Tag Archives: Souls

No Rest for the Wicked chief defends early access, says more games should do it: ‘Imagine [if] Dark Souls 1 had been in early access’ – PC Gamer

  1. No Rest for the Wicked chief defends early access, says more games should do it: ‘Imagine [if] Dark Souls 1 had been in early access’ PC Gamer
  2. No Rest for the Wicked Early Access Review IGN
  3. Dark Souls would’ve been a better game in early access, says dev behind Dark Souls-like early access game No Rest For The Wicked Rock Paper Shotgun
  4. No Rest for the Wicked creative director puts most of the ARPG’s poor reviews down to a localization bug that stopped a lot of Chinese and Japanese text from showing Gamesradar
  5. One Of The Best-Looking Video Games Of 2024 Launches Today On Steam Forbes

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‘The Golden Bachelor’ Host Jesse Palmer On Gerry Turner/Theresa Nist Divorce: “My Heart Is Forever With These Two Beautiful Souls” – Deadline

  1. ‘The Golden Bachelor’ Host Jesse Palmer On Gerry Turner/Theresa Nist Divorce: “My Heart Is Forever With These Two Beautiful Souls” Deadline
  2. This Aspect of Theresa Nist’s Life Reportedly Played a Major Role in Her & Gerry Turner’s Divorce Yahoo Entertainment
  3. Theresa Nist Seen Wearing Wedding Ring Amid Golden Bachelor Divorce Us Weekly
  4. ‘Golden Bachelor’ stars Gerry Turner and Theresa Nist could lose out on big payday because of divorce: experts Fox Business
  5. ‘Golden Bachelor’ couple Gerry Turner and Theresa Nist announce they are divorcing ABC News

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‘The Little Mermaid’ Star Melissa McCarthy Brings Down the House as ‘Poor Unfortunate Souls’ Debuts at CinemaCon – Variety

  1. ‘The Little Mermaid’ Star Melissa McCarthy Brings Down the House as ‘Poor Unfortunate Souls’ Debuts at CinemaCon Variety
  2. ‘The Little Mermaid’ and Melissa McCarthy Bring Classic Song to CinemaCon Hollywood Reporter
  3. The Little Mermaid: Disney’s live-action fairytale swims into CinemaCon with new footage JoBlo.com
  4. Disney Releases First Poster for Melissa McCarthy’s Ursula The Direct
  5. The Little Mermaid Footage Reaction: Poor Unfortunate Souls [CinemaCon 2023] /Film
  6. View Full Coverage on Google News

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Elden Ring, Dark Souls Director Becomes Second Game Dev to Make Time’s 100 Most Influential People List – Push Square

  1. Elden Ring, Dark Souls Director Becomes Second Game Dev to Make Time’s 100 Most Influential People List Push Square
  2. Elden Ring creator Hidetaka Miyazaki is the second game dev in history to make Time’s 100 most influential people list PC Gamer
  3. Elden Ring Creator Hidetaka Miyazaki Named Amongst Time’s 100 Most Influential People of 2023 IGN
  4. Time 100 most influential honors Elden Ring director Hidetaka Miyazaki Polygon
  5. Time Magazine names From Software President Hidetaka Miyazaki one of 2023’s most influential people RPG Site
  6. View Full Coverage on Google News

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Souls of Chronos launches February 14 for PS5, Switch, and PC

Publisher Astrolabe Games [10 articles]” href=”https://www.gematsu.com/companies/astrolabe-games”>Astrolabe Games and Chinese developer FUTU Studio [2 articles]” href=”https://www.gematsu.com/companies/futu-studio”>FUTU Studio will release RPG [14,854 articles]” href=”https://www.gematsu.com/genres/rpg”>RPG Souls of Chronos [1 article]” href=”https://www.gematsu.com/games/souls-of-chronos”>Souls of Chronos for PS5 [4,122 articles]” href=”https://www.gematsu.com/platforms/playstation/ps5″>PlayStation 5, Switch [12,906 articles]” href=”https://www.gematsu.com/platforms/nintendo/switch”>Switch, and PC [16,734 articles]” href=”https://www.gematsu.com/platforms/pc”>PC via Steam on February 14, the companies announced. It will support English, Japanese, Simplified Chinese, and Traditional Chinese language options.

