Tag Archives: Roblox Corp

Callon Petroleum has more upside ahead

ArcBest: “I like trucking. I like ArcBest, but you know what, we did that really good compare last night of Union Pacific versus CSX, and Union Pacific’s intermodal business is really good. I’d rather go with diversification.”

Roblox: “We’re getting young people in. Now here’s the problem with Roblox: It’s good for you … not good for a lot of others. That’s because ever since the Fed changed its tune back in November, the market is too angry to like these long-term [growth stocks], but it’s OK for you. You’ve got your whole life ahead of you. You should be a buyer of Roblox because it’s a great company.”

Ulta Beauty: “I think Ulta is shooting the lights out. I think Dave Kimbell is doing a fantastic job. I think Ulta is one of the retailers that I want to own down in steps — $315, then maybe $300 pick some up. They’re really doing well.”

Jazz Pharmaceuticals: “I liked Jazz at one time, but Jazz is … a very inexpensive company. I have to reopen why it’s so inexpensive because holy cow, something is not right there, so let me come back.”

Callon Petroleum: “No, you haven’t made anything yet. Callon is real. I think you’ve got more room, more room on the upside. You stay long that.”

Zynga: “That one is over. I mean, Take-Two [Interactive] is buying it. There’s consolidation going on in this industry. It’s incredible. And by the way, last night on the Microsoft call, you could see why they’re buying Activision Blizzard. It’s going to make so much sense. Buy Microsoft.”

The New York Times Company: “I happen to like that CEO [Meredith Kopit Levien]. She’s sensational. I wish she talked to me. As much as I like the Athletic, she overpaid. … The New York Times is a great company, but they paid a little too much for that and that has really hurt the valuation. I am sorry because I think it’s a fantastic product, both of them.”

F5: “This is the guys who control basically the ‘red light, green light internet highway,’ but they did have a supply problem, and there’s no room for mistakes anymore in any technology company.”

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The pandemic boom in videogames is expected to disappear in 2022

While the videogame industry continued to enjoy a pandemic boost in 2021, investors and analysts expect less in 2022, as continued semiconductor shortages and game delays combine with expectations that many will turn off the PlayStation and leave the house.

Chip shortages have especially been a pain for makers of videogame consoles, such as Sony Group Corp.’s
SONY,
-0.62%

6758,
-0.55%
PlayStation, Microsoft Corp.’s
MSFT,
+0.21%
Xbox and Nintendo Co.’s
7974,
-1.73%
Switch consoles. Lewis Ward, gaming research director at IDC, expects that part of the videogame industry to be a drag on growth: IDC expects console/TV spending to decline nearly 6%, to $62.75 billion in 2022.

Overall, Ward estimates worldwide gaming revenue will rise 11% to $251.39 billion in 2021, compared with 2020’s surge of 24% to $226.84 billion. While 11% is still pretty healthy growth, Ward also expects a more “dramatic” flattening in 2022, when he forecasts revenue of $256.43 billion, or only 2% growth.

A lot of that expected flattening has to do with the assumption that the worst of COVID-19 has passed, and that even with variants like delta and omicron popping up, stay-at-home conditions will not go back to what was seen in 2020 and early 2021.

“In my models and discussions with folks, we’re certainly thinking that life will return to something more normal, especially in countries where the vaccination rates are over 50%, 60%, 70%, 80% in some cases,” Ward told MarketWatch in an interview.

Also read: For the videogame industry to grow, it needs to first grow up

Ward said he expects “that there will be a return to normalcy and a substantial minority of the people that were first-time gamers go back to being non-gamers, and a substantial minority of the people who became much more intensive gamers will go back to spending their time and money doing other pursuits beyond gaming, that there will be something of a slowdown inherent in that.”

Games themselves will also be a big issue, as many major releases have faced delays, with no publisher wanting to experience the same fan and media heat as CD Projekt SA
CDR,
-0.20%
did after its bug-plagued 2020 release of “Cyberpunk 2077.” Publishers are more likely to keep updating their older games with fresh downloadable content to keep making money from previously successful releases.

