Tag Archives: publisher

Indie dev suggests players “don’t buy” his game as the relationship with their publisher has “dissolved”

The developer of The Outbound Ghost has asked players not to buy his game following a falling out with his publisher.

Conrad Grindheim – lead developer on The Outbound Ghost – took to YouTube to state that his relationship with his publisher, Digerati, had “dissolved” and wanted the publisher to return the publishing rights to him.

Stating that the indie title is “not up to the quality standards of the games that I create and that you expect of me”, he asked fans to avoid the game and said he was taking legal action to protect “our company, our name, our reputation, and consumer’s rights”.


Conrad’s video, entitled: “This happened to my indie game”.

“The past few weeks have been incredibly stressful due to many factors, but the main reason is that my relationship with the game’s publisher has been dissolved,” Grindheim said (cheers, PC Gamer). “My priority will always be to do right by fans of the game.”

Publisher Digerati initially published a statement in early December, acknowledging issues with Switch version and said “hopefully [a patch] won’t be much longer”. Three days later, it told its Twitter followers that it was “aware for performance issues” on Switch and said a patch would come “in the coming week”.

The Outbound Ghost’s own Twitter account said it was “incredibly disappointed” in the game’s performance on console, and prompted players to stick to Steam as “the Steam version is the one that I have approved”.

A few days later, Digerati published another statement on Twitter, saying that “in addition to the day one patch that was available for the PlayStation versions, an additional update went live on Tuesday, 6th December”.

“The patch for the Switch version is still in review with Nintendo, but is expected within the next seven days. We’ll provide further information on this as soon as we can,” it continued, inviting users still “experiencing issues” to get in touch.

“Digerati has released over 50 different titles on console, and launches with situations such as this are the exception,” it concluded. “We remain firmly committed to making further improvements to The Outbound Ghost as quickly as we can. Thanks for your patience.”

Following this update, Grindheim posted their statement to YouTube on 8th December, prompting Digerati to respond with a video of its own. The game has also been removed from sale on Steam, presumably by Digerati after Grindheim allegedly vandalised their own game’s store page.

“I want to clarify some of the recent activity surrounding the Outbound Ghost,” said Sarah Alfieri, owner of Digerati and widow of the company’s recently deceased founder, Nick. “We’ve remained largely silent over the last few days as we’ve been blindsided by the sudden negativity from Conrad, the game’s developer.

“Until literally hours before the console launch, we had enjoyed a cooperative and mutually pleasant working relationship with Conrad and we saw no indication of any dissatisfaction on his part.”

The statement adds that the publisher provided Grindheim with “substantial funds” to develop his “passion project” and in exchange, “he licensed the full rights to us to distribute the game”.

“Unfortunately, he has now wrongly told us he is terminating our contract, even going so far as attempting to use the tragic and sudden death of my husband as grounds for termination,” Alfieri added. “In addition, Conrad has unlawfully tampered with the Steam page and has attempted to take down the console versions as well.

“This isn’t fair to us, and it isn’t fair to you.

“Our goal is to support The Outbound Ghost and has always been to support our developers. We are actively trying to make improvements and release patches, and have been met with repeated attempts to sabotage our efforts and sully our name.

“Despite all of this, we still hope to come to a resolution and work together to continue supporting The Outbound Ghost with its lead developer by our side, and we want to provide you, the consumer, with the best possible version of the game that you deserve.”

There’s been no further update from either party at the time of writing and in a statement to PC Gamer, Grindheim only reiterated that he was looking into “appropriate legal actions to resolve this situation and to protect the game”.

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Publisher Releasing A Whole Damn Book On Millennial LAN Parties

If you are old enough to remember LAN parties in their heyday, you will remember how complex (and amazing) they were. If you are not, you’ve probably heard old people speak about them reverently, in hushed tones, making them seem almost mythical.

While people of course still hold them—sometimes in huge numbers!—the advent of online multiplayer has pretty much killed them off as a cultural touchstone. And now that we’re 20 years past their prime, now is as good a time as any to take a good, historical look at what they were, how they worked and what they actually meant to everyone involved.

That’s what LAN Party, by Merritt K, is doing. Published by the always-excellent Read Only Memory Books, it’s going to examine the glory days of the scene, around the turn of the millennium, and will feature a ton of photos documenting those dorky, heady times. Here’s the pitch:

LAN gatherings of the late 1990s and early 2000s evolved from the necessity for multiplayer gamers to come together at physical meet-ups, lugging their bulky computers or game consoles along with them.

