Tag Archives: multiplayer

Horizon Zero Dawn Remake/Remaster in the Works for PS5; Horizon Multiplayer Game in Development

While we just got a remake for The Last of Us, it looks like PlayStation may not be quite done with remakes just yet, as a source close to the situation who wishes not to be named has revealed to us that a Horizon Zero Dawn remake is in the works for the PS5!

If you thought The Last of Us Part 1 divided players up on whether or not a game needed a remake, prepare yourselves as it has been revealed to us that PlayStation is now remaking or remastering (details are still unclear) Horizon Zero Dawn, a game that is only five years old and had its sequel released earlier this year.

Our source didn’t elaborate whether or not this was a “built from the ground up” style of remake, however we were told that the remake features an improved lighting system (ambient occlusion, and such), overhauled textures. and better animations, with new character models to match those found in the sequel, Horizon Forbidden West. 

To get a better understanding of how the sequel improved over the first graphically, here’s a comparison we did earlier this year – Horizon Forbidden West: A Look at How the Decima Engine Has Evolved Graphically

 

Outside of that, we were told there is big focus on bringing the accessibility options that the sequel introduced. Different graphic modes will also be available, though that is a given since most PS5 games have a performance, quality, and uncapped performance to take advantage of VRR (variable refresh rate). For gameplay changes themselves, there are some subtle improvements, mostly those being the quality of life improvements the sequel brought. It wasn’t confirmed whether or not we would see flyable mounts, or a glider, though we suppose that is unlikely given to their story related importance in the sequel. 

While Horizon Zero Dawn did see a performance patch released for the PS4 that allowed the PS5 to run it at a unlocked, but stable 60fps with 2160p checkerboarding resolution, the title has yet to natively receive a PS5 port that takes advantage of the hardware, as well as the DualSense features.

A PC port, however, was released, which introduced some PC specific improvements such as draw distance, higher frame rates, widescreen support, and more. Yet despite those improvements, the PC release was still just a port of the original, meaning graphically, the textures and character models all remained the same for the most parts. 

It is to our understanding that the Horizon Zero Dawn remake/remaster will bring it closer to Forbidden West, from improved textures, draw distance. character models, to even new and improved animations, and much more. Whether it’s on the scale as The Last of Us Part 1 Remake, is not known at this time. 

For newcomers of the franchise, this remake/remaster may just be the perfect way to get into the series, though arguably a tough sell for current owners. Horizon Zero Dawn isn’t that old of a game to begin with, having only released five years ago. Understandably, that news may be a bit disappointing to some, but we do have some good news if you want something to look forward to the series outside of the upcoming VR game and a rumored Forbidden West DLC. 

As it turns out, the Zero Dawn Remake/Remaster isn’t the only Horizon related project that is in the works, as we also learned from other sources (info collaborated with our original source) that a team (presumed to be Guerrilla Games) at PlayStation are currently developing a Horizon online multiplayer game for both the PS5 and PC. 

Two sources have verified that the project is in indeed real, with a third giving some brief details that it may feature a form of co-op. Customization is said to around the different tribes established in the Horizon franchise, however, we have not been able to verify either that, nor the details on whether or not the online would feature any sort of co-op, or PvP. 

As for when these are expected to be announced? That’s anyone’s guess, though known leaker Dusk Golem did mention a month back on ResetEra that a PS4-era Sony game is getting a PS5 release in the form of a “face-lift,” believing that it wasn’t far off from being announced. Could Horizon Zero Dawn be the title they were referring to? 

Should there be any new developments regarding either projects, we’ll be sure to keep you posted. 

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Derrick Favors Headed To Rockets In Multi-Player Swap

9:15PM: The Rockets intend to waive newly-acquired wing Ty Jerome, according to Jonathan Feigen of The Houston Chronicle. Feigen adds that Derrick Favors and Theo Maledon are considered the most likely among these new additions to the team to stick on its 15-man standard roster when the regular season commences.


8:13PM: The Thunder will send center Derrick Favors, shooting guard Ty Jerome, forward Maurice Harkless, point guard Theo Maledon and the Hawks’ 2025 second-round draft pick to the Rockets in exchange for athletic swingman David Nwaba, wing Sterling Brown, point guard Trey Burke and power forward Marquese Chriss, per Adrian Wojnarowski of ESPN.

