Tag Archives: PS5s

Prepare to Play Through PS5’s Gotham Knights a Fair Few Times

Image: Push Square

Aiming to eke every last drop of lore from Warner Bros Montreal’s upcoming superhero outing, Gotham Knights? You’ll need to strap yourself in for several playthroughs if that’s your aim! Effectively, because there are four characters to take control of, each run will provide you with a slightly different take on events. To be clear, the overarching story will remain the same, it’s just your perspective of it will change.

“You will not see all of it in a single playthrough,” game director Geoff Ellenor told PLAY magazine. “[That’s] just because there’s so much content that is unique to the hero’s perception of what’s going on and what’s happened.”

Cinematics director Wilson Mui added: “From the cinematic standpoint, it’s very, very, very challenging. Structurally, we’re gonna have a very similar scene that overall falls in the flow for each character, but each character has their own version of that. So, because they move differently, speak differently, they have different histories with all the different characters, it allows us to make a scene that would be their version of that. Some of them are very similar in how they do it, but they’re gonna have little subtle differences.”

Diehard fans will probably want to experience all the possible permutations, then, which will likely add extensively to the replay value. Let’s hope the core campaign is compelling enough to encourage all of those playthroughs, eh?



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PS5’s New VR2 Tech Is Making A Great First Impression

Image: Sony

Sony’s PSVR for PlayStation 4, the first serious VR add-on for a console, did pretty darn well for itself. It was reasonably affordable, well received by players and critics alike, and got a lot more post-launch support than many prior PlayStation hardware efforts (RIP, dear Vita). Now, various outlets have gotten their first hands-on sessions with an early version of Sony’s upcoming PSVR2 for PlayStation 5. The anticipated new VR hardware doesn’t yet have an official price or launch date (just “early 2023”), but based on these impressions, it’s already making waves with critics.

A variety of outlets that got these hands-on demos describe the experience as being on par with presumably more powerful PC VR offerings from Valve or Meta. That said, it’s still going to be on Sony and other developers to create compelling games, and right now the new platform’s only exclusive experiences are a Horizon spin-off and a VR version of last year’s Resident Evil Village. The latter is playable for the first time in VR on Sony’s headset. There’s also a Walking Dead game and a Star Wars VR experience, both ports of prior PC/Quest VR games.

Overall, critics sound impressed, even wowed, by the experience. Among the qualities cited are the overall build quality and comfort, which seem to compete well with already-existing headsets. It’s still tethered, but the cable length sounds suitable enough. The graphical quality and overall “immersion,” in particular, are grabbing a lot of attention. One of the most bleeding edge features is the headset’s eye tracking, which allows the unit to optimize rendering based on where you’re looking, or in the future, lock gazes with other players. There’s also haptic feedback in the headset itself. Polygon notes that both features are used in Horizon, which is the most advanced showcase of the hardware so far.

Basically, it just needs some killer apps, and the quartet of existing demos sound like a solid start. Here are some highlights from each outlet’s hands-on impressions:


“Last week, I tried Sony’s new headset for the first time and was caught off guard by how stunning two of its marquee games, Horizon Call of the Mountain and Resident Evil Village, looked. They didn’t rely on particles or stylized art direction; they looked like AAA console games that just happened to be in VR. The past few years of playing Quest had recalibrated my expectations for how VR games should appear, and it was great to see games pushing forward visually once again without requiring an elaborate setup.”

“But what does it feel like to actually play games on the PSVR2, with all of its new bells and whistles? The actual PSVR2 hardware was a joy to use. Like most modern VR headsets, it lets you adjust the head strap to make sure everything rests comfortably on your noggin, and you can tweak the inter-pupillary distance (IPD) so that the actual lenses inside the headset are the right distance for you. The screens looked great, though things sometimes felt just a little bit hazy at the edges, which could also happen with the first PSVR.”