In addition to documenting the nostalgic era of LAN parties, the photographs in this book are unique artefacts of the peculiar cultural and technological moment, when gaming was tipping over from niche hobby to mainstream obsession. They reveal not just the home décor and personal fashion styles at the turn of the millennium but a different world, one that existed before the internet took shape and we started carrying it around with us in our pockets.

Many of the photographs included in LAN Party were taken using early digital cameras at limited resolution. To make these images look their best in print, we have employed AI-enhancement software – an emerging technology that allows the upscaling of low-resolution images with spectacular results – to make the first full-size photobook on this beloved subculture.

As someone who was there, Gandalf, 3000 years ago, this sounds incredible. Funding for the book is up on Volume, and you can pledge/order your copy here.

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Publisher 2K the Latest Victim of the Great Hackening

It looks like 2K is the latest company to fall prey to digital bad actors, with an unauthorised third party gaining access to the publisher’s customer support and help desk platforms. The company swiftly put out a statement, which you can read in full below.

2K has warned users against opening emails or clicking on links sent from 2K Support, as the intruders have already sent legitimate-looking communications that contained malicious links. The 2K support website has been taken offline and will remain so while the company works to address the intrusion.

The Bioshock and Borderlands publisher is the latest in a string of high-profile intrusions that have rocked the industry in recent days. GTA 6 developer Rockstar Games (which shares the same parent company as 2K, that of Take-Two Interactive) suffered a catastrophic leak which resulted in the release of about 90 gameplay videos, a situation which the FBI is apparently investigating. Mere hours later, Blizzard suffered a similar situation, in which gameplay of the upcoming Diablo 4 was leaked from an internal beta.

Are we seeing the first salvo in a Skynet-esque cyber war? Why is the video game industry suddenly leakier than an old sieve? Ponder this dark future in the comments section below.



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Videogamedunkey Launches New Indie Game Publisher

YouTuber Videogamedunkey has announced a new indie game publisher known as BIGMODE. The indie scene is growing more and more in gaming with platforms offering more visibility to creators. Of course, on the Xbox 360 there was a whole section for indie games, but a lot of them were pretty barebones and lacked any kind of distinguishing features, save for a few. As time has gone on, Xbox and PlayStation have tried to work more closely with indie developers to highlight their work and bring some of the most promising games to these consoles. Indies are taken far more seriously now and the artistry sometimes shows that even a small team can make something worthy of a game of the year contender.

To help indie games find their audience, YouTuber Jason ‘Videogamedunkey’ Gastrow and his wife, Leah, have started an indie game publisher known as BIGMODE. The aim of the publisher is to support original, fun, and quality indie games and will be able to assist with funding, merchandising, PR, development support, and more. The website for BIGMODE also notes that it will not be assisting games that feature crypto, NFTs, or blockchain. The site also includes a place to network, allowing those in the gaming industry the opportunity to get involved with BIGMODE’s efforts. As of right now, BIGMODE has not announced any projects, but it’s likely the publisher will receive a ton of opportunities in the coming weeks given Videogamedunkey’s reach. The creator released a YouTube video detailing his reasons for creating the publisher and noted that he doesn’t want to have creative control over anyone’s games.

As of right now, it remains to be seen what will come of this publisher. Will BIGMODE publish the next big indie game? Who knows! However, it’s exciting to see someone using their platform in such a powerful and positive way. Videogamedunkey seems to be a big believer in indie games, so he’ll certainly have an eye for exciting projects.

What do you think of Videogamedunkey’s latest venture? Let me know in the comments or hit me up on Twitter @Cade_Onder.



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Battlefield Publisher EA Eyes Opportunity if Call of Duty Leaves PS5, PS4

Even if Microsoft’s unprecedented $69 billion acquisition of Activision Blizzard goes through, Call of Duty is unlikely to leave PlayStation platforms any time soon. We know that Sony has an ongoing contract with the publisher that will be honoured, and Xbox has at the very least committed to three additional years of multiformat support in an attempt to appease regulators.