“I think the biggest games in 2022 are going to be the biggest games from 2021, that were the biggest games from 2020,” NPD Group analyst Mat Piscatella said, citing examples like Epic Games’ “Fortnite,” Roblox Inc.’s
RBLX,
-1.42%
platform, Activision Blizzard Inc.’s
ATVI,
+0.73%
“Call of Duty” franchise, and Mojang Studios’ “Minecraft,” which is owned by Microsoft.

“Those are the games that are going to continue to be the biggest because of that persistent content flow they have, and the big are going to stay big — now, trying to break into that tier is becoming exceptionally difficult,” Piscatella said.

Expectations for a dramatic slowdown were apparent on Wall Street in 2021. With two trading sessions left in 2021, Activision Blizzard shares were down 28% on the year, Electronic Arts Inc.
EA,
-0.25%
is down 6%, Take-Two Interactive Software Inc. 
TTWO,
+0.51%
 shares are off by 12%, Zynga Inc.’s
ZNGA,
-1.72%
stock is down 34%, and Unity Software Inc.
U,
+0.72%
shares are down 13%. In comparison, the iShares Expanded Tech-Software Sector ETF
IGV,
-0.14%
has risen 11%, and the S&P 500 index
SPX,
+0.14%
has gained 28%.

For companies that went public in 2021, things were a bit different: Shares of Roblox are up 126% from their direct listing price of $45, and AppLovin Inc.
APP,
-2.05%
shares are 17% above their $80 IPO pricing. Shares of Israeli mobile-game developer Playtika Holding Inc.
PLTK,
-3.97%,
however, are 33% off their $27 IPO pricing.

Console makers and buyers had it tough in 2021

Expectations for a shrinking console market come from product cycles and chip shortages. Ward said the current version of Nintendo’s popular Switch console was “getting long in the tooth” and that the company was pulling back shipments in anticipation of a new iteration in 2023.

Ward’s console category includes hardware-bundle spending, while PC and mobile are software/service spending only, and TV refers to micro-console game spending like Alphabet Inc.’s
GOOG,
+0.04%

GOOGL,
-0.02%
Stadia Pro and Nvidia Corp.’s
NVDA,
-1.06%
Shield Android.

Even with strong consumer demand, Sony pulled back shipments of its PlayStation consoles “by about a million units” because of production challenges, and “even though they haven’t said it,” Microsoft has run into similar challenges with the Xbox, Ward said. Microsoft showed its hand by having to resort to using developer models of the Xbox for a recent tournament because it couldn’t find enough consumer versions.

Ward said that console makers are not only contending with chip shortages, but then they have to deal with the logistics of getting the parts to the factories, and then getting finished products out of China to consumers as global supply-chain problems triggered by COVID-19 remain a problem. So, Ward said, the pullback in numbers reflects the console makers’ “own expectations of where they’ll be relative to where they’d thought they would be a few quarters ago.”

Looking at the larger chip picture, other analysts expect supply-chain problems to ease in 2022, but not by much.

“The overall supply landscape remains constrained, but we are generally seeing signs of easing,” Benchmark analyst David Williams said in a recent note. “Demand remains resilient despite inflationary pressures and well-telegraphed shortages across most end markets.”

“Although many areas of the supply chain have improved, we think the prior surge in commodity and transportation costs have not been fully worked through to end consumers, which may be a headwind to consumption in the new year,” Williams said.

Evercore ISI analyst C.J. Muse looks at it from the demand side and fundamentals in the industry, and said in a recent note “if you think the wall of worry was difficult in 2021, just wait.” Muse thinks a correction in the industry will more likely come in 2023 than 2022.

“On a secular basis, the semiconductor story is robust, with COVID accelerating the digitization of nearly every industry vertical,” Muse said. “Sprinkle in product cycles including AI/ML, data center/networking infrastructure, the Metaverse, 5G, continued broad-based recovery across automotive/industrial, and there is much to like in Semi Land with a clear vision for silicon intensity rising as a % of GDP.”