“Wow. Wow, wow, wow. That’s the word that keeps springing to mind when I try to sum up my time with PlayStation VR2. As a fervent fan of VR for many years now, it’s safe to say that my first hands-on experience with Sony’s upcoming headset wowed my VR-loving socks off. This sleek and stylish unit was all I could have wanted for an upgraded PSVR headset and much, much more.

In terms of technological and visual quality, this feels like one of the more memorable generational console leaps. Experiencing the difference in visuals between the PSVR1 and the PSVR2 brought back memories of graduating to the sparkly, sharp, high-definition games of a PS3 after spending years playing games on the PS2 in standard definition.”

“Sony has touted much higher visual fidelity for PSVR2, which, for the tech-spec obsessed people out there, amounts to an OLED display that offers a resolution of 2000×2040 per eye, HDR, refresh rates of 90Hz and 120Hz, and a 110-degree field of view. This is all impressive on paper, but when you experience it with the headset on, it’s a bit of magic.

The level of detail on display was genuinely overwhelming, mostly because I didn’t expect it from a VR game. I know how dismissive that sounds of all the VR games out there, of which there are certainly more than a few impressive-looking ones. However, there’s a clear line between the way a VR game and a non-VR game look—there’s a level of richness, detail, and polish that separates the two. Horizon Call of the Mountain blurs that line on PSVR2.”

“PlayStation VR2 thankfully feels like a modern entry into the VR landscape, with top-notch visual fidelity and comfortable ergonomics. Its haptics and adaptive triggers, if implemented well, will be a welcome addition to the immersive experience. As with all new pieces of hardware, the question now falls to whether there will be enough games to make the investment worth it. First-party games like Horizon Call of the Mountain certainly help assuage those fears, and while nothing has been announced yet, I would be shocked if the outstanding Half-Life: Alyx didn’t make its way to the platform.”

 

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The Last of Us PS5’s Pricey Firefly Edition Shipping in Shocking Condition

Image: Porshapwr

Sony has committed a cardinal sin with its PlayStation Direct exclusive The Last of Us: Part I Firefly Edition – it’s not invested in good enough packaging. Anyone purchasing the $100 limited edition is doing so for collection purposes – some pre-orders were even being flogged for up to $450 on auction websites when the bundle sold out earlier in the year – so it stands to reason fans expect the condition to be pristine upon arrival.

Unfortunately, there are widespread examples of these items turning up in tatters. If it was just one, we’d put it down to bad luck, but there are dozens upon dozens of examples of damage on Twitter. In some instances, the paper-thin envelope has been torn open – in others, the glue sealing the wrapper has been stuck to the cardboard wraparound case, leaving a mess.

To add insult to injury, because this is a collector’s edition that’s sold out, Sony’s not offering replacements – just refunds. While it’s good (albeit expected) that consumers can still get their money back for a damaged product, those who purchased this version will have done so because they’re fans and genuinely wanted to add the Firefly Edition to their collection.

Did you order one of the collector’s editions? And what kind of condition did it arrive in? Let us know in the comments section below.



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Blue Box Dev Behind PS5’s Abandoned Misled Fans, Solicited Business Deals In “Toxic” Chatroom

It’s been over a year since Abandoned was first announced on the PlayStation Blog, and by now you may have heard about the controversial game in one of several very different contexts. Shortly after its reveal, some fans began speculating that the game was a secret Hideo Kojima project, perhaps even his return to the Silent Hill franchise after releasing P.T. eight years ago. Seeking to counter their claims, others pointed to Blue Box Game Studios’ well-documented and lackluster development history, arguing that Abandoned is just another in a long line of games announced by the studio that will never see a release.

The lead developer on the project, Hasan Kahraman, has said Abandoned is exactly what he always said it was: an indie survival-horror about a lone survivor stuck in the woods with a cult. However, in the past year, onlookers have also seen it become a game about a rampant superintelligent AI. More recently, it was said to be a game about vampires. As it stands, there is no meaningful evidence that Abandoned exists in any real way–though there is a long trail of dubious business deals, uninspiring leaks, and a chatroom full of fans, including at least one child, where the game’s lead developer has misled a captive audience for months.

