Tag Archives: PlatinumGames

Video: Here’s A Closer Look At Bayonetta 3’s Censored “Naive Angel” Mode

Image: PlatinumGames

As you might recall, Bayonetta 3 has a “Naive Angel Mode” – allowing players to toggle between more or less revealing character outfits. If you are playing a certain way, and are curious to see what the other version looks like, you’re in luck.

GameXplain has put together a video showing off several moments from the third entry to see just how much the “Naive Angel Mode” actually censors the lead Umbra Witch. At a glance, it might not seem like all that much, but there are some sequences where it’s a lot more obvious she’s been covered up.

PlatinumGames via Twitter – “Relax, the witch is back and sexier than ever. We’ve added the revolutionary “Naive Angel Mode” to Bayonetta 3 so more people can fully enjoy it. By turning it on, you can play right in the living room without having to worry about what’s on screen… we think”

Following the reveal of Naive Angel Mode, there was speculation and even some theories about Nintendo requesting less skin on display, but that’s apparently not the case.

Bayonetta’s creator Hideki Kamiya previously mentioned how Nintendo never requested such a thing, and the only time it ever got involved was when it thought Bayonetta’s Legend of Zelda Link-themed outfit should have actually been a little more revealing.



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Bayonetta’s Original Voice Actor Disputes Claims, Says She Only Asked For ‘A Fair, Living Wage’

Image: Bayonetta 3

Hellena Taylor, the original voice actor for PlatinumGames’ Bayonetta and one of the parties at the centre of a prolonged and messy public dispute over casting and wages, has tonight issued a new statement addressing allegations that have been made against her over the past week.

The saga, which has seen claims of underpayment made, voice actors abused and a prominent developer temporarily disappear from Twitter, began when Taylor made a series of recent videos in which she accused PlatinumGames of offering her an insultingly-low pay offer to reprise her role as Bayonetta for the upcoming third game.

The role was subsequently given to Jennifer Hale—who has issued her own statements—while a Bloomberg report said PlatinumGames had originally offered to pay Taylor somewhere between $3,000 and $4,000 per four-hour session for at least five recording sessions, for a total of at least $15,000. It’s then said that when Taylor instead asked for a “six-figure sum” to voice the character, negotiations broke down.

Tonight, Taylor wrote a series of Tweets disputing some of the figures in these reports, saying:

It has come to my attention that some people are calling me a liar and golddigger. I feel the need to defend myself and my reputation in the industry.

As I posted on part three of my video thread. I explained that their first offer was too low. That offer was 10,000 dollars total. Remember, this is 450 million dollar franchise, (not counting merchandise.) I then wrote in Japanese to Hideki Kamiya, asking for what I was worth. I thought that as a creative, he would understand. He replied saying how much he valued my contribution to the game and how much the fans wanted me to voice the game. I was then offered an extra 5,0000! [Note: it appears this is a typo, and that Taylor means 5,000]

So, I declined to voice the game. I then heard nothing from them for 11 months. They then offered me a flat fee to voice some lines for 4,000 dollars. Any other lies, such as 4,000 for 5 sessions are total fabrications.

There were not “extensive negotiations.” I’ve also been informed of ridiculous fictions, such as I asked for 250,000 dollars. I am a team player. I was just asking for a fair, living wage in line with the value that I bring to this game.

I was paid a shockingly low total of £3000 total for the first game. A little more for the second. I wanted to voice her. I have drummed up interest in this game ever since I started on Twitter in 2011.



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PlatinumGames Thanks Past Bayonetta Contributors, But Offers ‘Full Support’ to New Voice Actress

Bayonetta 3 voice actress Jennifer Hale has the developer’s “full support”, even while it thanks “contributors” to the series amid a debate about payment for game actors.

A statement from PlatinumGames via Twitter attempts to draw a line under the recent controversy, while also backing the new voice of Bayonetta.

“We at PlatinumGames offer our sincerest appreciation to everyone who has contributed to creating the Bayonetta series over the years, as well as the community that has served as its foundation,” it said. “We give our full support to Jennifer Hale as the new Bayonetta, and align with everything in her statement.”

The controversy began when original voice actress Hellena Taylor hinted that she wouldn’t be back earlier in the year. Known as the voice of Bayonetta, Taylor was beloved by fans of the series, and when Jennifer Hale was cast in the role instead, the replacement wasn’t exactly met with enthusiasm.

