Tag Archives: Skyrim

After 5,400 dead NPCs and a 267,000-gold bounty, Skyrim player claims that they’ve “killed everything that was killable” – Yahoo Entertainment

  1. After 5,400 dead NPCs and a 267,000-gold bounty, Skyrim player claims that they’ve “killed everything that was killable” Yahoo Entertainment
  2. Skyrim Player Accrues 267,000 Bounty Murdering 5,000 NPCs in Quest to Kill ‘Everything Killable’ IGN
  3. Skyrim player kills every NPC in the game, over 5,000, just to see what happens GAMINGbible
  4. Gamer commits genocide on Skyrim, saying they’ve ‘killed everything that was killable’ TweakTown
  5. Skyrim Fan Kills Literally Everything in The Most Violent Possible Playthrough GameRant
  6. View Full Coverage on Google News

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If Todd Howard left Bethesda, it would “leave a big hole,” says former Skyrim designer: “Todd had an attribute that none of the rest of us did” – Yahoo Entertainment

  1. If Todd Howard left Bethesda, it would “leave a big hole,” says former Skyrim designer: “Todd had an attribute that none of the rest of us did” Yahoo Entertainment
  2. Skyrim’s lead designer says he played the RPG for 1000 hours – “and for 950 of those hours, it was broken” Gamesradar
  3. Why I play: After five years, Fallout 76 has become expansive, buggy, and addictive 24SSPORTS
  4. The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: “If you weren’t putting in 60 hours minimum, your job was in danger” Gamesradar
  5. If Todd Howard left Bethesda, it would “leave a big hole,” says former Skyrim designer: “Todd had an attribute that none of the rest of us did” Gamesradar
  6. View Full Coverage on Google News

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Arkane boss on being in Bethesda’s shadow: “We release a great game like Dishonored, they release f**king Skyrim” – Gamesradar

  1. Arkane boss on being in Bethesda’s shadow: “We release a great game like Dishonored, they release f**king Skyrim” Gamesradar
  2. Xbox Denies Canceling Redfall for PS5 ComicBook.com
  3. ‘Redfall’ Director Says Studio Is Aware Of Player Backlash To Games’ Always-Online Requirement, Claims They Are “Working Actively Towards Fixing That In The Future” Bounding Into Comics
  4. Redfall is the “scrappy underdog” to Starfield, Arkane says PCGamesN
  5. Microsoft Denies Pulling Games Like Redfall From PS5 and PS4 PlayStation LifeStyle
  6. View Full Coverage on Google News

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PS Plus Is Getting Skyrim And Lots Of Kingdom Hearts This Month

Screenshot: Square Enix / Kotaku

This month’s helping of PlayStation Plus games is as stuffed as a Thanksgiving turkey. A little seasonal analogy for you there, ahem. Anyway, it’s looking like a fantastic month for fans of a variety of popular game series.

Despite the subscription service recently losing nearly two million subscribers after a confusing relaunch—and adding an even more confusing PlayStation 5 discount program—the Sony faithful will be eating well when new PS Plus additions like Rainbow Six Siege, Skyrim, and a treasure trove of Kingdom Hearts games make their way to the paid service this month.

Here’s the full list of what gets added to PS Plus Extra and Premium on November 15:

  • Chorus (PS4, PS5)
  • The Elder Scrolls V: Skyrim – Special Edition (PS4, PS5)
  • The Gardens Between (PS4, PS5)
  • Kingdom Hearts HD 1.5 + 2.5 ReMIX (PS4)
  • Kingdom Hearts HD 2.8 Final Chapter Prologue (PS4)
  • Kingdom Hearts III (PS4)
  • Kingdom Hearts: Melody of Memory (PS4)
  • Tom Clancy’s The Division 2 (PS4)
  • Tom Clancy’s Ghost Recon Breakpoint (PS4)
  • Tom Clancy’s Rainbow Six Siege (PS4, PS5)
  • Oddworld: Soulstorm – Enhanced Edition (PS4, PS5)
  • What Remains of Edith Finch (PS4)

If you’ve been feeling inspired by Florida’s newly elected Gen-Z congressperson and self-confessed Kingdom Hearts fan Representative Maxwell Frost, now’s as good a time as any to brush up on your Disney Final Fantasy nonsense. Obviously, PS Plus doesn’t have all of the Kingdom Hearts games available, but it’ll definitely give you a great head start. You’ll be battling in empty parking lots in no time.