Despite once being planned to release on PS5 in the fall of 2021, several people close to Kahraman tell GameSpot that there is no game–at least not one that is actively being worked on. The reason for that isn’t as fun as it being part of some long-con Kojima ARG like fans once suspected. In reality, those close to Kahraman tell GameSpot, despite Kahraman’s public claims that the game’s development is coming along, he has privately admitted Abandoned is on hold and he first needs to fund its development with a playable prologue, which our sources indicate he doesn’t seem to be in a hurry to create.

Interviews with more than half a dozen people who have had close contact with Kahraman since September 2021 have detailed a picture of a game in disarray and a developer who promises a lot, including paid work for fans, but delivers very little.

Two months after Abandoned’s original reveal invited a brief spark of fan theories, Kahraman shared a since-deleted tweet from Blue Box’s Twitter account that said a reveal was “closing in” and offered a hint that the game’s real name starts with S and ends with L. By overtly leaning into the Silent Hill speculation, Kahraman reignited the theory that there was more to this game than players were initially led to believe, and so began the summer of Abandoned. Multiple Discord servers, subreddits, and other forums were created with the sole purpose of trying to find the proverbial curtain Kojima and/or Konami were hiding behind.

The now-deleted tweet sent by Blue Box reignited Silent Hill fan theories two months after they quieted down.

It was not an unreasonable belief–after all, it’s something Kojima had done twice before. First, when he briefly hid behind a fake studio, Moby Dick, and used a stand-in developer with the pseudonym Joakim Mogren to sell the charade, before revealing that he was behind the stunt and the team’s game was actually his next project, Metal Gear Solid V, under Konami. Later, P.T. was attributed to 7780s, another studio invented wholecloth so Kojima could surprise players with what the playable teaser was actually teasing: a long-awaited Silent Hill sequel.

For a few days, Abandoned could’ve arguably passed for another Kojima ruse. But as theories around Abandoned grew more outlandish each day, forums began to express pareidolia, a wish-fulfilling drive to find patterns where they don’t exist. These numerous patterns have been well-documented and already debunked. But what’s important is not that fans gathered to discuss the game, but that Kahraman seems to have been there too, following the community he helped create as it tirelessly crafted theories about the true nature of his indie game.

Over time, he seemed to bend the direction of his game and its concept to retrofit what fans were saying. When they thought it was Silent Hill, he released a brief teaser in the game’s strange, almost featureless standalone app on PS5 that included music very much like that of Silent Hill’s longtime composer Akira Yamaoka. When the fans thought he was teasing a Metal Gear Solid project, he reworked the horror story centered on a cult to instead focus on a fourth-wall-breaking AI program and secret government cover-ups.

There are many things still mysterious about Blue Box, such as who else is on the team. Kahraman has said roughly 50 people, including outsourcing studios, are working on Abandoned. The Dutch Chamber of Commerce confirmed with GameSpot that Blue Box was founded in 2015 with 10 employees. To date, Blue Box’s registration with the Chamber of Commerce has never been updated to reflect a different number of employees, though a representative told GameSpot it is the business’ responsibility to update details such as this. Kahraman did update its registration twice in the last seven years: once to change the business address and another time to register an alternate trade name, Pixel Molecule, which the company appears not to have used.

Much of what GameSpot has learned recently about the developer comes from those with knowledge of a private and very exclusive online group chatroom. Sources say since last fall, this has been a space where Kahraman would share game materials such as screenshots, animations, and even a page of the game’s script. The group’s original iteration was composed of roughly a dozen fans from one of the Discord servers that sprang up to study the mysteries surrounding the game. Kahraman hand-picked who to invite based on who he “researched,” he once told the group.