Woj adds that Oklahoma City will net two trade exceptions in the deal. In pure salary terms, the exchange will help the Thunder get $10MM under the league’s punitive luxury tax cap threshold. Wojnarowski notes that Favors in particular is tradable among the returning players arriving in Houston, as a solid backup big man on an expiring $10.2MM salary.

The 6’9″ Favors, 31, was a longtime key backup big man with several solid playoff-bound clubs. Last year with the Thunder, he appeared in just 39 games, averaging 5.3 PPG on 51.6% shooting, plus 4.7 RPG, across 16.7 MPG. Jerome and Maledon are both young players on rookie deals with remaining potential upside, and could benefit from their time in Houston.

On the Rockets side of the transaction, Houston is acquiring a second-round draft pick and only have to take back an additional $1MM in salary, as Woj details.

Kelly Iko of The Athletic reports (via Twitter) that the 2025 second-rounder is protected through the first ten picks of that draft’s second round. Should the selection not convey in 2025, Houston will receive the second-highest 2026 second-round draft pick among the Thunder, Mavericks and 76ers.

Given that No. 2 draft pick Chet Holmgren has been ruled out for the year with a Lisfranc injury in his right foot, and with the best player in this new trade being sent away from the team, it appears that the Thunder are prioritizing a year of youthful development, as they look to the 2023 draft lottery to build out their impressive young roster.

Oklahoma City added four rookies through the 2022 draft, including two other lottery picks beyond Holmgren. The Thunder have been in full-on rebuild mode since 2019/20, winning a total of 46 games over the last two seasons.

Houston has also been in the asset-collection and draft lottery-targeting phase of its journey since 2020. The team went 37-127 from 2020-2022. This year, the club drafted intriguing rookie power forward Jabari Smith with the third pick out of Auburn. The Rockets also made two other selections in the first round.

It appears unlikely that every player in this deal will be with their new clubs when the regular season opens. Bobby Marks of ESPN (via Twitter) notes that both teams will still have 18 guaranteed contracts on their books following this deal. Per league rules, that tally will need to reach 15 by October 17.



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Call of Duty: Modern Warfare II Multiplayer Review in Progress – Beta Impressions

Ah, Call of Duty – one of my favorite signs of autumn. Just as mornings are broken by the sound of Canadian geese migrating to warmer climates, the tranquility of my living room is interrupted each fall by the coming of the Call of Duty beta period. Modern Warfare II (no, the new one, you’re thinking of Modern Warfare 2) is the latest arrival – the 19th mainline game, if you’re keeping score – and it brings with it a return to a modern setting after last year’s… return to World War 2. Much like another fall favorite that returns each year, the pumpkin spice latte, Call of Duty is familiar, reliable, and doesn’t have any real surprises in store. In other words, it’s nice to have it back, but outside of the obvious visual differences between the two eras, don’t expect anything much different than you enjoyed last year.

If it sounds like I’m being negative, I’m not. There’s something to be said about familiarity, and Modern Warfare II, in spite of its re-re-return to present-day shooting, is recognizable and comfortable from the first second you log in to play your first round of the multiplayer beta. That being said, overall, I think Modern Warfare II feels better than last year’s Vanguard did – both during its open beta and after launch. The maps are great, I really like the operators and their available skins, and everything just feels a little quicker and tighter.

I’m actually surprised by just how well everything is working already, considering Modern Warfare II doesn’t formally launch until October 28. The only real issues I’ve run into are some connectivity problems, losing connection during two matches – but given the fact I’ve now played many more than just two matches, it’s not even close to a dealbreaker. It’s filled me with optimism for launch, since last year’s initial beta for Vanguard was not hitting for me, because last year, the early beta lacked polish and felt… well, it felt more like an alpha test.

One of the most unpopular features of Vanguard, skill-based matchmaking, seems to have returned. I say “seems to” because I don’t know for sure, but I have a really good hunch, and earlier leaks seem to have uncovered its return. You see, I am not great with a controller as opposed to mouse and keyboard, but after a few matches in the PlayStation-exclusive first beta weekend (perhaps the last of those, if Microsoft’s acquisition of Activision-Blizzard goes through) I found myself able to rack up a respectable kill count each round. (There’s also the option to play with a compatible mouse and keyboard, which is nice, but not something I took advantage of largely due to the fact that my PS5 is not at my computer desk.)

