Tag Archives: Playable

Elder Scrolls VI Is Playable And Sounds Fun, According To An Update From Bethesda – Kotaku

  1. Elder Scrolls VI Is Playable And Sounds Fun, According To An Update From Bethesda Kotaku
  2. Bethesda teases The Elder Scrolls 6 in anniversary message and brags its developers are already ‘playing early builds’ and loving it PC Gamer
  3. Bethesda tease “early builds” for Elder Scrolls 6 while celebrating the series’ 30th anniversary Rock Paper Shotgun
  4. “Early builds” of The Elder Scrolls 6 are being played at Bethesda, offering the same “joy, excitement, and promise of adventure” as the rest of the series’ 30-year history Gamesradar
  5. Bethesda Gives Small Update On The Elder Scrolls 6 As Franchise Celebrates 30th Anniversary GameSpot

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Gungrave G.O.R.E version 1.02 update now available, adds Bunji as playable character across all stages

Publisher Prime Matter [57 articles]” href=”https://www.gematsu.com/companies/plaion/prime-matter”>Prime Matter and developer Studio IGGYMOB [50 articles]” href=”https://www.gematsu.com/companies/studio-iggymob”>Studio Iggymob have released the version 1.02 update for Gungrave G.O.R.E [30 articles]” href=”https://www.gematsu.com/games/gungrave-gore”>Gungrave G.O.R.E, which adds Bunji as a playable character across all stages, as well as various stability updates and bug fixes.

Get the details below.

With today’s update, the series-favorite character Bunji (The Wolf) is now playable across all stages in Gungrave G.O.R.E, complete with his own set of achievements.

It’s been a bit of a wait for Bunji fans, but Iggymob’s commitment to making Gungrave G.O.R.E the ultimate Gungrave experience continues. Along with the ability to play as Bunji throughout the entire storyline, today’s update also includes a host of stability updates and bug fixes that continue to improve the gameplay of Gungrave G.O.R.E.

Gungrave G.O.R.E is available now for PS5 [4,120 articles]” href=”https://www.gematsu.com/platforms/playstation/ps5″>PlayStation 5, Xbox Series [3,171 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-series”>Xbox Series, PS4 [24,548 articles]” href=”https://www.gematsu.com/platforms/playstation/ps4″>PlayStation 4, Xbox One [11,789 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-one”>Xbox One, and PC [16,729 articles]” href=”https://www.gematsu.com/platforms/pc”>PC via Steam, as well as via Xbox [21,761 articles]” href=”https://www.gematsu.com/platforms/xbox”>Xbox Game Pass.

Watch a new trailer below.

Version 1.02 Update Trailer

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Fully Playable Left 4 Dead Prototype Discovered 15 Years Later

Screenshot: Valve

A trove of Counter-Strike maps recently leaked on the internet, including a mod that was the predecessor to the survival co-op game Left 4 Dead. The mod is even fully playable, as long as you know how to set up your own server.

According to gaming leaks streamer Tyler McVicker, the prototype originated as a game mode in Counter-Strike: Condition Zero. Players would assemble in groups of up to four people and play as the terrorists. The goal was to plant a bomb while defending against waves of infinitely respawning hordes of counter-terrorists. These enemies only used melee attacks, which made them the perfect predecessor to L4D zombies.

Valve’s Earliest Left 4 Dead Prototypes Leaked. WOW.

The developers at Turtle Rock Studios clearly thought that the mode had a lot of potential. They polished it further during the development of Counter-Strike: Source, where it was renamed “Terror Strike.” L4D director and Turtle Rock co-founder Mike Booth confirmed the mod’s existence over Twitter. “It was our lunchtime go-to game,” he wrote. “We wanted Valve to release it but never got traction for some reason.” Turtle Rock was known as “Valve South” after Valve acquired it in 2008. They had already started development on the survival co-op, but they didn’t have an advocate within the parent company.

Former Valve writer Chet Faliszek told Kotaku that Turtle Rock had already started working on L4D before he became involved. The game caught his attention, and he became its “champion.” “I was one of the people who checked it out and told Gabe about it at lunch,” said. “I went on so much about it, he said I should just go work on it.” As a result of his involvement, he was able to increase the scope of its production. Faliszek recruited over a hundred Valve developers for L4D after the company had acquired Turtle Rock.

Valve published the zombie survival co-op in 2008. A sequel followed in the very next year Turtle Rock eventually separated from the publisher and became an independent studio in 2011.