“I understand the concerns some fans have about the voice change at this point in the series, but Jennifer’s performance was way beyond what we could have imagined,” said Platinum Games at the time. “I’m confident that her portrayal of Bayonetta will exceed our fans’ expectations.”

These concerns were amplified when Taylor claimed she was offered just $4000 to return, but this is where it all gets a bit messy.

“The Bayonetta franchise made an approximated $450 million, and that’s not including merchandise,” said Taylor. “As an actor, I trained for a total of seven and a half years – three years at the London Academy of Music and Dramatic Art Lambda with voice coach Barbara Berkery, and four and a half years with the legendary Larry Moss in Los Angeles. And what did they think this was worth? What did they offer to pay me? The final offer to do the whole game as a buyout, flat rate, was $4,000 USD.”

Taylor then called on Bayonetta fans to boycott the game, and while Hale was unable to comment on the situation, she did issue a response:

“As a longtime member of the voice-acting community, I support every actor’s right to be paid well and have advocated consistently for this for years,” she said, adding that she was “not at liberty to speak regarding this situation,” but that she hopes “everyone involved may resolve their differences in an amicable and respectful way.”

Bayonetta 3 – Release Screens

The situation gets even more convoluted as a report appears to confirm that Taylor was actually offered $15,000 for her return – a significant increase on her pay for Bayonetta 2. Despite this, Platinum Games is clearly trying to draw a line under it all and has called upon fans to not disrespect either Hale or “other contributors” to the series.

“We ask people to please refrain from any further comments that would disrespect Jennifer or any of the other contributors to the series,” they said.

Bayonetta 3 is due to be released on October 28, 2022.

Want to read more about Bayonetta? Check out our hands-on preview of Bayonetta 3 as well as what comes with each of Bayonetta 3’s different editions.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.



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Jennifer Hale Addresses The Bayonetta 3 Casting Controversy

Bayonetta 3 is shaping up to be awfully meta, innit?
Image: PlatinumGames / Kotaku

Renowned voice actor Jennifer Hale, known for her role as Commander Shepard in the Mass Effect series and the new voice of action character Bayonetta, released a statement in response to the discourse following Bayonetta’s former voice actress claiming she wasn’t offered a living wage by PlatinumGames to reprise her role as the Umbran witch.

Over the weekend, Hellena Taylor, the original voice actor for PlatinumGames stylish hack-and-slash series, Bayonetta, uploaded four videos to her official Twitter account claiming PlatinumGames offered her an “insulting” flat rate of $4,000 to reprise her role as Bayonetta. It should be noted that Bayonetta 3 also features an entire coven of Bayonettas from alternate timelines, for which Taylor would have also presumably been asked to record lines. In the videos, Taylor requested that fans boycott the game and instead donate their money to charity.

Read More: Bayonetta’s Original Voice Actress: ‘I Urge People To Boycott This Game’ Over ‘Insulting’ Pay Offer

Nintendo UK

Prior to Taylor speaking out, PlatinumGames told Game Informer that the replacement of Taylor for Hale was due to “various overlapping circumstances” that made it “difficult” for Taylor to play Bayonetta once again. Taylor says that she wrote to Hideki Kamiya, executive director of the game, to plead her case, which is when PlatinumGames sent her the “immoral” offer to perform all her work on the game for only $4,000.

In her tweets, Taylor mentioned she was breaking her NDA agreement with PlatinumGames by speaking out. After the suicidal ideation, depression, and anxiety she experienced during a period with little work, Taylor said she has nothing left to lose.

“I am not afraid of the non-disclosure agreement. I can’t even afford to run a car. What are they going to do, take my clothes? Good luck to them,” Taylor said in a tweet.

Today, Hale addressed the Bayonetta controversy in a tweet.

“I am under NDA and am not at liberty to speak regarding this situation. My reputation speaks for itself,” Hale wrote. “I sincerely ask that everyone keep in mind that this game has been created by an entire team of hard-working, dedicated people and I hope everyone will keep an open mind about what they’ve created.”

As a longtime member of the voice acting community, Hale said she believes in “every actor’s right to be paid well” reaffirmed her “great respect” for her peers, and mentioned the years of advocacy she’s undertaken in the field.

“Finally, I hope that everyone involved may resolve their differences in an amicable and respectful way,” she said.

Kotaku’s reached out to Hale and Taylor for comment.

Prior to Hale’s post, fellow voice actor Yong Yea tweeted about the high likelihood that Hale had not been made privy to Taylor’s situation with Platinum before she took on the role of Bayonetta. Yea’s tweet includes screenshots of Hale liking tweets which suggested that NDAs prevented her from weighing in fully.

