Tag Archives: super smash bros

Smash Bros Pro Hurt Jumping From Illegal Taxi On Way To Tourney

Just trying to get away from the fakes.
Image: Nintendo

A big fighting game tournament, Genesis 9, took place from January 20-23 in San Jose, California. Top talent from around the world, including Super Smash Bros. competitors Leonardo “MkLeo” Lopez and Samuel “Dabuz” Buzby, gathered at the San Jose McEnery Convention Center to play games like Guilty Gear Strive and Rivals of Aether. But for one Super Smash Bros. Melee pro, British player Elliot “Frenzy” Grossman, the Genesis 9 tournament started with an illegal taxi and, he claims, a near kidnapping.

“Got tricked into an illegal taxi coming out of [the San Francisco International Airport] and nearly got kidnapped,” Frenzy tweeted on January 19 with a picture of his scarred-up right hand. “Jumped out of the car after seeing the police chase after the vehicle and very luckily only bruised and scraped my hand and back. In the hospital [right now], [but I have] no idea how anything works here [to be honest].”

You might be wondering what the hell Frenzy’s talking about, as it sounds like some action movie stunt with Tom Cruise or something. Well, as it turns out, the Falco main, who was making his way to the Genesis 9 tourney, encountered some…complications when he touched down in California.

“So, I had just got off an 11-hour flight from London Heathrow Airport to San Francisco International Airport,” Frenzy told Kotaku in an email. “I was planning to get an Uber to my hotel in San Jose, but my phone had run out of battery on the way and wifi was often spotty at the airports. I decided to get a taxi instead and so, I walked out to the taxi stand.”

Frenzy is a pro Melee player for the British esports organization Reason Gaming. Hailing from England and maining Falco, he is the UK’s second-best player and the 47th-best Melee competitor in the world as of 2022. His record speaks for itself, though. He regularly places in the top 10 bracket at most tournaments he participates in and has a few first-place wins under his belt as well, with his last one being at the Galint Melee Open: Fall Edition 2022 back in November. The dude can game! However, he wasn’t prepared for the game of California transportation.

Beyond the Summit

“A driver approaches me and asked if I was looking for a taxi, to which I replied yes and then asked where I was going as per usual,” Frenzy said. “He shows me to the car and opens the door for me to get in with my things and as I close the door and belt up, I look out of the window and see multiple police officers with weapons drawn running towards the vehicle and shouting ‘Stop the vehicle!’ and ‘Get out!’ The driver ignores this and then accelerated immediately as I was still getting in and belting up, at which point I knew that I had made a massive mistake. In the moment I just decided that if I got out quick enough, it was safer than either the driver getting away and being at his mercy or getting involved in a police chase which could end in a crash at higher speeds.”

“When I turned around to put my seatbelt on, I saw multiple cops running out to surround the car out of the window,” Frenzy said. “They had guns drawn. The driver then accelerated, foot to the floor, and tried to get away. That was when I decided to bail out. I was familiar with this sort of thing happening from the internet, but I was caught completely off guard by this specific attempt, so I knew exactly what was going on.”

Read More: Top Smash Ultimate Player Throws Controller At Tournament, Sparks ‘Privilege’ Discourse

Frenzy said he was in “such an adrenaline rush” that things went blurry. One minute, he was buckling his seatbelt to head to Genesis 9. The next, he was “rolling on the ground” after jumping out of the fake taxi cab. He said he “didn’t land badly or have anything else on the road” near him to cause further injury as he rolled onto the asphalt, the car going around 15-20mph. Still, he was in “pretty serious pain,” with a backpack only somewhat cushioning his tumble and his right hand taking most of the impact. The Mills-Peninsula Emergency Department in Burlingame said Frenzy didn’t break anything but had “really bad swelling, abrasions, and bruising” on his right hand as well as “friction burns” on his back from rolling on gravel and “low blood pressure” for a while. He also got in touch with cops after the incident for a quick police report.

