Tag Archives: PS3

PS3 Exclusive Metal Gear Solid 4 Was ‘Running Beautifully and Smoothly’ on the Xbox 360 – News – VGChartz

  1. PS3 Exclusive Metal Gear Solid 4 Was ‘Running Beautifully and Smoothly’ on the Xbox 360 – News VGChartz
  2. PS3 exclusive Metal Gear Solid 4 was once ‘running beautifully’ on Xbox 360 | VGC Video Games Chronicle
  3. Konami had Metal Gear Solid 4 running on Xbox, but it was held back for one reason Windows Central
  4. Metal Gear Solid 4 Assistant Producer Reveals The Game Once ‘Ran Beautifully’ On Xbox 360 PlayStation Universe
  5. Metal Gear Solid 4, Which is Exclusive To The PS3, Was Formerly Described as “Running Beautifully” on The Xbox 360 asumetech
  6. View Full Coverage on Google News

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What To Expect (And What Not To Expect) From Ubisoft In 2023

PlayStation

And to finish, here’s the least likely Ubisoft game to see released in 2023, or perhaps, ever. Which is incredibly sad.

The original 2003 Prince of Persia: Sands of Time was revelatory. An exceptional game that reinvented how all third-person action games should be played, with its astonishing rewinding time mechanic, and fabulous 3D platforming. Sadly, no one else ever had the sense to copy it, and 20 years later we remain stuck in a mire of action games that endlessly kill us, rather than let us keep going. Oh, and there was that Jake Gyllenyhaal film to rub salt in the wound.

A remake was announced in 2020, with the ambitious release date of January, 2021. Spoiler alert: that didn’t happen, and it was maybe for the best, given just how awful it looked in the trailer above. It was then rather optimistically delayed until just March ‘21, before they seemingly admitted to themselves that it looked like a PS3 game, and kicked it down the road. Later that year Ubisoft said it’d appear in the 2022-2023 fiscal year, then took it from Indian developers Ubisoft Mumbai and gave it to Ubisoft Montreal, before announcing yet another delay last May, without even guessing at a fiscal year.

Come last November, things looked even worse when Ubisoft cancelled all pre-orders and returned everyone’s money. Perhaps a useful lesson on why you probably shouldn’t pre-order games that don’t exist yet. The publisher insists the game isn’t cancelled, but has yet to suggest a new release date, meaning this is unlikely perhaps even in 2024.

But hey, it’ll still probably come out before Beyond Good & Evil 2.

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What To Expect From PlayStation in 2023

Sucker Punch hasn’t announced what it’s working on, but has confirmed what it isn’t working on.
Image: Sucker Punch Productions

Sony’s San Diego Studio is a multiplatform studio now that MLB The Show is available on Xbox and Nintendo platforms. So while it won’t be a PlayStation exclusive, expect an MLB The Show 23 later this year. God of War Ragnarök was one of the biggest games of last year, and was also one of the last big games in 2022, having only launched about two months ago. Sony Santa Monica also doesn’t seem to have plans to make DLC for Ragnarök, so it’s probable the team goes mostly silent in 2023.

Sucker Punch could be a wildcard in 2023, as it’s been about three years since Ghost of Tsushima, but the studio also seems to be working on a sequel to its open-world samurai game rather than a new IP or a sequel to its previous series Infamous and Sly Cooper. The gap between Infamous: Second Son and Ghost of Tsushima was about six years, but if the studio is iterating on old systems, we may hear about the new samurai sequel sooner rather than later. Finally, Valkyrie Entertainment was a more low-key acquisition for Sony, and the team has acted primarily as a support studio as recently as God of War Ragnarök. That being so, the team is likely helping out with other projects that launch in 2023.

Whew, I think that’s everything on the PlayStation radar so far. Has anything got your interest piqued, or are you hoping Sony will announce some more enticing projects in the coming year?

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Microsoft Loses Up To $200 On Every Xbox Console It Sells

Image: Anthony McLaughlin (Shutterstock)

Video game consoles are very expensive pieces of computer hardware crammed into relatively small boxes and packaged with pricey controllers. So it’s not surprising to hear that Microsoft isn’t making money selling Xbox consoles. In fact, these days it loses up to $200 for every console sold.

