Tag Archives: PlayStations

PlayStation’s 10 Live Service Games Will Be From ‘Different Genres’ and For ‘Different Audiences’ – IGN

  1. PlayStation’s 10 Live Service Games Will Be From ‘Different Genres’ and For ‘Different Audiences’ IGN
  2. PlayStation: Our live-service games will target different genres, release schedules and audiences GamesIndustry.biz
  3. Sony: We’re Not Just Creating 10 Live Service Destiny or Fortnite Games Push Square
  4. PlayStation Boss Teases New Live-Service Projects GameSpot
  5. PlayStation Studios boss insists upcoming live service games will target diverse ‘genres and scale’ | VGC Video Games Chronicle
  6. View Full Coverage on Google News

Read original article here

Hermen Hulst Talks PlayStation’s Future: More Live Service, More PC, More New Franchises

For a while now, the PlayStation brand has been evolving. No longer simply meaning the console that sits under your television, the word “PlayStation” now applies to movies, television shows, or even the brand’s console exclusive games appearing on PC.

Now, speaking to a handful of media outlets, Head of PlayStation Studios Hermen Hulst has outlined a bit more of what’s in store for PlayStation’s expanding future.

One clear pillar of PlayStation’s business strategy moving forward is live service games, as previously proven by Sony’s $3.7 billion acquisition of Bungie. According to Hulst, Bungie’s role in the PlayStation family will partially be to serve as an example of how to handle the live service model.

“I’ve been a long-time admirer of Bungie,” the executive told GQ. “They speak our language and so they’ve been doing this for a decade since the original release of Destiny. So the battle scars that they have earned, coupled with their absolute transparency means I can’t think of a better partner to have in that space.”

Meanwhile, Hulst told Axios that PlayStation has greenlit 12 total projects in the live ops space. This lines up with the number Sony CFO Hiroki Totoki said back in February when we learned PlayStation plans to launch more than ten live service games by March 2026. At the time, Totoki also credited the Bungie acquisition as a key reason why developing, releasing, and sustaining so many live service games should be possible in that window.

You can likely expect PlayStation’s live service offerings to be a mix of new IP and recognizable franchises. Hulst told GQ that PlayStation has “about 25 titles in development”, and that roughly half of the projects in development are new IP. He also said that PlayStation is “not excluding bringing some of our beloved existing franchises into live games.”

Sony’s recent AAA offerings have largely forgone multiplayer altogether, with games like The Last of Us Part II, Horizon Forbidden West, Spider-Man: Miles Morales, and the upcoming God of War Ragnarok serving as solo experiences. There are exceptions to that, though, with Ghost of Tsushima Legends and Returnal’s multiplayer support both arriving after launch.

As we know, some Sony studios are instead developing standalone multiplayer projects, rather than grouping them in with single player experiences. We know The Last of Us is getting a standalone multiplayer title, and recent rumors suggest a multiplayer Horizon game could be in the works.

The Last of Us on HBO – Trailer Screenshots

Even though Sony will begin to spend more resources on multiplayer live service offerings, Hulst appears to remain committed to Sony’s flagship single-player titles, telling Axios that the narrative-driven single-player games aren’t going anywhere. They are seemingly taking longer to get here, however, with a history of delays for Horizon Forbidden West and God of War Ragnarok, while Spider-Man 2 is currently the only major Sony-published exclusive on the books for 2023, outside of the company’s PSVR 2 plans.

While the wait continues for new exclusives on PS5, PC players are finally starting to experience some of the best games the PlayStation 4 has to offer. Recently, franchises like God of War, Spider-Man, and Uncharted have started appearing on PC, which will seemingly continue in the future.

Hulst told Reuters that “further investments in areas that will strengthen the expansion on to PC” are a definite possibility.

It’s not just a PS5 and PC party from now on, though. In the interview with Axios, Hulst also mentioned bringing more games to PS4 on a “case-by-case basis,” and discussed building up Sony’s “internal capability” to make mobile games. Earlier this year, Sony formed its PlayStation Studios Mobile Division to start working on mobile games based on new and existing IPs.