Those in his group chat were often sworn to secrecy–some were even made to sign a vague NDA, of which GameSpot obtained a copy. According to sources, Kahraman sought agreeable fans, and when some members of the group would challenge him on his empty promises and discrepancies between public and private comments, he would kick them out or make a new, sometimes smaller group with only new and/or still-agreeable fans. The group has gone through roughly half a dozen iterations, pulling in various fans from different social media platforms. For a while, some members stuck around because they still believed in the project; others simply liked the exclusive access.

Those with knowledge of the group have described Kahraman as duplicitous and prone to mood swings, often getting into heated arguments when members of the group would ask for progress updates or question his honesty. He’d then profusely apologize later, sometimes attributing his outbursts to the stress he was under due to the wave of fan theories.

One person told GameSpot that Kahraman admitted to keeping some people in the group just so they wouldn’t leak things he had previously shared with them. He took to sending voice messages, which sources felt was a strategy used by him to avoid screenshots of conversations being taken. This is where “the most egregious things were said,” according to a source. He left at least one member feeling “hurt” and others frustrated or confused at how he would say one thing publicly, then another in private to his inner circle.

Often, when members leaked things he shared, Kahraman would publicly deny that the materials were a part of his project while he privately sought to identify the leakers. On one occasion, Kahraman put an audio file on his studio website that he wanted to show the group as the latest exclusive asset. The cryptic audio, which is now available on YouTube, was poorly translated into Japanese as though it was done using a program such as Google Translate. Sources felt the use of Japanese was another way Kahraman chose to lean into the Kojima theories even as he simultaneously refuted them. The audio tied into the “Zero Cell” plot Kahraman was pivoting to at the time, which sources say sounded like a Metal Gear Solid copycat.

But when it was shared online because someone outside the group found it, Kahraman publicly claimed his website was hacked and that he didn’t know it was even there. Messages obtained by GameSpot show Kahraman saying he wanted to find out who leaked it to the Redditor who ultimately shared it widely. A source said this display of blatant dishonesty made things awkward in the group.

Kahraman would speak of potential business partners as “scammers,” including Nuare Studio, an established team he once planned to commission for artwork on the game. According to sources, Kahraman used similar sentiments to describe various producers including Summer Games Fest’s Geoff Keighley and the team behind GamesRadar’s Future Games Show. Whenever one of the game’s scheduled showings was delayed, which happened several times in the last year, sources say he was quick to place blame elsewhere.

He sought to form both a working and romantic relationship with one member of the group and promised to pay them for work done on the game’s PlayStation Trophy-related art after the studio began to receive revenue for the game’s release. He said in March of 2022 that he planned to visit the prospective business and romantic partner in-person two months later when he’d be “free,” which the person took to mean Kahraman expected to be done with the game’s prologue by then. One of several splits in the group chat also separated the pair on both social and professional terms and, according to sources, they haven’t spoken since.

In another situation, he asked a member of the group to act as his shipping partner by storing some of the game’s eventual physical copies in the US to prevent Kahraman from needing to find a storage facility by traveling from The Netherlands to the US himself. He offered to both pay the fan $1,500 for this, which he said would cover expenses with some money left over as “profit,” and set them up with a Blue Box Game Studios email address so they could correspond with Sony. He admitted the final details, including payment, were still to be determined. A few days after sending the fan a form from Sony Interactive Entertainment to fill out, which included his own home address, Kahraman rescinded the odd deal.

Kahraman sought business arrangements with more than one fan in his chatroom.

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Oddly, the youngest person in the group was just 12 years old, and was described by other members as loud and rude. On one occasion while the group chatted in a PlayStation voice party, this young fan told another member of the group to kill themself, while Kahraman remained quiet on his end. Other members privately consoled the person and expressed disappointment that Kahraman did nothing about it.

Since last fall, the group has gone through several iterations but has maintained one commonality: It’s been “toxic.” What began as a place for eager fans to socialize with the developer of a game that was in the spotlight had become more like a pledge of allegiance and secrecy to someone who conducts themselves in a questionable manner. Sources say members felt like they were meant to support the game and praise Kahraman in between rounds of Rainbow Six Siege with him–a game he frequently invited some of them to play deep into the night–or they could get out.