“Direct your frustrations at the companies and decision makers,” Yea wrote.

Read More: Bayonetta 3 Is Out In October, And It’s Got A Mode To Make The Game Less Sexy

While fans wrestled with whether or not they’d adhere to Taylor’s boycott wishes come Bayonetta 3’s release, PlatinumGames’ Kamiya had his Twitter account temporarily deleted and suspended after mass-blocking people asking him about Taylor’s allegation. He’s back now, but has locked his account so no one can reply to his tweets.

Bayonetta 3 is slated to release on October 28 on the Nintendo Switch. 



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The Best Time To Play Nier: Automata Is Right Now

Screenshot: Square Enix

Nier: Automata spent the last week in the headlines, the result of a secret door that sent the community into a scramble. The mystery itself may have come to a sudden, surprising conclusion, but that doesn’t mean the base game it was part of should drop off your radar. In fact, it’s all the more reason to revisit what many herald as one of the best action-RPGs ever.

That recommendation goes for everyone, by the way, whether you’ve hit the credits a dozen times or have yet to see firsthand what’s endeared Nier: Automata to so many people. Developed by PlatinumGames and first released in 2017, Nier: Automata is an action role-playing game set 9,000 years in the future, wherein you play as a small contingent of battle-trained androids. It mostly focuses on hack-and-slash combat, but there are moments where it’s a straight-up bullet hell.

Nier: Automata’s main gimmick—and what makes it stand out among a crowded field—is that it has multiple endings. Not just two or three alternatives either. All told, there are 26 different endings. Most of them are semi-serious at best (including one where you unequip an item that specifically says will kill you if you unequip it). But five are legit, which means you have to play through its campaign several times, from different perspectives, to get the whole plot.

Nier: Automata is a narrative tour de force in its own right, which may partially explain its recent cultural resurgence—again, because of that secret door.

For the past two months, dedicated members of Nier: Automata’s online community were piqued by a player asking about a “church” that didn’t seem to match any known areas of the game. Some people called bullshit, but video evidence of the previously undiscovered area surfaced early last week. The door to the area, though, curiously seemed accessible only to one player.

After a week of frenetic, community-fueled speculation, it turned out the whole thing was a viral campaign for a new, potentially game-changing set of modding tools, whose designers say they’re planning on releasing the tools to the public soon. In other words, Nier: Automata is about to be home to some truly wild community creations.

That’s not all. In February, publisher Square Enix announced it’d produce an anime adaptation of Nier: Automata. (Details are currently scant.) Nier’s story is branching and emotionally devastating, but it’s also deeply personal in the way only games can be. No matter how you end up at its ultimate conclusion, you probably got there by a different route than someone else. The only way to truly measure the anime against its source material is, y’know, to actually play that source material.

Also, c’mon: Though the release calendar is set to pick up steam soon, it’s dry AF right now. If you’re looking to slot something in the first spot of your backlog, you’d be hard-pressed to do better than Nier: Automata.

Some advice for the newcomers, though: Juggle multiple save files, and beware the fish.

 

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Nier Automata Secret Door Hunt Ends In The Wildest Possible Way

Gif: Square Enix / Sadfutago

It all started with a question: “How do you get into the church?” The answer, it turns out, is simple: You don’t—at least not yet. Yes, Nier: Automata’s baffling secret door was all just an intricate mod.

If you haven’t been following along, Nier: Automata’s secret door had all the makings of a pantheonic gaming secret. Two months ago, one Nier player, known only as their Reddit handle, Sadfutago, started asking around on niche subreddits about a hidden church. But Nier: Automata, an action-RPG developed by PlatinumGames and released in 2017, didn’t have a location that matched such a description, which led the few people who paid attention to call bullshit.

Eventually, Sadfutago posted video evidence of the discovery, located in the Copied City, a level of Nier: Automata that’s devoid of color and texture, giving it the look of a game in early development. That clip—and subsequent, more extensive clips—sent the community into a tizzy. Some fans thought it was a legit instance of cut or hidden content for Nier: Automata. Others figured it was totally fake, either a hoax or a mod or a viral marketing campaign orchestrated by Nier director Yoko Taro, who’s no stranger to hijinks. (Here’s a thorough rundown of the whole saga.) More still did the one thing the internet does best: Meme it into oblivion.

