Tag Archives: Splinter

‘Teenage Mutant Ninja Turtles: Mutant Mayhem’ Unveils Full Voice Cast, Including Jackie Chan as Splinter – Variety

  1. ‘Teenage Mutant Ninja Turtles: Mutant Mayhem’ Unveils Full Voice Cast, Including Jackie Chan as Splinter Variety
  2. Seth Rogen’s Teenage Mutant Ninja Turtles’ Star-Studded Voice Cast Adds Paul Rudd and More IGN
  3. Ninja Turtles: Mutant Mayhem Movie Reveals Main Cast Gizmodo
  4. Seth Rogen Unveils ‘Teenage Mutant Ninja Turtles’ Movie Cast Hollywood Reporter
  5. ‘Teenage Mutant Ninja Turtles: Mutant Mayhem’ Sets Voice Cast Featuring John Cena, Jackie Chan, Ice Cube, Seth Rogen & Others Deadline
  6. View Full Coverage on Google News

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OG Splinter Cell Goes Free As Ubisoft Shares Remake Concept Art

Tom Clancy’s Splinter Cell turns 20 this month, and in recognition of the anniversary, Ubisoft has uploaded a 20-minute-long YouTube video with various developers talking about their experience behind the multi-vision goggles of stealthy assassin Sam Fisher. Additionally, the Toronto studio currently helming the remake announced last year has shared a handful of high-def “early concept art” images created for the game. Ubisoft is also giving away the original 2002 game for free on PC until November 30.

Endorsed by military techno-thriller novelist Tom Clancy, Splinter Cell is a series of stealth-action games developed by multiple Ubisoft studios. You play as Sam Fisher, a bodysuit-wearing NSA agent originally voiced by actor Michael Ironside who’s tasked with sneakily assassinating targets in an effort to stop copious wars from breaking out. All in all, seven Splinter Cell games were produced, with the most recent being 2013’s Blacklist. However, after about a decade of silence on whether or not Sam Fisher would ever suit up again to choke out some bad guys, Ubisoft finally quenched fans’ thirst, announcing in December 2021 that its Toronto team would be spearheading a remake (not a remaster) of the OG game.

Read More: Original Splinter Cell Being Remade By Far Cry 6 Devs

Ubisoft has largely gone quiet since this announcement was made—until now. In a new blog post published on November 17, Ubisoft shared some early concept art for the remake, as well as a video featuring devs working on the game. Ubisoft’s manager of editorial communications, Youssef Maguid, stated that this remake will “modernize” the original game’s themes and “rebuild them from the ground up.” At the end of the 20-minute video, the team outlined their vision for the remake, explaining just how it will “set the foundation for the franchise going forward.”

“We want to give the player a few more opportunities to deescalate some of the [in-game] situations,” senior game designer Andy Schmoll said. “Obviously, stealth is an extremely important pillar for us, and we aim to incorporate modern design philosophies, improving the minute-to-minute stealth gameplay that was so special in the original.”

Ubisoft

Alongside sharing some early concept artwork of the Splinter Cell remake, Ubisoft is also offering the original game, Tom Clancy’s Splinter Cell from 2002, for free on PC. You have to pick the game up from the Ubisoft store, but hey! Free is free, right? You have until November 30 to claim it for zero dollars.

Ubisoft made it clear that the remake is still early in development, and no release date or launch platforms have been indicated yet. For now, all we can do is look at the concept art below and speculate about what’s to come:

 

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Splinter Cell remake concept art, gameplay, and story changes revealed

Ubisoft’s upcoming remake of the original Tom Clancy’s Splinter Cell is still in its early production and prototyping phase, creative director Chris Auty said in a newly released video celebrating the Splinter Cell franchise’s 20th anniversary, but its creators offered a taste of what’s to come on Thursday, in terms of new features and concept art for the game.

As previously discussed by the Splinter Cell remake team, Ubisoft Toronto is “look[ing] back at the plot, the characters, and the overall story of the original game,” Auty said, and making some improvements to “things that may not have aged particularly well,” but pledged that “the core of the story, the core of the experience will remain as it was the original game.”

Christian Carriere, technical director, touched on the technical innovations planned for the Splinter Cell remake, highlighting advancements in AI that will simulate different kind of behaviors and reactions from enemies. “Obviously a special forces soldier will be better trained,” Carriere said, “[and] they’re going to breach differently or enter rooms differently to something like a regular security guard would.”

“We can really improve AI engagement, how they’re reacting and what they’re reacting to,” added Andy Schmoll, senior game designer. “And with all of that we can make improvements to the cat-and-mouse gameplay between Sam and the enemies, especially with our enemies behaving like trained professionals.”

Carriere also touted audiovisual updates like ray-traced global illumination for much more realistic lighting effects and better audio simulations, that will help “create some really, really, really compelling and detailed settings.”

