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Back 4 Blood Doesn’t Quite Capture Left 4 Dead’s Magic

Screenshot: Turtle Rock Studios / Kotaku

I don’t need to sell you on the brilliance of Left 4 Dead, especially when half the industry seems to be drawing inspiration from it right now. But after two hours with Back 4 Blood‘s verses and campaign modes, does it have the same genre-defining charm? That’s hard to say.

Back 4 Blood is made by Turtle Rock Studios, a company that largely defined itself through its success with the original Left 4 Dead and its sequel. So it’s no surprise that Turtle Rock — after a half-decade dalliance with VR projects and the unsuccessful Evolve — is back in the zombie horde genre they know and love.

Let’s get the common traits out of the way. The trash infected (read: zombies) will typically go down in a single hit, with the more specialized foes — which are also playable in the multiplayer mode — absorbing substantially more bullets. Back 4 Blood incorporates a whole suite of stats and attachments for each gun, ranging from handling, mobility, accuracy, range and firepower. It felt a fraction unnecessary: a bit of aim, coordination and common sense are really all that’s needed to not get overwhelmed.

Screenshot: Turtle Rock Studios / Kotaku

The Ridden are split into four “families,” or at least that’s what is accessible so far: Stingers, Reekers, Tallboys and Common foes. Stingers are your ranged attackers that stick to walls, leaping to awkward angles and firing weak projectiles to buy time for weaker zombies to close the gap. Reekers are basically the Chargers and Tanks from Left 4 Dead, while the Common are the trash mobs, the characters you play when all the other choices are taken.

Each class has three choices. In the Stinger family, for instance, you can play as a Hocker, Stalker or Stinger, each with slightly different playstyles. Players can also spend mutation points on offensive, defensive or supportive upgrades for each class.

These could be bonuses like improved damage while hanging on a wall, a reduction in movement penalties under certain conditions, or flat health upgrades. The Common class also gets really interesting after a bit of investment: its upgrades are based on horde, power and evolution, improving not only their attacks but more useful common zombies.

Fundamentally, however, there wasn’t enough time to fully explore any advanced strategies. The structure of our preview session — not helped by a delay at the start with matchmaking — meant we only had time for a single PvP game. The first of the three rounds was largely awash as people got to grips with the map, the spawns, how the Ridden’s controls work, trying to quickly understand what cards do what, and then a frantic search for slightly better weapons.

Screenshot: Turtle Rock Studios / Kotaku

The card system is the first thing that really stands out in Back 4 Blood. When you pick a character, you’ll also be given the option to choose a deck of aggressive, defensive and supporting powers. All of these offer various boosts — small, but not insignificant amounts — to various actions like shooting, healing, stamina regeneration, and so on.

The first four default decks are tuned to obvious roles: Medic, Soldier, Squad Leader (team-wide buffs, basically) and Operator. Those names are just symbolic, though, as all cards come from one of four classes: offense, defense, mobility and utility.

People will naturally make their own custom decks pretty quickly. You can equip, for instance, a card that gives you 10 percent faster movement speed, reload and weapon swap speed for 30 seconds whenever you use pain meds. Or a team-wide 10 percent boost to stamina. Offensive cards include one that boosts your damage the longer you aim down the sights. There are flat buffs to accuracy, stamina regen, healing efficiency, and a doubling to explosive damage and resistance.

Screenshot: Turtle Rock Studios / Kotaku

More than 60 cards are equippable. But the real trick is in how they’re deployed. When you start a match, you immediately draw and activate the first card — and in between rounds, you’ll get to equip and activate three cards from your deck, randomly drawn from a set of 5. Your deck is only a maximum of 15 cards, so getting the draws you want, statistically, is pretty good. Each character will have their own unique card that comes into play too: Holly, for instance, boosts the team’s stamina, can take more hits and regains health every time she kills a Ridden.

While it’s hard to really evaluate the multiplayer from such a short playthrough, it was enough to give a taste of how the cards could influence gameplay. Cards are used in the PvE campaign as well, although your decks don’t carry over. It’s also where the game tries to dynamically add its own touch, progressively adding “corruption” cards.

But in the first few levels I played — about half of the entirety of the first act — the corruption deck didn’t really try to rebalance the scales for the horde. Instead, it offered a series of dynamic challenges, like an extra 500 copper if the team completed the mission without raising any alarms.

