Tag Archives: Proletariat

Workers at World of Warcraft studio Proletariat withdraw union petition

Workers at Boston-based World of Warcraft support studio Proletariat (also known as Blizzard Boston) are pulling their petition with the National Labor Relations Board, and will not vote on a union. They announced their petition in late December, but withdrew the application on Tuesday.

A representative of Communications Workers of America blamed management’s “confrontational tactics” for the withdrawn petition, claiming the company held “a series of meetings that demoralized and disempowered the group, making a free and fair election impossible.”

Proletariat Workers Alliance was looking to secure the company’s current paid time-off plan, as well as flexible remote options, healthcare benefits, and ensuring transparency and diversity are top priorities.

With the petition withdrawn, workers at Proletariat will not vote on a union.

“We appreciate that the CWA has unilaterally decided to withdraw its petition in response to employee feedback,” media relations VP Joe Christinat said in a statement to Polygon. “As we’ve stated, we welcomed the opportunity for each employee to safely express their preferences through a confidential vote. Our team at Proletariat does extraordinary work every day. They remain focused on working with their teams to continue to make Proletariat a place where all can grow, thrive, and be part of an amazing team and culture.”

Dustin Yost, a software engineer at Proletariat, said in a statement issued through CWA that, originally, the majority of workers supported the union. The worker said “meetings which framed the conversation as a personal betrayal” to management took a toll on that support. “While we are withdrawing our union election petition today, and truly hope that management will prioritize the concerns that led us to organize, I still believe that a union is the best way for workers in our industry to ensure our voices are being heard,” Yost said.

Other workers, some of whom described themselves as pro-labor, felt that the process was rushed — announced when the company was on holiday break followed by confusing communication, Proletariat user interface artist and user experience designer Kat Dolan told Polygon. Dolan disputed the characterization that management folded union efforts. She added that some workers felt “disenchanted” by the process, saying that had they been approached differently, things might have ended up differently.

Proletariat Workers Alliance was slated to go to a vote with the National Labor Relations Board — the same process that both Raven Software and Blizzard Albany’s QA unions went through. Activision Blizzard challenged the election in both studios’ cases, and sought to expand the proposed bargaining unit beyond QA testers.

Companies sometimes fight to expand the size of a unit to water down union organization efforts, to increase the probability of a union vote failing. But an NLRB ruling in 2022 made it easier for organizers to unionize smaller groups within a company (called micro-units), which puts the onus on a company to provide overwhelming evidence that a group should be opened up.

CWA has filed multiple unfair labor complaints against Activision Blizzard for its alleged union-busting tactics; Activision Blizzard representatives have denied any wrongdoing.

Seth Sivak founded Proletariat in 2012, and the studio operated independently, working on games like Spellbreak and StreamLegends until Activision Blizzard acquired the studio in 2022. Sivak is now vice president of development at Blizzard Entertainment, overseeing the Boston-based Proletariat studio, which is now working on World of Warcraft. Allison Brown, a software engineer developer in testing, told Polygon earlier in January that union talk started before the acquisition, but around the rumblings of working with the company.

“There was a concern that suddenly becoming part of a bigger organization that we might lose some of the things that made Proletariat special,” Brown said.

She continued: “No matter how much trust we have for management […], things can change. I started in the industry 14 years ago, I’ve been laid off more than once. I’ve watched benefits change and get worse. There’s no control over it. But if we’re bargaining collectively, if we get these things in writing, there are mechanisms in place to make sure that we have a voice.”

After the petition was announced, Proletariat leadership published a blog in which it declined to recognize the Proletariat union, forcing the union to a vote with the National Labor Relations Board. Proletariat leadership described the company as “pro-worker,” and implied that some workers had concerns, which is why management wanted to hold an anonymous vote.

Activision Blizzard’s response to previous unionizing efforts has been in contrast with Microsoft’s so-called labor neutrality agreement. The agreement, signed with CWA, means that Microsoft will not interfere with organizing efforts at the company — neither with current Microsoft workers, or with workers potentially joining Microsoft as part of its $68.7 billion deal to acquire Activision Blizzard (currently subject to a Federal Trade Commission lawsuit).

That agreement was tested late last year when QA workers at ZeniMax Media, responsible for franchises like The Elder Scrolls, Doom, and Fallout, announced their intention to unionize. Microsoft agreed to recognize the union after a speedy vote outside of the NLRB; the company was able to sidestep a lot of the bureaucracy because of the neutrality agreement. ZeniMax QA workers voted through union authorization cards and an online portal, where a supermajority of workers pledged support for the union.

Update (Jan. 9): This story has been updated to include comment from Activision Blizzard.

Update (Jan. 10): On Monday, Proletariat leadership published a blog post in which it declined to recognize the Proletariat union, forcing the union to a vote with the National Labor Relations Board. Proletariat leadership described the company as “pro-worker.”

The Proletariat Workers Alliance disputed that, saying that not recognizing the supermajority of signed union cards is anti-union. “Their actions this week have been right out of the union-busting playbook used by Activision and so many others,” workers wrote in a statement. “Management held a town hall last week which disappointed many of our workers. The meeting was inappropriate due to its anti-union influence.”

