Tag Archives: remakes

Resident Evil 4 Remake’s Raingate, Explained

This is the rain in question. What do you think?
Gif: Game Informer / Capcom / Kotaku

First, there was Spider-Man’s infamous Puddlegate. Then there were the not-so-watery streets of Cyberpunk 2077. Now it seems video game fans’ next watery, pre-release controversy involves the heavy rain seen in some early gameplay of the Resident Evil 4 remake. Some think it looks as bad as the awful-looking rain the GTA Trilogy remasters. Others are convinced it’s just video compression. And remember: None of them have actually played the game yet.

Rumored for some time, Resident Evil 4 was officially announced by Capcom back in June 2022. This new remake will update the game’s controls and combat, while keeping the same basic story and characters. Once again players will play as Leon as he travels to a rural part of Western Europe to save the President’s daughter and gets caught up in a whole lotta campy, horrific shenanigans. But based on newly released gameplay by Game Informer, some Resident Evil fans seem to think Leon’s biggest threat won’t be giant monsters or infected villagers, but lackluster rain.

Across Reddit and Twitter, you can find many players who think the in-game rain looks awful in the upcoming remake. While I’m not sure who was the first person to share these concerns online, they’ve quickly spread around the community. Some have even suggested the rain looks as bad as the infamously horrendous rain seen in the critically thrashed Grand Theft Auto Trilogy: Definitive Edition. That rain was so bad looking that it made the game nearly unplayable during storms and was eventually improved by the devs via a post-release patch.

Anyway, here’s the remade RE4’s rain that’s causing such a kerfuffle:

Capcom / Game Informer

I’ll fully admit that I watched this footage twice when Game Informer first posted the video and didn’t think anything of the rain. But even in the comments on YouTube, you can find people worried about how intense and distracting it is.

Kotaku has contacted Capcom about the weather in the upcoming remake.

Others think people are being too nitpicky and suggest that the real problem isn’t the rain but YouTube’s awful video compression. I’m inclined to think YouTube’s compression is definitely not helping this rain look good, but I can also see how some might find the large and distinct white drops of water to be too much.

Of course, this being the internet and gamers, some people are going too far and suggesting the devs are lazy or that this is a sign the entire game will be a giant, rushed “cash grab.” That is completely silly and asinine. Remember: None of us have played the game, which isn’t even finished yet.

Resident Evil 4 is due out March 24, 2023 on PS4, PS5, Xbox Series X/S, and PC. Maybe it should include a rain intensity slider.



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Here’s our first look at Lollipop Chainsaw Remake’s Juliet

Dragami Games – the team behind the upcoming remake of cult classic Lollipop Chainsaw – has given us our first sneaky peek of leading lady, Juliet Starling.

Last year, the remake’s producer said that upcoming remake of cult classic Lollipop Chainsaw will not make broad changes to the story or design of the original game, and that includes any potential changes to the look of its main character, cheerleader Juliet.


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Courtesy of a celebratory New Year’s tweet, it looks like the team has been true to its word. Although it’s only the tiniest glimpse, we’ve finally got our first look at the new-look Juliet, who’s still slashing through hordes of zombies rocking a skimpy outfit, which you can see below:

Granted, it’s not much to go on, but it should be welcomed news to those who’d been concerned about plans to modernise the 2012 hack-and-slasher.

The studio spent much of last year trying to convince players that the upcoming remake of Lollipop Chainsaw will not make broad changes to the story or design of the original game after several lines from the project’s original announcement confused fans.

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Capcom Shuts Down Popular Resident Evil Fan Remakes

Image: Capcom

The developers behind fan remakes of Resident Evil and Resident Evil Code: Veronica have announced that development on both projects has ceased after Capcom allegedly contacted them and asked the developers to cancel the project.

1996’s Resident Evil was the start of modern “survival horror” games, and 2000’s Resident Evil Code: Veronica, its third sequel, first came out for the Sega Dreamcast in 2000. Capcom soon ported an updated version to PlayStation 2 and GameCube and then created HD versions for Xbox 360 and PlayStation 3. Resident Evil 4 producer Yoshiaki Hirabayashi recently confirmed to IGN that there were no plans for a new Code: Veronica remake. Two years ago, Briins Croft, Matt Croft, and the animator DarkNemesisUmbrella started their own remake projects for both games.