I was hoping the corruption deck would be a little more aggressive, if only to highlight just how dynamic a modern Left 4 Dead director could be. The amount of forethought into managing the game’s pace, and the amount of threat facing the players at any given time.

But the early Back 4 Blood campaign missions — probably guided by the fact that they are the first missions — didn’t have that same foreboding aura. Instead, more of my time was occupied with the game’s systems: scouring the map for copper to unlock upgrades on the next map, looking for higher tiers of shotguns, pistols, assault rifles and such, and trying to one-shot as many Ridden as possible so it’d show I’d done the most damage on the scoreboard at the end.

What I wasn’t doing was worrying about communicating with teammates or coordinating holds in certain chokepoints. Progress never felt difficult. There was one mission involving a cruise ship that involved a restart, but that was down to human error navigating the map rather than any threat from the horde. Even the rise of the Ogre, the enormous boss-like creature teased in Back 4 Blood‘s early trailers, offered little resistance. One member of the group took a few hits, but nobody was ever really threatened.

Screenshot: Turtle Rock Studios / Kotaku

That’s not really the experience I remember from Left 4 Dead. But it’s also supremely early days. Three, four, five maps just aren’t enough to judge the number of interlocking systems at play here. It’s also not the same experience playing with strangers as it would be playing with friends. (seven in the morning also isn’t the most conducive time for top-notch communication, but living in Australia, you take what preview windows you can get.)

The maps are large enough that you’d certainly have plenty of downtime with mates. Not downtime in the traditional sense that you’re not shooting zombies — Back 4 Blood will always throw some Ridden your way to keep you mechanically engaged.

But the waves, even the largest hordes that triggered on major mission objectives, always felt completely manageable. I was never ruing for one second that it was early in the morning, that people weren’t talking or that we needed a particular strategy to deal with a certain area. You ran forward, cleared the path in front, shot anything that spawned behind you, and carried on.

It was target practice, not survival.

Screenshot: Turtle Rock Studios / Kotaku

Later maps started to introduce more interesting objectives that at hinted at what Back 4 Blood might throw at players. You also get a small snippet of story when each map begins, told through ambient voice lines instead of more interruptive cut scenes. The lore all seemed wedged at the start of the story, though. None of the characters seemed to banter much in-between levels, not unless there was a bit of friendly fire or the occasional quip tied to an in-game action like reloading, firing, and so on.

What my two hours with the game left me with was a lot of questions. There’s a lot of potential and directions for all of the interlocking systems to go. Corruption cards could obviously become more severe, directly impacting the players instead of putting the onus on them to challenge themselves. The story and banter in the campaign mode will obviously deepen as the acts progress, and there’s no technical reason why some of those levels can’t and won’t be heavier on the dialogue. The PvP element, naturally, will be transformed when organized groups start getting accustomed to the maps and some shred of a meta forms.

Also, and crucially for a lot of people, the gunplay is really good. That’s not really a surprise if you consider Turtle Rock’s history: apart from their work on Left 4 Dead and Evolve, the studio first cut their teeth on Counter-Strike: Condition Zero and Counter-Strike: Source. Back 4 Blood‘s guns don’t have CS‘s notoriously heavy recoil, of course, but the studio knows how to make guns shoot, sound and feel satisfying.

The beta’s performance was solid too, and supporting DLSS out of the gate meant my system had no issues running smoothly at 4K. I don’t usually look to zombie shooters for their visuals, but it’s a pretty clean-looking game. It doesn’t lean into, say, fog or volumetric lighting — Back 4 Blood isn’t really a horror game, after all. It’s an action shooter with zombies. The priority is visibility and visibility at long distances, but even in close-quarter scenarios, everything looks pretty good.

Screenshot: Turtle Rock Studios / Kotaku

I’m keen to spend more time with Back 4 Blood, if only so I can answer to one nagging question: can Back 4 Blood recapture the same magic that Left 4 Dead had?

I’m no closer to answering that question after two hours of gameplay. If pressed at gunpoint, I’d tell you Back 4 Blood was simply fine. But while fine might have worked a couple of years ago when the market wasn’t so co-op friendly, Back 4 Blood doesn’t have that luxury. A lot of co-op centric shooters, zombified or not, are just around the corner. And if Back 4 Blood wants to stand out, fine isn’t enough.