It’s pretty neat that such a prolific game originated as a mod that its creators had been personally passionate about, rather than a carefully planned product. If you want to see what L4D looked like back in its ideation stage, you can download the mod here.



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Resident Evil Re:Verse first major update now available – adds new battle stage ‘VILLAGE,’ playable character Tundra

Capcom [2,358 articles]” href=”https://www.gematsu.com/companies/capcom”>Capcom has released the first major update for Resident Evil Re:Verse [9 articles]” href=”https://www.gematsu.com/games/resident-evil-re-verse”>Resident Evil Re:Verse, which adds the new battle stage “VILLAGE” and new playable character Tundra.

Get the details below.

New Battle Stage: VILLAGE

This desolate village serves as the setting for Resident Evil Village [36 articles]” href=”https://www.gematsu.com/games/resident-evil-village”>Resident Evil Village. The field is centered around the Maiden of War statue located in the village square, and features multiple wide-open areas as well as those with plenty of cover.

New Playable Character: Tundra

A member of the elite Hound Wolf Squad [7 articles]” href=”https://www.gematsu.com/companies/squad”>Squad led by Chris Redfield, Tundra is joining the fight as a playable character! This poison and virus specialist is a highly technical character, who bewilders her opponents before unleashing a devastating attack.

New Downloadable Content Character Skins Now On Sale

Two new downloadable content character skins, Chris Skin: Gun Show (Resident Evil 5) and Jill Skin: Battle Suit (Resident Evil 5), are now on sale! In addition, a deluxe Premium Pass is also available for purchase, and features character skins for Leon and Ada, as well as additional rewards for the Battle Pass Challenges.

Resident Evil Re:Verse is available now for PS4 [24,206 articles]” href=”https://www.gematsu.com/platforms/playstation/ps4″>PlayStation 4, Xbox One [11,586 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-one”>Xbox One, and PC [16,325 articles]” href=”https://www.gematsu.com/platforms/pc”>PC via Steam

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MultiVersus Season 2 to add Marvin the Martian as playable character

Marvin the Martian will join MultiVersus [7 articles]” href=”https://www.gematsu.com/games/multiversus”>MultiVersus as part of its second season of content, which begins today, publisher Warner Bros. Games [575 articles]” href=”https://www.gematsu.com/companies/warner-bros-games”>Warner Bros. Games and developer Player First Games [7 articles]” href=”https://www.gematsu.com/companies/player-first-games”>Player First Games announced. A release date for the character was not announced.

A new Game of Thrones-themed map is also planned for release in Season 2.

Here is the full rundown on everything announced for Season 2 thus far, via the MultiVersus official website:

  • New Characters – New roster additions are incredibly exciting, so we figured we’d give you a bit of a tease of one of the new characters who will be joining the MultiVersus roster in Season 2! Hailing from the planet Mars and sent to destroy Earth with his Illudium Q-36 Explosive Space Modulator, Marvin the Martian will soon be making his way to MultiVersus, in yet another fruitless attempt to claim victory. We’ll have more information about Marvin and his kit soon, so hang in there!
  • New Map – Winter is coming… and along with it, a new map! That’s right, in Season 2 we’re introducing an all new Game of Thrones themed map with all the hazards and pitfalls you’d come to expect from the land of Westeros. Soon you’ll be able to hurl your opponents away from the Iron Throne while humming an all-new remix of the awesome Game of Thrones theme music which has been composed with multiple sections that can transition dynamically depending on what mayhem is taking place in the match. When you play the Game of Thrones map, you win or you… fall off the map.
  • Network and Latency Improvements – Since the Open Beta launch, we’ve made many optimizations to MultiVersus to improve performance. We recently implemented multi-path network traffic acceleration to improve stability and latency, which will lead to a much improved online experience for players worldwide. This is just the beginning and we’ll be continuing to invest in and improve in this area. This is a priority for us and the team is hard at work at making the online experience amazing!
  • New Battle Pass – We’re happy to share a little information about our Season 2 Battle Pass which is chock full of new badges, icons/profile icons, banners and taunts for you to unlock and enjoy! Season 2 will boast fun new Character Variants to collect along both the Free and Premium tracks such as Baker Street Tom & Jerry and Astronaut Velma. If Ringouts happen to be your thing, we’re also adding some new additions such as Toxic Explosion and Lava Breath that are sure to demoralize your opponents in the flashiest way possible.

Read the full patch notes for the latest update here.

