Tag Archives: Resident Evil

Resident Evil 4 Remake’s Raingate, Explained

This is the rain in question. What do you think?
Gif: Game Informer / Capcom / Kotaku

First, there was Spider-Man’s infamous Puddlegate. Then there were the not-so-watery streets of Cyberpunk 2077. Now it seems video game fans’ next watery, pre-release controversy involves the heavy rain seen in some early gameplay of the Resident Evil 4 remake. Some think it looks as bad as the awful-looking rain the GTA Trilogy remasters. Others are convinced it’s just video compression. And remember: None of them have actually played the game yet.

Rumored for some time, Resident Evil 4 was officially announced by Capcom back in June 2022. This new remake will update the game’s controls and combat, while keeping the same basic story and characters. Once again players will play as Leon as he travels to a rural part of Western Europe to save the President’s daughter and gets caught up in a whole lotta campy, horrific shenanigans. But based on newly released gameplay by Game Informer, some Resident Evil fans seem to think Leon’s biggest threat won’t be giant monsters or infected villagers, but lackluster rain.

Across Reddit and Twitter, you can find many players who think the in-game rain looks awful in the upcoming remake. While I’m not sure who was the first person to share these concerns online, they’ve quickly spread around the community. Some have even suggested the rain looks as bad as the infamously horrendous rain seen in the critically thrashed Grand Theft Auto Trilogy: Definitive Edition. That rain was so bad looking that it made the game nearly unplayable during storms and was eventually improved by the devs via a post-release patch.

Anyway, here’s the remade RE4’s rain that’s causing such a kerfuffle:

Capcom / Game Informer

I’ll fully admit that I watched this footage twice when Game Informer first posted the video and didn’t think anything of the rain. But even in the comments on YouTube, you can find people worried about how intense and distracting it is.

Kotaku has contacted Capcom about the weather in the upcoming remake.

Others think people are being too nitpicky and suggest that the real problem isn’t the rain but YouTube’s awful video compression. I’m inclined to think YouTube’s compression is definitely not helping this rain look good, but I can also see how some might find the large and distinct white drops of water to be too much.

Of course, this being the internet and gamers, some people are going too far and suggesting the devs are lazy or that this is a sign the entire game will be a giant, rushed “cash grab.” That is completely silly and asinine. Remember: None of us have played the game, which isn’t even finished yet.

Resident Evil 4 is due out March 24, 2023 on PS4, PS5, Xbox Series X/S, and PC. Maybe it should include a rain intensity slider.



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Resident Evil 4 Remake Adds Sidequests, Makes Other Changes

Leon can, in fact, block Chainsaw Man (Capcom edition)‘s overhead. Sadly, it comes at a price.
Screenshot: Capcom / Kotaku

In a new Game Informer cover story, Capcom detailed some of the changes that the hotly anticipated remake of Resident Evil 4 is making to the original, hugely influential horror game.

One of the major changes coming to the RE4 remake revolves around how Ashley Graham (not the supermodel) works in scenes when protagonist Leon S. Kennedy must escort and protect her. In the original RE4, players had to keep a watchful eye over Ashley’s health bar and ensure enemies didn’t carry her away. Ashley desperately, and frequently, screams out Leon’s name the instant players fail to do any of the aforementioned tasks.

In the remake, Ashley no longer has a health bar. Should President Graham’s Dumbo-eared daughter take too much damage while Leon attempts to escort her safely away from Las Plagas, she’ll enter a downed state and need to be revived, IGN reports. 

According to a Capcom representative, this change to Ashley’s gameplay mechanic was made to make her “feel more like a natural companion and less like a second health bar to babysit.”

Read More: All The Changes We Spotted In The New Resident Evil 4 Remake Trailers

Another change coming to RE4’s remake is weapon durability, specifically for Leon’s combat knife. As seen at the end of last October’s extended gameplay trailer, Leon’s trusty knife being capable of parrying a chainsaw comes at a hefty cost. Instead of toting around “ol’ reliable” throughout the entirety of the RE4 remake to open wooden boxes, chip away at zombies, and conserve ammo, Leon’s knife will deteriorate over time, but players can have multiple knives in their inventory, which still takes the form of Leon’s iconic attache case.

Read More: Someone Finally Made The Inventory Briefcase From Resident Evil 4 A Puzzle Game

Side-quests are also making their way to the RE4 remake. According to IGN, blue flyers scattered about the game let you acquire optional tasks you can complete as side-quests. Lastly, the Game Informer cover story mentions that quick-time events, a frequent element of the original RE4, have effectively been removed, though this aspect of the remake had been mentioned in earlier interviews as well.