“The cops asked a lot about what the criminal’s exact actions were and they explained they had been after this guy that had been running this scheme for a while,” Frenzy said. “They gave me some information about the case number and who to contact. I’m not 100% sure how they caught the vehicle or the criminal as I was recovering from the jump, but I saw he was in handcuffs far away as I was being attended to later on.”

A San Francisco Police Department officer told Kotaku over the phone that, although they couldn’t divulge any specific information about the incident, Frenzy’s case is real and an “ongoing investigation” is currently in progress. The officer also told Kotaku that the individual conducting the investigation will give us a callback, but that hasn’t happened yet.

“These sorts of schemes are all over the world and, as a pretty experienced traveller, I’m usually aware of them,” Frenzy said. “However, in a lapse of judgement and after a long flight, I got tricked. They try to trick you by positioning close to where the legitimate taxi stands are and even color their cars in the same layout as legit ones. They will approach people, especially those who are on their own or who are tourists, and ask if they are looking for a taxi and where they are going. Because of this, I usually tend to stick to ride share apps when traveling, but on this occasion my phone was out of battery so I was in a rough situation.”

Read More: Super Smash Bros. Ultimate Competitive Community Really Hates Steve From Minecraft

In the end, Frenzy made it to Genesis 9 to play some Super Smash Bros. Melee thanks to the help of the tournament’s organizers. After taking a day or two to heal up, he said he felt good enough to compete. He didn’t place that well, getting 49th in the tournament. However, he said the “event itself was amazing even despite what happened” and is “eager to return in full form next year.” Here’s hoping he gets there much safer next time.

 

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Smash Bros. Creator Masahiro Sakurai Supposedly Confirms He’s “Semi-Retired”

Image: Nintendo

In a recent interview with Denfaminicogamer, the legendary video game developer Masahiro Sakurai apparently confirmed he is now semi-retired.

He elaborated on this, mentioning how he worked on the Super Smash Bros. series for around nine years between the 3DS/Wii U and Switch release, along with the DLC updates. Sakurai feels he’s got to draw the line somewhere, or else he’ll simply run out of time to live his own life.

Here’s the summary of Sakurai’s latest update, courtesy of a translation by PushDustin:

“Sakurai confirms that he is semi-retired. He is 52 after all. When Smash for 3DS / Wii U and Ultimate he spent 9 years in active development. Sakurai felt that if he is just continuously making games full time, his life will be over before he realizes it.”

Of course, this isn’t the first time we’ve heard Sakurai talk about his future now that Smash Ultimate is complete. Previously he’s mentioned how a new entry in the Smash series would be a massive undertaking.

Development on Super Smash Bros. Ultimate wrapped up not long after the reveal of the DLC fighter Sora in October last year. Although major updates have finished, Nintendo is still releasing amiibo for the game – with Kazuya and Sephiroth scheduled to arrive next month. These will be followed by Pyra and Mythra.



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Marvel Nearly Had its Own Super Smash Bros. Style Fighting Game

Over the last two decades or so, Nintendo’s Super Smash Bros. franchise has inspired a number of imitators. Games like PlayStation All-Stars Battle Royale, Multiversus, and Nickelodeon All-Star Brawl have all taken inspiration from the Smash formula, pitting their respective company’s characters against one another. While DC characters appear in Multiversus, it seems Marvel very nearly had its own take on Smash Bros., in the form of a Super Hero Squad game planned for the Nintendo DS! As revealed by developer Luke Muscat, THQ wanted the team at Halfbrick to mimic the formula using characters like Captain America, Hulk, Thor, and Iron Man. 

Video from the game build can be seen around the 3:47 mark in the video embedded below. 