MultiVersus is available now for PS5 [3,762 articles]” href=”https://www.gematsu.com/platforms/playstation/ps5″>PlayStation 5, Xbox Series [2,927 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-series”>Xbox Series, PS4 [24,206 articles]” href=”https://www.gematsu.com/platforms/playstation/ps4″>PlayStation 4, Xbox One [11,586 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-one”>Xbox One, and PC [16,325 articles]” href=”https://www.gematsu.com/platforms/pc”>PC via Steam.

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Atari 50 review: an incredible playable tour through video game history

One of the biggest challenges in video game preservation is figuring out how to actually present old games. In 2022, there are more ways than ever to play the classics, whether it’s mini consoles, updated hardware, subscription services, retro collections, or modern rereleases. While these can make old games playable to new audiences, they aren’t always able to put them in a proper context — which is especially important for really old games like, say, Adventure on the Atari 2600.

But an expansive new release, made by Digital Eclipse to celebrate Atari’s 50th anniversary, is the best attempt at a retro collection I’ve ever experienced. It’s available on just about every console out there right now as well as the PC, letting me put my PS5 to use for its intended purpose: playing Asteroids. The collection is huge, detailed, and does an amazing job of explaining why these games are so important.

The first thing to know about Atari 50: The Anniversary Celebration is that it is absolutely massive. It has more than 90 games spanning a few decades of history. Most of them come from the 2600 and arcades, but there are also PC games, 7800 updates, and a handful of titles from ill-fated devices like the Jaguar and Lynx. Rounding out the package are a number of unreleased prototypes, like the sequel to Yars’ Revenge and updated or reimagined versions of games like Haunted House and Breakout. Outside of the games themselves, the collection is packed with things like short documentaries featuring the original developers; old photos, magazine articles, comic books; and high-quality versions of classic Atari box art. You can even see the original code for some games.

It is a seemingly overwhelming amount of stuff, but the team at Digital Eclipse has cleverly arranged it into a timeline. It’s divided into five different eras, starting with Atari’s arcade origins before moving into home consoles and PCs and ending with the dire days of the Jaguar. The timeline intersperses supplementary material alongside the games so that you can understand the context of a title before you play. You also aren’t forced to experience the timeline in any specific order. You can pick and choose what you see, delving into what’s most interesting and skipping over things you already know. It’s sort of like an interactive museum exhibit, only on your television.

This context is especially important because many of these games have not aged particularly well. Even as someone who loves retro games, I am completely flummoxed when I boot up something like Swordquest. But after watching some videos of the designer explaining his work and delving into the comic books that detail the backstory, I was able to appreciate the series much more. I still can’t say I enjoyed playing them, but having that context helped me understand that these very confusing mazes were actually an important point in the history of video games, helping pioneer action-adventure games as we know them. (Atari 50 even features a newly developed version of the previously unreleased fourth game in the series.)

I also really loved being able to compare different versions of games. For instance, I found myself really getting into Dark Chambers, an early dungeon crawler. I started out playing the Atari 7800 version and was impressed by its detailed characters and dungeons. Then I played the extremely stripped-down 2600 port and was able to appreciate how much of the game remained intact despite the vastly underpowered hardware. Playing Scrapyard Dog, an early Super Mario-style platformer, was a similar experience. First, I played the bright and colorful console release and then the surprisingly adept handheld version from the Lynx.

All of this is made easier by some modern touches. Everything is quick and snappy, so it’s easy to swap between titles, and Atari 50 has save states so that you won’t lose your progress when you do. You can also bring up the controls and original instruction booklets with a press of a button, which is especially important given that the controls can change from game to game and platform to platform. I should also note that you don’t have to experience Atari 50 as a timeline: if you want, you can just play the games from a list as in most retro collections.

a:hover]:text-black [&>a]:shadow-underline-gray-63 [&>a:hover]:shadow-underline-black text-gray-63″>Image: Atari

But that timeline is what makes this collection so special. Without it, I would’ve probably played most of these games for a few minutes and then moved on; with it, I’m much more invested in understanding what they are and how they fit into gaming history, and I know what to look for when I dive in. That said, there are a few notable omissions. Since Atari 50 only has a few third-party titles included, important releases like the infamous E.T. on the Atari 2600 and the beloved Alien vs Predator on the Jaguar aren’t available. And while it’s no fault of the team at Digital Eclipse, I must reiterate that many of these games aren’t very fun to play in 2022. As a kid, I always thought the 3D Jaguar fighter Fight for Life looked incredible in magazine screenshots, and three decades later, I was able to experience just how awful it truly is.