Finally, when Hulst was speaking to Reuters about Sony’s recent investment in Elden Ring developer FromSoftware, Hulst said it’s “not unthinkable” that PlayStation Productions could work on an entertainment adaptation of a FromSoftware property. FromSoftware is the developer of Elden Ring, Bloodborne, Sekiro, and the Dark Souls series.

For even more on PlayStation, check out how Sony is apparently planning to make 2 million PSVR 2 units for launch. Or read about how the PS5 has seemingly been jailbroken, with people already installing Hideo Kojima’s PT.

PlayStation VR2 – Photos

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Read original article here

Xbox responds to PlayStation’s price hike

What you need to know

  • The PlayStation 5 is Xbox’s primary competitor in the console gaming space.
  • Today, Sony announced that the PS5 will received a price increase in major markets, including Japan and the U.K.
  • Microsoft has issued a statement to us to say that there are no plans to follow suit.

Today, Sony dropped something of an unexpected surprise on the video game industry with the announcement that it plans to raise prices of the PlayStation 5 in several key markets. The price hikes run as high as 20% or more in some regions. The company cited economic pressure and inflation as the key driver behind its decision.

Since that announcement, Xbox fans and commentators from across the gaming sphere have wondered if Microsoft would follow suit with the Xbox Series X or Xbox Series S. Microsoft has won a lot of ground in the current console generation by focusing on value via Xbox Game Pass, and the more affordable Xbox Series S, which targets 1080p while bringing next-gen speeds. One could argue it would blow a bit of a hole in that argument if Microsoft raised its console prices at a time when families are struggling in a tough economy, and it would seem that Microsoft agrees.

In a statement to Windows Central, a Microsoft spokesperson confirmed that there are no plans to raise the price of the Xbox Series X or the Xbox Series S, reiterating that they will remain at their baseline RRPs in various currencies, including USD, GBP, and EUR.

“We are constantly evaluating our business to offer our fans great gaming options. Our Xbox Series S suggested retail price remains at $299 (£250, €300) the Xbox Series X is $499 (£450, €500).”

While this isn’t a hard guarantee that we will never see a price hike for the Xbox Series X and Xbox Series S consoles, it’s certainly an encouraging sign that Microsoft has no intentions to do so in the short term. It’s certainly a fact that markets across the world are reeling from disrupted supply chains and inflation as a result of the global pandemic. The U.K. is expected to hit an unprecedented 18% inflation milestone, for example, with currencies in the Eurozone also impacted due to disruptions in the energy sector due to Russia’s war of aggression in Ukraine.



Read original article here

The Last of Us PS5 Remake Pays Tribute to Some of PlayStation’s Greats

You didn’t think Naughty Dog was going to miss an opportunity to add some cool additional content to its remake of The Last of Us, did you? This game has been leaking for months now, and it seems a ton of sensitive details are beginning to seep online. As such, while this article merely pertains to bonus content, we’ll give you an opportunity to back out if you don’t want to be spoiled.

All good? So it seems that you’ll be able to customise Ellie’s look in The Last of Us: Part I, and some of the options include God of War Ragnarok, Sly Cooper, Resistance, Shadow of the Colossus, Horizon, and Ghost of Tsushima shirts. It looks like there are a couple of Uncharted threads as well.

Even cooler is the fact that it appears you’ll be able to equip Ellie with some Jak & Daxter accessories, including the former’s famous goggles and the latter in backpack form. See: Naughty Dog hasn’t forgotten about Jak & Daxter, after all!

Obviously, these merely appear to be fun little extra unlocks, but they should make your Grounded run that little bit more light-hearted, eh? How are you hoping to dress Ellie on PS5?