In addition to the legion of Tom Clancy and Kingdom Hearts games, Earth Defense Force: World Brothers, Earth Defense Force: Iron Rain, and Onee Chanbara Origin are coming to PS Plus this month as well.

Also, hope you like the Ratchet & Clank franchise, because subscribers to PS Plus Premium, the third and most expensive tier of the service ($18 a month), are getting a bunch of classics from the series. Here be your Ratchet & Clank helpings:

  • Ratchet & Clank
  • Ratchet & Clank 2: Going Commando
  • Ratchet & Clank: Up Your Arsenal
  • Ratchet & Clank: Deadlocked
  • Ratchet & Clank Future: Tools of Destruction

There are literally not enough hours in a single month to play all of these games. Forget holiday feasting, Sony’s ensured all your free time’s already spoken for.

 

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Skyrim Anniversary Switch Players Seem To Be Experiencing Performance Issues

Image: Bethesda

Earlier this week, the Switch received the Anniversary Edition of The Elder Scrolls V: Skyrim. As amazing as it is to finally have this particular version of the game on Nintendo’s hybrid system, it seems some players are encountering performance issues.

A number of Skyrim Anniversary Switch users are reporting frame rate issues – including stuttering and frame rate drops. Others are supposedly experiencing crashes more regularly now, with a lot mentioning how they’ve been playing the game’s Survival Mode. Here’s a look at one of the videos blowing up on the Nintendo Switch subreddit at the moment:

This is seemingly impacting players who have installed the anniversary content, with the base game still “silky smooth” according to some users. Some suggestions are to try a fresh install if these performance issues persist. Problems like this can often be resolved or at least improved across a series of patches, so hopefully, Bethesda takes note.

The Anniversary Edition of Skyrim comes packed with the base game, add-ons (Dawnguard, Hearthfire and Dragonborn), and a load of Club Creation content like quests, dungeons, bosses, weapons and spells. There’s fishing, too.

If we hear any other developments, we’ll let you know.



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Bethesda’s Hoping You’d Pay $70 For Skyrim On Switch

Screenshot: Bethesda / Kotaku

Almost a year after it came to every other platform, Skyrim: Anniversary Edition surprise-launched on the Nintendo Switch today. The newest version of the beloved 2011 open-world RPG includes a bunch of DLC, mod content, and fishing. It’s also $70 on Nintendo’s handheld hybrid. Gotham Knights and Callisto Protocol aren’t coming to Switch, but apparently the price point is, at least in this one odd instance.

Bethesda has released a ton of ports and updates to The Elder Scrolls V. Since it originally released on Xbox 360, PS3, and PC, it’s also come to each new generation of consoles, as well as phones, streaming platforms, and of course, the Nintendo Switch. Last year, the publisher unveiled the new $50 Anniversary Edition, not to be confused with the existing Special Edition. The main difference was that it had more mod content and fishing. Players could pay $20 to upgrade their existing Special Editions. Except on Switch.

The 2017 version on Nintendo’s handheld that included a special Breath of the Wild costume wasn’t upgradable until today. Nintendo announced the surprise news in a tweet, but it didn’t take long for people to start balking at the price:

While Switch games are often priced at a premium, Skyrim: Anniversary Edition is the first one that’s not an anthology, deluxe edition, or DLC bundle to break the $60 barrier. Games are now regularly doing this on PS5 and Xbox Series X/S, presumably because blockbuster production costs nearly double every console cycle. The Switch is five years old though, and Skyrim is even older.

Plus, the Anniversary Edition is only $50 on PS5 and Xbox Series X/S where the new-gen upgrades were free. And it’s nothing to do with the cost of Switch SD cards either, since the $70 price is for the digital download. (People who do already own Skyrim on Switch can now, like their PlayStation and Xbox brethren, upgrade to the Anniversary Edition for $20.)

My only guess? The regular version of Skyrim is still priced at $60 on Switch, and instead of reducing that price by $10, Bethesda decided to just add it on to the new sale price. That’s all speculation of course. As you may have guessed if you’ve been around these parts long, Bethesda did not respond to a request for comment.



