Tag Archives: Riot Games

Assassin’s Creed Devs Grill Boss On Chasing Trends And Layoffs

Photo: Christian Petersen (Getty Images)

Ubisoft CEO Yves Guillemot faced tough questions from some exhausted and fed-up staff about recent missteps and future plans in a company-wide Q&A session on Wednesday. The meeting comes just a week after the Assassin’s Creed publisher announced new cancellations, delays, and cost-cutting measures, and told employees “the ball is in your court” to help get the $3 billion company back on track.

“The ball is now in our court—for years it has been in your court so why did you mishandle the ball so badly so we, the workers, have to fix it for you?” read one upvoted question on a list submitted in advance through corporate communication channels and viewed by Kotaku. It was a reference to a now infamous email Guillemot sent to staff last week that appeared to shift blame for the publisher’s recent mistakes and hold lower-level employees accountable for fixing the situation.

Guillemot opened the meeting by apologizing. “I heard your feedback and I’m sorry this was perceived that way,” Guillemot said, according to sources present who were not authorized to speak to press. “When saying ‘the ball is in your court’ to deliver our lineup on time and at the expected level of quality, I wanted to convey the idea that more than ever I need your talent and energy to make it happen. This is a collective journey that starts of course with myself and with the leadership team to create the conditions for all of us to succeed together.”

While that clarification resonated with some developers, others who spoke with Kotaku still feel management is out of touch and found little in the meeting to reassure them. The hour-long affair was filled with industry buzzwords and business jargon and light on specifics. Chief financial officer Frederick Duguet said they needed to reduce costs and increase productivity. Chief people officer Anika Grant rejected a recent proposal for four-day work weeks and said requested raises to keep up with inflation were off the table amid the current financial struggles. None of the executives directly addressed the recent call for a strike over working conditions at the company’s Paris studio.

Guillemot remained vague about the potential for layoffs as well. “It’s not about doing more with less, but finding ways to do things differently across the company,” Guillemot said at one point.

The meeting comes after a particularly poor 2022 for the global publisher which included no marquee blockbuster as several projects were delayed, trapped in development hell, or shipped and failed to find an audience. “It appears that management is out of touch with games saying that we need to adapt to an evolving industry,”?” read one of the questions for the meeting that received hundreds of upvotes. “Why are we chasing trends instead of setting them?”

Those trends could include the company’s 2021 misadventure with NFTs or its partnership with the now-defunct Google Stadia streaming service. It could also describe the publisher’s recent race to ship multiple free-to-play spin-offs of existing franchises and a crowded slate of battle royale and hero-based shooters. Some of these, like Hyper Scape and Roller Champions, have already launched and struggled to find audiences. Others like The Division Heartland were announced a while ago and have yet to actually come out.

Ghost Recon: Frontline is another example. Revealed in 2021, it looked like a rip-off of Call of Duty Warzone but with some new gameplay twists. Internal testing reportedly revealed that it did indeed play like a Call of Duty Warzone rip-off and Ubisoft decided to can it last summer along with three other projects, leaving Ghost Recon fans scratching their heads and developers disillusioned.

In today’s meeting, Guillemot spoke of doubling down on Ubisoft’s core franchises like Assassin’s Creed, Far Cry, and its Tom Clancy games, including Rainbow Six Siege, whose potential the CEO compared to Riot Games’ Valorant. Some see it as a retreat not just from chasing trends but from experimentation as well. “We need to acknowledge that the trends are for mega brands,” said Marie-Sophie de Waubert, senior vice president of studio operations, when asked about why the company didn’t pursue more varied, smaller games like Anno 1800.

One big criticism of Ubisoft in recent years has been the lack of variation between sequels and an over-reliance on an open-world blueprint that bleeds over from franchise to franchise. When pressed about the lack of inventiveness, Guillemot pointed to Far Cry 6 as a “good quality” game that was still considered “not innovative enough.” It remains unclear how Ubisoft will juggle the budget demands and production complexity of its big blockbusters with creative risks going forward.