Bugs or delay? Both result in angry fans

Game development during COVID-19 has seen a rise in a common dilemma: If it’s taking longer than expected to develop a game by its announced release date, do you release it on time and risk it having bugs, or do you delay the release — sometimes repeatedly — to ensure it meets the highest quality-control standards?

Most publishers have chosen to go the latter route of late, after the “Cyberpunk 2077” debacle, which forced distributors like Sony to offer full refunds due to low quality and a lack of backwards compatibility with previous-generation consoles.

Then you have the possibility of the worst of both worlds: A delayed game that is not received well when it does hit. EA’s “Battlefield 2042″ was not only delayed by a month in its release but it became regarded as one of the worst-reviewed games in the history of online game site Steam, with gamers posting online videos showing bugs in the game.

Activision Blizzard said in November it would be delaying the release of two of its highly anticipated games, and Take-Two recently suffered a rough launch of its “Grand Theft Auto: The Trilogy – Definitive Edition.” 

While IDC’s Ward said he thinks delays and bugs are “game specific” — meaning some games are more difficult than others to develop — International Game Developers Association Executive Director Renee Gittins said COVID-19 was the biggest headwind for developers.

“Particularly with the pandemic, we’ve seen a lot of game studios struggle with the transition to remote work,” Gittins said. “When you’re used to working in an open-office environment, where you have a lot of passive communication between teams and you can really more easily collaborate by have those informal meetings in person, being forced into a remote-work environment hurts that communication a lot.”

“There’s a lot of difficulties that game developers normally face and that’s only being exacerbated by this remote-work environment that many have been forced into by the COVID-19 pandemic,” Gittens said.

Videogames to give way to the metaverse?

With new games proving harder to produce as older games continue to rake in cash, many are looking to the “metaverse” as the future of the industry. The concept — a virtual world in which users can build and offer their own experiences — is similar to what Roblox offers, and could offer the industry a way to not rely so heavily on single-game launches, Ward said.

“If the platform does well, you can monetize that for a long time, more than any single game,” he said.

A recent Goldman Sachs report put forward Roblox, Facebook parent company Meta Platforms Inc.
FB,
-0.95%,
and Snap Inc.
SNAP,
-1.36%
as key buy-rated stocks exposed to the multi-year metaverse theme.

“When you think about a traditional game developer/publisher versus companies that are in the metaverse space — and certainly Niantic is trying to go there — I would say Facebook is trying to go there, they’re a platform company,” Ward said.

“And I would say a company like Roblox may not be talking about the metaverse, but I think they’re closer to that than many other game developers and publishers in the sense that they want to be selling picks and shovels and Levis to the actual miners who will go out and make those experiences,” the IDC analyst said.

Read: Amazon videogame exec on the success of ‘New World’ and why everyone is chasing Roblox

Privately held Niantic Inc. “seems to be inching away from ‘Pokemon Go’ as the main vehicle for monetization,” Ward said, and now they’re licensing their Lightship AR development kit “to become a platform company.” Niantic recently raised $300 million and is now worth $8.7 billion, according to Crunchbase.

Expanding game franchises to multiple platforms is also a big trend to look for, Piscatella said, a trend best exemplified by “Call of Duty,” which can be played on PC, console, tablets and phones.

One of those cross-platform categories includes free-to-play games, and the industry is finding better ways to make money off those. It used to be that free-to-play games would have a word from their sponsor, or have video “commercials”: Now developers have found a tweak to make that more fun for the player and more profitable for the sponsor.

Video advertising in games can either be unrewarded — in which a player is interrupted with an ad during game play and can skip it after a few seconds, or in some cases, has no choice but to let the whole ad run — or rewarded, where a player is asked if they want to watch an ad, and they’ll be rewarded with some amount of in-game resources.

Back in August, Zynga highlighted that their “watch to earn” ads were a major revenue driver, while AppLovin, which went public in April, not only makes marketing, monetization and analytics software for developers to grow their businesses, but also owns a portfolio of more than 200 free-to-play mobile games.

