Tag Archives: Shadows

Assassin’s Creed Red is now officially Assassin’s Creed Shadows, and the open-world game set in Japan will finally be revealed this week – Gamesradar

  1. Assassin’s Creed Red is now officially Assassin’s Creed Shadows, and the open-world game set in Japan will finally be revealed this week Gamesradar
  2. The Assassin’s Creed game about ninjas in feudal Japan is called Assassin’s Creed Shadows, full reveal coming on Wednesday PC Gamer
  3. Assassin’s Creed Shadows Season Pass and DLC Prices Leaked Insider Gaming
  4. Assassin’s Creed Codename Red Renamed, Official Reveal Coming Later This Week, Release Date Leaked GameSpot
  5. Assassin’s Creed Red Title Confirmed to be Assassin’s Creed Shadows Ahead of Wednesday Trailer Release IGN

Read original article here

Condemnation Of War But Not Russia, “Language” Takes Centre Stage As Ukraine Shadows Key Summits – CRUX

  1. Condemnation Of War But Not Russia, “Language” Takes Centre Stage As Ukraine Shadows Key Summits CRUX
  2. Why Ukraine overshadowed the EU’s big summit with Latin America POLITICO Europe
  3. An eight-year diplomatic lull is over. So what did EU and Latin American and Caribbean leaders achieve? Atlantic Council
  4. Remarks by Charles Michel at the press conference of the EU-CELAC Summit Présidence française du Conseil de l’Union européenne 2022
  5. EU to invest €45bn in Latin America and Caribbean The Guardian
  6. View Full Coverage on Google News

Read original article here

“Tide of Shadows” Event for ‘Hunt: Showdown’ Starts Today on PC, With Consoles to Follow Later [Trailer] – Bloody Disgusting

  1. “Tide of Shadows” Event for ‘Hunt: Showdown’ Starts Today on PC, With Consoles to Follow Later [Trailer] Bloody Disgusting
  2. Our favorite extraction shooter just got an update that adds its greatest enemy yet: rain PC Gamer
  3. Take on our new Wild Target, Rotjaw, in the Tide of Shadows Live Event Hunt: Showdown
  4. Hunt: Showdown’s first wild target is a massive gator boss who looks like mean business Rock Paper Shotgun
  5. Hunt Showdown Update 1.13 for June 28 Brings Tide of Shadows, Patch Notes & New Content Listed MP1st
  6. View Full Coverage on Google News

Read original article here

COAPT at 5 Years: MitraClip Still Ahead, but Deaths and Crossovers Cast Shadows – TCTMD

  1. COAPT at 5 Years: MitraClip Still Ahead, but Deaths and Crossovers Cast Shadows TCTMD
  2. Transcatheter mitral valve repair extremely safe and reduces hospitalizations, deaths from heart failure News-Medical.Net
  3. The TRILUMINATE Transcatheter Tricuspid Repair Trial: Positive but No Benefit? Medscape
  4. Late-Breaking Data from Landmark COAPT™ Trial Show Long-Term Benefits of Abbott’s MitraClip™ Device Press Releases
  5. Transcatheter-based mitral valve repair safe and effective for nearly 9 out of 10 patients News-Medical.Net
  6. View Full Coverage on Google News

Read original article here

Shadows Over Loathing is a surprise West Of Loathing sequel

Shadows Over Loathing
Screenshot: Asymmetric

Every Friday, A.V. Club staffers kick off our weekly open thread for the discussion of gaming plans and recent gaming glories, but of course, the real action is down in the comments, where we invite you to answer our eternal question: What Are You Playing This Weekend?


When I think about jokes that make me laugh in games—a topic I covered, with some mild despair, in an article about the generally dire state of comedy in the medium back in 2020—there are a few stand-out moments that come immediately to mind. Most of both Portal games. The meaner jokes in Sam And Max Hit The Road. The Stanley Parable. And, of course, The Spittoon Gag from Asymmetric’s West Of Loathing, one of the funniest bits of long-form comedy writing ever to be featured in gaming, a gleefully gross ode to the fact that, if you put a container—any container, even one that is, at minimum, filled to the brim with the tobacco-infused spit of other human beings—in a video game, some dumb-curious player is going to stick their arm in it to see what they get.

