Tag Archives: Remake

Pokemon Presents Broadcast Coming Tomorrow Amid Remake Rumours

The Pokemon Company has announced a Pokemon Presents video presentation for Friday, February 26.The presentation will air at 7am Pacific / 10am Eastern / 3pm UK (that’s 2am AEDT on February 27) on the Pokemon YouTube channel. The Japanese Pokemon Twitter account indicates that the show will be around 20 minutes long.

The news arrives after consistent rumours about the announcement of Pokemon Diamond & Pearl remakes, including repeated leaker Centro Pokemon saying that fans wouldn’t have to wait until Febrary 27 for “big news they’ve been waiting for”, accompanied by images of legendary Pokemon introduced in Diamond and Pearl.

February 27 marks the Pokemon series’ 25th anniversary, lending some credence to the idea of an announcement – and one that looks back to the series’ past feels somewhat appropriate. All rumours should be taken with a grain of salt, however.

It seems likely that we could also learn about yet-to-be-released Pokemon games such as New Pokemon Snap, Pokemon Sleep, and the (somewhat controversial) Pokemon Unite.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.



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‘Wizard of Oz’ remake being planned by New Line Cinema

More than 80 years after the original film premiered, Hollywood is planning a remake of “The Wizard of Oz.”

Nicole Kassell, who’ll direct the New Line Cinema film, appeared well aware that she’ll be dealing with a classic story that’s beloved by millions.

“While the 1939 musical is part of my DNA, I am exhilarated and humbled by the responsibility of reimagining such a legendary tale,” Kassell said, according to Variety. “The opportunity to examine the original themes – the quest for courage, love, wisdom and home – feels more timely and urgent than ever.

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“These are profoundly iconic shoes to fill,” she added, “and I am eager to dance alongside these heroes of my childhood as we pave a newly minted yellowbrick road!”

But Kassell’s version will not be a musical, Billboard reported. New Line is calling it a “fresh take” and a “reimagining” of the tale, the report said.

“The Wizard of Oz” was based on the L. Frank Baum children’s story, “The Wonderful Wizard of Oz,” and the classic 1939 film starred Judy Garland as Dorothy, Ray Bolger as the Scarecrow, Margaret Hamilton as the Wicked Witch, and others.

Efforts to remake or reimagine the story have included the 1970s Broadway show “The Wiz,” which later became a film starring Diana Ross and Michael Jackson.

Later came the successful “Wicked” show on Broadway.

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In 2013, James Franco starred in a prequel called “Oz the Great and Powerful.”

Other efforts have been far less successful, according to the New York Post.

The flops have included “The Wonderful Land of Oz,” in the 1970s and “Return to Oz,”  in 1985, the report said.

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‘Wizard of Oz’ remake planned with ‘Watchmen’ director

NEW YORK (AP) — Are we off to see the wizard, the Wonderful Wizard of Oz — again?

New Line Cinema is making a new adaptation of “The Wonderful Wizard of Oz,” L. Frank Baum children’s novel, with Nicole Kassell, the visual architect of “Watchmen,” set to direct. Baum’s 1900 novel, now in the public domain, has spawned many adaptations over the years — most famously, of course, the 1939 MGM musical by Victor Fleming and starring Judy Garland.

Kassell’s version will not be a musical. New Line said it will be a “fresh take” and a “reimagining” of “The Wonderful Wizard of Oz.” It will have some advantages, too, since Warner Bros. owns New Line and the 1939 film. That means it can use some trademarked elements like the ruby slippers.

“While the 1939 musical is part of my DNA, I am exhilarated and humbled by the responsibility of re-imagining such a legendary tale,” said Kassell in a statement. “The opportunity to examine the original themes — the quest for courage, love, wisdom and home — feels more timely and urgent than ever. These are profoundly iconic shoes to fill, and I am eager to dance alongside these heroes of my childhood as we pave a newly minted yellow brick road!”

Kassell is an executive producer of HBO’s “Watchmen” and directed three of its nine episodes, including the pilot. She has worked primarily in television but directed the feature films “The Woodsman” and “A Little Bit of Heaven.”

The most recent “Wizard of Oz” film came from the Walt Disney Co.’s “Oz the Great and Powerful” in 2013. Directed by Sam Raimi and starring James Franco, it was set 20 years before the events of the 1939 classic.