When it comes to rewarded ads, “more people like them than dislike them,” IDC’s Ward said. “This ad format is something that gamers actually like versus regular video ads, which are strongly negative.”

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We don’t recommend these stocks that don’t make money

Exelon: “I think it’s terrific. I could tell you it’s a couple of bucks ahead of itself, but I think you’ve got a winner there.”

Clean Energy: “We are in favor of companies that are actually making money now. There was a period where you could in to something and the company not make money and you’d do OK. That company’s got to deliver on the earnings. It just has to.”

CareTrust REIT: “If I’m going to own assisted living, I’m going to always go — even here, with the yield appreciably lower than yours— I’m going to go to Ventas. But I actually don’t want to go to the group in general. It’s too hard right now. Too many things can go wrong because of omicron.”

Charles Schwab: “I like Schwab very much. I’ve been a client of Schwab. … Morgan Stanley sells at a [price-to-earnings] multiple that is half of Schwab. I think that’s why I like Morgan Stanley more, but I’m not debating Schwab as being not a great company. It is indeed a great company.”

C3.AI: “We’ve got to understand, it’s got to make money. That’s the whole point. If they’re not making money, we’re not recommending it. We’ve got enough problems with the ones that are making money. We don’t need the ones that aren’t making money. The only one that’s not making money that I really like is Snowflake.”

Trade Desk: “[CEO] Jeff Green is real. That company is real. I wouldn’t mind you buying more of that stock. I think it is a terrific company.”

Roblox: “I like [CEO David] Baszucki. I think Baszucki is good. Now that is one of my couple metaverse names. I don’t have a lot of metaverse names. That remains a solid metaverse name, and my favorite of course that we have not mentioned in like 36 hours, as I like Nvidia.”

Luminar Technologies: “No, no, look, I saw there was an article in some publication saying Ford was ready for a fall. As soon as I see that I say go buy some Ford. That one yields 2%, it’s making money. That’s what we’re looking for — companies that are making money in the EV-ICE space. And one of them is Ford.”

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Jim Cramer says these 4 companies are the best ways to invest in the metaverse

CNBC’s Jim Cramer said Wednesday he believes there are four standout stocks that investors should buy if they want to bet on the success of the so-called metaverse.

“Going forward, there will be many companies who try to claim they got a piece of the metaverse,” the “Mad Money” host said. However, for now, he said the best places to turn are Facebook-parent Meta, online gaming platform Roblox, semiconductor company Nvidia and Unity, a video-game software development firm.

The metaverse is an increasingly popular term on Wall Street that refers to immersive digital worlds in which people can connect using various devices. “Will younger people want a piece of this? I can’t be sure. I’m not one of them, but I know money managers love it and maybe that’s more important,” Cramer said.

While known in science-fiction circles for years, the metaverse has been in the spotlight in recent weeks after Facebook changed its company name to Meta. Executives at the firm, including CEO Mark Zuckerberg, have said the move was designed to reflect the company’s ambitions beyond social media. It is investing billions of dollars to develop this vision, expecting it to play out over the course of the next decade.

In addition to Meta, Cramer said Nvidia’s high-powered graphics chips will play an important role in the metaverse.

Roblox, on the other hand, has its “own internal metaverse already,” Cramer said, alluding to the fact Roblox users develop games that can then be played by other people on the platform.

Lastly, Cramer said Unity deserves a look as a metaverse play. The software company on Tuesday announced a stock-and-cash deal to buy the visual effects studio behind “Lord of the Rings” and “Avatar.”

“These are the companies that are currently doing the best work in the metaverse. In the end, I think it will succeed or fail based on its ability to create powerful experiences,” Cramer said.

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Robinhood, TripAdvisor, PayPal & more

TripAdvisor app

Source: TripAdvisor

Check out the companies making headlines in after hours trading:

Roblox — Roblox shares surged 30% following the online gaming platform’s quarterly results. The company reported revenue of $637.8 million during the period, ahead of the $636.5 million Wall Street was expecting, according to estimates from Refinitiv.