Some who have spoken to GameSpot said they have been afraid to speak out on the game’s lack of progress or Kahraman’s erratic behavior due to the aforementioned NDA he had some members fill out and sign. The document asked for their private addresses, among other information. However, a copy of that NDA acquired by GameSpot features a lack of legal language, suggesting it was drawn up hastily and may be non-binding. It also includes some grammatical errors similar to those Kahraman makes in his writings. Those with knowledge of the group have decided to speak up more recently as materials he shared have begun to leak en masse.

A copy of the NDA Kahraman asked some fans in his chat group to sign.

Most recently, a trove of materials shared by Kahraman to the group chat over the course of several months found its way to places like Twitter and Reddit. Some of these materials were verified as having come from Kahraman by GameSpot earlier this year during our ongoing investigation. Among the pieces newly revealed to the public is artwork with the words “Silent Hill 5” on it, using the same asset of a character’s legs in jeans and dark shoes that the developer has utilized in several other items both public and private.

Initially, Kahraman wanted to once more publicly label the leaks fake, but he was convinced by others in private to “come clean” and admit they are real in a since-deleted tweet that he released jointly with a YouTuber who had been following the story. Shortly after publishing the statement on Kahraman’s behalf, the YouTuber deleted his tweet and said he no longer had faith in Kahraman’s version of events. Even in that statement, Kahraman alleged the assets weren’t from Abandoned.

According to sources, this happened often in the group. Kahraman would share something, the group would be unimpressed and possibly even leak it to various outsiders, at which point Kahraman would say he was just testing their loyalty and that the assets are not from Abandoned after all. This began to happen more after the Zero Cell audio leak, at which time Kahraman was said to have become more suspicious of those in the group.

It appears the recent run of Abandoned leaks is a reaction to the many Silent Hill leaks in the news. It’s as though credible reports of a real Silent Hill game are stirring up frustrated reminders that Abandoned was once thought to be that game, but in fact is no game at all.

Kahraman used to tell the group he was actively working on Abandoned, but as time went on, he would fail to show much of anything that seemed genuine or compelling, often even missing self-imposed deadlines. For instance, after saying he had a reveal planned for a day of the week, that day would come and go without a new development.

GameSpot is aware of another instance of a similar tactic by Kahraman, in which he told us Abandoned would be shown across three separate dates spanning Summer 2021 including Gamescom. The game failed to materialize all three times, and according to public remarks from Gamescom producer Geoff Keighley, Kahraman failed to send him any materials.

Sources say Kahraman eventually admitted to the PSN group that Abandoned is not in development, but to this day maintains that a playable prologue is. As previously mentioned, the sales of that prologue are intended to fund the full game and attract investors, but the materials he’s shared with the private group have only caused confusion. He would promise play tests, sometimes to even just one person in the group, but no play tests were ever actually presented. Some members had a running joke that the game should be called “Wallbandoned” because so much of what Kahraman showed them were in-game walls and nothing more. Those close to the situation question how much progress is actually being made on even the prologue.

A major obstacle in that regard is how the game has been reimagined several times, from cult horror to action game and back, to a new vampire concept that one source said sounded like a Resident Evil ripoff. In June of 2021, he told GameSpot that a multiplayer beta was on the way, but no such beta has ever come to be, and sources say even among his inner circle, it seems Kahraman has stopped talking about multiplayer in Abandoned.

Most recently, it’s said that the game is back to telling a story about a cult, but it seems not to matter. Those who spoke to GameSpot say he never appears to be working on the game or its prologue. Since last fall, he has so often been chatting with the group or playing Siege straight through the night that those close to the situation feel the time for meaningful progress doesn’t seem available. They expect Abandoned to end up like the last several games announced by Blue Box: discarded after little progress and without much more than a reveal trailer. His past games were virtually scrubbed from the internet and this one would seem destined for the same fate. Only this time, and for the first time in his career, Kahraman has an audience for his game of smoke and mirrors, and it’s one he seems unable or unwilling to manage.