The idea of pitting these characters against one another in a Smash style game sounds like an inspired idea, and the project was about halfway complete when it all fell apart. According to Muscat, someone at THQ realized that the publisher’s contract required that Marvel Super Hero Squad be a street brawler, in the tradition of games like Konami’s X-Men. As a result, developer Halfbrick had to take what they had and rush together a game that fit the formula. Marvel Super Hero Squad released on DS in 2009 and was met with largely negative feedback.

It’s interesting to think what could have been, and how the game might have run on the DS hardware. While Super Smash Bros. has seen releases on several Nintendo platforms, the series never did get an installment on DS; the franchise’s first portable entry wouldn’t come until 2014’s Super Smash Bros. for Nintendo 3DS. It’s possible Nintendo knew the handheld wasn’t powerful enough for the game, but Marvel Super Hero Squad might have helped fill the void if Halfbrick had pulled it off. Instead, it remains one of the more underwhelming games based on a Marvel property!

Would you like to see a Marvel game in the style of Super Smash Bros.? Do you think this game would have been well-received? Let us know in the comments or share your thoughts directly on Twitter and on Hive at @Marcdachamp to talk all things gaming!

[H/T: Nintendo Everything]



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Kazuya & Sephiroth amiibo Release 13th January, Pyra & Mythra Arrive In 2023

Image: Nintendo

Although Nintendo is done with Super Smash Bros. Ultimate development, it is still busy making amiibo for the game’s DLC fighters.

If you’ve been wondering about the next batch, Nintendo has today finally confirmed Final Fantasy’s Sephiroth and Tekken’s Kazuya will be arriving early next year on 13th January 2023. In addition to this, it’s also given fans a first look at the Pyra and Mythra (Xenoblade Chronicles 2) amiibo – launching at some point in 2023.

Masahiro Sakurai previously confirmed these four amiibo in his final Super Smash Bros. Ultimate presentation. Presumably, Sora from Kingdom Hearts (the final DLC fighter) will follow these four figures.

Will you be adding any of these upcoming amiibo to your collection? Tell us below.



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Nintendo Releases Full Statement After Cancellation Of Smash World Tour

Image: Nintendo

Update [Fri 2nd Dec, 2022 11:30 GMT]: We heard earlier this week that the unofficial Smash Bros. championships and upcoming tour would be cancelled with immediate effect after receiving a cease and desist notice from Nintendo.

This was expected to cost the tournament a huge amount of money in cancellation fees and seemed to be something of a U-turn for the brand which had previously operated under good terms with Nintendo’s licenses.

Today, in a statement to IGN, Nintendo has offered some explanation of why it chose to withdraw SWT’s license and bring an end to the event. While the statement focuses around Nintendo’s “evaluation of [SWT’s] unlicensed activities”, it also states that this was not a last minute decision, claiming to have previously notified the organisers that the license would be withdrawn.

Perhaps most importantly, however, the statement suggests that Nintendo never asked for the 2022 Championships to be shut down, citing “the impact it would have on players.” Therefore, the statement claims, “the decision to cancel the SWT 2022 was, and still is, their own choice.”

These claims can be found in the following extract:

Nintendo’s decision was solely based on our assessment of the proposals submitted by the SWT and our evaluation of their unlicensed activities. This decision was not influenced by any external parties such as Panda Global. Any partner that we grant a license to has to meet the high standards we require when it comes to the health and safety of our fans. It’s also important that a partner adheres to brand and IP guidelines and conducts itself according to professional and organizational best practices. We use this same approach to independently assess all partners. If we discover that a partner is doing something inappropriate, we will work to correct it.

When we notified the SWT that we would not license their 2022 or 2023 activities, we also let them know verbally that we were not requiring they cancel the 2022 finals event because of the impact it would have on players. Thus, the decision to cancel the SWT 2022 was, and still is, their own choice.

Nintendo’s statement can be read in full over on IGN, detailing the company’s decision to continue to work with the tournament’s official host, Panda Global, after SWT claimed to have previously been threatened by its CEO.

We will be sure to keep you all updated as and when another statement is made.


