is almost beside the point. His role in season two clearly did little to prevent some of the narrative departures fans took the biggest issue with. But he was clearly the glue holding the show’s disparate fandoms together. The fact that he loves PC gaming and painting Warhammer miniatures in his free time, and obviously was a big fan of Sapkowski’s books, gave him huge street cred with even the worst diehard Witcher fans. Normies and newcomers loved him too, not because he’s a pedant when it comes to the lore but because he’s a charismatic presence that did, in the end, manage to combine tenderness, ruthlessness, and a morbid wit into something deeper than his Halloween Spirit costume initially suggested. “I think the glue that held it together really was Henry Cavill as Geralt,” former Kotaku senior critic Harper Jay said during a 2018 VG chat about the first season.

With that glue gone, The Witcher season four has its work cut out for it with the circumstances around Cavill’s leaving dogging it at every turn. Whether Hemsworth is up to the task or not, the news at least comes with season three already wrapped. Fans will get one last chance to return to that world with Cavill as an anchor. I’m sure it will all go fine, and not stoke even more conspiratorial speculation over creative differences.



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Liam Hemsworth To Replace Henry Cavill In Witcher’s Netflix Series

Image: Netflix

The Witcher Netflix series based on Andrzej Sapkowski’s best-selling books, and drawing some inspiration from CD Projekt Red’s video games, has announced a major change for Season 4.

While Season 3 will play out as normal with Henry Cavill as Geralt of Rivia, it’s been announced Liam Hemsworth (The Hunger Games, Independence Day: Resurgence) will replace him in the following season.

In a statement on Netflix’s website, the British actor wished the 32-year-old Australian actor all the best as the White Wolf:

“My journey as Geralt of Rivia has been filled with both monsters and adventures, and alas, I will be laying down my medallion and my swords for Season 4. In my stead, the fantastic Mr. Liam Hemsworth will be taking up the mantle of the White Wolf. As with the greatest of literary characters, I pass the torch with reverence for the time spent embodying Geralt and enthusiasm to see Liam’s take on this most fascinating and nuanced of men. Liam, good sir, this character has such a wonderful depth to him, enjoy diving in and seeing what you can find.”

Hemsworth mentioned how he’s a fan of The Witcher and has been a fan of Cavill for many years, and is thrilled about his new adventure. This announcement follows the news earlier this week that Henry Cavill would be reprising his role as Superman in the DC universe.

On a related note, CD Projekt Red announced a remake of the original Witcher game this week. This title was first released in 2007 and will be rebuilt from the ground up in Unreal Engine 5. The new version is being developed by Polish studio Fool’s Theory – with veteran Witcher series staff helping out.

CDPR is still working on the next-gen update for The Witcher 3: The Wild Hunt as well, and intends to release it by Q4 2022. This will also come with some new DLC inspired by the Netflix show, which has been previously confirmed for Nintendo Switch by the Polish company:

“the DLCs are not exclusive to the next-gen version, they will be available for every version of the game (including PS4, Xbox One and Switch)”



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Witcher 3 Spin-Off Game Stars Roach The Horse In Endless Runner

Image: CDPR

The Witcher already has some spin-off games, like the Gwent series, but what if you don’t care for cards? And instead care for horses, and video games for your phone? Then Roach Race is the CDPR game for you.

Announced quietly as part of the wider reveal of Cyberpunk 2077’s first major expansion, Roach Race is an endless runner where you play as Geralt’s horse, who has to run sideways and never stop running. In doing so you’ll need to do all the usual endless runner stuff, like clearing obstacles, dodging enemies and collecting items.

It is very funny to me that a horse most famous for standing on a roof—which is lovingly depicted on the game’s title screen, as you can see above—is now the star of a game where he can never stand still.

Roach Race was announced alongside the Cyberpunk 2077 expansion because it’ll be playable inside a number of that game’s arcade cabinets. I’m writing about it here as a proper game announcement, though, because in addition to that it’ll also be released on iOS and Android as a free download, though the mobile versions will be lacking some of the perks available to the Cyberpunk edition.