A representative for PlayStation did not respond for comment. Kahraman declined to comment.



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The PS5’s variable refresh rate feature is coming soon and works on any game

Sony is planning to release a Variable Refresh Rate (VRR) feature for the PlayStation 5 “in the coming months.” The long-awaited VRR feature will sync the refresh rate of a display to the PS5’s graphical output, and will reduce visual artifacts, screen tearing, and frame pacing issues. You’ll even be able to use the new VRR feature with games that don’t officially support it. The news comes as Sony announced the availability of new PS5 and PS4 software updates.

“Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced,” says the PlayStation team in a blog post. “Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.”

The new PS5 VRR feature.
Image: Sony

Sony says it will also allow PS5 owners to apply VRR to games that don’t officially support it. “This feature may improve video quality for some games,” explains Sony. “If this results in any unexpected visual effects, you can turn off this option at any time.” A second option to apply VRR to unsupported games will be available in the screen and video settings on a PS5, and can be toggled alongside enabling VRR itself.

This could be a great way to improve games like Elden Ring, which launched with performance issues in the PS5 version of the game. Sony hasn’t mentioned an exact release date for VRR beyond the “coming months,” but the company has publicly beta tested its previous system software updates so testing will likely begin soon.

Sony is also releasing new PS5 and PS4 software updates today, which include the ability to create or join open or closed parties on PlayStation consoles. The PS5 is also getting some UI enhancements to the Game Base and Trophy cards, and mono audio for headphones. PS5 owners in the US or UK can also test the new Voice Command feature that lets you find and open games or apps, and control media playback with your voice.

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PlayStation VR2, PS5’s newest VR headset, announced at CES 2022

PlayStation VR2 is the next virtual reality headset coming from Sony, and a VR adaptation of Guerrilla Games’ acclaimed Horizon series is a launch title, the company announced Tuesday evening. Launch dates or windows for either product were not given.

Horizon Call of the Mountain is being developed by Guerrilla and Sony’s newly acquired Firesprite studios, the makers of The Playroom series for PlayStation 4 and PlayStation VR. The game will use the new PlayStation VR2 Sense controller, along with “new sensory features” that the headset can deliver, to provide a more lifelike and immersive feeling of playing virtual reality games, Sony said.

PlayStation VR2 will use headset-based controller tracking, which abandons the need for the PlayStation Camera. The headset will use embedded cameras to reflect the wearer’s movements and field of view in-game. Those will combine with headset feedback and 3D audio to amplify the in-world experience, Sony said.

“Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player,” Hideaki Nishino, the PlayStation executive in charge of platform experience, said in a blog post Tuesday night. “It’s created by a single built-in motor with vibrations that add an intelligent tactile element.”

As an example, Nishino said that players “can feel a character’s elevated pulse during tense moments,” or perceive objects whizzing by their heads. “Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.”

The eye tracking means that looking in a different direction — without turning one’s head — “can create an additional input for the game character,” Nishino added. “This allows players to interact more intuitively in new and lifelike ways,” Nishino said.

Eye tracking represents the state of the art for VR headset technology; so far, it’s been integrated into the HTC Vive Pro Eye, introduced in 2019, and eye-tracking modules and add-ons are available for other Vive headsets. Facebook’s Oculus headset has yet to implement eye tracking, and Samsung has been said to be working on it for its Gear headset line since 2016.

Tuesday evening’s announcement confirmed previous statements and reports in 2021, some of them from Sony, about plans for the new PlayStation 5-compatible headset and controllers. Eye-tracking was discussed at length in a May 2021 report by UploadVR. Sony also touted the headset-based controller tracking in a feature list revealed last March.

As for Horizon Call of the Mountain, Sony and Guerrilla Games offered little beyond a teaser trailer that featured studio director Jan-Bart Van Beek speaking about the project for 90 seconds, followed by a short, in-game clip showing the player gazing up as an enormous, brontosaurus-like mech stomps by.