That doesn’t take away from what an achievement Atari 50 is. It’s so detailed and sprawling that it feels like a history lesson told in a way that’s completely native to video games. The biggest compliment I can give it is that I now want this for every retro collection. Imagine the likes of Nintendo, Sega, or PlayStation getting similar treatment. It’s a pipe dream, but it’s one Atari 50 makes me want to come true very badly.

Atari 50: The Anniversary Celebration launches November 11th on the Xbox, PlayStation, Nintendo Switch, and Steam.

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Watch the Classic Running Fully Playable at 60 FPS

Since the dawn of time (give or take a few years), mankind has challenged itself to get id Software’s 1993 classic Doom running on the most outlandish and impractical hardware and software possible: refrigerators, calculators, pregnancy tests, etc. One time, somebody got Doom to run inside of Doom. Today, YouTuber Samperson (Sam Chiet) demonstrated that he has Doom running in Notepad at 60 frames per second. Yes, this is Notepad the basic text editor program that comes preinstalled in every Windows computer, but it’s using its text to recreate the visuals of Doom.

Samperson insists the footage in the clip below has not been sped up, the code for Notepad.exe has not been modified at all, and this is genuinely playable and not a trick. He plans to release Notepad Doom to the public in the next couple days, if you would like to experience the black-and-white carnage for yourself.

If you’re looking for a technical explanation of how Samperson got this running, I’m really not the guy for the job. But it appears Notepad is simply being used as the equivalent of a TV screen, while other software is doing all the real work of running the game and translating its visuals into a comprehensible text visualization for Notepad to display. Still, it’s yet another fun way that Doom has achieved a weird, weird immortality, and maybe you can give it a shot if you’ve played Doom Eternal to death.



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Overwatch 2 Wasn’t Playable Last Night, But The Memes Were Dank

First time?
Image: Blizzard / Kotaku

If you weren’t able to log in and play Blizzard’s highly anticipated hero shooter sorta-sequel, Overwatch 2, you weren’t the only one. After months of developer updates the free-to-play game’s launch day was met with not just one, but two DDoS attacks, forcing players to suffer through ungodly-long queues only to be met with the high probability of subsequent login errors redirecting their asses to the back of the line. Truly, the real Overwatch 2 was the queues we waited in along the way.

I was prepared to write up my own impressions of Overwatch 2, but last night, I too suffered from the log-in errors and was only able to squeeze in five matches before getting kicked back into the queue. In an attempt to make mountains into Mountain Dew, I’ve chronicled my experience playing and (mostly) not playing Overwatch 2. Prepare yourself for these tales from the Overwatch 2 queue.

Read More: How DDoS Attacks Work, And Why They’re So Hard To Stop

Hour: 1
Queue status: 40,000 players ahead of me
Emotional vibe check: Perturbed

The irony was not lost on me that, despite the Overwatch team professing that OW2 isn’t just a glorified update to OW1, I was literally sitting at my Xbox watching the loading screen of OW1 receive an update called “Overwatch 2.” As annoying as all that was, I also couldn’t help but feel nostalgic about my bizarro journey with this game. It felt like it was only six years ago (because it was) when I first awaited Overwatch’s Xbox launch while seated in my freshman-year college dorm. I’d played the beta, hyped it up to friends, and was all but ready to place it alongside The Witcher 3 and Rocket League, the games that would sustain me between journo classes.

So it felt more than ironic that six years later, I would be sitting in the living room of my second apartment awaiting Overwatch 2’s launch so that I could cover it for work. I’m still coming to terms with going to school for journalism while playing Overwatch in my downtime to becoming a games journo with a whole-ass bachelor’s degree who’s covering Overwatch’s sorta sequel. Shit’s weird.

Suffice it to say that last night Overwatch 2 quickly became a meme as I and countless others waited to finally be let in to play the game. In reality, this wouldn’t come to pass for some time, thanks to the variously 20,000 to 40,000 players ahead of me and OW2’s servers being under attack.

Hour: 2
Queue status: 20,000 players ahead of me
Emotional vibe check: Hungry

It would be dishonest of me not to admit that, by this juncture of my OW2 purgatory, I gave into temptation. I lost focus and bought my second—yes, you heard me, second—McDonald’s adult happy meal toy. Now hear me out, I still stand by those plastic toys who’re destined to occupy U.S. landfills for being ugly as sin, but I can’t deny my desire to possess my own biblically accurate Grimace and proceed to note his presence to any future house guests. At least that’s how the scenario has been playing out in my head. So far, I’ve only got the Hamburglar and Cactus Plant Flea Market’s Cactus Buddy (boo!) so I can only hope that a theoretical third trip to the well will grant me the purple bastard. As you may have guessed, there is no OW2 update for this hour because I was too busy maxing chicken nuggies.