Previously, Xbox boss and Microsoft head of gaming Phil Spencer had explained that the company may still raise prices on “some things,” though not during this holiday season. While many guessed he was talking about Game Pass or Xbox Live, it’s also possible Microsoft could raise the price of its budget console, the next-gen Xbox Series S. This seems even more possible now that Spencer’s confirmed the company loses money on every console sold.

In a recent interview with CNBC, Spencer talked about how video games and the Xbox brand in specific are doing during the ongoing economic downturn. Rising prices and record inflation are putting a pinch on many, as dollars don’t go as far as they used to. During the interview, Spencer confirmed that Microsoft loses around $100 every time it sells the $500 Xbox Series X. And it loses even more, up to $200, whenever it sells the smaller, $300 Xbox Series S.

Spencer told CNBC that the expectation Microsoft has is that customers will buy the subsidized consoles and then buy accessories and games, helping to offset the losses. While Spencer didn’t say anything about raising the prices on either next-gen Xbox, he did tell CNBC that he doesn’t think Microsoft will be able to keep game prices constant forever. We’ve already seen the rise of the $70 game since the launch of the PS5 and Xbox Series X/S. Microsoft has yet to release a $70 game, but it seems that future releases like Redfall or Starfield might make the leap.

Of course, selling consoles for a loss isn’t a new practice. Microsoft itself told the court during the Epic v. Apple case that it had never turned a profit selling any of its Xbox consoles. Sony reportedly also sold the PS3 at a $240 loss. The one real exception to all this is Nintendo, as the company behind the Switch and Wii tends to make money on its consoles. Even if Nintendo’s profit is only $6 per Wii, that’s a lot better than losing hundreds of dollars per unit sold. Meanwhile, Sony has raised the price of the PS5 in some parts of the world.

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PS5’s New VR2 Tech Is Making A Great First Impression

Image: Sony

Sony’s PSVR for PlayStation 4, the first serious VR add-on for a console, did pretty darn well for itself. It was reasonably affordable, well received by players and critics alike, and got a lot more post-launch support than many prior PlayStation hardware efforts (RIP, dear Vita). Now, various outlets have gotten their first hands-on sessions with an early version of Sony’s upcoming PSVR2 for PlayStation 5. The anticipated new VR hardware doesn’t yet have an official price or launch date (just “early 2023”), but based on these impressions, it’s already making waves with critics.

A variety of outlets that got these hands-on demos describe the experience as being on par with presumably more powerful PC VR offerings from Valve or Meta. That said, it’s still going to be on Sony and other developers to create compelling games, and right now the new platform’s only exclusive experiences are a Horizon spin-off and a VR version of last year’s Resident Evil Village. The latter is playable for the first time in VR on Sony’s headset. There’s also a Walking Dead game and a Star Wars VR experience, both ports of prior PC/Quest VR games.

Overall, critics sound impressed, even wowed, by the experience. Among the qualities cited are the overall build quality and comfort, which seem to compete well with already-existing headsets. It’s still tethered, but the cable length sounds suitable enough. The graphical quality and overall “immersion,” in particular, are grabbing a lot of attention. One of the most bleeding edge features is the headset’s eye tracking, which allows the unit to optimize rendering based on where you’re looking, or in the future, lock gazes with other players. There’s also haptic feedback in the headset itself. Polygon notes that both features are used in Horizon, which is the most advanced showcase of the hardware so far.

Basically, it just needs some killer apps, and the quartet of existing demos sound like a solid start. Here are some highlights from each outlet’s hands-on impressions:


“Last week, I tried Sony’s new headset for the first time and was caught off guard by how stunning two of its marquee games, Horizon Call of the Mountain and Resident Evil Village, looked. They didn’t rely on particles or stylized art direction; they looked like AAA console games that just happened to be in VR. The past few years of playing Quest had recalibrated my expectations for how VR games should appear, and it was great to see games pushing forward visually once again without requiring an elaborate setup.”

“But what does it feel like to actually play games on the PSVR2, with all of its new bells and whistles? The actual PSVR2 hardware was a joy to use. Like most modern VR headsets, it lets you adjust the head strap to make sure everything rests comfortably on your noggin, and you can tweak the inter-pupillary distance (IPD) so that the actual lenses inside the headset are the right distance for you. The screens looked great, though things sometimes felt just a little bit hazy at the edges, which could also happen with the first PSVR.”

