Tag Archives: Remaking

Fan Spends Six Years Remaking Never-Released Warcraft Game

Gif: Blizzard / DerSilver83 / Kotaku

Years ago, a never-officially-released Warcraft point-and-click adventure game developed by Blizzard in the late ‘90s was leaked online. While the game was completely playable back then, its cutscenes were low-quality, highly compressed, not perfectly synced to the audio, and a few were even just straight up missing from the leak. Now, after years of working on it, someone has remastered all the cutscenes, fixed them up, and made it easier to experience this bit of video game history.

As spotted by Indie Retro News and PC Gamer, modder DerSilver83 recently released the finished 1.0 release of WACRP (Warcraft Adventures Cutscenes Remastered Project). The mod contains 20 completely remastered cutscenes, including two which didn’t actually exist in the initial leak but appeared later on via a different DVD leak.

You can see an example of what this mod and its improved cutscenes look like in the video below:

DerSilver83 / Blizzard

A lot of work went into this release, according to the modder and the project’s website. Apparently, DerSilver83 hand-removed all the compression artifacts from all of the cutscenes. The modder also used Photoshop to painstakingly redraw entire frames and assets, frame-by-frame. Continuity issues have also been fixed and some new transitional scenes have been created entirely from scratch. All audio was also synced and everything now runs at the correct 12fps.

All told, DerSilver83 says they have been working on this mod for about six years, and this latest 1.0 release represents the end of the project. They explained in a post on July 31 that they have done all they can in what they call a “reasonable timeframe” and are happy with the end results.

“I want to remember this project as something fun before it transforms into some kind of a burden,” said DerSilver83 on the project’s site. “So this is it. The final release of my Cutscenes Remaster Project and I hope everybody who uses it can enjoy it as much as I do. I always wanted to create a substantial mod for a game I love and I can finally say that I have achieved (or at least tried) that.”

To actually play this, you’ll need to do some searching around the internet to find the appropriate files needed to play the full game, as this mod only contains the remastered cutscenes and nothing else.

In the meantime, you can read more about Warcraft: Lord of The Clans via this great story from our own Luke Plunkett.

 

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“Money Heist: Korea” Stars Yoo Ji Tae, Jeon Jong Seo, And Park Hae Soo On The Pressure Of Remaking A Hit Series

In a recent interview and pictorial for Elle magazine, Yoo Ji Tae, Jeon Jong Seo, and Park Hae Soo dished on their highly-anticipated new remake of “Money Heist”!

Based on the hit Spanish series “Money Heist,” “Money Heist: Korea – Joint Economic Area” follows an anonymous squad of robbers who join forces for an ambitious, large-scale heist on the fictional Unified Korean Mint. Yoo Ji Tae stars as the Professor, the mastermind behind the operation, while his star-studded crew of robbers includes Park Hae Soo (who goes by the name “Berlin”) and Jeon Jong Seo (known as “Tokyo”). 

Describing one of the biggest differences between the original series and the Korean remake, Yoo Ji Tae explained, “Two seasons’ worth of plot from the original version were condensed into just 12 episodes [for our remake]. There’s no exposition for exposition’s sake, and we only deliver the key plot points as necessary. There’s a certain pleasure that comes from the fast-paced plot development.”

As for how he prepared for his role, Yoo Ji Tae shared, “In this condensed version, I came to the conclusion that one way I could quickly show the Professor’s charms in one go was through his voice. After giving it lots of thought, I began developing the Professor’s voice while turning to narrations or animated dialogue for reference.”

Meanwhile, Park Hae Soo confessed that there had been a certain amount of pressure that came with remaking such a popular show.

“Of course there were concerns and pressure due to the fact that the original series received such a great response,” said the actor. “But while reading the script, I could clearly see the differences that were unique to ‘Money Heist: Korea – Joint Economic Area.’ There was a fast pace to the story, and the characters definitively gave the Korean version its own strength.”

Park Hae Soo added, “Although Berlin is a fictional character, you could see him as a sort of metaphor for the situation between North Korea and South Korea, which makes his story even more forlorn.”

Finally, Jeon Jong Seo shared her thoughts on the strengths of their new remake.

“[The drama] does a great job portraying the near future,” she remarked. “The North Korea-South Korea situation adds an element of tension and suspense, and it also bears the meaning of unity. This two-sided situation completely fills up the background setting of the Mint.”

The actress also noted that viewers may be surprised by her version of the Tokyo character, commenting, “I think viewers will [go into the show] imagining the free-spirited charms and vibe of Tokyo from the original version. But the Tokyo in our remake is calmer, and she’s someone who steps up and tries to resolve the situation. I tried to maintain a cleaner and more aloof tone [for our version of Tokyo]. You can look forward to seeing a new side of Jeon Jong Seo.”

“Money Heist: Korea – Joint Economic Area” premiered on Netflix on June 24. Check out a trailer for the drama here!

You can also watch Park Hae Soo in his previous drama “Chimera” with subtitles below:

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ACC gains ground on remaking football scheduling model, possibly as early as 2023

AMELIA ISLAND, Fla. — Momentum is moving within the ACC to remake its football scheduling model, perhaps even as early as 2023.