Copyright © 2021 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

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Nintendo Executive Blocked Remake Of GoldenEye 007, Says Former Rare Dev

© MGM/Eon

It was a rather historic moment in the history of video games last week when Rare’s cancelled XBLA remake / remaster of GoldenEye 007 was leaked onto the internet. The game nobody thought would see the light of day was finally released, even if it wasn’t official.

Following this, discussions immediately resurfaced about the license and the parties for and against the release of the game. At the time, we heard how Nintendo supposedly wasn’t to blame, but it may have played a part.

Now, in a slight update, former Rare artist, Ross Bury, has shared some extra insight with Ars Technica, revealing how the game had been approved by everyone at Nintendo – or so they thought until one company executive (who remains unknown) apparently brought the project to a halt when it was almost complete.

“When it was put to Nintendo, everyone there approved it, except they didn’t check with the one guy who mattered… I believe I was told his response went along the lines of, ‘There is no way a Nintendo game is coming out on a Microsoft console.”

Bury adds how this one guy’s “orders trumped everything”, which is believed to have included MGM and OEM’s handling of the Bond video games at the time, according to Ars Technica.

Keep in mind, this is just one account of what happened, and there’s still a possibility the entire situation may have not helped by MGM and co. Back in 2016, Xbox head Phil Spencer, said GoldenEye 007 had “always been a rights issue” rather than anything else.

What do you make of Bury’s comments? Share your thoughts down below.



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Ubisoft delays Prince of Persia: Sands of Time remake indefinitely

Ubisoft has delayed its upcoming remake of Prince of Persia: The Sands of Time indefinitely. The publisher announced the delay on Twitter, saying it needed extra time to improve the final product.

“Since announcing Prince of Persia: The Sands of Time Remake in September, we saw an outpouring of feedback from you on this beloved franchise,” Ubisoft said in a statement attributed to the development team. “It is your passion and support that is driving our development teams to make the best game possible. With that said, we have made the decision to shift the release for Prince of Persia: The Sands of Time Remake to a later date. This extra development time will enable our teams to deliver a remake that feels fresh while remaining faithful to the original.

“We understand the update might come as a surprise and we will continue to keep you posted on the progress of Prince of Persia: The Sands of Time Remake. In the meantime, we want to thank you all for your ongoing support.”

When Ubisoft originally announced Prince of Persia: The Sands of Time Remake, the game was slated for January 2021. A few months later, Ubisoft delayed the game to March. This time, Ubisoft opted not to provide a release window.

Ubisoft’s remake of the Prince of Persia series reboot promises improved visuals, modern controls, and new character models, as well as enhanced voices, sounds, parkour animations, and soundtrack. It’s being built for PlayStation 4, Windows PC, and Xbox One.

The Prince of Persia franchise, which dates to 1989, has not seen a new entry since 2008’s Prince of Persia on PlayStation 3, Windows PC, and Xbox 360. The Sands of Time was originally released in late 2003 on Game Boy Advance, GameCube, PC, PlayStation 2, and Xbox.



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How Final Fantasy VII Remake legitimizes sexuality and gender identity

In Final Fantasy VII, spiky-haired protagonist Cloud Strife fights countless battles. But when he arrives in the red-light district called Wall Market, he faces what might be his greatest challenge: cross-dressing. To rescue his childhood friend and ally Tifa Lockhart from a seedy old slumlord, Cloud infiltrates an adults-only establishment called the Honey Bee Inn. The catch: to get to her, he must go undercover as a woman.

In the original 1997 version of FFVII, Cloud’s drag transformation is played for laughs. Undertones of queer panic and derision punctuate nearly every character interaction while he’s dressed in a frilly, lavender frock. The audience is supposed to guffaw at this warrior clad in women’s clothing, tamping down any inherent issues of sexual identity and expression that could be attached to the scene. Final Fantasy VII, while heartfelt, dramatic, and in many ways beautiful, was never what could be interpreted as “in tune” with its sexual side.

Nearly 25 years later, Final Fantasy VII Remake flipped the script. A narrative that was once eager to mock Cloud’s dalliances in drag, and which turned a blind eye to the sexual implications of the situation, has morphed. In Remake, this scene blossoms into a brilliant and daring piece of media that encourages the exploration and freedom of one’s sexual identity. It also legitimizes both the cisgender and queer desires that certain characters harbor.