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U.S. seeks to speed rooftop solar growth with instant permits

Solar panels are seen on rooftops amid the coronavirus disease (COVID-19) outbreak, in Santa Clarita, near Los Angeles, California, U.S., June 18, 2020. REUTERS/Lucy Nicholson/File Photo

July 15 (Reuters) – The Biden administration on Thursday will roll out a tool that enables instant local permitting of rooftop solar installations, addressing a major source of industry delays and possibly lowering costs for homeowners, the Energy Department said.

The Solar Automated Permit Processing (SolarAPP+) platform, developed by DOE’s National Renewable Energy Laboratory, will be an optional portal for local governments to process permit applications automatically.

Approvals typically take a week or more currently, and permit-related costs can account for about a third of installers’ overall costs, DOE said. The software speeds the process up by standardizing requirements, streamlining the application and automating some approvals.

Administration officials said the software will help speed adoption of rooftop solar and achieve President Joe Biden’s goal of decarbonizing the U.S. electricity grid by 2035, a key pillar of his plan to address climate change. DOE has said that solar energy will need to be installed at a pace as much as five times faster than it is today to realize that goal.

“Having streamlined processes and an automated permitting platform that can make it faster, easier and cheaper for homeowners to go solar promises to really help expand the residential solar sector,” Becca Jones-Albertus, director of DOE’s solar energy technologies office, said in an interview.

Obtaining permits through local building departments has often proved to be a “pain point” for solar companies, according to Jones-Albertus. About a third of rooftop solar installations take more than two weeks for the permit process, DOE said.

SolarAPP+ was tested in four communities in Arizona and California starting last year. In Tucson, the portal reduced permitting review times from an average of 20 days to zero, the agency said.

An official from Stockton, California, a city that recently decided to adopt the SolarAPP tool, said it will free up staffers who have managed a 26% rise in solar applications over the last five years. It also allows homeowners to conduct the permitting process online rather than in person.

“It’s rare that you can find something that works this well for all of the parties involved,” John Alita, Stockton’s deputy city manager, said during a DOE webinar to unveil the tool.

The portal performs an automatic review of permit applications, approving eligible systems instantly. Complex or ineligible systems are re-routed for additional review.

Local governments will not have to pay for the portal, DOE said. DOE is challenging 125 mayors and local officials to sign up for the SolarAPP tool before the end of the summer.

Reporting by Nichola Groom; Editing by Dan Grebler and Cynthia Osterman

Our Standards: The Thomson Reuters Trust Principles.

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5-minute tech fix: Finally speed up your PC

When your computer slows to a crawl, it’s frustrating, and you want to fix it as fast as possible. Occasionally, your internet is actually to blame. Tap or click for the best ways to fix a pokey Wi-Fi connection.

If your computer is on its last legs, there’s not a ton you can do aside from buy a new one. Not sure where to start? I can help. My team and I created a laptop quiz to help you find the right model for you. Tap or click to take our 60-second quiz to find a perfect laptop based on your needs and budget.

Now, let’s breathe new life into your PC.

CLEVER TECH HACK: HOW TO TEXT FROM YOUR PC OR MAC

1. The IT pro secret

It’s not a huge secret, but it is the first step an IT person takes when a PC is finicky. Why? More often than not, it just works. Shutting down your computer clears your RAM out and shuts down all the extra programs and processes running in the background. Give it a shot.

Do you forget to shut down your computer, or would you like it to happen at 2 a.m. when you’re not working? Simple. Get this free download to make your Windows PC shut down automatically.

2. Change it up

Windows 10’s power saver mode saves your battery. The downside is it slows down your computer’s performance. By staying in low power mode, you’re slowing down your computer’s operating speed. It’s easy enough to change:

  • Open Settings > System.
  • Select Power & sleep from the left-hand menu.
  • On the right side, choose Additional power settings.
  • A new dialog box will appear. Choose High performance.

Select Change plan settings for even more control over when your computer goes to sleep or the display shuts down.

Stop squinting. It’s easy to change the text size on any device. Tap or click for a guide to do it on Windows, Android, iPhone, Mac, and your browser.

3. Disable startup applications

Admit it. You click “yes” on notifications to get them to go away. You may have inadvertently allowed specific programs to start automatically. Those programs slow your computer down from the minute you turn it on.

If you aren’t using them, shut them down. Minimizing how many programs run when you turn your computer on will make it run more efficiently.