Original article [Wed 30th Nov, 2022 00:45 GMT]: The unofficial Super Smash Bros. series ‘Smash World Tour’ has announced the cancellation of “both the upcoming Smash World Tour Championships” as well as the 2023 tour. This event is best-known for having the “largest prize pool in Smash history at over $250,000” and was planned to have a prize pool of “over $350,000” next year.

After seemingly positive talks with Nintendo, Smash World Tour allegedly received notice from the video game company that it could “no longer operate” future events without an official license. The event organiser goes on to claim it will lose “hundreds and thousands of dollar’s due to Nintendo’s actions” but is “open to continuing the conversation”.

“Without any warning, we received notice the night before Thanksgiving from Nintendo that we could no longer operate. This was especially shocking given our discourse with Nintendo the past twelve months. Since then, we have been working around the clock to take the proper steps logistically, as well as to prepare this statement with proper legal guidance.”

“…last Wednesday evening (November 23rd), we had our most recent call with Nintendo. Our Nintendo rep opened by letting us know that they are being asked to deliver the news that going forward, Nintendo expects us to only operate with a commercial license, and that we would not be granted one for the upcoming Championships, or any activity in 2023. We received this in writing as well.”

“…It felt as though Nintendo simply did not want the Smash World Tour to continue to exist. At this point, we now felt we had been strung along this entire time.”

In the same statement, Smash World Tour detailed its history with Panda Global (the officially licensed Smash tournament host) and how Panda’s CEO (who was “under evaluation” by Nintendo) allegedly told other organisers about SWT “getting shut down” while threatening these same events with shut downs if they didn’t “join Panda Cup”.

You can read Smash World Tour’s lengthy statement in the link below:



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Director Sakurai Shares Footage Of Early Smash Bros Prototype

In case you missed it, Super Smash Bros.’ Masahiro Sakurai has a fantastic YouTube channel now where he shares all kinds of cool ideas and stories about games development. Example: in his latest video, he has shown off footage of Dragon King: The Fighting Game, a prototype fighting game that would pave the way for great things.

While news of the game’s existence is nothing new—it’s been reported on a few times, is known among serious Nintendo and Smash Bros. historians and some blurry old screenshots have circulated—we’ve never actually seen it in action before, so getting such a good look at it here (and from the source, no less!) is amazing.

Dragon King’s prototype—which dates back to 1996—was worked on by both Sakurai and Satoru Iwata while both were at HAL Laboratory, and as the video explains was pitched to Nintendo as a standalone game before eventually becoming the catalogue-spanning Smash Bros. series we know today.

You can instantly see how Smash evolved from this pitch for a “four-player free-for-all fighting game with no health bars”; while these are just blank coloured characters, not the Nintendo cameos we’re used to, almost everything else is Smash Bros. to the core, from the camera movements to the number of players to the damage percentage.

Perhaps most interesting, though, are his recollections about how the series came to be known for those cameos. Sakurai says that the idea of starting a new fighting game from scratch, and having to come up with 8-12 characters that would be unfamiliar to players, wasn’t great, so he managed to convince Nintendo to let him “borrow their most popular characters” instead, even if this move was wildly unpopular with the company’s suits at the time, who strongly opposed “the idea of having Nintendo’s characters beat each other up”.

You can check out Sakurai’s story, and the footage of Dragon King, below.

Super Smash Bros.

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Rumour: This Might Be Our First Look At Sephiroth’s Super Smash Bros. amiibo

Image: Nintendo

Super Smash Bros. Ultimate might be done with development, but Nintendo is still releasing amiibo for it on a regular basis.

Now that the Minecraft amiibo Steve & Alex have been released, the focused has switched to the Final Fantasy VII antagonist Sephiroth. Masahiro Sakurai and Nintendo haven’t actually publically shown off the amiibo yet.