That doesn’t mean Final Fantasy VII Remake has added explicit sex scenes in the vein of The Witcher 3 or that it needed more mature content in the first place. But now, instead of pointing and laughing at Cloud in a dress or pretending its heroines are too innocent to go after what they want, Final Fantasy VII Remake paves the way for more sexual awakenings. Though plenty of games that came after Final Fantasy VII were quick to add in this type of content, it’s refreshing to see a classic coming around in this fashion, even if it took an agonizingly long time.

A classy kind of brothel

The remake’s greatest change in this regard happens in the Honey Bee Inn itself. The locale has been retconned significantly, doing away with the outdated, seedy vision of what society believes a brothel should be. The Inn is now a sophisticated nightclub meant only for VIPs, operating under the watchful eye of Andrea Rhodea, a flamboyant, queer-coded man with a flair for the dramatic. The staff, clad in racy bee costumes, puts on elaborate dance numbers nightly, and Rhodea ends up challenging Cloud to a dance-off in return for a makeover that will enable Cloud to go after Tifa.

Rhodea is immediately flirtatious with Cloud as he leads the soldier onto a brand-new battlefield: the dance floor. Incredibly, Cloud engages in a raunchy dance-off with Rhodea to a bombastic EDM number. The two bob and weave inches away from each other, bodies pulsating and shimmying to the beat. They move effortlessly in sync, Cloud shaking his rump and running calloused hands along his body just as Rhodea does across from him.

It’s a sexually charged scene unlike anything we’ve seen from the Final Fantasy series to this point. Before you ever see him in a dress, it becomes clear that this version of Cloud is willing and unafraid to bust out of his comfort zone to explore the pleasures that the Honey Bee Inn has to offer.

They don’t see a man in a dress to point and laugh at. He’s just hot, and everyone knows it.

Following the jaw-dropping scene, we’re treated to a montage of enthusiastic staff working their magic on Cloud, applying a full face of makeup and what appear to be hair extensions, giving him a flaxen mullet with braids. “You were born for this,” an attendant tells Cloud, who is clad in a gorgeous dress, before revealing him to the audience in attendance. Companion Aerith Gainsborough, who is front and center for the show, claps her hands and stares at Cloud in awe. She’s practically breathless.

Rhodea twirls Cloud around in a series of waltz-like moves, remarking that, when it comes to true beauty, gender doesn’t apply. Cloud is left to play the traditionally “feminine” role here, held a hair’s breadth from Rhodea’s face. In this moment, Cloud isn’t a punchline to some elaborate setup. He’s a showstopper, decked out in the finest garments Wall Market has to offer and oozing effortless sexuality. He’s a bombshell. For once, Final Fantasy subtly indicates that there’s absolutely nothing wrong with exploring that, even if Cloud is still coming to terms with this newfound side of himself.

Upon exiting the Honey Bee Inn, the citizens of Midgar are surprisingly open-minded and appreciative of Cloud’s appearance. They don’t see a man in a dress to point and laugh at. He’s just hot, and everyone knows it.

In contrast to the original game, the message here is much more empowering: you can be yourself and express your sexuality and gender identity any way you like, and that doesn’t make you a joke. It’s a scene that feels impossible to walk away from without feeling empowered to go out and be the best version of yourself, regardless of your sexuality or gender identity.

Madam M and Ms. Rasberry

The remake’s changes come through clearly in other character interactions as well. Take Madam M, one of a trio of advisors to the slumlord Cloud is seeking while dressed as a woman. She runs a Wall Market massage parlor while moonlighting as a judge at the Corneo Colosseum fight club, where she helps enlist Cloud and Aerith to afford a makeover for the flower girl to the tune of 1,000,000 gil. Her main bread and butter, however, is hand massages—the kind that have you howling with pleasure (or pain, if you don’t pay the prices she commands for a good one.)

Madam M’s hand massages, while outwardly innocuous, are obviously meant as sexual innuendo. It’s a brash move from the developers, poking fun at the idea of this savvy and brash Madam being a sex worker. She’s portrayed as a whip-smart, shrewd businesswoman and nothing less than a reputable titan of her industry. She commands respect from the two men that round out the Don Corneo trio and strikes fear into the hearts of clients who don’t pay (while her paying clients always end up satisfied).

It’s an important message that society would do well to internalize today: sex work is real work. Madam M may or may not be performing additional services beyond simple massages, but what she does provide is obviously a joking analogue that gives the audience permission to laugh while taking in the larger point. She’s a boss with a highly specialized trade, nothing more. Most importantly, she knows what she’s worth.

