Tag Archives: Round Up

Round Up: Here’s What Switch Online Players Think Of GoldenEye 007 So Far

Over on the Nintendo Switch subreddit there was also some conversation about the control setup, but others are just happy to see the return of the iconic shooter:

BBQQA – “I am still floored by this happening. For YEARS me and my buddies would complain that we’d never see this with a modern release, that it’d be stuck in IP Rights hell. But somehow this happened. I don’t think the younger generation truly understands the impact this game had, or how improbable this being on the Switch and Xbox are. It’s insane.”

Odie_Odie – “I still play Goldeneye on my N64 about annually, play it for a few hours over the weekend before storing my system away again and I gotta say, The controls aren’t that bad. It’s very similar to the original. I think a lot of people are realizing they just don’t like Goldeneye because of the controls. They’ve always been there, lol.”

MillwrightWF – “…Just a disclaimer older millennial here so 007 was a huge part of growing up. First of all I let my Fortnite obsessed son play and after him absolutely destroying me in Fortnite this was more my style. He does the building and stuff so that is where he gets me. Haha no building in this game son and I took him out several times. But once he got the controls down he wanted to keep playing! It looks pretty good. Not the jumbled mess I was expecting. No slowdown from the original. Looking forward to getting some more time in tomorrow.”

And here’s what the community over on our sister website Pure Xbox has been saying about the Xbox version of the game:

Gamecuber – “as a veteran of the original game from back in the day this version plays better than ever. The modern control scheme on the Xbox drags it kicking and screaming into the present. I’ve briefly tried the Switch version with the original control layout and it would clearly benefit from an actual N64 controller. The Xbox version played brilliantly with twin thumb sticks.”

Bucky – “Played through the campaign on Agent difficulty on the Switch last night and this morning. Just tried a few levels on Xbox and thought it felt better on Switch, although it did require a little button remapping”

SugarSkullM – “I’m loving this but can’t deny the nostalgia factor (and the force) is strong with this one. Still fun after all these years.”

Techno92LFC – “There’s no doubt I along with other people would have loved to seen the Xbox Live Arcade version so don’t understand why we don’t have that one, Perhaps somebody here knows? However, It’s amazing to see this on an Xbox console and with updated controls.”

You can also check out the Pure Xbox team’s impressions if you’re curious to know more about the Xbox version, and once again be sure to take a look at our updated Nintendo Life review for the Switch version:



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Round Up: The Reviews Are In For Sports Story On Switch

COG Connected gave Sports Story 60 out of 100 – mentioning how underdone it was compared to its predecessor:

“Sports Story pales in comparison to its predecessor. The plot fails to capture the whimsy which engulfs the original. While I understand Sidebar Games’ decision to go large with its narrative, in doing so, it removes the simplicity which makes Golf Story so unforgettable. Although it expands its gameplay with a number of new sporting activities, the success of these varies. Combining this with the volume of performance issues and bugs means this swing is a whiff rather than a hit.”

The YouTube channel SwitchUp was a little more forgiving, acknowledging how the issues will likely be patched, resulting in a better game in the future:

“It’s still a flawed gem…there’s a gem in here for sure, it’s a bit random, it’s a bit all over the place at times, but I can see what they were trying and I think those playing this a year from now, it’ll probably be a blast…I’m looking forward to seeing what they can do.”

And the Italian game website Multiplayer.it seemed to enjoy it a lot more than other critics – awarding it a score of eight out of ten, even with “the bugs present”. Here’s a rough translation via Google:

“Sports Story continues in the footsteps traced by Golf Story, maintaining the same protagonist and different elements of the appreciated cast of the first work of Sidebar Games, improving numerous elements in its formula.”

Note: If we see any more reviews go up in the new year, we’ll add them to the above round up.

Have you tried out this game yet? What are your own thoughts so far? Vote in our poll and leave a comment below.




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Round Up: The Reviews Are In For Dragon Quest Treasures

Right, so now that you’ve seen that, here’s a round-up of some of the other reviews doing the rounds online:

The team at Pocket Tactics gave Treasures a 9 out of 10 rating – calling it a “wonderful entry” into the popular series for both new and old players:

“A rambunctious, treasure-filled adventure with that classic DQ charm, Dragon Quest Treasures embraces the world of its predecessors perfectly, while still setting itself apart. Its mechanics are unique and engaging, it’s full of personality and charm, and, above all, it’s just great fun. A wonderful entry into a popular series for returning and new players alike.”