Kotaku understands that developers on some of the recently canceled projects will pivot to helping ship games like Assassin’s Creed Mirage, a smaller and more traditional entry in the stealth action series. Originally planned as an Assassin’s Creed Valhalla expansion, Mirage grew into a full-fledged game in part out of the need to plug holes in Ubisoft’s release calendar. Instead it slipped into the fiscal year starting in April 2023, along with Skull and Bones and Avatar: Frontiers of Pandora. Guillemot recently called that lineup and what comes beyond it the best in the company’s history, though if its recent past is any indication, it’s unlikely to go exactly as planned.

Ubisoft did not immediately respond to a request for comment.

             

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New League Of Legends Trailer Is So Bad Riot Had To Explain It

Image: Riot Games

A new year means a new League of Legends season. And for the past few years, this has also meant a big, cinematic trailer to announce the new season. However, this time the trailer for League of Legends’ next season was pretty dang boring and underwhelming, especially when compared to last year’s. In fact, the response from the community was so bad that Riot felt the need to apologize and explain why the trailer was so lackluster on Twitter.

Since 2018, Riot has created and released extremely cinematic and epic trailers for each new season of the long-running F2P MOBA. Last year’s trailer for Season 2022 was particularly popular among fans, cited as one of the best trailers the company had ever produced for League of Legends. And past trailers have also been big hits among the community. So anticipation around this year’s new season and trailer was very high.

So that makes it even worse that the actual trailer we got, titled The Brink of Infinity, was a boring two minutes or so of narration while the camera flies around the famous battleground from LoL. And…that’s it. As you might expect, the community and its many players basically started dunking on this trailer from the moment it went live yesterday.

Riot Games

“After the 2022 cinematic, I can’t even begin to explain how DISAPPOINTING this year’s is” commented one user on YouTube. “I never thought that I [would] ever dislike a cinematic from League,” said another viewer. Many others joked that the new trailer was just the original LoL map, Summoner’s Rift, re-rendered in Unreal Engine 5. In less than an hour it reportedly had over 5k dislikes. As I write this now, the trailer has over 170k dislikes. Across Twitter and Reddit people were critical of the trailer, with some complaining that Riot cared more about its popular FPS Valorant than its aging MOBA.

After hours and hours of these reactions pouring in along with rumors and speculation running wild that Riot wasn’t planning to support League of Legends as much as it had before or that the game might be dying, the studio itself stepped in and explained via a Twitter thread what happened with the trailer, and apologized to the community.

“This year, there were some unprecedented circumstances that had us choose an alternate approach to the Season 2023 video,” explained Riot. “However, we believed it could still embody League’s broad universe and competitive spirit while celebrating the start of a new season. But we’ve heard your feedback, and we want to acknowledge Brink of Infinity missed the mark for the action-packed, champion-led trailer you expected and has led to further speculation about our investment in League.”

Riot further explained that it should have been “more communicative” about the trailer and its different approach this year, suggesting that this could have helped avoid the “feeling” that the company wasn’t as invested in LoL in 2023 as it has been in the past.

“We do believe that League has a bright future and we are investing in that, but we can do a better job of sharing those plans with you,” tweeted Riot. “We are committed to giving you more details about what that investment looks like in the next couple of days. We really appreciate your passion and feedback, and League’s success wouldn’t be possible without your dedication. Thank you.”

Kotaku reached out to Riot for further comment on the trailer and the community’s reaction.

Response to Riot’s Twitter thread was mixed, with some happy that it was at least acknowledging the disappointment and frustration and others upset that Riot wasn’t doing more to support League of Legends and its community. And for many, this response doesn’t quell their concerns that the company may be more focused on other projects and games, like Valorant, and could be putting League on the backburner.