In a video announcing the Code: Veronica project’s cancellation, Briins Croft said that 90 percent of the Code: Veronica fan remake used existing assets from Capcom’s recent “Remake” games, such as 3D models, animations, and textures. The fans released an initial Code: Veronica demo back in June 2021, and planned to put out a much more substantial one in the beginning of 2023.

On December 23, Briins Croft announced in the projects’ Discord server that Capcom had sent them two cease-and-desist emails. One was “very kind” and inquired about where the animations and models had come from. The second was “hostile with a more aggressive tone.” Kotaku reached out to Croft to request a copy of the emails. He did not send the emails, but told Kotaku that Capcom started asking about the project on December 12.

The fan developers believed that Capcom canceled their unofficial remakes for being too visible and official-looking. “[The Code: Veronica remake] was going to be free, so we weren’t doing anyone any harm,” Croft said in the cancellation announcement video. The publisher seemed to disagree. Capcom allegedly cited copyright factors and licensing agreements as reasons why the project couldn’t proceed.

There’s been public speculation that the project was targeted for accepting financial donations via Kofi and PayPal. While they did accept such donations, the developers have refuted it as the reason for the project’s cancellation in both Discord and via an RT on their Twitter account. Kotaku reached out to Capcom to ask about its policies on fan projects, but did not receive a response by the time of publication.

“I was personally a bit surprised by Capcom’s decision. But hey, we were using [their] toys to create a free game, which was already creating a lot of visibility,” said Croft in the video. “So it’s okay. We can understand the cancellation.”

Read More: Remastering Resident Evil Games Kept This Indie Developer From Giving Up

The developers’ announcements in their Discord were significantly less genial. “[Capcom] canceled it out of pure evil, since there are no signs that an official Code: Veronica is coming from them,” Briins wrote on the server. He also posted a meme that compared Capcom to Nintendo, which has a reputation for enforcing their copyrights aggressively.

The team will no longer be working on the Resident Evil remakes, but they intend to continue developing games. “We will continue a new project that will have a story inspired by Code: Veronica but without copyright problems.”



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Splinter Cell remake’s director has left Ubisoft

David Grivel, the director of the upcoming Splinter Cell (series) [53 articles]” href=”https://www.videogameschronicle.com/games/splinter-cell-series/”>Splinter Cell remake, has left Ubisoft [794 articles]” href=”https://www.videogameschronicle.com/companies/ubisoft/”>Ubisoft after 11 years, he has announced.

In a post on Linkedin he said that it was “time for (him) to go on a new adventure”.

Grivel worked on Ghost Recon Future Soldier at Ubisoft Paris [35 articles]” href=”https://www.videogameschronicle.com/companies/ubisoft/ubisoft-paris/”>Ubisoft Paris before moving to Ubisoft Toronto [93 articles]” href=”https://www.videogameschronicle.com/companies/ubisoft/ubisoft-toronto/”>Ubisoft Toronto to work on Splinter Cell: Blacklist [14 articles]” href=”https://www.videogameschronicle.com/games/splinter-cell-series/splinter-cell-blacklist/”>Splinter Cell Blacklist, Assassin’s Creed (Series) [341 articles]” href=”https://www.videogameschronicle.com/games/assassins-creed-series/”>Assassin’s Creed Unity, Far Cry (series) [112 articles]” href=”https://www.videogameschronicle.com/games/far-cry-series/”>Far Cry 4, 5 and 6 and most recently the upcoming Splinter Cell remake.

Launch trailer | Splinter Cell Blacklist

Ubisoft officially confirmed last December that it was working on a remake of Splinter Cell, the stealth action game which was first released in 2002 as an Xbox [5,872 articles]” href=”https://www.videogameschronicle.com/platforms/xbox/”>Xbox exclusive.