There are a few ways to do this, but here’s an easy shortcut:

  • Type Task Manager into the Windows search box.
  • Choose the Startup tab. Here you’ll see all the programs that automatically start when you turn your computer on.
  • Right-click on the programs you don’t need and choose Disable. Done!

NO CELL SIGNAL? BEST WAYS TO BOOST SIGNAL STRENGTH WHEN YOUR CALLS WON’T GO THROUGH

4. Ditch the fancy stuff

Windows has a few special effects up its proverbial sleeve. They look nice, sure, but they will cost you some speed. This is especially true if you’re using an older PC. 

To disable all shadows, animations, and visual effects:

  • Type sysdm.cpl into the Windows search box and press enter.
  • The System Properties dialog box will appear. Choose the Advanced tab.
  • Under Performance, choose Settings.
  • You can choose to enable or disable any of these animations and effects. If you’re unsure which to choose, select Adjust for best performance at the top of the screen.
  • Click OK.

Who doesn’t love free? Tap or click for 15 tech upgrades you can get without paying a dime.

5. Dump the junk

Many of us have applications we installed, used once, then completely forgot they are there. These programs still occupy hard drive space and may even have temporary files and folders installed.

They could even be running in the background, sucking out memory and resources from your PC, which is why it’s been so sluggish lately. Track these programs down and uninstall them.

To uninstall from the Start menu: 

  • Click the Start button and look for the app or program. Press and hold (or right-click) the app and select Uninstall.

To uninstall from Settings:

  • Click the Start button > Settings.
  • Choose Apps > Apps & features, then select the app you want to delete.
  • Click Uninstall.

Bonus Tip: A woman was being harassed and stalked. How we found the guy.

Check out my podcast “Kim Komando Explains” on Apple, Google Podcasts, or your favorite podcast player.

One woman called my national radio show for help with a malicious stranger who stalked her daughter’s every move. Over time, the abuse escalated; the creep targeted her whole family, even posting the mom’s photos on risqué dating sites. Listen and learn how we unmasked the stalker!

Tap or click here to listen to how a stalker took over her life and steps to find out who he was.

What digital lifestyle questions do you have? Call Kim’s national radio show and tap or click here to find it on your local radio station. You can listen to or watch The Kim Komando Show on your phone, tablet, television, or computer. Or tap or click here for Kim’s free podcasts.

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Copyright 2021, WestStar Multimedia Entertainment. All rights reserved. By clicking the shopping links, you’re supporting my research. As an Amazon Associate, I earn a small commission from qualifying purchases. I only recommend products I believe in.

Learn about all the latest technology on The Kim Komando Show the nation’s largest weekend radio talk show. Kim takes calls and dispenses advice on today’s digital lifestyle, from smartphones and tablets to online privacy and data hacks. For her daily tips, free newsletters and more, visit her website at Komando.com.

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Echoes From a Comet That Crashed in 1994 Have Revealed New Data on Jupiter

It collided with Jupiter in 1994, but Comet Shoemaker-Levy 9 still apparently has things to teach us about the Solar System’s largest planet.

A new analysis of the traces of the comet’s impact – still zooming around Jupiter’s atmosphere – has yielded the first direct measurement of the gas giant’s powerful stratospheric winds, in the cloudless middle layer of the atmosphere.

 

There, narrow bands of wind known as jets – like Earth’s jet streams – blow at up to 400 meters per second at high latitudes. That’s around 1,440 kilometers per hour (895 mph) – vastly outstripping the top wind speeds of around 620 km/h seen in the Great Red Spot cyclonal storm.

The team’s detection and analysis suggest that these jets could act like a colossal vortex, about 50,000 kilometers in diameter and 900 kilometers high.

“A vortex of this size,” said astronomer Thibault Cavalié of the Laboratoire d’Astrophysique de Bordeaux in France, “would be a unique meteorological beast in our Solar System.”

The death of Comet Shoemaker-Levy 9 was one of the most spectacular events we’ve ever seen in the Solar System. First, as the icy rock veered close to Jupiter, it was torn apart by the immense gravitational pull of the planet.

The fragments spent two Earth years in closer and closer orbit, until finally, in July 1994, they collided with Jupiter’s atmosphere in a riveting display of fireworks.