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Tencent And Sony Acquire 30% Of Elden Ring Maker FromSoftware

Image: FromSoftware

Elden Ring wasn’t just a hit with fans of FromSoftware’s notoriously difficult action-RPGs. Today Tencent Holdings and Sony announced they’ve acquired 30% of the Souls-series developer’s shares, split in favor of Tencent. FromSoftware is expected to gain $260 million from the arrangement.

Today’s announcement from FromSoft’s parent company Kadokawa revealed that Sony and Tencent are acquiring 14.09% and 16.25% of FromSoft, respectively. The statement indicates that Kadokawa wants FromSoftware to be able to expand its development efforts; Kadokawa sees the “enhancement of capabilities for the creation, development and deployment of [FromSoft] game IP as one of the [Kadokawa] Group’s highest priorities.”

One of the aims is to give FromSoft the resources needed to grow Elden Ring into a franchise that extends beyond just video games.

Elden Ring was a long time coming, built on a foundation first laid down in FromSoftware’s pioneering 2009 PS3 game Demon’s Souls. A set of three spiritual sequels in the form of the Dark Souls trilogy, as well as two other similar titles (Bloodborne and Sekiro), certainly broadened the audience for these difficult and cryptic action-RPGs. But none have reached critical mass quite like Elden Ring, which outsold household names like Call of Duty and led to viral streaming sensations and hype that just won’t die.

Tencent, a Shanghai-based conglomerate, has continued its trend of investments and acquisitions. It owns 5% of Assassin’s Creed and Far Cry publisher Ubisoft, completed an acquisition of League of Legends’ developer Riot Games, owns 40% of Epic Games, and has stakes in many, many, many, many other game companies. As Polygon notes, it also owns 5% of Activision Blizzard, which will transfer over to Microsoft should that megacorp’s notable attempt to acquire the Call of Duty publisher clear regulatory screening.

Sony has also been on a spending spree too, though it looks a bit more modest compared to Tencent. Perhaps most notably, Sony acquired the once Microsoft-affiliated Bungie for $3.6 billion in January. The house of PlayStation also made a move to acquire Bluepoint, the studio which made a name for itself with critically acclaimed remakes. Sony also invested a billion dollars in Epic Games back in April.

Anyway, maybe FromSoft can use the new money to add an easy mode so I can finally finish the damn things.

 

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Activision’s Call Of Duty Has A New Way Of Trolling Cheaters

Image: Activision

Call of Duty: Vanguard has added a new tool to its arsenal of methods for trying to humiliate cheaters. The online shooter’s anti-cheat tech now includes a new “mitigation technique” called Cloaking that will make everyone but the cheater invisible, a punishment worthy of Black Mirror.

Basically, once Call of Duty’s RICOCHET anti-cheat security detects someone is cheating through the use of aimbots or other illicit means, everyone else in the game will be rendered as invisible to them. Even bullets will be hidden, and all sounds of gunfire muted.

“Legitimate players, however, can see cheaters impacted by cloaking (generally, they’ll be the players you see spinning in circles hollering, ‘Who is shooting me?!’) and can dole out in-game punishment,” Vanguard’s development team wrote in a blog post Thursday. Brutal.

This latest attempt to discourage cheaters with extreme prejudice comes on the back of similar mechanisms. One called Damage Shield prevents those caught tampering with the game from dealing critical damage. Activision has also threatened to ban cheaters indefinitely from every future Call of Duty ever made.

Read More: Call Of Duty Cheat Caught Hacking While Trying To Show He Wasn’t Hacking

Developers have tried to get creative in fighting the scourge of online cheating. When their software isn’t asking for controversial kernel-level access to players’ PCs, they’re playing around with ideas like trapping cheaters in separate matchmaking islands.

For its part, Activision routinely bans tens of thousands of cheaters from Vanguard, Warzone, and other recent Call of Duty games. Along with companies like Bungie and Riot Games, it’s also gone on the legal warpath, trying to sue cheat makers into oblivion.