This appreciation for sexuality and outspoken women extends to Jessie Rasberry. In her limited role in the PlayStation original, Jessie is permitted to flirt openly with Cloud, making it clear she harbors feelings for the new Avalanche recruit. In the remake, though, Jessie’s character has room to breathe as an effervescent young woman. She makes her intentions known at every possible turn: unashamed, unbothered, and unafraid of what others may think, in stark comparison to the narrative that women should be quiet and demure. So many JRPG protagonists are shy, skittish heroines who get flustered over holding hands. Jessie, on the other hand, isn’t afraid to show that she wants to get physical with Cloud.

Cloud jokingly refers to Jessie as “desperate” for repeatedly asking him over to her place. When they return to Jessie’s home in the slums and Cloud declines to stay the night, Jessie tries to get him to agree to come back the next night. It’s heavily implied that, in addition to “making a mean pizza,” she’s interested in getting closer to Cloud, noting that her roommates should all be out for “a while.”

Despite the object of her affections’ icy reception, Jessie remains undeterred. She repeatedly makes advances toward Cloud throughout the entirety of the game, never pausing to wonder what the other travelers think of her crush. She’s set her sights on the guy she wants, and she’s going after him. It’s refreshing to see a woman pursue a romantic interest with such “masculine” persistence, even when rebuffed several times over. Jessie’s a woman who’s afraid of being seen as a damsel in distress, even if she’s hurting. It’s a telling character trait, but it ends up being an empowering one as well.

Will they or won’t they?

Then there’s the complicated relationship between Cloud and Tifa. Within the love quadrilateral quietly brewing among Cloud, Tifa, Aerith, and Jessie throughout Final Fantasy VII Remake, none of the relationships feel as immediate as the one between Tifa and Cloud.

Tifa never misses the chance to remind Cloud that he promised as a child to come save her if she were ever in trouble. The remake version of Cloud happily obliges her when she brings this up, treating Tifa with a kind of tenderness that wasn’t seen in the original game (save for a few quiet scenes).

This implies strong feelings between the two that have never been made more explicit, and it helps make the pair’s relationship feel more mature than ever.

In the remake, there’s an undercurrent of burgeoning sexual tension between the pair that was barely allowed to shine through in the original game. Tifa’s body language reflects a young woman yearning for her lover’s physical touch, while Cloud remains reticent. A kiss (or something more) constantly feels like it’s only moments away.

In one scene, the pair shares a room together for a brief moment, Tifa speaking to Cloud from the door of a tiny apartment while he remains completely clothed on a creaky old bed. The desire can practically be felt through the screen. It’s as if Cloud knows he won’t be able to help himself, so he stays on the bed, never making a move toward Tifa.

Several similar moments are woven throughout the remade narrative, many of which Tifa instigates herself. Though she’s not as aggressive as Jessie in her advances, it’s clear Tifa has been given the agency this time around to make sure Cloud knows how she feels. As the remake’s narrative progresses in planned future releases, it seems clear Tifa could make the most of an opportunity to truly act on those feelings, whether that means a night of passion or the kiss fans have been waiting for since viewing the original game’s credits.

The passage of time

With these additions and more strewn throughout Final Fantasy VII Remake, it’s plain to see how the story has grown with its players over the years. There was always room to inject more believable human moments, emotions, and sexuality. Seeing the creators behind this larger-than-life remake project coming to terms with how they could express these changes has been an incredibly gratifying experience, and it’s chock-full of lessons the gaming industry as a whole could learn from.

There’s a constant struggle when it comes to giving video games the space and affirmation they need to explore more adult themes so they can break the “childish toys” image that still hampers the industry. Final Fantasy VII Remake offered more than enough ammunition for the cause. If this is the attitude we can expect from the next installment and going forward, this beloved RPG series looks like it has nowhere to go but up.

Listing image by Square Enix

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Report: Diablo 2 remake in development at reorganized Blizzard

A remake of 2000’s Diablo 2 has been in development, though the team now working on it is the former Activision subsidiary Vicarious Visions, which is now part of Blizzard Entertainment, Bloomberg reported this weekend.

The intrigue in Bloomberg’s report is twofold: First, that the Diablo 2 remake is in the works, and second, that the ramshackle launch of Warcraft 3: Reforged a year ago may have played a role in corporate leadership taking the remake, called Diablo 2: Resurrected, from Blizzard’s hands.