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Skyrim Mod Adds Shadow Of Mordor’s Brilliant Nemesis System

Screenshot: Bethesda

It’s come back with a vengeance. Yes, Shadow of Mordor’s brilliant Nemesis system has languished for half a decade. But one enterprising modder recently resurrected the tech (kinda) by adding it to The Elder Scrolls V: Skyrim, Bethesda’s decade-old fantasy RPG.

The Nemesis system is a set of AI behavioral guidelines first introduced in Monolith’s 2014 open-world action game Middle-earth: Shadow of Mordor and its 2017 follow-up, Middle-earth: Shadow of War. Both games are set in Lord of the Rings canon, casting you as a ranger named Talion. Dwelling in Mordor, you fight against Sauron’s army of procedurally generated orcs. Any who killed you would remember you, gain enhanced abilities, and openly taunt you the next time you crossed paths.

It absolutely ruled, the sort of genius feature that should’ve been implemented into every similar game. But there’s a reason such a feature hasn’t shown up elsewhere: Last year, following years of efforts, publisher WB Games successfully secured a patent for the Nemesis system.

In hindsight, Skyrim seems an obvious fit. The mod, aptly titled “Shadow of Skyrim,” is developed by Syclonix, an Elder Scrolls modder. Syclonix is quick to note that it’s a “nod” to Shadow of Mordor, however, and differs from WB’s patent in key ways. There’s no dialogue, for instance, and it doesn’t add any power levels or NPC hierarchies. But there are some notable similarities.

If an enemy kills you, they’ll get a unique name and also take your stuff. Meanwhile, you’ll get a quest giving directions as to where they’re located; defeating the enemy will give you your stuff back. That said, if you’re defeated by one of Skyrim’s random encounters—cannon fodder who spawns out of the blue and disappears from the game after beating you—you’ll lose all of your stuff, and have no enemy to seek out and defeat to recover it. (Until the issue is addressed, Syclonix recommends deactivating the “Nemesis use and take items” aspect of the mod.) You’ll also be saddled with a random debuff, which can only be removed upon defeating the enemy who killed you. You can have up to five nemeses at a time. By default, none of them can be over level 25, to ensure you don’t have to go up against foes you can’t beat.

It’s terrific to see the Nemesis system get a second wind via modding, but it will rise again, eventually and officially. WB plans on implementing it in a forthcoming Wonder Woman game.

 

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Someone Added Shadow of Mordor’s Nemesis System to Skyrim

A modder has put Middle-earth: Shadow of Mordor’s genius Nemesis System into Skyrim, which means you can now set yourself up for revenge against dragons (or mudcrabs, or anything else) that kill you.

Syclonix’s Shadow of Skyrim: Nemesis and Alternative Death System mod turns almost any enemy that defeats you into a nemesis. This nemesis gains a unique name, grows in stength, steals your weapons (and may even use them), and inflicts a debuff on you. The only way to remove that debuff and gain back your equipment is to seek your nemesis out and kill them. Handily, the mod creates a quest in your log so that you can easily track your revenge.

The Elder Scrolls V: Skyrim – Official Anniversary Edition and Upgrade Overview Video Breakdown

The mod’s design attempts to thread together situational stories with your nemesis. For instance, if you’re killed by an Argonian Vampire he may become known as “Breaks-Many-Shields” and be given the Shield-Breaker buff as part of his stats upgrade. The debuff inflicted on you from the encounter may force you to be unable to use shields, too. And then, as part of your revenge quest, your nemesis may be found in a vampire lair, since Breaks-Many-Shields is a vampire.

As the title suggests, the system requires Skyrim to use an alternate approach to death. Rather than being killed and forcing you to reload, death instead respawns you in the world. This means the data on your nemesis isn’t lost, and helps keep the system flowing.

You can have up to five nemeses at any one time, although Syclonix has wisely restricted them to enemies within 25 levels of you to prevent you from gaining a nemesis you have no chance of defeating. You also can’t turn a quest-related or essential character into a nemesis.