Moving and firing both feel a bit more natural than they have in the past.

It’s highly unlikely my controller-based gameplay improved that rapidly, so for someone like me who just sucks at CoD on PS5, I definitely appreciate skill-based matchmaking, but I also get why it’s so unpopular for more dedicated players. Basically, it makes your average match less frustrating for filthy console casuals like me, but if you’re serious about CoD, skill-based matchmaking requires you to play at your highest possible level 100% of the time, and can end up pulling down your overall stats.

That being said, I do find playing with a controller much easier than in past years, and I don’t exactly know what to chalk it up to. It’s possible I’ve gotten better over the course of several days, but I think it has more to do with the way weapons and movement feel. As usual there’s a noticeable snap-to-aim when playing with a controller, something not present for a more accurate mouse-aiming set up, but all in all, moving around the maps and firing thousands of rounds of ammo at other players feels a bit more natural than it has in the past.

All Progression Rewards in Call of Duty: Modern Warfare 2

Movement in Modern Warfare II is fast, and you can double-tap to sprint, but one thing that really stuck out to me about this year’s Call of Duty is how the maps force me to slow down sometimes. It’s not in your best interest to just run around like a maniac the whole time. Sound design this year is really good, and I was able to hear enemies running up on me even on my TV set up. In the past, I had a hard time identifying or even hearing footsteps without using my headphones. Since the audio cues are so much better, I found myself sneaking around interior sections of maps to try and get the jump on other players, as opposed to running in, Leeroy Jenkins-style, and giving myself away before I even opened the doors.

Another thing I like about the maps is they encourage you to move around constantly and take advantage of the entire area, whereas with Vanguard I found myself sticking mostly to the perimeters, circling over and over in the course of each match and shooting at people in the middle like fish in a barrel. Not only are the new maps difficult to circle, they’re laid out in ways where you almost never have anywhere to hunker down where you aren’t making yourself vulnerable from at least two vantage points. Hopefully this carries over into most if not all of the final game’s list of maps, because I like it quite a bit.

Maps encourage you to move more and take advantage of the entire area.

Breenbergh Hotel has great, open expanses that guide you into the building itself, where there’s a strong mix of medium and close-range combat. Farm 18 is littered with buildings and maze-like training areas that put you up close and personal with your opponents, but even that has a few longer areas to get off a sniper shot or two. Finally, Mercado Las Almas also mixes things up, with lots of buildings to run through spamming melee attacks while also having more than one spot where you can peer out of windows and try to pick people off as they turn the corner. There’s also a great section in the middle of this map where several pathways converge on a market, with a little indent where you can sit and get a clear view of one side of the map… but not so great for hiding you from enemies who flank you and attack from the rear. I’m really enjoying them, and as of now I have a hard time picking out my favorite. If there’s any negative feature of the maps and how they require you to keep moving it’s that scoring executions is just a bit harder now because you’re less likely to sneak up on a camper. That’s a small price to pay for a better overall flow, of course – but who doesn’t love giving a camper what he deserves?

Every IGN Call of Duty Review

One of my biggest complaints about Vanguard was how I’d oftentimes run into an enemy and not know if they were on my team or not, and we’d dance around one another for a bit until one of us realized “hey wait, that guys on the other team!” and opened fire. This year, I’m pleased to say that I haven’t had that issue once. The two warring alphabet soup organizations, SPECGRU and KORTAC, both look mostly like generic spec-ops operators, so the potential for confusion is very much there. However, when someone on your team is nearby they’ll say some line like “I got your six,” and the blue dot over their heads identifying them as teammates is much easier to spot, even if you’re crouched.

Once again, though, I have to say while I’m having a lot of fun with this year’s Call of Duty beta so far, that’s exactly what I expected to happen and there’s really not a lot that feels new or different despite leaping 80 years into the future. Sure, the operators look awesome and there are a few familiar faces in there (would it really be a Modern Warfare game if it didn’t include Soap MacTavish?), and it’s nice to have actual modern guns instead of WW2-era weapons made to feel like modern guns, but so far the loop of multiplayer is exactly the same. Level up your profile to unlock new guns, skins, operators, and the like, then level up your weapons to unlock attachments to customize your loadout. It’s the exact same thing as last year… and the year before… and the year– well, you get it. This is the 19th mainline CoD, remember.