Rampant cheating is often blamed for why live service games bleed players. One of the most recent examples of that is Halo Infinite. But Vanguard has struggled for a range of other reasons as well, generally failing to attract the mega popularity of Call of Duty spin-offs like Modern Warfare and Black Ops. A new Modern Warfare 2 is heavily rumored to be the newest game in the series, with a possible reveal in May and likely release in holiday 2022.

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Riot Forced To Explain A Valorant Character Is Not Into NFTs

Killjoy, who definitely does not include NFTs among her “work and hobbies”
Image: Riot Games

Riot Games, the creators of League of Legends and online shooter Valorant, has issued something of an apology to fans of the latter after a tweet appeared to show one of the game’s characters enjoying the works of an NFT artist.

As Polygon report, Valorant’s social media team recently posted an image of one of the game’s characters, Killjoy, visiting a local museum in Berlin, where she was taking in the work of Martin Houra, an artist whose work is sold as NFTs.

Riot’s social media is no stranger to this kind of supposedly relatable, fourth-wall-crossing work; last year the company ran an entire campaign based around Seraphine, a League of Legends character who would take to Instagram and Twitter and post about everything from her anxieties to genocide, a tactic which despite praise from some fans also came across as a bit much.

Anyway, in this case, what began as an attempt at something similar ended up a complete disaster, with so many fans firing back that the company first deleted the tweet entirely, then went and issued an explanation:

Whoopsie! We’re always trying to give you new experiences and interesting facts on our local channels, including a look into Killjoy and her hometown of Berlin.

Since Killjoy loves programming, we wanted to introduce you to computer generated art from around the world. However, we were not aware that the selected work was an NFT. In no way did we intend to include NFTs as part of Killjoy’s work and hobbies.

I’m honestly not sure how you can’t be aware that Houra’s works are made specifically for NFT sales when the dude’s website opens with his claims that his works are “living on the Ethereum blockchain, forever”, and then quickly links directly to an Opensea gallery, but hey, I’m just a guy, not a social media employee for a video game studio. At least they deleted the tweet and learned a valuable lesson about their fan’s views on NFTs!

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Riot Games Temporarily Expands Buyout Program To All Employees

Hot on the heels of announcing plans to head in a somewhat new direction over the next five years, Riot Games has expanded its Queue Dodge buyout program–normally available to new hires during the first six months of their employment–to all employees. In other words, employees who opt to leave the company right now–because they’re not on-board with the CEO’s stated vision, or for whatever reason–are being offered 25 percent of their annual salary, three months of subsidized health benefits, and other advantages, all throughout January.

Read More: Inside The Culture Of Sexism At Riot Games

All any worker—also known as a Rioter—needs to do to opt into this buyout program is quit. This can be for any reason, but the timing of the Queue Dodge’s expansion suggests it’s primarily intended as a way to weed out folks who don’t think a job with the new Riot is the right fit for them. In particular, Riot is asking people to sign onto the company’s new five-year plan, which CEO Nicolo Laurent outlined on January 11 in a very long blog post. Laurent talked about the company’s goals, its commitment to diversity and inclusion, and a restructuring that’s been taking place for a few years.

“We’re asking Rioters to commit to a Riot where everyone feels supported,” Laurent wrote on the company’s website. “Where ideas get productive feedback, where Rioters ask tough questions in ways that foster healthy dialogue, where we’re all learning and growing from diverse perspectives, and where we’re unapologetically and relentlessly focused on players.”

Speaking to Business Insider, Laurent gave some context for the expanded Queue Dodge while also explaining that the move will position Riot Games for success going forward. Laurent claimed the program’s not about thinning the herd.

“We’re trying to grow the business,” he told the publication. “We just want to make sure we have the right team of people who are highly motivated.”

Riot’s Queue Dodge buyout program, which takes its name from a term used to describe gamers that leave multiplayer lobbies before a match starts, has existed for quite some time, though it’s typically only available for new employees. Prior to this expansion, the program let Rioters walk away with 10 percent of their annual salary (up to $25,000) as opposed to the current 25 percent. It seems the expansion is temporary and only lasts until the end of January.