The most likely scenario is the 3-5 model, which would give each school three annual opponents while cycling in five new opponents per year.

“The scheduling model was discussed,” Miami athletic director Dan Radakovich said Tuesday, on Day 2 of ACC spring meetings. “We have good ideas moving forward. We’re closer to the end than to the beginning on that, but we need to talk a little bit to our TV partners to see what they think, kind of run it through the car wash one more time.

“It’s not urgent to be able to get done right now, from a timing perspective, because even if we decided to move this forward for ’23, there’s opportunity and time to be able to get it done. We want to be deliberate about it.”

Asked if there is a favored model, Radakovich described the 3-5 arrangement.

“I think the one where there are four-year rotating cycles where you play everybody twice and you have three common opponents,” he said. “I think that really got a lot of thumbs up (from ACC schools).”

Radakovich, who was hired by the Hurricanes in December, is particularly well-versed in this conversation, having been an AD in the league for 17 years. (He was at Georgia Tech from 2006-12 and at Clemson from 2012-21.) Discussions surrounding football schedules are nothing new in the ACC, which plays just eight conference games, has long been imbalanced toward the Atlantic Division and goes far too long without certain matchups between conference opponents. (Pitt’s 2021 ACC title marked the first conference championship from the Coastal Division since 2010.)


Miami athletic director Dan Radakovich described a 3-5 arrangement, in which teams have three common opponents, as having the most support. (Lynne Sladky / Associated Press)

Under the current format, Duke and NC State, which are located 30 minutes apart, play each other once every seven years. Fellow Tar Heel state schools North Carolina and Wake Forest — who make up the state’s oldest rivalry — were also scheduled to meet once every seven years before they took matters into their own hands, scheduling each other as a nonconference game in 2019 and 2021.

Miami and Wake Forest have not played since 2013. Their scheduled 2020 meeting was a casualty of the pandemic, and they are not on each other’s future announced ACC opponent schedules, which go through 2024.

Notre Dame, meanwhile, plays each ACC school roughly three times over every five-year span, despite not being a conference member in football.

On Monday, The Athletic reported that the NCAA Football Oversight Committee recommended that the Division I council remove requirements to hold a conference championship game, which would allow conferences the flexibility to determine who competes in the title game. For the ACC, the chance for every four-year player to face every school in his conference has become more of a priority as well.

“One-hundred percent,” Florida State AD Michael Alford said. “I look at Boston College and Syracuse. How many times do they want to get to Florida? A lot. So what is the best scenario? And how many times do I want to get into the New York market? I want to get up in the Boston and New York market, because it’s a key market for us to build our brands and for recruiting. So making sure that we’re doing the right things where everybody has the same opportunity (is important).”

Alford, who said conference ADs will meet with ESPN on Wednesday, made his case that Florida State needs Clemson and Miami as two of its three annual conference opponents. He is more flexible on the third.

“It’s a wild card,” he said. “But I’m looking at it as, what’s best for the conference? How do we grow our brand? And I’ll get selfish toward it and say, how do I grow my brand? And where can I go play often that gets me in a major TV market?”

Potential permanent opponents?

Boston College — Miami, Syracuse, Virginia Tech

Clemson — NC State, Georgia Tech, Florida State

Duke — North Carolina, Wake Forest, Georgia Tech

Florida State — Miami, Clemson, Syracuse

Georgia Tech — Clemson, Duke, Louisville

Louisville — Pittsburgh, Virginia Tech, Georgia Tech

Miami — Florida State, Boston College, Pittsburgh

North Carolina — Duke, NC State, Virginia

NC State — Clemson, Wake Forest, North Carolina

Pittsburgh — Louisville, Miami, Syracuse

Syracuse — Boston College, Florida State, Pittsburgh

Virginia — Virginia Tech, North Carolina, Wake Forest

Virginia Tech — Virginia, Louisville, Boston College

Wake Forest — Duke, NC State, Virginia

The league can change the scheduling model provided the NCAA Division I Council approves a rule tweak recommended by the NCAA’s Football Oversight Committee. That is expected to happen at the May 18 meeting of the council. Previously, leagues that didn’t play a full round-robin schedule in football had to be split into divisions to stage a championship game. The initial iteration of that rule required leagues to have at least 12 teams and be split into divisions. It was passed in 1987 after it was co-sponsored by a pair of Division II conferences. The first league to actually take advantage of the rule was the SEC. Then-commissioner Roy Kramer remembered the rule and used the idea of a championship game as a tentpole when his league added Arkansas and South Carolina. That league split into divisions and began playing its championship game in 1992.

The ACC and Big 12 were the leagues that got the rule modified in 2014. The Big 12 had ditched its championship game after dropping to 10 schools but wanted to re-open the option of staging one. The then-new round-robin requirement made that possible. The Big 12 began playing a title game again in 2017.