“We don’t want to reveal too much just yet,” Van Beek said, “but this story will be told through the eyes of an entirely new character. You will also meet [series protagonist] Aloy, other familiar faces, and new characters along the way.” The studio is keeping mum about additional details until its PlayStation 5 title, Horizon Forbidden West, launches on Feb. 18.

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Hands On: The Matrix Awakens Is an Unreal Demonstration of PS5’s Power

There are some who would argue that the PlayStation 5 has yet to have its true next-gen moment. Exclusives like Demon’s Souls and even Ratchet & Clank: Rift Apart look phenomenal, of course, but are they really a significant step-up from the PS4? Sony, in many ways, made a rod for its own back with its generational transition: the latter days of its last-gen console played host to titles like The Last of Us 2 and Ghost of Tsushima, two of the best-looking games ever created. How much better can it possibly get?

The Matrix Awakens, a free PS5 tech demo designed to showcase the power of the Unreal Engine 5 technology demonstrates that we’re not at the point of diminishing returns just yet. This is a staggering real-time illustration of what Sony’s new console can do, and collectively our jaw’s on the floor. It starts out with a recreated scene from The Matrix, before Keanu Reeves introduces the demo as himself. The fidelity is unparalleled – if not for a few awkward animation transitions you’d be forgiven for thinking this is FMV, but it’s not.

You then end up in a car chase where you have limited input. You can fire a weapon at car tires and things explode all around you. The framerate isn’t perfect – it’s targeting 30 frames-per-second and routinely dips – but it looks lightyears ahead of anything released on a console before. It transitions in and out of cut-scenes, culminating in one final shootout where you bring down a helicopter with a hefty machine gun. The camera zooms in and out, showing the details of its facial animations and the sheer scale of its city.

Then it concludes with a show-reel of the engine’s best features: the sheer number of AI vehicles on screen at once; the lighting system which enables dynamic time of day; Epic Games’ ridiculous Nanite technology which delivers an unparalleled level of geometric detail. If this was the end of the demo we’d be salivating for sure, but then you’re given the freedom to explore the urban sandbox either on foot or as a drone, and you can manipulate the sun’s position to change the time of day.

You can also get into any of the cars and drive around, and it’s hard not to imagine what a modern Grand Theft Auto game could look like with this kind of technology. Driving at high-speed, there’s no real discernible pop-in despite the sheer complexity of the scenes on display. Civilians go about their business, while computer-controlled cars drive organically within the city laid out in front of them. Every person is generated by Epic’s futuristic MetaHuman technology, by the way.

According to official data from the Fortnite maker, there are some 7,000 buildings in this map, as well as a surface area of just under 16km2. This isn’t a game, of course, it’s not intended to be – it’s a demonstration of what’s to come. And if you’re yet to be wowed by a game’s presentation on the PS5, then we’ll be flabbergasted if this doesn’t leave you starry-eyed. The future is bright, folks.


Have you tried The Matrix Awakens tech demo on your PS5 yet? Were you as impressed as we are? Pick your tongue up in the comments section below.



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Walmart’s in-store Gamer Drop event won’t have any PS5s

Update December 5th, 4:30PM ET: Per IGN’s Taylor Lyles and an updated message on the Walmart Gamer Drop splash page, the event won’t have the new consoles you’re probably looking for, despite featuring them prominently in the artwork. The post below has been updated to reflect this.

Walmart has announced a new Gamer Drop event coming to select stores on December 11th, where the retailer is promising to have the “latest gaming titles and consoles.” It’s billing it as a holiday shopping event, complete with discounts and exclusive gear.

The posted circular on Walmart’s website prominently features the major consoles, including the Nintendo Switch OLED Model, Xbox Series X / S, and both models of the PlayStation 5 with the note of “Available in-store or online at Walmart.com/GamerDrop.”

After the event was announced, Walmart added more text to the notice (you can see the original one in the image below), informing gamers that “PlayStation 5 and Nintendo Switch OLED will not be available during this event.” It’s unclear whether or not they will have any Xbox Series X consoles on hand, but if there are, then the notice says you will only be able to purchase them as part of an All Access subscription.