Siliconera enjoyed its time with the game – awarding it 8 out of 10, but found it a little overwhelming at times:

Dragon Quest Treasures is a lot! It offers tons to do. Players get diverse islands to explore, many quests to complete, and an ample assortment of monsters to collect. It is clearly the sort of game someone is supposed to pick at for weeks. The downside is, it can almost be too overwhelming when it comes to how many tasks fall into your to-do list. As long as you take your time (and regular breaks to rest your thumbs after all the digging), it’s a manageable and sometimes even memorable experience.”

Destructoid said it would be happy to sink hours into a game like this, giving it a rating of 7.5 out of 10:

“A perfect game for those long winter nights, Dragon Quest Treasures will more than tide me over until Square Enix finally gets around to releasing Infinity Strash.”

Digital Trends gave it 3 out of 5, but did feel it had some problems:

Dragon Quest Treasures fumbles some key details, creating an at times frustratingly tedious RPG, but its heart is always in the right place. It aims to deliver a low-stakes exploration with a childlike imagination, which shines through in a sometimes dirty sifting pan. For younger players or even older ones who fondly remember pretending to be a pirate as a kid and don’t mind the tedium, Erik and Mia’s adventure is a comforting return to the sandbox.”

Twinfinite was another site to give it a higher score – awarding it 4 out of 5 and calling it a “fun and enjoyable” experience overall:

“Dragon Quest Treasures is not a perfect experience, but it is a fun and enjoyable one overall. The new ideas and mechanics it blends with the Dragon Quest series’ trademarks are sound ones, and they could prove to be vital to the series’ direction both in mainline games and what will hopefully be a strong new spinoff series for years to come. So long as one is willing to bear with its rough introduction, there’s little doubt they’ll find a game that’s well worth the patience.”




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Round Up: The Reviews Are In For Tactics Ogre: Reborn

Image: Square Enix

It’s already been quite an exciting month in the world of video games, and if Sonic and Pokémon weren’t already enough Square Enix has also today released Tactics Ogre: Reborn, based on the classic series of the same name.

We’ve already had some positive early impressions and now we’ve got a round up of the reviews covering all versions of the game. Our own Nintendo Life review will be showing up in the near future as well. So keep an eye out for that!

Our sister site Push Square, focused on all things PlayStation, gave the game eight out of ten stars:

“The strategy RPG genre owes a lot to the Tactics Ogre franchise, which is filled with lesser titles trying to recreate even a fraction of its winning formula. The experience that lies at the heart of Tactics Ogre: Reborn has stood the test of time admirably and, thanks to the swathe of intelligent tweaks and quality-of-life improvements introduced, will likely remain at the head of the pack for years to come.”

Another one of our friends VG247 said this new version was “even better”, awarding it 5/5:

“In a world where we’ve seen Square Enix fall down with remasters (examples include the lacklustre Final Fantasy Pixel Remasters and the egregious Kingdom Hearts on Switch), Tactics Ogre: Reborn highlights something special – a change of the guard, so to speak, that bodes remarkably well for the rest of the publisher’s classic RPG oeuvre.”

Mako Reactor awarded the game an outstanding 9.5 out of 10 stars, also highlighting how good the system felt on a certain other handheld platforms (we’re sure it’ll translate well to the Switch then):

“Tactics Ogre: Reborn on PC is an essential for tactical RPG fans with its deep gameplay, tons of customization, superlative soundtrack, and with how amazing it feels on Steam Deck. It took Square Enix a long time to bring Tactics Ogre back, and I’m glad we got such a great version of it.”

Our pals at Eurogamer called it a “terrific revival” and praised the latest version:

“Even if you don’t play this version, it’s a game you should definitely play.”

And the folks at RPGFan were just as taken with it – awarding the title 9.5/10:

Tactics Ogre: Reborn is hugely successful in its goals to modernise an admittedly old game…it’s a pleasant surprise to see Square Enix putting so much delicate attention into every facet. Think of it like an old house. It needed dusting; it has original period features that require a specific wood stain, so it doesn’t rot. Square Enix has given this house a thorough renovation, using the correct tools for every job and restoring the lustre you remember it having when you were young(er). In the context of this game, it’s a big victory, but it also makes me wish they’d put so much effort into other recent remasters.”