EA bigwig Andrew Wilson is not losing too much sleep over the series’ future on PS5 and PS4, however – in fact, he sees a huge opportunity for his company’s own first-person shooter franchise, Battlefield. While the previous instalment Battlefield 2042 has a terrible reputation and has failed to retain players, the Australian executive was eager to reiterate that the series’ future will remain on PlayStation.

“In a world where there may be questions over the future of Call of Duty and what platforms that might be on or might not be on, being platform agnostic and completely cross-platform with Battlefield, I think is a tremendous opportunity,” he said during a recent Goldman Sachs event, as reported by Seeking Alpha.

Obviously if Call of Duty ceases to release on PlayStation platforms, it’ll leave a gigantic audience looking for something else to play. While it’s true that some players will simply leave Sony’s ecosystem and game elsewhere, others will seek an alternative – and that’s where Wilson believes his company may be able to capitalise.

Of course, before it can even begin to think about encroaching on Call of Duty’s territory, Battlefield needs to get back on track. Speaking candidly, Wilson admitted that the previous two entries in the property have failed to meet expectations. “I don’t think we delivered in the last two iterations of [Battlefield] in the way that we should have,” he said of Battlefield 2042 and Battlefield V. He added that his company has a “lot of work” to do to get the series back on track, but that the right teams are now in place to realise the series’ “unbelievable ambitions” moving forwards.

To be honest, it’ll take a really good Battlefield game to unseat Call of Duty, but it’s true that if the latter departs PlayStation there will be opportunities for other publishers. There’s no question that abandoning an audience as large as Sony’s will leave space for others to occupy – but in its current state, Battlefield’s got a long way to go before it emerges as the likeliest candidate.



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D3 Publisher and Shade announce sword-fighting action game SAMURAI MAIDEN for PS5, PS4, Switch, and PC

D3 Publisher [462 articles]” href=”https://www.gematsu.com/companies/d3-publisher”>D3 Publisher and developer Shade” href=”https://www.gematsu.com/companies/shade”>Shade have announced sword-fighting Action [545 articles]” href=”https://www.gematsu.com/genres/action”>action game SAMURAI MAIDEN [2 articles]” href=”https://www.gematsu.com/games/samurai-maiden”>SAMURAI MAIDEN for PS5 [3,146 articles]” href=”https://www.gematsu.com/platforms/playstation/ps5″>PlayStation 5, PS4 [23,630 articles]” href=”https://www.gematsu.com/platforms/playstation/ps4″>PlayStation 4, Switch [11,942 articles]” href=”https://www.gematsu.com/platforms/nintendo/switch”>Switch, and PC [15,580 articles]” href=”https://www.gematsu.com/platforms/pc”>PC (Steam). It will launch this winter worldwide.

SAMURAI MAIDEN follows student Tsumugi Tamaori, who is summoned in her sleep to the Sengoku period, where she must team up with new friends and use her sword skills to defeat the undead evil unearthed at Honnoji Temple.

Here is an overview of the game, via D3 Publisher:

SAMURAI MAIDEN follows the story of a high school student who falls asleep after a boring day of history lessons, waking alongside historical figure, Nobunaga Oda, known as the first great unifier in Japan. The two find themselves at the burning Honnoji Temple where the underworld has opened. Having trained in the art of sword fighting as a hobby, Tsumugi is suddenly put to the test in actual battle as she is gifted the evil warding blade by the desperate Nobunaga Oda, who steps into the underworld to put an end to the calamity. Even Tsumugi, an admittedly poor history student, recognizes Oda as the hero of the Sengoku period and understands she must rise to this bizarre occasion.

In SAMURAI MAIDEN, players can look forward to slaughtering mobs of undead enemies with Tsumugi’s powerful swordsmanship. With stylish combination attacks and strong counters, Tsumugi is well equipped to slay groups of zombies as well as tough bosses—but as a student from modern times, she is not capable of fighting her way out of the underworld!

However, Tsumugi is not SAMURAI MAIDEN‘s only fighter: she encounters three friendly ninjas at the Honnoji Temple, known as The Gokage, who decide to brave the underworld with her. The Gokage is comprised of Iyo, a hardworking ninja with a variety of tools, Hagane, an older ninja with a mechanical body, and Komimi, a genius with a unique jutsu. Through their travel, the team will quarrel, laugh, and fight alongside each other, forging new bonds in the process.