“Wow. Wow, wow, wow. That’s the word that keeps springing to mind when I try to sum up my time with PlayStation VR2. As a fervent fan of VR for many years now, it’s safe to say that my first hands-on experience with Sony’s upcoming headset wowed my VR-loving socks off. This sleek and stylish unit was all I could have wanted for an upgraded PSVR headset and much, much more.

In terms of technological and visual quality, this feels like one of the more memorable generational console leaps. Experiencing the difference in visuals between the PSVR1 and the PSVR2 brought back memories of graduating to the sparkly, sharp, high-definition games of a PS3 after spending years playing games on the PS2 in standard definition.”

“Sony has touted much higher visual fidelity for PSVR2, which, for the tech-spec obsessed people out there, amounts to an OLED display that offers a resolution of 2000×2040 per eye, HDR, refresh rates of 90Hz and 120Hz, and a 110-degree field of view. This is all impressive on paper, but when you experience it with the headset on, it’s a bit of magic.

The level of detail on display was genuinely overwhelming, mostly because I didn’t expect it from a VR game. I know how dismissive that sounds of all the VR games out there, of which there are certainly more than a few impressive-looking ones. However, there’s a clear line between the way a VR game and a non-VR game look—there’s a level of richness, detail, and polish that separates the two. Horizon Call of the Mountain blurs that line on PSVR2.”

“PlayStation VR2 thankfully feels like a modern entry into the VR landscape, with top-notch visual fidelity and comfortable ergonomics. Its haptics and adaptive triggers, if implemented well, will be a welcome addition to the immersive experience. As with all new pieces of hardware, the question now falls to whether there will be enough games to make the investment worth it. First-party games like Horizon Call of the Mountain certainly help assuage those fears, and while nothing has been announced yet, I would be shocked if the outstanding Half-Life: Alyx didn’t make its way to the platform.”

 

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Tencent And Sony Acquire 30% Of Elden Ring Maker FromSoftware

Image: FromSoftware

Elden Ring wasn’t just a hit with fans of FromSoftware’s notoriously difficult action-RPGs. Today Tencent Holdings and Sony announced they’ve acquired 30% of the Souls-series developer’s shares, split in favor of Tencent. FromSoftware is expected to gain $260 million from the arrangement.

Today’s announcement from FromSoft’s parent company Kadokawa revealed that Sony and Tencent are acquiring 14.09% and 16.25% of FromSoft, respectively. The statement indicates that Kadokawa wants FromSoftware to be able to expand its development efforts; Kadokawa sees the “enhancement of capabilities for the creation, development and deployment of [FromSoft] game IP as one of the [Kadokawa] Group’s highest priorities.”

One of the aims is to give FromSoft the resources needed to grow Elden Ring into a franchise that extends beyond just video games.

Elden Ring was a long time coming, built on a foundation first laid down in FromSoftware’s pioneering 2009 PS3 game Demon’s Souls. A set of three spiritual sequels in the form of the Dark Souls trilogy, as well as two other similar titles (Bloodborne and Sekiro), certainly broadened the audience for these difficult and cryptic action-RPGs. But none have reached critical mass quite like Elden Ring, which outsold household names like Call of Duty and led to viral streaming sensations and hype that just won’t die.

Tencent, a Shanghai-based conglomerate, has continued its trend of investments and acquisitions. It owns 5% of Assassin’s Creed and Far Cry publisher Ubisoft, completed an acquisition of League of Legends’ developer Riot Games, owns 40% of Epic Games, and has stakes in many, many, many, many other game companies. As Polygon notes, it also owns 5% of Activision Blizzard, which will transfer over to Microsoft should that megacorp’s notable attempt to acquire the Call of Duty publisher clear regulatory screening.

Sony has also been on a spending spree too, though it looks a bit more modest compared to Tencent. Perhaps most notably, Sony acquired the once Microsoft-affiliated Bungie for $3.6 billion in January. The house of PlayStation also made a move to acquire Bluepoint, the studio which made a name for itself with critically acclaimed remakes. Sony also invested a billion dollars in Epic Games back in April.

Anyway, maybe FromSoft can use the new money to add an easy mode so I can finally finish the damn things.

 

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Sleeping Dogs Turns 10 Years Old – Are You Still a Fan?