Image: CDPR

CDPR, you should never have showed us that cute little Geralt in the intro, now all anybody is going to want is a whole damn series featuring his pixellated little head.

Here’s the official announcement:

Arcade game: Roach Race

You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you’re enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.

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‘Witcher School’ Forced To Shut Down Over Political Controversy

Image: CD Projekt Red

Until recently, a “Witcher School” in Poland ran live-action role-playing (LARP) events for fans of the wildly popular fantasy series with the official blessing of Witcher-series game publisher CD Projekt Red. But last Friday, its organizers, a company called 5 Żywiołów, announced that the “school” would be permanently closing, citing CDPR’s decision to pull its license. The event’s organizers claim it was due to a staff member’s work in a far-right conservative group that opposes abortion and LGBTQ rights. (h/t Eurogamer)

According to a subsequent Facebook comment from the “Witcher School” organizers, CDPR “terminated the license agreement” with a three-month notice back in late February. While CDPR did not respond to a request for comment at the time of publication, it was during the period of negative media attention surrounding one staffer, Anna Wawrzyniak.

In an email to Kotaku, 5 Żywiołów said Wawrzyniak worked on the Witcher School project from 2017 to 2019. She also drafted legal opinions for Ordo Iuris, an ultra-conservative think tank that was “instrumental in Poland’s near-total abortion ban and influential in the creation of LGBTQ-free zones.”

Event company co-founder Dastin Wawrzyniak (the spouse of Anna Wawrzyniak) told Kotaku that its relationship with the game studio had previously been “great.” He said that 5 Żywiołów frequently worked for CDPR and would even organize a picnic for the studio’s employees. CDPR wasn’t involved in crafting the LARP’s plot, but the Witcher School’s license allowed the event company to use characters from the Witcher games to tell original stories.

5 Żywiołów stressed that the company kept the professional and private spheres of its employees separate. “We still do not plan to evaluate the views and activities in the private sphere of our colleagues and participants,” it wrote in a comment reply under Friday’s statement. ”This would open a Pandora’s box full of prejudices and quarrels… You know that we have created a highly inclusive project, without paying attention to differences and divisions.”

The sentiment seems reasonable if you’re talking about pineapple on pizza and not, say, whether or not an employer is trying to ban abortion or legislate queer Poles out of public life. Which is exactly what Ordo Iuris has successfully achieved.

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CDPR Moving On From Cyberpunk 2077 To Witcher 4 And Other Games

Image: CD Projekt Red

Cyberpunk 2077’s best days may still be ahead but developer CD Projekt Red announced today it’s now shifting focus and resources away to other projects, including its new open-world Witcher game. While the beleaguered sci-fi shooter will still get a story expansion in 2023, it doesn’t sound like it will be getting any more major overhauls in the future.

“We will obviously continue supporting Cyberpunk 2077 and still working on updating it but [the] vast part of the job we believe has already been done and was done in 2021,” the company said during today’s earnings call. It also shared a presentation slide showing how development resources have shifted over time, with “support for Cyberpunk 2077” becoming one of the smallest segments as of February 2022.

That was around when CDPR released the PS5 and Xbox Series X versions of the game, as well as patch 1.5, which added a ton of new fixes, rebalanced rewards and skill trees, and expanded relationships with certain NPCs. Many of the improvements directly addressed earlier criticisms of the game, and I’ve recently been enjoying diving back into the latest version.

Screenshot: CD Projekt Red / Kotaku

At the same time, patch 1.5 struck me as the midway point in Cyberpunk 2077’s redemption arc rather than a final victory lap. There are parts of the game I love and then there are the parts where the simulation still frequently breaks and shatters any sense of immersion. CDPR didn’t say the open-world RPG won’t ever get another patch on that scale, but all signs point to development winding down when it comes to any deeper revamp of how the game plays or is structured. That might not be a retreat so much as a concession to the limits of what the game is.