Read More: Be Prepared For These 7 Big Overwatch 2 Gameplay Changes

Hour: 3
Queue status: 40,000 players ahead of me (again)
Emotional vibe check: Bored

By this point, I’d given up all hope of ever playing OW2 and resigned to booting up my Steam Deck to do anything but play a video game. I was technically off the clock anyway so why not? Why shouldn’t I live deliciously and use my glorified portable PC to catch up on my stories? I got caught up on episodes of What We Do in the Shadows and even started watching the latest episode of the medieval white people drama that is HBO’s House of the Dragon. Them Targaryens are messy. Apparently, I wasn’t the only one who took this purgatory as an opportunity to metaphorically touch grass either. Another would-be OW2 player hit the town and ended up winning a fourth place at his local pub’s trivia night. Cheers.

Read More: Overwatch 2 Beta Visuals Aren’t Helping Perception That It’s Barely An Update

Hour: 4
Queue status: 20 people ahead of me
Emotional vibe check: WE MOVE

The promised time was finally upon me. Much like the Creation of Adam, Junkrat’s grubby fingers touched my own through the Xbox controller and I was greeted with a gratuitous slow-motion shot of Genji’s new epic skin, attempting to entice me into giving this game more money than I already had by buying loot boxes in Summer Games past. But my willpower held strong because all I was concerned about was how my sweet babies, D.VA, Mercy, and Moira, were looking in OW2. Lo and behold, all my skins and emotes were still there, albeit updated with OW2’s new character models. It literally pays to be grandfathered into OW2. The only thing yet to see was if I could still hang in-game.

Read More: Overwatch 2 Is Sounding More And More Like A Free-To-Play Nightmare

As you can see, this old boy still has the moves. And by moves, I mean maining healer and tanks because OW1’s queue times were abysmal if you were trying to play a damage character. Of the five games I played last night, including OW2’s new push map, I only lost one. As far I’ve played so far OW2 basically plays the same as OW1 just with the added bonus of character models looking more detailed and its maps being at different times of day.

The major gripe I have with OW2 so far is that firefights no longer feel like wars of attrition in which applying team-based strategies in narrow chokepoints feels rewarded. Instead, OW2’s larger maps and 5v5 gameplay feel more akin to team deathmatches in Call of Duty in which individual pop-off plays are the focus.

One upside to OW2, in comparison to its closed beta, is that the outcome for matches no longer feel like foregone conclusions if you or the enemy team have an early advantage. This is due to OW2’s new passive healing and damage attributes where, if you are working your ass off, your health and movement speed gradually increase. I found this update to the game to be a welcome change in making characters across the board feel more durable in lieu of reintegrating OW1’s dreaded barrier meta. No one liked every character and their mother having a barrier you needed to whittle down, or getting stunned left and right by annoying heroes. (Looking at you, Brigitte.)

However, my hubris over actually getting into the game would very soon catch up, leading me to ruin. Sharing my PotG clip to the interwebs to let the people know I’m “that guy” came to bite me in the ass because by the time I returned to the game OW2’s servers had decided to log me off and banish me back to the login queue shadow realm with the rest of you plebs. Sad.

Hour: 5
Queue status: 400 people ahead of me
Emotional vibe check: Sleepy

Ultimately, just like with its predecessor, what saved my jimmies from being rustled by Overwatch’s many shortcomings—long droughts of content, perpetual log-in errors, or the promise of a canonical story that constantly received retcons—were the memes that poured in from the community. Y’all were in full force last night and made me remember why I love playing this cursed game in the first place.

Read More: The Internet’s Biggest Overwatch 2 Questions, Answered

Playing Overwatch meant being able to hang out with my friends across the country during late-night sessions. It didn’t matter whether we got aggressively rolled during multiple games or pulled off a monumental game-winning strategy; At the end of the day, OW served as ambiance akin to keeping my favorite film playing on mute while I caught up with house guests. Weekly challenges were less for the procurement of skins and emotes, and more to have an excuse to call up a friend and schedule a playdate—something that I hope to continue with OW2’s weekly challenges, because I ain’t gonna be paying for no Watchpoint pass. That’d just ruin the fun of getting items by playing with my friends.