This event is exclusive to select Walmart stores. You can find the closest Walmart that’s participating in the Gamer Drop event on Saturday, the 11th, by searching your address or zip code on the Gamer Drop page. Listed stores indicate Gamer Drop hours of 10:30AM to 7PM, which is a limited window compared to store hours of many Walmart stores. We have reached out to Walmart for further details and will keep an eye out for more information.

The Walmart Gamer Drop site allows users to search if their local store is participating.



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Video Shows Walmart Hoarding PS5s Ahead of Huge Cyber Monday Drop

A recent video allegedly shows a massive amount of PS5 consoles at Walmart’s warehouse, hinting at a huge restock.

Console scarcity is sadly something gamers still have to deal with. The holiday season is here, and retailers are not yet able to meet PS5’s high demand.

Many stores have already started promoting Black Friday and Cyber Monday restocks and deals.

Walmart, in particular, already had its PS5 Black Friday restock with mixed results.

After this restock, a new video has emerged hinting that Walmart might be preparing an even bigger PlayStation 5 restock.

Video Shows Thousands of PS5s at Walmart Warehouse

A video shows a huge amount of PS5 units at what is allegedly Walmart’s warehouse, hinting at a massive restock coming up!

YtNextGenGaming shared this video on Twitter. It is a short clip that shows a massive amount of PS5 consoles in a warehouse.

The clip goes on to show several pallets of both PS5 Consoles and its Digital Edition.

Walmart already announced an upcoming Walmart Plus member exclusive PS5 Cyber Monday restock.

The retailer is likely preparing stock to deliver a massive Cyber Monday drop or already ramping up for its next restock.

Additionally, it is almost certain Walmart plans additional PS5 drops for December.

Read More: How to Buy a PS5 From Walmart

Whichever the case, it is highly positive news to see that amount of consoles stored in a single warehouse.

Lately, Walmart has been experiencing mixed reviews with its PS5 restocks.

Its latest PS5 Black Friday event resulted in customers complaining about canceled orders.

Early November Walmart PS5 drops were particularly disappointing. The retailer had several almost consecutive drops, and none was up to customers’ expectations.

Indeed, not even this amount of units will appease PS5’s high demand. Although, it can make the upcoming Walmart restocks worth the shot.

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Verizon will soon sell PS5s online, but there’s a catch


Andrew Hoyle/CNET

If you’re looking for a PlayStation 5 this holiday season you may want to check with Verizon. On Tuesday the carrier confirmed to CNET that it will be selling the next-gen console on its website this holiday season. 

Listings on Verizon’s website reveal that the carrier plans to sell the $400 PlayStation 5 Digital Edition as well as the $500 PS5 disc model. As of 9 a.m. PT (noon ET) on Tuesday, both were listed as out of stock. 

Read more: Check out our PS5 restock tracker

Verizon will soon be selling PlayStation 5 consoles. 


Screenshot by Eli Blumenthal/CNET

Released last year, the PS5 remains hard to find, with online retailers often selling out of available inventory in minutes. The demand — from both consumers as well as bots and scalpers — has been so high that retailers have begun putting the consoles behind paywalls, requiring buyers subscribe to premium membership services for the chance to buy a system. 

Verizon spokesman Chris Serico said that the company will be selling “a very limited quantity” of PS5 consoles “in a handful of pilot stores” as well as online. Those looking to buy online will also need to have a Verizon wireless account and active service with the carrier. Those shopping in the company’s stores will not need to be a Verizon customer to buy a PS5, though it has not revealed which locations will offer the PlayStations. 

As with other retailers, all sales are on a “first-come, first-serve basis.” 

In addition to the PS5 consoles, Verizon is selling accessories including a Pulse 3D headset, DualSense controllers and the PS5 media remote. While the headset is currently out of stock, you don’t need a Verizon account to buy a controller.

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