We’ve reached out to Riot Games for comment and will update if we hear back.

In addition to the three months of subsidized health benefits and 25 percent of their annual salary, Rioters who opt into the expanded Queue Dodge buyout program will remain eligible to earn a potential employee bonus in March.

Read More: Riot Games Reaches $100 Million Settlement in Gender Discrimination Lawsuit

Riot Games recently settled a gender discrimination lawsuit that was levied against the company back in 2018 for $100 million. To be honest, I find it a little strange that the company would compensate people who don’t jive with its outward stance on diversity and inclusion, but I also understand employees needing resources to continue looking for work in the temperamental industry that is video games should their last job not work out for whatever reason. It’s a double-edged sword, this Queue Dodge program, but I suppose I can say I’m all for it as long as those who stay on are actively committed to fixing the racism and sexism that has persisted at the developer for years.

[h/t: PC Gamer]



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New Agent Neon Brings Sprinting And Sliding To Valorant

Image: Riot Games

In her recent (and gorgeous) reveal trailer, Neon, the newest agent about to be introduced to Riot’s team-based tactical shooter, Valorant, breaks the cardinal rule of the sweaty, tryhard, head-clicking tac-shooter genre—she can actually move fluidly.

This isn’t a shot at Valorant’s movement, which I actually really like, but a way of clearly distinguishing her from the rest of the game’s cast. Valorant is a slow, exceptionally twitchy shooter directly descended from Counter-Strike, it modifies this formula by introducing a whole new layer of strategy via team composition, much like games such as Overwatch. However, unlike Overwatch, Valorant’s agents share a lot more in common with each other than not. Everyone has access to the same guns (except for Chamber, the last agent to be added to the game), everyone moves the same outside of their abilities, and every character has the same amount of health. Despite this, Riot has managed to make the game’s dozen-and-change agents feel different from one another.

Neon continues this tradition with unique movement, strange smokes and stuns, and an Emperor Palpatine-esque lightning-based damage super. Her signature ability appears to allow her to sprint, a first for Valorant. She puts down her weapon and charges forward, which can then be chained into a sliding move, during which she readies her weapon. This movement tech will likely make her an absolute monster with the game’s submachine guns and shotguns, allowing her to excel in close combat situations.

In addition to her movement, Neon appears to have a unique double smoke wall, which creates a thin tunnel of smoke that enemies will have to fight through. By creating an enclosed hallway, Neon will be able to easily force 1v1 situations and isolate opponents with sightline control. Rounding out her basic abilities is a stunning grenade, which bounces once—concussing enemies at the bounce and landing points. Finally, her ultimate ability appears to be a recoilless, sustained fire damage ability, which seems to absolutely shred enemies if her trailer is to be believed.

While no one knows how strong she’ll be until Riot releases a full ability breakdown and she gets into the hands of pros, a few things are certain from the short glimpse we see of her abilities in the agent reveal trailer. First, she’s a Duelist, one of Valorant’s dedicated killers. Duelists are expected to “entry frag,” which basically means that it’s their job to start fights and put their bodies on the line for their teammates. Famously, many Duelist mains are terrified of entry fragging and will hide behind their teammates—infuriating them to no end. Please do not do this.

Secondly, her unique movement will be extremely divisive. Valorant is attempting to ride a fine line between sticking to the heart of tactical shooters, and allowing for more expressive play. Neon is already accused of being a “run and gun” character on Twitter and YouTube alike, and these accusations will likely continue upon her official release. However, I would argue that characters with unique mobility are not only fine, but actively beneficial for the game—especially given how fragile characters are in Valorant.

The real thing that’ll determine Neon’s run-and-gun capabilities is how significant the aiming penalty on her slide is, since the trailer only shows her using the Stinger, Valorant’s rapid-fire, inaccurate SMG to burn down opponents from close range. If she retains any semblance of accuracy while sliding, then she could have an obscene advantage in combat worth worrying about. Otherwise, it’s just a unique trick that will allow her to entry frag (or die trying) extremely quickly.