Well, it turns out the whole area was the work of three modders: DevolasRevenge, who designed the geography and architecture; Woeful_Wolf, who created the tools in Blender; and RaiderB, who wrote the scripting tools. They’re planning on making everything public, but not for a few days, DevolasRevenge tells Kotaku. It’s been quite the week. They’re tired.

“Originally, it was supposed to be a little joke to show people, and we fully expected data miners like Lance [McDonald] and Grojdg to shoot us down in two seconds,” DevolasRevenge says. “But they were questioning it as well.”

The team’s statement.
Image: DevolasRevenge / Woeful_Wolf_ / RaiderB

At first, the footage seemed legit. But over the past few days, Sadfutago’s posts have started to include dead giveaways. One of their latest Reddit posts mentioned “Zinnia”—a niche aspect of Nier lore—which indicated Sadfutago, whoever they were, was more knowledgeable than they let on. Plus, the whole church area contained assets from Nier: Replicant‘s more recent remaster, which came out in 2021. It’s a stretch of the imagination that the base version of a 2017 game could include character models from a 2021 game. (This discovery was widely believed to have been made on the game’s 1.00 version—meaning it hadn’t been affected by any post-release patches or updates.)

“Towards the end, I figured most people thought it was a mod,” DevolasRevenge said. “I didn’t mean to mislead anyone.”

DevolasRevenge said that some people “seem to be taking this negatively.” But over on the Nier modding Discord, at least, folks are in largely good spirits. They’re cracking jokes, validated in their assumptions that something was fishy with the church. Some prolific Nier modders are pumped to start working with a new suite of tools. While Nier: Automata modding tools are fairly sophisticated, modders haven’t been able to alter the game’s environment to the degree seen in the church videos.

“This will have quite a large impact on the community,” Meowsandstuff, a member of the Nier modding community and a leading figure in the hunt to prove the secret door wasn’t all it seemed, told me. “While we already had the tools to make similar stuff, from my understanding a lot of the newer things are much more better-developed and user-friendly.”

As part of his sleuthing, Meowsandstuff was designing his own version of the secret church. The architecture of the area was spot-on, but it kept crashing whenever you’d try to walk down the main hallway to the church. He’s now planning on polishing up the progress he’s made so far. He’ll scrap the rest, then use the new tools for a slew of other ideas, including one that renders the Nier: Automata map with the low-key look of the Copied City (which, by the way, sounds dope AF).

“I’m honestly feeling quite refreshed,” Meowsandstuff said. “I wanted to believe it could’ve been something that wasn’t a mod, but now knowing that this is a mod and knowing that we are getting access to the tools necessary to make stuff like this has really energized me.”

 

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Nier Automata Players Lose It Over Secret Room Nobody Can Enter

Gif: Sadfutago / Square Enix / Kotaku

Nier: Automata players are collectively losing their minds over a room. It’s not just any room: No one, save for seemingly one person, has been able to access it. Even the player who discovered the chamber doesn’t appear to know how to enter it, which makes the whole thing extra confounding.

It makes a certain degree of sense that Nier: Automata is still rife with secrets, given that the base game, a totemic action-RPG from PlatinumGames, is enigmatic enough on its own right before you factor in the mess of fan intervention. First released in 2017, Nier: Automata demanded you play through it multiple times to unlock its many endings. Also, you can see one of those endings by way of eating a fish. Weird game!

Yesterday, modder and dataminer Lance McDonald posted a clip to Twitter showing a player entering a room in the Copied City, an area in Nier: Automata known for its Bavarian architecture and absence of color. “No one else has worked out how they managed to make this secret door appear,” McDonald wrote. The video has picked up more than two millions views on Twitter; here’s the original:

While the secret is currently blowing up on social media, the whole has actually been going on for about two months, spurred by a cryptic series of Reddit posts by user Sadfutago. (Sadfutago did not respond to Kotaku’s request for comment.)

“Hello how do you open the church ?,” Sadfutago wrote on the incredibly niche (190 members) r/NieRFanart subreddit two months ago. “Hello, i’m new to reddit and want to know how to open the church in Nier’Automata [sic].”

No one responded.

A month later, Sadfutago reposted the same query, this time on Nier: Automata’s less-niche (19,000 members) dedicated subreddit. Players were incredulous but helpful.

“Can you describe the building you’re asking about a little more? There’s not really a ‘church’ that I can remember,” one wrote. “I don’t think you can enter any building in the copied city. We’re going to need some screenshots,” responded another. Sadfutago asked if there was a photo button on Reddit, and then shared a link to a page on Imgur, the popular photo-sharing platform, that showed two screenshots of Nier: Automata semi-protagonist A2 standing in a sparsely decorated church—a setting not previously known about in the the game.