Blizzard’s Team 1 had been responsible for the Diablo 2 remake, but after an internal post-launch analysis of Warcraft 3: Reforged, Activision Blizzard took that project away from Team 1. Last week, Albany-based Vicarious Visions was merged into the development operations of Irvine, California-based Blizzard.

The dissolution of Vicarious Visions and its consolidation with Blizzard development was first reported on Jan. 22 by GamesIndustry.biz. GamesIndustry.biz also reported that Jen Oneal, the Vicarious Visions studio head, is now executive vice president of development for Blizzard and reports directly to Blizzard boss J. Allen Brack.

Bloomberg called the move a further consolidation of control over Blizzard by publishing executives of Activision Blizzard Inc. at large. Blizzard and Activision have been together since a 2008 merger that brought Vivendi Games, then Blizzard’s parent company, aboard Activision. Blizzard continued to work autonomously, developing games like Overwatch and World of Warcraft internally and largely remaining separate from Activision’s publishing realm of Call of Duty, Destiny, and other mega franchises.

Bloomberg reports that the 2018 departure of Blizzard co-founder Mike Morhaime “widely signaled the beginning of Activision’s takeover.” Two months after Morhaime left, Blizzard effectively shut down Heroes of the Storm and then, in October 2020, the company announced it was ending all development on StarCraft 2, which launched in 2010.

Both HOTS and StarCraft 2 were Blizzard Team 1 projects. StarCraft 2’s retirement was announced the same day that Team 1 was reorganized internally, Bloomberg said.

Warcraft 3: Reforged, a remake of the 2002 fantasy real-time simulation, was a critical flop, with most reviewers and players deeply disappointed in the prevalence of bugs and glitches and the absence of expected features. A week after its Jan. 28, 2020 launch, Blizzard apologized for Reforged’s launch state, promised that post-launch support would rectify the problems, and offered refunds to anyone unhappy with the purchase.

Diablo 4 was announced at BlizzCon in November 2019. It does not yet have a launch date or window.

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Vicarious Visions Reportedly Brought Into Blizzard to Work on Diablo 2 Remake

Following the news that Vicarious Visions has been merged into Blizzard Entertainment, a new report says that the studio was brought into Blizzard to work on on the Diablo franchise, including a planned remake of Diablo 2.As reported by Bloomberg, Vicarious Visions, the studio behind such games as Tony Hawk’s Pro Skater 1+2 and Crash Bandicoot N. Sane Trilogy, has been working with Blizzard since last year, even though the announcement of its merger was only made today, January 22.

Up until 2020, the Diablo 2 remake was set to be developed by Blizzard’s Team 1, which is located at its Irvine, California campus and was the go-to group for reworking classic games. Its latest title, Warcraft III: Reforged, was not received positively and currently has a 59 on review aggregate site Metacritic, which also happens to be Blizzard’s lowest score to date. IGN gave Warcraft III: Reforged a 7/10, saying it “is an uninspiring remaster, but Warcraft 3 itself is still a great game nearly two decades later.”

Internal documents reviewed by Bloomberg pin the game’s failures on “poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors.” One example given was that, following the game’s reveal in November 2018, it began taking pre-orders for 2019 before letting most of the development team know of the release window.

Blizzard and Team 1 obviously didn’t want to make the same mistakes with the much-anticipated Diablo 2 remaster, and following a “postmortem,” Blizzard ended up pulling the remaster from the team and putting the division behind Diablo IV in charge. Vicarious Visions is also said to be working on this project, which is or was known as Diablo II: Resurrected.

In October 2020, Blizzard reorganized the entire division known as Team 1 and members of the team were given opportunities to interview for other positions within the company. Those who did not find a position were eventually let go, while others chose to leave for independent studios like Frost Giant Inc., and DreamHaven Inc., the latter of which was started by Blizzard co-founder and former CEO Mike Morhaime.

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Prior to Warcraft III: Reforged, Team 1 was responsible for both Heroes of the Storm and StarCraft 2. In 2018, Blizzard began scaling down development of Heroes of the Storm, and StarCraft 2 also recently ended content development.

For those still playing Warcraft III: Reforged or waiting for any updates, a spokesperson for the company said it is “still committed to updates in support of the community.”

A report in 2020 stated that the long rumored Diablo 2 remaster was scheduled to arrive in that same year, and it’s possible these development shifts and the impact of the COVID-19 pandemic contributed to its internal delay.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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