Regardless of how things end up working out with Neon, it’s good to see Valorant continuing to iterate and develop new characters in a relatively strict gameplay format. When I first played the beta two years ago, part of me was skeptical that the team over at Riot Games could consistently produce characters with interesting abilities using only a handful of basic tools like flashes, smokes, teleports, and stuns. Despite the simplicity of the format, over a dozen unique agents have, and continue, to come out of the game. I’m excited to see what they do next. Personally, I’m hoping for a new info gathering character, but that’s just me.

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League Of Legends Disabling /All Chat To Improve Experience

Image: Riot Games

Riot announced today it will disable chat between opposing League of Legends teams in the game’s next update as a way of cutting down on the toxicity that’s often present in these conversations.

“While /all chat can be the source of fun social interaction between teams as well as some good-hearted banter, right now negative interactions outweigh the positives,” the development team explained in an official blog post attributed to game director Andrei “Meddler” van Roon and lead gameplay producer Jeremy “Brightmoon” Lee. “We’ll evaluate the impact of this change through verbal abuse reports and penalty rates, as well as surveys and direct feedback from you all.”

League of Legends players were previously able to toggle /all chat off and on but the feature was enabled by default, leaving open the potential for players to be unwillingly bombarded with hateful messages.

The current plan, van Roon elaborated on Twitter, is to leave /all chat disabled for the next few patches and then survey players for their opinions as to whether they want to keep the change or revert to the previous system. The decision may even differentiate by region if the experiences are varied enough.

The news was met with mixed reactions from the League of Legends community, with many indicating that toxic behavior was more of a problem in team chat than in interactions with opponents. Some even described moments of camaraderie, especially between opposing players of the same role. But seeing as being able to converse with allies is vital for this type of competitive game, team chat will stick around for the time being.

“We know this sucks for those of you who just want to compliment your lane opponent’s skin or ask for a dance party in Baron pit,” Riot added. “But we believe the tradeoff is worth it to cut down on the growing negativity /all chat has been creating in your games.”

League of Legends patch 11.21 is scheduled for next Wednesday, October 20.

 



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Everything That’s Happened So Far

The ongoing lawsuit against Activision Blizzard has made public some truly terrible and horrendous behavior that occurred across multiple studios and offices. Many women were allegedly sexually harassed, assaulted, and psychologically traumatized while the folks in power at the companies involved seemingly did little to stop or limit this behavior.

The lawsuit was filed on July 20 by the California Department of Fair Employment and Housing after a years-long investigation turned up stories of multiple women suffering daily harassment and abuse while working at Activision Blizzard.

Since it was filed the fallout has been widespread, with former and current employees stepping forward to share more stories of abuse, offer apologies to those who were hurt, or attempt to distance themselves from the whole thing. Devs and workers at other studios have also begun to speak up and share their thoughts and pain too. It’s been an awful, disturbing, and eye-opening past few weeks and to help you get caught up with what has happened since the lawsuit we’ve rounded up all our coverage in one place.

As this is an ongoing situation, we expect more stories about this lawsuit and its fallout will come in the near future so we plan on updating this post with new stories as we move forward.


Screenshot: Blizzard / Kotaku

Afrasiabi worked for Blizzard as recently as June 2020, when he apparently left the company with seemingly minimal mention, to the confusion of the few fans who noticed his departure. And though Afrasiabi is gone, his presence still lingers in World of Warcraft. Kotaku was able to confirm the existence of at least two NPCs that continue to bear his name, in addition to a number of items that directly reference him.


Image: Bungie

The studio behind Halo and now Destiny issued a statement on Twitter yesterday, addressing the allegations of widespread sexual harrasssment and discrimination alleged in a new lawsuit brought by California regulators against Activision Blizzard. “We have a responsibility to acknowledge, reflect, and do what we can to push back on a persistent culture of harassment, abuse, and inequality that exists in our industry,” the company wrote.