With this in mind, we’ve now got a photo (via @zaypiie on Twitter) – potentially giving us a first look. One reply suggests it’s from the Zürich Pop Con & Game Show, which took place on the weekend. There seems to be a crowd of people in the cabinet’s reflection, as well as amiibo below Sephiroth.

Keep in mind, this is just a photo plucked from social media – and we haven’t been given an official look at the Sepiroth amiibo just yet. Masahiro Sakurai’s only announced it. Following Sephiroth will be Pyra, Mythra, Kazuya, and presumably Sora from Kingdom Hearts.

Image: Nintendo

Will you be adding the Sephiroth amiibo to your collection? Tell us down below.



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Smash Bros. Creator Sakurai Is A YouTuber Now And I Love It

Did you know that back in 2006, Super Smash Bros. creator Masahiro Sakurai helped develop a Tamagotchi-like game where you raise virtual beetles on these smol LCD toys and send them off to fight other beetles over infrared connectivity a la Street Pass? It’s new news to me, and one of many interesting facts the storied game designer has shared on his new YouTube channel, Masahiro Sakurai on Creating Games. To be honest with y’all, I think he might be my fave YouTuber now.

Masahiro Sakurai may be most well-known as the creative genius behind the Kirby and Super Smash Bros. franchises, but he’s done a lotta work in the games industry since starting in the ‘90s. He directed his first game, Kirby’s Dream Land, at the age of 19. He wrote a weekly Famitsu column about games for nearly two decades. He even went independent for a bit in the mid-2000s, leading the design of the falling tile-match puzzle game Meteos before returning to Nintendo’s HAL Laboratory for some more Super Smash Bros. games. And up until earlier this week, Sakurai was posting daily screenshots from what may or may not be the crossover fighter’s final entry, only to announce he wouldn’t do that anymore and instead was focusing on a new project: A YouTube channel where he spills the tea on the ins and outs of game design. YouTuber Sakurai. Has a nice ring to it.

Read More: Super Smash Bros. Ultimate Director Stops Posting Daily Screens, Ending An Era

As YouTuber Sakurai put it in the first video on his channel, the goal of Masahiro Sakurai on Creating Games is to “try and help make games around the world a little more fun.” With his decades of expertise, he plans to dissect what “good” and “fun” could mean in game design, teaching aspiring developers and curious onlookers more about the medium through bite-sized lessons. Though there are only four videos on his channel right now—YouTuber Sakurai moves fast, y’all—the topics he aims tocover seem to be all-encompassing, ranging from how frame rate affects game feel to the ways distance determines risk in platformers. It sounds technical, but YouTuber Sakurai ensured that game development experience isn’t necessary to get enjoyment or glean insight from his channel because “keeping things simple” is the best for accessibility.

Consider the second video, Stop for Big Moments, which is all about “hit stops.” A hit stop is an in-game effect that, as the name suggests, stops the action when you get hit. You see it a lot in action games where you stagger a bit and the screen shakes after a blow, but hit stops are most acutely felt in something like Super Smash Bros. Ultimate when you deal a critical attack that sends your opponent careening off the screen. The purpose of hit stops is to make every blow in a game feel impactful and to translate to you, the player, the weight of the attack. Without them, combat can feel floaty and imprecise, lacking any significant heaviness or punch.

Nintendo

What I love about Masahiro Sakurai on Creating Games is YouTuber Sakurai’s demeanor. If you’ve watched any of the Super Smash Bros. livestreams he hosted, then you know the vibe here. It’s lowkey and personable, filled with tons of information delivered in a digestible format. He speaks clearly and plainly, and doesn’t spend too much time wading through game design jargon to teach concepts. In talking about hit stops, for example, he demonstrated several times how the effect changes a game’s feel with it activated and deactivated. What you get is a window into how developers make combat that’s both punchy and rewarding. I really feel like I learned something from YouTuber Sakurai. So, if you’ve ever wondered what makes combat in some games so “crunchy,” pay attention to the effectiveness of the hit stop.