No one responded.

Sadfutago then took to the definitively not-niche (168,000 members) primary Nier series subreddit, posting a video, filmed vertically on a cell phone, showing the location of this church: the back wall of the courtyard that serves as a chamber for the boss fight in Automata’s Copied City level. The clip cuts off right as A2 enters the room.

People responded this time, but many of the most prominent messages focused on disputing the clip’s veracity. One person “call[ed] BS.” Another pointed out how the footage shown thus far was paper-thin: The two screenshots were framed from a conveniently obfuscated perspective, the one clip of video evidence cut off at just the right moment, and why was the video filmed via cell phone and not, say, game-capture software anyway?

Over the weekend, Sadfutago posted a video clip that shuts all of those queries down. Over the course of 45 seconds, A2 enters an antechamber, descends a several-story-high ladder, and strolls down a grayscale hallway that leads to LotR-style twin doors, behind which lies the church.

Some skeptics raised the possibility that this is all a highly sophisticated mod, but, as McDonald pointed out on Twitter, Nier: Automata doesn’t allow for environmental modding to this degree. Plus, a follow-up clip contains previously unheard dialogue from A2—not the sort of thing modders could easily get. Anything is possible, of course, but there is a vanishingly small chance that this discovery is the result of a mod. This morning, Nier producer Yosuke Saito weighed in on Twitter, writing, “Eternal mystery…”

This latest discovery comes nearly two years after Nier: Automata players found the game’s “final” secret. Last January, the modder and dataminer Lance McDonald cracked open what was then believed to be the game’s “final” secret: a hidden cheat buried in the game’s code that essentially allows you to skip directly to the ending. Nier: Automata director (and notable jokester) Yoko Taro suggested it was the last thing players had yet to discover in the game, cryptically writing “three years and 10 months” on Twitter—a reference to how long it had been, at the time, since Nier: Automata came out. One of the official Automata Twitter accounts also said the “final secret” had been found. Nier’s community widely accepted that McDonald had indeed found the game’s final secret.

Turns out: Nope.

Much like how players of Legend of Zelda: Breath of the Wild are still making new discoveries—opening “impossible-to-open” chests, supercharging custom weapons—half a decade after its release, Nier: Automata has proven a wellspring for fascinating discoveries. I’m glad players aren’t done tapping it yet.

 



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Hideki Kamiya: Nintendo Hasn’t Ever Asked Platinum To Cover Up Bayonetta

Image: PlatinumGames

Earlier this month, Bayonetta 3 caused a bit of a stir – revealing the inclusion of a “Naive Angel Mode”, which allows players to toggle between more or less revealing character outfits. It’s led to some speculation and theories that Nintendo might have had a say in this decision, but apparently not.

According to Bayonetta’s creator Hideki Kamiya, Nintendo didn’t make any specific requests to include a mode like this, and the only time it did supposedly provide feedback related to the amount of skin on display, was when it thought Bayonetta’s Legend of Zelda Link themed outfit should have actually been a little more revealing.

Here’s exactly what he had to say on social media about this recently (translation via Nintendo Everything):

“I see a lot of people bring up Nintendo when discussing the nudity in Bayonetta, but during our time with the Bayonetta 1 port, Bayonetta 2 and Bayonetta 3, the only suggestion we received was regarding the Link costume in Bayonetta 1 and 2, and how it should have been a little bit more revealing. No bias influenced that aspect of the game, and I think players can enjoy the game without worrying that it may have been…after working with them [Nintendo] for such a long time, I get the impression that although there are times where we may butt heads, they’re surprisingly open to direct discussions around development and sales.”

You can see the new “Naive Angel Mode” in action in the tweet below. And it’s not just limited to Bayonetta’s outfits, either:

During the Nintendo Switch generation, Nintendo has taken a more open-minded approach when it comes to certain releases, unlike parties such as Sony which has actually censored games like Dead or Alive Xtreme 3: Scarlet – going as far as removing some items from the game.

Are you surprised PlatinumGames has added a toggle feature like this to Bayonetta? Will you be making use of it when Bayonetta 3 arrives on the Nintendo Switch this October? Leave a comment down below.