Image: Blizzard

The case against Activision Blizzard is proving what many women already knew—misogyny in the industry doesn’t come down to just a few bad apples at a few companies. It’s deeply ingrained in the culture at the heart of how the games business has operated for decades.


Screenshot: Blizzard

The head of Blizzard Entertainment, the company behind Overwatch and World of Warcraft, sent an email to staff last night calling the recent allegations of widespread sexual harassment and discrimation “extremely troubling” and promised to meet with them to answer questions and discuss “how we can move forward.”


Screenshot: Blizzard

Some of the most popular World of Warcraft streamers explained how disappointed and sad they were to hear the news. Top WoW Twitch streamer Asmongold, in a public statement shared on Twitter, said he was “hurt” by the news as a longtime fan of the publisher.


Image: Blizzard / Activision / Kotaku

Social media accounts related to Activision Blizzard and its various properties have stopped posting following California’s lawsuit against the major video game conglomerate going public.


Photo: Mark Davis (Getty Images)

Blizzard co-founder and longtime boss Mike Morhaime took to Twitter just after midnight Friday to comment on the widespread allegations of sexual harassment and discrimination at the game company he led for so long. “To the Blizzard women who experienced any of these things, I am extremely sorry that I failed you,” he wrote. “I hear you, I believe you, and I am so sorry to have let you down.”


Photo: Activision Blizzard

“We failed, and I’m sorry,” he begins. “To all of you at Blizzard – those of you I know and those of you whom I’ve never met – I offer you my very deepest apologies for the part I played in a culture that fostered harassment, inequality, and indifference.”


Screenshot: Blizzard

Following troubling allegations regarding the work environments at Ubisoft and Activision Blizzard, several gaming outlets have opted to halt coverage of any games released by the mega-publishers.


Image: Blizzard

On July 23, former World of Warcraft lead designer Greg Street—who was at the original panel— responded to the controversy. In it, he tries to explain what happened while also admitting he made a mistake in a long series of tweets that eventually led to an apology. Street left Blizzard in 2013 and joined Riot Games the following year.


Photo: Rich Polk (Getty Images)

Hundreds of current and former employees from across Activision Blizzard have signed a letter to the company’s management calling its response to a recent lawsuit alleging widespread sexual harassment and discrimination at some of its offices “abhorrent and insulting.”


Reports included unwanted shoulder rubs, being propositioned for sex, sexual harassment within their first day, and even a “game” around the office where men would try to grope one another’s genitals. These allegations haven’t been as widely reported as the litany of testimonials from harassed women, but they also point to how systemic the issues were at the company.


Image: Activision Blizzard

The announcement of the walkout is accompanied by a statement of intent letter addressed to Activision Blizzard management. The letter states that employees believe their values are not being reflected by management and issues a series of demands meant to improve working conditions for those subjected to harassment and discrimination. These demands include an end to mandatory arbitration, which forces complaining employees into extra-legal mediation rather than public court cases, revised recruiting, hiring, and promotion policies, pay rate transparency, and the hiring of a third-party organization to review the company’s reporting policy, HR department, and executive staff.


Image: Blizzard

Blizzard has promised to remove content “not appropriate for” World of Warcraft, likely in response to in-game references to creative director Alex Afrasiabi. This announcement comes after a short period of silence following the publication of a California state lawsuit against the company, which alleges Activision Blizzard fostered a pervasive environment of harassment against its female employees.


Photo: Scott Olson (Getty Images)

“I want to recognize and thank all those who have come forward in the past and in recent days. I so appreciate your courage. Every voice matters – and we will do a better job of listening now, and in the future.

Our initial responses to the issues we face together, and to your concerns, were, quite frankly, tone deaf.”