Here is an overview of the game, via Astrolabe Games:

The Game

Souls of Chronos adopts a classic isometric JRPG [737 articles]” href=”https://www.gematsu.com/genres/rpg/jrpg”>JRPG experience, blending with Action [876 articles]” href=”https://www.gematsu.com/genres/action”>action gameplay for its combat system. Playing as the duo of “Sid,” a young boy longing for the outside world, and “Tori,” a mysterious, time-bending “Chronus,” players will experience their Adventure [673 articles]” href=”https://www.gematsu.com/genres/adventure”>adventures in the port city of Astella and beyond.

The game is divided into five chapters. In this intricate intertwining of events, the choices that players made throughout the game will ultimately lead to four different endings and determine the fate of Astella.

The Background: A Post-Apocalyptic New World

Fifteen years after the catastrophic event known as the “Apocalypse,” the world is still in an era of great unrest. Even Astella, a harbor town far from the center of the Vallois Empire, is no exception.

Local gangs, slum dwellers, external forces, and secret societies – all these factions are clashing together over their own agenda and interests. Under such tension, the fragile peace at Astella is on the verge of sliding back into all-out conflicts.

In a world where time holds great power, a new species emerges with a unique gift. The Chronus possess the ability to control time itself through their special power, Chrono, and are bound to their human partners, the “Linked,” through the mysterious Chrono Pact.

Here in Astella, a young boy named Sid longs to escape this small harbor town and explore the world beyond, but his plans are abruptly interrupted when he finds himself caught up in a dangerous and mysterious case. With the help of his Chronus partner, Torii, Sid sets out on a thrilling journey that will test the limits of their bond and threaten to upend the very order of the world.

The Characters: Friends from Astella

Bringing their visions and beliefs, as well as their unique personalities and circumstances, various characters will join Sid and Torii in uncovering the long-kept mysteries of Astella.

As Sid, you have the power to forge alliances and shape your own personality through your actions and dialogue options. Do choose wisely, as your decisions will determine the fate of the various factions within Astella. Partner with those you trust and work together to overcome the looming storm that threatens the land.

The Combat: Forge Your Own Style: Customizable Weapons and Time-Bending Chrono Power

As Sid’s partner, Torii will also join the combat and fight alongside him. As they level up, players can choose different skills to master different combat styles. Also, with the progression of the story, the pair will be able to unlock new mechanisms.

As a powerful Chronus, Torii can unleash her special Chrono power to manipulate the time during combat anytime when you are at a disadvantage to turn the tide. Sid, on the other hand, can choose two weapons to equip at the same time, from a total of six distinct weapon types, each with its own upgrade path – Find the combat style that best suits you and battle some of the most fearful foes!

Watch the launch trailer below. View a new set of screenshots at the gallery.

Launch Trailer

English

Japanese

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The Queen Of Elden Ring Keeps Finding New Ways To Beat The Game

Image: FromSoftware / MissMikkaa / Kotaku

At the start of 2023, Twitch streamer MissMikkaa made headlines for beating Elden Ring’s notorious rot queen, Malenia, Blade of Miquella, with two completely different controllers at the same time. It was a ridiculous feat of dexterity and focus, but would you believe this method of play was how she finished FromSoftware’s latest Soulslike in its entirety? Well, it turns out MissMikkaa has been embarking on what she’s dubbed the “Ultimate Challenge Run” and, now that she’s wrapped up Elden Ring, she’s doing the same thing with Dark Souls Remastered.

MissMikkaa

Challenge runs aren’t new within the FromSoft community. Kotaku has reported on plenty of wild ones, from using a drawing tablet to playing with an electronic saxophone. MissMikkaa’s, however, is probably the most intense challenge run I’ve seen in a minute as she plays two copies of the FromSoft game simultaneously with two different types of controller inputs: a DDR-compatible dance pad and a PlayStation 5 DualSense. This is the basis for her “Ultimate Challenge Run.” As MissMikkaa specifies in her livestream overlays, the goal is to “kill bosses on the same try on both game instances” using the two different controllers. Kotaku caught up with MissMikkaa to pick her brain about playing FromSoft games in such a peculiar and difficult manner.