TripAdvisor — Shares of the travel-booking company dipped more than 9% in extended trading after TripAdvisor missed top- and bottom-line estimates during the third quarter. The company earned 16 cents per share excluding items on $303 million in revenue. Analysts surveyed by Refinitiv were expecting the company to earn 24 cents per share on $304 million in revenue.

Robinhood Markets — Robinhood shares dipped more than 2% after the company announced a data security incident. Robinhood said the breach occurred late in the evening on Nov. 3, and that the third party “obtained access to a limited amount of personal information for a portion of [Robinhood’s] customers.”

PayPal — The payment company’s stock added 4% following PayPal’s third-quarter results. The company earned $1.11 per share on an adjusted basis, which topped the $1.07 analysts surveyed by Refinitv were expecting. Revenue, however, missed expectations. The company reported sales of $6.18 billion, short of the expected $6.23 billion.

Zynga — Shares of the gaming company jumped more than 4% following Zynga’s earnings. The company posted revenue of $668 million during the third quarter, ahead of the $666 million analysts were expecting, according to figures compiled by Refinitiv.

SmileDirectClub — The online dentistry company’s stock fell more than 23% following SmileDirect’s quarterly results. The company reported revenue of $138 million, short of the expected $182.5 million, according to estimates from StreetAccount.

Disclosure: NBC Nightly News investigated SmileDirectClub’s customer complaints in 2020. The company accused NBCUniversal of publishing false information about the company and is seeking $2.85 billion for defamation.

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Toast’s three co-founders join the billionaire ranks after IPO

Toast’s surge past $30 billion in market cap in its stock market debut on Wednesday turned all three of its co-founders into billionaires.

Steve Fredette, Aman Narang and Jonathan Grimm started the company in 2012 after their prior employer, Endeca, was sold to Oracle for $1 billion. They stayed home in Cambridge, Massachusetts, where Endeca was based, and built their restaurant hardware and software system by testing products on local bars, restaurants and cafes.

Fredette, Toast’s president, owns 33.2 million shares, for a stake worth $2.1 billion as of Wednesday’s close. Grimm, the company’s chief technology officer, controls 26.8 million shares, worth $1.7 billion, while Narang, the chief operating officer, owns 24.6 million shares, for a stake valued at just over $1.5 billion.

The Toast, Inc. IPO at the New York Stock Exchange, on September 22, 2021.

Source: NYSE

The three founders and other insiders are restricted from selling stock for 180 days as part of the lockup agreement, so the value of their stakes could go up or down dramatically by the time they can start cashing out.

But based on the stock’s debut price Wednesday, the trio joins a growing list of tech executives and founders who are seeing their net worth swell during a booming year for IPOs and expanding tech valuations. The founders of Coinbase, UiPath, Roblox and Robinhood are among others who have joined the three-comma club in 2021. At least 19 tech companies that have gone public this year are now worth at least $10 billion, according to FactSet.

Full circle to mobile payments

Toast’s initial product almost a decade ago focused on mobile payments, allowing consumers to pay for meals from their devices. However, the point-of-sale systems at restaurants made integrations difficult, if not impossible, at that time.

To make real headway in an industry with low margins and tight budgets, Toast decided it needed to rebuild the entire tech stack, including all the hardware and software that restaurants use to manage their operations.

Toast point of sale system

Toast

The founders also sought out more experienced help from their Endeca network, hiring Chris Comparato as CEO. He was previously an executive vice president at Endeca and after that spent over two years running customer success at Acquia. Comparato’s stake in Toast jumped to over $700 million in value on Wednesday.

By the time Comparato joined, Toast had made a critical decision that seemed risky at the time but turned out to be critical in the long run.

Some payments start-ups were using iPads as their business cash registers, but Toast chose to build on Android, even though the technology was clearly inferior.

