Tag Archives: Super Smash Bros. Melee

Smash Bros Pro Hurt Jumping From Illegal Taxi On Way To Tourney

Just trying to get away from the fakes.
Image: Nintendo

A big fighting game tournament, Genesis 9, took place from January 20-23 in San Jose, California. Top talent from around the world, including Super Smash Bros. competitors Leonardo “MkLeo” Lopez and Samuel “Dabuz” Buzby, gathered at the San Jose McEnery Convention Center to play games like Guilty Gear Strive and Rivals of Aether. But for one Super Smash Bros. Melee pro, British player Elliot “Frenzy” Grossman, the Genesis 9 tournament started with an illegal taxi and, he claims, a near kidnapping.

“Got tricked into an illegal taxi coming out of [the San Francisco International Airport] and nearly got kidnapped,” Frenzy tweeted on January 19 with a picture of his scarred-up right hand. “Jumped out of the car after seeing the police chase after the vehicle and very luckily only bruised and scraped my hand and back. In the hospital [right now], [but I have] no idea how anything works here [to be honest].”

You might be wondering what the hell Frenzy’s talking about, as it sounds like some action movie stunt with Tom Cruise or something. Well, as it turns out, the Falco main, who was making his way to the Genesis 9 tourney, encountered some…complications when he touched down in California.

“So, I had just got off an 11-hour flight from London Heathrow Airport to San Francisco International Airport,” Frenzy told Kotaku in an email. “I was planning to get an Uber to my hotel in San Jose, but my phone had run out of battery on the way and wifi was often spotty at the airports. I decided to get a taxi instead and so, I walked out to the taxi stand.”

Frenzy is a pro Melee player for the British esports organization Reason Gaming. Hailing from England and maining Falco, he is the UK’s second-best player and the 47th-best Melee competitor in the world as of 2022. His record speaks for itself, though. He regularly places in the top 10 bracket at most tournaments he participates in and has a few first-place wins under his belt as well, with his last one being at the Galint Melee Open: Fall Edition 2022 back in November. The dude can game! However, he wasn’t prepared for the game of California transportation.

Beyond the Summit

“A driver approaches me and asked if I was looking for a taxi, to which I replied yes and then asked where I was going as per usual,” Frenzy said. “He shows me to the car and opens the door for me to get in with my things and as I close the door and belt up, I look out of the window and see multiple police officers with weapons drawn running towards the vehicle and shouting ‘Stop the vehicle!’ and ‘Get out!’ The driver ignores this and then accelerated immediately as I was still getting in and belting up, at which point I knew that I had made a massive mistake. In the moment I just decided that if I got out quick enough, it was safer than either the driver getting away and being at his mercy or getting involved in a police chase which could end in a crash at higher speeds.”

“When I turned around to put my seatbelt on, I saw multiple cops running out to surround the car out of the window,” Frenzy said. “They had guns drawn. The driver then accelerated, foot to the floor, and tried to get away. That was when I decided to bail out. I was familiar with this sort of thing happening from the internet, but I was caught completely off guard by this specific attempt, so I knew exactly what was going on.”

Read More: Top Smash Ultimate Player Throws Controller At Tournament, Sparks ‘Privilege’ Discourse

Frenzy said he was in “such an adrenaline rush” that things went blurry. One minute, he was buckling his seatbelt to head to Genesis 9. The next, he was “rolling on the ground” after jumping out of the fake taxi cab. He said he “didn’t land badly or have anything else on the road” near him to cause further injury as he rolled onto the asphalt, the car going around 15-20mph. Still, he was in “pretty serious pain,” with a backpack only somewhat cushioning his tumble and his right hand taking most of the impact. The Mills-Peninsula Emergency Department in Burlingame said Frenzy didn’t break anything but had “really bad swelling, abrasions, and bruising” on his right hand as well as “friction burns” on his back from rolling on gravel and “low blood pressure” for a while. He also got in touch with cops after the incident for a quick police report.

“The cops asked a lot about what the criminal’s exact actions were and they explained they had been after this guy that had been running this scheme for a while,” Frenzy said. “They gave me some information about the case number and who to contact. I’m not 100% sure how they caught the vehicle or the criminal as I was recovering from the jump, but I saw he was in handcuffs far away as I was being attended to later on.”