In their journey, players will be able to use the “Gokage System,” which allows a rapid combination of Tsumugi’s sword style and The Gokage’s powerful ninjutsu. From the samurai’s slashing and piercing attacks—to the ninjas’ wire arm, freezing yin yang jutsu, and various kunai attacks, players will be able to utilize these two types of offense to fight through the hoard of undead enemies.

Additionally, the group has unlockable special abilities: when Tsumugi and The Gokage’s spirits are heightened they can unlock these abilities by locking lips. However, they will need to build trust in each other before these special unified abilities can be unleashed in battle.

Cut through the evils in the Sengoku period while establishing relationships with the Sengoku maidens as the temple burns. The samurai slices while the ninjas dice to destroy the underworld of Honnoji Temple—will they be able to rewrite history?

And here are some additional details via Asian version publisher Clouded Leopard Entertainment [47 articles]” href=”https://www.gematsu.com/companies/clouded-leopard-entertainment”>Clouded Leopard Entertainment:

About

The best of flowers are the cherry blossoms, and the best of samurai is JK! Defeat monsters in the Warring States Period using stylish swordplay action!

Choking black smoke from a temple consumed by flame. Furi [8 articles]” href=”https://www.gematsu.com/games/furi”>Furious cries of soldiers echo in the hallowed grounds. And the bearded man before you is none other than… Oda Nobunaga?!

Samurai JK, a master swordsman, is summoned to Honnoji Temple during the Warring States Period! She and her ninja maidens must enter the temple’s underworld, which is overrun by denizens of hell!

The Shadow Guard System combines Samurai JK’s sword skills with the ninja maidens’ nunjutsu to wipe out their enemies. Exhilarating battles unfold when training your team in the art of kissing, or the Kuchizuke no Jutsu, and much more!

Slay the demons of the Warring States Period and forge a bond with beautiful maidens in an all-new girls’ sword-fighting action game!

Prologue

Nobunaga Oda, the Honnoji Incident in 1582… 1582…?

Alone in her classroom after school, Tsumugi Tamaori is studying during detention. History is not her forte. She particularly dislikes having to remember dates.

“I’m glad I wasn’t born in the Warring States period,” she mutters to herself. Every single page in her
textbook related to that time in history is littered with stories of battles.

This is Tsumugi’s last clear memory, before she passes out…

When she awakes, she is no longer in a classroom, but in a temple engulfed in flames: Honnoji.

“If you don’t want to die, you must fight,” said a bearded man who called himself Nobunaga Oda. Tsumugi can’t tell if it’s the real Nobunaga Oda, though, since the only pictures in the history books
are woodblock prints.

A crowd of skeletons swarms into the temple. Tsumugi is handed a long Japanese sword. It wasn’t a fake one like the ones from fencing practice. This was a real sword.

“Looks like I’ve got no choice! If I have to fight, I’m gonna fight with all my might!”

June 2, 1582, the Honnoji Incident. In the final days of Oda Nobunaga, the hero of the Warring States period, a girl named JK finds herself tossed into the fray. This might spice up the history books a little…

About the Asian Localized Version

The Asian localized version for all platforms includes subtitles in five languages (Traditional Chinese, Simplified Chinese, Korean, English, and Japanese) to appeal to players across the world.

Watch the announcement trailer below. View the first screenshots at the gallery. Visit the official website here: English, Japanese.

Announce Trailer

English

Japanese

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D3 Publisher releases teaser trailer for new title Samurai Maiden

D3 Publisher [461 articles]” href=”https://www.gematsu.com/companies/d3-publisher”>D3 Publisher has launched a teaser website for the unannounced game Samurai Maiden” href=”https://www.gematsu.com/games/samurai-maiden”>Samurai Maiden in both English and Japanese, which features a 20-second teaser trailer.

D3 Publisher trademarked “Samurai Maiden” on May 18 in Japan, and the game itself was rated in Korea under the publishing arm of Clouded Leopard Entertainment [46 articles]” href=”https://www.gematsu.com/companies/clouded-leopard-entertainment”>Clouded Leopard Entertainment earlier this month, suggesting the latter company will be handling the game’s Asian (and English) localizations.

While D3 Publisher has yet to officially confirm the title “Samurai Maiden,” the URL to the website contains “s_maiden,” and the the game’s Twitter and Instagram accounts tease the title as “******* MAIDEN.”

More information will be announced on August 3.

Watch the teaser trailer below.