Will you be adding this game to your own Switch collection? Tell us in the comments.



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Round Up: The Previews Are In For Pokémon Scarlet & Violet

Image: Pokémon, Nintendo

The next mainline Pokémon entry Pokémon Scarlet & Violet is out on Switch next month, and as you might have seen previews – including our Nintendo Life one – have now gone live.

Although we’re a bit worried about the game’s performance, the gameplay and new features are actually quite exciting. If you’ve not already seen our preview by Alex Olney, here it is once again:

In addition to our Nintendo Life hands-on, multiple other outlets have also shared their thoughts. So here’s a selection of some other thoughts:

GoNintendo editor Kevin Cassidy said his own hands-on with the game flew by, which is probably a good thing:

“I’ve only scratched the surface with Pokémon Scarlet & Violet, and honestly, that’s what excites me the most. I didn’t see anything that caused me concern or upset me. I only encountered features I wanted to try, areas I wanted to dive into, and new Pokémon to catch. Much like Zelda: Breath of the Wild, it’s incredibly hard to grasp the scope and scale of Pokémon Scarlet & Violet in a quick demo session. My time with the game flew by, which is obviously a good sign for what’s to come. If 2 hours can go by in the blink of an eye, just imagine how quickly time will pass when we’re playing the real deal!”

IGN said there’s enough new content to shake up the series:

“Overall, Pokemon Scarlet and Violet seem to shake up the traditional Pokemon formula in more ways than one, with an open world to explore freely, three stories to tackle on your own terms, four-player co-op, and even smaller details we probably haven’t even uncovered yet like the disposal of forced NPC battles. There’s enough new here to make me highly anticipate a new Pokemon journey once Pokemon Scarlet and Violet are released on November 18.”

Our friends at Eurogamer also voiced their concerns about the game’s performance in the pre-launch build:

“Menus are slow and noticeably laggy, and animations are hugely choppy, with NPCs moving like flicker book drawings even at very close distance, and town buildings loading in as you walk through their streets. Again, we are pre-launch here and things can of course change, but I’ve played a few Pokémon game previews now, and Scarlet and Violet are without doubt the roughest feeling of those.”

Polygon said the new entries felt like a “legit open world” – comparing the level of freedom to The Legend of Zelda: Breath of the Wild:

“Pokémon games have always told you where to go, what to do, and sometimes even how to do it, while keeping some esoteric aspects (cough, IV training) hidden to everyone but the most stalwart players. They’re generally guided experiences, and rarely, if ever, overwhelming. What I played of Scarlet was the opposite: It explained everything to me, then let me loose. Y’know, like Breath of the Wild.”

And last but not least are thoughts from the Serebii.net webmaster Joe Merrick – who provided a thorough breakdown of his own playthrough. He thinks the new entries could potentially be a “huge” step forward for the series:

“All in all, on first play Pokémon Scarlet & Violet feels like it has potential to be the huge step forward for the franchise that some have been hoping for. There are so many surprises that have yet to be revealed and if the potential holds throughout the game, Pokémon may have reached a new peak. We are so desperate to play more, to see what else there is in Paldea, and if the full game continues on what the small snippet we played shows, then it truly is an exciting time for Pokémon fans. Roll on November 18th.”

Pokémon Scarlet & Violet arrive exclusively on Nintendo Switch next month. Are you looking forward to these games? Comment below.



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Round Up: The Reviews Are In For Return To Monkey Island

September has been filled with all sorts of announcements, and there have even been new games released like Splatoon 3. To celebrate ‘Talk Like A Pirate Day’ one other title that’s now available on the Nintendo Switch is Return to Monkey Island.

Yes, this the next big entry in the Monkey Island point-and-click adventure series. It sees the return of Guybrush Threepwood, witty humour and a new art style. The critic reviews are now in, so what’s the verdict? Read on to find out!

Note: Many of these reviews are for PC, we’ll add in Nintendo Switch reviews in time:


Starting off with IGN, it awarded the game 9/10:

“Return to Monkey Island expectedly comes packed full of smartly crafted puzzles, funny dialogue, and memorable characters. But as series creator Ron Gilbert returns to the series’ director’s chair for the first time since 1991, it unexpectedly offers a lot of heart, too. It is an adventure gamer’s delight.”

