Tag Archives: OGL

Dungeons & Dragons Scraps Plans to Update Its Open Game License

Sword of Dungeons and Dragons by artist Chris Rahn
Image: Wizards of the Coast | Chris Rahn

Wizards of the Coast, publisher of Dungeons & Dragons, announced today that they will no longer be pursuing deauthorization of the Open Gaming License 1.0a, abandoning plans previously stated in the drafted OGL 1.2. This statement comes after relentless fan backlash against the decision to deauthorize that was revealed after io9 reported on a leaked OGL 1.1. After three weeks of near constant pressure, it appears as if Wizards of the Coast is fully paying attention to the fanbase.

The deauthorization of the OGL 1.0a was a huge sticking point for fans and third party publishers who made a living using the license that was granted nearly two decades ago. Opinions varied on whether or not Wizards of the Coast could even legally deauthorize, with many people, including Ryan Dancey, vocally arguing that it was never intended to be deauthorized and the very act of doing so was not built into the legal wording of the license.

Brink said in the statement that “these live survey results are clear. You want OGL 1.0a. You want irrevocability. You like Creative Commons.” This sentiment was expressed so overwhelmingly in the playtest OGL 1.2 that Wizards of the Coast had to pay attention. Originally they were going to keep the playtest open for two weeks, however Brink writes, “the feedback is in such high volume and its direction is so plain that we’re acting now.”

The concessions D&D makes in this announcement are huge: they will not attempt to deauthorize the OGL 1.0a, they are putting the entirety of the Systems Reference Document for D&D 5.1 into the Creative Commons, and they are abandoning its previously-stated intentions for Virtual Tabletops.

One thing to note is that Brink states that putting the entire 400-page SRD into the Creative Commons means that fans don’t need to “take [Dungeons & Dragons’] word for it.” That Brink would explicitly acknowledge the lack of trust between fans and publishers and Wizards of the Coast is incredible.

Finally, the company finished the statment with an olive branch, publishing the SRD immediately, and stating, “Here’s a PDF of SRD 5.1 with the Creative Commons license. By simply publishing it, we place it under an irrevocable Creative Commons license. We’ll get it hosted in a more convenient place next week. It was important that we take this step now, so there’s no question.”

[Editor’s Note: This article is part of the developing story. The information cited on this page may change as the breaking story unfolds.]


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Cancelled D&D Beyond Subscriptions Forced Hasbro’s Hand

Illustration: Vicky Leta

Dungeons & Dragons publisher Wizards of the Coast finally broke its silence regarding the game’s Open Game License on Friday, attempting to calm tensions in the D&D community and answer questions that were raised after Gizmodo broke the news about the contents of a draft of the document last week.

In a message titled An Update on the Open Game License (OGL), posted on the web site for D&D Beyond, Wizards of the Coast’s official digital toolset, the company addressed many of the concerns raised after the leak of the Open Gaming License 1.1 earlier in the week, and walked them back—fast. Notable changes include the elimination of royalty structures, and the promise to clarify ownership of copyright and intellectual property.

But it might be too little, too late.

Despite reassurances from the Hasbro subsidiary, Wizards of the Coast (WotC) may have already suffered the consequences of their week of silence. Multiple sources from inside WotC tell Gizmodo that the situation inside the castle is dire, and Hasbro’s concern is less about public image and more about the IP hoard the dragon sits on.

The bottom line seems to be: After a fan-led campaign to cancel D&D Beyond subscriptions went viral, it sent a message to WotC and Hasbro higher-ups. According to multiple sources, these immediate financial consequences were the main thing that forced them to respond. The decision to further delay the rollout of the new Open Gaming License and then adjust the messaging around the rollout occurred because of a “provable impact” on their bottom line.

According to those sources, in meetings and communication with employees, WotC management’s messaging has been that fans are “overreacting” to the leaked draft, and that in a few months, nobody will remember the uproar.

Licensees are pushing back

But despite any hopes that this all might blow over, well-known publishers who have previously used the OGL—some almost exclusively, such as Kobold Press, and MCDM— have already put out statements saying that they will either be moving away from all versions of the OGL, or explicitly offering up their own gaming licenses for their core games.

The “negative impact of implementing the new OGL might be a feature and not a bug for Wizards of the Coast,” said Charles Ryan, chief operating officer of Monte Cook Games. “A savvy third-party publisher might look at where 5e is in it life cycle,” he said, and if they were planning 5e products, reconsider their investment. Monte Cook Games released their own open, perpetual license for their acclaimed Cypher System last year.

Smaller indie presses have pulled together resources to help people make third-party content for small games. Rowan, Rook and Dekard, for example, released The Resistance Toolkit, a document meant to help ease designers off the 5th edition D&D rules and into writing third-party content for their acclaimed RPG Spire.