Teaser Trailer

English

Japanese



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Elden Ring Publisher Hacked, Ransomware Group Claims

Image: FromSoftware / Bandai Namco

Bandai Namco, the Japanese publisher behind the Ace Combat, Dragon Ball Z, and Dark Souls games, appears to be the latest major gaming company to suffer a major hack. The ransomware group BlackCat added the Elden Ring publisher to its list of victims earlier today, though it’s not yet clear the extent of the damage or how much money the group is demanding.

“ALPHV ransomware group (alternatively referred to as BlackCat ransomware group) claims to have ransomed Bandai Namco,” vx-underground, a group that monitors malware source code on the web, posted on Twitter Monday. Attached was a screenshot of the ALPHV ransomware blog where the group tracks its targets, with Bandai Namco listed under the threat of “data soon” as of July 11.

Bandai Namco did not immediately respond to a request for comment. Vx-underground has previously reported on other hacks, including the infamous Lapsu$ one, before the companies themselves have confirmed them. The ransomware watch group DarkFeed also shared a screenshot of BlackCat’s claimed hack earlier today. Vx-underground and DarkFeed didn’t immediately respond to a request for comment either.

BlackCat, members of which were believed to also be involved in the Colonial Pipeline hack last year, have been ramping up ransomware attacks, according to some computer security analysts as well as the FBI. Most recently, the hacks have resulted in BlackCat posting private employee data online if the victims refuse to pay up. In the past, the group has demanded millions, and targeted school districts and other public entities in addition to for-profit companies.

If legitimate, this would be just the latest in a longline of recent hacks at major gaming companies. Capcom was hit in late 2020, with several of its upcoming unannounced releases like Dragon’s Dogma 2 leaking at the time. A now famous hack of graphics chip manufacturer Nvidia ended up leaking tons of other big gaming projects like Kingdom Hearts 4. CD Projekt Red, the Polish studio behind The Witcher 3 and Cyberpunk 2077, had employee data and the source code for one of its games stolen in early 2021. Even FIFA publisher Electronic Arts was hit, with the alleged perpetrators trying to get media outlet Vice to blackmail the company on its behalf.

It’s unclear how much of the seeming uptick in security breaches is due to new techniques deployed by hackers vs. the greater challenges companies faced when moving to working from home during the global pandemic. Capcom blamed part of its vulnerability on remote work. At the same time, the blockchain network hosting crypto gaming juggernaut Axie Infinity suffered one of the most expensive hacks in history earlier this year, reportedly all because an employee fell for an elaborate phishing scheme.

Earlier this year, Bandai Namco took the servers for Dark Souls I, II, and III offline after a dangerous remote code execution (RCE) exploit was discovered.

    



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Tomb Raider publisher Square Enix to sell iconic video game franchise

Tomb Raider is one of the most well-known video game franchises of all time.

Christian Petersen | Getty Images

The iconic Tomb Raider video game franchise is being sold by its Japanese publisher Square Enix as part of a $300 million deal.

Square Enix said Monday it will offload three of its game development studios — Eidos Interactive, Crystal Dynamics and Square Enix Montreal — to Swedish firm Embracer Group.

Embracer will also acquire the intellectual property for Tomb Raider and three other game series, including Deux Ex, Thief and Legacy of Kain.

Square Enix said it is selling the assets to cut down on costs amid a challenging global business environment and invest in new technologies like the blockchain.

The deal “enables the launch of new businesses by moving forward with investments in fields including blockchain, AI, and the cloud,” Square Enix said in a statement announcing the news.

The company’s commitment to ramp up spending in blockchain — the technology behind many cryptocurrencies and non-fungible tokens — led to some backlash on social media. One user said the move was “like selling your house for magic beans.”

The gamer crowd has typically been skeptical about NFTs — digital assets designed to represent ownership of one-of-a-kind collectible items.

While proponents of the technology say it could unlock new kinds of gaming experiences, many gamers aren’t convinced, viewing NFTs as an environmentally harmful cash grab.

Tomb Raider is one of the most well-known video game franchises of all time. The games see players navigate British archaeologist Lara Croft through a series of ancient tombs and hazardous ruins. It has sold more than 80 million copies to date.

Tomb Raider’s heroine quickly became a cultural icon, inspiring numerous films and merchandise, while also provoking a debate over the oversexualization of female characters in the gaming industry.