“I’d say there are ‘barely any’ QTEs. Different people have different definitions of what a QTE is, so while I can’t tell you that there aren’t any at all, I can say that there aren’t prompts to press buttons mid-cutscene,” producer Yoshiaki Hirabayashi told IGN in a prior interview.

Resident Evil 4 (Remake) is slated to release on March 24 on PlayStation 4, PlayStation 5, PC, and Xbox Series X/S.



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Capcom Shuts Down Popular Resident Evil Fan Remakes

Image: Capcom

The developers behind fan remakes of Resident Evil and Resident Evil Code: Veronica have announced that development on both projects has ceased after Capcom allegedly contacted them and asked the developers to cancel the project.

1996’s Resident Evil was the start of modern “survival horror” games, and 2000’s Resident Evil Code: Veronica, its third sequel, first came out for the Sega Dreamcast in 2000. Capcom soon ported an updated version to PlayStation 2 and GameCube and then created HD versions for Xbox 360 and PlayStation 3. Resident Evil 4 producer Yoshiaki Hirabayashi recently confirmed to IGN that there were no plans for a new Code: Veronica remake. Two years ago, Briins Croft, Matt Croft, and the animator DarkNemesisUmbrella started their own remake projects for both games.

In a video announcing the Code: Veronica project’s cancellation, Briins Croft said that 90 percent of the Code: Veronica fan remake used existing assets from Capcom’s recent “Remake” games, such as 3D models, animations, and textures. The fans released an initial Code: Veronica demo back in June 2021, and planned to put out a much more substantial one in the beginning of 2023.

On December 23, Briins Croft announced in the projects’ Discord server that Capcom had sent them two cease-and-desist emails. One was “very kind” and inquired about where the animations and models had come from. The second was “hostile with a more aggressive tone.” Kotaku reached out to Croft to request a copy of the emails. He did not send the emails, but told Kotaku that Capcom started asking about the project on December 12.

The fan developers believed that Capcom canceled their unofficial remakes for being too visible and official-looking. “[The Code: Veronica remake] was going to be free, so we weren’t doing anyone any harm,” Croft said in the cancellation announcement video. The publisher seemed to disagree. Capcom allegedly cited copyright factors and licensing agreements as reasons why the project couldn’t proceed.

There’s been public speculation that the project was targeted for accepting financial donations via Kofi and PayPal. While they did accept such donations, the developers have refuted it as the reason for the project’s cancellation in both Discord and via an RT on their Twitter account. Kotaku reached out to Capcom to ask about its policies on fan projects, but did not receive a response by the time of publication.

“I was personally a bit surprised by Capcom’s decision. But hey, we were using [their] toys to create a free game, which was already creating a lot of visibility,” said Croft in the video. “So it’s okay. We can understand the cancellation.”

Read More: Remastering Resident Evil Games Kept This Indie Developer From Giving Up

The developers’ announcements in their Discord were significantly less genial. “[Capcom] canceled it out of pure evil, since there are no signs that an official Code: Veronica is coming from them,” Briins wrote on the server. He also posted a meme that compared Capcom to Nintendo, which has a reputation for enforcing their copyrights aggressively.

The team will no longer be working on the Resident Evil remakes, but they intend to continue developing games. “We will continue a new project that will have a story inspired by Code: Veronica but without copyright problems.”



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Dog Lovers Left Devastated as Resident Evil 4 Remake Rewrites History for the Worse

The Resident Evil 4 remake showing we got last week is still fresh in our minds; we got to go hands-on with the title and were spoiled afterwards with a second trailer, this time focusing on the story. And while RE4 on PS5 looks to remain faithful to the original in most things, one purported aspect has managed to get some fan’s hackles up.

As detailed by IGN, in the original game, Leon was able to free an adorable furry friend who had become stuck in a bear trap. If you chose to free the animal (and what kind of monster wouldn’t), the faithful canine would return to pay back the favour, helping out during a particularly tough boss encounter. However, things look like they might play out a little differently in the remake, as seen in the clip below:

The reason for the change is unknown; perhaps Capcom wishes to signal that they are, in fact, cursed cat-preferrers. Or, it could be some kind of misdirection, playing on players expectations. Regardless, an outpouring of grief for the poor perished pooch followed, and not a small amount of good-natured anger. Popular fan-pupper account Can You Pet the Dog perhaps encapsulated the mood best when they wrote, quite succinctly:

Why do you think the Resident Evil 4 remake chose to break with canon in this highly specific way? Is this signalling that we should gird our loins for an even darker departure than the original? Press F to pay respects in the comments section below, and hug your canine companion close, if you are blessed enough to have one.