It said the game was being rebuilt with the Snowdrop engine—which also powers The Division 2 [125 articles]” href=”https://www.videogameschronicle.com/games/the-division-2/”>The Division and is being used to build Avatar: Frontiers of Pandora [13 articles]” href=”https://www.videogameschronicle.com/games/avatar-frontiers-of-pandora/”>Avatar: Frontiers of Pandora and Ubisoft’s upcoming Star Wars game—”to deliver new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for”.

It was discovered earlier this year that Ubisoft Toronto is currently looking to recruit a scriptwriter to update the original game’s story “for a modern-day audience”.

Splinter Cell’s story centres around protagonist Sam Fisher, a black ops agent of the US National Security Agency’s secret arm, Third Echelon.

VGC revealed last October that Ubisoft had greenlit what will be its first mainline Splinter Cell game in a decade.

Development sources told us that the title had been put into production as a means of winning back fans frustrated by recent efforts to revive the franchise in the mobile and VR spaces.

Following VGC’s report, it was claimed that Ubisoft could take inspiration from IO Interactive‘s Hitman franchise for its next Splinter Cell game.

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Rob Zombie Remakes the ’60s Sitcom

The first full trailer for Rob Zombie’s “The Munsters” introduces the classic family of monsters as you’ve never seen them: not just in color but telling a classic love and origin story inspired by the ’60s sitcom.

You can see why “The Munsters” is a passion project for Zombie, and the trailer proudly announces that this campy and colorful looking family movie comes from the director of R-rated horror like “Halloween” and “House of 1000 Corpses.” The film is a live-action, PG-rated take that tells how Herman Munster met and married Lily in her search for true love, and Grandpa’s initial effort to stop this matrimony.

“I knew the moment I laid eyes on you that you were special. I understand if you don’t feel the same,” Lily says to Herman in the clip. “I’m just a regular gal living a normal, boring life.”

Zombie’s wife and frequent collaborator Sheri Moon Zombie plays Lily Munster, while Jeff Daniel Phillips (“Westworld”) plays Herman and Daniel Roebuck (“Matlock”) fills the role of Grandpa. The cast also includes Richard Brake as Dr. Henry Augustus Wolfgang, Sylvester McCoy as Igor, Jorge Garcia as Floop and Catherine Schell as Zoya Krupp.

The first trailer, which Zombie first released through his Instagram on Wednesday and you can watch below, also announces that the film will debut this September.



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Max Payne 1 and 2 Remakes Coming to PS5

Remedy has announced it will be remaking PlayStation 2 classics Max Payne and Max Payne 2: The Fall of Max Payne for PlayStation 5 in partnership with Rockstar Games. The two remakes will be shipped as a single product, with the project currently in the “concept development stage”. Remedy will use its proprietary Northlight game engine and production is being funded by the Grand Theft Auto maker. The budget for the game is said to be the same as a “typical Remedy AAA production”. No release date is mentioned as part of the press release.

Sam Houser, founder of Rockstar Games, said: “We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games. We are massive fans of the work the Remedy team has created over the years, and we can’t wait to play these new versions.”

Remedy CEO Tero Virtala then explains how the Max Payne series has always held a special place in the hearts of everyone at Remedy. “We’re hugely excited to be working with our partners at Rockstar Games once again for the chance to bring the story, action and atmosphere of the original Max Payne games back to players in new ways.”

First released on PC in the summer of 2001, the first Max Payne made its way to PS2 six months later. Its successor, the Fall of Max Payne, followed just two years later in December of 2003. Fans then had to wait a whole nine years for Max Payne 3 to come along in 2012. Renown for its neo-noir atmosphere, groundbreaking storytelling and bullet-time gunplay, the series has sold more than 7.5 million copies to date. Alongside this newly-announced project, Remedy is also developing Alan Wake II.

Are you interested in these remakes? Share your initial thoughts in the comments below.



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Max Payne 1 & 2 remakes coming from Remedy, Rockstar for PS5, PC, Xbox

Remedy Entertainment is returning to the Max Payne franchise. The studio announced Wednesday that it’s remaking Max Payne and Max Payne 2: The Fall of Max Payne in coordination with Rockstar Games.