“Early on, iOS was the better platform,” Fredette said, in an interview on Wednesday from the New York Stock Exchange. “The devices were more expensive and higher grade.”

But as sleek as iPads looked and felt, Toast recognized a number of potential problems if they followed the Apple route. Most important, Apple’s system is locked down — it owns all of the hardware and software. As a third-party developer, the best Toast would be able to do is build a killer app.

Android’s technology, though plagued by buggy software and frequent updates, was all open source. That meant Toast could design its own hardware and go deep into the software, using a core operating system that Google originated but that nobody really controlled. That gave Toast immense flexibility to meet customer demand.

“Over time as we got greater scale, we could go direct to manufacturers to build whatever we needed to for the industry,” Fredette said.

The company’s offerings, which include a full point-of-sale terminal, handheld devices for waitstaff and mobile ordering and payment software used by consumers, are now deployed by 29,000 customers in 48,000 restaurant locations.

Over the last year, consumers have become much more familiar with Toast — for reasons the founders never could have predicted.

Covid-19 initially hammered the business, which is almost entirely dependent on a thriving dine-out industry. But as restaurants grappled with pandemic restrictions and tried to find ways to satisfy consumer demand for takeout options and contactless ordering, Toast showed up with a suite of options that most upscale eateries had never considered.

One of the most popular products has been mobile ordering, which consumers use from their device to avoid physical menus and to pay automatically without waiting for a check. It’s exactly what the company wanted to do eight years ago, when the technology was far from ready.

“We certainly see it as something that’s come full circle,” Narang said on Wednesday. “It’s amazing to see some of the growth.”

WATCH: Toast goes public at $20 billion valuation

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Home Depot, 23andMe, Tencent Music and more

A Home Depot branded bucket at a Home Depot store in Hercules, California, U.S., on Monday, Feb. 22, 2021.

David Paul Morris | Bloomberg | Getty Images

Check out the companies making headlines in midday trading.

Home Depot — The home improvement retailer’s shares dropped more than 4% after reporting second-quarter results. Comparable-store sales fell short of forecasts, however, rising 4.5% compared to a StreetAccount consensus estimate of 5%. However, Home Depot earned $4.53 per share, 9 cents a share above estimates. Revenue also topped forecasts.

23andMe — Shares of 23andMe surged over 14% in midday trading after Credit Suisse initiated coverage of the stock with an outperform rating, saying in a note to clients that the company’s database would be hard to match for pharmaceutical research.

Walmart — The big-box retailer’s share price rose about 0.2% after reporting second-quarter earnings that topped analyst estimates. The retailer gained ground in groceries and reported a strong start to the back-to-school season.

Tencent Music — Tencent Music shares dropped roughly 13% after the online music entertainment platform missed on second-quarter revenue expectations. The company reported revenue of 8.01 billion Chinese yuan, compared with the 8.13 billion Chinese yuan analysts surveyed by Refinitiv expected.

Endeavor Group Holdings – Shares of the company jumped about 9% after the entertainment group beat bottom-line estimates during the second quarter. Endeavor posted a profit of 19 cents on an adjusted basis, while analysts had been expecting a loss of 2 cents per share. Revenue, however, came up slightly short of estimates. The company also lifted its full-year revenue guidance due to growing demand for in-person events.

Roblox – The video game company’s shares slipped nearly 2% after Roblox’s second-quarter bookings came in below expectations. The company reported $665 million for the revenue metric, while analysts surveyed by Refinitiv were expecting $683 million. However, Roblox estimated that daily active users grew 8% from June to July, and bookings grew 10% to 11% in that same period.

Stanley Black & Decker — Shares of the tool maker fell about 3% in midday trading after announcing Tuesday morning that it struck a deal with MTD Holdings, the outdoor power equipment provider, to up its stake in the company for $1.6 billion in cash. Stanley Black & Decker has held a 20% stake in MTD since 2019 and will acquire the remaining 80% it doesn’t already own.

— with reporting from CNBC’s PIppa Stevens, Jesse Pound, Tanaya Macheel and Hannah Miao.