One third-party publisher told Gizmodo that they had expected WotC to update the OGL as seen in the leaked documents, but not until 2025, during the full release of DnDOne. Now many third-party publishers have moved up their migration timeline following the publicity disaster surrounding the leaked new Dungeons & Dragons OGL.

One of WotC’s biggest competitors, the independent publisher Paizo, owner of the Pathfinder and Starfinder RPGs, is currently spearheading a campaign to create an Open RPG Creative License (ORC) that would be stewarded by a non-profit foundation. Other publishers, including Kobold Press, Chaosium, and Legendary Games, have already committed to the effort.

Another third-party publisher who asked not to be identified told Gizmodo their company “has already collaborated with other third-party publishers” to mount a legal defense of the original, circa 2000, OGL 1.0(a).

The OGL 1.1 text and the 2.0 FAQ

Last week Gizmodo received leaked draft copies of an “OGL 1.1″, and then a few days later, a Frequently Asked Questions document which referred to an “OGL 2.0.” (This is an important distinction, because while a 1.1 could be considered an update to the original 1.0(a), calling the new agreement 2.0 may indicate it’s being imagined as an entirely new, separate agreement.)

One of the most telling parts of the OGL 2.0 FAQ included a statement that clarified one of the most inflammatory points of the leaked OGL 1.1—whether or not the original OGL 1.0a would be deauthorized. The leaked FAQ said that the “OGL 1.0a only allows creators to use ‘authorized’ versions of the OGL which allows Wizards to determine which of its prior versions to continue to allow use of when we exercise our right to update the license. As part of rolling out OGL 2.0, we are deauthorizing OGL 1.0a from future use and deleting it from our website. This means OGL 1.0a can no longer be used to develop content for release.”

Although many people have come forward to debate the legitimacy of this interpretation, including former WotC executive Ryan Dancey, who helped write the original OGL 1.0, the FAQ continued to push this language. Additionally, the Jan 13 update does not explicitly state that the company will not attempt to deauthorize the OGL 1.0a. “I do not believe that the OGL v1.0a can be deauthorized,” Dancey said in an email to Gizmodo. “There’s no mechanism in the license for deauthorization.”

“When v1.0a was published and authorized, Hasbro & Wizards of the Coast did so knowing that they were entering into a perpetual licensing regime,” Dancey continued. “All the people involved at the executive level – Peter Adkison (who was Wizards’ CEO), Brian Lewis (who was Wizards’ in house counsel), and me (I was the VP of Tabletop RPGs) all agreed that was the intent of the license.”

While the OGL 2.0 FAQ was distributed across multiple teams inside of Wizards of the Coast, sources indicate that this FAQ was not released on January 12 as intended due to the impact of the canceled subscriptions and the rising tide of backlash online.

The FAQ for the OGL 2.0 also stated that “the leaked documents were drafts, and some of the content that people have been upset about was already changed in the latest versions by the time of the leaks.” However, what upset people—including copyright riders and royalties—still seemed to be in place in the FAQ for 2.0.

The part that of the OGL 1.1 that stated once you publish under the OGL 1.1 other people can use your work as well is very similar to DMs Guild language,” explained Jessica Marcrum, co-creator of Unseelie Studios. “But that’s not ‘open’ language. And it seems like they’re using the guise of the old OGL to to pretend that 1.1 is an open giving license when it isn’t.”

Additionally, multiple sources reported that third-party publishers were given the OGL 1.1 in mid-December as an incentive for signing onto a “sweetheart deal,” indicating that WotC was ready to go with the originally leaked, draconian OGL 1.1.

The ‘Term Sheets’

According to an anonymous source who was in the room, in late 2022 Wizards of the Coast gave a presentation to a group of about 20 third-party creators that outlined the new OGL 1.1. These creators were also offered deals that would supersede the publicly available OGL 1.1; Gizmodo has received a copy of that document, called a “Term Sheet,” that would be used to outline specific custom contracts within the OGL.

These “sweetheart” deals would entitle signatories to lower royalty payments—15 percent instead of 25 percent on excess revenue over $750,000, as stated in the OGL 1.1—and a commitment from Wizards of the Coast to market these third-party products on various D&D Beyond channels and platforms, except during “blackout periods” around WotC’s own releases.

It was expected that third parties would sign these Term Sheets. Noah Downs, a lawyer in the table-top RPG space who was consulted on the conditions of one of these contracts, stated that even though the sheets included language suggesting negotiation was possible, he got the impression there wasn’t much room for change.

Getting it right

In its “Update on the Open Game License” released Friday, WotC promised that the new OGL was still in development and not ready for final release “because we need to make sure we get it right.” The company promised to take feedback from the community and continue to make revisions to the OGL that made it work for both WotC and its third-party publishers.