This Takes Lots Of Focus To Pull Off

Image: FromSoftware

MissMikkaa explained the process of setting up the “Ultimate Challenge Run,” including the model of the dance pad she’s using. After getting the dance pad hooked up to her PC, she used the software remapper JoyToKey to synch the pad’s movement arrows to the WASD keys, with the other buttons performing actions like attacking, dodging, healing, and the like. The dance pad has a limited number of buttons, though, so she would sometimes have to “create specific profiles for certain bosses or scenarios” to switch between before encounters like the one with Rykard, Lord of Blasphemy. But aside from fine-tuning the dance pad’s keybindings, this “Ultimate Challenge Run” challenged MissMikkaa in many other ways.

“In the beginning, I had a lot of trouble focusing on playing two games at once. It’s not an easy task trying to position your character, attack, dodge, and heal twice as much as what you’re used to,” MissMikkaa tells Kotaku. “There were a few days where I was feeling mentally fatigued from the amount of work my brain was doing, but the further I got in the run the more used to it I became. Physically it wasn’t much different from the previous runs I had done, luckily I was already used to 6-hour dance pad sessions. Midway through this run there were definitely a few moments of smooth sailing, but towards the end, things definitely got much harder and that was also partially used as a motivator to get me through.”

Focus was difficult to maintain during the entire run, MissMikkaa says. Playing a FromSoft game, whether that’s Bloodborne or Sekiro, can already seem like an insurmountable challenge requiring tons of concentration. These are punishing games, after all! Adding a second layer on top—that is, playing another instance of the same game but with a separate controller simultaneously—increases both the level of difficulty you’ll face when playing and the focus required. Gravity killed her, a lot, because she “lost track of [her] character’s position and instead focused more on attacking and dodging.” But navigation got better as time went on.

The Bosses Were Equally Challenging

MissMikkaa

As you might expect with a FromSoft game, the bosses were a particular sore spot for this “Ultimate Challenge Run.” MissMikkaa says she died some 198 times to Malenia and her long sword alone. It doesn’t compare to the level 1 dance pad run she did back in October, in which she died over 500 times to the goddess, but she still points to Malenia as a true test.

“Malenia was by far the hardest boss in this run,” MissMikkaa admits. “She is a true test of skill and experience in most challenge runs. It was a lot of trial and error to kill Malenia both in regards to figuring out what build I wanted to use and just trying to survive when I got two waterfowl dances at the same time. But besides the obvious answer, I had a lot of trouble with Margit due to falling out of the arena. I was also struggling a lot with Mohg, specifically with his second phase transition since I didn’t use any in-game items like Mohg’s Shackle or Purifying Crystal Tear.”

That she prevented herself from using specific equipment also added to the difficulty. MissMikkaa says she not only tried to “not use any weapons or Ashes of War that would be considered too ‘OP’,” but she also couldn’t summon anyone or use any of the spirit ashes in battle.

It was just her, the enemies in front of her, and her two controller inputs. That’s it. In addition to these self-imposed limitations, MissMikkaa explains that she relegated herself to certain kinds of character builds, starting with a strength-focused one in the beginning before switching to an arcane one for the late game. Thankfully her gear of choice—bleed weapons such as the Great Stars great hammer and high-defense armor like the Bull-Goat set—helped ease the restrictions a little bit by letting her “outpoise [a boss’] poise damage in order to hit them through their attacks.” She’s tanky. And of course, because she’s playing two copies of the same game, she’s forced to have equipment parity between her two characters.

Giving Up On This Was Never In The Cards

Image: FromSoftware

Regardless of how challenging this “Ultimate Challenge Run” has been for MissMikkaa, she promises that she “never once thought about giving up.” The difficulty is a big reason why she was so motivated to finish the challenge. She found herself adapting to the process after every livestream and, once she got to Malenia, who is already an optional endgame boss, MissMikkaa said she was “pretty confident” that she could beat the queen of rot alongside many of the game’s other brutal enemies.