If so, a No Man’s Sky or Final Fantasy XIV-style comeback might not be in the cards after all. During its rough 2020 launch, including a PS4 version that was so bad Sony pulled it from the PlayStation Store, Cyberpunk sold 13 million copies. Today, CDPR announced it only sold another five million in the 16 months since. Currently, that puts total sales slightly ahead of Super Mario Party and behind God of War, both first-party exclusives. It’s also still severely below some analysts’ initial projections.

And while Cyberpunk 2077’s future is still murky, plans for additional DLC have also appeared to get downgraded over time. CD Projekt president Adam Kiciński had previously said the game would receive “no less DLC than The Witcher 3 had,” and that game received two giant and stellar expansions. For that reason, some had originally presumed Cyberpunk 2077 would similarly get two major paid DLCs in addition to smaller free ones, but so far CDPR has only confirmed one. It will arrive in 2023, the company announced today. Further specifics remain elusive. A previously planned multiplayer component also appears to have been cast aside. CDPR didn’t clearly confirm what its fate was when asked about it during today’s earnings call, and didn’t immediately respond to a request for comment when asked to clarify its future plans for Cyberpunk 2077.

It’s not surprising that the company is eager, in the meantime, to move on to other things, especially more Witcher. CDPR revealed today The Witcher 3 has shipped over 40 million copies, with the series as a whole selling over 65 million. As it buckles down on developing the next game in that series, it also has plans for more updates to Gwent and The Witcher: Monster Slayer, a new Gwent spin-off, an unannounced project at the recently acquired Boston studio, The Molasses Flood, and the next-gen version of The Witcher 3.

That last release slipped out of this summer after CDPR revealed yesterday it was taking development away from Russia-based Saber Interactive and finishing it in-house. Despite the lack of a new release window, the company said it was unfair to describe it as “indefinitely delayed,” saying it simply needed more time to evaluate what work was left. “Nobody is saying the game is delayed in some monumental sort of time gap ahead of us,” said Michal Nowakowski, SVP of business development.



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The Witcher Writer Heads Marvel Studios’ X-Men ’97 for Disney+

Beau DeMayo is going from the World of The Witcher to the world of the X-Men. DeMayo will serve as head writer and executive producer of Marvel Studios animated series X-Men ’97, the coming revival of the beloved 1990s X-Men: The Animated Series set for a 2023 premiere on Disney+. The sequel series announced at Disney+ Day alongside new Marvel Studios animated shows Spider-Man: Freshman Year and Marvel Zombies continues the story of the ’90s X-Men cartoon, which ran from 1992-97 on the Fox Kids Network. 

DeMayo is a writer and co-producer on Netflix’s The Witcher, inspired by author Andrzej Sapkowski’s fantasy book series of the same name, and scripted the animated spinoff movie The Witcher: Nightmare of the Wolf. DeMayo previously served as a writer and story editor on three seasons of The CW’s The Vampire Diaries spinoff series The Originals.

The announced creative team of X-Men ’97 includes supervising director Jake Castorena (Justice League Action, Rise of the Teenage Mutant Ninja Turtles) and supervising producer Charley Feldman (writer, Teen Titans Go!, Disney’s The Owl House). X-Men: The Animated Series producers and showrunners Eric and Julia Lewald will consult on the revival alongside original series director Larry Houston. 

Original X-Men: The Animated Series cast members returning for Disney+’s revival include Cal Dodd (Wolverine), Lenore Zann (Rogue), George Buza (Beast), Alison Sealy-Smith (Storm), Chris Potter (Gambit), Catherine Disher (Jean Grey), Adrian Hough (Nightcrawler), and Christopher Britton (Mister Sinister). Alyson Court, who voiced Jubilee, is among the cast members playing a new part in X-Men ’97

New cast members announced during Disney+ Day include Jennifer Hale (Avengers Assemble, Mass Effect), Anniwaa Buachie (Archer, Mass Effect: Andromeda), Ray Chase (Pokémon, Boruto: Naruto Next Generations), Matthew Waterson (Trollhunters: Tales of Arcadia, Castlevania), JP Karliak (Spidey and His Amazing Friends, Star Wars: Visions), Holly Chou (The Big Sick, Younger), Jeff Bennett (Big Hero 6: The Series, Young Justice), and AJ LoCascio (Voltron: Legendary Defender, The Witcher: Nightmare of the Wolf).