“Max Payne has always held a special place in the hearts of everyone at Remedy, and we know the millions of fans worldwide feel the same,” said Remedy CEO Tero Virtala in a news release. “We’re hugely excited to be working with our partners at Rockstar Games once again for the chance to bring the story, action and atmosphere of the original Max Payne games back to players in new ways.”

Remedy and Rockstar partnered for the creation of Max Payne 2, picking up where original publisher, Gathering of Developers, left off after the original Max Payne. Rockstar Games handled development of Max Payne 3, released in 2012, itself.

Max Payne and Max Payne 2 will be released as a single stand-alone title on PC, PlayStation 5, and Xbox Series X and will feature a budget similar to Remedy’s other AAA projects, according to the news release. The remakes will used Remedy’s own Northlight engine, the technology that powered Quantum Break and Control.

There’s no word yet on when the remakes might be released, but the project is apparently in the “concept development stage.”

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The House of the Dead remakes are releasing on Nintendo Switch in April

Remakes of The House of the Dead and The House of the Dead 2 are both coming to Nintendo Switch in April, and developer Forever Entertainment showed off more of its interpretation of the classic titles in a new trailer released on Friday.

The trailer shows that the remakes stick pretty close to the originals, keeping the rail-shooter gameplay, buckets of gore, and overall campy tones as players mow down hordes of undead monstrosities.

The House of the Dead and The House of the Dead 2 were originally released in arcades, with the first arriving in 1996 and the second launching in 1998. Sega would later release versions of the games on Sega Saturn, Dreamcast, and Windows PC. Forever Entertainment originally announced the remakes in 2019. The studio has also remade other classics, such as Panzer Dragoon: Remake, which was released in 2020. A remake of Squaresoft title Front Mission 1st was also announced at a February 2022 Nintendo Direct, and is planned for a release this summer.

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Pokémon’s Diamond And Pearl Remakes Have Been Updated To Version 1.2.0, Here Are The Full Patch Notes

Pokémon Brilliant Diamond and Shining Pearl on the Nintendo Switch have now been updated to Version 1.2.0.

This is perhaps the biggest update yet – with Union Room functions now expanded, a Colosseum battle feature added, fixes and more. Here’s are the full details courtesy of Nintendo’s support page:

Ver. 1.2.0 (Released February 21, 2022)

Union Room functions have been expanded.

– The maximum number of players you can play with via local or internet communication in Union Rooms has been increased to eight. Also, by selecting Greeting or Capsule Decorations, you can show each other your Trainer Cards or Capsule Decorations.

Additional Colosseum battle feature has been added.

– Enter the Colosseum on the 2nd floor of a Pokémon Center to battle with other players using custom rulesets.

– In the Colosseum, you can set rules, such as the number of Pokémon to send into battle as well as their levels, and play Single Battles, Double Battles, or Multi Battles via local or internet communication.

Pokémon Trading and Battles

– Some Pokémon acquired via unintended methods or illicit modification now cannot be used in Link Trades or Link Battles.

Fixed some issues for more pleasant gameplay.


Have you updated your own copy of the game yet? Notice anything else? Leave a comment down below.



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Pokémon Diamond and Pearl Remakes Claim 3rd In November NPD Chart

Image: Nintendo / The Pokémon Company

Though the increasing relevance of download eShop sales can take away from the lustre of physical retail charts, there’s still monthly interest in the NPD figures that show results for US stores. This is particularly the case in November, with Nintendo opting to show off its market leading hardware sales to emphasize its success in the Thanksgiving / Black Friday week.

In terms of software, there are also some other success stories for the Switch. First of all the notable arrival of Pokémon Brilliant Diamond and Shining Pearl saw the duo of releases claim third place for November, losing out to Call of Duty: Vanguard and Battlefield 2042. As shown by Mat Piscatella of NPD Group, the Pokémon releases also jumped straight into the year-to-date top 10, claiming 8th spot.

Though Shin Megami Tensei V only made its debut in 16th place, its results were a new high for the series (in terms of dollar sales).

As mentioned above, none of this includes download eShop sales in the US market, but does give a valuable insight into what consumers were buying in stores or as physical copies online. Overall, there were some positive results from a Switch perspective.



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