“The easiest part of this run was keeping myself motivated throughout,” MissMikkaa explains. “It was a fun challenge and I enjoyed every aspect of learning and mastering it. I love finding new ways to challenge myself, especially in Elden Ring. This idea was not really seriously considered at first, but when I found myself with an extra capture card in my streaming PC I started thinking to myself, ‘What would happen if I played two games at once?’ At first, I was unsure if the challenge was even possible to begin with, and so were the people around me. But I was kind of curious to see how far I could go. I’ve got to say…I’ve never had so many people coming in and questioning my sanity as I have during this run.”

I mean, I’m questioning MissMikkaa’s sanity, too. It’s hard enough stepping into a FromSoft boss arena on just one platform. Doing that twice, at the same time, with one of your controllers being essentially a slipper bath mat, and still walking away victorious makes me both envious of her skills and stoked about her accomplishment. Talk about “getting good.”


MissMikkaa tells us she finished Elden Ring around January 8, performing an All Remembrances playthrough which requires you beat a FromSoft game by defeating all the bosses that drop consumable “boss souls.” Since then, she’s been bouncing between games on Twitch, like Forspoken and The Witcher 3: Wild Hunt, while embarking on another “Ultimate Challenge Run” in Dark Souls Remastered. At some point, she said she wants to play through Elden Ring with “a real guitar,” with actions like attacking and healing tied to full chords instead of just individual strings. Lord help her.

 

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Elden Ring Was The Most Completed, And Most Quit, Game Of 2022

Image: FromSoftware / Bandai Namco

2022 was truly the year of Elden Ring, with FromSoftware’s latest game exploding into the mainstream unlike anything it had previously created. As such, a lot of people played and finished Elden Ring. In fact, according to one set of data, Elden Ring was the most completed game of 2022. But funnily enough, the same source also pegs it as the game players were most likely to abandon before reaching the end.

If you’ve read Kotaku (or any other gaming website) in 2022, you are likely already familiar with Elden Ring, the latest game from Dark Souls creators FromSoftware. And like Dark Souls and Bloodborne, Elden Ring is a tough-as-nails action-RPG with a heavy focus on mystery, world-building, and boss fights. However, this time around FromSoftware added a true open world to its popular “Soulslike” formula. The end result? One of 2022’s most acclaimed, best-selling games. The open world in particular helped sway many to try Elden Ring for the first time, letting players avoid harder areas until later and ostensibly making it easier to finish than past FromSoftware adventures. And it seems that design choice paid off.

According to data on HowLongToBeat.com, Elden Ring is 2022’s most completed game, with nearly 6,000 users of the site reporting they have played and finished the massive open-world RPG. That’s an impressive number when you look at the runner-up games on the list. Stray, that adorable futuristic cat game, was completed by nearly 4,000 users. Meanwhile, in third with 2,500 completions, was Game Freak and Nintendo’s Switch hit, Pokemon Legends: Arceus. To see such a big and difficult game top the list is both a sign that Elden Ring is very good and also a hint at the kind of audience that is primarily using HowLongToBeat.com.

Screenshot: Howlongtobeat.com / Kotaku

But perhaps more interesting is that Elden Ring is also the most “retired” game. When users “retire” from a game on Howlongtobeat.com it means they have given up on it, either permanently or temporarily. Now, even though only 261 players officially retired from Elden Ring on the site, that’s still more than double any other game in 2022. Even if the dataset is a bit small and weird (how many people are logging into this site to admit defeat?) it’s still an interesting data point.

This all makes sense to me. Elden Ring was the most talked-about game of 2022, and with that many people playing, it makes sense that a good chunk of them might give up on it. Other data seems to suggest around half the people playing Elden Ring never reached the end. So I buy that Elden Ring could be the most completed game of 2022 while also being the game more people gave up on than anything else.