The game modes, too, are exactly what you’re expecting. Team Deathmatch and Domination return, and despite all the rules being effectively the same I actually really like how Domination games play out now, as opposed to last year. Again, I have to credit it to the maps; every damn Domination match I played last year boiled down to whichever team controlled Bravo was the winner, but this year I haven’t had a single match play out in that way. Instead of concentrating the action around one point, the matches I played over the weekend saw ownership of Alpha, Bravo, and Charlie all swing back and forth in such a way as to make it really fun and exciting.

There’s not a lot that feels new despite leaping 80 years into the future.

Knockout mode requires your team to secure a bag of cash and keep it for a full minute; whichever player holds the bag is visible on the map to everyone, giving survival an extra layer of difficulty, and there are no respawns (you can revive teammates, however) so killing the other team off is also a valid path to victory. It’s fun, but not really my favorite mode. I prefer modes with respawns, so I can jump back into the action, rather than wait for a revive from a teammate that never comes.

Prisoner Rescue puts you in the role of either the kidnapper or the rescuer of hostages. The kidnapping team has to guard two handcuffed, blindfolded prisoners, while the rescue team works to extract them. It’s basically capture the flag, but with NPC prisoners playing the role of the capturable item. Just like Knockout, there are no respawns, but revives are possible. I enjoyed it, but less so than the tried and true classics, again mostly because I just don’t like non-respawn game modes as much.

Finally there’s “3rd Person Moshpit,” the first time a third-person mode has appeared in CoD multiplayer since 2011’s Call of Duty: Modern Warfare 3 (not to be confused with Modern Warfare III, which we’ll probably see in 2029 or something). I dig this mode a lot, although I can’t figure out why. Functionally, it’s just Team Deathmatch, but you can see your operator running around the map. Aiming down sites is exactly the same as in first-person, unsurprisingly, but there’s just a little something extra that makes it appeal to me. I will say, though, I encountered my first set of cheaters in third-person mode, so that soured me on it a little bit. That’s not Moshpit’s fault, though, so I’m willing to give it a clean shot again this coming weekend.

So far I’m having more fun than I did even with the finished version of Vanguard.

Overall, while I’m having more fun than I did even with the finished version of Vanguard (which I still liked!), I’m most excited to see what, if any, meaningful new additions might make their way into Modern Warfare II for the final release. My favorite new mode from Vanguard was Champion Hill, and while I don’t expect to see it return this year, something along those lines on these vastly superior maps would really thrill me. Same goes for Patrol, another favorite from Vanguard.

In spite of the fact Modern Warfare II feels almost overwhelmingly familiar, I’m having a good time playing it, and I’m keeping my fingers crossed that we see some meaty, meaningful additions to shake things up a bit. I have a (completely unconfirmed) feeling that Activision may be holding some surprises for the next round of betas, which could hopefully get me actually excited instead of just comfortably pleased to be back in my groove. I’ll check back in after this coming weekend’s beta (all platforms get to jump in this time) to let you know how that pans out.

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Ubisoft to Shut Down Multiplayer and Online Services for 15 Games in September 2022

Ubisoft is set to shut down multiplayer and online services for 15 games on September 1, 2022, including five Assassin’s Creed games, Far Cry 3, Splinter Cell: Blacklist, Prince of Persia: The Forgotten Sands, and more.

For games like Assassin’s Creed 3 (2012 Release) and Assassin’s Creed Brotherhood, the installation of access to DLC will also be unavailable on that date.

“Closing the online services for some older games allows us to focus our resources on delivering great experiences for players who are playing newer or more popular titles,” Ubisoft wrote on its support page.