But it may be too late. “Even if Wizards of the Coast were to entirely walk [the leaked OGL 1.1] back, it leaves such a sour taste in and in my mouth that I don’t want to work with the OGL in the future,” said Unseelie Studios’ David Markiwski.

Meanwhile, the “#DnDBegone” campaign encouraging fans to cancel their D&D Beyond subscriptions continued to gain traction on Twitter and other social media sites.

In order to delete a D&D Beyond account entirely, users are funneled into a support system that asks them to submit tickets to be handled by customer service: Sources from inside Wizards of the Coast confirm that earlier this week there were “five digits” worth of complaining tickets in the system. Both moderation and internal management of the issues have been “a mess,” they said, partially due to the fact that WotC has recently downsized the D&D Beyond support team.

Wizards of the Coast stated in the unreleased FAQ that it wasn’t making changes to the OGL just because of a few “loud voices,” and that’s true. It took thousands of voices. And it’s clear that Wizards of the Coast didn’t make the latest changes purely of their own accord. The entire tabletop ecosystem is holding Wizards of the Coast to the promises that they made in 2000. And now, the fans are setting the terms.


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Wizards of the Coast Breaks Their Silence on the Dungeons & Dragons Open Game License

Illustration: Vicky Leta/Gizmodo

Wizards of the Coast, the Hasbro subsidiary that publishes Dungeons & Dragons, revealed details of its new Open Game License on Friday and attempted to answer questions about the future of the D&D community that were raised after io9 broke the news about the contents of a draft of the document last week.

A leaked copy of an updated “OGL 1.1,” received and reported on by io9 last week, outlined restrictions on third-party publishers including a 25 percent royalty payout for revenues over $750,000, and a copyright clause that appeared to cede ownership of content over to Wizards of the Coast (WotC). All of these concerns were taken up online, as D&D fans, content creators, and third-party publishers responded to the report with concern. Several prominent game publishers announced plans to stop creating new licensed content to focus on their own systems.

The update from Wizards of the Coast says; “the next OGL will contain the provisions… [so that it] covers only content for TTRPGs. That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.”

This seems to imply that the Fan Content License, which was previously mentioned in the OGL 1.1 draft as continuing under the new licensing agreement, will be used to protect Wizards from fan content like Actual Play podcasts and videos. The fact that they are also saying that VTTs will be unaffected is a significant change, as earlier editions stated that “non-static” media would be disallowed under the new OGL 1.1. This is likely a massive relief to numerous companies that are working on creating and innovating in the VTT space, but without the fully updated OGL, there are no rock-solid assurances yet.

Another announcement is the fact that any updated OGL “will not contain is any royalty structure.” This is a huge change from the previous iterations, which had a tiered royalty structure that required all commercial projects to report to Wizards of the Coast. One of the reasons for this change seems to be the response that people had to the language about copyright and ownership in the OGL 1.1. The update says, “any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities.”

The announcement goes on to include the expansive IP projects that Wizards is taking on—a movie, a television series, and digital games. It’s clear that Wizards of the Coast cares much more about protecting the cultural currency of Dungeons & Dragons before they think about anything else—including fans, content creators, and third-party publishers.

While the updated OGL 2.0 isn’t going to be released today, it will be coming. There will be no backing down entirely for Wizards of the Coast. They’ve committed too much time, money, and effort into their IP to allow it to be written off totally under the OGL 1.0(a) and the suits in Hasbro will not allow everyone to make off with their name and numbers.

Additionally, the final thing to note about this update is that Wizards of the Coast is doing some incredible spin doctoring in order to lay the groundwork to try to salvage the situation that they find themselves in. The company would love for you to think that this is all part of the plan, but none of this was part of any plan.

The drafts that io9 received were not a thought experiment. They were intended to gauge a reaction, but from individual publishers that Wizards could silence with an NDA, not from the public at large. For all intents and purposes, the OGL 1.1 that was leaked to the press was supposed to go forward. Wizards has realized that they made a mistake and they are walking back numerous parts of the leaked OGL 1.1, saying that, “any change this major could only have been done well if we were willing to take that feedback, no matter how it was provided–so we are.”

However Wizards wants to spin it, the fact is that if hundreds of thousands of fans hadn’t said something on Twitter, YouTube, TikTok, and Reddit, the current capitulation would have most likely happened after the OGL 1.1 was released. “Finally,” Wizards of the Coast ends their statement, “we’d appreciate the chance to make this right… We won’t let you down.” It may be too late for that.

[Editor’s Note: This article is a breaking news story, and the information cited on this page will change as the story unfolds. Our writers are updating this article as new information is released.] 


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Wizards of the Coast OGL Change Draws Ire From Creators and Fans Alike: ‘It’s Not Right’

The tabletop industry looks to be undergoing a seismic shift based on leaked documents showing that Wizards of the Coast intends to implement a more restricted Open Gaming License (OGL) agreement.