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Home Depot, Walmart, Roblox and more

Take a look at some of the biggest movers in the premarket:

Home Depot (HD) – Shares of the home improvement retailer fell 3.2% in the premarket following its second-quarter results. Home Depot earned $4.53 per share, 9 cents a share above estimates. Revenue also topped forecasts. Comparable-store sales fell short of forecasts, however, rising 4.5% compared to a StreetAccount consensus estimate of 5%.

Walmart (WMT) – The retail giant earned $1.78 per share for the second quarter, 21 cents a share above estimates. Revenue came in above consensus as well. Comparable-store sales grew by a better-than-expected 5.2%. Walmart also raised its full-year forecast, but shares slid 1.5% in the premarket.

Roblox (RBLX) – The video game platform operator lost 25 cents per share for its latest quarter, one cent a share wider than expected. Revenue also fell short of analysts’ forecasts. Roblox had been a beneficiary of pandemic restrictions that kept people at home, but that positive influence waned as vaccinations increased and people spent more time out of the home. Shares tumbled 5.6% in the premarket.

Spirit Airlines (SAVE) – Spirit lost 4.4% in premarket action after the airline said its recent operational problems cost it about $50 million. Spirit canceled more than 2,800 flights between July 30 and August 9, amid problems related to weather, staffing and technical issues.

Didi Global (DIDI) – A number of major hedge funds and investors bought shares in the Chinese ride-hailing giant according to quarterly Securities and Exchange Commission filings, including George Soros, Tiger Global and Singapore state investment fund Temasek. Didi went public in June, but shares plunged after China announced a probe of the company. Didi fell 2% in the premarket.

Tencent Music Entertainment (TME) – The music streaming service’s shares slid 3.8% in the premarket after its quarterly revenue fell short of analysts’ forecasts despite an increase in advertisements and paid subscribers.

Organon (OGN) – The Merck (MRK) spin-off rose 1.6% in premarket trading, as Warren Buffett’s Berkshire Hathaway (BRK.B) reported a small stake in the core therapeutics specialist.

T-Mobile (TMUS) – The wireless carrier confirmed earlier reports that it had been the victim of a data breach, but said it could not yet determine the extent of the breach and what customer data may have been stolen.

Chipotle Mexican Grill (CMG) – Cowen added the restaurant chain’s stock to its “conviction” list, saying it was pleased with Chipotle’s second-quarter results and that the company has sales drivers in place that will sustain improvement.

Endeavor (EDR) – The entertainment company reported quarterly profit of 19 cents per share, compared to analysts’ expectations of a 2 cents per share loss. Revenue came in very slightly short of estimates. Endeavor also raised its full-year revenue outlook on increasing demand for live events among other factors, and shares added 1.8% in the premarket.

Stanley Black & Decker (SWK) – The tool maker struck a deal to buy the 80% of MTD Holdings that it did not already own for $1.6 billion in cash. Stanley Black & Decker had bought a 20% stake in the privately-held outdoor power equipment maker in 2019.

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Tencent Music, Roblox & more

WeChat mascots are displayed inside Tencent office at TIT Creativity Industry Zone in Guangzhou, China, May 9, 2017.

Bobby Yip | Reuters

Check out the companies making headlines in after hours trading.

Tencent Music — Tencent Music shares rose roughly 1% in extended trading after the company beat on earnings but narrowly missed second-quarter revenue expectations. The company reported revenue of $8.01 billion, compared with the $8.13 billion analysts surveyed by Refinitiv were expecting. The company earned 66 cents per share, excluding items, while analysts were expecting 62 cents per share.

Roblox — Shares of the online video game platform dipped roughly 2% after the company missed revenue expectations during the second quarter. Roblox reported revenue of $665 million, compared with the $683 million analysts surveyed by Refinitiv were expecting.

Porch Group — Porch Group shares gained more than 3% during extended trading after the company’s second-quarter results. The software name lost 17 cents per share on revenue of $51.3 million. Analysts were expecting a loss of 18 cents on $47 million in revenue, according to StreetAccount estimates.