The ACC didn’t get anything out of that change, but it did get an idea in the pandemic-affected 2020 season of how a division-less league might help the league. Scheduling uncertainty because of COVID-19 and a deal to allow Notre Dame — which is an ACC member in all other sports — to play a full ACC schedule made maximum flexibility necessary. So the league played as a 15-team group without divisions. It then staged a No. 1 versus No. 2 conference title game. Both participants in the game (Clemson and Notre Dame) made the College Football Playoff. The SEC (2017 and 2021) is the only other league to place two schools in the four-team Playoff.

“The year that Clemson and Notre Dame played and we had one division, the COVID year, that was kind of an idea of, well, maybe that could be a good precursor for things to come into the future,” Radakovich said.

Conference members playing one another more frequently and more varied season ticket packages are the most obvious benefits of shifting the scheduling model, but the more rare — though more impactful — benefit is lessening the possibility of a fluky conference champ knocking the league out of the Playoff.

In the division system, a team with several losses could win exactly the correct games and make the conference title game. If that team has an uncharacteristically great day and pulls an upset of a top-five opponent in the conference title game, the league is eliminated. That possibility becomes more remote if the CFP expands, but with a No. 1 versus No. 2 title game, the possibility of getting both teams into an expanded CFP increases.

Pittsburgh coach Pat Narduzzi joked that the danger of finishing No. 13 or No. 14 in the league will scare coaches more than the danger of finishing No. 7 in a division. But this decision is largely out of the hands of coaches. Season ticket sales, TV partner preference and postseason possibilities are driving the discussion — just as they are driving similar talks in the Big Ten and SEC.

And if the change gets made, we’ve probably seen the last meeting of North Carolina and Wake Forest in a non-conference football game.

Radakovich said the ACC is closer to establishing each school’s three annual opponents. Asked if he has a preference on whom he’d like Miami’s fixed opponents to be, he took a big-picture view of the conference as a whole.

“I want our league to be able to get to the point where we look at all the schools that are in the league, and they’ve made quantitative, qualitative investments in their football program so that the entire league continues to move up in just national recognition,” Radakovich said. “Because we had it for a long time in basketball. We’ve done it in other sports. So we need to be able to have that kind of a thing in football. It’s going to take more investment by the schools to be able to get there.”

(Top photo: Ken Ruinard / USA Today)



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Remedy & Rockstar Remaking “Max Payne”

Remedy Games

Remedy Entertainment is coming back to the “Max Payne” franchise with the company entering an agreement with Rockstar Games to develop all-new remakes (not remasters) of the first two games in the series.

Announced as part of a press release about Remedy and Rockstar’s new publishing deal, the project sees original studio Remedy returning to the series to fully re-imagine those first two titles from 2001 & 2003 for PC, PlayStation 5, and Xbox Series X|S. Rockstar Games created the third game in the series in 2012.

The original third-person shooter games follow New York City police detective Max Payne who turns vigilante after his family was murdered by drug addicts. Along the way, he uncovers a major conspiracy. Later he rejoins the NYPD and confronts two more major conspiracies.

According to the press release, Remedy will develop the remakes while Rockstar will provide funding with a budget said to “be in line with a typical Remedy AAA-game production.” Remedy Games is also known for famed game titles like “Alan Wake,” “Control” and “Quantum Break”.

The “Max Payne” remakes will use the Northlight Engine, the same game engine that powers “Control” and the upcoming “Alan Wake” sequel. The games will be released as a single package title for sale, but as they’re in the concept development stages there’s no word on a potential release date.

Source: Remedy Games

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Remedy Remaking Max Payne 1 And 2 Inside Control Engine

Image: Remedy Entertainment / Rockstar Games

Film noir sad sack Max Payne is getting his due with a full remake of the first two games, developer Remedy Entertainment announced today. The new compilation will include both Max Payne and Max Payne 2: The Fall of Max and be exclusive to PS5, Xbox Series X/S, and PC.

Remakes of the PS2-era games are part of a new publishing agreement with Grand Theft Auto maker Rockstar Games. Remedy will develop the games using its proprietary Northlight game engine, which made 2019’s excellent paranormal thriller, Control, while Rockstar will fund the production.

The Max Payne games mixed together traditional crime noir tropes and comic book storytelling to weave together a grim tale of a detective whose life spirals out of control after his drug and mob connections lead to his family’s murder. The games were also famous for their then-unusual bullet time mechanic.

The studio says development will be “in line with a typical Remedy AAA-game production” and that it’s still in the concept stage. It’s years away, in other words, which is probably why it’s not coming to PS4 and Xbox One. But in the meantime the studio has been doing just fine for itself.

Remedy has been making a number of big moves lately. Following the success of Control, it released a remaster of the original Alan Wake last year. Then in December it revealed that Alan Wake 2 was in development and expected sometime in 2023. Remedy is also working on two new Control games, a sequel with the working title Condor, and a multiplayer spin-off.

It also found time to work with Smilegate on the Western release of lackluster first-person shooter CrossfireX, and has a deal with Tencent to release a new online game that’s currently code named Vanguard. Remedy currently only consists of some 300 employees. It’s also notably one of the few remaining large-scale independent studios in the games industry, as others get snatched up left and right by Microsoft, Sony, and others. Deals like this are one way for it to stay that way.

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