Read original article here

The Best PS4 And PS5 Games From PlayStation’s Summer 2022 Sale

Screenshot: FromSoft

At this point, it almost seems silly to pay full price for a PlayStation game. Fresh on the heels of one big sale for PlayStation 4 and PlayStation 5, Sony has kicked off another. It’s not as good as last month’s, but it’s not bad, especially for those who’ve been holding off on some of the bigger games of last generation, like Assassin’s Creed Valhalla or Sekiro: Shadows Die Twice.

Announced yesterday in a blog post, PlayStation’s annual summer sale runs today through Wednesday, July 6. Whereas the previous sale focused on first-party games—specifically some of the biggest PS5 games—this month’s highlights cross-gen games from third-party publishers. Here’s a selection:

  • Ubisoft’s viking-themed history murder sim Assassin’s Creed Valhalla is down 60% to $24. (Valhalla is also included in the game library for Sony’s revamped PS Plus.)
  • Same price point and markdown percentage goes for Riders Republic, Ubisoft’s massively multiplayer action sports game.
  • The Witcher 3: Wild Hunt and all of its DLC is currently listed at $10. It’s getting a next-gen upgrade later this year.
  • Sekiro: Shadows Die Twice, which some fans say is the best action game in FromSoft’s oeuvre, is half off at $30.
  • Mass Effect Legendary Edition, the bundled 4K respray of BioWare’s totemic trilogy of space RPGs, is also at $24.
  • At $32, Hitman 3’s deluxe edition, a version of the popular stealth puzzler that folds in a ton of bonus content, is now officially listed at a lower price than the base edition.
  • Bandai Namco’s Scarlet Nexus is half off at $30.
  • Shadow of the Tomb Raider, the third entry in Square Enix’s reboot of the long-running action series, is $13. (It also has a demo.)
  • In case you haven’t been overwhelmed by LotR fatigue, the practically endless open-world Middle-Earth: Shadow of War is down to $7.
  • Episodic narrative adventure Life is Strange 2 is down from $32 to $12. (Individual chapters are $4 a pop.)
  • Anthem is $6, lol.

You can see the full list over at PlayStation Blog, though note that it doesn’t indicate therein how much each game is discounted or what they’re currently listed at. You’ll have to go to the PlayStation Store directly to see that.

 

Read original article here

The Best Games In PlayStation’s Days Of Play Sale For PS4, PS5

Screenshot: Sony

If you just bought Ghostwire, Deathloop, or any other big PlayStation game, I am so, so sorry. You probably could’ve picked it up a lot cheaper today, as PlayStation’s big spring sale kicks off.

Announced yesterday in a blog post, PlayStation’s annual ‘Days of Play’ sale runs from now through June 9. There’s some hardware available via PlayStation Direct, including the slightly less pricey AF DualSense controllers. But the sale’s main focus is games. A selection:

  • Kena: Bridge of Spirits, an indie action-platformer that typically goes for $40, is at $26.
  • Witch Queen, this year’s widely acclaimed expansion for Destiny 2, is down from $40 to $26.
  • The now-functional Cyberpunk 2077 is at $25.
  • I absolutely need to plug Cities: Skylines, which is currently listed for the price of a latte at $8. (The city-builder is also part of the PS Now library.)
  • The next-gen version of Tiny Tina’s Wonderlands, typically $70, is now cheaper than the last-gen versions at $55.
  • Loot-shooter Outriders, which has a demo available on the PS Store, is down to $21, ahead of next month’s major expansion.
  • Annnnnd, in case you’re burning with curiosity, Babylon’s Fall, the universally considered “worst PS5 game,” is down from $60 to $39.

Some PlayStation 5 exclusives are even among the crop. Chief here are two immersive sims, Ghostwire: Tokyo and Deathloop. Both are published by Bethesda (which is now a Microsoft-owned studio) and currently “console exclusive” to PlayStation 5 (you can get both on PC). They’re listed at $30 and $24 respectively, down from $60. There’s also Ratchet & Clank: Rift Apart—one of those next-gen games that’s ushering in an inevitable trend of $70 price tags—but is currently down to $40.