The 1994 impact of Shoemaker-Levy 9. (ESO)

For scientists, it was an incredible gift. The impact churned up Jupiter’s atmosphere, revealing new molecules and scarring Jupiter’s surface for months. This allowed measurements of wind speed and new studies of the atmospheric composition of Jupiter, as well as its magnetic field.

The comet impact also added new molecules that weren’t already present on Jupiter. These included ammonia – which disappeared within a few months – and hydrogen cyanide, which can still be detected in the Jovian stratosphere to this day.

 

It was this hydrogen cyanide that a team of scientists tracked using 42 of the 66 antennas of the Atacama Large Millimeter/Submillimeter Array in Chile. Using this powerful instrument, astronomers observed the Doppler shift of the hydrogen cyanide – the way the wavelength of the molecule’s electromagnetic emission lengthens or shortens depending on whether it’s moving away from or towards the observer.

“By measuring this shift, we were able to deduce the speed of the winds much like one could deduce the speed of a passing train by the change in the frequency of the train whistle,” said planetary scientist Vincent Hue of the Southwest Research Institute in the US.

Analyzing the length of these shifts allows scientists to calculate the speed at which the hydrogen cyanide is moving.

Around the equator of the planet, strong stratospheric wind jets blow at average speeds of around 600 kilometers per hour. All the time. Here on Earth, the maximum wind speed ever recorded was 407 km/h (253 mph), and that was during a wild tropical cyclone. 

One of the most intriguing jets, though, was found directly below Jupiter’s permanent auroral oval, several hundreds of kilometers below the auroral winds. It was clockwise in the north and anti-clockwise in the south, at speeds of up to 300 to 400 meters per second. The team thinks that this jet is the lower tail of the auroral wind.

 

Previous studies had predicted that the auroral winds would decrease in strength as altitude decreased, dissipating before reaching the stratosphere, so this was a surprise – a beautiful demonstration of the unseen atmospheric complexity in a planet we already knew was insanely atmospherically complex.

And it sets the stage for future observations from upcoming missions, such as the European Space Agency’s JUpiter ICy moons Explorer (JUICE) probe, and the terrestrial Extremely Large Telescope currently under construction.

“These ALMA results open a new window for the study of Jupiter’s auroral regions,” Cavalié said.

The research has been published in Astronomy & Astrophysics.

 

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Engineers Have Proposed The First Model For a Physically Possible Warp Drive

The idea of a warp drive taking us across large areas of space faster than the speed of light has long fascinated scientists and sci-fi fans alike. While we’re still a very long way from jumping any universal speed limits, that doesn’t mean we’ll never ride the waves of warped space-time.

 

Now a group of physicists have put together the first proposal for a physical warp drive, based on a concept devised back in the ’90s. And they say it shouldn’t break any of laws of physics.

Theoretically speaking, warp drives bend and change the shape of space-time to exaggerate differences in time and distance that, under some circumstances, could see travelers move across distances faster than the speed of light.

One of those circumstances was outlined more than a quarter of a century ago by Mexican theoretical physicist Miguel Alcubierre. His idea, proposed in 1994, was that a spacecraft powered by something called an ‘Alcubierre drive’ could achieve this faster-than-light travel. The problem is it requires a lot of negative energy in one place, something that’s simply not possible according to existing physics.

But the new study has a workaround. According to researchers from the independent research group Applied Physics based in New York, it’s possible to ditch the fiction of negative energy and still make a warp drive, albeit one that’s maybe a bit slower than we’d like. 

 

“We went in a different direction than NASA and others and our research has shown there are actually several other classes of warp drives in general relativity,” says astrophysicist Alexey Bobrick, from Lund University in Sweden.

“In particular, we have formulated new classes of warp drive solutions that do not require negative energy and, thus, become physical.”

Why is negative energy such a big deal? The need for negative energy gets around some of the general relativity problems of faster-than-light travel, by allowing for space to expand and contract faster than light, while keeping everything within its warping within universal speed limits.

Unfortunately, it introduces more problems of its own – primarily that the negative energy we’d require exists only in fluctuations on a quantum scale. Until we can figure a way to scoop up a Sun-sized mass of the stuff, this kind of drive just isn’t possible.

The new research works around this – according to the paper, negative energy wouldn’t be required, but a hugely powerful gravitational field would be. The gravity would do the heavy lifting of bending space-time so that the passage of time inside and outside the warp drive machine would be significantly different.