Read More: Smash Bros. Devs, You Did It, It’s Finished, Go Take A Break

While Masahiro Sakurai is reveling in the YouTuber life now, Nintendo is going through a tumultuous August. Earlier this month the company was accused of firing an employee for asking a question about unions at a meeting. A fire broke out at Nintendo’s headquarters in Kyoto this month as well, possibly sparked by a faulty device that was charging. Kotaku also spoke to multiple sources alleging that as Nintendo of America contractors, they experienced a “frat house” culture rife with sexual harassment and inappropriate behavior. Nintendo of America president Doug Bowser said the company is “actively investigating” the claims that have appeared in recent media coverage.

 

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Masahiro Sakurai Has Launched His Own YouTube Channel About Creating Games

Super Smash Bros. Ultimate director Masahiro Sakurai yesterday teased a new announcement, and today he’s revealed it’s his very own YouTube channel titled Masahiro Sakurai on Creating Games.

As the title suggests, this channel will be focused on game development and what exactly makes games fun to play. It will apparently cover a “variety of topics” related to this, and you can watch his first video right now (above). Sakurai has also uploaded some other content fans and aspiring developers can enjoy.

Sakurai goes onto mention how he plans to upload videos in both Japanese and English, and will aim to provide real game footage whenever possible. Just to be cautious though, he may focus on classic game footage rather than more recent stuff.

He’s also been given the approval by Nintendo to show off Smash Bros. development builds and design documents he’s written – so Smash fans can look forward to that. And just to be clear, Sakurai explained how “Nintendo isn’t involved in this channel” and it is his own personal project.

He’s also not looking to profit from it, so there won’t be any advertising, apparently. And he will be keeping things in most videos “short and sweet” as he has to pay his video editors and translators. He also won’t regularly be asking viewers to Like, Subscribe or hit the notification bell.

Here are some of the other videos Sakurai has uploaded to his YouTube channel so far. The first is a showreel of his creative works – even teasing his next work following Smash Ultimate as “TBD”, and the second video is about design specifics:

What do you think of this new YouTube Channel by Sakurai? Will you be subscribing? Leave a comment down below.



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Random: Masahiro Sakurai Updated His Awesome Gaming Setup, Here’s A Look

When he’s not making huge games like Super Smash Bros. Ultimate, video game director Masahiro Sakurai is actually playing them. Yes, as you’ve likely already seen before, he’s got an extensive collection of consoles and games (new and old).

In a new post on social media, it seems Sakurai has updated his gaming space. As you can see, all the consoles are neatly ordered – with the Switch on the second shelf, and the PlayStation 5 and Xbox Series X on top. One thing a lot of his fans also noticed is that the Switch dock is placed on its side.

We’re not too sure about the close proximity of the PlayStation and Xbox, either – but to be fair he’s running an open roof at the very top. Here’s a rough translation of what he had to say about his new setup, courtesy of Google translate:

“I had a made-to-order game machine shelf made. For waste heat, the top plate and the back are removed.When playing, the door is left open. The wiring is passed straight through the hole in the center behind the shelf board. The bottom 2 rows are for controllers and such. The power supply on the back can be turned off individually.”


Update: Sakurai has shared a few other images, noting how he got two of these shelves. And in addition to this, another tweet discusses the Switch on its side. He says it’s not recommended by the manufacturer. Here’s exactly what he had to say:

“There are two of these game shelves…For living room and private room (work room). This door is opaque.”

“There was a reaction to the Switch dock horizontal placement …It’s not recommended by the manufacturer, so do it at your own risk. This is just my personal experience, but I had no problems using it until I cleared Xenoblade Chronicles 3.”

In recent months, Sakurai has also shown off his personal game library – featuring all sorts of retro titles:

What do you think of Sakurai’s new setup? How about the sideways Switch dock? Leave a comment below.



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