The Gamer awarded the PC version of the game 4.5/5:

“Return to Monkey Island is everything I wanted and more. Daft humour with plenty of dad-worthy gags, puzzles to both frustrate and delight you, lovable throwbacks around every corner, and all while being effortlessly enjoyable. It feels like Monkey Island has fittingly come full circle with this title in many ways, and yet I can’t help but be selfish and want more Guybrush from Gilbert. There’s still room in the scrapbook for more adventures, and if we’re lucky, maybe we won’t have to wait 30 years for the next title.”

GameSpot gave it 9/10:

“Returning players will adore the fan service and familiar sense of warmth that permeates the whole experience, yet it still strives to make itself somewhat approachable for beginners. There’s no denying that certain elements will be lost without that decades-old connection, but having a history with the series isn’t essential to enjoy Guybrush Threepwood’s latest escapade. Return to Monkey Island tells a wholesome and compelling tale of swashbuckling shenanigans that should appeal to anyone seeking a hearty adventure on the high seas.”

Ars Technica said it was a must-play:

“I began Return to Monkey Island thinking this game would merely be a fun, comforting return to a classic, but I left the island believing that I’d played a refreshing and absolutely necessary game—one that employs interactivity to speak to the human spirit in ways that a film or book never could. I love Return to Monkey Island, and I’m excited for you to learn its secrets, too.”

And RockPaperShotgun also loved it:

“I do think it’s one of the best point and click games to give someone in the year of 2022 to prove that point and click games are good. But I’m also self-aware enough myself to know I wouldn’t have loved Return To Monkey Island quite as much if I didn’t have a history with the series. But I do. So I did. Yo ho ho, and a bottle of fun.”


Will you be adding Return To Monkey Island to your Nintendo Switch collection? Tell us down below.



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Round Up: The Reviews Are In For Pac-Man World: Re-Pac

Image: Bandai Namco

Bandai Namco is apparently making this summer one for PlayStation platforming remakes! Pac-Man World: Re-Pac is out today on Switch, and — following on from Klonoa Phantasy Reverie Series — shows the Japanese developer is acknowledging and showing a little bit of love to some of our childhood favourites.

Early reviews have been dropping all week, and while we’re working on the NL verdict, we wanted to share what others think of Pac-Man’s return to 3D platforming. We’ll let you know what we think as soon as our review is up and ready!

So far, there’s only one Switch review at the time of writing this, from Pocket Tactics. The outlet gave the game a disappointing 5/10, saying that other platformers have already done everything that Pac-Man World does better:

“That’s the lingering question that I take away from playing Pac-Man World Re-Pac, the millionth-or-so remaster of a classic 3D platformer I’ve seen in the last couple of years, where exactly does the remaster train stop? I loved Donald Duck’s Quack Attack, another classic PS1-era platformer, but does it warrant a remaster? Spyro and Crash, I get, but when we’re reliving Pac-Man’s mediocre-to-good 3D adventure, I wonder whether the time and money might be better spent on a new IP.”

Our friends over at Push Square were a bit more generous, giving the game a 7/10 on PlayStation 5:

“Pac-Man World Re-Pac is a fun look Pac in time to an era where 3D platformers were far more prominent than they are today. While it doesn’t quite outclass some of its contemporaries like Crash Bandicoot Warped and Super Mario 64, Pac-Man World isn’t one to miss if you’re looking for another solid 3D platforming adventure.”

Destructoid felt similarly about the remake on PS5, also awarding it a 7/10:

“With the lower-key stakes (coupled with a lower-key $30 price point), and a firm consistency with level design, Pac-Man World Re-Pac still kept me interested throughout. I’m not sure Pac-Man World Re-Pac is going to lure in many more fans, but the ones it already had should be happy with this new packaging.”

God is a Geek reviewed the game on PC. They gave the remake a 6.5/10, citing the disappointing collectibles and underwhelming arcade-style levels don’t help Pac-Man to stand out from the pack:

“The level variety is certainly nice, but the fairly unimportant collectables and disappointing arcade-style levels let the game down. If you’re a fan of the hungry yellow puck you’ll probably have some fun with the remake, but don’t go thinking it’s an essential purchase otherwise.”

Digitally Downloaded brings us back to the PS5, and they gave Re-Pac a solid 8/10, acknowledging that it’s more for fans of the original and those nostalgic for ’90s 3D platformers:

“When I find that my complaints largely have to do with wishing there was more content in a game that is already perfectly sufficient, I know that I’ve had a good time. The original game sold 1.5 million units, was well-received by critics and justified a number of sequels. Bandai Namco is most justified in trying this on to see if there’s room to revive the Pac-Man World property.”