The best part of waiting to play OW2 wasn’t finally getting in, it was seeing the memes everyone made while we waited. It was heartwarming to see our Overwatch community was still alive and kicking in the only way we could be, by sharing memes from our folders for when Overwatch 2 is good and for when it inevitably fails. Hopefully, by the time I feel the urge to get back into the fight and maybe play some of those new characters, Blizzard will have sorted its servers.



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Street Fighter 6 introduces new rival character Bosch but will he be playable?

Every good fighting game pretty much needs strong rivals to push the protagonists to become stronger, but this case is a bit different.

During their big Tokyo Game Show presentation, Capcom showed off the opening minutes of Street Fighter 6’s World Tour mode, which introduced a brand new character to the series in Bosch.

After going through the character creator and doing some basic sparring with Luke, this flashy fighter jumps down to challenge the player.

The included cutscenes make it pretty clear that Bosch is meant to serve as the hot-headed rival in World Tour, which of course sparked the question as to whether or not he’ll actually be playable.

We at least know that he won’t be at launch seemingly because Capcom already shared the 18 characters on the roster in the presentation too, and Bosch was not on that list.

It is pretty unusual though to introduce a brand new character, especially a rival, in a fighting game and not let you play as them.

Street Fighter 6 appears to be a very different beast compared to the rest of the series with the inclusion of World Tour serving as a single-player story mode.

Capcom does have dozens of characters they can populate the streets with, but including such a big world to walk around in, however, means that a bunch of them are not going to be the main stars.

Previous trailers have already appeared to show notable characters in World Tour who are NPCs like Final Fight’s Thrasher and the girl with Chun-Li who is likely Li-Fen.

So it’s looking right now like Bosch will probably end up serving a similar role in SF6, and that’s backed up by him using Luke’s moveset in the footage without anything really unique of his own.

We suspect that means Bosch will travel around and learn from different masters like the player’s custom fighter, getting stronger as the story progresses.

That doesn’t mean the new kid is never going to join the big leagues though since SF6 will surely be receiving a mountain of DLC in the coming years.

If Bosch becomes pretty popular amongst the players too, that’ll increase his odds of making the roster too.

It’s going to be very interesting to see how many characters Street Fighter 6 will pack into World Tour now.



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Retro’s Mysterious Zelda Spin-Off ‘Project X’ Apparently Had A Playable Prototype

Image: Nintendo

New details have emerged online today about Retro Studios’ mysterious Legend of Zelda title ‘Project X‘. Although this spin-off never saw the light of day, it seems there was actually a working prototype.

In the same ‘DidYouKnowGaming?’ YouTube video, the gameplay within this title was discussed. According to ex-Retro Studios developer and programmer Paul Tozour, it was an “experiment gone wrong that happened to be set in the Zelda universe”.

While a prototype was up and running, it was described as a simplified version of ‘Whack-A-Mole’ and was believed to be seriously undercooked. Players would control Sheik, fixed in one place, and would hit different types of wolves with the Wii Remote.

“There were four or five wolves, maybe six, and they would just be in their idle state waiting to pounce at you, then they’d jump one-by-one and you’d go ‘Whack’. So that’s literally all it was, just detecting when the player swung the Wii Remote. If so, the wolf dies, and if you don’t do it correctly, you take damage.” – Paul Tozour, ex Retro dev

There was also overworld traversal – separate from the game’s combat, where players would be thrown into random battles, similar to JRPGs. Tozour further described it as a “hot mess” and even though the art might make it seem like the team was working on something special, there was just “no gameplay” present.

Concerns were raised about the direction of ‘Project X’ on multiple occasions, but leadership ignored warnings and supposedly refused to change direction. Tozour adds how he heard the prototype didn’t go down well with Nintendo:

“[Nintendo] couldn’t really make heads or tails of it. Their reaction was basically boils down to ‘this is seriously what you’re proposing? Really?…[It was] immediately rejected [that’s what I was told,] but I wasn’t there when it happened, and I suppose there’s a possibility it never actually happened and they decided not to show it to Nintendo.”

A separate anonymous source from Retro suggested the project also may have been axed due to the departure of Retro’s top developers around the same time. All up, there was believed to be at least seven people working on ‘Project X’ at Retro Studios before it was eventually cancelled in 2008.

There are claims Nintendo is still interested in a Sheik project. You can learn more in the video below, and more about Paul Tozour’s experience with ‘Project X’ in his previous chat with the podcast KiwiTalkz:

It turns out Retro was also working on another Zelda spin-off called Heroes of Hyrule. You can read more in our previous story.



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