Screenshot: Kotaku

The “Cosby Suite” was more than just a nickname or a joke. Based on images and comments Afrasiabi posted on his Facebook supplied to Kotaku by a former developer at Blizzard, it was reportedly a booze-filled meeting place where many, including Afrasiabi, would pose with an actual portrait of Bill Cosby while smiling. It was also a hot spot for informal networking at BlizzCon, three sources told Kotaku, where people looking to make inroads at the company would go to meet and hang out with some of its top designers.

Image: Blizzard

While not everyone can attend the Activision Blizzard Walkout for Equality, there are other ways to show support for the employees of the company as they demand improved working conditions for women and other marginalized groups in the wake of their employer’s inadequate response to California’s sexual harassment and discrimination lawsuit.


Photo: Eric Thomas (Getty Images)

A new open letter signed by almost 500 current and former Ubisoft employees announces their solidarity with the workers at Activision Blizzard, demands movement from their own leadership, and calls for systemic change across the entire video game industry, Axios reports.


Screenshot: Blizzard

When Activision Blizzard, a company currently under fire for its discriminatory practices and rampant sexual harassment issues, hires WilmerHale, a law firm with a reputation for union-busting, heads turn and brows furrow.


Screenshot: Blizzard

A cybersecurity company whose security researcher had once been harassed by Blizzard employees at a hacking conference charged the game developer a 50 percent “misogyny tax” when it sought a quote for security services, according to a new report from Waypoint.




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Riot Games Releases Copyright-Free Sessions: Vi Album for All

It’s no secret for creators that using pre-recorded music in their content can be a hassle—it can even get your content lawfully taken down from whatever platform it’s on. Riot Games, developer of the popular League of Legends, is aware of this as well, and came up with a solution: a copyright-free album of relaxing, lo-fi beats that anyone can use in their content.

Spotted by Polygon, the 37-track album is called Sessions: Vi in honor of the League of Legends character. In its announcement of Sessions: Vi, Riot Games said it was committed to making a new music project that was safe to stream and free to use, which it promised players and creators a year ago. The one hour and forty-minute album was created in partnership with 20 different musicians. Each artist will be credited and receive the revenue from their song’s streams, Polygon reported.

Speaking to Polygon, Toa Dunn, head of Riot Games Music, said his team wanted to create a bridge between music artists and content creators—two sides that can be at loggerheads over copyright issues—and make something both groups could be happy with.

“We think this is another way to help build community,” Dunn told the outlet. “With how music and the complexities of the internet and all that stuff works. How can we make it easier to be a streamer, or how can we make it easier to be a lo-fi jazz producer, or listener. Like how can we make those easy and fun. And this is solving all those problems in a really fun and creative way.”

Interestingly, Sessions: Vi’s music video has a little three-arc story attached to it. Dunn said it starts off with music aimed to help Vi chill and relax once she gets home from work. Then, Vi starts working again, carrying out tasks like fixing equipment, and the music changes up to accommodate her needs. The final arc includes some extra soothing music as Vi reads and gets ready for bed, Dunn explained.

While Dunn maintains that the story does not have a strict narrative, he said it helped guide Riot, the music artists, and the visual collaborators when developing the right mood for each track and moment.

The music video itself, which is illustrated by the artist Deathburger and lasts for the album’s entire duration, is very relaxing and not distracting, simply featuring Vi doing different things, such as eating, working, and reading, in short, simple movements. As someone who works with TV as background noise, I must say it’s pretty rad. It felt like the music shimmered, and I feel there’s a pretty good chance I’ll listen to it again.

Sessions: Vi can be used on any platform either by streaming it directly into the content or downloading it to use in editing programs. It can also be used in monetized content. Although crediting is not required, Riot Games says it is appreciated. Nonetheless, Riot Games does warn creators that they have to adhere to its legal conditions, such as not using the music in inappropriate ads or unauthorized games or apps. It also recommends interested individuals read its creator-safe guidelines.

Riot Games said it expects to release more Sessions music sometime later this year. Find Sessions: Vi on a number of major streaming platforms here.



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