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Sony Handed State of Play Branding to Resident Evil Showcase

Sony directly hosted last night’s Resident Evil Showcase on its YouTube channel, and it actually affected the livestream in more ways than one. Firstly, the show’s 15-minute countdown timer was branded as if it were a State of Play event from the hardware manufacturer itself. The usual blue backgrounds, relaxing music, and PlayStation buttons could be seen arranging themselves into all sorts of shapes to make it seem like Sony was running the show instead of Capcom.

Another change took place during the livestream itself. Instead of a trailer that showed off Resident Evil Village on Mac, a fresh look at the game running on PSVR2 was revealed. While the spotlight lacked substantial information on the virtual reality port — instead treated more like a recap — senior director Kenjo Akiyama highlighted new features like a resolution boost, 3D audio, and a generally “more intuitive and realistic gaming experience” thanks to the PSVR2 Sense controllers. You can catch the bonus clip through this link.

As fans continue to wait for even a hint of a PlayStation Showcase, it’s perhaps a little funny to see the State of Play branding suddenly crop up out of nowhere as Sony tries to make a livestream appear its own. Of course, the platform holder seemingly has a marketing deal in place for the Resident Evil franchise, so it’s always going to try its best to associate the survival horror series with PS5, PS4 as much as possible.

Alongside the PSVR2 mode coming to Resident Evil Village next year, the showcase also focused on next week’s DLC Shadows of Rose and the Resident Evil 4 remake, the latter of which we recently went Hands On with. Check out our first impressions through the link having played it.



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Resident Evil 2, 3 And 7 Cloud Lock In Nintendo Switch Release Dates

During the Resident Evil showcase earlier today, Capcom confirmed release dates for each of the cloud versions of Resident Evil 2, Resident Evil 3 and Resident Evil 7 for the Nintendo Switch.

Resident Evil 2 Cloud will launch on November 11th and will be followed by Resident Evil 3 Cloud on November 18th. Then in the following month, Capcom will release Resident Evil 7 on December 16th.

Resident Evil: Village is also out next week on October 28th. And the Winters’ Expansion DLC for the title will be released on December 2nd. These cloud versions of Resident Evil were originally announced during the September Nintendo Direct showcase.

Will you be checking out any of these cloud versions of Resident Evil when they arrive on Switch. Tell us below.



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Sony Raises Eyebrows by Officially Hosting This Week’s Resident Evil Showcase

Image: Push Square

Fans may have been hoping for a different kind of showcase from PlayStation of late, but the platform holder has raised eyebrows by officially co-streaming the upcoming Resident Evil Showcase. It means that, in addition to debuting on Capcom’s channels, it’ll be simultaneously broadcast on Sony’s as well. This suggests there may potentially be additional goodies in store for PS5 and PS4 owners.

Obviously, it’s fairly clear Sony has marketing rights on the Resident Evil franchise, with Resident Evil 4’s remake announced at a recent State of Play and Resident Evil Village eventually coming to PSVR2. Some have pointed out that the last time a Resident Evil Showcase was posted on PlayStation’s official YouTube channel, the company had secured a timed exclusive demo for Village.

Image: Push Square

There may be more of that in store when Capcom’s latest horror tinged livestream debuts from 3PM PDT / 11PM BST on Thursday, 20th October. We’ll find out in less than 48 hours.



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Lady Dimitrescu Will Be Shorter For Resident Evil DLC

Yeah, she’s shorter but you’ll still need Eren Jaeger’s 3D maneuver gear to give her a smooch.
Image: Capcom

Lady Dimitrescu, otherwise known as Tall Vampire Lady or simply Big Lady if you’re experiencing a loss for words, might have to get a more diminutive nickname that doesn’t reference her towering height come the release of Resident Evil Village’s first major DLC because Capcom will be making her a little bit shorter.

Resident Evil Village’s big upcoming DLC collection, collectively dubbed “Winters’ Expansion”, was first announced back in June during Capcom’s not-E3 broadcast. In it, players will play as protagonist Ethan Winter’s now-teenage daughter, Rose, to tie up loose ends from Village’s story. It will let you play the game’s score attack-style “The Mercenaries” mode as Chris Redfield, Karl Heisenberg, and Lady Dimitrescu. However, players won’t get to live vicariously as Lady D when it comes to her canonical height in Mercenaries mode.