Sleeping Dogs just turned ten years old! The sandbox title first launched for the PS3 on the 14th August 2012, and it’s safe to say that it’s fondly remembered. At the time, Sleeping Dogs didn’t set the world alight with rave review scores or super high sales figures, but it did gain significant traction over the years that followed. Whether it was through positive word of mouth or because of comparisons to open world blockbusters like Grand Theft Auto — or a bit of both — the martial arts-infused adventure ended up resonating with a lot of people.

Naturally, fans have always wanted a sequel — but it hasn’t happened, and at this point, it might never happen. A massive shame, given the game’s fairly unique blend of police drama, bare-knuckle brawling, and often chaotic sandbox design. It’s always felt like a sequel could have really taken the title’s formula to the next level.

But we don’t want to get bogged down in sequel-less despair, here. We wrote this article so that we could all remember the fun times we had with Wei Shen on his campaign of skull-cracking justice. And, if you never got around to actually playing Sleeping Dogs, it’s worth noting that Sleeping Dogs: Definitive Edition exists on PS4 — a rather barebones remaster, but still great fun.

Are you a Sleeping Dogs fan? Have your say in our polls, and then try not to get blood on your wedding suit in the comments section below.



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Japanese Pixel Art Adventure Tokyo Stories Looks Very Cool

BitSummit, Japan’s leading indie games event, was held over the weekend in Kyoto, and among the games showcased was one called Tokyo Stories that has really got my attention.

Developed by Drecom, who are normally in the business of making phone games, it’s a moody adventure game set in Tokyo where, cryptically, “The city continues to tell her story, even after her disappearance”.

The game’s trailer looks fantastic, with an art style that builds its world in 3D then gives everything a gritty pixel art effect, before smothering it all in some incredibly moody lighting effects:

Tokyo Stories [1st Promotion]

Looks amazing, right? By now though you might also be wondering how the game actually plays, since that trailer was almost entirely made up of cinematic sequences. IGN Japan were at BitSummit, and after a hands-on demo with Tokyo Stories say that it’s built very much like a traditional PS1 game, with a fixed camera perspective that your 3D character walks around in, with most of your time spent simply wandering the city’s streets (you’re locked to a walking speed) exploring and learning about the world around you.

This might be a long shot for older heads here, but if anyone remembers the 2013 PS3 exclusive Rain, you might see some similarities here, and with good reason. Leading development on Tokyo Stories is Yuki Ikeda, who was also director on Rain, and having been working on various projects at Drecom this is his first all-new game in a decade.

Tokyo Stories is currently slated for PC and “consoles”, with a release date planned for sometime in 2023. If you want to see more on the game, its official Instagram account has some smaller clips, including one that shows how the game’s unique visual look is achieved:



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Game Pass Vs. The New PS Plus, The Comparison We Had To Make

Image: Sony / Microsoft / Kotaku

Two months ago, Sony reimagined PS Plus, its longtime membership program for PlayStation owners. Now, it looks a whole lot like Microsoft’s Game Pass: For roughly the same amount of money, both offer access to a Netflix-style games-on-demand library. Obviously, we had to stack the two services up against each other.


Price

Game Pass is available as a subscription for console, PC, or both. The two separated tiers cost $10 a month. Xbox Live Ultimate, which joins the two and provides access to the EA Play Library (a similar games-on-demand service) and Xbox Live Gold, costs $15 a month. There is no way to pay for multiple months or a year up front at a tiered markdown (at least officially).

PS Plus is also available for a subscription, but it gets very complicated very fast. There are two new tiers. The Extra is $15 a month, or $100 for the year, and offers free monthly games, online play, and a catalog of on-demand games including some of Ubisoft’s library. Premium is $18 a month, or $120 a year, and adds access to classic games, game trials, and cloud streaming for most of the games in the library. That’s a huge price difference, and while PS Plus Premium is more expensive month-to-month, it’s actually almost 50 percent cheaper if you commit to the whole year.

Winner: PS Plus


Streaming

Game Pass allows for cloud-streaming, provided you pay for the pricier Ultimate tier. The streaming functionality is technically still “in beta,” but it is for all intents and purposes up and running. Microsoft recommends internet speeds of at least 10mbps for mobile devices and 20mbps for consoles and PCs. Based on Kotaku’s testing, it’s…fine? Despite cloud gaming’s huge advancements recently, streaming still can’t compete with downloaded games. The latency, however minor, is unignorable. As such, cloud gaming is best used for puzzlers, chill RPGs, light platformers, and other games that don’t demand split-second reflexes.