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Tesla, GameStop, Roblox & more

Take a look at some of the biggest movers in the premarket:

Tesla (TSLA) – Tesla delivered nearly 185,000 vehicles during the first quarter, a record for the company and more than 10,000 about consensus forecasts. The stock jumped 7.6% in the premarket.

GameStop (GME) – The video game retailer announced plans to sell up to 3.5 million shares in an “at-the-market” offering, with plans to use the proceeds to strengthen its balance sheet and accelerate its ongoing transformation. GameStop also said sales for the first nine weeks of its current quarter were up 11% from the same period a year ago. GameStop tumbled 15.1% in premarket trading.

Roblox (RBLX) – Shares of the video game development platform company’s stock jumped 3.5% in premarket action, as Goldman began coverage with a “buy” rating and Morgan Stanley initiated coverage with a rating of “overweight.” Both firms cite robust growth prospects, with Goldman noting that Roblox is able to outsource game development costs to creators.

Royal Caribbean (RCL), Norwegian Cruise Line (NCLH), Carnival (CCL) – The Centers for Disease Control and Prevention updated its guidance for resuming U.S. cruise ship sailings, although it did not set a specific date for resumption. Royal Caribbean gained 1.5% in the premarket, with Norwegian up 2.5% and Carnival higher by 2.2%.

Johnson & Johnson (JNJ) – J&J will take over manufacturing at a plant owned by contract manufacturer Emergent Biosolutions (EBS) after a quality control issue ruined a batch of J&J’s Covid-19 vaccine. The Wall Street Journal reports that in order to accommodate the switch, production of AstraZeneca’s (AZN) Covid-19 vaccine will be moved elsewhere. Separately, J&J expanded a trial of its Covid-19 vaccine to include 12- to 17-year-olds.

Tribune Co. (TPCO) – Tribune received a $680 million takeover bid – worth $16.50 per share – from Choice Hotels Chairman Stewart Bainum and Swiss billionaire Hansjorg Wyss. That tops a $635 million deal that the newspaper publisher had previously agreed to with hedge fund Alden Global Capital.

Pinterest (PINS) – The image-sharing website operator is in talks to buy photo app company VSCO, according to The New York Times. A potential deal price could not be determined, but VSCO was most recently valued at $550 million. Pinterest shares rose 1.6% in the premarket.

General Motors (GM), Ford Motor (F) – Wells Fargo began coverage of both automakers with ratings of “overweight,” pointing to Ford’s faster turnaround under new CEO Jim Farley and GM’s leading position in electric vehicles and connectivity. GM shares added 1.7% in premarket action, while Ford rose 1.5%.

Pioneer Natural (PXD) – Pioneer Natural struck a deal to buy privately held rival shale producer DoublePoint Energy for about $6.4 billion, continuing the consolidation trend in the shale industry. Pioneer shares fell 4.4% in premarket trading.

Moderna (MRNA) – Moderna received Food and Drug Administration approval to fill Covid-19 vaccine vials with up to 15 doses, up from the previous 10 doses. Moderna said it expects to begin shipping the 15-dose vials within a few weeks, and its stock rose 1.5% in premarket trading.

Morgan Stanley (MS) – Morgan Stanley said it would increase its dividend as soon as restrictions are lifted by the Federal Reserve. The Fed is scheduled to release the next round of bank stress test results in June. Morgan Stanley rose 1.4% in the premarket.

Planet Fitness (PLNT) – The fitness chain is planning to add up to 100 new locations in the coming fiscal year, adding to its current total of more than 2,100. CFO Tom Fitzgerald told The Wall Street Journal the company also wants to boost investment in its app.

Lamb Weston (LW) – Shares of the foodservice company gained 1.9% in the premarket after Bank of America Securities upgraded it to “buy” from “neutral” and raised the price target to $100 per share from $84 a share. BofA said the company is poised to approach pre-Covid business levels, with demand improving.

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