Are you playing Pac-Man World: Re-Pac on Switch? Let us know what you think of the game in the comments!



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Round Up: EVO 2022 Every Nintendo Switch Announcement & More

Image: PixelHeart, Statera Studio

EVO 2022 is taking place this weekend, and as part of this fighting game celebration, various companies have been announcing all sorts of related news. This includes plenty of news related to the Nintendo Switch.

Here’s what’s been revealed so far. If there’s more, we’ll be sure to add it to this round up. Enjoy!

Skullgirls – New DLC fighter announced

Skullgirls is celebrating its 10th anniversary, wow! To mark this special milestone – the game is getting a 4th character in Season Pass 1. Marie will be joining Annie, Umbrella and Black Dahlia. The team behind Skullgirls also announced Skullgirls Mobile, coming next year.

Pocket Bravery announced for Switch

Pocket Bravery is a 2D pixel-themed fighter inspired by ’90s classics like Street Fighter and The King of Fighters, while also drawing on the influence of fighters from the Neo Geo Pocket Color generation. It’s got a focus on “high level players” and features to teach beginners how to develop and evolve.

There are kick and punch commands, traditional commands from popular fighting games, and all sorts of special moves. Each character has an element as well – allowing them to execute elemental attacks, which unlock new offensive and defensive possibilities. Expect it to arrive in “early 2023” on the Switch and multiple other platforms. Source: Gematsu

Blazing Strike delayed to Spring 2023

Aksys Games and developer RareBreed have announced Blazing Strike has been pushed back to Spring 2023 to help polish the overall experience. Crossplay might also be on the cards.

Alongside this announcement was a new trailer at EVO 2022:

Samurai Shodown adds rollback netcode, but not for Switch

SNK confirmed Samurai Shodown, originally released in 2019, will be getting rollback netcode for online around Spring 2023. The catch? It’ll be available on all platforms but the Nintendo Switch. Apparently “technical limitations” are to blame. Source: EventHubs

Marvel vs. Capcom 2 cabinet revealed

Image: Capcom, Marvel

Arcade1Up will be adding a Marvel vs. Capcom 2 cabinet to its home arcade line. It’ll include a total of eight games, and pre-orders for the cabinet (with a light-up marquee) will open on 8th September 2022 for $599.99 USD. The cabinet will feature crossplay with certain other cabinets, depending on the game, and will also support online play.

Here are the games included:

  • Marvel vs Capcom 2™
  • Marvel vs Capcom™
  • Marvel Super Heroes vs Street Fighter™
  • X-Men vs Street Fighter™
  • Marvel Super Heroes™
  • X-Men: Children of the ATOM™
  • X-Men: Mutant Apocalypse™
  • Marvel Super Heroes in War of the Gems™

Head over to the official website for more details (via EventHubs).

Melty Blood: Type Lumina – Summer Update, New DLC fighters

The director of development for Melty Blood: Type Lumina has thanked fans for playing and detailed update 1.30 – which includes two new fighters: Neco-Arc and Mash Kyrielight. Take a look (thanks, Gematsu).

Nickelodeon All-Star Brawl – New Fighter, Hugh Neutron

Nickelodeon All-Star Brawl will be adding Hugh Neutron from Jimmy Neutron as a DLC fighter for $4.99 USD. Alternatively, he’s available in the Season Pass pack. See him in action in the showcase above.


Once again, we’ll add more Switch announcements if we hear anything else. What’s your highlight so far? Comment below.



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Round Up: The Reviews Are In For Xenoblade Chronicles 3

Image: Nintendo / Monolith Soft

It’s almost time to dive into the world of Aionios. Xenoblade Chronicles 3 launches this Friday, and reviews for Monolith Soft’s massive JRPG dropped yesterday. And it sounds like fans are in for a treat.

Many of you will be dodging spoilers following the game leaking online last weekend, but if there’s one thing we need to know, it’s just how good Xenoblade Chronicles 3 is. We’ve rounded up what the critics think, and impressions are overwhelmingly positive.

For our money, this third (main) entry is more than worth it. In our 10/10 review of the game, we said: “Xenoblade Chronicles 3 is a genuine masterpiece and the highlight of Monolith Soft’s superb series thus far.”