Ever since the surprisingly deep stick-figure RPG West Of Loathing (and its extremely good DLC, Reckonin’ At Gun Manor) came out a few years ago, fans have been wondering what Asymmetric would get up to next. (Besides maintaining their also-very-funny web game, Kingdom Of Loathing, of course.) Said fans found out this morning, when the indie studio announced the existence—and immediate release—of Shadows Over Loathing, a secret, fully-fledged sequel to West Of Loathing, which is now out on Steam today.

I’ve been playing Shadows Over Loathing over the last few weeks, on conditions that emphasize how seriously the game’s devs were taking this whole “surprise drop” thing. (Shout-out to any of my Steam friends who’ve been wondering why the hell I’ve been putting so many hours into “Generic Game Name” of late.) And I’m happy to report that Asymmetric has made a worthy successor to one of the funniest games of all time, a deeper and more elaborate follow-up that doesn’t sacrifice the first game’s devotion to widespread silliness.

Screenshot: Asymmetric

As the name implies, Shadows ditches the Old West setting of the first game in favor of a 1920s-inspired world drenched in more overt references to Lovecraft and other horror authors. (An early, and very typical, gag reveals that the West isn’t even “West” anymore; progress-minded compass manufacturers have recently rolled out “New West,” which is actually just North.) Instead of demonic cows and evil rodeo clowns, players will now fend off vampiric flappers, confused fishmen, and a whole host of shadow creatures that tie into the game’s more rigorously structured plot, which tasks the player character with traveling to various locales to find and recover cursed objects.

Shadows benefits strongly from the discipline this plot structure imposes on it: While you can still explore in a more free-form manner, having larger quests at the center of each major location adds welcome focus to a game that could otherwise meander at times. It also adds genuinely exciting climax points to each chapter—either the conflicts to acquire the relics, or, more often than not, the metaphysical sequences that follow them when you try to break the curse. Besides being some of the most interesting puzzle designs in the game, the curse sequences also emphasize how Asymmetric has dialed into the horror elements that lurked in the background of West Of Loathing, creating genuinely unsettling moments out of little more than text (and surprisingly detailed stick figure art).

That puzzle design, along with the comedy, was a major part of what made West Of Loathing so compelling, allowing almost any situation to be approached from multiple angles. (Something emphasized here by the introduction of a “pacifist” mode that allows you to opt out of the game’s engaging, but not super-deep, combat entirely, in favor of finding sometimes very convoluted ways to get out of fights.) Shadows Over Loathing shares that devotion to respecting player choice—including the choice to just wade in and smack some gatormen in the face with cheese-based magicks, regardless of whether that’s the “right” thing to do.

If you liked West Of Loathing, Shadows Over Loathing is a slam dunk, ably matching, and often even besting, the things that made that game great. If you skipped it—but if the idea of a silly-scary role-playing game that emphasizes thinking your way around problems and encountering some of the best writing in modern games appeals—then this is a perfect point to jump into what I’m very happy to discover is now a genuine gaming franchise.

Read original article here

How to Start the Shadows of Rose DLC – Resident Evil 8 Village Wiki Guide

The Little Mermaid – Official Teaser Trailer

Check out the teaser trailer for The Little Mermaid, the upcoming live-action reimagining of the animated musical classic. The film stars Halle Bailey as Ariel, Daveed Diggs as the voice of Sebastian, Jacob Tremblay as the voice of Flounder, Awkwafina as the voice of Scuttle, Jonah Hauer-King as Prince Eric, Art Malik as Sir Grimsby, Noma Dumezweni as Queen Selina, Javier Bardem as King Triton, and Melissa McCarthy as Ursula. The Little Mermaid is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. The youngest of King Triton’s daughters, and the most defiant, Ariel longs to find out more about the world beyond the sea, and while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land, but ultimately places her life – and her father’s crown – in jeopardy. The Little Mermaid, directed by Rob Marshall, opens in theaters nationwide on May 26, 2023.