Syclonix notes that Shadow of Skyrim is a “nod” to Shadow of Mordor, rather than a copy of the actual Nemesis system. Their inspiration also includes roguelikes, Crusader Kings, and trait sytems in more modern RPGs. They note that it does not infringe on Warner Bros.’ patent for the Nemesis system.

For more cool Elder Scrolls upgrades, check out the Skyrim co-op mod, which has been downloaded more than 80,000 times since its recent release.

Matt Purslow is IGN’s UK News and Features Editor.

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Skyrim Co-Op Mod Released For PC, Can Support Over 30 Players

Screenshot: Skyrim Reborn Together

I know there have been a lot of attempts at releasing multiplayer mods for Skyrim over the years, but none of those have been as ambitious as the co-op mod Skyrim Together Reborn, which aims to get between 2-8 players running around in the same game, completing the same quests and fighting the same monsters.

The mod, which has been years in the making, was released last week. And while it’s not without its teething problems—you can read some of those here—for the most part it works, allowing players to jump into the same world and have all their actions and progress sync up.

To see what this is like in action, here’s a video the development team released earlier in the year, showing five players completing a few story missions:

Skyrim Together Reborn quest sync (5 players)

If you want to try it out yourself, the team have also uploaded this handy video which shows you how to install the mod, followed by how to actually get it running (it’s a lot easier than I would have thought, especially the latter, since all you need to do is wait til the intro is over then hit a “connect” button to join a server):

Skyrim Together Reborn: getting started and how to play

At time of posting, the developers say that ideally you want to be trying this out with 2-8 players. But there’s scope for much more than that. Here’s another video from earlier in the year, showing a stress test where over 25 players were on the same map at the same time (the devs have since said you can get 30+ if you’re really pushing it):

Skyrim Together Reborn stress test (25+ players)

If you’d like to install the mod, you’ll need the latest versions of either the Special Edition or Legendary Edition, then head here for the download.

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Skyrim Together Reborn Co-Op Mod Is Finally Out

At long last, the Skyrim Together Reborn co-op mod is available for download via Nexus Mods. As you might have already guessed, it aims to achieve one very specific goal: introducing cooperative multiplayer to Bethesda’s The Elder Scrolls V: Skyrim, tested with up to 30 players.

If you’re having deja-vu, that’s perfectly normal. We first covered Skyrim Together over three years ago, when the mod was about to enter Closed Beta status. However, the ambitious project was abruptly halted by a scandal when the public learned how the modders had used stolen code from Skyrim Script Extender (SKSE).

As confirmed in the official FAQ, Skyrim Together Reborn has been remade from the ground up by a new team who is also adamant that this version is vastly improved. For instance, there is now full synchronization of NPCs, monsters (including dragons), quests, inventories and equipment, projectiles, magic, stealth, locks, horse mounting, and transformations (into vampires or werewolves).

Dialogues are synchronized by the party leader. Whenever the party leader talks to an NPC or makes a dialogue choice, the others will hear and see the same thing.

Of course, one of the major changes is that the game won’t load a save file upon death anymore. Instead, the player character will respawn nearby. If the player character dies in a dungeon or an interior, they will respawn at the start of the dungeon/interior. Additionally, characters automatically pay any outstanding crime bounties upon death, thus ensuring they won’t be aggroed by guards upon respawning. There’s also an option in the server settings where respawning costs a bit of gold.

Skyrim Together Reborn’s default difficulty setting is Expert. The creators recommend keeping it as high as possible, given that the game was never balanced to be played with more than one player. For much the same reason, using NPC followers is not recommended.

PvP is disabled by default, though there is a server setting that can toggle it on. However, keep in mind that PvP won’t be balanced in any way.

Skyrim Together Reborn can only be installed on Steam’s Skyrim Special Edition version 1.6, which launched with the 10th Anniversary upgrade last year. However, the mod creators do not advise using the mod pack that goes with it or any other mod for that matter if you can help it. That’s because they are not synchronized and could potentially cause stability issues. Graphics mods should generally be fine, though, and if you really want to install mods there’s also a server setting that enforces a mod policy so everyone has to have the same mods installed in the same order.

While the mod is considered a 1.0 release, the team would also like to implement additional features such as player markers/waypoints on the map, synchronized weather, and a scripting API. However, the team hopes other contributors will join to help now that Skyrim Together Reborn is open source.



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