Anyone interested in buying newer versions of games they’ve already played can nab Uncharted: Legacy of Thieves, the PS5 re-release of the two most recent Uncharted games that still look amazing and are easily accessible via PlayStation’s subscription services, for $30.

However, Sony isn’t marking down every PS5 exclusive. To wit: Returnal, a punishing yet hauntingly gorgeous roguelike that launched on PS5 a year ago with a $70 sticker price, is still at $70.

 

Read original article here

25 games worth grabbing from PlayStation’s massive Spring Sale

In celebration of the Spring Season, PlayStation has launched a massive new sale with over 1,000 games, special editions, and DLC packs up for grabs. The sale contains both PlayStation 4 and PlayStation 5 titles, so there’s plenty to grab whether you’ve upgraded to the current generation, plan to later, or would just like to expand your PS4 backlog. The Spring Sale lasts for nearly a month, and will eventually close on April 27.

This new sale offers some great deals on a wide variety of games, including new and old titles. Destiny 2’s fabulous new Witch Queen expansion from earlier this year is already a few dollars off, while last year’s Tales of Arise is 40% off. Other recent hits like Deathloop and Resident Evil Village are 50%, while older games — like the Batman: Arkham Collection — are under $10.

With over 1,000 items and 46 pages of on-sale games on Sony’s website, we’ve sifted through the Spring Sale’s offerings and collected 25 games we think you shouldn’t miss.

For the cautious shopper who’d also like to look through the sale themselves to check our work, note that the back half is mostly DLC or cosmetic items for smaller games. However, there are some hidden gems like Control or Dragon Ball Fighterz tucked away in the later pages of the Spring Sale.

Read original article here

PlayStation’s Jim Ryan: Our games could suffer if they went straight into PS Plus

Whenever a new platform or service gets announced, the focus is inevitably on what’s missing rather than what’s there.

Sony’s new PS Plus subscription offerings boast online multiplayer access, hundreds of PS4 and PS5 games, streaming, retro titles and game trials. But what it doesn’t include, unlike its main competitor, are new first-party games that launch in the service at the same time as they come out at retail.

“We feel like we are in a good virtuous cycle with the studios,” explains PlayStation CEO Jim Ryan, “where the investment delivers success, which enables yet more investment, which delivers yet more success. We like that cycle and we think our gamers like that cycle.”

He continues: “[In terms of] putting our own games into this service, or any of our services, upon their release… as you well know, this is not a road that we’ve gone down in the past. And it’s not a road that we’re going to go down with this new service. We feel if we were to do that with the games that we make at PlayStation Studios, that virtuous cycle will be broken. The level of investment that we need to make in our studios would not be possible, and we think the knock-on effect on the quality of the games that we make would not be something that gamers want.”

PlayStaton CEO Jim Ryan

Ryan’s view on this isn’t unique to Sony. Most AAA publishers are reluctant to put their most recent games into subscription services. The counter argument is that by putting your latest titles into PS Plus or Xbox Game Pass, you’re potentially widening your audience. Overnight, your new release could have tens of millions of players, and if your game has other forms of monetisation in it, then the revenue potential is significant.

And even if your game doesn’t have microtransactions, Xbox believes that subscriptions — combined with streaming — is the key to finding new console players.

Ryan’s perspective is a pragmatic one, and PlayStation’s current position on this is entirely subject to change.

“The way the world is changing so very quickly at the moment, nothing is forever,” he tells us. “Who would have said even four years ago that you would see AAA PlayStation IP being published on PC? We started that last year with Horizon Zero Dawn, then Days Gone, and now God of War — a hugely polished and accomplished PC version of that game. [We’ve had] great critical success and great commercial success, and everybody has made their peace with that happening and is completely at ease with it. I look back four years and think nobody would have seen that coming.

“The way our publishing model works right now [putting new games straight into PS Plus] doesn’t make any sense. But things can change very quickly in this industry”

“So I don’t want to cast anything in stone at this stage. All I’m talking to today is the approach we’re taking in the short term. The way our publishing model works right now, it doesn’t make any sense. But things can change very quickly in this industry, as we all know.”