Some other interesting 2022 data from the site: Turns out Elden Ring is also on the most backlogs, has the most reviews, and is the longest game of 2022. However, Naughty Dog’s The Last Of Us Part 1 is the most positively reviewed game, and Diablo Immortal is the worst-reviewed.

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2022 Was the Year Of Elden Ring

2022 was the year of Elden Ring, of Miyazaki, of Malenia. The highly anticipated FromSoftware title held the industry by its throat for months, dominating the conversation around difficulty, damage scaling, and player builds (including everyone’s favorite nepo baby, Elon Musk). It took over streaming, it renamed every animal ‘dog,’ it created legends. 

After over a decade of FromSoftware games holding court as the quintessential ‘git gud’ franchise, locking those of us without a masochist bent out of the discourse, Elden Ring’s open world opened up the gates for an entirely new player base. As such, it catapulted the work of Hidetaka Miyezaki to entirely new heights: Elden Ring is by far the best-selling FromSoftware title, it’s snatching up GOTY awards like Rowa Fruit, and it’s still generating passionate conversations 10 months after its release.

By subtly divesting from the tried and true FromSoftware formula and giving us a game unshackled by a single, punishing, linear path, Elden Ring offered up the Lands Between on a beautifully ornate (but slightly Tarnished) silver platter. And we gobbled that shit up.


Feeding The Difficulty Discourse Machine

These guys are called Abductor Virgins, and they suck.
Image: FromSoftware

The Souls game discourse has almost solely revolved around difficulty. Before Elden Ring was released, FromSoftware’s Yasuhiro Kitao told Eurogamer that the game was “made for all sorts of players,” not just “hardened veterans.” This sent the fanboys into a tailspin, but it piqued the interest of those who have never been able to enjoy the punishing gameplay of FromSoft’s oeuvre.

I wrote about Kitao’s quotes back when I was at GamesRadar, suggesting that what would make Elden Ring great would be its approachability, and that that approachability was made possible by its open world. It’s a helluva lot easier to avoid difficult areas if you can run around them on horseback, but previous Souls games forced you to choose between the difficult path and the bang-your-head-against-the-wall-because-it’s-impossible path. The promise of ample choice made me think that maybe, just maybe, Elden Ring could be a game I’d enjoy.

Image: FromSoftware / Kotaku

Conversely, Forbes published a response to my piece, one that hoped Elden Ring’s open world wouldn’t ruin the FromSoftware vibes by focusing too much on “making these games approachable rather than tough and gritty.” This was months before the release date, but the discourse machine turned and turned and turned, smoke spewing from every inch, its cogs grinding and grating with each new take chucked into its gaping maw.

Until February came, and brought with it the Lands Between, wide open for exploration like a darker, deadlier Breath of the Wild. Players quickly learned that most of them were accidentally skipping the combat tutorial, and a bit more slowly learned that the first boss (that fucking Tree Sentinel) was avoidable. Many of us who could never latch onto a FromSoft game willingly clung to Elden Ring’s teat, as we learned we could, in fact, get on a horse and fuck off away from some horrifying eldritch beast.

As we collectively made our way through Elden Ring, we were given the gift that comes only with truly open-world games: seemingly endless discoveries by ourselves, our friends, and other players on the internet.


Braving Brutal Battles For A Glimpse Of Beauty

Need a hand?
Image: FromSoftware

The beauty of Elden Ring lies in its world that teems, bubbles, and spews with both friendly and deadly life, that tantalizes and terrifies with its landscapes, that beckons and shuns you in a single breath. I find this beauty in so many moments during my time with the game, like when I accidentally descend down to the Siofra River, not too long into my playthrough.

In Limgrave, I step on a platform and am whisked down, down, down, until I emerge into an astounding space: a fully realized night sky in a variety of bruise colors, littered with pinholes of light. Crumbling classical architecture obfuscates my view of this impossible galaxy and tombstones line the path leading away from the platform, which glowed a bizarre green during my descent but now lies dormant.