The Splinter Cell remake team said they’re “going dark” for a while to focus on making the game, offering only a few glimpses of what players can expect in the form of early artwork. You can see some of that in the gallery below.

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Splinter Cell remake’s director has left Ubisoft

David Grivel, the director of the upcoming Splinter Cell (series) [53 articles]” href=”https://www.videogameschronicle.com/games/splinter-cell-series/”>Splinter Cell remake, has left Ubisoft [794 articles]” href=”https://www.videogameschronicle.com/companies/ubisoft/”>Ubisoft after 11 years, he has announced.

In a post on Linkedin he said that it was “time for (him) to go on a new adventure”.

Grivel worked on Ghost Recon Future Soldier at Ubisoft Paris [35 articles]” href=”https://www.videogameschronicle.com/companies/ubisoft/ubisoft-paris/”>Ubisoft Paris before moving to Ubisoft Toronto [93 articles]” href=”https://www.videogameschronicle.com/companies/ubisoft/ubisoft-toronto/”>Ubisoft Toronto to work on Splinter Cell: Blacklist [14 articles]” href=”https://www.videogameschronicle.com/games/splinter-cell-series/splinter-cell-blacklist/”>Splinter Cell Blacklist, Assassin’s Creed (Series) [341 articles]” href=”https://www.videogameschronicle.com/games/assassins-creed-series/”>Assassin’s Creed Unity, Far Cry (series) [112 articles]” href=”https://www.videogameschronicle.com/games/far-cry-series/”>Far Cry 4, 5 and 6 and most recently the upcoming Splinter Cell remake.

Launch trailer | Splinter Cell Blacklist

Ubisoft officially confirmed last December that it was working on a remake of Splinter Cell, the stealth action game which was first released in 2002 as an Xbox [5,872 articles]” href=”https://www.videogameschronicle.com/platforms/xbox/”>Xbox exclusive.

It said the game was being rebuilt with the Snowdrop engine—which also powers The Division 2 [125 articles]” href=”https://www.videogameschronicle.com/games/the-division-2/”>The Division and is being used to build Avatar: Frontiers of Pandora [13 articles]” href=”https://www.videogameschronicle.com/games/avatar-frontiers-of-pandora/”>Avatar: Frontiers of Pandora and Ubisoft’s upcoming Star Wars game—”to deliver new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for”.

It was discovered earlier this year that Ubisoft Toronto is currently looking to recruit a scriptwriter to update the original game’s story “for a modern-day audience”.

Splinter Cell’s story centres around protagonist Sam Fisher, a black ops agent of the US National Security Agency’s secret arm, Third Echelon.

VGC revealed last October that Ubisoft had greenlit what will be its first mainline Splinter Cell game in a decade.

Development sources told us that the title had been put into production as a means of winning back fans frustrated by recent efforts to revive the franchise in the mobile and VR spaces.

Following VGC’s report, it was claimed that Ubisoft could take inspiration from IO Interactive‘s Hitman franchise for its next Splinter Cell game.

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Splinter Cell remake in development at Ubisoft Toronto

Ubisoft Toronto is developing a remake of Tom Clancy’s Splinter Cell, the stealth shooter that kicked off a series by the same name and introduced players to the character of Sam Fisher. Ubisoft announced the remake on Wednesday with a developer interview and a lengthy YouTube retrospective covering the original 2002 game.

Splinter Cell will be remade in Ubisoft’s Snowdrop engine, which the company introduced with 2016’s Tom Clancy’s The Division. In the interview, technical producer Peter Handrinos acknowledged that “enough time to miss an entire console generation” has passed since the last Splinter Cell game (2013’s Splinter Cell: Blacklist), despite the pleadings of the series’ dedicated fans.

“We’re going to take the time to explore what this means for us, for light and shadow, for animation tech, for gameplay, AI, even audio,” Handrinos said. “We want to bring [fans] something new, yet still connect them to that feeling that they had two decades ago, playing that masterpiece for the first time.”

No launch date or window was given for the Splinter Cell remake. The original game, which launched on GameCube, PlayStation 2, Windows PC, and Xbox, turns 20 in 2022.

A report in October suggested that development on a new Splinter Cell, for both PC and consoles, was underway at a Ubisoft studio other than Ubisoft Montreal, which developed the first seven titles in the series. Ubisoft did not confirm or respond to requests for comment on that report.

“With this remake, we are building a solid base for the future of Splinter Cell,” creative director Chris Auty said, without elaboration.

In September 2020, Ubisoft announced a remake of 2003’s Prince of Persia: The Sands of Time was in development at Ubisoft Pune in India. Originally due to launch in January 2021, it was delayed two months at first, and then indefinitely, to give developers additional time “to deliver a remake that feels fresh while remaining faithful to the original.”