The full list of games and what services will be stopped is as follows

  • Anno 2070
    • PC: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features.
  • Assassin’s Creed II
    • PC, PlayStation 3: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features.
  • Assassin’s Creed 3 (2012 Release)
    • PC: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features. Additionally, the installation and access to downloadable content (DLC) will be unavailable.
    • PlayStation 3, Wii U, Xbox 360: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features.
  • Assassin’s Creed Brotherhood
    • PC: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features. Additionally, the installation and access to DLC will be unavailable.
    • PlayStation 3, Xbox 360: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features.
  • Assassin’s Creed Liberation HD
    • PC: You will be unable to link Ubisoft accounts in-game or use online features. Additionally, the installation and access to DLC will be unavailable.
  • Driver San Francisco
    • PC: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features. Additionally, the installation and access to DLC will be unavailable.
    • PlayStation 3, Xbox 360: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features.
  • Far Cry 3 (2012 Release)
    • PC: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features. Additionally, the installation and access to DLC will be unavailable.
    • PlayStation 3, Xbox 360: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features.
  • Tom Clancy’s Ghost Recon: Future Soldier
    • PlayStation 3, Xbox 360: The multiplayer for the game will be unavailable. To play the solo campaign, you will have to set your console into offline mode.
  • Prince of Persia: The Forgotten Sands
    • PC: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features. Additionally, the installation and access to DLC will be unavailable.
  • Rayman Legends
    • PlayStation 3, Wii U, Xbox 360: You will be unable to link Ubisoft accounts in-game or use online features.
  • Silent Hunter 5
    • PC: You will be unable to link Ubisoft accounts in-game or use online features.Additionally, the installation and access to DLC will be unavailable.
  • Space Junkies
    • PC (HTC VIVE, Oculus): As a multiplayer only title, you will be unable to play the game going forward.
  • Splinter Cell: Blacklist
    • PC: You will be unable to play multiplayer, link Ubisoft accounts in-game or use online features.
    • PlayStation 3, Xbox 360: You will be unable to link Ubisoft accounts in-game or use online features.
  • ZombiU
    • Wii U: You will be unable to link Ubisoft accounts in-game or use online features.

It’s important to note that the remastered versions of Far Cry 3 and Assassin’s Creed 3 will not be shut down.

Ubisoft made a similar move in 2021, shutting down multiplayer functionality and online services for such games as Tom Clancy’s Rainbow Six Vegas, Rainbow Six Vegas 2, Rainbow Six Lockdown, Far Cry 2, and Splinter Cell Conviction.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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Ubisoft plans to shut down multiplayer and online features for 15 “older games”

Ubisoft has confirmed it’s shortly pulling the plug on a number of its games, including Anno 2070, Far Cry 3, Ghost Recon Future Soldier, and Assassin’s Creed 2.

Most of the games included on the list are getting on a bit, but three-year-old VR game Space Junkies is also getting pulled, and as its a “multiplayer-only title”, you will be “unable to play the game going forward”.

Whilst the singleplayer features for these games will mostly be unaffected, multiplayer modes or online features may be unavailable after 1st September, along with the ability to buy DLC.


5 Reasons Ezio is the Best Assassin (in Assassin’s Creed, Anyway)

In some instances, such as Ghost Recon Future Soldier, you’ll only be able to play the singleplayer campaign offline, and you won’t be able to link – or unlock goodies – via your Ubisoft account.

Here’s the full list, although in the case of Assassin’s Creed 3 and Far Cry 3, only the original games are affected; your remaster should continue to work as usual:

  • Anno 2070
  • Assassin’s Creed 2
  • Assassin’s Creed 3
  • Assassin’s Creed Brotherhood
  • Assassin’s Creed Liberation HD
  • Assassin’s Creed Revelations
  • Driver San Francisco
  • Far Cry 3
  • Ghost Recon Future Soldier
  • Prince of Persia: The Forgotten Sands
  • Rayman Legends
  • Silent Hunter 5
  • Space Junkies
  • Splinter Cell: Blacklist
  • ZombiU

“Closing the online services for some older games allows us to focus our resources on delivering great experiences for players who are playing newer or more popular titles,” Ubisoft explained in a blog post. “To help us achieve this, a number of older titles will be added to our list of decommissioned online services.”

Ubisoft is using its games to help make players aware of the impacts of climate change. Playing for the Planet, an UN-led initiative which seeks to use games to “inspire young people to learn and act in support of the environment”, includes both Riders Republic and Skull & Bones in its list of games that include in-game events that will raise awareness about climate change.