I am, as the kids say, gagged, and stumble aimlessly away from the platform, paying little attention to what enemies may lie in my path for the first time since booting up Elden Ring. This is a mistake I quickly pay for, as I walk directly into a horde of Claymen. They move slowly, but they hurt, and I am severely underleveled for this area. One of the weaponless magic conjurers takes me out in seconds with his weird bubbles, sending me back to the Site of Grace right next to the platform that brought me here. When I go back to fetch my several hundred runes, the same guy takes me out again.

“Fuck that,” I mumble before stepping on the stone circle at the center of the lift. “I’ll come back later.”

And I do, just much, much later. After I’ve discovered I’m a battle mage with an affinity for gravity magic and summons, and long after I fell the Tree Sentinel with a single Rock Sling, I return to the Siofra River from a completely different direction, and lay waste to its inhabitants. Then, after I’ve collected every last item dropped by a fallen NPC and picked all the Ghost Glovewort my eyes can see, I allow myself a second to breathe. I glance up at that still-impossible night sky, and exhale. I earned this. Elden Ring, unlike other FromSoftware games, gave me ample chances to amass the tools and experience I’d need to earn a brief respite.


Elden Ring Eternal

I’m an Aries.
Screenshot: FromSoftware / Kotaku

But Elden Ring isn’t just somber and serious, it’s not just hours of grueling gameplay with brief, meditative breaks. It’s goofy as hell, like all FromSoftware games inherently are. There are stupid, dirty messages littered all over the ground, dozens upon dozens of ways to die that will make you chuckle in disbelief, and the ever-popular but always somewhat broken online play that encourages players to fuck with one another.

It’s this combination of punishing play, engaging story (thanks, George R.R. Martin), and asinine antics that make FromSoftware games, especially this one, so special. Elden Ring gives you enemies like Starscourge Radahn, who will in one moment beat the brakes off of you with gigantic meteors flung from a blood-red sky and in another send you into a fit of hysterics when you realize that he is, in fact, sitting on top of a very tiny horse. Elden Ring plays with you, offering up prophecies and moral quandaries that will have you scratching your head, but undercutting it with both accidental and purposeful absurdism.

Screenshot: FromSoftware

Elden Ring gives you a gigantic turtle wearing a pope hat. It gives you strange, unsettling storylines about grapes that are actually eyeballs. It tucks a giant bat grandma away amongst a rocky outcropping and gives her a haunting song to sing ad infinitum—or until you slash at her leathery, gray skin. It deflates your hope in humankind at one juncture just to build it back up again at the next.

It lets you explore this incredibly fucked-up world for hours upon hours, fall in love with some of its characters and revile the rest, taxing you physically and mentally with enemies plucked from the deepest depths of game design hell, and at the end, it presents you with a few options that don’t really fucking matter. It does all of this while making itself playable for us FromSoft plebeians, which therefore (brilliantly) means more of us will be talking about it than any game that came before.

When we inevitably look back at Elden Ring a decade from now, it will be difficult for us to remember exactly how much it defined the zeitgeist, just how far it permeated popular culture outside of gaming, and just how much we couldn’t stop talking about it. But now, ten months after its release, it’s hard to imagine we ever existed in a world without it.

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Mugen Souls coming to Switch in spring 2023

eastasiasoft [83 articles]” href=”https://www.gematsu.com/companies/eastasiasoft”>eastasiasoft will release a Switch version of Compile Heart [1,124 articles]” href=”https://www.gematsu.com/companies/idea-factory/compile-heart”>Compile Heart-developed RPG [14,666 articles]” href=”https://www.gematsu.com/genres/rpg”>RPG Mugen Souls” href=”https://www.gematsu.com/games/mugen-souls”>Mugen Souls in spring 2023, the company announced.

Physical editions pre-orders will open on November 24 at 7:00 a.m. PT / 10:00 a.m. ET via Play-Asia. (You can also save five percent with our one time-use “ Gematsu” href=”https://www.gematsu.com/companies/gematsu”>GEMATSU4” coupon code or multi-use “GEMATSUCOM” coupon code.) It will be available in both $39.99 standard and $59.99 limited editions. Only 3,000 limited editions will be produced. It will include the game, manual, soundtrack CD, art book, sticker set, and numbered certificate in a collector’s box.