In an interview with Polygon, Kento Kinoshita, the director for the Winters’ expansion, revealed that Capcom had to nerf Lady D’s height in order to give players a smoother gameplay experience. Ready for Lady DummyThicc’s new height reveal? Here we go. Instead of Lady D towering over you at a whopping 9’6″, she’ll be a bit shy of nine feet tall. If you can’t handle her at her shortest, you didn’t deserve her at her tallest.

Capcom

Read More: I Figured Out How Tall The Sexy Resident Evil Lady Is Because Of Course I Did

During the development of RE Village’s Mercenaries mode, Kinoshita told Polygon that Lady Dimitrescu’s height presented a challenge for developers. Despite the difficulties in translating Lady D’s height into Mercenaries, Kinoshita said the overwhelming fan response to that element of Lady Dimitrescu’s “tall stature” was “too important not to” include in the game mode.

“For The Mercenaries, it’s necessary that the player can control their character easily, and to make that possible we did adjust her height to a little under nine feet tall,” Kinoshita told Polygon. “At that height, the player just barely avoids bumping into the ceiling.”

Kinoshita also revealed that Capcom was also able to preserve Lady D’s “calm, dignified side, [and] excitable, deranged side” in The Mercenaries, so do with that information what you will.

All the Winters’ Expansion updates will launch October 28 and be available both separately, and as a bundle with the original game known as Resident Evil Village Gold Edition.

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Netflix Cancels Resident Evil Series After First Season

Image: Netflix

Deadline has revealed Netflix’s live-action Resident Evil series has been axed after its first season. The streaming service will not be ordering a second season of the action-horror series based on Capcom’s popular video games.

Although it debuted in the top 10 on Netflix, Resident Evil went outside of the most watched shows after only three weeks. Critics gave it 55% on Rotton Tomatoes and the audience score was 27%. In our own review here on Nintendo Life, we labelled the series “yet another misfire in the world of live-action adaptations”.

“In trying to please both newcomers and longtime fans, it just doesn’t stick the landing at all. The callbacks to iconic moments from the games are certainly cool for veterans, but accomplish little more than muddy the waters for newcomers to the franchise. On the flip-side, the show’s insistence on breaking away from the overarching narrative of the games means that veterans are going to come away from this feeling crestfallen and, frankly, confused.”

It’s not the first time Netflix has axed a live-action adaptation based on a popular series after one season, and it probably won’t be the last.

How do you feel about this news? Did you build up the courage to watch the first (and now only) season of Netflix’s Resident Evil show? Leave a comment down below.



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Resident Evil Players On Steam Can Now Roll Back Upgrades

Screenshot: Capcom

Capcom recently announced that folks who own the Resident Evil 2 remake, the Resident Evil 3 remake, and Resident Evil 7 on PC can now revert to previous versions of the games from before they received a handful of next-gen console-adjacent upgrades.

“Due to overwhelming community response, we’ve reactivated the previous version that does not include ray tracing and enhanced 3D audio,” Capcom’s Resident Evil team wrote on Steam. “Both enhanced and previous versions will be made available going forward.”

Here are the steps you’ll need to take if you want to un-update your games:

  1. Click “LIBRARY” in Steam client.
  2. Right-click the game and select “Properties…”
  3. In the pop-up menu, select “BETAS”
  4. From the pull-down menu, select “dx11_non-rt” (Note: Password not required)
  5. Close the pop-up menu and let the Steam client auto-update the game

You should be able to launch the game normally once the update completes

Please note, some of the in-game option settings will be reset as a result of the rollback process.

Switching back to the most recent build is simply a matter of following the same process but selecting “None” in the betas menu.

Capcom revealed earlier this week that Resident Evil 2, Resident Evil 3, and Resident Evil 7 would get 4K resolution, ray tracing, higher frame rates, and 3D audio on PC to match new re-releases on PlayStation 5 and Xbox Series X/S. Many were worried the system requirements of these upgrades might prevent them from playing on weaker rigs, fears that were apparently realized when the updates arrived. But thankfully, Capcom listened and acted within a few days.

The ability to use previous versions moving forward should also avoid making popular mods for these three games obsolete as they continue to get updates.

Of course, this hasn’t stopped folks from asking for a new Dino Crisis, but that’s a whole other story.

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