Read original article here

Spooky shadows emerge against a glittering sea of stars (image)

The Small Sagittarius Star Cloud has nurseries filled with goblins. 

That sounds like an “Addams Family” plotline. But it’s the result of murky clouds of dust that block starlight from farther away. In a new image from the European Space Observatory (ESO), dense star-making regions produce haunting shadows in space in the constellation Sagittarius.

Astronomers call them dark, or absorption, nebulas. Two prominent ghoul-shaped regions in an ESO image published Sept. 12 don’t emit light, so we can’t see them directly with visible light observations. But these tightly-packed stardust clumps reveal themselves by leaving outlines against the brighter stellar population behind them. According to NASA, dark nebulas are sometimes called “holes in the sky.”

Related: James Webb Space Telescope snaps mind-boggling image of Tarantula Nebula

Just because these nebulas are dark doesn’t mean they’re dim: stars could be forming inside their dense clouds, but obscured from view.  

The two clouds are called Barnard 92 (right) and Barnard 93 (left). They are “creating these hazy ghostlike features” against an area “so rich in stars that it is clearly visible to the naked eye during dark nights,” ESO officials wrote in the image description. 

ESO’s VLT Survey Telescope (VST) at the Paranal Observatory in Chile took this image. It harnessed the 268 million pixel OmegaCAM camera to conduct the VST Photometric Hα Survey of the Southern Galactic Plane and Bulge (VPHAS+), and this image comes from that work. 

It’s a feast for the eyes, but also gives astronomers more information on how stars evolve in the Milky Way. 

Follow Doris Elin Urrutia on Twitter @salazar_elin. Follow us on Twitter @Spacedotcom and on Facebook. 



Read original article here

Resident Evil Village’s Shadows of Rose DLC Will ‘Conclude the Winters Family Saga’

Resident Evil Village’s story DLC arrives on October 28, and we’re now learning that Shadows of Rose’s roughly four-hours of content will wrap up the Winters family’s major role in the Resident Evil series.

Spoiler Warning: This story contains spoilers for Resident Evil Village.

Speaking to IGN Japan at Tokyo Game Show, Director Kento Kinoshita said Capcom is “creating the Shadows of Rose story to conclude the Winters family saga.” This means that wherever Resident Evil goes for the next main entry will likely introduce a new set of faces, or return to characters we haven’t seen in some time.

As for what fans can expect from future RE entries, Producer Masachika Kawata just laughed after saying they could “absolutely not” share any of their future plans.

The Winters family consists of Ethan Winters, who is the primary protaganist of Resident Evil VII and Village, as well as his wife, Mia, and their daughter, Rose. In Resident Evil Village’s post-credits scene, we see that Rose is now a teenager, and is working with Chris Redfield. There was also a tease that Ethan is still alive at the end of the game, so it seems the upcoming DLC will provide answers on that front as well.

Resident Evil Village – Shadows of Rose Campaign Screens

Kawata and Kinoshita also spoke about the new third-person mode coming to Resident Evil Village’s Gold Edition, saying they wanted fans to look at the mode and wonder “did they make this in third-person from the beginning?”

“That took about as much effort as creating a new game,” Kawata said. “Even the same game can be a very different experience when played in third-person.”

Kinoshita also spoke to the work involved in the third-person mode, pointing out details that make it clear that Village’s third-person gameplay should stand up to other entries in the series.

“You know, we felt we had to make something as good or better than Resident Evil RE: 2 and RE: 3,” Kinoshita said. “Compared to the previous games in the series, Resident Evil Village has an exceptionally large variety of player actions. You can guard, you can move while crouching, and there is a lot of examining objects. We made thorough adjustments to ensure that those unique animations would look completely connected, and that it would be playable at a good tempo.”