The Switch version of the game will include all previously released additional content, “content true to the original Japanese release,” and full English language support for both text and audio.

“We take tremendous pride in bringing Mugen Souls to new players on Switch [12,596 articles]” href=”https://www.gematsu.com/platforms/nintendo/switch”>Nintendo Switch, especially as this will be the first time an English version of the game includes the definitive content of the original Japanese release,” eastasiasoft project lead Joshua Michael French said in a press release. “Players who enjoyed Moero Crystal H and Seven Pirates H [3 articles]” href=”https://www.gematsu.com/games/seven-pirates-h”>Seven Pirates H will find even more to love here, and we hope to continue this partnership with Idea Factory [1,345 articles]” href=”https://www.gematsu.com/companies/idea-factory”>Idea Factory to keep making games like this a reality!”

Here is an overview of the game, via eastasiasoft:

About

Bring the universe to its knees and look cute doing it in this cult classic JRPG [634 articles]” href=”https://www.gematsu.com/genres/rpg/jrpg”>JRPG!

Join Chou-Chou on her mission to conquer the universe and its seven worlds! In this anime-style JRPG, you’ll take command of trusty companion Altis, loyal peon Ryuto and more, as Chou-Chou turns the heroes and demon lords of each world into her personal servants and thus frees the universe of conflict under her ultimate control. But will it all go as planned?

Mugen Souls features turn-based combat on a free-roaming battle map, party and skill customization, expansive worlds to explore, and plenty of that “moe” aesthetic fans adore! Destroy crystals on the battlefield to activate Hyper Mode, execute combos and use Moe Kill techniques to enslave enemies, transforming them into items by exploiting their weaknesses. Create a unique cast of minions by customizing body parts, facial expressions, job classes, and more!

This updated version of Mugen Souls includes all prior extras while faithfully adapting the content of the Japanese original, making it the definitive way to experience this cult classic JRPG!

Key Features

  • Explore seven vibrant worlds and conquer the universe!
  • Fight monsters on free-roaming battle maps and make them your servants.
  • Execute spectacular combos with your allies!
  • Create unique characters by customizing body parts, faces and job classes.
  • Enjoy “moe” aesthetics and over-the-top anime style!

Watch the opening movie below. View the first screenshots of the Switch version at the gallery.

Opening Movie

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A 2D Dark Souls Game Was Pitched In 2016, And It Looked Badass

Earlier today, artist Thomas Feichtmeir dropped an interesting piece of news on his Twitter feed: back in 2016 he was part of a pitch that wanted to reimagine Dark Souls 3 (or at least its world) as a 2D Metroidvania game.

With an NDA he signed over the project now expired, he was for the first time in six years allowed to talk about—and share a single image—of what the project could have looked like.

This looks cool! Before you go screaming at Bandai Namco for not approving it, though, know that this kind of stuff—namely, people and studios pitching projects involving a publisher’s IP—happens all the time. We just rarely get to hear about it, or see the results.

I spoke to Feichtmeir—a pixel artist who has worked on a bunch of games, from Blasphemous to Songs of Conquest—earlier today, who as part of the NDA he signed is able to now show his work and talk a little about it, but not talk a lot about it.

The art was created around 2016 as everyone wanted to have a cool 2D, Soulslike Metroidvania, as the genre was new and the hunger for a game like this strong”, he says. “Of course someone had to try a pitch to Bandai Namco.”

With his experience as a pixel artist, Souls community member and YouTuber, Feichtmeir can see why he was chosen to help out on the pitch. Sadly it never went anywhere—like I said, pitches come in and get rejected all the time—but you could argue that part of its spirit would eventually find its way to another game.

A lot of people [on Twitter] pointed out that this looks a lot like Blasphemous, with which they are right and it also makes a lot of sense, as a few years later I actually would work on Blasphemous as an artist”, he says. I wrote about Blasphemous back in 2017, just a year after this pitch, and said it was basically a “2D Dark Souls”, so there you go.

“I hope you enjoy looking at the art as much as I had fun creating it back then”, Feichtmeir tells me. “It’s cool to finally be able to share it after all this time.”

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