“Like our current societal challenges, changes need to be collaborative, raise awareness, and encourage others to learn of and consider additional ecological causes that need attention,” the publisher said.

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Sony Announces New Multiplayer ‘The Last Of Us’ Game For PS5

Image: Naughty Dog

Today during the latest Summer Game Fest event, Naughty Dog announced a multiplayer-focused take on The Last of Us and promised more info will be revealed next year.

According to Naughty Dog’s Neil Druckmann, who spoke on stage during the event, the team isn’t quite ready yet to completely reveal the game but wanted to show some early concept art on the online project, calling it as large as any of their previous singleplayer games.

A later tweet called it the studio’s “biggest online experience” yet.

Last year, data miners found files buried in The Last of Us Part II that pointed toward an online mode that might have been inspired by popular battle royale games like Fortnite and PUBG. Back in 2020, footage of what appears to be Last of Us Part II multiplayer also leaked.

We’ve known for some time that Naughty Dog has been working on a The Last of Us-inspired multiplayer project. The developer had originally planned to include a multiplayer mode in The Last of Us Part II, released in June 2020. However, these plans changed in the summer of 2019, when the studio announced it was shelving the online portion of its The Last of Us sequel in order to focus all of its resources on the single-player campaign.

Then in 2021, more evidence of Naughty Dog having a new standalone multiplayer action game in development emerged when the company began hiring more devs for a project it described as a “new standalone multiplayer action game” that would feature a “cinematic experience” between online players.

So, not too surprising that the studio has now officially confirmed that, yes, it is in fact working on a The Last of Us online game.

The series first, 2013 game included what became a beloved multiplayer mode, Factions, and according to Naughty Dog, the 2020 sequel’s shelved multiplayer was going to be inspired by that fan-favorite experience. But that grew into something bigger, and eventually, the team decided to cut it free from The Last of Us Part II. At the time, the studio promised that players would get to play the expanded mode in some form in the future, and with today’s announcement, it appears to be following through.



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Elden Ring Gets ‘Seamless’ Co-op Multiplayer With New Mod

While Elden Ring is technically playable in co-op, the convoluted way developers FromSoftware have implemented the mode means hardly anybody ever bothers. That’s about to change, thanks to this incredible mod by LukeYui.

It does…basically what you would have hoped the official co-op would do, by letting you and some friends jump into the game together and just play, with no weird rules or restrictions getting in the way. Here’s the official description:

Simply put, the mod allows you to play with friends throughout the entirety of the game with no restrictions. With this, it’s theoretically possible to play the game from the tutorial up to the final boss completely in one co-op session.

If a player dies, they will respawn in the same world at the last bonfire they rested at. The session will not be terminated.

Defeating enemy bosses and clearing areas no longer sends co-operators home.

All fog walls/barriers that usually restrict the multiplayer zone (along with their respective teleports) are gone.

All players can use torrent (assuming they have the whistle) in a session together.

All map waypoints will synchronise, allowing you to navigate the world in a group easier.

When one player rests at a Site of Grace, the world state will reset for all players. This is necessary to prevent enemy desync.

Game progression events completed in online play will also progress the game in your own world.

Players are free to explore the entire game map (overworld, underground, legacy dungeons, etc.) together, and may split up if they wish.

Everyone can use Torrent? Waypoints are synced? Your progression carries over? Amazing! Of course, to get all that working, a few changes had to be made to the base experience. Most importantly, being able to wander around indefinitely with friends makes the game a lot easier, so a number of balance tweaks have been made, including adding a third tier of enemy scaling, locking anyone who dies in a boss fight into a spectator mode and inflicting anyone who dies in a co-op session with rot.

Invasions are gone, because they don’t work with the way the co-op mode had been built, and the Stakes of Marika have also been removed because they cause “connection problems”. And the whole thing basically comes with a warning that, while it works, it’s also still a work-in-progress and that players will be encountering bugs throughout.

If you want to install the mod and try it yourself, you can find it here.

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PS1 Game Worms World Party Appears to Have Online Multiplayer on PS5, PS4

Update #2: It’s been pointed out that the Worms World Party product description has been copied exactly from the Steam version of Worms World Party Remastered, suggesting online multiplayer may not actually be on the cards at all.