Square Enix, which is best known for its popular Final Fantasy, Dragon Quest and Kingdom Hearts games, acquired ownership of the Tomb Raider series after buying Eidos Interactive in 2009.

It is now set to become the property of Sweden’s Embracer, with the company expecting the deal will be approved and finalized by the end of September.

Embracer is not a household name in gaming. Originally set up as a comic book and games retailer, the company has become one of Europe’s largest gaming groups after snapping up a slew of major studios including Gearbox, developer of the Borderlands shooter franchise, and Koch Media.

Gaming analysts said the deal price for Square Enix’s Western assets was surprisingly low, but that the company had long been seeking a buyer.

“Square Enix has been seeking to offload this part of its business to restructure and focus its investments,” Piers Harding-Rolls, head of games research at Ampere Analysis, told CNBC.

“It has struggled to get consistent commercial success out of those studios, and it wants to build a leaner organisation with a more compelling growth and profit story for its shareholders.”

Square Enix said it will continue to publish titles from other international franchises, including Just Cause, Outriders and Life is Strange.

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Vox Media Agrees to Buy Group Nine Media, Creating Big Digital Publisher

Vox Media said it agreed to acquire Group Nine Media Inc., a deal that unites two of the biggest players in digital publishing.

Under the terms of the stock deal, Vox Media will have 75% ownership of the combined company, with the remaining 25% going to Group Nine Media, according to people familiar with the matter. Vox Media Chief Executive Jim Bankoff will lead the company.

The Wall Street Journal first reported Monday that the companies were in advanced deal talks.

Vox Media, owner of media properties including tech-focused website the Verge, current-events site Vox.com and sports-focused SB Nation, has been expanding. In August, it agreed to acquire cocktail website Punch to deepen its coverage of food and drinks. Vox has explored ways to raise cash for further growth, including the possibility of going public, people familiar with the matter have said.

Group Nine Media, whose brands include news outlet NowThis, lifestyle site Thrillist and animal-focused the Dodo, has also been an active consolidator in the media sector. It earlier explored a deal with BuzzFeed and in 2019 purchased female-skewing digital-media company PopSugar.

Group Nine last year formed a special-purpose acquisition company to explore potential acquisitions. The deal with Vox Media doesn’t involve the SPAC, the people familiar with the situation said.

The combined company is expected to generate more than $700 million in revenue in 2022 and more than $100 million in profit, according to people familiar with the companies’ finances, making it one of the biggest players in the sector. On a pro forma basis, the combined company grew revenue by about 30% this year compared with last year, the people said.

“The business rationale behind this merger is to grow revenue, increase scale, and combine these incredibly powerful and complementary portfolios,” Mr. Bankoff said in a note to employees. “Together we will be an even stronger, more financially sustainable company that can invest more in our products and our people.”

Group Nine Media Chief Executive Ben Lerer will be a director on the combined company’s board.

Digital media executives say the industry is primed for consolidation. Many participants believe they need more scale to compete effectively for online ad dollars and expand further in areas such as e-commerce, events and podcasting. BuzzFeed Inc., which recently began trading as a public company after a deal with a SPAC, has signaled its interest in doing deals. Bustle Digital Group also has explored deals with a SPAC.

After a merger of Vox Media and Group Nine, the combined company could be in position to pursue additional deals, people close to the transaction said. One of the people said an IPO could be possible eventually.

Group Nine Media and Vox Media earlier held preliminary talks after Group Nine announced its SPAC, but those talks cooled, according to people familiar with the matter. The two companies resumed discussions in the summer and have been working toward a deal since then, the people said.

In addition to his duties on Vox Media’s board, Mr. Lerer is expected to continue working at venture firm Lerer Hippeau as a managing partner, one of the people said.

Private companies are flooding to special-purpose acquisition companies, or SPACs, to bypass the traditional IPO process and gain a public listing. WSJ explains why some critics say investing in these so-called blank-check companies isn’t worth the risk. Illustration: Zoë Soriano/WSJ

Write to Amol Sharma at amol.sharma@wsj.com and Benjamin Mullin at Benjamin.Mullin@wsj.com

Copyright ©2021 Dow Jones & Company, Inc. All Rights Reserved. 87990cbe856818d5eddac44c7b1cdeb8

Appeared in the December 14, 2021, print edition as ‘Vox Media, Group Nine in Talks to Merge.’

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