For more on Resident Evil, check out the series of cloud-based RE games heading to Nintendo Switch. Or, learn about everything else Resident Evil from TGS.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Read original article here

Sizing Up the “Shadows” of Two Supermassive Black Holes in the Process of Colliding

In this simulation of a supermassive black hole merger, the blue-shifted black hole closest to the viewer amplifies the red-shifted black hole in the back through gravitational lensing. The researchers discovered a distinct dip in brightness when the closest black hole passed in front of the shadow of its counterpart, an observation that could be used to measure the size of both black holes and test alternative theories of gravity. Credit: Jordy Davelaar

In a Pair of Merging Supermassive Black Holes, a New Method for Measuring the Void

Scientists have discovered a way of sizing up the ‘shadows’ of two supermassive black holes in the process of colliding, giving astronomers a potentially new tool for measuring black holes in distant galaxies and test alternative theories of gravity.

Three years ago, the world was stunned by the first ever image of a black hole. A black pit of nothingness enclosed by a fiery ring of light. That iconic image of the

Now, a pair of Columbia researchers have devised a potentially easier way of gazing into the abyss. Outlined in complementary research studies in Physical Review Letters and Physical Review D, their imaging technique could allow astronomers to study black holes smaller than M87’s, a monster with a mass of 6.5 billion suns, harbored in galaxies more distant than M87, which at 55 million light-years away, is still relatively close to our own
A simulation of gravitational lensing in a pair of merging supermassive black holes. Credit: Jordy Devalaar

The technique has just two requirements. First, you need a pair of supermassive black holes in the throes of merging. Second, you need to be looking at the pair at a nearly side-on angle. From this sideways vantage point, as one black hole passes in front of the other, you should be able to see a bright flash of light as the glowing ring of the black hole farther away is magnified by the black hole closest to you, a phenomenon that is known as gravitational lensing.

The lensing effect is well known, but what the researchers discovered here was a hidden signal: a distinctive dip in brightness corresponding to the “shadow” of the black hole in the back. This subtle dimming can last from a few hours to a few days, depending on how massive the black holes are, and how closely entwined their orbits are. If you measure how long the dip lasts, the researchers say, you can estimate the size and shape of the shadow cast by the black hole’s event horizon, the point of no exit, where nothing escapes, not even light.

In this simulation of a pair of merging supermassive black holes, the black hole closest to the viewer is approaching and thus appears blue (frame 1), amplifying the red-shifted black hole in back through gravitational lensing. As the closest black hole amplifies the light of the black hole farther away (frame 2), the viewer sees a bright flash of light. But when the closest black hole passes in front of the abyss, or shadow, of the farthest black hole, the viewer sees a slight dip in brightness (frame 3). This brightness dip (3) shows up clearly in the light-curve data below the images. Credit: Jordy Devalaar

“It took years and a massive effort by dozens of scientists to make that high-resolution image of the M87 black holes,” said the study’s first author, Jordy Davelaar, a postdoc at Columbia and the Flatiron Institute’s Center for Computational Astrophysics. “That approach only works for the biggest and closest black holes—the pair at the heart of M87 and potentially our own Milky Way.”

He added, “with our technique, you measure the brightness of the black holes over time, you don’t need to resolve each object spatially. It should be possible to find this signal in many galaxies.”

The shadow of a black hole is both its most mysterious and informative feature. “That dark spot tells us about the size of the black hole, the shape of the space-time around it, and how matter falls into the black hole near its horizon,” said co-author Zoltan Haiman, a physics professor at Columbia.

Observing a supermassive black hole merger side-on, the black hole closest to the viewer magnifies the black hole farther away via the the gravitational lensing effect. Researchers discovered a brief dip in brightness corresponding to the ‘shadow’ of the black hole farther away, allowing the viewer to measure its size. Credit: Nicoletta Baroloini

Black hole shadows may also hold the secret to the true nature of gravity, one of the fundamental forces of our universe. Einstein’s theory of gravity, known as general relativity, predicts the size of black holes. Physicists, therefore, have sought them out to test alternative theories of gravity in an effort to reconcile two competing ideas of how nature works: Einstein’s general relativity, which explains large scale phenomena like orbiting planets and the expanding universe, and quantum physics, which explains how tiny particles like electrons and photons can occupy multiple states at once.

The researchers became interested in flaring supermassive black holes after spotting a suspected pair of supermassive black holes at the center of a far-off galaxy in the early universe.

They named the distant galaxy “Spikey” for the spikes in brightness triggered by its suspected black holes magnifying each other on each full rotation via the lensing effect. To learn more about the flare, Haiman built a model with his postdoc, Davelaar.