Update #1: If you’re curious what Worms World Party looks like on PS5 and PS4, then here are a bunch of screenshots scraped from the PS Store. Unsurprisingly, given the game’s graphical style, it doesn’t benefit massively from the enhanced hardware. Still, it looks pretty sharp in our opinion.


Original Story: Worms World Party is one of several PS1 releases that will be enjoying a renaissance as one of All PS Plus Games included with the PS Plus Premium tier. And with the service set to launch in Asia in a matter of days, more details are beginning to emerge about the conversion. As reported earlier, there’ll be a number of graphical filters available for the retro titles, including a classic CRT look, but in the case of Team 17’s party game it also appears there’ll be online multiplayer.

Here’s what the PS Store description says: “Access the fantastic ‘Wormpot’ which gives you over 1,000 different game styles. All modes are available offline, online, or a mixture of both!” Now it’s unclear whether Sony is potentially referring to a feature like Share Play here, but it seems to be suggesting that full online multiplayer functionality has been added, which is impressive. This kind of support could breathe infinite new life into a number of retro titles.

We’re obviously still waiting for more information, and will shoot off an email to Sony and Team 17 to try and get clarification, but the description here is pretty clear: online multiplayer appears to be in.



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Delayed PS4 Multiplayer Spin-Off Resident Evil Re:Verse Re-Emerges

It’s been eons since we last heard word about Resident Evil Re:Verse, the celebratory multiplayer spin-off that was intended to be a part of the overall Resident Evil Village package. A sequence of poorly received private beta tests saw Capcom put the project back in the oven, and we’ve barely got an update since.

Originally intended to launch alongside Ethan Winters’ Romanian escapade, the title was pushed back to July, before being delayed into 2022. Now, the release has been surprisingly rated for streaming platform Google Stadia, as spotted by Gematsu. It’s the first update attributed to the title in almost a year.

With Resident Evil Village celebrating its anniversary this weekend, some believe Resident Evil Re:Verse may finally be ready to drop. Of course, we can’t help but wonder whether the ship has sailed on this spin-off: are you still interested in trying it and, if so, why? Stock up on green herbs in the comments section below.

[ Thanks, Greatsong1 ]



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First Overwatch 2 Patch Introduces Big Changes To Multiplayer Beta

Image: Blizzard

Blizzard shared a lengthy list of Overwatch 2 patch notes today detailing changes it’s making to the first-person shooter a little more than a week into the player-versus-player mode’s closed beta.

In addition to squashing bugs, such as crashes and easily abusable level geometry, Overwatch 2’s first beta patch introduces a variety of both buffs and nerfs for its various heroes.

For example, jack-of-all-trades Soldier: 76 was apparently “over tuned” and “extremely mobile,” at least according to the developers. His movement speed while using his Sprint ability is being reduced by 10% to compensate.

The lovably squishy Roadhog, on the other hand, was “underperforming” and frequently dying while using his ultimate. As such, Whole Hog is being changed from a “channeled” ultimate (e.g. Cassidy’s Deadeye) into a “transformation” ultimate (e.g. Winston’s Primal Rage).

Blizzard believes this will make playing Roadhog “more interesting, effective, and fun” while also giving his ultimate added flexibility.

Overwatch 2 players reacting to the update seem to particularly enjoy Zenyatta’s improved Snap Kick, which now does 50% more damage and knocks foes further away from the delicate support character.

“We understand 5v5 has made support heroes feel more vulnerable, and we wanted to give Zenyatta tools to help create space between him and enemies,” the patch notes read.

As for support characters as a whole, Blizzard also detailed how it plans to address community concerns about the role’s overall vulnerability and lack of variety compared to tanks and damage-dealers.

“Longer term, we believe the most effective way to tackle this issue is to add exciting new support heroes to the game, and that is part of our plans,” a Blizzard blog explained earlier this week. “In the near term, our hero design team is also experimenting with significant, but shorter lead time, ideas including new and refreshed abilities for some existing support heroes.”

The blog adds, however, that any major changes that may be coming to support heroes will probably miss this current beta test.

Overwatch 2’s closed beta is ongoing and scheduled to run through May 17.

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