Microsoft says “more than 100” games are currently streamable via cloud gaming on Xbox Game Pass, but more games are added every few weeks. Right now, the Game Pass library currently lists 381 games as capable of streaming.

Stray.
Screenshot: Annapurna / Kotaku

To unlock streaming on PS Plus you need to buy the $18 a month tier. And even then, the streaming quality is nothing to write home about. At best, it’s as good as Xbox Cloud Gaming. Sometimes it’s worse. Roughly 320 games from the Premium library can be streamed on console or PC, and a good chunk of those are PS3 games and classics rather than the full PlayStation 4 library. For example, Marvel’s Avengers and Stray are available on console but not in the streaming library.

Most notably, you can’t stream PS Plus games to your phone. For now, the service relies on Remote Play, meaning you need a console to play on mobile and you must be on the same WiFi network.

Winner: Game Pass


Game Library

Of course, a games-on-demand service is only as good as the one thing it’s supposed to provide: games.

Right now, the Xbox Game Pass library has about 475 games, but that tally comprises the library across both tiers, including the 92 games currently part of EA Play. The main draw, of course, is that Microsoft puts its entire first-party portfolio on the platform. That also includes the major tent poles—like Halo Infinite and Forza Horizon 5, alongside forthcoming blockbusters like Starfield and Redfall—which become available the day they came out. Third-party games tend to stick around for a year at most, though some, like Rockstar’s open-world Hold ‘Em simulator Red Dead Redemption 2, become unavailable after a matter of months. It’s unpredictable.

Halo Infinite.
Screenshot: 343 Industries

The library also regularly cycles in third-party games and often serves as a launch pad for indie gems. This year alone, the twee Zelda-like Tunic, the snowboarding sim Shredders, and the puzzler-cum-dungeon-crawler Loot River all launched on Game Pass. (Here’s Kotaku’s list of the best under-the-radar games currently available.) Developers have acknowledged to Kotaku that debuting on Game Pass cuts into initial sales but is ultimately worth it for the tradeoff in publicity.

PS Plus Extra currently includes around 430 PS4 and PS5 games, while Premium adds another 395 from PS1, PS2, PS3 (streaming only), and PSP. While the classics are a nice bonus, the biggest draw by far are the PlayStation exclusives like Horizon Zero Dawn, God of War, Spider-Man: Miles Morales, and Bloodborne. Unlike Microsoft, Sony has committed to not putting its newest releases on the service day-and-date, and if Returnal arriving a year after release is any indication, it seems like a good bet that players will have to wait at least a year to 18 months before newer stuff appears.

There are plenty of strong contenders in the third-party department though. Games like Final Fantasy VII Remake, Prey, Control, Doom, and Tetris Effect are all present, as are indies like Celeste, Outer Wilds, Dead Cells, and Virginia. The library has plenty of diversity and was bolstered most recently from the same-day addition of Stray, which is already a 2022 GOTY contender. The Ubisoft component, led by Assassin’s Creed Valhalla is also a strong compliment. At the same time, Sony hasn’t yet demonstrated it is, or will be, as aggressive as Microsoft in courting a steady stream of third party day-and-date additions. There’s also no PC-exclusive portion of the library.

Winner: PS Plus


Ari: Going into this exercise, I totally imagined it’d paint a clear picture of Game Pass superiority, but these two services seem fundamentally identical to me—right down to the UI—with Sony’s new version of PS Plus marginally better in the few aspects that matter. The prices are mostly the same, but the option to pay for a year of PS Plus at a “discount” edges out Game Pass in that regard. Sure, Game Pass’ big draw is that it puts Microsoft’s first-party games on the service at launch, but…Microsoft barely has any first-party games out this year! Right now, that perk seems like little more than a marketing line.

