Tag Archives: Phil Harrison

Google Looks To Be Moving On From Failing Stadia Service

Photo: NA FASSBENDER / AFP (Getty Images)

Bad news for all the Stadians out there: A new report claims that Google is trying to salvage its Stadia streaming service by not focusing on video games but instead looking to make deals with companies like Peleton to create playable experiences and online demos.

As spotted by The Verge, this news comes from a Business Insider report published yesterday and which paints a not-so-happy ending for Stadia. The service has apparently been “demoted” within Google with Stadia boss Phil Harrison now reporting to Google’s vice president of subscription services, instead of directly to Google’s hardware boss, Rick Osterloh. According to the report, this is characterized by insiders as a demotion for the entire Stadia service following disappointing sales and performing far below Google’s expectations.

It now seems that the plan over at Google Stadia is to focus on lucrative deals with other companies to create and power experiences for them. And oddly folks have already seen some of these deals, with a recent game found on Peleton bikes actually powered by Google Stream, reportedly the new name for Google’s Stadia technology.

According to current and former Google Stadia employees, there are some folks who still believe in the dream of playing stuff like Cyberpunk 2077 on your phone. But one person who spoke to Business Insider estimated that only about “20% of the focus” now at Stadia was on the gaming side.

“There are plenty of people internally who would love to keep it going, so they are working really hard to make sure it doesn’t die,” one source explained to Business Insider. “But they’re not the ones writing the checks.”

Google Stadia has since responded to the report, posting a Twitter thread explaining that the Stadia team is “working really hard on a great future” for the streaming service. It pointed towards 100 games added to the service in 2021, as well 50 games being offered to Pro subscribers, as proof it was far from over. It also vaguely promised more features coming soon, but didn’t elaborate on what to expect or when.

While it’s unlikely that Google will pull the plug on Stadia anytime in the near future, it’s become more and more apparent that Google’s gaming bet didn’t pay off as they had hoped.

Over the course of the last two years, Stadia has faced multiple lawsuits, made the decision to shut down its main first-party development studio with little warning, ran into issues with indie devs, and has seen key folks leaving the company. It was also revealed last year that after spending “tens of millions” of dollars to secure ports of big AAA games, like Red Dead Redemption II, Stadia underperformed at bringing in new subscribers and users by “hundreds of thousands.”

Google switching Stadia into a more commercial-focused product—one which is integrated into different experiences and demos for other companies—is probably a smart idea and a way to salvage all the tech and resources poured into the service. However, I’d recommend not buying any games on Stadia as that particular Google service now seems more destined for the graveyard than ever before.



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Google Stadia Shuts Down Internal Studios, Changing Business Focus

Screenshot: Google

Google Stadia, the late 2019 streaming platform that promised to revolutionize gaming by letting users stream games without needing to own a powerful PC or console, is altering course, getting out of the game-making business and will now offer its platform directly to game publishers alongside offering Stadia Pro to the public.

The company is announcing the news today, though Kotaku began to hear rumblings from sources close to Stadia last week that Google’s service was heading for a major change. One games industry source told Kotaku that Google was canceling multiple projects, basically any games slated for release beyond a specific 2021 window, though they believed games close to release would still come out. Today brings some clarification.

Google will close its two game studios, located in Montreal and Los Angeles. Neither had released any games yet. That closure will impact around 150 developers, one source familiar with Stadia operations said. The company says it will try to find those developers new roles at Google.

Jade Raymond, the veteran producer who helped build Assassin’s Creed for Ubisoft and moved on to EA several years ago before leaving to run game creation at Stadia, is exiting the company, according to Google.

Google will continue to operate the Stadia gaming service and its $10 monthly Stadia Pro service. It’s unclear how many, if any, exclusive games will still come to the service, though the company has indicated that it can still sign new games and will bring more third-party releases to the platform. It nevertheless will look to many like a draw down of the plan to have Stadia run as a bona fide competitor to console platforms.

The company plans to begin offering its Stadia tech to publishers, opening up the possibility for Stadia to become the streaming tech for other video game companies. Google’s head of Stadia operations, longtime console executive Phil Harrison, will focus on pursuing these new partnerships.

“We see an important opportunity to work with partners seeking a gaming solution all built on Stadia’s advanced technical infrastructure and platform tools,” Harrison wrote in a blog post today. “We believe this is the best path to building Stadia into a long-term, sustainable business that helps grow the industry.”


Google initially offered Stadia in a $129 Founder’s Edition bundle, which included a custom controller, a Chromecast Ultra (used for streaming games from Google’s servers to a TV), and three months of Stadia Pro, a subscription service that granted access to certain games.

Google promoted some exciting features, including the ability to let players pass control of a livestreamed Stadia game on the fly and to share savestates of games, but many of them weren’t available at launch and remained in testing phases.

The service’s best moments may have been when its third-party ports showed off the strength of the cloud gaming model, in which a game can run well on just about any device with a screen and a strong internet connection. Ubisoft games such as Assassin’s Creed Odyssey ran well on Stadia. Destiny 2‘s Stadia support let players of that game drop in for an extra match or quest from their phone or laptop when they were far from their regular gaming gear. When Cyberpunk 2077 was faltering on everything else in December, it was running quite well on Stadia.

Still, without offering an all-you-can-play service nor offering killer exclusive games, Stadia struggled to get its footing. Meanwhile, Microsoft ramped up its xCloud cloud gaming service as part of its Game Pass Ultimate bundle, and Stadia became less and less alluring to the kind of hardcore gamer who can build buzz for a new gaming service.

Google seemingly built for the future with the creation of first-party studios and a leadership team consisting of accomplished studio heads and creative directors, but those efforts weren’t enough to stave off the fate many people feared when hearing about this Google initiative: that it would lose support from within before it got ample time to realize its potential.

Stadia isn’t quite done. The Stadia tech could still succeed. By many accounts, Stadia runs games great. But as a game-maker, Google appears to have packed it in. Said one source familiar with Stadia’s first-party operations, citing another tech giant’s widely publicized failure to create video games: “Google was a terrible place to make games. Imagine Amazon, but under-resourced.”

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