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Ubisoft Announces Splinter Cell Remake

Ubisoft has announced that it has greenlit the development of a remake of its stealth classic, Tom Clancy’s Splinter Cell.

Announced on Ubisoft’s website, the remake will be developed by lead studio Ubisoft Toronto, the developers of Splinter Cell: Blacklist. It will be built from the ground up using the Snowdrop engine, which is the tech being used for The Division games, the upcoming Avatar: Frontiers of Pandora game, and Ubisoft’s as-yet-untitled Star Wars game.

In an interview posted to the Ubisoft website, producer Matt West said, “I think it kind of has to be a remake as opposed to a remaster. Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity.”

Part of keeping that remake true to the series identity is that it will be a linear game, and not open world akin to many other Ubisoft games. As for the gameplay that happens within those linear levels, the emphasis is once again on stealth, not action.

“It’s safe to say a lot of us on the team are stealth purists, and we’re behind that level of seriousness when it comes to those kinds of mechanics, and those sorts of things that we want to see in this game,” says Chris Auty, Splinter Cell’s new creative director. “And we’re very, very aware of what makes classic Splinter Cell what it is.”

“It’s important for us to preserve the sense of mastery by supporting players who observe the situations, make their plan, use their gadgets, and outsmart the enemy creatively to deal with the challenges they are presented with,” he explained. “Ideally, they end up coming out on the other side with no one having realized you were even there. That’s the essence of Splinter Cell.”

E3 2012: Splinter Cell Blacklist: Conference Stream Screens

“The gameplay experience we are targeting is directly tied to what we want players to feel, to capture the essence back when we were all playing the original games,” said West.

It’s unclear if anyone from the original Splinter Cell team is working on this remake, but technical producer Peter Handrinos says that series veterans are part of the new team. “There are a lot of vets here, so we’re going to have a really good mix of people who have worked on previous Splinter Cell games, and new team members who are joining and bringing fresh energy and fresh ideas,” he said.

But it looks like this remake could just be the start of Ubisoft’s revised efforts on Splinter Cell. “With this remake, we are building a solid base for the future of Splinter Cell,” Auty said.

While this is the first ‘true’ Splinter Cell game for many years, Ubisoft also last year announced that a Splinter Cell VR game is in development. With two Splinter Cell games in active production, it means Sam Fisher’s curse of being relegated to a guest star in every other Tom Clancy game, from Ghost Recon to Rainbow Six, seems to be finally over.

Matt Purslow is IGN’s UK News and Entertainment Writer.

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Splinter Cell Fans Threatened With Bans Over Blacklist Servers

Image: Ubisoft

Splinter Cell: Blacklist was the last proper Splinter Cell game to be released and, I’m sorry to remind everyone, that was eight years ago. Nevertheless it still has some fans, who have banded together enough to really piss Ubisoft’s customer support off.

The game’s multiplayer servers are broken at time of writing, and have been for some time. Ubisoft are aware of this, and have little interest in fixing them since the game is so old, but that hasn’t stopped fans from continually asking about it anyway.

What’s notable about this case in particular (since this must surely happen all the time with classic games) is that Blacklist fans seem to be spamming Ubisoft customer support with requests to have it fixed, to the point where a company representative has posted that in response Ubisoft are going to start banning players submitting support tickets about the servers.

In a post titled “Regarding Online Connectivity Issues”, the head of the Ubisoft Customer Relationship Center writes (emphasis theirs):

Hello Splinter Cell Blacklist Fans,

My name is Tara Reichley, I am Head of the Ubisoft Customer Relationship Center. It has been brought to my attention by one of our team leads here at Ubisoft Customer Support, Casey Blackwood, that many users have been reporting issues connecting with the Splinter Cell Blacklist services when attempting to access the multiplayer or cooperative features of the game.

Rest assured, we are aware of the issue. However, given the age of the game in question, and the relatively inactive player base, the game team has decided not to devote any further resources into rectifying this issue.

It is for this reason that I must ask you, our loyal players, to refrain from opening any further support tickets regarding this issue. My team and I have no input into the decision making process of the game teams, and by continuing to weigh down the support team with well-known and unsolvable issues only serves to prevent other innocent players from receiving the prompt problem solving they deserve.

Any support tickets submitted regarding this issue in the future will be met with a 7 day ban. During this period, you will be unable to make purchases through the Ubisoft store, log in to Ubisoft websites, log in to your Ubisoft account or play through the Ubisoft Connect client. However, you may still play offline. Customer support will not be able to lift this ban.

Further offenses will be met with a permanent ban.

In addition, any users found to be intentionally using an earlier version of Ubisoft Connect or Uplay launchers in order to workaround the issue will be banned. Older versions of Ubisoft Connect are no longer secure, and continuing to make use of them could result in security breaches to your Ubisoft account or Ubisoft as a whole.

Thank you for your understanding in this matter.