Ethan: I also thought Game Pass would be the clear winner coming out of this, but now I’m conflicted as well. Not everyone can afford to pay for a full year up front, but it really changes the calculus in this matchup. There are some other key differences as well, and while I don’t think they make one a clear winner over the other, I do think it makes it easier to decide which you want to pay for. Want immediate access to a meaty back catalog of some of the biggest and best games from the last generation? PS Plus wins. Want to stay current on some of the best new games coming out every month and play them at any time on your phone? Then it’s Game Pass all the way.

 

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Sega Please Release The Yakuza Kenzan Spin-Offs In English

Screenshot: Sega

In 2022 Yakuza is a pretty big series in the West, as we saw yesterday when eight games made it to PlayStation Plus. But it wasn’t always this way! Between the release of Yakuza 2 and 3 things were looking incredibly dicey for English-speakers, and there were real fears that if Yakuza 3 didn’t sell well, it would be the last game in the franchise we’d ever get to see here.

I know this sounds absurd given the number and prominence of Yakuza games around these days, but it’s true! Folks were so anxious about it, in fact, that every tiny little change that Sega made to Yakuza 3’s English release was scrutinised to hell and back, with fans terrified that any little thing that could potentially hurt sales would mean the end of the series in the West.

All that fear counted for nothing, of course—Yakuza 3 did just fine and the rest is history—but all that trepidation over low sales helps set the stage for why, around the same time, a different Yakuza game was released in Japan (later followed by a sequel) that we still to this day have not been able to play in English. And it’s about time that changes.

In 2008 Sega released Ryu ga Gotoku Kenzan! for the PS3, which I guess you can best describe as a Yakuza holiday special. Set in Kyoto in 1605, it was a Yakuza game sent back in time, with players still controlling Kazuma Kiryu, only now he’s called Kazumanosuke Kiryu, and instead of being a gangster he’s a retired swordsman now working as a bodyguard.

Then in 2014 Sega released Ryu ga Gotoku Ishin! for the PS4, which did the same thing—only now set during the end of the Shogunate in the mid-19th century—and introduced more cameos from the main series, with appearances from favourites like Majima and Daigo.

While set in different time periods and with a sword-heavy, historical slant, these were still Yakuza games through and through. Check out the Japanese trailer for Ishin and you’ll see what I mean:

Yakuza Ishin – PS4 Trailer

Ishin even has, if you’re a fan of the karaoke sequences in the main games, its own historical take:

Ryu Ga Gotoku Ishin! – Okita Singing

These look great! I really want to play them!

Sega and developers Ryu Ga Gotoku Studio have long had multiple reasons to keep these games in Japan. The first was an understandable fear that, if nobody was buying the main Yakuza games, why would they bother with these spinoffs? As that was slowly nullified by the series’ increasing popularity in the West, though, there remained concerns that much of the vibe of the games would be lost on a Western audience, who wouldn’t be as familiar with the nuances of the time period (it’s telling here that another Yakuza spinoff, the gun-heavy Dead Souls, was given an English-language release, which says a lot about Sega’s perceptions of the Western market).

Those have now been joined (or replaced) by technical issues, as we covered just last year, when director Daisuke Sato said:

Personally, I would like for these titles to be localized and enjoyed by our Western fans. We were prioritizing regaining our ground with the series in the West from Yakuza 0, so time just flew by without an ideal time to release these games.

In my opinion, the action is one of the best in the series, so I’d like to localize them if we get the chance. However, the game is also close to 7 years old, so we may need to put in additional work to remake it instead of a simple port, so the decision is a bit more complicated.

Despite the potential in those statements, and the fact the developers have said they’re working on games beyond the Yakuza and Judgment series, we haven’t heard squat on the possibility since. But even if it does take some work—and in the case of Ryu ga Gotoku Kenzan!, some serious work—to get the games up to speed on modern hardware for modern expectations, there’s never been a better time to pull the trigger on that spend.

The Yakuza Kiwami games—remakes of the first two entries in the series—have done well, and that was for two games that had already been available in the West! These spinoffs would be starting from scratch, not to mention appealing beyond the existing Yakuza fanbase to the potentially wider audiences that lapped up the setting of, say, Ghost of Tsushima.

Anyway, I’m not here to demand these games. We’ve all managed to survive the last 15 years without them, and could maybe survive another 15, outside world permitting. I’m just here to maybe give Sega a nudge, a reminder that, hey, we love Yakuza games, but maybe one day we could also love those other Yakuza games, the ones with the swords, as well.

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