X-Men ’97: The animated series from Marvel Studios explores new stories in the iconic 90s timeline of the original series. Written by Executive Producer Beau DeMayo. 

X-Men ’97 is streaming on Disney+ in 2023. Read on for all announcements out of Disney+ Day 2021. 

If you haven’t signed up for Disney+ yet, you can try it out here. Note: If you purchase one of the awesome, independently chosen products featured here, we may earn a small commission from the retailer. Thank you for your support.



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CDPR Asks Fans To Fund The Witcher: Ronin On Kickstarter

Screenshot: CD Projekt Red

The Witcher: Ronin is a manga that sees monster-slayer Geralt of Rivia’s adventures recast in the world of Japanese folklore, and little-known RPG-maker CD Projekt Red wants your help to make it happen. The company launched a Kickstarter campaign for the project today aiming to raise just over $100,000 to deliver it into the hands of fans.

Announced at WitcherCon back in July, The Witcher: Ronin is written by longtime CDPR comic book editor Rafał Jaki and illustrated by Japanese artist Hataya, and features an “Elseworlds” take on the titular hero that sits outside the official Witcher canon. It sounds really cool and the 100-page hardcover version exclusive to the Kickstarter campaign seems worth the $40 asking price. But why is CDPR asking for fans to crowdfund the manga at all?

The Poland-based game developer and publisher is the largest in the country and valued at several billion dollars. And despite the hit it took from Cyberpunk 2077’s trainwreck of a launch, it continues to do alright for itself. Nevertheless, it’s asking fans to support The Witcher: Ronin like it were some indie imprint just getting off the ground. There’s even an early-bird bonus.

“Time is of the essence! Back within the first 24 hours of the campaign and you’ll receive an exclusive collectible miniature inspired by The Witcher: Ronin with your pledge!” CDPR writes in today’s announcement.

The company has already blown through its initial goal and is currently headed toward raising over $200,000 in the project’s first few hours. CDPR tried to head off potential criticism of its reliance on the crowdfunding platform back when Ronin was first announced, citing it as a means of creating a deluxe collector’s edition and also launching the manga globally. The company also said the collector’s edition could expand with additional support.

“The more support for the comic, the more amazing new artists we can enlist to create stunning variant artwork — all showing off unique takes on this Japanese-inspired Witcher story,” CDPR wrote on Kickstarter.

The Kickstarter campaign no doubt also doubles as a good peg for extra publicity and an easy way to effectively take pre-orders. Ronin isn’t expected to ship until early 2022.

“Rewards aren’t guaranteed, but creators must regularly update backers,” reads the Kickstarter reminder in the middle of the page. I have no doubt CDPR will be able to deliver. It is, after all, several times the size of established comic book labels like Dark Horse.

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Cyberpunk 2077 Stream Shows Off Boring DLC Items, Not Much Else

Screenshot: CD Projekt Red

Earlier today, a handful of Cyberpunk 2077 devs jumped on CD Projekt Red’s official Twitch channel to provide an overview of the game’s upcoming 1.3 patch and the new in-game content the studio plans to make freely available to everyone who downloads it. Like most things having to do with the notoriously broken game, however, the underwhelming showcase seemed to leave viewers wanting more.

Cyberpunk 2077 launched last December to a resounding wave of criticism. Many felt the final product, no doubt hobbled by having to run on older consoles, was fundamentally flawed on a technical level and didn’t come close to matching the lofty experience promised by the developers in the game’s years-long pre-release hype cycle.

This forced CD Projekt Red to offer refunds on the broken game, which was eventually pulled from the PlayStation Store altogether. It felt like all the goodwill the Polish developer built up with The Witcher vanished in an instant.