Outside of what PlayStation isn’t doing with its new PS Plus subscription options, it’s worth talking about what it is doing.

At a basic level, it is bringing together its PlayStation Plus and PlayStation Now subscription services, which together total 50 million subscribers. 75% of PS Now subscribers also subscribe to PS Plus, so it makes sense to unite the two services together. And for those 75%, they’ll find their overall costs going down.

Looking at pricing generally, there are three tiers to PS Plus. PS Plus Essentials is identical to PS Plus today and is priced the same ($10 a month), PS Plus Extra adds in a library of PS4 and PS5 games ($15 a month), whereas PS Plus Premium includes all that plus game trials, game streaming and a collection of PS1, PS2, PS3 and PSP games ($18).

In comparison to Xbox’s offerings, the PS Plus Premium tier carries a highly monthly cost. However, where Sony has been competitive is with the annual pricing.

“It is a fact — for our services at least — that the great majority of people subscribe through a 12-month subscription,” Ryan explains. “It’s more than two thirds who subscribe that way. That is an area of value proposition that we have looked at very hard. What we are delivering is that, for a 12-month subscriber, and that is the great majority of people, the monthly subscription rate for PlayStation Plus Extra will be $8.33. And for PlayStation Plus Premium it will be $9.99. We think, for what people are going to get, this is a terrific value proposition. And one that simply wouldn’t be possible if we were to put our studios’ games into the service upon their release.”

Sony may not be putting its latest releases in, but there’s still some popular PS5 titles in PS Plus Extra and Premium, including Spider-Man: Miles Morales and Returnal. But outside of its first-party games, Sony says “every major publisher” is present in the service, and conversations continue to go well.

“Whether it’s indies, whether it’s big games, or things that celebrate our heritage… all sorts of games,” Ryan says. “We are going to have all of it, and hopefully a line-up that ticks all sorts of boxes.”

Spider-Man Miles Morales is one of the big games joining PS Plus Extra and Premium

The Premium option is more of a specialist tier. And one of its big draws is the collection of retro games.

“Obviously, it’s not for everybody, which is why it is in the Premium tier,” Ryan says. “But there are people like me who have been around forever, who have played those games and loved those games 20-odd years ago. Or maybe it’s people whose parents rave on about these games and want to try them for themselves. Once we can share the line-up with the world, we think there’s going to be a lot of interest in that.”

Streaming is also within the Premium tier. Again, like retro, it isn’t for everyone, although Ryan expects it will become a more meaningful part of Sony’s business in time.

Sony feels it has done a good job with PS5 so far. Manufacturing challenges aside, it has a console that’s been well received, particularly the controller. Its exclusive games, despite some delays, have performed well, including the recent releases of Horizon Forbidden West and Gran Turismo 7. The one element arguably missing is in its services, and that’s what this new PS Plus offering is designed to address.

Yet even if it doesn’t immediately attract new customers, there is an existing audience of 48 million PS Plus subscribers to convince to upgrade, including those in countries where PS Now was never an option.

“It’s about rounding off the offer that we have,” Ryan explains. “With platforms, it is seldom just one single thing that makes a platform really attractive. It’s a combination of many things. And having a really strong service proposition definitely helps.

“Clearly, within our existing audience base we have the opportunity to attract PlayStation owners who are not PlayStation Plus subscribers at present. The additional opportunity is the 48 million PlayStation Plus subscribers and get them to trade-up to Extra or to Premium. And our task is made rather easier there by the fact that they are existing PlayStation Plus subscribers, so we have an extremely close relationship with them on many levels.”

“I don’t think we’ll see [games subscriptions] go to the levels that we see with Spotify and Netflix”

The subscription business model in video games is a growing one. Xbox announced in January it has over 25 million subscribers to Game Pass, and that number keeps on rising. What’s not so clear is the ultimate potential of all this… could it possibly become the dominant model in games like it has with music and TV? Ryan isn’t convinced.

