Tag Archives: netcode

Rollback netcode update announced for Guilty Gear Xrd REV 2

Fighting game fans have been asking for this for years now, and the day has finally come.

Instead of a new Guilty Gear Strive character, Arc System Works announced that rollback netcode will be coming to Guilty Gear Xrd REV 2 and Guilty Gear Xrd Revelator at CEOtaku 2022.

No, you’re not dreaming. Soon Xrd’s near-decade-old delay-based netplay will be replaced, so you’ll hopefully no longer need to worry about lag — and dropping combos because of it.

There is currently no hard release date set for Xrd to receive the full rollback update, but players will get to take it for a test drive very soon.

The developers will be launching a rollback public test sometime in late October for PC similarly to how they beta tested previous games, but it hasn’t been confirmed whether the big patch will make its way to the PlayStation 4 version of REV2 and Revelator as well.

ArcSys is certainly living up to their goal of updating their older fighting games with better online play with Guilty Gear XX Accent Core Plus R, BlazBlue: Central Fiction, BlazBlue: Cross Tag Battle, Persona 4 Arena Ultimax, and Dragon Ball FighterZ all having received their upgrades or are currently in the process of doing so.

That basically just leaves Granblue Fantasy: Versus as the only man out unfortunately, but hopefully this now indicates the tech wizards at the company will fully complete the rollback roster in time and cement themselves as fighting game legends.

You can check out the full announcement trailer for Guilty Gear Xrd’s rollback update below.



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Rollback Netcode Is Coming to Dragon Ball FighterZ

Dragon Ball FighterZ fans have finally gathered the seven Dragon Balls to make their wishes come true, as Bandai Namco announced that rollback netcode is coming to the popular fighting game.

Revealed after the Dragon Ball FighterZ Grand Finals at EVO 2022, Producer Tomoko Hiroki shared a message with fans saying that the long-awaited feature is finally coming Dragon Ball FighterZ.

Hiroki also confirmed that PlayStation 5 and Xbox Series X|S versions of Dragon Ball FighterZ are in development. If you want to take advantage of the game’s upcoming rollback netcode functionality, you’ll need to play on PS5, Xbox Series X|S, or PC.

Fortunately, Hiroki said Bandai Namco is planning a way for owners of the PS4 and Xbox One versions to upgrade to the current-gen release once it’s available. There was no mention of rollback netcode support for the Nintendo Switch version of the game. No timetable for rollback netcode or the current-gen release was given.

Rollback netcode is a huge deal for a fighting game’s online viability and longevity. If you’re unfamiliar with the term, rollback netcode is designed to create a nearly lagless online experience for fighting game players. In games with delay-based netcode, players have to deal with a noticeable amount of input delay when playing online. In a fighting game, where every frame of gameplay matters, even the slightest delay can ruin a game’s competitive online scene.

Rollback netcode is as close as online play can get to in-person competition, making virtual tournaments and events competively viable. The Dragon Ball FighterZ community has been asking for rollback netcode for years now. Earlier this year, Bandai Namco postponed the Dragon Ball FighterZ World Championship Finals due to COVID-19. While games with rollback netcode may have been able to transition events like this to the internet, Dragon Ball FighterZ fans just had to wait, as their online gameplay wasn’t suited for a competitive tournament.

Beyond the big rollback netcode reveal, Hiroki said that there are no current plans to add more fighters or balance changes to the game, meaning Dragon Ball FighterZ is essentially content complete.

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