A San Francisco Police Department officer told Kotaku over the phone that, although they couldn’t divulge any specific information about the incident, Frenzy’s case is real and an “ongoing investigation” is currently in progress. The officer also told Kotaku that the individual conducting the investigation will give us a callback, but that hasn’t happened yet.

“These sorts of schemes are all over the world and, as a pretty experienced traveller, I’m usually aware of them,” Frenzy said. “However, in a lapse of judgement and after a long flight, I got tricked. They try to trick you by positioning close to where the legitimate taxi stands are and even color their cars in the same layout as legit ones. They will approach people, especially those who are on their own or who are tourists, and ask if they are looking for a taxi and where they are going. Because of this, I usually tend to stick to ride share apps when traveling, but on this occasion my phone was out of battery so I was in a rough situation.”

Read More: Super Smash Bros. Ultimate Competitive Community Really Hates Steve From Minecraft

In the end, Frenzy made it to Genesis 9 to play some Super Smash Bros. Melee thanks to the help of the tournament’s organizers. After taking a day or two to heal up, he said he felt good enough to compete. He didn’t place that well, getting 49th in the tournament. However, he said the “event itself was amazing even despite what happened” and is “eager to return in full form next year.” Here’s hoping he gets there much safer next time.

 

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Director Sakurai Shares Footage Of Early Smash Bros Prototype

In case you missed it, Super Smash Bros.’ Masahiro Sakurai has a fantastic YouTube channel now where he shares all kinds of cool ideas and stories about games development. Example: in his latest video, he has shown off footage of Dragon King: The Fighting Game, a prototype fighting game that would pave the way for great things.

While news of the game’s existence is nothing new—it’s been reported on a few times, is known among serious Nintendo and Smash Bros. historians and some blurry old screenshots have circulated—we’ve never actually seen it in action before, so getting such a good look at it here (and from the source, no less!) is amazing.

Dragon King’s prototype—which dates back to 1996—was worked on by both Sakurai and Satoru Iwata while both were at HAL Laboratory, and as the video explains was pitched to Nintendo as a standalone game before eventually becoming the catalogue-spanning Smash Bros. series we know today.

You can instantly see how Smash evolved from this pitch for a “four-player free-for-all fighting game with no health bars”; while these are just blank coloured characters, not the Nintendo cameos we’re used to, almost everything else is Smash Bros. to the core, from the camera movements to the number of players to the damage percentage.

Perhaps most interesting, though, are his recollections about how the series came to be known for those cameos. Sakurai says that the idea of starting a new fighting game from scratch, and having to come up with 8-12 characters that would be unfamiliar to players, wasn’t great, so he managed to convince Nintendo to let him “borrow their most popular characters” instead, even if this move was wildly unpopular with the company’s suits at the time, who strongly opposed “the idea of having Nintendo’s characters beat each other up”.

You can check out Sakurai’s story, and the footage of Dragon King, below.

Super Smash Bros.

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Smash Bros. Creator Sakurai Is A YouTuber Now And I Love It

Did you know that back in 2006, Super Smash Bros. creator Masahiro Sakurai helped develop a Tamagotchi-like game where you raise virtual beetles on these smol LCD toys and send them off to fight other beetles over infrared connectivity a la Street Pass? It’s new news to me, and one of many interesting facts the storied game designer has shared on his new YouTube channel, Masahiro Sakurai on Creating Games. To be honest with y’all, I think he might be my fave YouTuber now.

Masahiro Sakurai may be most well-known as the creative genius behind the Kirby and Super Smash Bros. franchises, but he’s done a lotta work in the games industry since starting in the ‘90s. He directed his first game, Kirby’s Dream Land, at the age of 19. He wrote a weekly Famitsu column about games for nearly two decades. He even went independent for a bit in the mid-2000s, leading the design of the falling tile-match puzzle game Meteos before returning to Nintendo’s HAL Laboratory for some more Super Smash Bros. games. And up until earlier this week, Sakurai was posting daily screenshots from what may or may not be the crossover fighter’s final entry, only to announce he wouldn’t do that anymore and instead was focusing on a new project: A YouTube channel where he spills the tea on the ins and outs of game design. YouTuber Sakurai. Has a nice ring to it.