Read More: Cyberpunk 2077, One Month Later

Since then, CD Projekt Red has released several small patches to address Cyberpunk 2077’s core performance issues, but it remains a black mark on the studio’s reputation.

“This is our first stream of this kind,” said senior quest designer Patrick Mills. “Since launch, as all of you are definitely aware, things have not gone exactly as planned, so this is something that we’re experimenting with. We know that there’s not been a lot of communication from us about what’s going on with the project, where we are with things, and why things are taking so long. This is our attempt to sort of try to fix that situation.”

“We’ve learned our lesson about talking about things before they’re done,” he added a little later, setting the tone for today’s broadcast early on.

After detailing a few of the quality-of-life changes coming in the next Cyberpunk 2077 patch, like a mini-map that actually expands when you enter vehicles, the devs previewed some of the “small” downloadable content offerings the patch will include. They left a lot to be desired, basically amounting to a couple of new jackets, a new car, and an alternate look for Johnny Silverhand, the digitized rockstar-turned-freedom fighter played by actor Keanu Reeves.

Apathetic stream watchers frequently derided the proceedings, demanding more from the devs and using emotes like “ResidentSleeper” to drive their lack of enthusiasm home. Two major sore spots seemed to involve the general lack of forward-looking information, particularly where the promised next-gen ports and first major expansion were concerned.

At one point, senior level designer Miles Tost compared patching an already-released game to “open-heart surgery,” prompting walls of exasperated responses from viewers.

Cyberpunk 2077 is a game folks love to hate. I don’t know if CD Projekt Red can say anything these days that won’t result in even greater pushback from those who feel cheated by the dismal state in which it was released last year.

It’s a shitty situation all around; no one wants to see developers harassed over CD Projekt Red leadership’s decision to release an obviously unfinished game, but they’re often tasked with playing defense for the overpaid executives who should bear the brunt of the playerbase’s ire.

Increased communication is great, CD Projekt Red, but you could spare your devs by saving the piecemeal DLC announcements for a simple blog post next time.

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The Next Witcher Game Is Like Pokémon Go, Out This Month

Image: CD Projekt Red / Kotaku

The Witcher: Monster Slayer, that odd-looking mobile game set in the Witcher universe and which looks heavily inspired by Pokémon GO, is coming out July 21 on Android and iOS.

First announced back in August 2020, The Witcher: Monster Slayer is a mobile game that features augmented reality gameplay. After downloading the app, folks will head out and explore the real world, looking for monsters to hunt. So it’s like Pokémon GO but with more swords and griffins.

The new release date was announced in a short trailer put out by Polish developer Spokko. The studio is working with CD Projekt Red to create the AR game. While this new game is set in the same world as the other Witcher games, don’t expect to meet Geralt while out and about at your local mall or Taco Bell. According to the official website for the mobile game, it’s set “…long before the time of Geralt of Rivia.” But maybe you can still find a nice bathtub out there, waiting for a tired Witcher?

In The Witcher: Monster Slayer, players will have to track monsters around their local area, then fight them in combat while taking advantage of different weather and time of day bonuses. As far as I can tell you can’t play Gwent in Monster Slayer. Sorry.

For Witcher fans craving more Witcher-related content, you can always check out WitcherCon. This is the first offical convention dedicated to the popular media franchise that now comprises mutliple games, books and a popular Netflix show. (Oh and a song people really, really like…) That WitcherCon event starts on July 9. It sounds like we can expect some more information about Witcher: Monster Slayer at the event too.

There’s also even MORE Witcher content in the works. Netflix has a prequel series in developement that is set 1,200 years before the events of the main show. It will detail how all these Witcher folks came to be. Netflix also has a animated movie in the works, The Witcher: Nightmare of the Wolf, which will tell the origin story of Vesemir, Geralt’s mentor

Is that too much Witcher-related media? Perhaps. But folks really did like that “Toss A Coin” song. I get it.

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