Workers continued: “We can decide for ourselves if we want a union. We don’t need help from management. We need — and deserve — respect and neutrality. We want to do right by our team and collaborate with management without contention. We can help make Proletariat the best it can be by having each others backs.”

Update (Jan. 24): Workers at Proletariat withdrew the union petition on Jan. 24. This story has been updated to reflect that new information.

Update (Jan. 24): Activision Blizzard responded to CWA’s withdrawn petition:

We appreciate that the CWA has unilaterally decided to withdraw its petition in response to employee feedback. As we’ve stated, we welcomed the opportunity for each employee to safely express their preferences through a confidential vote. Our team at Proletariat does extraordinary work every day. They remain focused on working with their teams to continue to make Proletariat a place where all can grow, thrive, and be part of an amazing team and culture.

Update (Jan. 25): This story has been updated to include comment from another Proletariat worker.

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WoW Dragonflight Studio Joins Gaming’s Snowballing Union Push

Image: Activision Blizzard / Kotaku / Yevgenij_D (Shutterstock)

Developers at the Boston-based gaming studio Proletariat announced plans to unionize on Tuesday. If successful, roughly 60 employees there who worked on World of Warcraft’s new Dragonflight expansion would join the growing ranks of organized labor across parent company Activision Blizzard and beyond.

The group, called the Proletariat Workers Alliance, is unionizing with the Communications Workers of America and says it has a supermajority of support among qualifying staff at the studio. While it has filed for a union election with the National Labor Relations Board, it’s also calling on Activision Blizzard to voluntarily recognize the union in a break with the Call of Duty publishers’ attempts to stall and sabotage similar efforts at its other studios.

“Everyone in the video game industry knows Activision Blizzard’s reputation for creating a hostile work environment, so earlier this year, when we heard that Blizzard was planning to acquire Proletariat, we started to discuss how we could protect the great culture we have created here,” Dustin Yost, a software engineer at the studio, said in a press release. “By forming a union and negotiating a contract, we can make sure that we are able to continue doing our best work and create innovative experiences at the frontier of game development.”

The Proletariat Workers Alliance would be unique among gaming unions for representing all non-management staff at the studio, rather than just quality assurance staff as is the case at Raven Software, Blizzard Albany, and unionization efforts currently underway at Microsoft’s Bethesda studios. The Proletariat developers list flexible PTO, optional remote work, no mandatory overtime, and policies fostering diversity, equality and inclusion among the demands they plan to negotiate at the bargaining table if the union drive is successful.

Activision Blizzard didn’t immediately respond to a request for comment about whether it would voluntarily recognize the union or try to fight it as it has previous efforts within the company. The publisher recently tried to block Blizzard Albany’s union on the grounds that allowing only QA to unionize would hurt the development of games like Diablo IV. Ultimately, the NLRB didn’t buy it, but in Proletariat’s case those concerns would be moot anyway since a studio-wide vote is exactly what the workers are asking for.

Proletariat was founded in 2012 by former Zynga, Insomniac Games, and Harmonix developers, funded by venture capital and investments from companies like Take-Two. It’s best-known release prior to joining Blizzard was Spellbreak, a free-to-play magic shooter that came out in 2020. The game was eventually shut down this past June, however, and Proletariat was acquired to work on World of Warcraft the following month.

“At Proletariat, we have always emphasized looking out for each other as people, and we’re committed to preserving what is best about our studio,” James Van Nuland, an associate game producer at Proletariat, said today. “We are in this together.”

             

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Blizzard acquires Spellbreak studio Proletariat to bolster World of Warcraft

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Blizzard Entertainment has acquired Spellbreak maker Proletariat to beef up the staff on its massively multiplayer online role-playing game World of Warcraft.

Under the deal, Boston-based Proletariat will become part of Blizzard, and its team of 100 people will begin working on World of Warcraft, including the Dragonflight expansion coming later this year. Spellbreak, a battle royale game where wizards and witches cast spells at each other, will be sunset. (The company announced this news yesterday.)

The move is the biggest acquisition that Blizzard has made — at least for the past decade — to expand its studios. In this case, the mission is to beef up the staffing for World of Warcraft so that it can hit quality and timing goals for expansions. Terms of this transaction were not disclosed.

Activision Blizzard, the parent company of Blizzard, also folded Vicarious Visions, a longtime Activision studio, into Blizzard to work on the Diablo franchise in January 2021. But Blizzard hasn’t been particularly acquisitive, as one of the few we can remember was the acquisition of Swinging Ape in 2005. Rather, Blizzard itself got tossed around quite a bit in its early days before landing with Activision Blizzard back in 2008. Proletariat has been working with Blizzard since May.

World of Warcraft Dragonflight is coming this year.

“We are putting players at the forefront of everything we do, and we are working hard to both meet and
exceed their expectations,” said Mike Ybarra, president of Blizzard Entertainment, in a statement. “A big part of caring for our teams is making sure we have the resources to produce experiences our communities will love while giving our teams space to explore even more creative opportunities within their projects. Proletariat is a perfect fit for supporting Blizzard’s mission in bringing high-quality content to our players more often.”