Look, as someone who works for a video games website, I’m about as sympathetic as anyone can be here to the Ubisoft support team’s plight. When a corner of the internet decides to slam you with messages it can be an enormous pain in the ass, if only from an administrative point of view (as the post says, in this case it’s diverting people’s time from more actionable requests).

But banning fans for seven days? And then threatening them with permanent bans, which would lock them out of not just the store but every online component of any and all of Ubisoft’s other titles? I get it, Blacklist is eight years old and nobody was actually playing it, but that is some bullshit.

If the support team really has “no input into the decision making process of the game teams”, then hopefully the game teams can see this now and, if they’re not ever going to fix them, just turn the servers off, saving everyone involved a whole lot of heartache.

 

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Astronomers Spot Strange ‘Splinter’ in Milky Way Spiral Arm

This illustration is our current best guess as to what the Milky Way looks like.
Illustration: NASA/JPL-Caltech

An unusual “break” has been detected in the nearest galactic spiral arm to Earth. Astronomers have never seen anything quite like it, and they’re not entirely sure how it got there.

New research published in Astronomy & Astrophysics describes a “high pitch angle structure in the Sagittarius Arm.” By “high pitch,” the astronomers are referring to the extreme angle at which this elongated cluster of stars sticks out from the Sagittarius Arm of the Milky Way. The newly detected feature measures 3,000 light-years in length (that’s less than 3% of the total diameter of the entire galaxy), and it consists of young stars and star-forming gas clouds. Astrophysicist Michael Kuhn from Caltech is the study’s lead author.

Graphic showing the location of the feature, and a close-up view of the “splinter” in the Sagittarius Arm.
Image: NASA/JPL-Caltech

Mapping the various features within our galaxy ain’t easy, and that’s because we’re living directly inside the thing. As the new paper says, “it has been challenging to connect individual star-forming regions to their larger Galactic environment owing to our perspective from within the disk.”

Thankfully, astronomical tools and techniques can help in this regard. In this case, Kuhn and his colleagues analyzed data gathered by the Spitzer Space Telescope, which NASA retired just last year. Spitzer detected infrared light, making it an ideal tool for observing newly birthed stars that would otherwise be blanketed by the thick clouds of gas and dust (i.e. nebulae) from which they formed. Specifically, the team looked at data from a survey called Galactic Legacy Infrared Mid-Plane Survey Extraordinaire (GLIMPSE), in which Spitzer scanned more than 100,000 baby stars.

Data from the European Space Agency’s Gaia mission was also analyzed, providing the team with precise measurements of distances between stars. This allowed them to create a 3D view of the Sagittarius Arm—a prominent spiral arm of the Milky Way galaxy.

“When we put the Gaia and Spitzer data together and finally see this detailed, three-dimensional map, we can see that there’s quite a bit of complexity in this region that just hasn’t been apparent before,” Kuhn said in a NASA press release.

The Sagittarius Arm is a well-studied feature of the Milky Way, and it hosts several gigantic star-forming regions, including the Omega Nebula, the Trifid Nebula, the Lagoon Nebula, and the Eagle Nebula, the latter of which contains the famous Pillars of Creation. For the new study, the researchers sought to map the locations and speeds of star-forming regions in a segment of the Sagittarius Arm.

The newly detected structure sticks out at a pitch angle of nearly 60 degrees. The Arm itself wraps tightly around the Milky Way at a pitch angle of 12 degrees (for context, a perfect circle has a pitch angle of 0 degrees). Hence the description of the splinter as a high pitch angle structure.

“Ultimately, this is a reminder that there are many uncertainties about the large-scale structure of the Milky Way, and we need to look at the details if we want to understand that bigger picture,” explained Robert Benjamin, an astrophysicist at the University of Wisconsin-Whitewater and a principal investigator for GLIMPSE.

The authors of the new paper aren’t entirely sure how the splinter formed, but the baby stars within this expanse likely came into existence at the same time and place. As closely related siblings, these stars should’ve been affected by the same influences churned by the galaxy’s rotation—forces like gravity and shear. Thus, improved models of stars, both in terms of their distances to each other and their velocities, could shed light on this new astronomical mystery and galactic spirals in general, which are likewise mysterious.

“This structure is a small piece of the Milky Way, but it could tell us something significant about the Galaxy as a whole,” said Benjamin.

Astronomers have observed odd-ball features in other spiral galaxies before, including things called spurs and feathers, some of which stick out perpendicularly from spiral arms. Spurs are bright spots caused by an abundance of stars, while feathers are conglomerations of dust. The new feature seen in the Milky Way is neither of these and is thus considered unique.

It’s now an open question as to whether other high pitch angle structures exist in our galaxy or elsewhere in the universe. This will be the focus of future work, along with further research to confirm the new feature as a bona fide substructure with the Sagittarius Arm.

More: How heavy is the Milky Way?

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