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PlatinumGames Hires Nintendo Veteran, Signalling ‘Significant Change’

Image: Nintendo

PlatinumGames, known for its work on the likes of Bayonetta, The Wonderful 101, and Astral Chain, has hired Nintendo veteran Takao Yamane in a move that is said to bring “significant change” to the company going forwards. Yamane will join PlatinumGames as its Vice President and Chief Business Officer.

The news comes via Famitsu (thanks, SiliconEra), confirming that more information will be shared in an upcoming interview. Prior to joining PlatinumGames, Takao Yamane enjoyed a 27-year career at Nintendo, during which he held numerous high-level positions, including Vice President of Nintendo France and Managing Director of Sales at Nintendo of Europe.

As teased by Famitsu, PlatinumGames is hoping that Yaname will assist current President Atsushi Inaba and Vice President Hideki Kamiya in helping the company achieve its lofty ambitions. Indeed, although it boasts a number of critically acclaimed games, it has also put out commercial and critical disappointments like Babylon’s Fall and Teenage Mutant Ninja Turtles: Mutants in Manhattan.

Just recently, PlatinumGames and Nintendo confirmed the release date of Bayonetta 3, with the game launching exclusively on Switch on October 28th. In addition, the game will feature a “Naive Angel Mode” to block out the more “raunchy” aspects of the visuals, presumably to reduce embarrassment in a family setting and make streaming online an easier endeavour.

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What do you make of this announcement from PlatinumGames? Share your thoughts in the comments below!



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Kingdom Hearts Fans Demand Native Switch Port After Nier Reveal

“Gee 2B! how come Square Enix lets you have a native port on the Nintendo Switch?”- Sora (probably)
Image: The Visking Corporation / Square Enix / Kotaku

Following Nintendo’s announcement that PlatinumGames’ cult-favorite action-RPG Nier: Automata is coming to the Switch later this year, some gamers are demanding that Square Enix make native ports for the Kingdom Hearts games as well.

During yesterday’s Nintendo Direct Mini: Partner Showcase, Square Enix announced that Nier: Automata The End of YoRHa Edition is coming to the Switch on October 6. The Switch port includes previously released add-ons like the ”3C3C1D119440927” DLC as well as new costumes.

In a follow-up blog post, the official Japanese Nier Twitter account confirmed the Switch port will run at 30 frames per second with a 1920×1080 resolution when docked and a 1280×720 resolution in handheld mode. While Nier: Automata fans shared memes in response to how poorly The End of YoRHa Edition might run on Nintendo’s modest hardware, Kingdom Hearts fans demanded that Square Enix give Kingdom Hearts the same treatment with the release of a native port on the Switch.

Read More: Kingdom Hearts Fans Say The Switch Cloud Ports Suck

“How tf could Square get Nier to run at 1080p at 30fps but couldn’t bother to make a native port of Kingdom Hearts LMFAO,” one Twitter user wrote.

“You cannot tell me a Kingdom Hearts native port isn’t possible when looking at how NieR will run 1080p on dock for the Switch,” another replied.

Of course, the Kingdom Hearts games are already available on the Switch, via streaming cloud technology meant to serve as a workaround to run games that are too demanding for the handheld console’s hardware. Though the prospect of having Sora and crew on the go was a dream come true for fans, those cloud-streaming Switch ports turned out to be a nightmare.

Since the launch of the Switch cloud versions of Kingdom Hearts in February, players have reported serious latency issues and start-up crashes. The cloud ports played so terribly for some die-hard Kingdom Hearts fans that they straight-up advised other players not to buy the games on the Switch.

It’s hard to blame Kingdom Hearts fans for getting upset that Square Enix gave a predominantly PlayStation 2-era game the lackluster cloud port treatment while Nier: Automata, a full-on PlayStation 4 title, is getting a native Switch port.

“I gotta’ imagine this is because [Tetsuya] Nomura has always had the KH team handle the ports directly and they’re busier now whereas PlatinumGames has the bandwidth,” YouTuber Liam Allen-Miller tweeted. “But yeah not a great look, especially for the PS2 titles.”

Kotaku reached out to Square Enix and Nintendo for comment.

Time will tell whether Platinum Games’ award-winning action-RPG will suffer the same fate as Kingdom Hearts when it comes to its Switch performance. If it does, I’m sure some players will make a meta real-world gameplay challenge out of it, kinda like they already do in the existing versions by sabotaging their HUDs. Maybe this is the dawn of the crappy framerate challenge.

Nier: Automata The End of YoRHa Edition launches on Nintendo Switch on October 6 for $40, and is already up for preorder on the eShop.



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