It’s an awkward time for Blizzard to do this, as its parent Activision Blizzard is in the process of being acquired by Microsoft for $68.5 billion. And Blizzard Entertainment has been the primary division under investigation by the California Department of Fair Employment and Housing in a big sexual harassment and discrimination lawsuit against Activision Blizzard.

Dealing with past challenges

World of Warcraft Dragonflight has reinforcements.

John Hight, general manager of World of Warcraft at Blizzard, said in an interview with GamesBeat it was challenging to support Shadowlands last year, and he acknowledged that sizable gaps occurred between WoW content updates. Fans always wanted more, and while the team has continued to increase in size, it has been hard hiring.

I asked Seth Sivak, CEO of Proletariat, if the company hesitated on the deal because of Blizzard’s weakening reputation, which has taken hits in recent years. I mentioned the sexual discrimination investigation, the criticism of the Shadowlands expansion, the departure of numerous well-known developers, and other loss of talent.

“We had a very kind of open and transparent conversation about this,” Sivak said. “And I think the Blizzard team recognized some of the challenges they’ve had. In some of the earliest conversations, we discussed just how they were looking at continuing to improve the culture and continuing to make a great place for developers to work.”

He added, “That was encouraging. Obviously, there is a lot of work to be done to continue to make an awesome place for developers to work. But we were pretty happy and satisfied with the direction that teams are going.”

Hight said it was “devastating” for him to go through the turmoil in the past year and to hear the things that happened. But he noted the company is changing its culture and that’s “not a one and done.”

He said, “You have to change your culture. You have to make sure that it’s now more inclusive in our workplace. You have to make sure that the people who make WoW and the people who play WoW are well supported.”

As for the Microsoft deal, Sivak said he didn’t know what change would come as a result but he is excited about the direction the company is going. Asked if the company would work on new games, Sivak said the focus for now is helping to build WoW. Hight said the goal was to get access not only to the talented team but a senior leadership team with a lot of experience.

How the deal came together

Seth Sivak is CEO of Proletariat.

“As you probably are aware, folks in World of Warcraft have a voracious appetite for content,” said Hight. ” And what we’ve seen over the last year is that we need to increase the amount of content that we can create, and the frequency with which we’re putting it in the hands of our players.”

Toward the end of last year, the company started looking for other opportunities besides hiring more people at its internal studio. It searched for external partners and Proletariat was on the short list as it was a well-known game studio.

“My first conversation with Seth was back in December,” Hight said. “I was really impressed with him. And then the team felt like he had a lot of shared values and had a lot of knowledge of World of Warcraft. The team had the ability to do stylized art, which we do, and work within medieval fantasy, which we love. And they had a lot of fans. So from their our discussions ensued.”

Sivak said the company was also looking for what to do next. He said the team saw the opportunity to evolve as a studio and work on World of Warcraft would fulfill the mission of delivering great multiplayer games. They started talking more seriously in the past couple of months.

“The opportunity to expand the world of Azeroth for the players got us really excited,” Sivak said.

Hight said the consolidation in the industry is giving Blizzard some exciting opportunities, as it now has studios working on WoW on both coasts, with the potential to tap into new sources of talent. Of course, the pandemic has made it harder to hire people in some respects, and Proletariat isn’t yet working at the office in Boston. Blizzard itself has options including working in the office sometimes.

Hight noted that the company has shipped multiple expansions with a remote workforce, and the company has options for a hybrid environment.

“That’s one of the things that made this decision easy for us to start working with Proletariat, as they have a large remote work force,” Hight said.

Sivak said, “As we looked at where what the next chapter was going to be for Proletariat, this opportunity just meant that we could accelerate what we wanted to do. Being able to work for the World of Warcraft audiences is really awesome. And the level of ambition on where I think both teams want to take World of Warcraft is incredibly exciting for us.”

Hight said some of Proletariat’s work will appear in the Dragonflight expansion. And Proletariat will be adding to its staff in Boston.

John Hight is general manager of World of Warcraft at Blizzard.

Proletariat was founded in 2012 by industry veterans from Insomniac, Harmonix, and Turbine. The team has experience building MMORPGs and includes, among others, former lead designers of Asheron’s Call, Lord of the Rings Online, and Dungeons & Dragons Online. At Proletariat, the team has operated live games for nearly a decade, having most recently released the cross-platform action-spellcasting battle royale game, Spellbreak, in the fall of 2020.

But Sivak acknowledged that the game, while it got good reviews, never reached “escape velocity” in terms of scaling up the number of users to justify its ongoing existence. The company had done relatively few updates recently for the game.

“Spellbreak was a critical success, and we felt like we really delivered something fresh in the battle royale genre,” Sivak said. “There is a lot of competition in that area, where you are competing with some of the biggest games in the world. We just couldn’t get the escape velocity necessary for us to continue to expand it.”

Proletariat began working with the World of Warcraft development team in May and will be fully
integrated into Blizzard Entertainment over the coming months.

“The really exciting part is what we’re going to build going forward,” Sivak said. “That was the real selling point for us, the level of ambition for what we want to do with World of Warcraft.”

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