“Subscription has certainly grown in importance over the course of the last few years,” he concludes. “Our PlayStation Plus subscriber number has grown from zero in 2010, to 48 million now. And we anticipate, for our services, that we will see further growth for the subscriber number.

“But the medium of gaming is so very different to music and to linear entertainment, that I don’t think we’ll see it go to the levels that we see with Spotify and Netflix.

“Some of the live service [games] that are proving very successful these days, and I’m not restricting this comment to console, they’re effectively subscription services in themselves. And they’re very much tailored to the needs of the gamer who loves whatever game that they spend hours and hours with, month after month after month. That phenomenon of the live service game… that has, in a very large part, fuelled the enormous growth in the gaming industry that we’ve seen over the last ten years. I think that trend towards live services will continue, and if you look for a model in our category of entertainment, which supports sustained engagement over a long period of time, live services games arguably fit that bill better than a subscription service.

“But it’s all about choice. There are obviously many millions of people who are happy to subscribe to PlayStation Plus. We offer them that option on the platform, and we think that we are offering a significantly improved option with the changes we have made. Equally, if people want to play Fornite or Call of Duty or FIFA, and have their sustained engagement that way, that’s fine, too. Nobody is obliged to do anything.”

if (window.gaDone) return;

(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga');

var args = { "trackingId": "UA-5699723-1", "cookieDomain": ".gamesindustry.biz" };

if(anonymous) { args["storage"] = "none"; }

ga('create', args); ga('require', 'displayfeatures'); ga('require', 'linkid', 'linkid.js');

if(anonymous) { ga('set', 'anonymizeIp', true); }

ga('set', 'dimension5', 'europe'); ga('set', 'dimension6', 'none');

ga('set', 'dimension1', 'interview'); ga('set', 'dimension2', 'publishing'); ga('set', 'dimension3', 'Christopher Dring'); ga('set', 'dimension4', 'no'); ga('set', 'dimension12', 'no');

ga('send', 'pageview');

if ( window.location.href.substr(-11) == "#justposted" ) { ga('send', 'event', 'Comments', 'Posted', '2022-03-28-playstations-jim-ryan-our-games-could-suffer-if-we-put-them-straight-into-ps-plus', { 'dimension1': 'interview', 'dimension2': 'publishing', 'dimension3': 'Christopher Dring' }); }

window.gaDone = true;

}

function runComscore() { var _comscore = _comscore || []; _comscore.push({ c1: "2", c2: "8518622" }); (function() { var s = document.createElement("script"); el = document.getElementsByTagName("script")[0]; s.async = true; s.src = "https://sb.scorecardresearch.com/beacon.js"; el.parentNode.insertBefore(s, el); })(); }

window.PARSELY = window.PARSELY || { autotrack: false, onReady: function() { PARSELY.updateDefaults({ data: { user: 'unregistered' } }); PARSELY.beacon.trackPageView(); } };

function runParsely() { if (window.parselyDone) return;

(function(d) { var b = d.body; var e = d.createElement('script'); e.id = 'parsely-cfg'; e.src="https://cdn.parsely.com/keys/gamesindustry.biz/p.js"; b.appendChild(e); })(document);

window.parselyDone = true; }

function runFacebookPixel() {

!function(f,b,e,v,n,t,s){if(f.fbq)return;n=f.fbq=function(){n.callMethod? n.callMethod.apply(n,arguments):n.queue.push(arguments)};if(!f._fbq)f._fbq=n; n.push=n;n.loaded=!0;n.version='2.0';n.queue=[];t=b.createElement(e);t.async=!0; t.src=v;s=b.getElementsByTagName(e)[0];s.parentNode.insertBefore(t,s)}(window, document,'script','//connect.facebook.net/en_US/fbevents.js');

fbq('init', '1863210500478936'); fbq('track', 'PageView');