 

You won’t be able to book tickets just yet though – the amount of mass required to produce a noticeable gravitational effect on space-time would be at least planet-sized, and there are still plenty of questions to answer.

“If we take the mass of the whole planet Earth and compress it to a shell with a size of 10 metres, then the correction to the rate of time inside it is still very small, just about an extra hour in the year,” Bobrick told New Scientist.

One other interesting finding from the research concerns the shape of the warp drive: a wider, taller vessel will need less energy than a long and thin one. Think of a plate being held upright thrown at a wall face first, and you have an idea of the optimum warp drive shape.

Even though the reality of travelling to distant stars and planets is still a long way off, the new study is the latest addition to a growing body of research that suggests that the principles of warp drives are sound in scientific terms.

The researchers admit that they’re still not sure exactly how to put together the technology that they’ve described in their paper, but at least more of the numbers add up now. They’re confident that far into the future, the warp drive will become a reality.

“While we still can’t break the speed of light, we don’t need to in order to become an interstellar species,” says Gianni Martire, one of the scientists at the Applied Physics group behind the new study. “Our warp drive research has the potential to unite us all.”

The research has been published in Classical and Quantum Gravity.

 

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PennDOT LIFTS VEHICLE restrictions for south, central Pa.; speed limit restrictions remain

PennDOT lifts vehicle restrictions for south, central Pa., but speed limit restrictions still in place

WGAL News 8 snow coverage



VEHICLES LIKE TRAILERS, RVS, AND MOTORCYCLES. JERE NOW TO OUR TEAM OF REPORTERS, LET US GO TO MATT BARCARO WHO IS CHECKING OUT FRIGID — CONDITIONS IN DAUPHIN COUNTY. MATT: GOOD MORNING. WE ARE ALIVE AND ANNE WAS MENTIONING CARS SLIDING, AND WE ARE SEEING THAT IN THE INTERSECTIONS. DOWN THERE ON UNI DEPOSIT ROAD, THEY WERE CLEARING OUT THE INTERSECTIONS ON — TO SOME OF THE SIDE STREET SO YOU CAN SEE THAT THERE IS A BUILDUP AND WE ARE SEEING CARS GO FROM THE PLOWED ROAD TO THE SIDE RAIL — TO THE SIDE ROADS AND SLIDING. MOST OF THE RAIN WROTE — MAIN ROADS DO NOT HAVE SLUSH ON THEM, THEY ARE PLOWED TO THE PAVEMENT AND ARE WET. THEY HAVE BEEN ABLE TO TREAT AND PLOW ALL OF THE SECONDARY ROADS ON THEIR MENU. THE ONE THING THAT THEY ARE STILL ADJUSTING TO AND FOCUSING ON ARE THE PARTS OF THE COUNTIES THAT YOU TYPICALLY SEE DRIFTING SNOW BECAUSE OF THE WIND, NORTHERN DAUPHIN COUNTY, 209, AND THE SOUTHEAST PART OF DAUPHIN COUNTY, KEEP THAT IN MIND. THAT IS THE SITUATION AS TRAFFIC STARTS TO BUILD. LET US GO TO LANCASTER COUNTY WHERE LORI BURKHOLDER STANDING BY. LORI: GOOD MORNING. THE SNOW HAS PICKED UP AND SO HAS THE TRAFFIC IN LANCASTER COUNTY. WE ARE IN MANHEIM. BUT, LOOK AT WHAT WE ARE SAYING ON THE ROADS. THIS IS ROUTE 72, A PRETTY HEAVILY TRAVELED ROAD AND TRAFFIC IS PICKING UP. THERE IS STILL SOME SNOW ON THAT, AND THAT IS WHAT YOU WILL ENCOUNTER ON SOME OF THE HEAVILY TRAVELED ROADS, THE PRIMARIES. THE SECONDARIES, THE SAME SITUATION. FURTHER UP AS THE LEBANON LINE AND I CHECKED IN WITH PENN-DOT, THEY SAY IT IS SLIPPERY. THEY HAVE 25 TRUCKS ON THE ROAD BUT CONDITIONS ARE IMPROVING. THEY WILL BE MANNING THE ROADS IN LEBANON AND MET — LANCASTER COUNTY AND KEEPING THINGS OPEN FOR YOU. YOU HAVE TO WORRY ABOUT ON SOME SIDE ROADS. WE WILL SEND IT OVER TO YORK COUNTY. MEREDITH: HELLO. IT IS GROUNDHOG DAY. I SWITCH MY HAT BECAUSE I DO HAVE TO DON MY GROUNDHOG HAT BUT I AM READY FOR THIS AS THE SNOW CONTINUES TO COME DOWN ON GROUNDHOG DAY IN YORK COUNTY FEELING LIKE YESTERDAY. WE ARE ALONG AT ROUTE 30 WHERE TRAFFIC IS MOVING WELL. WE CAN SEE THE PAVEMENT AND THE PENN-DOT CREWS HAVE DONE WELL OVERNIGHT. TRAFFIC IS MOVING ALONG THERE. THE CREWS WILL CONTINUE TO PUSH BACK THE SNOW AND KEEP THE ROADS CLEAR THROUGHOUT THE DURATION OF THE MORNING. LET US TAKE A LOOK AT A DIFFERENT SCENE ON SOME OF THE SECONDARY ROADS. THIS IS MY OWN PSION ROAD, STILL SNOW PACKED AROUND — THIS IS ON MOUNT ZION ROAD, STILL SNOW PACKED. IF YOU ARE GOING TO VENTURE OUT, IT CAN BE A TALE OF TWO COUNTIES DEPENDING ON WHICH ROAD YOU ARE ON. BUT, THE GOAL IS REALLY TO GET ALL OF THE SNOW PACKED ROADS CLEARED ENTIRELY, WHICH WOULD MAKE IT A HUGE DIFFERENCE FOR THE MORNING COMMUTE. RIGHT NOW THE FLURRIES ARE COMING DOWN, BUT I AM READY. I AM SAYING IT IS GOING TO BE