They were confused, however, when their simulated pair of black holes produced an unexpected, but periodic, dip in brightness each time one orbited in front of the other. At first, they thought it was a coding mistake. But further checking led them to trust the signal.

As they looked for a physical mechanism to explain it, they realized that each dip in brightness closely matched the time it took for the black hole closest to the viewer to pass in front of the shadow of the black hole in the back.

The researchers are currently looking for other telescope data to try and confirm the dip they saw in the Kepler data to verify that Spikey is, in fact, harboring a pair of merging black holes. If it all checks out, the technique could be applied to a handful of other suspected pairs of merging supermassive black holes among the 150 or so that have been spotted so far and are awaiting confirmation.

As more powerful telescopes come online in the coming years, other opportunities may arise. The Vera Rubin Observatory, set to open this year, has its sights on more than 100 million supermassive black holes. Further black hole scouting will be possible when NASA’s gravitational wave detector, LISA, is launched into space in 2030.

“Even if only a tiny fraction of these black hole binaries has the right conditions to measure our proposed effect, we could find many of these black hole dips,” Davelaar said.

References:

“Self-Lensing Flares from Black Hole Binaries: Observing Black Hole Shadows via Light Curve Tomography” by Jordy Davelaar and Zoltán Haiman, 9 May 2022, Physical Review Letters.
DOI: 10.1103/PhysRevLett.128.191101

“Self-lensing flares from black hole binaries: General-relativistic ray tracing of black hole binaries” by Jordy Davelaar and Zoltán Haiman, 9 May 2022, Physical Review D.
DOI: 10.1103/PhysRevD.105.103010



Read original article here

Mitchell Ryan, ‘Dark Shadows’ and ‘Lethal Weapon’ actor, dead at 88

Actor Mitchell Ryan died on Friday. He was 88.

The actor was known for playing a villainous general in the first “Lethal Weapon” movie, a ruthless businessman on TV’s “Santa Barbara” and had character roles on the soap opera “Dark Shadows” and the sitcom “Dharma & Greg.”

Ryan died of congestive heart failure at his Los Angeles home, his stepdaughter, Denise Freed, told the Hollywood Reporter.

Rugged, granite-jawed and sporting a sleek mane of hair, Ryan was instantly recognizable on TV and the big screen. His career spanned more than a half-century, beginning with an uncredited role in the 1958 Robert Mitchum film “Thunder Road.”

He was a general-turned heroin smuggler in “Lethal Weapon,” police officer in “Magnum Force” and “Electra Glide in Blue,” and the conniving, murderous Las Vegas businessman Anthony Tonell in the nighttime TV soap opera “Santa Barbara.”

In the 1990s, he had a long-running role as Greg’s wealthy, eccentric and boozy father on “Dharma & Greg.”

Mitchell Ryan, actress Margaret O’Brien and SAG Foundation executive director Marcia Smith pose for a photograph at a Screen Actors Guild event in 2003.
Robert Mora

Ryan played Burke Devlin on the cult 1960s soap opera “Dark Shadows” for one season but he was fired because of his alcoholism.

Ryan acknowledged his drinking issues in his 2021 autobiography, “Fall of a Sparrow.”

“I’m blessed that, 30 years a drunk, I’ve managed to live a working actor’s life to be envied. And I’ve lived a great deal of real life while I was at it,” he wrote. “Sober for the next 30 years, I’m told that I’ve come out of it all a good and useful human being.”

Ryan had roles on many TV shows and in movies ranging from “High Plains Drifter” with Clint Eastwood to “Halloween: The Curse of Michael Myers.”

Mitchell Ryan spoke openly about his alcoholism.
Vince Bucci

He also performed in the theater, including Broadway appearances in “Wait Until Dark,” “Medea” and “The Price.”

“He was a great gift in my life,” Kathryn Leigh Scott, who appeared with him in “Dark Shadows,” said in a Facebook post. “I cherish my warm memories of his beautiful soul. I’m heartbroken.”

The Associated Press contributed to this report.

Read original article here