Read More: Super Smash Bros. Ultimate Director Stops Posting Daily Screens, Ending An Era

As YouTuber Sakurai put it in the first video on his channel, the goal of Masahiro Sakurai on Creating Games is to “try and help make games around the world a little more fun.” With his decades of expertise, he plans to dissect what “good” and “fun” could mean in game design, teaching aspiring developers and curious onlookers more about the medium through bite-sized lessons. Though there are only four videos on his channel right now—YouTuber Sakurai moves fast, y’all—the topics he aims tocover seem to be all-encompassing, ranging from how frame rate affects game feel to the ways distance determines risk in platformers. It sounds technical, but YouTuber Sakurai ensured that game development experience isn’t necessary to get enjoyment or glean insight from his channel because “keeping things simple” is the best for accessibility.

Consider the second video, Stop for Big Moments, which is all about “hit stops.” A hit stop is an in-game effect that, as the name suggests, stops the action when you get hit. You see it a lot in action games where you stagger a bit and the screen shakes after a blow, but hit stops are most acutely felt in something like Super Smash Bros. Ultimate when you deal a critical attack that sends your opponent careening off the screen. The purpose of hit stops is to make every blow in a game feel impactful and to translate to you, the player, the weight of the attack. Without them, combat can feel floaty and imprecise, lacking any significant heaviness or punch.

Nintendo

What I love about Masahiro Sakurai on Creating Games is YouTuber Sakurai’s demeanor. If you’ve watched any of the Super Smash Bros. livestreams he hosted, then you know the vibe here. It’s lowkey and personable, filled with tons of information delivered in a digestible format. He speaks clearly and plainly, and doesn’t spend too much time wading through game design jargon to teach concepts. In talking about hit stops, for example, he demonstrated several times how the effect changes a game’s feel with it activated and deactivated. What you get is a window into how developers make combat that’s both punchy and rewarding. I really feel like I learned something from YouTuber Sakurai. So, if you’ve ever wondered what makes combat in some games so “crunchy,” pay attention to the effectiveness of the hit stop.

Read More: Smash Bros. Devs, You Did It, It’s Finished, Go Take A Break

While Masahiro Sakurai is reveling in the YouTuber life now, Nintendo is going through a tumultuous August. Earlier this month the company was accused of firing an employee for asking a question about unions at a meeting. A fire broke out at Nintendo’s headquarters in Kyoto this month as well, possibly sparked by a faulty device that was charging. Kotaku also spoke to multiple sources alleging that as Nintendo of America contractors, they experienced a “frat house” culture rife with sexual harassment and inappropriate behavior. Nintendo of America president Doug Bowser said the company is “actively investigating” the claims that have appeared in recent media coverage.

 

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Someone Actually Hit Every Target In Super Smash Bros. Melee’s Credits

Sorry Sakurai.
Gif: Nintendo / Porky Zarate

As a game that’s been played both casually and competitively for almost two decades, Super Smash Bros. Melee is pretty much figured out at this point. But one thing has always eluded diehard fans, at least in terms of recorded footage: a perfect run of the credits sequence. That changed two days ago.

It started with a bounty. Nathaniel Bandy, a member of the YouTube channel Minus World, announced on January 23 that he would pony up $3,000 to anyone who managed to hit all 190 items in Melee’s credits.

But that’s easier said than done. Melee’s credit roll is a disorienting, first-person space shooter that sends developer names and company logos rushing at the player like fighter squadrons. Despite the score tally at the end, it’s meant to be a fun celebration for a successful run through one of the game’s single-player modes, not something that needs to be cleared to unlock a new character or some other tchotchke.

Wildly enough, it took someone just a week to achieve the feat. Porky Zarate (real name Martin) uploaded the above video of his successful credits run on February 2, featuring the requisite hand-cam footage to prove its legitimacy. It’s intense.

“The most challenging part would be the voice actors, they come in all different directions and there is no room for error,” Zarate told Polygon. “After you get the hardest part of the credits, you [gotta] stay composed and hit the rest.”

Super Smash Bros. Melee players are arguably the most dedicated fanbase in gaming, for better or worse. They perform incredibly tough strategies in high-stakes tournaments, constantly push times lower for the game’s Break the Targets mini-game, and develop mods to improve online play during a pandemic (even if Nintendo doesn’t like it). Odds are, if you give them a challenge, they’re going to conquer it.

Zarate will reportedly be putting the $3,000 reward toward his college tuition. Godspeed.

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