}

function runLinkedinInsights() {

_linkedin_partner_id = "2840722"; window._linkedin_data_partner_ids = window._linkedin_data_partner_ids || []; window._linkedin_data_partner_ids.push(_linkedin_partner_id);

(function() { var s = document.getElementsByTagName("script")[0]; var b = document.createElement("script"); b.type = "text/javascript";b.async = true; b.src = "https://snap.licdn.com/li.lms-analytics/insight.min.js"; s.parentNode.insertBefore(b, s); })();

}

function runTwitterPixel() {

!function(e,t,n,s,u,a){e.twq||(s=e.twq=function(){s.exe?s.exe.apply(s,arguments):s.queue.push(arguments); },s.version='1.1',s.queue=[],u=t.createElement(n),u.async=!0,u.src="https://static.ads-twitter.com/uwt.js", a=t.getElementsByTagName(n)[0],a.parentNode.insertBefore(u,a))}(window,document,'script');

twq('init','o5k31'); twq('track','PageView');

}

const frames = window.frames; for (let i = 0; i < frames.length; i++) { frames[i].stop(); } function sandboxIframes() { const iframes = jQuery('iframe[src]:not([data-src])'); jQuery.each(iframes, function() { const iframe = jQuery(this); const src = iframe.attr('src'); // Youtube iframes are exempt from being sandboxed // as long as we swap them for the Privacy Enhanced player if (src.match(/^(https?:)?//(www.)?youtube.com/embed//i)) { iframe.attr('data-src', src); iframe.attr('src', src.replace('youtube.com', 'youtube-nocookie.com')); } else { iframe.attr('title', 'Please accept cookies to see this iframe.'); iframe.attr('data-src', src); iframe.removeAttr('src'); } }); } function sandboxScripts() { const scripts = jQuery('script[src]:not(.ignore-script)'); jQuery.each(scripts, function() { const script = jQuery(this); script.attr('type', 'text/plain'); script.attr('data-src', script.attr('src')); script.removeAttr('src'); }); } function runIframes() { const iframes = jQuery('iframe[data-src]'); jQuery.each(iframes, function() { const iframe = jQuery(this); iframe.attr('src', iframe.attr('data-src')); iframe.removeAttr('title'); iframe.removeAttr('data-src'); }); } function runScripts() { const scripts = jQuery('script[data-src]:not(.ignore-script)'); jQuery.each(scripts, function() { const script = jQuery(this); script.attr('src', script.attr('data-src')); script.attr('type', 'text/javascript'); script.removeAttr('data-src'); }); }

Read original article here

PlayStation’s Best-Selling Series Of 2021 Could Become Xbox-Exclusive

Screenshot: Activision

The NPD Group released its annual tally of gaming sales for 2021 today, pretty much at the very second Microsoft announced it would buy mega-publisher Activision Blizzard for approximately the GDP of Luxembourg. The top-selling console game for 2021 was the same as it is as it is nearly every year: the latest Call of Duty game. Uh-oh, PlayStation.

Yes, Call of Duty: Vanguard, despite only being on sale for the final two months of the year (it came out November 5), outsold everything else on PlayStation and Xbox. The second-best-selling game of 2021? Call of Duty: Black Ops: Cold War, first released in 2020. As of today—well, once the $68.7 billion deal is approved by regulators—the Call of Duty series will be a first-party intellectual property owned by Microsoft.

Obviously, that doesn’t quite spell good news for PlayStation, which could lose some of its top-selling third-party games in a wink. So far, Microsoft hasn’t specified what platforms future Activision-published games, including Call of Duty, could release on, giving Axios Gaming’s Stephen Totilo the pointedly vague statement that the company’s “games exist on a variety of platforms today, and we plan to continue supporting those communities moving forward.” Microsoft did not immediately respond to a request for comment from Kotaku.