According to a recent Gizmodo report, Hasbro subsidiary Wizards of the Coast is poised to revoke its longstanding OGL, which allows for third-party publishers and fans to create D&D content using their game rules. For over 20 years, this license has empowered countless creators to make and distribute their own D&D content using tools like Kickstarter, and has allowed large publishers like Paizo, creators of Pathfinder, to become titans of the tabletop space in their own right.

Reportedly, the new license, called OGL 1.1, makes numerous revisions to the D&D policy, including adding a requirement that all creators register any products they’re selling with Wizards of the Coast. The new agreement also introduces a new 20-25% royalty to be paid to Wizards by license-users making an excess of $750,000 in a year while giving Wizards a “non-exclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license” to use content created using OGL for any purpose. The new agreement would force all creators to adopt OGL 1.1 despite the current version’s explicit language that a move like that could never be forced upon creators.

Wizards of the Coast responds: “The OGL is not going away”

After rumors regarding these changes began appearing online last month, Wizards of the Coast responded to online backlash from fans by issuing a statement on their D&D forum.

“The OGL is not going away,” Wizards of the Coast wrote. “You will still be able to create new D&D content, publish it anywhere, and game with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across Kickstarter, DMsGuild, and more are a critical part of the D&D experience, and we will continue to support and encourage them to do that through One D&D and beyond.”

But the leaked draft of OGL 1.1 seems to tell a very different story – one aimed at obstructing competitors like Green Ronin Games, which sells numerous products that utilize OGL.

If I publish under the OGL 1.1, by the letter of the agreement, WotC could republish all my writing at their discretion. It’s not right.

In OGL 1.1, Wizards states “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” With D&D alternatives like Pathfinder enjoying enormous popularity in recent years, Wizards is increasingly interested in reigning in the OGL.

The changes to WOTC’s OGL come amid increased pressure to increase revenue from parent company Hasbro. Just last month, CEO Cynthia Williams described D&D as being “really under monetized” during a digital event with investors, and expressed an interest in unlocking “the type of recurring spending you see in digital games.” These statements came immediately following a dip in Hasbro stock after analysts criticized their handling of Magic: The Gathering.

The leaked document gained additional credibility when Kickstarter Director of Games Jon Ritter, tweeted, “Kickstarter was contacted after WoTC decided to make OGL changes, so we felt the best move was to advocate for creators, which we did. Managed to get lower % plus more being discussed. No hidden benefits / no financial kickbacks for KS. This is their license, not ours, obviously.”

The lower percentage Ritter refers to is the perplexing 5% reduction in royalty payments offered to projects funded through the crowdsourcing platform, all but confirming the rumored OGL 1.1 changes.

Reached for comment by IGN, Wizards of the Coast declined to comment further and pointed toward its statement on D&D Beyond.

“It’s not right”

Now, with details of the draft of OGL 1.1 out in the open, fans and creators alike are sounding the alarm. Pat Mooney, the Lead Designer at Flagbearer Games told IGN, “The most painful part of the new OGL is the clause that gives WotC the right to use any of my content, in perpetuity, royalty-free. I’m planning to Kickstart a sourcebook on the American Revolution in the spring.”

He went on to write, “More than half of my book will be “fluff,” or worldbuilding, history, and other narrative content that has nothing to do with rolling a die. Yet if I publish under the OGL 1.1, by the letter of the agreement, WotC could republish all my writing at their discretion. It’s not right.”

Nerd Immersion, a YouTuber and creator of D&D content through use of OGL, told IGN, “If this continues I could see a rise in popularity of other non-D&D and non-OGL RPGs. I also wouldn’t be surprised if several of the creators who are frustrated by these changes end up designing a new, replacement RPG system…similar to how 4e and the Game System License lead to the creation of Pathfinder using the original OGL.”

Some publishers, like publisher MCDM which makes supplements for D&D, remain optimistic, saying to fans via Twitter, “Regarding the OGL 1.1, MCDM has taken advice from counsel and we don’t think it affects the development of Flee, Mortals! If/when other products are affected, we’ll let the community know.”

Tyler A. Thompson, an attorney who represents games publishers Sad Fishe Games and Prudence Holdings (both of which rely on OGL), wrote in a letter to Wizards that “creators are not going to be bullied,” and that if Wizards would not clarify the planned changes in OGL 1.1, his clients “will be forced to begin preparation for litigation to the fullest extent allowable by law, including to contact major and minor publishers to join in a potential claim against Wizards for anticipatory breach and other claims.”

Time will tell if the leaked draft of OGL 1.1 will see the light of day, as Wizards is apparently “open to being convinced we made a wrong decision.” After all, it wouldn’t be D&D without a DM asking “Are you sure?” before making a choice that completely upends the game.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.



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