But it’s not just us saying that Xenoblade Chronicles 3 is absolutely brilliant. RPG Site also scored the game a monolithic 10/10. The word “masterpiece” was also used there, too. Here’s what they had to say about the game:

“Very few JRPGs these days have astounded me with a core cast as well-written as this one; Xenoblade Chronicles 3 often opts for a “show, don’t tell” mentality in important moments of characterization. Throughout my 143 hour playthrough, I never thought that the game dragged its feet or was tiring itself out.”

Another pretty positive review — but slightly less so — is GameSpot’s 8/10 one, where they say:

“Xenoblade Chronicles 3 may stumble from time to time, particularly in its dialogue, but its ambitious premise pays off with a heartfelt conclusion.”

Destructoid, on the other hand, were glowing about Xenoblade Chronicles 3, awarding the game 9.5/10, praising the game’s accessibility and just how quickly the game hooked them:

“Xenoblade Chronicles 3 didn’t need to do a whole lot to keep me invested, as I was all-in very early on. The cast, the weight of the story, and the freedom of party composition are the power trio that won me over.”

Eurogamer felt similarly about the game’s accessibility, heartily recommending this lengthy JRPG:

“Perhaps more than any game before it in the series this gets the balance between systems and story down perfectly – even better, it manages to entwine the two in an adventure that infuses each of your footsteps with a sense of purpose.”

And, lastly, TheGamer awarded Xenoblade Chronicles 3 a rather lovely 5/5, believing the game to be “something special”:

“Monolith Soft has crafted a JRPG that is so colossal yet also intricately focused. It delivers an experience that iterates upon everything its predecessors managed to achieve, resulting in a masterpiece that I am utterly enraptured by.”

So, pretty good then, isn’t it? Don’t forget the Expansion Pass is also dropping this Friday, 29th July, and the first update will be dropping on launch day. But it sounds like we have a long, emotional, eventful journey ahead of us in Aionios.

How do you feel about the reviews for Xenoblade Chronicles 3? Are you getting the game on Friday? Let us know in the comments!



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Round Up: The Reviews Are In For Live A Live

Image: Square Enix

Live A Live launches on the Switch tomorrow, and the reviews have started pouring in!

This HD-2D remake of a 1994 Super Famicom classic has been much-anticipated by RPG fans. Renowned for its unusual structure and brilliant music, many will finally get to experience this turn-based JRPG for the first time very, very soon.

So, was it worth the wait? We at Nintendo Life certainly think so, as we awarded the remake an 8/10, praising the game’s uniqueness, and lauding the HD-2D visuals, saying it “might just be the best-looking HD-2D game yet.”

But what about everyone else? IGN absolutely adored the game and awarded it a 9/10:

“Live A Live is a fascinating piece of JRPG history that’s more than worthy of the energy Square Enix has spent to remake it for a global audience with a beautiful new art style decades later.”

The folks at Eurogamer have given Live A Live a solid ‘Recommended’ stamp, similarly lauding the game’s chapter-by-chapter approach:

“The cheeky advantage of Live A Live’s anthology format is that the components don’t have to be universally excellent. The intrigue of the game is half sheer novelty value and half watching a development team strive to make the same pieces fit a different narrative setup.”

Polygon was a bit more lukewarm on this Switch remake, faulting the gameplay for failing “to get its hooks in”:

“Until the final marquee encounter of each chapter, combat feels more like an obligation than a boon, and it actively gets in the way of the more compelling mechanics.”

RPG Site, however, felt similarly to us, awarding the game an 8/10 and celebrating its uniqueness:

“With modern touches and enhanced visual depth and style, this remake is the ideal way to experience Live A Live, though this is coming from someone who hasn’t played the original. I enjoyed playing through the various stories, experiencing both the differences in gameplay and narrative style.”

And GameSpot has also joined in with another loving 8/10:

“It’s quite the accomplishment that, almost 30 years later, Live A Live still manages to surprise, subvert, and enthrall. Those timeless qualities make it well worth your attention, now and likely for years to come.”

Live A Live is out now in Japan, and earlier today, the official promotional account shared this image on Twitter to celebrate this highly-anticipated release.

We’ve got to wait just a tiny bit longer before we can all get our hands on Live A Live, and by the sounds of it (and our own thoughts), it’s well worth the wait.

Are you picking up Live A Live tomorrow? Let us know!

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