But the company’s other recent watershed purchase could indicate what Microsoft has in store for its new financial luminaries. In 2020, when Microsoft purchased Zenimax, the parent company of Bethesda—responsible for a vast portfolio of gaming series including The Elder Scrolls, Prey, Dishonored, Fallout, and more—for a then-staggering price of $7.5 billion, it sure sounded like Xbox exclusivity was off the table and that maybe the sale was more of a boon to Microsoft’s Game Pass service than a detriment to PlayStation. Here’s what Xbox head Phil Spencer said at the time:

This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games. But I’ll also say in the model—I’m just answering directly the question that you had—when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means.

Now, it seems certain: Xbox is chasing exclusivity with those games.

The first game published under the new agreement, Arkane’s immersive sim, Deathloop, indeed honored exclusivity agreements previously in place, coming out on PlayStation 5 and PC in October. (That agreement expires after a year.) But Arkane’s next big game, the co-op vampire shooter Redfall, is Xbox- and PC-only. As is Bethesda’s forthcoming, and eagerly anticipated, Starfield, for which Bethesda bigwig Pete Hines is so very sorry.

Could the same happen to Call of Duty? It’s unclear right now, but you can’t rule it out.

Losing Call of Duty would be a meteoric impact for PlayStation’s ledger, but it isn’t the only chart-topper on the platform. According to NPD’s data, here are the top-10 best-selling games of the year across all consoles:

  1. Call of Duty: Vanguard
  2. Call of Duty: Black Ops: Cold War
  3. Madden NFL 22
  4. Pokémon Brilliant Diamond and Shining Pearl
  5. Battlefield 2042
  6. Marvel’s Spider-Man: Miles Morales
  7. Mario Kart 8
  8. Resident Evil Village
  9. MLB The Show: 21
  10. Super Mario 3D World

For PlayStation specifically…

  1. Call of Duty: Vanguard
  2. Madden NFL 22
  3. Call of Duty: Black Ops: Cold War
  4. Marvel’s Spider-Man: Miles Morales
  5. MLB The Show 21
  6. Battlefield 2042
  7. FIFA 22
  8. Ghost of Tsushima
  9. Resident Evil Village
  10. Far Cry 6

For Xbox…

  1. Call of Duty: Vanguard
  2. Call of Duty: Black Ops: Cold War
  3. Madden NFL 22
  4. Battlefield 2042
  5. Far Cry 6
  6. Forza Horizon 5
  7. Halo Infinite
  8. Assassin’s Creed Valhalla
  9. FIFA 22
  10. Call of Duty: Modern Warfare

And, finally, for Nintendo, which you’ll note almost entirely consists of first-party games…

  1. Pokémon Brilliant Diamond and Shining Pearl
  2. Mario Kart 8
  3. Super Mario 3D World
  4. Animal Crossing: New Horizons
  5. Super Smash Bros. Ultimate
  6. Monster Hunter: Rise
  7. The Legend of Zelda: Breath of the Wild
  8. Mario Party Superstars
  9. Pokémon Sword and Shield
  10. The Legend of Zelda: Skyward Sword



Read original article here

Covid-19 Surge in Asia Threatens Manufacture of Ceramic Bits in iPhones and PlayStations

Hidden inside the newest smartphones are more than a thousand tiny bits of ceramic to control the flow of electricity. Inside an electric vehicle, there are more than 10,000.

They are called MLCCs, for multilayer ceramic capacitors, and the surge of Covid-19 infections across East Asia is raising the risk that factories won’t be able to make enough of them.

Murata Manufacturing Co. of Kyoto, Japan, the biggest MLCC maker, closed a major factory for the final week of August because of a virus outbreak. Japan’s Taiyo Yuden Co. , another major maker, said in August that it suspended some operations at its factory in Malaysia because of employee infections.

“MLCC supply will remain very tight,” said Forrest Chen, an analyst at Taiwan-based research firm TrendForce.

The world has seen this year how a shortage of normally little-noticed components can hit the global supply chain. Global makers of cars and electronics have shut down factory lines and missed potential sales because they don’t have enough semiconductors.

Read original article here