PennDOT lifts vehicle restrictions for south, central Pa., but speed limit restrictions still in place

WGAL News 8 snow coverage

PennDOT has lifted vehicle restrictions on south central Pennsylvania interstates. However, speed limit restrictions are still in effect for major roads.PennDOT released the following statement Tuesday morning: PennDOT announced this morning that vehicle restrictions implemented on Interstate 83 in Cumberland, Dauphin and York counties, Interstate 81 in Franklin, Cumberland, Dauphin and Lebanon Counties, and Interstate 283 from PA 283 to I-83 have been lifted.A 45 mph speed restriction remains in place on the following highways: Interstate 81 in Cumberland, Dauphin, Franklin and Lebanon counties; I-83 in Cumberland, Dauphin and York counties; I-283 in Dauphin County.US 15 from Maryland State Line to PA 581;US 22 from I-81 to PA 75;US 30 from US-15 to PA 23;I-78 from I-81 to Mile Marker 10;US 222 from US 30 to PA 568/ PA 272;PA 283, the entire length;US 322 from I-83 to Dauphin/Lebanon County Line, andPA 581, the entire length.Commercial vehicles must stay in the right lane while this restriction is in place.Although PennDOT crews have been treating roadways, motorists should be alert for areas of ice and snow. PennDOT will continue to treat roadways until all roads are clear.

PennDOT has lifted vehicle restrictions on south central Pennsylvania interstates. However, speed limit restrictions are still in effect for major roads.

PennDOT released the following statement Tuesday morning:

PennDOT announced this morning that vehicle restrictions implemented on Interstate 83 in Cumberland, Dauphin and York counties, Interstate 81 in Franklin, Cumberland, Dauphin and Lebanon Counties, and Interstate 283 from PA 283 to I-83 have been lifted.

A 45 mph speed restriction remains in place on the following highways:

  1. Interstate 81 in Cumberland, Dauphin, Franklin and Lebanon counties;
  2. I-83 in Cumberland, Dauphin and York counties;
  3. I-283 in Dauphin County.
  • US 15 from Maryland State Line to PA 581;
  • US 22 from I-81 to PA 75;
  • US 30 from US-15 to PA 23;
  • I-78 from I-81 to Mile Marker 10;
  • US 222 from US 30 to PA 568/ PA 272;
  • PA 283, the entire length;
  • US 322 from I-83 to Dauphin/Lebanon County Line, and
  • PA 581, the entire length.

Commercial vehicles must stay in the right lane while this restriction is in place.

Although PennDOT crews have been treating roadways, motorists should be alert for areas of ice and snow. PennDOT will continue to treat roadways until all roads are clear.

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